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1nubloku

kar2

Sep 22nd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. Stepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149.  
  150.  
  151. Player = owner
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Character)
  172. sick.SoundId = "rbxassetid://3463457734"
  173. sick.Looped = true
  174. sick.Pitch = 1
  175. sick.Volume = 2
  176. sick.TimePosition = 0.5
  177. Character.Archivable = true
  178. Humanoid.DisplayDistanceType = "None"
  179.  
  180. local naeeym2 = Instance.new("BillboardGui",Character)
  181. naeeym2.AlwaysOnTop = true
  182. naeeym2.Size = UDim2.new(5,35,2,35)
  183. naeeym2.StudsOffset = Vector3.new(0,3,0)
  184. naeeym2.Adornee = Character.Head
  185. naeeym2.Name = "Name"
  186. local tecks2 = Instance.new("TextLabel",naeeym2)
  187. tecks2.BackgroundTransparency = 1
  188. tecks2.TextScaled = true
  189. tecks2.BorderSizePixel = 0
  190. tecks2.Text = " "
  191. tecks2.Font = "Code"
  192. tecks2.TextSize = 30
  193. tecks2.TextTransparency = 1
  194. tecks2.TextStrokeTransparency = 1
  195. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  196. tecks2.Size = UDim2.new(1,0,0.5,0)
  197. tecks2.Parent = naeeym2
  198.  
  199. IT = Instance.new
  200. CF = CFrame.new
  201. VT = Vector3.new
  202. RAD = math.rad
  203. C3 = Color3.new
  204. UD2 = UDim2.new
  205. BRICKC = BrickColor.new
  206. ANGLES = CFrame.Angles
  207. EULER = CFrame.fromEulerAnglesXYZ
  208. COS = math.cos
  209. ACOS = math.acos
  210. SIN = math.sin
  211. ASIN = math.asin
  212. ABS = math.abs
  213. MRANDOM = math.random
  214. FLOOR = math.floor
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. --//=================================\\
  255. --|| CUSTOMIZATION
  256. --\\=================================//
  257.  
  258. Player_Size = 1 --Size of the player.
  259. Animation_Speed = 3
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261.  
  262. local Speed = 16
  263. local Effects2 = {}
  264.  
  265. --//=================================\\
  266. --|| END OF CUSTOMIZATION
  267. --\\=================================//
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. --//=================================\\
  280. --|| USEFUL VALUES
  281. --\\=================================//
  282.  
  283. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  286. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  287. local CHANGEDEFENSE = 0
  288. local CHANGEDAMAGE = 0
  289. local CHANGEMOVEMENT = 0
  290. local ANIM = "Idle"
  291. local ATTACK = false
  292. local EQUIPPED = false
  293. local HOLD = false
  294. local COMBO = 1
  295. local Rooted = false
  296. local SINE = 0
  297. local KEYHOLD = false
  298. local CHANGE = 2 / Animation_Speed
  299. local WALKINGANIM = false
  300. local WALK = 0
  301. local VALUE1 = false
  302. local VALUE2 = false
  303. local ROBLOXIDLEANIMATION = IT("Animation")
  304. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  305. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  306. --ROBLOXIDLEANIMATION.Parent = Humanoid
  307. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  308. WEAPONGUI.Name = "Weapon GUI"
  309. local Weapon = IT("Model")
  310. Weapon.Name = "Weapon"
  311. local Delete = IT("Model",Character)
  312. Delete.Name = "Banlist"
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character.Animate
  317. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  318. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  319. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  320. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  321. local UNANCHOR = true
  322. local PLAYMAINANIM = true
  323. local INTRO = false
  324. local TRANSFORMED = false
  325. local INSTANT = false
  326.  
  327.  
  328. --//=================================\\
  329. --\\=================================//
  330.  
  331.  
  332. --//=================================\\
  333. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  334. --\\=================================//
  335.  
  336. ArtificialHB = Instance.new("BindableEvent", script)
  337. ArtificialHB.Name = "ArtificialHB"
  338.  
  339. script:WaitForChild("ArtificialHB")
  340.  
  341. frame = Frame_Speed
  342. tf = 0
  343. allowframeloss = false
  344. tossremainder = false
  345. lastframe = tick()
  346. script.ArtificialHB:Fire()
  347.  
  348. game:GetService("RunService").Heartbeat:connect(function(s, p)
  349. tf = tf + s
  350. if tf >= frame then
  351. if allowframeloss then
  352. script.ArtificialHB:Fire()
  353. lastframe = tick()
  354. else
  355. for i = 1, math.floor(tf / frame) do
  356. script.ArtificialHB:Fire()
  357. end
  358. lastframe = tick()
  359. end
  360. if tossremainder then
  361. tf = 0
  362. else
  363. tf = tf - frame * math.floor(tf / frame)
  364. end
  365. end
  366. end)
  367.  
  368. --//=================================\\
  369. --\\=================================//
  370.  
  371.  
  372.  
  373.  
  374.  
  375. --//=================================\\
  376. --|| SOME FUNCTIONS
  377. --\\=================================//
  378.  
  379. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  380. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  381. end
  382.  
  383. function PositiveAngle(NUMBER)
  384. if NUMBER >= 0 then
  385. NUMBER = 0
  386. end
  387. return NUMBER
  388. end
  389.  
  390. function NegativeAngle(NUMBER)
  391. if NUMBER <= 0 then
  392. NUMBER = 0
  393. end
  394. return NUMBER
  395. end
  396.  
  397. function Swait(NUMBER)
  398. if NUMBER == 0 or NUMBER == nil then
  399. ArtificialHB.Event:wait()
  400. else
  401. for i = 1, NUMBER do
  402. ArtificialHB.Event:wait()
  403. end
  404. end
  405. end
  406.  
  407. function QuaternionFromCFrame(cf)
  408. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  409. local trace = m00 + m11 + m22
  410. if trace > 0 then
  411. local s = math.sqrt(1 + trace)
  412. local recip = 0.5 / s
  413. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  414. else
  415. local i = 0
  416. if m11 > m00 then
  417. i = 1
  418. end
  419. if m22 > (i == 0 and m00 or m11) then
  420. i = 2
  421. end
  422. if i == 0 then
  423. local s = math.sqrt(m00 - m11 - m22 + 1)
  424. local recip = 0.5 / s
  425. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  426. elseif i == 1 then
  427. local s = math.sqrt(m11 - m22 - m00 + 1)
  428. local recip = 0.5 / s
  429. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  430. elseif i == 2 then
  431. local s = math.sqrt(m22 - m00 - m11 + 1)
  432. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  433. end
  434. end
  435. end
  436.  
  437. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  438. local xs, ys, zs = x + x, y + y, z + z
  439. local wx, wy, wz = w * xs, w * ys, w * zs
  440. local xx = x * xs
  441. local xy = x * ys
  442. local xz = x * zs
  443. local yy = y * ys
  444. local yz = y * zs
  445. local zz = z * zs
  446. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  447. end
  448.  
  449. function QuaternionSlerp(a, b, t)
  450. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  451. local startInterp, finishInterp;
  452. if cosTheta >= 0.0001 then
  453. if (1 - cosTheta) > 0.0001 then
  454. local theta = ACOS(cosTheta)
  455. local invSinTheta = 1 / SIN(theta)
  456. startInterp = SIN((1 - t) * theta) * invSinTheta
  457. finishInterp = SIN(t * theta) * invSinTheta
  458. else
  459. startInterp = 1 - t
  460. finishInterp = t
  461. end
  462. else
  463. if (1 + cosTheta) > 0.0001 then
  464. local theta = ACOS(-cosTheta)
  465. local invSinTheta = 1 / SIN(theta)
  466. startInterp = SIN((t - 1) * theta) * invSinTheta
  467. finishInterp = SIN(t * theta) * invSinTheta
  468. else
  469. startInterp = t - 1
  470. finishInterp = t
  471. end
  472. end
  473. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  474. end
  475.  
  476. function Clerp(a, b, t)
  477. local qa = {QuaternionFromCFrame(a)}
  478. local qb = {QuaternionFromCFrame(b)}
  479. local ax, ay, az = a.x, a.y, a.z
  480. local bx, by, bz = b.x, b.y, b.z
  481. local _t = 1 - t
  482. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  483. end
  484.  
  485. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  486. local frame = IT("Frame")
  487. frame.BackgroundTransparency = TRANSPARENCY
  488. frame.BorderSizePixel = BORDERSIZEPIXEL
  489. frame.Position = POSITION
  490. frame.Size = SIZE
  491. frame.BackgroundColor3 = COLOR
  492. frame.BorderColor3 = BORDERCOLOR
  493. frame.Name = NAME
  494. frame.Parent = PARENT
  495. return frame
  496. end
  497.  
  498. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  499. local label = IT("TextLabel")
  500. label.BackgroundTransparency = 1
  501. label.Size = UD2(1, 0, 1, 0)
  502. label.Position = UD2(0, 0, 0, 0)
  503. label.TextColor3 = TEXTCOLOR
  504. label.TextStrokeTransparency = STROKETRANSPARENCY
  505. label.TextTransparency = TRANSPARENCY
  506. label.FontSize = TEXTFONTSIZE
  507. label.Font = TEXTFONT
  508. label.BorderSizePixel = BORDERSIZEPIXEL
  509. label.TextScaled = false
  510. label.Text = TEXT
  511. label.Name = NAME
  512. label.Parent = PARENT
  513. return label
  514. end
  515.  
  516. function NoOutlines(PART)
  517. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  518. end
  519.  
  520.  
  521. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  522. local NEWWELD = IT(TYPE)
  523. NEWWELD.Part0 = PART0
  524. NEWWELD.Part1 = PART1
  525. NEWWELD.C0 = C0
  526. NEWWELD.C1 = C1
  527. NEWWELD.Parent = PARENT
  528. return NEWWELD
  529. end
  530.  
  531. function CreateSound(ID, PARENT, VOLUME, PITCH)
  532. local NEWSOUND = nil
  533. coroutine.resume(coroutine.create(function()
  534. NEWSOUND = IT("Sound", PARENT)
  535. NEWSOUND.Volume = VOLUME
  536. NEWSOUND.Pitch = PITCH
  537. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  538. Swait()
  539. NEWSOUND:play()
  540. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  541. end))
  542. return NEWSOUND
  543. end
  544.  
  545. function CFrameFromTopBack(at, top, back)
  546. local right = top:Cross(back)
  547. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  548. end
  549.  
  550. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  555. mesh.Scale = SIZE
  556. mesh.Offset = VT(0,0,0)
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. if DOESROT == true then
  563. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  564. end
  565. wave.Transparency = wave.Transparency + (0.5/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  574. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  575. local mesh = IT("SpecialMesh",wave)
  576. mesh.MeshType = "Sphere"
  577. mesh.Scale = SIZE
  578. mesh.Offset = VT(0,0,0)
  579. wave.CFrame = CFRAME
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, WAIT do
  582. Swait()
  583. mesh.Scale = mesh.Scale + GROW
  584. wave.Transparency = wave.Transparency + (1/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  593. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  594. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale * GROW
  600. wave.Transparency = wave.Transparency + (0.5/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  610. local mesh = IT("BlockMesh",wave)
  611. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale + GROW
  616. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  617. wave.Transparency = wave.Transparency + (1/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MakeForm(PART,TYPE)
  626. if TYPE == "Cyl" then
  627. local MSH = IT("CylinderMesh",PART)
  628. elseif TYPE == "Ball" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Sphere"
  631. elseif TYPE == "Wedge" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Wedge"
  634. end
  635. end
  636.  
  637. function CheckTableForString(Table, String)
  638. for i, v in pairs(Table) do
  639. if string.find(string.lower(String), string.lower(v)) then
  640. return true
  641. end
  642. end
  643. return false
  644. end
  645.  
  646. function CheckIntangible(Hit)
  647. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  648. if Hit and Hit.Parent then
  649. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  650. return true
  651. end
  652. end
  653. return false
  654. end
  655.  
  656. Debris = game:GetService("Debris")
  657.  
  658. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  659. local Direction = CFrame.new(StartPos, Vec).lookVector
  660. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  661. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  662. if RayHit and CheckIntangible(RayHit) then
  663. if DelayIfHit then
  664. wait()
  665. end
  666. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  667. end
  668. return RayHit, RayPos, RayNormal
  669. end
  670.  
  671. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  672. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  673. end
  674.  
  675. function turnto(position)
  676. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  677. end
  678.  
  679. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  680. PLAYMAINANIM = false
  681. if WhichPose == "Cast1" then
  682. for i=0, Time, 0.1 / Animation_Speed do
  683. Swait()
  684. if Magic == true then
  685. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  686. end
  687. if Gyro ~= nil and Gyro ~= false then
  688. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  689. end
  690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. end
  697. elseif WhichPose == "Cast2" then
  698. for i=0, Time, 0.1 / Animation_Speed do
  699. Swait()
  700. if Magic == true then
  701. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  702. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703. end
  704. if Gyro ~= nil and Gyro ~= false then
  705. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  706. end
  707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  713. end
  714. elseif WhichPose == "RightArmUp" then
  715. for i=0, Time, 0.1 / Animation_Speed do
  716. Swait()
  717. if Magic == true then
  718. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  719. end
  720. if Gyro ~= nil and Gyro ~= false then
  721. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  722. end
  723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  729. end
  730. elseif WhichPose == "Taunt" then
  731. for i=0, Time, 0.1 / Animation_Speed do
  732. Swait()
  733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  739. end
  740. CreateSound(221057812,Torso,10,1,false)
  741. for i=0, Time*2, 0.1 / Animation_Speed do
  742. Swait()
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  749. end
  750. for i=0, Time, 0.1 / Animation_Speed do
  751. Swait()
  752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  758. end
  759. elseif WhichPose == "Prepare key" then
  760. for i=0, Time, 0.1 / Animation_Speed do
  761. Swait()
  762. if Gyro ~= nil and Gyro ~= false then
  763. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  764. end
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  771. end
  772. elseif WhichPose == "Turn key" then
  773. for i=0, Time, 0.1 / Animation_Speed do
  774. Swait()
  775. if Gyro ~= nil and Gyro ~= false then
  776. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  777. end
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  784. end
  785. end
  786. PLAYMAINANIM = true
  787. end
  788.  
  789. --//=================================\\
  790. --|| SPEECH
  791. --\\=================================//
  792.  
  793. function Chatter(Text,Timer)
  794. local chat = coroutine.wrap(function()
  795. if Character:FindFirstChild("SpeechBoard")~= nil then
  796. Character:FindFirstChild("SpeechBoard"):destroy()
  797. end
  798. local naeeym2 = IT("BillboardGui",Character)
  799. naeeym2.Size = UD2(0,100,0,40)
  800. naeeym2.StudsOffset = Vector3.new(0,2,0)
  801. naeeym2.Adornee = Character.Head
  802. naeeym2.Name = "SpeechBoard"
  803. naeeym2.AlwaysOnTop = true
  804. local tecks2 = IT("TextLabel",naeeym2)
  805. tecks2.BackgroundTransparency = 1
  806. tecks2.BorderSizePixel = 0
  807. tecks2.Text = ""
  808. tecks2.Font = "Legacy"
  809. tecks2.TextSize = 15
  810. tecks2.TextStrokeTransparency = 1
  811. tecks2.TextColor3 = Color3.new(255,0,0)
  812. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  813. tecks2.Size = UDim2.new(1,0,0.5,0)
  814. for i = 1,string.len(Text),1 do
  815. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  816. tecks2.Text = string.sub(Text,1,i)
  817. wait(Timer)
  818. end
  819. wait(1)
  820. naeeym2:Destroy()
  821. end)
  822. chat()
  823. end
  824.  
  825. function chatfunc(text,waitt)
  826. local chat = coroutine.wrap(function()
  827. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  828. Character:FindFirstChild("TalkingBillBoard"):destroy()
  829. end
  830. local naeeym2 = Instance.new("BillboardGui",Character)
  831. naeeym2.Size = UDim2.new(0,100,0,40)
  832. naeeym2.StudsOffset = Vector3.new(0,5,0)
  833. naeeym2.Adornee = Character.Head
  834. naeeym2.Name = "TalkingBillBoard"
  835. naeeym2.AlwaysOnTop = true
  836. local tecks2 = Instance.new("TextLabel",naeeym2)
  837. tecks2.BackgroundTransparency = 1
  838. tecks2.BorderSizePixel = 0
  839. tecks2.Text = ""
  840. tecks2.Font = "SciFi"
  841. tecks2.TextSize = 30
  842. tecks2.TextStrokeTransparency = 1
  843. tecks2.TextColor3 = SKILLTEXTCOLOR
  844. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  845. tecks2.Size = UDim2.new(1,0,0.5,0)
  846. for i = 1,string.len(text),1 do
  847. tecks2.Text = string.sub(text,1,i)
  848. Swait()
  849. end
  850. wait(waitt)
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 10 do
  853. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  854. Swait()
  855. end
  856. naeeym2:Destroy()
  857. end))
  858. end)
  859. chat()
  860. end
  861.  
  862. --// Start Stuff for Banishing \\--
  863.  
  864. local TOBANISH = {}
  865.  
  866. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  867. local DIRECTION = CF(StartPos,EndPos).lookVector
  868. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  869. end
  870.  
  871. function printbye(Name)
  872. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  873. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  874. end
  875.  
  876. function Banish(Foe)
  877. if Foe then
  878. coroutine.resume(coroutine.create(function()
  879. --if game.Players:FindFirstChild(Foe.Name) then
  880. table.insert(TOBANISH,Foe.Name)
  881. printbye(Foe.Name)
  882. --end
  883. Foe.Archivable = true
  884. local CLONE = Foe:Clone()
  885. Foe:Destroy()
  886. CLONE.Parent = Effects
  887. CLONE:BreakJoints()
  888. local MATERIALS = {"Glass","Neon"}
  889. for _, c in pairs(CLONE:GetDescendants()) do
  890. if c:IsA("BasePart") then
  891. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  892. CreateSound(340722848, c, 10, 1, false)
  893. end
  894. c.Anchored = true
  895. c.Transparency = c.Transparency + 0.2
  896. c.Material = MATERIALS[MRANDOM(1,2)]
  897. c.Color = C3(0,255,0)
  898. if c.ClassName == "MeshPart" then
  899. c.TextureID = ""
  900. end
  901. if c:FindFirstChildOfClass("SpecialMesh") then
  902. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  903. end
  904. if c:FindFirstChildOfClass("Decal") then
  905. c:FindFirstChildOfClass("Decal"):remove()
  906. end
  907. c.Name = "Banished"
  908. c.CanCollide = false
  909. else
  910. c:remove()
  911. end
  912. end
  913. local A = false
  914. for i = 1, 35 do
  915. if A == false then
  916. A = true
  917. elseif A == true then
  918. A = false
  919. end
  920. for _, c in pairs(CLONE:GetDescendants()) do
  921. if c:IsA("BasePart") then
  922. c.Anchored = true
  923. c.Material = MATERIALS[MRANDOM(1,2)]
  924. c.Transparency = c.Transparency + 0.8/35
  925. if A == false then
  926. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  927. elseif A == true then
  928. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  929. end
  930. end
  931. end
  932. Swait()
  933. end
  934. CLONE:remove()
  935. end))
  936. end
  937. end
  938.  
  939. function BANNEAREST(POS,RANGE)
  940. for i,v in ipairs(workspace:GetChildren()) do
  941. local body = v:GetChildren()
  942. for part = 1, #body do
  943. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  944. if(body[part].Position - POS).Magnitude < RANGE then
  945. if v:FindFirstChildOfClass("Humanoid") then
  946. Banish(v)
  947. if game.Players:FindFirstChild(v.Name) then
  948. local Value = IT("BoolValue",Delete)
  949. Value.Name = v.Name
  950. end
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957.  
  958. workspace.ChildAdded:connect(function(instance)
  959. for BANISH = 1, #TOBANISH do
  960. if TOBANISH[BANISH] ~= nil then
  961. if instance.Name == TOBANISH[BANISH] then
  962. coroutine.resume(coroutine.create(function()
  963. printbye(instance.Name)
  964. instance:ClearAllChildren()
  965. Debris:AddItem(instance,0.0005)
  966. end))
  967. end
  968. end
  969. end
  970. end)
  971.  
  972. function SpawnTrail(FROM,TO,BIG)
  973. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  974. MakeForm(TRAIL,"Cyl")
  975. local DIST = (FROM - TO).Magnitude
  976. if BIG == true then
  977. TRAIL.Size = VT(10,DIST,10)
  978. else
  979. TRAIL.Size = VT(0.25,DIST,0.25)
  980. end
  981. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  982. coroutine.resume(coroutine.create(function()
  983. for i = 1, 5 do
  984. Swait()
  985. TRAIL.Transparency = TRAIL.Transparency + 0.1
  986. end
  987. TRAIL:remove()
  988. end))
  989. end
  990.  
  991. function WACKYEFFECT(Table)
  992. local TYPE = (Table.EffectType or "Sphere")
  993. local SIZE = (Table.Size or VT(1,1,1))
  994. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  995. local TRANSPARENCY = (Table.Transparency or 0)
  996. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  997. local CFRAME = (Table.CFrame or Torso.CFrame)
  998. local MOVEDIRECTION = (Table.MoveToPos or nil)
  999. local ROTATION1 = (Table.RotationX or 0)
  1000. local ROTATION2 = (Table.RotationY or 0)
  1001. local ROTATION3 = (Table.RotationZ or 0)
  1002. local MATERIAL = (Table.Material or "Neon")
  1003. local COLOR = (Table.Color or C3(0,255,0))
  1004. local TIME = (Table.Time or 45)
  1005. local SOUNDID = (Table.SoundID or nil)
  1006. local SOUNDPITCH = (Table.SoundPitch or nil)
  1007. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1008. coroutine.resume(coroutine.create(function()
  1009. local PLAYSSOUND = false
  1010. local SOUND = nil
  1011. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1012. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1013. PLAYSSOUND = true
  1014. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1015. end
  1016. EFFECT.Color = COLOR
  1017. local MSH = nil
  1018. if TYPE == "Sphere" then
  1019. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1020. elseif TYPE == "Block" then
  1021. MSH = IT("BlockMesh",EFFECT)
  1022. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1023. elseif TYPE == "Wave" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1025. elseif TYPE == "Ring" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1027. elseif TYPE == "Slash" then
  1028. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1029. elseif TYPE == "Round Slash" then
  1030. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1031. elseif TYPE == "Swirl" then
  1032. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1033. elseif TYPE == "Skull" then
  1034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1035. elseif TYPE == "Crystal" then
  1036. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1037. end
  1038. if MSH ~= nil then
  1039. local MOVESPEED = nil
  1040. if MOVEDIRECTION ~= nil then
  1041. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1042. end
  1043. local GROWTH = SIZE - ENDSIZE
  1044. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1045. if TYPE == "Block" then
  1046. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. else
  1048. EFFECT.CFrame = CFRAME
  1049. end
  1050. for LOOP = 1, TIME+1 do
  1051. Swait()
  1052. MSH.Scale = MSH.Scale - GROWTH/TIME
  1053. if TYPE == "Wave" then
  1054. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1055. end
  1056. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1057. if TYPE == "Block" then
  1058. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1059. else
  1060. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1061. end
  1062. if MOVEDIRECTION ~= nil then
  1063. local ORI = EFFECT.Orientation
  1064. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1065. EFFECT.Orientation = ORI
  1066. end
  1067. end
  1068. if PLAYSSOUND == false then
  1069. EFFECT:remove()
  1070. else
  1071. SOUND.Stopped:Connect(function()
  1072. EFFECT:remove()
  1073. end)
  1074. end
  1075. else
  1076. if PLAYSSOUND == false then
  1077. EFFECT:remove()
  1078. else
  1079. repeat Swait() until SOUND.Playing == false
  1080. EFFECT:remove()
  1081. end
  1082. end
  1083. end))
  1084. end
  1085.  
  1086. -- \\ End Stuff for Banishing //--
  1087.  
  1088. --//=================================\\
  1089. --|| WEAPON CREATION
  1090. --\\=================================//
  1091. print("edit by kisaweal onu")
  1092. warn("this is a rare edit")
  1093. local EyeSizes={
  1094. NumberSequenceKeypoint.new(0,1,0),
  1095. NumberSequenceKeypoint.new(1,0,0)
  1096. }
  1097. local EyeTrans={
  1098. NumberSequenceKeypoint.new(0,0.8,0),
  1099. NumberSequenceKeypoint.new(1,1,0)
  1100. }
  1101. local PE=Instance.new("ParticleEmitter")
  1102. PE.LightEmission=.8
  1103. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1104. PE.Size=NumberSequence.new(EyeSizes)
  1105. PE.Transparency=NumberSequence.new(EyeTrans)
  1106. PE.Lifetime=NumberRange.new(0.35,1.5)
  1107. PE.Rotation=NumberRange.new(0,360)
  1108. PE.Rate=999
  1109. PE.VelocitySpread = 10000
  1110. PE.Acceleration = Vector3.new(0,0,0)
  1111. PE.Drag = 5
  1112. PE.Speed = NumberRange.new(0,0,0)
  1113. PE.Texture="http://www.roblox.com/asset/?id=0"
  1114. PE.ZOffset = -1.5
  1115. PE.Name = "PE"
  1116. PE.Enabled = false
  1117.  
  1118. function particles(art)
  1119. local PARTICLES = PE:Clone()
  1120. PARTICLES.Parent = art
  1121. end
  1122.  
  1123. local SCYTHE = IT("Model",Character)
  1124. SCYTHE.Name = "SCYTHE"
  1125.  
  1126. local B = SCYTHE
  1127. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  1128. particles(HandlePart)
  1129. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  1131. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1132. MakeForm(part,"Ball")
  1133. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  1134. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1135. MakeForm(part,"Ball")
  1136. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  1137. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1138. MakeForm(part,"Ball")
  1139. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  1140. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. MakeForm(part,"Ball")
  1142. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  1143. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. MakeForm(part,"Ball")
  1145. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  1146. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. MakeForm(part,"Ball")
  1148. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  1149. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. MakeForm(part,"Ball")
  1151. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  1152. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. MakeForm(part,"Ball")
  1154. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  1155. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. MakeForm(part,"Ball")
  1157. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  1158. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1159. MakeForm(part,"Ball")
  1160. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  1161. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  1162. MakeForm(part,"Ball")
  1163. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  1164. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. MakeForm(part,"Ball")
  1166. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  1167. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. MakeForm(part,"Ball")
  1169. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1170. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1171. MakeForm(part,"Ball")
  1172. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1173. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1174. MakeForm(part,"Ball")
  1175. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1176. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. MakeForm(part,"Ball")
  1178. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1179. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1180. MakeForm(part,"Ball")
  1181. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1182. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. MakeForm(part,"Ball")
  1184. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1185. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. MakeForm(part,"Ball")
  1187. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1188. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. MakeForm(part,"Ball")
  1190. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1191. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. MakeForm(part,"Ball")
  1193. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1194. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1195.  
  1196. for _, c in pairs(SCYTHE:GetChildren()) do
  1197. if c.ClassName == "Part" then
  1198. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1199. end
  1200. end
  1201.  
  1202. Weapon.Parent = Character
  1203.  
  1204. Humanoid.Died:connect(function()
  1205. KillChildren(Character)
  1206. SCYTHE:ClearAllChildren()
  1207. for i = 1, 100 do
  1208. Swait()
  1209. sick.Volume = sick.Volume - 0.02
  1210. end
  1211. end)
  1212.  
  1213. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1214. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1215. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1216. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1217. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1218.  
  1219. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1220. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1221. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1222. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1223. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1224.  
  1225. --//=================================\\
  1226. --|| DAMAGING
  1227. --\\=================================//
  1228.  
  1229. function KillChildren(v)
  1230. v:BreakJoints()
  1231. for _, c in pairs(v:GetChildren()) do
  1232. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1233. if c.Transparency < 1 then
  1234. if c:FindFirstChildOfClass("Decal") then
  1235. c:FindFirstChildOfClass("Decal"):remove()
  1236. end
  1237. particles(c)
  1238. c.PE.Enabled = true
  1239. c.Parent = Effects
  1240. c.CanCollide = false
  1241. c.Material = "Neon"
  1242. c.Color = C3(0,0,0)
  1243. c.Transparency = 0.5
  1244. local grav = Instance.new("BodyPosition",c)
  1245. grav.P = 20000
  1246. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1247. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1248. grav.Name = "GravityForce"
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 1, 50 do
  1251. Swait()
  1252. c.Transparency = c.Transparency + 0.01
  1253. end
  1254. c.PE.Enabled = false
  1255. Debris:AddItem(c,2)
  1256. end))
  1257. end
  1258. end
  1259. end
  1260. end
  1261.  
  1262. function killnearest(position,range)
  1263. for i,v in ipairs(workspace:GetChildren()) do
  1264. local body = v:GetChildren()
  1265. for part = 1, #body do
  1266. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1267. if(body[part].Position - position).Magnitude < range then
  1268. if v.ClassName == "Model" then
  1269. KillChildren(v)
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276.  
  1277. function ApplyDamage(Humanoid,Damage)
  1278. Damage = Damage * 1
  1279. local DEAD = false
  1280. if Humanoid.Health < 2000 then
  1281. if Humanoid.Health - Damage > 0 then
  1282. Humanoid.Health = Humanoid.Health - Damage
  1283. else
  1284. DEAD = true
  1285. Humanoid.Parent:BreakJoints()
  1286. end
  1287. else
  1288. DEAD = true
  1289. Humanoid.Parent:BreakJoints()
  1290. end
  1291. if DEAD == true then
  1292. Chatter("That's your fault. Isn't it.",0)
  1293. end
  1294. end
  1295.  
  1296. --//=================================\\
  1297. --|| ATTACK FUNCTIONS AND STUFF
  1298. --\\=================================//
  1299.  
  1300. function Intro()
  1301. ATTACK = true
  1302. Rooted = true
  1303. repeat
  1304. Swait()
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1311. until sick.TimePosition > 5
  1312. repeat
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. until sick.TimePosition > 15
  1321. repeat
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. until sick.TimePosition > 130.5
  1330. tecks2.TextTransparency = 0
  1331. HandleWeld.Part0 = RightArm
  1332. for i = 1, 100 do
  1333. Swait()
  1334. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1335. for _, c in pairs(Character:GetChildren()) do
  1336. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1337. c.Transparency = 0
  1338. end
  1339. end
  1340. for _, c in pairs(Weapon:GetChildren()) do
  1341. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1342. c.Transparency = 0
  1343. end
  1344. end
  1345. for _, c in pairs(SCYTHE:GetChildren()) do
  1346. if c.ClassName == "Part" then
  1347. if c.Material ~= Enum.Material.Neon then
  1348. c.Transparency = c.Transparency - 0.01
  1349. end
  1350. c.Color = C3(0,0,0)
  1351. end
  1352. end
  1353. end
  1354. HandleWeld.Part0 = Torso
  1355. TRANSFORMED = true
  1356. ATTACK = false
  1357. Rooted = false
  1358. end
  1359.  
  1360. function AttackTemplate()
  1361. ATTACK = true
  1362. Rooted = false
  1363. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1364. HandleWeld.Part0 = RightArm
  1365. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1366. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1367. for i=0, 1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. end
  1376. HandleWeld.Part0 = Torso
  1377. ATTACK = false
  1378. Rooted = false
  1379. end
  1380.  
  1381. function Warp()
  1382. ATTACK = true
  1383. Rooted = true
  1384. UNANCHOR = false
  1385. RootPart.Anchored = true
  1386. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1387. HandleWeld.Part0 = RightArm
  1388. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1389. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1390. for i=0, 0.5, 0.1 / Animation_Speed do
  1391. Swait()
  1392. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1393. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1394. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. end
  1402. for i = 1, 10 do
  1403. Swait()
  1404. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1405. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1406. end
  1407. for i=0, 1, 0.1 / Animation_Speed do
  1408. Swait()
  1409. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1410. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1411. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. end
  1419. local ORIGIN = RootPart.Position
  1420. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1421. for i=0, 1, 0.1 / Animation_Speed do
  1422. Swait()
  1423. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1424. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1425. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. end
  1433. UNANCHOR = true
  1434. RootPart.Anchored = false
  1435. for i = 1, 10 do
  1436. Swait()
  1437. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1438. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1439. end
  1440. HandleWeld.Part0 = Torso
  1441. ATTACK = false
  1442. Rooted = false
  1443. end
  1444.  
  1445. function DeathlyDash()
  1446. ATTACK = true
  1447. Rooted = false
  1448. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1449. HandleWeld.Part0 = RightArm
  1450. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1451. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1452. for i=0, 1, 0.1 / Animation_Speed do
  1453. Swait()
  1454. turnto(Mouse.Hit.p)
  1455. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. end
  1463. local TRAILS = {}
  1464. local FOUND = false
  1465. for i = 1, 75 do
  1466. Swait()
  1467. local TRAIL = Character:Clone()
  1468. for _, c in pairs(TRAIL:GetChildren()) do
  1469. if c.ClassName == "Part" then
  1470. c.Anchored = true
  1471. c.Color = C3(0,0,0)
  1472. c.Transparency = 0.5
  1473. c.Material = "Neon"
  1474. c.CanCollide = false
  1475. else
  1476. c:remove()
  1477. end
  1478. end
  1479. TRAIL.Parent = Effects
  1480. table.insert(TRAILS,TRAIL)
  1481. Debris:AddItem(TRAIL,0.08)
  1482. for _, c in pairs(workspace:GetChildren()) do
  1483. if c.ClassName == "Model" then
  1484. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1485. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1486. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1487. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1488. BANNEAREST(TORSO.Position,25)
  1489. FOUND = true
  1490. end
  1491. end
  1492. end
  1493. end
  1494. if FOUND == true then
  1495. for i = 1, 65 do
  1496. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1497. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1498. end
  1499. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1500. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1501. for i=0, 1, 0.1 / Animation_Speed do
  1502. Swait()
  1503. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1510. end
  1511. break
  1512. end
  1513. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1514. end
  1515. HandleWeld.Part0 = Torso
  1516. ATTACK = false
  1517. Rooted = false
  1518. end
  1519.  
  1520. function FatalWave()
  1521. ATTACK = true
  1522. Rooted = true
  1523. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1524. HandleWeld.Part0 = RightArm
  1525. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1526. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1527. for i=0, 1, 0.1 / Animation_Speed do
  1528. Swait()
  1529. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1530. turnto(Mouse.Hit.p)
  1531. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. end
  1539. for i=0,0.1, 0.1 / Animation_Speed do
  1540. Swait()
  1541. turnto(Mouse.Hit.p)
  1542. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1549. end
  1550. local angle = - 30
  1551. for i = 1, 5 do
  1552. coroutine.resume(coroutine.create(function()
  1553. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1554. local SpawnPosition = RayPos
  1555. local floor = RayHit
  1556. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1557. local LastPosition = RayPos
  1558. local Delay = 1
  1559. for i = 1, 15 do
  1560. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1561. local End = RayPos
  1562. LastPosition = End
  1563. if SpawnPosition then
  1564. BANNEAREST(End,25)
  1565. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1566. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1567. end
  1568. Swait()
  1569. end
  1570. end))
  1571. angle = angle + 15
  1572. end
  1573. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1574. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1575. CreateSound("62339698", HitBox, 10, 0.4)
  1576. for i=0, 1, 0.1 / Animation_Speed do
  1577. Swait()
  1578. turnto(Mouse.Hit.p)
  1579. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1586. end
  1587. HandleWeld.Part0 = Torso
  1588. ATTACK = false
  1589. Rooted = false
  1590. end
  1591.  
  1592. function Reap()
  1593. ATTACK = true
  1594. Rooted = true
  1595. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1596. HandleWeld.Part0 = RightArm
  1597. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1598. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1599. for i=0, 3, 0.1 / Animation_Speed do
  1600. Swait()
  1601. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. end
  1609. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1610. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1611. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1612. Swait()
  1613. repeat
  1614. Swait()
  1615. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1622. until SOUND.playing == false
  1623. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1624. MakeForm(FLOOR,"Cyl")
  1625. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1626. CreateSound("289315275", Effects, 5, 0.3)
  1627. for i = 1, 400 do
  1628. Swait()
  1629. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1630. if i > 100 then
  1631. if MRANDOM(1,2) == 1 then
  1632. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1633. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1634. MakeForm(SPHERE,"Ball")
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 1, 100 do
  1637. Swait()
  1638. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1639. SPHERE.Transparency = (i/100)
  1640. end
  1641. SPHERE:remove()
  1642. end))
  1643. end
  1644. end
  1645. end
  1646. CreateSound("62339698", Effects, 10, 0.3)
  1647. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1648. FLOOR:ClearAllChildren()
  1649. MakeForm(FLOOR,"Ball")
  1650. for i = 1, 50 do
  1651. Swait()
  1652. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1653. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1654. end
  1655. FLOOR:remove()
  1656. HandleWeld.Part0 = Torso
  1657. ATTACK = false
  1658. Rooted = false
  1659. end
  1660.  
  1661. function Banisher_Bullet()
  1662. ATTACK = true
  1663. Rooted = false
  1664. for i=0, 0.05, 0.1 / Animation_Speed do
  1665. Swait()
  1666. turnto(Mouse.Hit.p)
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1673. end
  1674. repeat
  1675. for i=0, 0.05, 0.1 / Animation_Speed do
  1676. Swait()
  1677. turnto(Mouse.Hit.p)
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. end
  1685. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1686. SpawnTrail(RightArm.Position,POS,true)
  1687. if HIT ~= nil then
  1688. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1689. Banish(HIT.Parent)
  1690. end
  1691. end
  1692. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1693. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1694. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1695. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1696. for i=0, 0.05, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. end
  1705. until KEYHOLD == false
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709.  
  1710. function Forgive_Sins()
  1711. chatfunc("You are forgiven.")
  1712.  
  1713. for p,v in next, TOBANISH do
  1714. TOBANISH[p] = nil
  1715. end
  1716. end
  1717.  
  1718. function Taunt()
  1719. ATTACK = true
  1720. Rooted = true
  1721. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1722. Swait()
  1723. repeat
  1724. Swait()
  1725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. until SOUND.Playing == false
  1732. ATTACK = false
  1733. Rooted = false
  1734. end
  1735.  
  1736. function Prison_Key()
  1737. if Mouse.Target ~= nil then
  1738. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1739. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1740. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1741. local GYRO = IT("BodyGyro",RootPart)
  1742. GYRO.D = 750
  1743. GYRO.P = 20000
  1744. GYRO.MaxTorque = VT(0,40000000,0)
  1745. local grav = Instance.new("BodyPosition",TORSO)
  1746. grav.D = 15
  1747. grav.P = 20000
  1748. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1749. grav.position = TORSO.Position
  1750. local GYRO2 = IT("BodyGyro",TORSO)
  1751. GYRO2.D = 750
  1752. GYRO2.P = 20000
  1753. GYRO2.MaxTorque = VT(0,40000000,0)
  1754. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1755. grav.Name = "Jail"
  1756. local LOCKPARTS = {}
  1757. ATTACK = true
  1758. Rooted = false
  1759. local LOCK = IT("Model",Effects)
  1760. LOCK.Name = "Lock"
  1761. local LOCK2 = IT("Model",LOCK)
  1762. LOCK2.Name = "Metal"
  1763. --CREATE LOCK--
  1764. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1765. LOCK.PrimaryPart = BASE
  1766. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1767. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1768. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1769. MakeForm(PRT,"Cyl")
  1770. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1771. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1772. MakeForm(PRT,"Cyl")
  1773. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1774. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1775. for i = 1, 45 do
  1776. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1777. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1778. end
  1779. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1780. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1781. LOCK2.PrimaryPart = PRT
  1782. ---------------
  1783. local CHILDREN = LOCK:GetDescendants()
  1784. for index, CHILD in pairs(CHILDREN) do
  1785. if CHILD:IsA("BasePart") then
  1786. CHILD.Transparency = 1
  1787. end
  1788. end
  1789. for i = 1, 75 do
  1790. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1791. Swait()
  1792. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1793. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1794. local CHILDREN = LOCK:GetDescendants()
  1795. for index, CHILD in pairs(CHILDREN) do
  1796. if CHILD:IsA("BasePart") then
  1797. CHILD.Transparency = CHILD.Transparency - 1/75
  1798. end
  1799. end
  1800. end
  1801. HUM.DisplayDistanceType = "None"
  1802. local KEY = IT("Model",Effects)
  1803. KEY.Name = "Key"
  1804. --CREATE KEY--
  1805. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1806. KEY.PrimaryPart = KBASE
  1807. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1808. local WLD = weldBetween(RightArm,KBASE)
  1809. for i = 1, 45 do
  1810. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1811. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1812. weldBetween(KBASE,PRT)
  1813. end
  1814. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1815. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1816. weldBetween(KBASE,PRT)
  1817. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1818. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1819. weldBetween(KBASE,PRT)
  1820. --------------
  1821. Rooted = true
  1822. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1823. coroutine.resume(coroutine.create(function()
  1824. for i = 1, 10 do
  1825. Swait()
  1826. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1827. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1828. end
  1829. CreateSound(1149318312,BASE,5,1,false)
  1830. CreateSound(160772554,BASE,3,1,false)
  1831. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1832. for i = 1, 4 do
  1833. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1834. end
  1835. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1836. wait(1)
  1837. TORSO.Parent.Parent = LOCK
  1838. for i = 1, 75 do
  1839. Swait()
  1840. local CHILDREN = KEY:GetDescendants()
  1841. for index, CHILD in pairs(CHILDREN) do
  1842. if CHILD:IsA("BasePart") then
  1843. CHILD.Transparency = i/25
  1844. end
  1845. end
  1846. local CHILDREN = LOCK:GetDescendants()
  1847. for index, CHILD in pairs(CHILDREN) do
  1848. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1849. CHILD.Transparency = CHILD.Transparency + 1/75
  1850. elseif CHILD.ClassName == "Decal" then
  1851. CHILD.Transparency = CHILD.Transparency + 1/75
  1852. end
  1853. end
  1854. end
  1855. TORSO.Parent:ClearAllChildren()
  1856. KEY:remove()
  1857. LOCK:remove()
  1858. end))
  1859. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1860. GYRO:remove()
  1861. ATTACK = false
  1862. Rooted = false
  1863. end
  1864. end
  1865. end
  1866.  
  1867. function Cuffs()
  1868. local TARGET = Mouse.Target
  1869. if TARGET ~= nil then
  1870. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1871. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1872. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1873. if ROOT and HUM.Health > 0 then
  1874. local FOE = Mouse.Target.Parent
  1875. ATTACK = true
  1876. Rooted = true
  1877. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1878. ROOT.Anchored = true
  1879. CreateSound(289556450, RootPart, 5, 1.4, false)
  1880. Chatter("Stay down.",0)
  1881. for i=0, 2, 0.1 / Animation_Speed do
  1882. Swait()
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. end
  1890. local RIGHTCUFF = nil
  1891. local LEFTCUFF = nil
  1892. local ChainLink = nil
  1893. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1894. for _, c in pairs(FOE:GetChildren()) do
  1895. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1896. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1897. LEFTCUFF.CFrame = c.CFrame
  1898. weldBetween(c,LEFTCUFF)
  1899. end
  1900. end
  1901. for _, c in pairs(FOE:GetChildren()) do
  1902. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1903. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1904. RIGHTCUFF.CFrame = c.CFrame
  1905. weldBetween(c,RIGHTCUFF)
  1906. end
  1907. end
  1908. if RIGHTCUFF and LEFTCUFF then
  1909. local A = IT("Attachment",RIGHTCUFF)
  1910. local B = IT("Attachment",LEFTCUFF)
  1911. ChainLink = IT("Beam",FOE)
  1912. ChainLink.Texture = "rbxassetid://73042633"
  1913. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1914. ChainLink.TextureSpeed = 0
  1915. ChainLink.Width0 = 1
  1916. ChainLink.Width1 = 1
  1917. ChainLink.Segments = 25
  1918. ChainLink.TextureLength = 3
  1919. ChainLink.Attachment0 = B
  1920. ChainLink.Attachment1 = A
  1921. ChainLink.FaceCamera = true
  1922. ChainLink.Transparency = NumberSequence.new(0)
  1923. end
  1924. coroutine.resume(coroutine.create(function()
  1925. wait(4)
  1926. if RIGHTCUFF and LEFTCUFF then
  1927. RIGHTCUFF:remove()
  1928. LEFTCUFF:remove()
  1929. ChainLink:remove()
  1930. local bv = Instance.new("BodyVelocity",ROOT)
  1931. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1932. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1933. Debris:AddItem(bv,0.05)
  1934. ApplyDamage(HUM,100e10)
  1935. HUM.PlatformStand = false
  1936. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1937. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1938. end
  1939. end))
  1940. for i=0, 1.5, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. end
  1949. HUM.PlatformStand = true
  1950. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1951. ROOT.Anchored = false
  1952. Chatter("Begone.",0)
  1953. for i=0, 3, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. ATTACK = false
  1963. Rooted = false
  1964. end
  1965. end
  1966. end
  1967. end
  1968.  
  1969. --//=================================\\
  1970. --|| ASSIGN THINGS TO KEYS
  1971. --\\=================================//
  1972.  
  1973. function MouseDown(Mouse)
  1974. if ATTACK == false then
  1975.  
  1976. end
  1977. end
  1978.  
  1979. function MouseUp(Mouse)
  1980. HOLD = false
  1981. end
  1982.  
  1983. function KeyDown(Key)
  1984. KEYHOLD = true
  1985. if TRANSFORMED == true and Rooted == false then
  1986. if Key == "t" and ATTACK == false then
  1987. Taunt()
  1988. end
  1989.  
  1990. if Key == "z" and ATTACK == false then
  1991. Warp()
  1992. end
  1993.  
  1994. if Key == "b" and ATTACK == false then
  1995. DeathlyDash()
  1996. end
  1997.  
  1998. if Key == "c" and ATTACK == false then
  1999. Prison_Key()
  2000. end
  2001.  
  2002. if Key == "v" and ATTACK == false then
  2003. FatalWave()
  2004. end
  2005.  
  2006. if Key == "x" and ATTACK == false then
  2007. Reap()
  2008. end
  2009.  
  2010. if Key == "e" and ATTACK == false then
  2011. Banisher_Bullet()
  2012. end
  2013.  
  2014. if Key == "q" and ATTACK == false then
  2015. Forgive_Sins()
  2016. end
  2017.  
  2018. if Key == "f" and ATTACK == false then
  2019. Cuffs()
  2020. end
  2021. end
  2022.  
  2023. if Key == "9" and ATTACK == false then
  2024. CreateSound("135017578", Effects, 5, 1)
  2025. end
  2026. end
  2027.  
  2028. function KeyUp(Key)
  2029. KEYHOLD = false
  2030. end
  2031.  
  2032. Mouse.Button1Down:connect(function(NEWKEY)
  2033. MouseDown(NEWKEY)
  2034. end)
  2035. Mouse.Button1Up:connect(function(NEWKEY)
  2036. MouseUp(NEWKEY)
  2037. end)
  2038. Mouse.KeyDown:connect(function(NEWKEY)
  2039. KeyDown(NEWKEY)
  2040. end)
  2041. Mouse.KeyUp:connect(function(NEWKEY)
  2042. KeyUp(NEWKEY)
  2043. end)
  2044.  
  2045. --//=================================\\
  2046. --\\=================================//
  2047.  
  2048.  
  2049. function unanchor()
  2050. if UNANCHOR == true then
  2051. RootPart.Anchored = false
  2052. end
  2053. for _, c in pairs(SCYTHE:GetChildren()) do
  2054. if c.ClassName == "Part" then
  2055. c.Anchored = false
  2056. end
  2057. end
  2058. for _, c in pairs(Weapon:GetChildren()) do
  2059. if c.ClassName == "Part" then
  2060. c.Anchored = false
  2061. end
  2062. end
  2063. end
  2064.  
  2065.  
  2066. --//=================================\\
  2067. --|| WRAP THE WHOLE SCRIPT UP
  2068. --\\=================================//
  2069.  
  2070. Humanoid.Changed:connect(function(Jump)
  2071. if Jump == "Jump" and (Disable_Jump == true) then
  2072. Humanoid.Jump = false
  2073. end
  2074. end)
  2075.  
  2076. local FF = IT("ForceField",Character)
  2077. FF.Visible = false
  2078.  
  2079. INSTANT = false
  2080. Speed = 20
  2081.  
  2082. while true do
  2083. Swait()
  2084. SINE = SINE + CHANGE
  2085. ANIMATE.Parent = nil
  2086. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2087. IDLEANIMATION:Play()
  2088. if TRANSFORMED == true then
  2089. tecks2.TextTransparency = 0
  2090. for _, c in pairs(Character:GetChildren()) do
  2091. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2092. c.Anchored = false
  2093. c.Transparency = 0
  2094. end
  2095. end
  2096. for _, c in pairs(Weapon:GetChildren()) do
  2097. if c.ClassName == "Part" then
  2098. c.Transparency = 0
  2099. end
  2100. end
  2101. for _, c in pairs(SCYTHE:GetChildren()) do
  2102. if c.ClassName == "Part" then
  2103. if c.Material ~= Enum.Material.Neon then
  2104. c.Transparency = 0
  2105. end
  2106. c.Color = C3(0,0,0)
  2107. if c:FindFirstChild("PE") then
  2108. c.PE.Enabled = true
  2109. end
  2110. end
  2111. end
  2112. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2113. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2114. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2115. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2116. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2117. if ATTACK == false and VALUE2 == false then
  2118. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  2119. end
  2120. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2121. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2122. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2123. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2124. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2125. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2126. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2127. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2128. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. end
  2131. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2132. ANIM = "Jump"
  2133. if ATTACK == false then
  2134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2140. end
  2141. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2142. ANIM = "Fall"
  2143. if ATTACK == false then
  2144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2150. end
  2151. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2152. ANIM = "Idle"
  2153. if ATTACK == false then
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2160. end
  2161. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2162. ANIM = "Walk"
  2163. WALK = WALK + 1 / Animation_Speed
  2164. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2165. WALK = 0
  2166. if WALKINGANIM == true then
  2167. WALKINGANIM = false
  2168. elseif WALKINGANIM == false then
  2169. WALKINGANIM = true
  2170. end
  2171. end
  2172. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2173. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. if ATTACK == false then
  2175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2181. end
  2182. end
  2183. end
  2184. --end
  2185. Humanoid.DisplayDistanceType = "None"
  2186. unanchor()
  2187. tecks2.TextColor3 = BrickColor.Random().Color
  2188. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2189. Humanoid.MaxHealth = "inf"
  2190. Humanoid.Health = "inf"
  2191. if Rooted == false then
  2192. Disable_Jump = false
  2193. Humanoid.WalkSpeed = Speed
  2194. elseif Rooted == true then
  2195. Disable_Jump = true
  2196. Humanoid.WalkSpeed = 0
  2197. end
  2198. if Head:FindFirstChild("face") then
  2199. Head.face:remove()
  2200. end
  2201. local MATHS = {"0","1"}
  2202. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2203. Humanoid.PlatformStand = false
  2204. if INTRO == false and INSTANT == false then
  2205. INTRO = true
  2206. coroutine.resume(coroutine.create(function()
  2207. sick:Play()
  2208. Intro()
  2209. end))
  2210. end
  2211. if INSTANT == true then
  2212. if TRANSFORMED == false then
  2213. sick.TimePosition = 5
  2214. sick:Play()
  2215. end
  2216. TRANSFORMED = true
  2217. end
  2218. script.Parent = PlayerGui
  2219. Character.Parent = workspace
  2220. Humanoid.Parent = Character
  2221. end
  2222. --//=================================\\
  2223. --\\=================================//
  2224.  
  2225.  
  2226.  
  2227.  
  2228.  
  2229. --//====================================================\\--
  2230. --|| END OF SCRIPT
  2231. --\\====================================================//--
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