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- var x = Anime.Play(1.0f, 0.5f, Easing.EaseInOutSine(TimeSpan.FromSeconds(1f)))
- .Play(1.0f, Easing.EaseOutElastic(TimeSpan.FromSeconds(0.8f)));
- var y = Anime.Play(1.0f, 1.2f, Easing.EaseInOutSine(TimeSpan.FromSeconds(1f)))
- .Play(1.0f, Easing.EaseOutElastic(TimeSpan.FromSeconds(0.8f)));
- Observable.CombineLatest(x, y)
- .Select(s => new Vector3(s[0], s[1], 1f))
- .SubscribeToLocalScale(sphere);
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