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Apr 28th, 2017
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  1. [4, [EntranceBranch][RoomId: 4] [Secret1: | ][Secret2: | ][Override: entrance_main | AirlockEntry]
  2. Connections:
  3. [IndoorStraight][RoomId: 5]
  4. [OutdoorQuadDoor][RoomId: 6]
  5.  
  6. Areas (Normal):
  7. 1_Labyrinth_OH_branch: Estate Walkways
  8.  
  9. ]
  10. [5, [IndoorStraight][RoomId: 5] [Secret1: silver_key | SilverKey][Secret2: secret_payload | Payload][Override: | ]
  11. Connections:
  12. [EntranceBranch][RoomId: 4]
  13. [OutdoorQuadDoor][RoomId: 6]
  14.  
  15. Areas (Normal):
  16. 1_Labyrinth_RT_straight: Basilica Passage
  17. 1_Labyrinth_P_straight: Sanitorium Passage
  18. 1_Labyrinth_C_straight: Sepulchre Passage
  19.  
  20. ]
  21. [6, [OutdoorQuadDoor][RoomId: 6] [Secret1: gold_door | GoldDoor][Secret2: silver_key | SilverKey][Override: override_blank | Weylin01]
  22. Connections:
  23. [EntranceBranch][RoomId: 4]
  24. [IndoorStraight][RoomId: 5]
  25. [IndoorEndBottleneck][RoomId: 7]
  26. [Boss1][RoomId: 8]
  27.  
  28. Areas (Normal):
  29. 1_Labyrinth_OH_quad_door_#: Estate Crossing
  30. 1_Labyrinth_EH_quad_door_#: Mansion Atrium
  31. 1_Labyrinth_DG_quad_door: Domain Crossing
  32.  
  33. ]
  34. [7, [IndoorEndBottleneck][RoomId: 7] [Secret1: gold_key | GoldKey][Secret2: secret_gauntlet | Gauntlet][Override: | ]
  35. Connections:
  36. [OutdoorQuadDoor][RoomId: 6]
  37.  
  38. Areas (Normal):
  39. 1_Labyrinth_C_end_bottleneck: Sepulchre Annex
  40. 1_Labyrinth_P_end_bottleneck: Sanitorium Annex
  41. 1_Labyrinth_RT_end_bottleneck: Basilica Annex
  42.  
  43. ]
  44. [8, [Boss1][RoomId: 8] [Secret1: boss_lieutenants | Lieutenants1][Secret2: | ][Override: boss_entrance1 | Boss1_Sec1]
  45. Connections:
  46. [OutdoorQuadDoor][RoomId: 6]
  47. [IndoorStraightBottleneck][RoomId: 9]
  48.  
  49. Areas (Normal):
  50. 1_Labyrinth_boss_1: Aspirant's Trial
  51.  
  52. ]
  53. [9, [IndoorStraightBottleneck][RoomId: 9] [Secret1: silver_key | SilverKey][Secret2: secret_hidden | Hidden][Override: override_blank | Weylin02]
  54. Connections:
  55. [Boss1][RoomId: 8]
  56. [OutdoorQuad][RoomId: 10]
  57.  
  58. Areas (Normal):
  59. 1_Labyrinth_C_straight_bottleneck: Sepulchre Passage
  60. 1_Labyrinth_RT_straight_bottleneck: Basilica Passage
  61. 1_Labyrinth_P_straight_bottleneck: Sanitorium Passage
  62.  
  63. ]
  64. [10, [OutdoorQuad][RoomId: 10] [Secret1: | ][Secret2: | ][Override: | ]
  65. Connections:
  66. [IndoorStraightBottleneck][RoomId: 9]
  67. [IndoorEndBottleneck][RoomId: 11]
  68. [Boss1][RoomId: 13]
  69. [OutdoorEndBottleneck][RoomId: 12]
  70.  
  71. Areas (Normal):
  72. 1_Labyrinth_EH_quad: Mansion Atrium
  73. 1_Labyrinth_DG_quad: Domain Crossing
  74. 1_Labyrinth_OH_quad_#: Estate Crossing
  75.  
  76. ]
  77. [11, [IndoorEndBottleneck][RoomId: 11] [Secret1: trinket | Trinket][Secret2: secret_minotaur | Minotaur][Override: override_blank | Weylin03]
  78. Connections:
  79. [OutdoorQuad][RoomId: 10]
  80.  
  81. Areas (Normal):
  82. 1_Labyrinth_C_end_bottleneck: Sepulchre Annex
  83. 1_Labyrinth_P_end_bottleneck: Sanitorium Annex
  84. 1_Labyrinth_RT_end_bottleneck: Basilica Annex
  85.  
  86. ]
  87. [12, [OutdoorEndBottleneck][RoomId: 12] [Secret1: silver_door | SilverDoorReward][Secret2: secret_hidden | Hidden][Override: | ]
  88. Connections:
  89. [OutdoorQuad][RoomId: 10]
  90.  
  91. Areas (Normal):
  92. 1_Labyrinth_EH_end_bottleneck: Mansion Annex
  93. 1_Labyrinth_OH_end_bottleneck: Estate Enclosure
  94. 1_Labyrinth_DG_end_bottleneck_#: Domain Enclosure
  95.  
  96. ]
  97. [13, [Boss1][RoomId: 13] [Secret1: boss_chargedisruptors | ChargeDisruptors1][Secret2: | Lieutenants2][Override: boss_entrance1 | Boss1_Sec2]
  98. Connections:
  99. [OutdoorQuad][RoomId: 10]
  100. [IndoorQuad][RoomId: 14]
  101.  
  102. Areas (Normal):
  103. 1_Labyrinth_boss_1: Aspirant's Trial
  104.  
  105. ]
  106. [14, [IndoorQuad][RoomId: 14] [Secret1: secret_hidden | Hidden][Secret2: | ][Override: | ]
  107. Connections:
  108. [Boss1][RoomId: 13]
  109. [IndoorStraightBottleneck][RoomId: 16]
  110. [OutdoorEndBottleneck][RoomId: 15]
  111. [IndoorStraightBottleneck][RoomId: 17]
  112.  
  113. Areas (Normal):
  114. 1_Labyrinth_C_quad: Sepulchre Atrium
  115. 1_Labyrinth_P_quad: Sanitorium Atrium
  116. 1_Labyrinth_RT_quad_#: Basilica Atrium
  117.  
  118. ]
  119. [15, [OutdoorEndBottleneck][RoomId: 15] [Secret1: silver_door | SilverDoorReward][Secret2: secret_hidden | Hidden][Override: | ]
  120. Connections:
  121. [IndoorQuad][RoomId: 14]
  122.  
  123. Areas (Normal):
  124. 1_Labyrinth_EH_end_bottleneck: Mansion Annex
  125. 1_Labyrinth_OH_end_bottleneck: Estate Enclosure
  126. 1_Labyrinth_DG_end_bottleneck_#: Domain Enclosure
  127.  
  128. ]
  129. [16, [IndoorStraightBottleneck][RoomId: 16] [Secret1: silver_door | SilverDoorReward][Secret2: secret_puzzle | Puzzle][Override: override_blank | Weylin04]
  130. Connections:
  131. [IndoorQuad][RoomId: 14]
  132. [OutdoorBranchBottleneck2][RoomId: 18]
  133.  
  134. Areas (Normal):
  135. 1_Labyrinth_C_straight_bottleneck: Sepulchre Passage
  136. 1_Labyrinth_RT_straight_bottleneck: Basilica Passage
  137. 1_Labyrinth_P_straight_bottleneck: Sanitorium Passage
  138.  
  139. ]
  140. [17, [IndoorStraightBottleneck][RoomId: 17] [Secret1: secret_gauntlet | Gauntlet][Secret2: secret_passage | SecretPassage][Override: | ]
  141. Connections:
  142. [IndoorQuad][RoomId: 14]
  143. [OutdoorBranchBottleneck2][RoomId: 18]
  144. [OutdoorBranchBottleneck2][RoomId: 18]
  145.  
  146. Areas (Normal):
  147. 1_Labyrinth_C_straight_bottleneck: Sepulchre Passage
  148. 1_Labyrinth_RT_straight_bottleneck: Basilica Passage
  149. 1_Labyrinth_P_straight_bottleneck: Sanitorium Passage
  150.  
  151. ]
  152. [18, [OutdoorBranchBottleneck2][RoomId: 18] [Secret1: secret_passage | SecretPassage][Secret2: | ][Override: | ]
  153. Connections:
  154. [IndoorStraightBottleneck][RoomId: 17]
  155. [IndoorStraightBottleneck][RoomId: 16]
  156. [FinalBoss1][RoomId: 19]
  157. [IndoorStraightBottleneck][RoomId: 17]
  158.  
  159. Areas (Normal):
  160. 1_Labyrinth_OH_branch_bottleneck_2: Estate Walkways
  161. 1_Labyrinth_DG_branch_bottleneck_2: Domain Walkways
  162. 1_Labyrinth_EH_branch_bottleneck_2: Mansion Halls
  163.  
  164. ]
  165. [19, [FinalBoss1][RoomId: 19] [Secret1: | Lieutenants2][Secret2: | ChargeDisruptors2][Override: labyrinth_final_boss | FinalBoss]
  166. Connections:
  167. [OutdoorBranchBottleneck2][RoomId: 18]
  168.  
  169. Areas (Normal):
  170. 1_Labyrinth_boss_1_end: Aspirant's Trial
  171.  
  172. ]
  173. ShortWay param : Room Id : 4 - GK : 0 - From :
  174. ShortWay param : Room Id : 5 - GK : 0 - From :
  175. ShortWay param : Room Id : 6 - GK : 0 - From :
  176. ShortWay param : Room Id : 7 - GK : 0 - From :
  177. ShortWay param : Room Id : 6 - GK : 1 - From :
  178. ShortWay param : Room Id : 8 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  179. ShortWay param : Room Id : 9 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  180. ShortWay param : Room Id : 10 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  181. ShortWay param : Room Id : 11 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  182. ShortWay param : Room Id : 13 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  183. ShortWay param : Room Id : 14 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  184. ShortWay param : Room Id : 16 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  185. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  186. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  187. ShortWay param : Room Id : 15 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  188. ShortWay param : Room Id : 17 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  189. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  190. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  191. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  192. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  193. ShortWay param : Room Id : 12 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  194. ShortWay param : Room Id : 6 - GK : 0 - From :
  195. ShortWay param : Room Id : 7 - GK : 0 - From :
  196. ShortWay param : Room Id : 6 - GK : 1 - From :
  197. ShortWay param : Room Id : 8 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  198. ShortWay param : Room Id : 9 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  199. ShortWay param : Room Id : 10 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  200. ShortWay param : Room Id : 11 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  201. ShortWay param : Room Id : 13 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  202. ShortWay param : Room Id : 14 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  203. ShortWay param : Room Id : 16 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  204. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  205. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  206. ShortWay param : Room Id : 15 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  207. ShortWay param : Room Id : 17 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  208. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  209. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  210. ShortWay param : Room Id : 18 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  211. ShortWay param : Room Id : 19 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  212. ShortWay param : Room Id : 12 - GK : 0 - From : System.Collections.Generic.List`1[System.Int32]
  213. 4
  214. - Estate Walkways
  215. 6
  216. - Estate Crossing
  217. - Mansion Atrium
  218. - Domain Crossing
  219. 7
  220. - Sepulchre Annex
  221. - Sanitorium Annex
  222. - Basilica Annex
  223. 8
  224. - Aspirant's Trial
  225. 9
  226. - Sepulchre Passage
  227. - Basilica Passage
  228. - Sanitorium Passage
  229. 10
  230. - Mansion Atrium
  231. - Domain Crossing
  232. - Estate Crossing
  233. 13
  234. - Aspirant's Trial
  235. 14
  236. - Sepulchre Atrium
  237. - Sanitorium Atrium
  238. - Basilica Atrium
  239. 17
  240. - Sepulchre Passage
  241. - Basilica Passage
  242. - Sanitorium Passage
  243. 18
  244. - Estate Walkways
  245. - Domain Walkways
  246. - Mansion Halls
  247. 19
  248. - Aspirant's Trial
  249. Room ID : 4
  250. Room ID : 6
  251. Room ID : 7
  252. Room ID : 6
  253. Room ID : 8
  254. Room ID : 9
  255. Room ID : 10
  256. Room ID : 13
  257. Room ID : 14
  258. Room ID : 17
  259. Room ID : 18
  260. Room ID : 19
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