DrFetus

7th Dragon 2020 Trickster Skill Data

Apr 6th, 2020 (edited)
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  1. Innate Ability
  2. ==============
  3. Wielding a gun causes normal attacks to deal two 0.55x damage hits instead of one 1x damage hit. Exhaust gain on these attacks are multiplied by 0.55x per hit.
  4.  
  5. Tier 1 Skills
  6. =============
  7. LIFE Bonus
  8. Type: Passive
  9.  
  10. Increases max Life.
  11.  
  12. Lv1: 1.1x Life multiplier. Costs 150 SP.
  13. Lv2: 1.15x Life multiplier. Costs 550 SP.
  14. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  15. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  16. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  17.  
  18. Tarantella
  19. Type: Active
  20.  
  21. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Paralysis for 4 turns. At levels 5 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  22.  
  23. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  24.  
  25. BUG: If a Hacker is in the party, and this skill inflicts Paralysis and deals a critical hit at the same time, Hack Weakness will not be inflicted.
  26.  
  27. Lv1: Costs 2 Mana. 2x damage multiplier. 75% infliction rate. 10% chance to not act. Costs 120 SP.
  28. Lv2: Costs 2 Mana. 2.2x damage multiplier. 75% infliction rate. 10% chance to not act. Costs 350 SP.
  29. Lv3: Costs 2 Mana. 2.4x damage multiplier. 78% infliction rate. 11% chance to not act. Costs 700 SP.
  30. Lv4: Costs 3 Mana. 2.6x damage multiplier. 81% infliction rate. 12% chance to not act. Costs 1400 SP.
  31. Lv5: Costs 3 Mana. 2.8x damage multiplier. 84% infliction rate. 13% chance to not act. 55% crit rate. Costs 2500 SP.
  32. Lv6: Costs 4 Mana. 3x damage multiplier. 87% infliction rate. 14% chance to not act. 55% crit rate. Costs 3500 SP.
  33. Lv7: Costs 4 Mana. 3.25x damage multiplier. 90% infliction rate. 15% chance to not act. 65% crit rate. Costs 4500 SP.
  34. Lv8: Costs 5 Mana. 3.5x damage multiplier. 93% infliction rate. 16% chance to not act. 65% crit rate. Costs 6500 SP.
  35. Lv9: Costs 5 Mana. 3.75x damage multiplier. 96% infliction rate. 17% chance to not act. 70% crit rate. Costs 8000 SP.
  36. Lv10: Costs 5 Mana. 4x damage multiplier. 99% infliction rate. 18% chance to not act. 75% crit rate. Costs 9500 SP.
  37.  
  38. Scorpio
  39. Type: Active
  40.  
  41. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Poison for 4 turns. At levels 5 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  42.  
  43. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  44.  
  45. BUG: If a Hacker is in the party, and this skill inflicts Poison and deals a critical hit at the same time, Hack Weakness will not be inflicted.
  46.  
  47. Lv1: Costs 2 Mana. 2x damage multiplier. 78% infliction rate. 15 Poison damage. Initial skill.
  48. Lv2: Costs 2 Mana. 2.2x damage multiplier. 78% infliction rate. 25 Poison damage. Costs 100 SP.
  49. Lv3: Costs 2 Mana. 2.4x damage multiplier. 81% infliction rate. 37 Poison damage.. Costs 350 SP.
  50. Lv4: Costs 3 Mana. 2.6x damage multiplier. 84% infliction rate. 53 Poison damage. Costs 700 SP.
  51. Lv5: Costs 3 Mana. 2.8x damage multiplier. 87% infliction rate. 68 Poison damage. 55% crit rate. Costs 1500 SP.
  52. Lv6: Costs 4 Mana. 3x damage multiplier. 90% infliction rate. 83 Poison damage. 55% crit rate. Costs 3000 SP.
  53. Lv7: Costs 4 Mana. 3.25x damage multiplier. 93% infliction rate. 103 Poison damage. 65% crit rate. Costs 4000 SP.
  54. Lv8: Costs 5 Mana. 3.5x damage multiplier. 96% infliction rate. 133 Poison damage. 65% crit rate. Costs 6500 SP.
  55. Lv9: Costs 5 Mana. 3.75x damage multiplier. 99% infliction rate. 163 Poison damage. 70% crit rate. Costs 8000 SP.
  56. Lv10: Costs 5 Mana. 4x damage multiplier. 100% infliction rate. 203 Poison damage. 75% crit rate. Costs 9500 SP.
  57.  
  58. Aimed Shot
  59. Type: Active
  60.  
  61. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage. At levels 5 and above, the skill can no longer miss. At levels 6 and above, this skill has a chance to inflict Blind for 3 turns.
  62.  
  63. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  64.  
  65. Lv1: 2.5x damage multiplier. Initial skill.
  66. Lv2: 2.6x damage multiplier. Costs 150 SP.
  67. Lv3: 2.7x damage multiplier. Costs 400 SP.
  68. Lv4: 2.8x damage multiplier. Costs 800 SP.
  69. Lv5: 2.9x damage multiplier. Will never miss. Costs 1500 SP.
  70. Lv6: 3x damage multiplier. Will never miss. 50% infliction rate. Blind multiplies accuracy by 0.95x. Costs 3000 SP.
  71. Lv7: 3.25x damage multiplier. Will never miss. 55% infliction rate. Blind multiplies accuracy by 0.93x. Costs 3500 SP.
  72. Lv8: 3.5x damage multiplier. Will never miss. 60% infliction rate. Blind multiplies accuracy by 0.91x. Costs 4000 SP.
  73. Lv9: 3.75x damage multiplier. Will never miss. 65% infliction rate. Blind multiplies accuracy by 0.88x. Costs 5000 SP.
  74. Lv10: 4x damage multiplier. Will never miss. 70% infliction rate. Blind multiplies accuracy by 0.85x. Costs 6500 SP.
  75.  
  76. Dancing Bullets
  77. Type: Active
  78.  
  79. [Gun Skill] Hits all enemies with ranged ATK-based aerial damage.
  80.  
  81. Costs 7 Mana at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  82.  
  83. Lv1: 1.5x damage multiplier. Fills up 1.5% of the EX Gauge per hit. Costs 200 SP.
  84. Lv2: 1.65x damage multiplier. Fills up 1.25% of the EX Gauge per hit. Costs 650 SP.
  85. Lv3: 1.8x damage multiplier. Fills up 1% of the EX Gauge per hit. Costs 1800 SP.
  86. Lv4: 1.95x damage multiplier. Fills up 0.75% of the EX Gauge per hit. Costs 3500 SP.
  87. Lv5: 2.1x damage multiplier. Fills up 0.5% of the EX Gauge per hit. Costs 5500 SP.
  88.  
  89. Ready to Run
  90. Type: Active
  91.  
  92. Causes the party to escape from battle when used. Is 5 times more likely to succeed than just using the Escape command.
  93.  
  94. Costs 0 Mana. Has a speed multiplier of 1. Has a priority level of 2. Costs 500 SP.
  95.  
  96. NOTE: The boosted escape rate carries over to allies that also choose to escape if this skill fails.
  97.  
  98. Tier 2 Skills
  99. =============
  100. MANA Bonus
  101. Type: Passive
  102.  
  103. Increases max Mana.
  104.  
  105. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  106. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  107. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  108. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  109. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  110.  
  111. Vampire
  112. Type: Active
  113.  
  114. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the Trickster for a portion of the damage dealt. If the target is Bleeding, the heal is stronger. At levels 3 and above, the skill has a chance to deal critical hits that deal 1.1x more damage.
  115.  
  116. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.5 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  117.  
  118. Lv1: Costs 5 Mana. 2.5x damage multiplier. 20% of damage dealt as healing. 30% if Bleeding. Costs 300 SP.
  119. Lv2: Costs 5 Mana. 2.75x damage multiplier. 22% of damage dealt as healing. 32% if Bleeding. Costs 650 SP.
  120. Lv3: Costs 5 Mana. 3.0x damage multiplier. 25% of damage dealt as healing. 35% if Bleeding. 55% crit rate. Costs 1500 SP.
  121. Lv4: Costs 6 Mana. 3.25x damage multiplier. 27% of damage dealt as healing. 37% if Bleeding. 55% crit rate. Costs 3000 SP.
  122. Lv5: Costs 6 Mana. 3.5x damage multiplier. 30% of damage dealt as healing. 40% if Bleeding. 70% crit rate. Costs 4500 SP.
  123.  
  124. Assassin Eyes
  125. Type: Active
  126.  
  127. [Dagger Skill] Places buffs on the Trickster that increases their ATK-based damage output and critical hit rate for a certain number of turns.
  128.  
  129. Costs 2 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels.
  130.  
  131. NOTE: The critical hit rate buff only works with regular attacks. The ATK buff does not stack with other ATK buffs.
  132.  
  133. Lv1: Multiplies ATK damage dealt by 1.1x. +50% crit rate. Lasts for 5 turns. Costs 200 SP.
  134. Lv2: Multiplies ATK damage dealt by 1.15x. +55% crit rate. Lasts for 5 turns. Costs 650 SP.
  135. Lv3: Multiplies ATK damage dealt by 1.15x. +60% crit rate. Lasts for 6 turns. Costs 1300 SP.
  136. Lv4: Multiplies ATK damage dealt by 1.2x. +65% crit rate. Lasts for 6 turns. Costs 2800 SP.
  137. Lv5: Multiplies ATK damage dealt by 1.2x. +70% crit rate. Lasts for 7 turns. Costs 4500 SP.
  138.  
  139. Hiding
  140. Type: Active
  141.  
  142. [Gun Skill] Places a buff on the Trickster that increases the chances of a different target being chosen if an enemy decides to target the Trickster, and increases their critical hit rate for 5 turns.
  143.  
  144. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  145.  
  146. NOTE:
  147. -The critical hit rate buff only works with regular attacks.
  148. -The target redirection only works if the enemy tries to go after a preferred or random target. If they specifically decide to target the Trickster for whatever reason, or the enemy already got redirected to target the Trickster, the target redirection component will not work.
  149.  
  150. Lv1: 50% target redirection chance. +50% crit rate. Costs 150 SP.
  151. Lv2: 55% target redirection chance. +60% crit rate. Costs 500 SP.
  152. Lv3: 60% target redirection chance. +75% crit rate. Costs 1500 SP.
  153. Lv4: 65% target redirection chance. +90% crit rate. Costs 2500 SP.
  154. Lv5: 70% target redirection chance. +100% crit rate. Costs 3500 SP.
  155.  
  156. Bush Trap
  157. Type: Active
  158.  
  159. [Gun Skill] Only usable while Hiding is active. When anyone in the party other than the user gets damaged on the current turn, the Trickster will counterattack the enemy that was responsible with ranged ATK-based aerial damage. At all levels, this skill has a 100% chance to deal critical hits that deal 1.2x more damage.
  160.  
  161. Costs 2 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  162.  
  163. NOTE: Checks to see if the Trickster gets damaged, not if the other party members get targeted. This means AOE attacks can prevent the counterattack from activating.
  164.  
  165. Lv1: 2x damage multiplier. Costs 300 SP.
  166. Lv2: 2.25x damage multiplier. Costs 1000 SP.
  167. Lv3: 2.5x damage multiplier. Costs 2500 SP.
  168. Lv4: 3x damage multiplier. Costs 4000 SP.
  169. Lv5: 3.5x damage multiplier. Costs 6000 SP.
  170.  
  171. Trick Hand
  172. Type: Active
  173.  
  174. Improves the effect of healing and Mana recovery items used by the party for a certain number of turns.
  175.  
  176. Costs 2 Mana at all levels. Has a speed multiplier of 1.2 at all levels.
  177.  
  178. NOTE: The restoration boost stacks with EX boosted healing items. Restoration amounts are always rounded up.
  179.  
  180. Lv1: 1.3x healing multiplier. Lasts for 5 turns. Costs 200 SP.
  181. Lv2: 1.3x healing multiplier. Lasts for 6 turns. Costs 500 SP.
  182. Lv3: 1.4x healing multiplier. Lasts for 6 turns. Costs 1500 SP.
  183. Lv4: 1.4x healing multiplier. Lasts for 7 turns. Costs 2500 SP.
  184. Lv5: 1.5x healing multiplier. Lasts for 7 turns. Costs 5000 SP.
  185.  
  186. Tier 3 Skills
  187. =============
  188. Venom Boost
  189. Type: Active
  190.  
  191. [Dagger Skill] Hits one enemy with ranged ATK-based non-elemental damage and amplifies the amount of Poison damage dealt to them if they are Poisoned, and sets the duration of the Poison to 5 turns. At levels 3 and above, the skill has a chance to deal critical hits that deal 1.2x more damage.
  192.  
  193. The Poison damage is multiplied by 1.25x if there is 1 Trickster in the party. If there are 2 Tricksters, the damage is multiplied by 1.14x. If there are 3, the damage is multiplied by 1.12x. It does not matter if the other Tricksters never cast Venom Boost or don't even know it, or even if they are dead, the damage reduction kicks in purely on how many Tricksters are in the party. The Poison damage caps after 15 casts on the target.
  194.  
  195. Costs 5 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  196.  
  197. NOTE: The critical hits cannot inflict Hack Weakness.
  198.  
  199. Lv1: 1x damage multiplier. Costs 2500 SP.
  200. Lv2: 1.15x damage multiplier. Costs 3000 SP.
  201. Lv3: 1.3x damage multiplier. 55% crit rate. Costs 5500 SP.
  202. Lv4: 1.4x damage multiplier. 60% crit rate. Costs 7000 SP.
  203. Lv5: 1.5x damage multiplier. 70% crit rate. Costs 9500 SP.
  204.  
  205. Ricochet
  206. Type: Active
  207.  
  208. [Gun Skill] Targets an enemy. Over the course of the next several turns, the targeted enemy will take ranged ATK-based aerial damage at the start of the turn. After the first attack, subsequent attacks will deal less and less damage. This skill cannot be cast again until the attack is over.
  209.  
  210. Costs 8 Mana at all levels. The attacks do not fill up the EX Gauge. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. The attacks themselves have a priority level of 6 at all levels.
  211.  
  212. NOTE:
  213. -If the user dies, gets inflicted with Petrification, Confusion, or Chaos, the attack will be cancelled.
  214. -EX must be used on the turns the attacks land for them to benefit, not when the skill is cast. EX will also boost the action the Trickster had queued up that turn as well.
  215. -This skill cannot be recast until the duration of the skill is up, even if the targeted enemy is dead.
  216.  
  217. Lv1: 3x damage multiplier. Subtracts 1 from the damage multiplier per attack. Attacks for 2 turns. Costs 2000 SP.
  218. Lv2: 3x damage multiplier. Subtracts 0.75 from the damage multiplier per attack. Attacks for 3 turns. Costs 3500 SP.
  219. Lv3: 3.5x damage multiplier. Subtracts 0.875 from the damage multiplier per attack. Attacks for 3 turns. Costs 5000 SP.
  220. Lv4: 3.5x damage multiplier. Subtracts 0.7 from the damage multiplier per attack. Attacks for 4 turns. Costs 6500 SP.
  221. Lv5: 4x damage multiplier. Subtracts 0.8 from the damage multiplier per attack. Attacks for 4 turns. Costs 8500 SP.
  222.  
  223. Cheetahman
  224. Type: Passive
  225.  
  226. [Gun Skill] At the end of a turn, the Trickster has a 12% chance to grant the entire party maximum speed next turn. Has a speed multiplier of 1. Costs 3000 SP.
  227.  
  228. NOTE: Does not affect priority levels of skills.
  229.  
  230. Assassin's React
  231. Type: Active
  232.  
  233. Places a buff on the Trickster for 6 turns. While the buff is active, if they deal a critical hit, they will have a 100% chance to gain an extra turn.
  234.  
  235. Costs 3 Mana. Has a speed multiplier of 1. Costs 1000 SP.
  236.  
  237. NOTE: All react skills can only activate up to 3 times at most in a given turn.
  238.  
  239. Stinger
  240. Type: Passive
  241.  
  242. [Dagger Skill] At the end of the turn, there is a 12% chance to strike a random enemy with melee ATK-based non-elemental damage and has a 95% chance to cause Poison for 2 turns.
  243.  
  244. Fills up 2.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  245.  
  246. NOTE: If there is a Hacker in the party and Poison is on the target, Stinger will still roll for the Poison chance. This means if Stinger successfully rolls for the Poison infliction despite not being able to reinflict it, Hack Weakness is inflicted.
  247.  
  248. Lv1: 1.5x damage multiplier. 23 Poison damage. Costs 1000 SP.
  249. Lv2: 1.8x damage multiplier. 51 Poison damage. Costs 1500 SP.
  250. Lv3: 2.1x damage multiplier. 79 Poison damage. Costs 2000 SP.
  251. Lv4: 2.5x damage multiplier. 113 Poison damage. Costs 2500 SP.
  252. Lv5: 3x damage multiplier. 153 Poison damage. Costs 3000 SP.
  253.  
  254. Surprise Hunt
  255. Type: Passive
  256.  
  257. Before the start of the battle, the Trickster has a chance to force the battle to become a preemptive attack. At levels 3 and above, all surprise attacks are nullified.
  258.  
  259. Has a speed multiplier of 1 at all levels.
  260.  
  261. NOTE:
  262. -The preemptive component only works in random encounters, though the surprise attack nullification works if a dragon runs into your back.
  263. -This skill activates before the game's natural preemptive and surprise attack rates are rolled for.
  264. -Because this activates before the battle starts, it does not interfere with any other start of battle AUTO skills.
  265.  
  266. BUG: The surprise attack nullification doesn't work on random encounters.
  267.  
  268. Lv1: 20% chance of preemptive attack. Costs 1000 SP.
  269. Lv2: 23% chance of preemptive attack. Costs 1500 SP.
  270. Lv3: 27% chance of preemptive attack. Surprise attacks are nullified. Costs 3500 SP.
  271. Lv4: 31% chance of preemptive attack. Surprise attacks are nullified. Costs 4500 SP.
  272. Lv5: 35% chance of preemptive attack. Surprise attacks are nullified. Costs 5500 SP.
  273.  
  274. Tier 4 Skills
  275. =============
  276. Fullmoon Vamp
  277. Type: Active
  278.  
  279. [Dagger Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the party for 5% of the damage dealt. If the target is Bleeding, the heal is 8% of the damage dealt instead. At all levels, this skill has a chance to deal critical hits that deal 1.2x more damage.
  280.  
  281. Costs 12 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  282.  
  283. Lv1: 3x damage multiplier. 35% crit rate. Costs 5000 SP.
  284. Lv2: 3.25x damage multiplier. 40% crit rate. Costs 5500 SP.
  285. Lv3: 3.5x damage multiplier. 45% crit rate. Costs 6000 SP.
  286. Lv4: 4x damage multiplier. 50% crit rate. Costs 7500 SP.
  287. Lv5: 4.5x damage multiplier. 55% crit rate. Costs 9000 SP.
  288.  
  289. Rush Shot
  290. Type: Active
  291.  
  292. [Gun Skill] Hits one enemy with ranged ATK-based aerial damage multiple times. At all levels, this skill has a chance to deal critical hits that deal 1.1x more damage.
  293.  
  294. Costs 15 Mana at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  295.  
  296. NOTE: The critical hits cannot inflict Hack Weakness.
  297.  
  298. Lv1: 1.3x damage multiplier. 4 hits. Fills up 1.2% of the EX Gauge per hit. 15% crit rate. Costs 5000 SP.
  299. Lv2: 1.15x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. 13% crit rate. Costs 6500 SP.
  300. Lv3: 1x damage multiplier. 6 hits. Fills up 0.85% of the EX Gauge per hit. 12% crit rate. Costs 7500 SP.
  301. Lv4: 0.9x damage multiplier. 7 hits. Fills up 0.75% of the EX Gauge per hit. 11% crit rate. Costs 8500 SP.
  302. Lv5: 0.82x damage multiplier. 8 hits. Fills up 0.65% of the EX Gauge per hit. 10% crit rate. Costs 9500 SP.
  303.  
  304. Sacrifice
  305. Type: Active
  306.  
  307. Permanently kills the Trickster to deal ranged ATK-based non-elemental damage to all enemies, and heals the party. 40% of the enemy's maximum LIFE is dealt as damage. The rest of the party has their LIFE and MANA fully restored. Does not clear debuffs or ailments. Does not revive dead party members. Induces Lost status on the Trickster, which prevents them from being targeted by any means during battle, and deletes them from the game after the battle ends, while returning whatever equipment they were wearing to your inventory.
  308.  
  309. Costs 50 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 1 at all levels. Costs 9999 SP.
  310.  
  311. NOTE: By permanent, it really is permanent. The Trickster will be deleted from your party and roster. They cannot be re-recruited, they are gone. If you cast this skill while the Trickster is the only living party member left, you will get an automatic game over, even if this skill were to kill all enemies.
  312.  
  313. EX Skill: Ragweed Ammo
  314. ======================
  315. Hits one enemy with ranged ATK-based non-elemental damage, and has a 75% chance to inflict Sleep, Burn, Freeze, Curse, Poison, Bleed, Paralysis, and Blind. The Sleep lasts for 2 turns, all other ailments last for 3 turns. Has a damage multiplier of 7x. (Actually 10.5x due to the boost from EX.)
  316.  
  317. The effects of the ailments are as follows:
  318.  
  319. Burn: Ticks for 61 damage. Multiplies ATK and MAT damage dealt by 0.95x. Multiplies ATK and MAT damage taken by 1.05x.
  320. Freeze: Ticks for 61 damage. Multiplies SPD by 0.9x.
  321. Curse: 100% damage dealt is reflected.
  322. Poison: Ticks for 163 damage.
  323. Bleed: Ticks for 123/147/152 damage.
  324. Paralysis: Targets have a 15% chance to not act.
  325. Blind: Multiplies accuracy by 0.9x.
  326.  
  327. Costs 30 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 1. Costs 9500 SP.
  328.  
  329. NOTE:
  330. -Ragweed Ammo's infliction chance is static. It completely ignores any immunities and resistances, however it is not possible to boost this rate through any means. Even using EX does not boost the infliction rate.
  331. -Cannot inflict Hack Weakness.
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