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- a: a list of the first 3 digits of working angles
- x: a list of the corresponding entrance value (last 2 bytes of x position) you get using the corresponding value in a
- All of the initial angles can be obtained by targeting a wall in the grotto room and then doing at most 1 cardinal direction if camera angle is being used
- I list some naive angle setups found by my script for each case.
- -------------------------------
- Scene = "Goron Graveyard"
- Entrance = "getting goron mask"
- --Human Throw 42840000:
- a
- Out[36]: ['0xAA8', '0xC8E']
- x
- Out[37]: ['0x915B', '0x8FE8']
- --Human Throw C2840000:
- a
- Out[39]: ['0x2A8', '0x48E']
- x
- Out[40]: ['0x915B', '0x8FE8']
- --Human Drop 42840000:
- a
- Out[42]: ['0xF24']
- x
- Out[43]: ['0x9610']
- --Human Drop C2840000:
- a
- Out[45]: ['0x724']
- x
- Out[46]: ['0x9610']
- --Zora Throw 42780000:
- a
- Out[50]: []
- x
- Out[51]: []
- --Zora Throw C2780000:
- a
- Out[53]: []
- x
- Out[54]: []
- --Zora Drop 42780000:
- a
- Out[56]: ['0x78E']
- x
- Out[57]: ['0x9331']
- --Zora Drop C2780000:
- a
- Out[59]: ['0xF8E']
- x
- Out[60]: ['0x9331']
- -----
- all angles: ['0xAA8', '0xC8E', '0x2A8', '0x48E', '0xF24', '0x724','0x78E', '0xF8E']
- good setups:
- 10890 = 0x2a8a is a working initial angle with 0 Left ESS turns for goal angle 10890 = 0x2a8a
- 10890 = 0x2a8a is a working initial angle with 0 Right ESS turns for goal angle 10890 = 0x2a8a
- 43658 = 0xaa8a is a working initial angle with 0 Left ESS turns for goal angle 43658 = 0xaa8a
- 43658 = 0xaa8a is a working initial angle with 0 Right ESS turns for goal angle 43658 = 0xaa8a
- 10892 = 0x2a8c is a working initial angle with 0 Left ESS turns for goal angle 10892 = 0x2a8c
- 10892 = 0x2a8c is a working initial angle with 0 Right ESS turns for goal angle 10892 = 0x2a8c
- 43660 = 0xaa8c is a working initial angle with 0 Left ESS turns for goal angle 43660 = 0xaa8c
- 43660 = 0xaa8c is a working initial angle with 0 Right ESS turns for goal angle 43660 = 0xaa8c
- (slanted walls in grotto room used for inital angle)
- -------------------------------
- Scene = "Inverted Stone Tower Temple"
- Entrance = "main door"
- --Human Throw 42840000:
- a
- Out[69]: ['0xF50']
- x
- Out[70]: ['0x2A00']
- --Human Throw C2840000:
- a
- Out[72]: ['0x750']
- x
- Out[73]: ['0x2A00']
- --Human Drop 42840000:
- a
- Out[75]: ['0x2F0', '0x726']
- x
- Out[76]: ['0x2483', '0x23B4']
- --Human Drop C2840000:
- a
- Out[78]: ['0xAF0', '0xF26']
- x
- Out[79]: ['0x2483', '0x23B4']
- --Zora Throw 42780000:
- a
- Out[81]: []
- x
- Out[82]: []
- --Zora Throw C2780000:
- a
- Out[84]: []
- x
- Out[85]: []
- --Zora Drop 42780000:
- a
- Out[87]: ['0x490']
- x
- Out[88]: ['0x2438']
- --Zora Drop C2780000:
- a
- Out[90]: ['0xC90']
- x
- Out[91]: ['0x2438']
- -----
- all angles: ['0xF50', '0x750', '0x2F0', '0x726', '0xAF0', '0xF26', '0x490', '0xC90']
- 7691 = 0x1e0b is a working initial angle with 12 Left ESS turns for goal angle 29291 = 0x726b
- 7687 = 0x1e07 is a working initial angle with 12 Left ESS turns for goal angle 29287 = 0x7267
- 40455 = 0x9e07 is a working initial angle with 12 Left ESS turns for goal angle 62055 = 0xf267
- 40459 = 0x9e0b is a working initial angle with 12 Left ESS turns for goal angle 62059 = 0xf26b
- 40457 = 0x9e09 is a working initial angle with 12 Left ESS turns for goal angle 62057 = 0xf269
- 7689 = 0x1e09 is a working initial angle with 12 Left ESS turns for goal angle 29289 = 0x7269
- 49295 = 0xc08f is a working initial angle with 17 Right ESS turns for goal angle 18695 = 0x4907
- 17268 = 0x4374 is a working initial angle with 19 Left ESS turns for goal angle 51468 = 0xc90c
- 15460 = 0x3c64 is a working initial angle with 20 Left ESS turns for goal angle 51460 = 0xc904
- 5157 = 0x1425 is a working initial angle with 23 Right ESS turns for goal angle 29293 = 0x726d
- 37925 = 0x9425 is a working initial angle with 23 Right ESS turns for goal angle 62061 = 0xf26d
- 37925 = 0x9425 is a working initial angle with 23 Right ESS turns for goal angle 62061 = 0xf26d
- 37926 = 0x9426 is a working initial angle with 23 Right ESS turns for goal angle 62062 = 0xf26e
- 5158 = 0x1426 is a working initial angle with 23 Right ESS turns for goal angle 29294 = 0x726e
- -------------------------------
- Scene = "Woodfall Temple"
- Entrance = "main door"
- --Human Throw 42840000:
- a
- Out[95]: []
- x
- Out[96]: []
- --Human Throw C2840000:
- a
- Out[98]: []
- x
- Out[99]: []
- --Human Drop 42840000:
- a
- Out[101]: ['0xEA1']
- x
- Out[102]: ['0x3000']
- --Human Drop C2840000:
- a
- Out[104]: ['0x6A1']
- x
- Out[105]: ['0x3000']
- --Zora Throw 42780000:
- a
- Out[107]: []
- x
- Out[108]: []
- --Zora Throw C2780000:
- a
- Out[107]: []
- x
- Out[108]: []
- --Zora Drop 42780000:
- a
- Out[111]: ['0x1EC', '0x291', '0x4FE']
- x
- Out[112]: ['0x2D10', '0x2D10', '0x2E28']
- --Zora Drop C2780000:
- a
- Out[114]: ['0x9EC', '0xA91', '0xCFE']
- x
- Out[115]: ['0x2D10', '0x2D10', '0x2E28']
- -----
- all angles: ['0xEA1', '0x6A1', '0x1EC', '0x291', '0x4FE', '0x9EC', '0xA91', '0xCFE']
- 6086 = 0x17c6 is a working initial angle with 1 Left ESS turns for goal angle 7886 = 0x1ece
- 38854 = 0x97c6 is a working initial angle with 1 Left ESS turns for goal angle 40654 = 0x9ece
- 38855 = 0x97c7 is a working initial angle with 1 Left ESS turns for goal angle 40655 = 0x9ecf
- 6087 = 0x17c7 is a working initial angle with 1 Left ESS turns for goal angle 7887 = 0x1ecf
- 24073 = 0x5e09 is a working initial angle with 9 Right ESS turns for goal angle 7873 = 0x1ec1
- 56841 = 0xde09 is a working initial angle with 9 Right ESS turns for goal angle 40641 = 0x9ec1
- 48753 = 0xbe71 is a working initial angle with 12 Right ESS turns for goal angle 27153 = 0x6a11
- 15985 = 0x3e71 is a working initial angle with 12 Right ESS turns for goal angle 59921 = 0xea11
- 10890 = 0x2a8a is a working initial angle with 18 Left ESS turns for goal angle 43290 = 0xa91a
- 43658 = 0xaa8a is a working initial angle with 18 Left ESS turns for goal angle 10522 = 0x291a
- 10892 = 0x2a8c is a working initial angle with 18 Left ESS turns for goal angle 43292 = 0xa91c
- 43660 = 0xaa8c is a working initial angle with 18 Left ESS turns for goal angle 10524 = 0x291c
- 5493 = 0x1575 is a working initial angle with 21 Left ESS turns for goal angle 43293 = 0xa91d
- 38261 = 0x9575 is a working initial angle with 21 Left ESS turns for goal angle 10525 = 0x291d
- 38262 = 0x9576 is a working initial angle with 21 Left ESS turns for goal angle 10526 = 0x291e
- 5494 = 0x1576 is a working initial angle with 21 Left ESS turns for goal angle 43294 = 0xa91e
- -------------------------------
- Scene = "Great Bay Coast (Lab Area)"
- Entrance = "getting zora mask"
- --Human Throw 42840000:
- a
- Out[119]: []
- x
- Out[120]: []
- --Human Throw C2840000:
- a
- Out[119]: []
- x
- Out[120]: []
- --Human Drop 42840000:
- a
- Out[123]: ['0xC1C', '0xC33']
- x
- Out[124]: ['0x6866', '0x683C']
- --Human Drop C2840000:
- a
- Out[126]: ['0x41C', '0x433']
- x
- Out[127]: ['0x6866', '0x683C']
- --Zora Throw 42780000:
- a
- Out[129]: ['0x361']
- x
- Out[130]: ['0x684A']
- --Zora Throw C2780000:
- a
- Out[132]: ['0xB61']
- x
- Out[133]: ['0x684A']
- --Zora Drop 42780000:
- a
- Out[135]: ['0x159', '0xEDF']
- x
- Out[136]: ['0x6882', '0x682F']
- --Zora Drop C2780000:
- a
- Out[138]: ['0x6DF', '0x959']
- x
- Out[139]: ['0x682F', '0x6882']
- -----
- all angles: ['0xC1C', '0xC33', '0x41C', '0x433', '0x361', '0xB61', '0x159', '0xEDF', '0x6DF', '0x959']
- 129 = 0x81 is a working initial angle with 3 Left ESS turns for goal angle 5529 = 0x1599
- 32897 = 0x8081 is a working initial angle with 3 Left ESS turns for goal angle 38297 = 0x9599
- 17346 = 0x43c2 is a working initial angle with 6 Left ESS turns for goal angle 28146 = 0x6df2
- 50114 = 0xc3c2 is a working initial angle with 6 Left ESS turns for goal angle 60914 = 0xedf2
- 56667 = 0xdd5b is a working initial angle with 8 Left ESS turns for goal angle 5531 = 0x159b
- 7691 = 0x1e0b is a working initial angle with 17 Left ESS turns for goal angle 38291 = 0x9593
- 40459 = 0x9e0b is a working initial angle with 17 Left ESS turns for goal angle 5523 = 0x1593
- 40457 = 0x9e09 is a working initial angle with 17 Left ESS turns for goal angle 5521 = 0x1591
- 7689 = 0x1e09 is a working initial angle with 17 Left ESS turns for goal angle 38289 = 0x9591
- 5157 = 0x1425 is a working initial angle with 18 Right ESS turns for goal angle 38293 = 0x9595
- 37925 = 0x9425 is a working initial angle with 18 Right ESS turns for goal angle 5525 = 0x1595
- 37925 = 0x9425 is a working initial angle with 18 Right ESS turns for goal angle 5525 = 0x1595
- 37926 = 0x9426 is a working initial angle with 18 Right ESS turns for goal angle 5526 = 0x1596
- 5158 = 0x1426 is a working initial angle with 18 Right ESS turns for goal angle 38294 = 0x9596
- -------------------------------
- Scene = "Pirates' Fortress (Inside)"
- Entrance = "hookshot room from above"
- --Human Throw 42840000:
- a
- Out[144]: ['0x2E9', '0x72A', '0x945', '0xB55', '0xDF0']
- x
- Out[145]: ['0x377B', '0x3E3C', '0x3F80', '0x35FC', '0x3F71']
- --Human Throw C2840000:
- a
- Out[147]: ['0x145', '0x355', '0x5F0', '0xAE9', '0xF2A']
- x
- Out[148]: ['0x3F80', '0x35FC', '0x3F71', '0x377B', '0x3E3C']
- --Human Drop 42840000:
- a
- Out[150]: ['0x618', '0xCA3']
- x
- Out[151]: ['0x376C', '0x4001']
- --Human Drop C2840000:
- a
- Out[153]: ['0x4A3', '0xE18']
- x
- Out[154]: ['0x4001', '0x376C']
- --Zora Throw 42780000:
- a
- Out[156]: ['0x2F6', '0xCAA']
- x
- Out[157]: ['0x378A', '0x3CCC']
- --Zora Throw C2780000:
- a
- Out[159]: ['0x4AA', '0xAF6']
- x
- Out[160]: ['0x3CCC', '0x378A']
- --Zora Drop 42780000:
- a
- Out[162]: ['0x0A5', '0x546', '0x776', '0x80D']
- x
- Out[163]: ['0x3E3C', '0x35CF', '0x3F80', '0x3B39']
- --Zora Drop C2780000:
- a
- Out[165]: ['0x00D', '0x8A5', '0xD46', '0xF76']
- x
- Out[166]: ['0x3B39', '0x3E3C', '0x35CF', '0x3F80']
- -----
- all angles: ['0x2E9', '0x72A', '0x945', '0xB55', '0xDF0', '0x145', '0x355', '0x5F0', '0xAE9', '0xF2A', '0x618', '0xCA3', '0x4A3', '0xE18', '0x2F6', '0xCAA', '0x4AA', '0xAF6', '0x0A5', '0x546', '0x776', '0x80D', '0x00D', '0x8A5', '0xD46', '0xF76']
- 65129 = 0xfe69 is a working initial angle with 1 Right ESS turns for goal angle 63329 = 0xf761
- 65137 = 0xfe71 is a working initial angle with 1 Right ESS turns for goal angle 63337 = 0xf769
- 32369 = 0x7e71 is a working initial angle with 1 Right ESS turns for goal angle 30569 = 0x7769
- 15460 = 0x3c64 is a working initial angle with 1 Right ESS turns for goal angle 13660 = 0x355c
- 12615 = 0x3147 is a working initial angle with 5 Left ESS turns for goal angle 21615 = 0x546f
- 16384 = 0x4000 is a working initial angle with 11 Right ESS turns for goal angle 62120 = 0xf2a8
- 49152 = 0xc000 is a working initial angle with 11 Right ESS turns for goal angle 29352 = 0x72a8
- 16385 = 0x4001 is a working initial angle with 11 Right ESS turns for goal angle 62121 = 0xf2a9
- 49153 = 0xc001 is a working initial angle with 11 Right ESS turns for goal angle 29353 = 0x72a9
- 0 = 0x0 is a working initial angle with 12 Left ESS turns for goal angle 21600 = 0x5460
- 32768 = 0x8000 is a working initial angle with 12 Left ESS turns for goal angle 54368 = 0xd460
- 1 = 0x1 is a working initial angle with 12 Left ESS turns for goal angle 21601 = 0x5461
- 32769 = 0x8001 is a working initial angle with 12 Left ESS turns for goal angle 54369 = 0xd461
- 33733 = 0x83c5 is a working initial angle with 12 Right ESS turns for goal angle 12133 = 0x2f65
- 33730 = 0x83c2 is a working initial angle with 12 Right ESS turns for goal angle 12130 = 0x2f62
- 962 = 0x3c2 is a working initial angle with 12 Right ESS turns for goal angle 44898 = 0xaf62
- 6086 = 0x17c6 is a working initial angle with 14 Right ESS turns for goal angle 46422 = 0xb556
- 38854 = 0x97c6 is a working initial angle with 14 Right ESS turns for goal angle 13654 = 0x3556
- 10218 = 0x27ea is a working initial angle with 14 Left ESS turns for goal angle 35418 = 0x8a5a
- 42986 = 0xa7ea is a working initial angle with 14 Left ESS turns for goal angle 2650 = 0xa5a
- 4356 = 0x1104 is a working initial angle with 14 Right ESS turns for goal angle 44692 = 0xae94
- 37124 = 0x9104 is a working initial angle with 14 Right ESS turns for goal angle 11924 = 0x2e94
- 38855 = 0x97c7 is a working initial angle with 14 Right ESS turns for goal angle 13655 = 0x3557
- 6087 = 0x17c7 is a working initial angle with 14 Right ESS turns for goal angle 46423 = 0xb557
- 10219 = 0x27eb is a working initial angle with 14 Left ESS turns for goal angle 35419 = 0x8a5b
- 42987 = 0xa7eb is a working initial angle with 14 Left ESS turns for goal angle 2651 = 0xa5b
- 38935 = 0x9817 is a working initial angle with 15 Right ESS turns for goal angle 11935 = 0x2e9f
- 6167 = 0x1817 is a working initial angle with 15 Right ESS turns for goal angle 44703 = 0xae9f
- 26597 = 0x67e5 is a working initial angle with 16 Right ESS turns for goal angle 63333 = 0xf765
- 26602 = 0x67ea is a working initial angle with 16 Right ESS turns for goal angle 63338 = 0xf76a
- 59370 = 0xe7ea is a working initial angle with 16 Right ESS turns for goal angle 30570 = 0x776a
- 59365 = 0xe7e5 is a working initial angle with 16 Right ESS turns for goal angle 30565 = 0x7765
- 59371 = 0xe7eb is a working initial angle with 16 Right ESS turns for goal angle 30571 = 0x776b
- 26603 = 0x67eb is a working initial angle with 16 Right ESS turns for goal angle 63339 = 0xf76b
- -------------------------------
- Scene = "Cucco Shack"
- Entrance = "getting bunny hood"
- ### have chain be the Resulting Scene for the chain
- Chain = "Snowhead Trial"
- #chain_type= "none"
- #chain_type = "void"
- chain_type = "day transition"
- --Human Throw 42840000:
- a
- Out[170]: []
- x
- Out[171]: []
- --Human Throw C2840000:
- a
- Out[170]: []
- x
- Out[171]: []
- --Human Drop 42840000:
- a
- Out[170]: []
- x
- Out[171]: []
- --Human Drop C2840000:
- a
- Out[170]: []
- x
- Out[171]: []
- --Zora Throw 42780000:
- a
- Out[176]: ['0x270']
- x
- Out[177]: ['0x7896']
- --Zora Throw C2780000:
- a
- Out[179]: ['0xA70']
- x
- Out[180]: ['0x7896']
- --Zora Drop 42780000:
- a
- Out[182]: ['0xAB9', '0xEAF']
- x
- Out[183]: ['0x78E2', '0x780E']
- --Zora Drop C2780000:
- a
- Out[185]: ['0x2B9', '0x6AF']
- x
- Out[186]: ['0x78E2', '0x780E']
- -----
- all angles: ['0x270', '0xA70', '0xAB9', '0xEAF', '0x2B9', '0x6AF']
- 12615 = 0x3147 is a working initial angle with 10 Right ESS turns for goal angle 60151 = 0xeaf7
- 4356 = 0x1104 is a working initial angle with 31 Left ESS turns for goal angle 60156 = 0xeafc
- 37124 = 0x9104 is a working initial angle with 31 Left ESS turns for goal angle 27388 = 0x6afc
- 59422 = 0xe81e is a working initial angle with 36 Right ESS turns for goal angle 60158 = 0xeafe
- 59419 = 0xe81b is a working initial angle with 36 Right ESS turns for goal angle 60155 = 0xeafb
- 26651 = 0x681b is a working initial angle with 36 Right ESS turns for goal angle 27387 = 0x6afb
- 61213 = 0xef1d is a working initial angle with 37 Right ESS turns for goal angle 60149 = 0xeaf5
- 28445 = 0x6f1d is a working initial angle with 37 Right ESS turns for goal angle 27381 = 0x6af5
- 64834 = 0xfd42 is a working initial angle with 43 Left ESS turns for goal angle 11162 = 0x2b9a
- -------------------------------
- Scene = "Moon"
- Entrance = "moon"
- --Human Throw 42840000:
- a
- Out[210]: []
- x
- Out[211]: []
- --Human Throw C2840000:
- a
- Out[210]: []
- x
- Out[211]: []
- --Human Drop 42840000:
- a
- Out[198]: ['0x1DB', '0x62A', '0xE42']
- x
- Out[199]: ['0xBFF9', '0xC192', '0xC179']
- --Human Drop C2840000:
- a
- Out[201]: ['0x642', '0x9DB', '0xE2A']
- x
- Out[202]: ['0xC179', '0xBFF9', '0xC192']
- --Zora Throw 42780000:
- a
- Out[204]: ['0x9FC', '0xB52']
- x
- Out[205]: ['0xC41D', '0xC442']
- --Zora Throw C2780000:
- a
- Out[207]: ['0x1FC', '0x352']
- x
- Out[208]: ['0xC41D', '0xC442']
- --Zora Drop 42780000:
- a
- Out[210]: []
- x
- Out[211]: []
- --Zora Drop C2780000:
- a
- Out[210]: []
- x
- Out[211]: []
- -----
- all angles: ['0x1DB', '0x62A', '0xE42', '0x642', '0x9DB', '0xE2A', '0x9FC', '0xB52', '0x1FC', '0x352']
- 20740 = 0x5104 is a working initial angle with 7 Right ESS turns for goal angle 8140 = 0x1fcc
- 53508 = 0xd104 is a working initial angle with 7 Right ESS turns for goal angle 40908 = 0x9fcc
- 8693 = 0x21f5 is a working initial angle with 9 Right ESS turns for goal angle 58029 = 0xe2ad
- 41818 = 0xa35a is a working initial angle with 9 Left ESS turns for goal angle 58018 = 0xe2a2
- 9050 = 0x235a is a working initial angle with 9 Left ESS turns for goal angle 25250 = 0x62a2
- 41461 = 0xa1f5 is a working initial angle with 9 Right ESS turns for goal angle 25261 = 0x62ad
- 11227 = 0x2bdb is a working initial angle with 26 Left ESS turns for goal angle 58027 = 0xe2ab
- 43995 = 0xabdb is a working initial angle with 26 Left ESS turns for goal angle 25259 = 0x62ab
- 43995 = 0xabdb is a working initial angle with 26 Left ESS turns for goal angle 25259 = 0x62ab
- 43996 = 0xabdc is a working initial angle with 26 Left ESS turns for goal angle 25260 = 0x62ac
- 11228 = 0x2bdc is a working initial angle with 26 Left ESS turns for goal angle 58028 = 0xe2ac
- 8696 = 0x21f8 is a working initial angle with 27 Right ESS turns for goal angle 25632 = 0x6420
- 41464 = 0xa1f8 is a working initial angle with 27 Right ESS turns for goal angle 58400 = 0xe420
- 41466 = 0xa1fa is a working initial angle with 27 Right ESS turns for goal angle 58402 = 0xe422
- 8698 = 0x21fa is a working initial angle with 27 Right ESS turns for goal angle 25634 = 0x6422
- -------------------------------
- Scene = "(Zora Band Member Rooms)"
- Entrance = "after playing song to keyboardist"
- ### have chain be the Resulting Scene for the chain
- Chain = "Great Bay Temple"
- #chain_type= "none"
- chain_type = "void"
- #chain_type = "day transition"
- --Human Throw 42840000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Human Throw C2840000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Human Drop 42840000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Human Drop C2840000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Zora Throw 42780000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Zora Throw C2780000:
- a
- Out[219]: []
- x
- Out[220]: []
- --Zora Drop 42780000:
- a
- Out[227]: ['0xD35']
- x
- Out[228]: ['0x8DC0']
- --Zora Drop C2780000:
- a
- Out[230]: ['0x535']
- x
- Out[231]: ['0x8DC0']
- -----
- all angles: ['0xD35', '0x535']
- 11227 = 0x2bdb is a working initial angle with 49 Right ESS turns for goal angle 54099 = 0xd353
- 43995 = 0xabdb is a working initial angle with 49 Right ESS turns for goal angle 21331 = 0x5353
- 43995 = 0xabdb is a working initial angle with 49 Right ESS turns for goal angle 21331 = 0x5353
- 43996 = 0xabdc is a working initial angle with 49 Right ESS turns for goal angle 21332 = 0x5354
- 11228 = 0x2bdc is a working initial angle with 49 Right ESS turns for goal angle 54100 = 0xd354
- -------------------------------
- Scene = "Snowhead Temple"
- Entrance = "[same]" ### optimal b/c no intro cs
- ### have chain be the Resulting Scene for the chain
- Chain = "Snowhead Temple"
- #chain_type= "none"
- chain_type = "void"
- #chain_type = "day transition"
- --Human Throw 42840000:
- a
- Out[8]: []
- x
- Out[9]: []
- --Human Throw C2840000:
- a
- Out[8]: []
- x
- Out[9]: []
- --Human Drop 42840000:
- a
- Out[8]: []
- x
- Out[9]: []
- --Human Drop C2840000:
- a
- Out[8]: []
- x
- Out[9]: []
- --Zora Throw 42780000:
- a
- Out[14]: ['0x967']
- x
- Out[15]: ['0x360B']
- --Zora Throw C2780000:
- a
- Out[17]: ['0x167']
- x
- Out[18]: ['0x360B']
- --Zora Drop 42780000:
- a
- Out[21]: []
- x
- Out[22]: []
- --Zora Drop C2780000:
- a
- Out[21]: []
- x
- Out[22]: []
- -----
- all angles: ['0x967', '0x167']
- 59422 = 0xe81e is a working initial angle with 43 Left ESS turns for goal angle 5750 = 0x1676
- 59419 = 0xe81b is a working initial angle with 43 Left ESS turns for goal angle 5747 = 0x1673
- 26651 = 0x681b is a working initial angle with 43 Left ESS turns for goal angle 38515 = 0x9673
- -------------------------------
- Scene = "Inverted Stone Tower Temple"
- Entrance = "main door"
- ### have chain be the Resulting Scene for the chain
- Chain = "Inverted Stone Tower Temple"
- #chain_type= "none"
- chain_type = "void"
- #chain_type = "day transition"
- --Human Throw 42840000:
- a
- Out[5]: ['0xF50']
- x
- Out[6]: ['0x2A00']
- --Human Throw C2840000:
- a
- Out[8]: ['0x750']
- x
- Out[9]: ['0x2A00']
- --Human Drop 42840000:
- a
- Out[11]: []
- x
- Out[12]: []
- --Human Drop C2840000:
- a
- Out[11]: []
- x
- Out[12]: []
- --Zora Throw 42780000:
- a
- Out[11]: []
- x
- Out[12]: []
- --Zora Throw C2780000:
- a
- Out[11]: []
- x
- Out[12]: []
- --Zora Drop 42780000:
- a
- Out[11]: []
- x
- Out[12]: []
- --Zora Drop C2780000:
- a
- Out[11]: []
- x
- Out[12]: []
- -----
- all angles: ['0xF50', '0x750']
- 11227 = 0x2bdb is a working initial angle with 26 Right ESS turns for goal angle 29963 = 0x750b
- 43995 = 0xabdb is a working initial angle with 26 Right ESS turns for goal angle 62731 = 0xf50b
- 43995 = 0xabdb is a working initial angle with 26 Right ESS turns for goal angle 62731 = 0xf50b
- 43996 = 0xabdc is a working initial angle with 26 Right ESS turns for goal angle 62732 = 0xf50c
- 11228 = 0x2bdc is a working initial angle with 26 Right ESS turns for goal angle 29964 = 0x750c
- 41818 = 0xa35a is a working initial angle with 43 Right ESS turns for goal angle 29954 = 0x7502
- 9050 = 0x235a is a working initial angle with 43 Right ESS turns for goal angle 62722 = 0xf502
- -------------------------------
- Scene = "Woodfall Temple - Odolwa"
- Entrance = "main door"
- --Human Throw 42840000:
- a
- Out[9]: ['0xB48', '0xBDF', '0xF0D']
- x
- Out[10]: ['0x2FEC', '0x3604', '0x34A3']
- --Human Throw C2840000:
- a
- Out[12]: ['0x348', '0x3DF', '0x70D']
- x
- Out[13]: ['0x2FEC', '0x3604', '0x34A3']
- --Human Drop 42840000:
- a
- Out[15]: ['0x7B3']
- x
- Out[16]: ['0x3494']
- --Human Drop C2840000:
- a
- Out[18]: ['0xFB3']
- x
- Out[19]: ['0x3494']
- --Zora Throw 42780000:
- a
- Out[21]: ['0xF9B']
- x
- Out[22]: ['0x2FCE']
- --Zora Throw C2780000:
- a
- Out[24]: ['0x79B']
- x
- Out[25]: ['0x2FCE']
- --Zora Drop 42780000:
- a
- Out[27]: ['0x830', '0xA68', '0xE9C']
- x
- Out[28]: ['0x3494', '0x346C', '0x31C0']
- --Zora Drop C2780000:
- a
- Out[30]: ['0x030', '0x268', '0x69C']
- x
- Out[31]: ['0x3494', '0x346C', '0x31C0']
- -----
- all angles: ['0x030', '0x268', '0x69C', '0x830', '0xA68', '0xE9C', '0x79B', '0xF9B', '0xFB3', '0x7B3', '0x348', '0x3DF', '0x70D', '0xB48', '0xBDF', '0xF0D']
- 55319 = 0xd817 is a working initial angle with 5 Left ESS turns for goal angle 64319 = 0xfb3f
- 22551 = 0x5817 is a working initial angle with 5 Left ESS turns for goal angle 31551 = 0x7b3f
- 20745 = 0x5109 is a working initial angle with 6 Left ESS turns for goal angle 31545 = 0x7b39
- 20740 = 0x5104 is a working initial angle with 6 Left ESS turns for goal angle 31540 = 0x7b34
- 53508 = 0xd104 is a working initial angle with 6 Left ESS turns for goal angle 64308 = 0xfb34
- 22470 = 0x57c6 is a working initial angle with 7 Right ESS turns for goal angle 9870 = 0x268e
- 55238 = 0xd7c6 is a working initial angle with 7 Right ESS turns for goal angle 42638 = 0xa68e
- 55238 = 0xd7c6 is a working initial angle with 7 Right ESS turns for goal angle 42638 = 0xa68e
- 55239 = 0xd7c7 is a working initial angle with 7 Right ESS turns for goal angle 42639 = 0xa68f
- 22471 = 0x57c7 is a working initial angle with 7 Right ESS turns for goal angle 9871 = 0x268f
- 64834 = 0xfd42 is a working initial angle with 9 Right ESS turns for goal angle 48634 = 0xbdfa
- 17346 = 0x43c2 is a working initial angle with 9 Left ESS turns for goal angle 33546 = 0x830a
- 50114 = 0xc3c2 is a working initial angle with 9 Left ESS turns for goal angle 778 = 0x30a
- 16384 = 0x4000 is a working initial angle with 10 Right ESS turns for goal angle 63920 = 0xf9b0
- 49152 = 0xc000 is a working initial angle with 10 Right ESS turns for goal angle 31152 = 0x79b0
- 16385 = 0x4001 is a working initial angle with 10 Right ESS turns for goal angle 63921 = 0xf9b1
- 49153 = 0xc001 is a working initial angle with 10 Right ESS turns for goal angle 31153 = 0x79b1
- 10890 = 0x2a8a is a working initial angle with 10 Left ESS turns for goal angle 28890 = 0x70da
- 43658 = 0xaa8a is a working initial angle with 10 Left ESS turns for goal angle 61658 = 0xf0da
- 10892 = 0x2a8c is a working initial angle with 10 Left ESS turns for goal angle 28892 = 0x70dc
- 43660 = 0xaa8c is a working initial angle with 10 Left ESS turns for goal angle 61660 = 0xf0dc
- -------------------------------
- Scene = Woodfall Temple - Odolwa
- Entrance = main door
- ---
- WoM Grotto Warp Human Throw X Position 42840000:
- Angles (first 3 digits):
- 0xB48
- 0xBDF
- 0xF0D
- X Positions:
- 0x2FEC
- 0x3604
- 0x34A3
- WoM Grotto Warp Human Throw X Position C2840000:
- Angles (first 3 digits):
- 0x348
- 0x3DF
- 0x70D
- X Positions:
- 0x2FEC
- 0x3604
- 0x34A3
- WoM Grotto Warp Human Drop X Position 42840000:
- Angles (first 3 digits):
- 0x7B3
- X Positions:
- 0x3494
- WoM Grotto Warp Human Drop X Position C2840000:
- Angles (first 3 digits):
- 0xFB3
- X Positions:
- 0x3494
- WoM Grotto Warp Zora Throw X Position 42780000:
- Angles (first 3 digits):
- 0xF9B
- X Positions:
- 0x2FCE
- WoM Grotto Warp Zora Throw X Position C2780000:
- Angles (first 3 digits):
- 0x79B
- X Positions:
- 0x2FCE
- WoM Grotto Warp Zora Drop X Position 42780000:
- Angles (first 3 digits):
- 0x830
- 0xA68
- 0xE9C
- X Positions:
- 0x3494
- 0x346C
- 0x31C0
- WoM Grotto Warp Zora Drop X Position C2780000:
- Angles (first 3 digits):
- 0x030
- 0x268
- 0x69C
- X Positions:
- 0x3494
- 0x346C
- 0x31C0
- -----
- All Angles:
- '0xB48','0xBDF','0xF0D','0x348','0x3DF','0x70D','0x7B3','0xFB3','0xF9B','0x79B','0x830','0xA68','0xE9C','0x030','0x268','0x69C',
- 55319 = 0xd817 is a working initial angle with 5 Left ESS turns for goal angle 64319 = 0xfb3f
- 22551 = 0x5817 is a working initial angle with 5 Left ESS turns for goal angle 31551 = 0x7b3f
- 20745 = 0x5109 is a working initial angle with 6 Left ESS turns for goal angle 31545 = 0x7b39
- 20740 = 0x5104 is a working initial angle with 6 Left ESS turns for goal angle 31540 = 0x7b34
- 53508 = 0xd104 is a working initial angle with 6 Left ESS turns for goal angle 64308 = 0xfb34
- 22470 = 0x57c6 is a working initial angle with 7 Right ESS turns for goal angle 9870 = 0x268e
- 55238 = 0xd7c6 is a working initial angle with 7 Right ESS turns for goal angle 42638 = 0xa68e
- 55238 = 0xd7c6 is a working initial angle with 7 Right ESS turns for goal angle 42638 = 0xa68e
- 55239 = 0xd7c7 is a working initial angle with 7 Right ESS turns for goal angle 42639 = 0xa68f
- 22471 = 0x57c7 is a working initial angle with 7 Right ESS turns for goal angle 9871 = 0x268f
- 64834 = 0xfd42 is a working initial angle with 9 Right ESS turns for goal angle 48634 = 0xbdfa
- 17346 = 0x43c2 is a working initial angle with 9 Left ESS turns for goal angle 33546 = 0x830a
- 50114 = 0xc3c2 is a working initial angle with 9 Left ESS turns for goal angle 778 = 0x30a
- 16384 = 0x4000 is a working initial angle with 10 Right ESS turns for goal angle 63920 = 0xf9b0
- 49152 = 0xc000 is a working initial angle with 10 Right ESS turns for goal angle 31152 = 0x79b0
- 16385 = 0x4001 is a working initial angle with 10 Right ESS turns for goal angle 63921 = 0xf9b1
- 49153 = 0xc001 is a working initial angle with 10 Right ESS turns for goal angle 31153 = 0x79b1
- 10890 = 0x2a8a is a working initial angle with 10 Left ESS turns for goal angle 28890 = 0x70da
- 43658 = 0xaa8a is a working initial angle with 10 Left ESS turns for goal angle 61658 = 0xf0da
- 10892 = 0x2a8c is a working initial angle with 10 Left ESS turns for goal angle 28892 = 0x70dc
- 43660 = 0xaa8c is a working initial angle with 10 Left ESS turns for goal angle 61660 = 0xf0dc
- ----------
- Scene = Snowhead Temple - Goht
- Entrance = main door
- ---
- WoM Grotto Warp Human Throw X Position 42840000:
- Angles (first 3 digits):
- 0x11E
- 0xDDC
- 0xEFB
- X Positions:
- 0x8070
- 0x7EBA
- 0x7B5A
- WoM Grotto Warp Human Throw X Position C2840000:
- Angles (first 3 digits):
- 0x5DC
- 0x6FB
- 0x91E
- X Positions:
- 0x7EBA
- 0x7B5A
- 0x8070
- WoM Grotto Warp Human Drop X Position 42840000:
- Angles (first 3 digits):
- 0x34E
- 0x3BB
- 0x502
- 0x71C
- 0xC4E
- 0xD90
- X Positions:
- 0x7EBA
- 0x79B8
- 0x79B8
- 0x79C7
- 0x7B5A
- 0x8048
- WoM Grotto Warp Human Drop X Position C2840000:
- Angles (first 3 digits):
- 0x44E
- 0x590
- 0xB4E
- 0xBBB
- 0xD02
- 0xF1C
- X Positions:
- 0x7B5A
- 0x8048
- 0x7EBA
- 0x79B8
- 0x79B8
- 0x79C7
- WoM Grotto Warp Zora Throw X Position 42780000:
- Angles (first 3 digits):
- 0x627
- 0xEDB
- X Positions:
- 0x7D50
- 0x801B
- WoM Grotto Warp Zora Throw X Position C2780000:
- Angles (first 3 digits):
- 0x6DB
- 0xE27
- X Positions:
- 0x801B
- 0x7D50
- WoM Grotto Warp Zora Drop X Position 42780000:
- Angles (first 3 digits):
- 0x7D6
- 0xB99
- 0xE46
- X Positions:
- 0x7B78
- 0x802A
- 0x7B87
- WoM Grotto Warp Zora Drop X Position C2780000:
- Angles (first 3 digits):
- 0x399
- 0x646
- 0xFD6
- X Positions:
- 0x802A
- 0x7B87
- 0x7B78
- -----
- All Angles:
- '0x11E','0xDDC','0xEFB','0x5DC','0x6FB','0x91E','0x34E','0x3BB','0x502','0x71C','0xC4E','0xD90','0x44E','0x590','0xB4E','0xBBB','0xD02','0xF1C','0x627','0xEDB','0x6DB','0xE27','0x7D6','0xB99','0xE46','0x399','0x646','0xFD6',
- 56667 = 0xdd5b is a working initial angle with 1 Left ESS turns for goal angle 58467 = 0xe463
- 27611 = 0x6bdb is a working initial angle with 2 Right ESS turns for goal angle 24011 = 0x5dcb
- 60379 = 0xebdb is a working initial angle with 2 Right ESS turns for goal angle 56779 = 0xddcb
- 27612 = 0x6bdc is a working initial angle with 2 Right ESS turns for goal angle 24012 = 0x5dcc
- 60380 = 0xebdc is a working initial angle with 2 Right ESS turns for goal angle 56780 = 0xddcc
- 20745 = 0x5109 is a working initial angle with 4 Right ESS turns for goal angle 13545 = 0x34e9
- 20740 = 0x5104 is a working initial angle with 4 Right ESS turns for goal angle 13540 = 0x34e4
- 53508 = 0xd104 is a working initial angle with 4 Right ESS turns for goal angle 46308 = 0xb4e4
- 129 = 0x81 is a working initial angle with 4 Right ESS turns for goal angle 58465 = 0xe461
- 32897 = 0x8081 is a working initial angle with 4 Right ESS turns for goal angle 25697 = 0x6461
- 55319 = 0xd817 is a working initial angle with 5 Right ESS turns for goal angle 46319 = 0xb4ef
- 22551 = 0x5817 is a working initial angle with 5 Right ESS turns for goal angle 13551 = 0x34ef
- 61200 = 0xef10 is a working initial angle with 6 Right ESS turns for goal angle 50400 = 0xc4e0
- 61213 = 0xef1d is a working initial angle with 6 Right ESS turns for goal angle 50413 = 0xc4ed
- 28445 = 0x6f1d is a working initial angle with 6 Right ESS turns for goal angle 17645 = 0x44ed
- 12615 = 0x3147 is a working initial angle with 7 Left ESS turns for goal angle 25215 = 0x627f
- 49295 = 0xc08f is a working initial angle with 7 Left ESS turns for goal angle 61895 = 0xf1c7
- 8696 = 0x21f8 is a working initial angle with 13 Left ESS turns for goal angle 32096 = 0x7d60
- 41464 = 0xa1f8 is a working initial angle with 13 Left ESS turns for goal angle 64864 = 0xfd60
- 41466 = 0xa1fa is a working initial angle with 13 Left ESS turns for goal angle 64866 = 0xfd62
- 8698 = 0x21fa is a working initial angle with 13 Left ESS turns for goal angle 32098 = 0x7d62
- ---------------
- Scene = Great Bay Temple - Gyorg
- Entrance = main door
- ---
- WoM Grotto Warp Human Throw X Position 42840000:
- Angles (first 3 digits):
- 0x2B7
- 0x7C6
- 0xA2D
- 0xEAA
- X Positions:
- 0xB29A
- 0xB185
- 0xB29A
- 0xB2E5
- WoM Grotto Warp Human Throw X Position C2840000:
- Angles (first 3 digits):
- 0x22D
- 0x6AA
- 0xAB7
- 0xFC6
- X Positions:
- 0xB29A
- 0xB2E5
- 0xB29A
- 0xB185
- WoM Grotto Warp Human Drop X Position 42840000:
- Angles (first 3 digits):
- 0x313
- 0x460
- 0x675
- X Positions:
- 0xB320
- 0xB606
- 0xB40C
- WoM Grotto Warp Human Drop X Position C2840000:
- Angles (first 3 digits):
- 0xB13
- 0xC60
- 0xE75
- X Positions:
- 0xB320
- 0xB606
- 0xB40C
- WoM Grotto Warp Zora Throw X Position 42780000:
- Angles (first 3 digits):
- 0x132
- 0xDCB
- X Positions:
- 0xB176
- 0xB13A
- WoM Grotto Warp Zora Throw X Position C2780000:
- Angles (first 3 digits):
- 0x5CB
- 0x932
- X Positions:
- 0xB13A
- 0xB176
- WoM Grotto Warp Zora Drop X Position 42780000:
- Angles (first 3 digits):
- 0x8DD
- 0x927
- X Positions:
- 0xB41B
- 0xB176
- WoM Grotto Warp Zora Drop X Position C2780000:
- Angles (first 3 digits):
- 0x0DD
- 0x127
- X Positions:
- 0xB41B
- 0xB176
- -----
- All Angles:
- '0x2B7','0x7C6','0xA2D','0xEAA','0x22D','0x6AA','0xAB7','0xFC6','0x313','0x460','0x675','0xB13','0xC60','0xE75','0x132','0xDCB','0x5CB','0x932','0x8DD','0x927','0x0DD','0x127',
- 49295 = 0xc08f is a working initial angle with 3 Right ESS turns for goal angle 43895 = 0xab77
- 0 = 0x0 is a working initial angle with 7 Left ESS turns for goal angle 12600 = 0x3138
- 32768 = 0x8000 is a working initial angle with 7 Left ESS turns for goal angle 45368 = 0xb138
- 1 = 0x1 is a working initial angle with 7 Left ESS turns for goal angle 12601 = 0x3139
- 32769 = 0x8001 is a working initial angle with 7 Left ESS turns for goal angle 45369 = 0xb139
- 44829 = 0xaf1d is a working initial angle with 8 Left ESS turns for goal angle 59229 = 0xe75d
- 12061 = 0x2f1d is a working initial angle with 8 Left ESS turns for goal angle 26461 = 0x675d
- 21541 = 0x5425 is a working initial angle with 10 Right ESS turns for goal angle 3541 = 0xdd5
- 54309 = 0xd425 is a working initial angle with 10 Right ESS turns for goal angle 36309 = 0x8dd5
- 21542 = 0x5426 is a working initial angle with 10 Right ESS turns for goal angle 3542 = 0xdd6
- 54310 = 0xd426 is a working initial angle with 10 Right ESS turns for goal angle 36310 = 0x8dd6
- ---------------
- Scene = Stone Tower Temple - Twinmold
- Entrance = main door
- ---
- WoM Grotto Warp Human Throw X Position 42840000:
- Angles (first 3 digits):
- 0x0D8
- 0x23A
- X Positions:
- 0x64BD
- 0x63EE
- WoM Grotto Warp Human Throw X Position C2840000:
- Angles (first 3 digits):
- 0x8D8
- 0xA3A
- X Positions:
- 0x64BD
- 0x63EE
- WoM Grotto Warp Human Drop X Position 42840000:
- Angles (first 3 digits):
- 0x085
- 0xF30
- X Positions:
- 0x6600
- 0x6600
- WoM Grotto Warp Human Drop X Position C2840000:
- Angles (first 3 digits):
- 0x730
- 0x885
- X Positions:
- 0x6600
- 0x6600
- WoM Grotto Warp Zora Throw X Position 42780000:
- Angles (first 3 digits):
- 0x60E
- X Positions:
- 0x6600
- WoM Grotto Warp Zora Throw X Position C2780000:
- Angles (first 3 digits):
- 0xE0E
- X Positions:
- 0x6600
- WoM Grotto Warp Zora Drop X Position 42780000:
- Angles (first 3 digits):
- 0xB7E
- X Positions:
- 0x63EE
- WoM Grotto Warp Zora Drop X Position C2780000:
- Angles (first 3 digits):
- 0x37E
- X Positions:
- 0x63EE
- -----
- All Angles:
- '0x0D8','0x23A','0x8D8','0xA3A','0x085','0xF30','0x730','0x885','0x60E','0xE0E','0xB7E','0x37E',
- 26602 = 0x67ea is a working initial angle with 1 Right ESS turns for goal angle 24802 = 0x60e2
- 59370 = 0xe7ea is a working initial angle with 1 Right ESS turns for goal angle 57570 = 0xe0e2
- 59371 = 0xe7eb is a working initial angle with 1 Right ESS turns for goal angle 57571 = 0xe0e3
- 26603 = 0x67eb is a working initial angle with 1 Right ESS turns for goal angle 24803 = 0x60e3
- 129 = 0x81 is a working initial angle with 5 Left ESS turns for goal angle 9129 = 0x23a9
- 32897 = 0x8081 is a working initial angle with 5 Left ESS turns for goal angle 41897 = 0xa3a9
- 25434 = 0x635a is a working initial angle with 6 Left ESS turns for goal angle 36234 = 0x8d8a
- 58202 = 0xe35a is a working initial angle with 6 Left ESS turns for goal angle 3466 = 0xd8a
- 56667 = 0xdd5b is a working initial angle with 10 Left ESS turns for goal angle 9131 = 0x23ab
- 27278 = 0x6a8e is a working initial angle with 11 Left ESS turns for goal angle 47078 = 0xb7e6
- 27274 = 0x6a8a is a working initial angle with 11 Left ESS turns for goal angle 47074 = 0xb7e2
- 60042 = 0xea8a is a working initial angle with 11 Left ESS turns for goal angle 14306 = 0x37e2
- 60046 = 0xea8e is a working initial angle with 11 Left ESS turns for goal angle 14310 = 0x37e6
- 60044 = 0xea8c is a working initial angle with 11 Left ESS turns for goal angle 14308 = 0x37e4
- 27276 = 0x6a8c is a working initial angle with 11 Left ESS turns for goal angle 47076 = 0xb7e4
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