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  1. ; MAIN HALL definitions
  2. ;
  3. ; sound pan values : 0.0 center of screen, -1.0 left side of screen, 1.0 right side of screen
  4. ; sound values : sound index into sounds.tbl
  5. ; anim types : 0 will loop anim indefinitely after waiting the time specified by delay values
  6. ; anim types : 1 will play anim once and hold indefinitely after waiting the time specified by delay values
  7. ; anim types : 2 will play anim based on delay and group values
  8. ;
  9. ; NOTE : each main hall definition needs 2 sections, one for 640x480 and one for 1024x768
  10. ;
  11.  
  12. ;; ----------------------------------------------------------------------------------------------------------------
  13. ;; Galatea A
  14. ;; Index 0
  15. ;; GR_640
  16. $Main Hall
  17.  
  18. +Bitmap:                                        MainHall_Galatea_a
  19. +Mask:                                          MainHall_Galatea-m     
  20. +Music:                                         Aquitaine
  21. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  22.  
  23. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  24. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  25. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  26. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  27. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  28. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  29. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  30. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  31. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  32. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  33.  
  34. +Num Misc Animations:   2               ;; LOW-RES UNUSED (But still a required entry)
  35. +Misc anim:             main1-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  36. +Misc anim:             main1-m2-a      ;; LOW-RES UNUSED (But still a required entry)
  37. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  38. +Misc anim delay:       -1 9000 30000   ;; LOW-RES UNUSED (But still a required entry)
  39. +Misc anim coords:      14 14           ;; LOW-RES UNUSED (But still a required entry)
  40. +Misc anim coords:      174 198         ;; LOW-RES UNUSED (But still a required entry)
  41. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  42. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  43. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  44. +Misc anim pan:         -0.25           ;; LOW-RES UNUSED (But still a required entry)
  45. +Misc anim sounds:      2 65 66         ;; LOW-RES UNUSED (But still a required entry)
  46. +Misc anim sounds:      3 67 68 67      ;; LOW-RES UNUSED (But still a required entry)
  47. +Misc anim trigger:     4 1 20 42 96    ;; LOW-RES UNUSED (But still a required entry)
  48. +Misc anim trigger:     3 25 200 274    ;; LOW-RES UNUSED (But still a required entry)
  49. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  50. +Misc anim handles:     3               ;; LOW-RES UNUSED (But still a required entry)
  51. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  52. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  53.  
  54. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  55. +Door anim:             main1-d1        ;; LOW-RES UNUSED (But still a required entry)
  56. +Door anim:             main1-d6        ;; LOW-RES UNUSED (But still a required entry)
  57. +Door anim:             main1-d3        ;; LOW-RES UNUSED (But still a required entry)
  58. +Door anim:             main1-d4        ;; LOW-RES UNUSED (But still a required entry)
  59. +Door anim:             main1-d5        ;; LOW-RES UNUSED (But still a required entry)
  60. +Door anim:             main1-d2        ;; LOW-RES UNUSED (But still a required entry)
  61. +Door coords:           68 260 103 298  ;; LOW-RES UNUSED (But still a required entry)
  62. +Door coords:           309 34 110 61   ;; LOW-RES UNUSED (But still a required entry)
  63. +Door coords:           312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
  64. +Door coords:           457 34 404 367  ;; LOW-RES UNUSED (But still a required entry)
  65. +Door coords:           530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
  66. +Door coords:           305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
  67. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  68. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  69. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  70. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  71. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  72. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  73. +Door pan:              -0.7            ;; LOW-RES UNUSED (But still a required entry)
  74. +Door pan:              0.07            ;; LOW-RES UNUSED (But still a required entry)
  75. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  76. +Door pan:              0.73            ;; LOW-RES UNUSED (But still a required entry)
  77. +Door pan:              0.75            ;; LOW-RES UNUSED (But still a required entry)
  78. +Door pan:              0.11            ;; LOW-RES UNUSED (But still a required entry)
  79.  
  80. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  81.  
  82. ;; GR_1024
  83. $Main Hall
  84.  
  85. +Bitmap:                                        2_MainHall_Galatea_a
  86. +Mask:                                          2_MainHall_Galatea-m   
  87. +Music:                                         Aquitaine
  88. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  89.  
  90. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  91. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  92. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  93. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  94. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  95. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  96. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  97. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  98. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  99. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  100.  
  101. +Num Misc Animations:   2                               ;; MAX is 32, if you need more, you need to get a programmer
  102. +Misc anim:             2_main1-m1a-a                           ;; anim for misc anim 1 (Sparks)
  103. +Misc anim:             2_main1-m2-a                            ;; anim for misc anim 2 (Elevator)
  104. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  105. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  106. +Misc anim delay:       -1 0 0                          ;; time until we will next play a misc anim, min delay, max delay
  107. +Misc anim delay:       -1 20000 90000                  ;; time until we will next play a misc anim, min delay, max delay
  108. +Misc anim coords:      0 0                                     ;; coords for misc anim 1
  109. +Misc anim coords:      263 255                                 ;; coords for misc anim 2
  110. +Misc anim mode:        0                               ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  111. +Misc anim mode:        2                               ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  112. +Misc anim pan:         -0.5                                    ;; Sparks - pan for anim 1
  113. +Misc anim pan:         -0.25                                   ;; pan for anim 2
  114. +Misc anim sounds:      2 65 66                         ;; # sounds, sound number for each, anim 1
  115. +Misc anim sounds:      3 67 68 67                      ;; # sounds, sound number for each, anim 2
  116. +Misc anim trigger:     4 1 20 42 96                            ;; # of triggers, frame to play sound on, anim 1
  117. +Misc anim trigger:     3 25 200 274                            ;; # of triggers, frame to play sound on, anim 2
  118. +Misc anim handles:     2                               ;; # sound handles
  119. +Misc anim handles:     3                               ;; # sound handles
  120. +Misc anim flags:       1                                       ;; # sound flags
  121. +Misc anim flags:       2                                       ;; # sound flags
  122.  
  123. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  124. +Num Door Animations:   6                               ;; Working Number
  125. +Door anim:             2_main1-d1                              ;; door anim 1 exit
  126. +Door anim:             2_main1-d6                              ;; door anim 2 barracks
  127. +Door anim:             2_main1-d3                              ;; door anim 3 ready room
  128. +Door anim:             2_main1-d4                              ;; door anim 4 tech room
  129. +Door anim:             2_main1-d5                              ;; door anim 5 options
  130. +Door anim:             2_main1-d2                              ;; door anim 6 campaign
  131. ;+Door anim:            2_main1-d7                              ;; door anim 7 multi
  132. +Door coords:           0 368 177 412                   ;; door 1, coords and center of anim
  133. +Door coords:           433 0 519 65                    ;; door 2, coords and center of anim
  134. +Door coords:           440 357 581 410                 ;; door 3, coords and center of anim
  135. +Door coords:           749 0 897 155                   ;; door 4, coords and center of anim
  136. +Door coords:           803 277 945 457                 ;; door 5, coords and center of anim
  137. +Door coords:           451 176 559 250                 ;; door 6, coords and center of anim
  138. ;+Door coords:          0 368 177 412                   ;; door 7, coords and center of anim
  139. +Door sounds:           23 24                                   ;; door open, door close
  140. +Door sounds:           23 24                                   ;; door open, door close
  141. +Door sounds:           23 24                                   ;; door open, door close
  142. +Door sounds:           25 61                                   ;; screen on, screen off
  143. +Door sounds:           25 61                                   ;; door open, door close
  144. +Door sounds:           23 24                                   ;; door open, door close
  145. ;+Door sounds:          23 24                                   ;; door open, door close
  146. +Door pan:              -0.7                            ;; door sound pan
  147. +Door pan:              0.07                            ;; door sound pan
  148. +Door pan:              0.2                             ;; door sound pan
  149. +Door pan:              0.73                            ;; door sound pan
  150. +Door pan:              0.75                            ;; door sound pan
  151. +Door pan:              0.11                            ;; door sound pan
  152. ;+Door pan:             -0.7                            ;; door sound pan
  153.  
  154. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  155.  
  156. ;; ----------------------------------------------------------------------------------------------------------------
  157. ;; Bastion A
  158. ;; Index 1
  159. ;; GR_640
  160. $Main Hall
  161.  
  162. +Bitmap:                                        MainHall_Bastion_a
  163. +Mask:                                          MainHall_Bastion-m     
  164. +Music:                                         Aquitaine
  165. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  166.  
  167. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  168. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  169. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  170. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  171. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  172. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  173. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  174. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  175. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  176. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  177.  
  178. +Num Misc Animations:   4               ;; LOW-RES UNUSED (But still a required entry)
  179. +Misc anim:             main2-m3a-a     ;; LOW-RES UNUSED (But still a required entry)
  180. +Misc anim:             main2-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  181. +Misc anim:             main2-m2a-a     ;; LOW-RES UNUSED (But still a required entry)
  182. +Misc anim:             main2-m4a-a     ;; LOW-RES UNUSED (But still a required entry)
  183. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  184. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  185. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  186. +Misc anim delay:       -1 5000 9000    ;; LOW-RES UNUSED (But still a required entry)
  187. +Misc anim coords:      80 115          ;; LOW-RES UNUSED (But still a required entry)
  188. +Misc anim coords:      0 37            ;; LOW-RES UNUSED (But still a required entry)
  189. +Misc anim coords:      59 0            ;; LOW-RES UNUSED (But still a required entry)
  190. +Misc anim coords:      0 182           ;; LOW-RES UNUSED (But still a required entry)
  191. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  192. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  193. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  194. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  195. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  196. +Misc anim pan:         -0.82           ;; LOW-RES UNUSED (But still a required entry)
  197. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  198. +Misc anim pan:         -0.86           ;; LOW-RES UNUSED (But still a required entry)
  199. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  200. +Misc anim sounds:      2 1 8           ;; LOW-RES UNUSED (But still a required entry)
  201. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  202. +Misc anim sounds:      2 62 69         ;; LOW-RES UNUSED (But still a required entry)
  203. +Misc anim trigger:     2 0 150         ;; LOW-RES UNUSED (But still a required entry)
  204. +Misc anim trigger:     2 0 300         ;; LOW-RES UNUSED (But still a required entry)
  205. +Misc anim trigger:     2 20 262        ;; LOW-RES UNUSED (But still a required entry)
  206. +Misc anim trigger:     2 128 300       ;; LOW-RES UNUSED (But still a required entry)
  207. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  208. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  209. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  210. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  211. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  212. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  213. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  214. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  215.  
  216. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  217. +Door anim:             main2-d1        ;; LOW-RES UNUSED (But still a required entry)
  218. +Door anim:             main2-d6        ;; LOW-RES UNUSED (But still a required entry)
  219. +Door anim:             main2-d3        ;; LOW-RES UNUSED (But still a required entry)
  220. +Door anim:             main2-d4        ;; LOW-RES UNUSED (But still a required entry)
  221. +Door anim:             main2-d5        ;; LOW-RES UNUSED (But still a required entry)
  222. +Door anim:             main2-d2        ;; LOW-RES UNUSED (But still a required entry)
  223. +Door coords:           199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
  224. +Door coords:           296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
  225. +Door coords:           423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
  226. +Door coords:           363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
  227. +Door coords:           47  307 101 342 ;; LOW-RES UNUSED (But still a required entry)
  228. +Door coords:           325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
  229. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  230. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  231. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  232. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  233. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  234. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  235. +Door pan:              -0.2            ;; LOW-RES UNUSED (But still a required entry)
  236. +Door pan:              0.12            ;; LOW-RES UNUSED (But still a required entry)
  237. +Door pan:              0.62            ;; LOW-RES UNUSED (But still a required entry)
  238. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  239. +Door pan:              -0.63           ;; LOW-RES UNUSED (But still a required entry)
  240. +Door pan:              0.35            ;; LOW-RES UNUSED (But still a required entry)
  241.  
  242. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  243.  
  244. ;; GR_1024
  245. $Main Hall
  246.  
  247. +Bitmap:                                        2_MainHall_Bastion_a
  248. +Mask:                                          2_MainHall_Bastion-m   
  249. +Music:                                         Aquitaine
  250. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  251.  
  252. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  253. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  254. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  255. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  256. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  257. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  258. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  259. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  260. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  261. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  262.  
  263. ;+Num Misc Animations:  14                              ;; MAX is 32, if you need more, you need to get a programmer
  264. +Num Misc Animations:   9                               ;; Working number
  265. +Misc anim:             2_main2-m3a-a                           ;; anim for misc anim 3 (Stars Alt a)
  266. +Misc anim:             2_main2-m3a-b                           ;; anim for misc anim 3 (Stars Alt b)
  267. +Misc anim:             2_main2-m3a-c                           ;; anim for misc anim 3 (Stars Alt c)
  268. +Misc anim:             2_main2-m3a-d                           ;; anim for misc anim 3 (Stars Alt d)
  269. +Misc anim:             2_main2-m1a-a                           ;; anim for misc anim 1 (Left Crane Alt a)
  270. +Misc anim:             2_main2-m1a-b                           ;; anim for misc anim 1 (Left Crane Alt b)
  271. ;+Misc anim:            2_main2-m1a-c                           ;; anim for misc anim 1 (Left Crane Alt c)
  272. +Misc anim:             2_main2-m2a-a                           ;; anim for misc anim 2 (Right Crane Alt a)
  273. +Misc anim:             2_main2-m2a-b                           ;; anim for misc anim 2 (Right Crane Alt b)
  274. ;+Misc anim:            2_main2-m2a-c                           ;; anim for misc anim 2 (Right Crane Alt c)
  275. ;+Misc anim:            2_main2-m2a-d                           ;; anim for misc anim 2 (Right Crane Alt d)
  276. +Misc anim:             2_main2-m4a-a                           ;; anim for misc anim 4 (cart Alt a)
  277. ;+Misc anim:            2_main2-m4a-b                           ;; anim for misc anim 4 (cart Alt b)
  278. ;+Misc anim:            2_main2-m4a-c                           ;; anim for misc anim 4 (cart Alt c)
  279. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  280. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  281. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  282. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  283. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  284. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  285. ;+Misc anim group:      1                               ;; group number anim belongs to (-1 is no group)
  286. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  287. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  288. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  289. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  290. +Misc anim group:       4                               ;; group number anim belongs to (-1 is no group)
  291. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  292. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  293. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  294. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  295. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  296. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  297. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  298. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  299. ;+Misc anim delay:      -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  300. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  301. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  302. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  303. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  304. +Misc anim delay:       -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  305. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  306. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  307. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  308. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  309. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  310. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  311. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  312. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  313. ;+Misc anim coords:     0 0                             ;; coords for misc anim 1
  314. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  315. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  316. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  317. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  318. +Misc anim coords:      0 277                           ;; coords for misc anim 4
  319. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  320. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  321. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  322. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  323. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  324. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  325. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  326. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  327. ;+Misc anim mode:       2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  328. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  329. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  330. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  331. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  332. +Misc anim mode:        2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  333. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  334. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  335. +Misc anim pan:         -0.5                            ;; pan for anim 3
  336. +Misc anim pan:         -0.5                            ;; pan for anim 3
  337. +Misc anim pan:         -0.5                            ;; pan for anim 3
  338. +Misc anim pan:         -0.5                            ;; pan for anim 3
  339. +Misc anim pan:         -0.82                           ;; pan for anim 1
  340. +Misc anim pan:         -0.82                           ;; pan for anim 1
  341. ;+Misc anim pan:        -0.82                           ;; pan for anim 1
  342. +Misc anim pan:         -0.5                            ;; pan for anim 2
  343. +Misc anim pan:         -0.5                            ;; pan for anim 2
  344. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  345. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  346. +Misc anim pan:         -0.86                           ;; pan for anim 4
  347. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  348. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  349. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  350. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  351. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  352. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  353. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  354. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  355. ;+Misc anim sounds:     2 1 8                                   ;; # sounds, sound number for each, anim 1
  356. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 2
  357. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 2
  358. ;+Misc anim sounds:     2 13 27                                 ;; # sounds, sound number for each, anim 2
  359. ;;+Misc anim sounds:    2 13 27                                 ;; # sounds, sound number for each, anim 2
  360. +Misc anim sounds:      2 62 69                                 ;; # sounds, sound number for each, anim 4
  361. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  362. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  363. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  364. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  365. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  366. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  367. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  368. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  369. ;+Misc anim trigger:    2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  370. +Misc anim trigger:     2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  371. +Misc anim trigger:     0                               ;; # of triggers, frame to play sound on, anim 2
  372. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  373. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  374. +Misc anim trigger:     2 210 492                       ;; # of triggers, frame to play sound on, anim 4
  375. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  376. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  377. +Misc anim handles:     2                                       ;; # sound handles
  378. +Misc anim handles:     2                                       ;; # sound handles
  379. +Misc anim handles:     2                                       ;; # sound handles
  380. +Misc anim handles:     2                                       ;; # sound handles
  381. +Misc anim handles:     2                                       ;; # sound handles
  382. +Misc anim handles:     2                                       ;; # sound handles
  383. ;+Misc anim handles:    2                                       ;; # sound handles
  384. +Misc anim handles:     2                                       ;; # sound handles
  385. +Misc anim handles:     0                                       ;; # sound handles
  386. ;+Misc anim handles:    2                                       ;; # sound handles
  387. ;+Misc anim handles:    2                                       ;; # sound handles
  388. +Misc anim handles:     2                                       ;; # sound handles
  389. ;+Misc anim handles:    0                                       ;; # sound handles
  390. ;+Misc anim handles:    0                                       ;; # sound handles
  391. +Misc anim flags:       2                               ;; # sound flags
  392. +Misc anim flags:       2                               ;; # sound flags
  393. +Misc anim flags:       2                               ;; # sound flags
  394. +Misc anim flags:       2                               ;; # sound flags
  395. +Misc anim flags:       2                               ;; # sound flags
  396. +Misc anim flags:       2                               ;; # sound flags
  397. ;+Misc anim flags:      2                               ;; # sound flags
  398. +Misc anim flags:       2                               ;; # sound flags
  399. +Misc anim flags:       0                               ;; # sound flags
  400. ;+Misc anim flags:      2                               ;; # sound flags
  401. ;+Misc anim flags:      2                               ;; # sound flags
  402. +Misc anim flags:       2                               ;; # sound flags
  403. ;+Misc anim flags:      0                               ;; # sound flags
  404. ;+Misc anim flags:      0                               ;; # sound flags
  405.  
  406. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  407. +Num Door Animations:   6                               ;; Working number
  408. +Door anim:             2_main2-d1                              ;; door anim 1 exit
  409. +Door anim:             2_main2-d6                              ;; door anim 2 barracks
  410. +Door anim:             2_main2-d3                              ;; door anim 3 ready room
  411. +Door anim:             2_main2-d4                              ;; door anim 4 tech room
  412. +Door anim:             2_main2-d5                              ;; door anim 5 options
  413. +Door anim:             2_main2-d2                              ;; door anim 6 campaign
  414. ;+Door anim:            2_main2-d7                              ;; door anim 7 multi
  415. +Door coords:           368 381 473 420                 ;; door 1, coords and center of anim
  416. +Door coords:           451 378 597 440                 ;; door 2, coords and center of anim
  417. +Door coords:           621 132 830 350                 ;; door 3, coords and center of anim
  418. +Door coords:           517 168 615 310                 ;; door 4, coords and center of anim
  419. +Door coords:           76  420 230 547                 ;; door 5, coords and center of anim
  420. +Door coords:           444 435 690 550                 ;; door 6, coords and center of anim
  421. ;+Door coords:          76  420 130 547                 ;; door 7, coords and center of anim
  422. +Door sounds:           23 24                                   ;; door open, door close
  423. +Door sounds:           23 24                                   ;; door open, door close
  424. +Door sounds:           23 24                                   ;; door open, door close
  425. +Door sounds:           23 24                                   ;; door open, door close
  426. +Door sounds:           25 61                                   ;; screen on, screen off
  427. +Door sounds:           23 24                                   ;; door open, door close
  428. ;+Door sounds:          25 61                                   ;; screen on, screen off
  429. +Door pan:              -0.2                            ;; door sound pan
  430. +Door pan:              0.12                            ;; door sound pan
  431. +Door pan:              0.62                            ;; door sound pan
  432. +Door pan:              0.2                             ;; door sound pan
  433. +Door pan:              -0.63                           ;; door sound pan
  434. +Door pan:              0.35                            ;; door sound pan
  435. ;+Door pan:             -0.63                           ;; door sound pan
  436.  
  437. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  438.  
  439. ;; ----------------------------------------------------------------------------------------------------------------
  440. ;; Aquitaine
  441. ;; Index 2
  442. ;; GR_640
  443. $Main Hall
  444.  
  445. +Bitmap:                                        MainHall1
  446. +Mask:                                          MainHall1-m    
  447. +Music:                                         Aquitaine
  448.  
  449. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  450. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  451. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  452. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  453. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  454. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  455. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  456. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  457. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  458. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  459.  
  460. +Num Misc Animations:   3               ;; LOW-RES UNUSED (But still a required entry)
  461. +Misc anim:             mainwalk        ;; LOW-RES UNUSED (But still a required entry)
  462. +Misc anim:             mainflyby       ;; LOW-RES UNUSED (But still a required entry)
  463. +Misc anim:             maincrane       ;; LOW-RES UNUSED (But still a required entry)
  464. +Misc anim delay:       -1 15000 20000  ;; LOW-RES UNUSED (But still a required entry)
  465. +Misc anim delay:       -1 9000 30000   ;; LOW-RES UNUSED (But still a required entry)
  466. +Misc anim delay:       -1 5000 9000    ;; LOW-RES UNUSED (But still a required entry)
  467. +Misc anim coords:      176 70          ;; LOW-RES UNUSED (But still a required entry)
  468. +Misc anim coords:      325 0           ;; LOW-RES UNUSED (But still a required entry)
  469. +Misc anim coords:      0 195           ;; LOW-RES UNUSED (But still a required entry)
  470. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  471. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  472. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  473. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  474. +Misc anim pan:         -0.2            ;; LOW-RES UNUSED (But still a required entry)
  475. +Misc anim pan:         0.0             ;; LOW-RES UNUSED (But still a required entry)
  476. +Misc anim sounds:      1 21            ;; LOW-RES UNUSED (But still a required entry)
  477. +Misc anim sounds:      0               ;; LOW-RES UNUSED (But still a required entry)
  478. +Misc anim sounds:      2 26 31         ;; LOW-RES UNUSED (But still a required entry)
  479. +Misc anim trigger:     1 1             ;; LOW-RES UNUSED (But still a required entry)
  480. +Misc anim trigger:     2 1 245         ;; LOW-RES UNUSED (But still a required entry)
  481. +Misc anim trigger:     2 1 150         ;; LOW-RES UNUSED (But still a required entry)
  482. +Misc anim handles:     1               ;; LOW-RES UNUSED (But still a required entry)
  483. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  484. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  485. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  486. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  487. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  488.  
  489.  
  490. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  491. +Door anim:             mainexit        ;; LOW-RES UNUSED (But still a required entry)
  492. +Door anim:             mainbarracks    ;; LOW-RES UNUSED (But still a required entry)
  493. +Door anim:             mainreadyroom   ;; LOW-RES UNUSED (But still a required entry)
  494. +Door anim:             maintechroom    ;; LOW-RES UNUSED (But still a required entry)
  495. +Door anim:             mainoptions     ;; LOW-RES UNUSED (But still a required entry)
  496. +Door anim:             maincampaign    ;; LOW-RES UNUSED (But still a required entry)
  497. +Door coords:           437 370 539 425 ;; LOW-RES UNUSED (But still a required entry)
  498. +Door coords:           28 8 110 61     ;; LOW-RES UNUSED (But still a required entry)
  499. +Door coords:           269 187 339 230 ;; LOW-RES UNUSED (But still a required entry)
  500. +Door coords:           381 335 404 367 ;; LOW-RES UNUSED (But still a required entry)
  501. +Door coords:           86 349 174 412  ;; LOW-RES UNUSED (But still a required entry)
  502. +Door coords:           440 134 542 193 ;; LOW-RES UNUSED (But still a required entry)
  503. +Door sounds:           36 37           ;; LOW-RES UNUSED (But still a required entry)
  504. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  505. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  506. +Door sounds:           34 35           ;; LOW-RES UNUSED (But still a required entry)
  507. +Door sounds:           32 33           ;; LOW-RES UNUSED (But still a required entry)
  508. +Door sounds:           43 44           ;; LOW-RES UNUSED (But still a required entry)
  509. +Door pan:              -0.75           ;; LOW-RES UNUSED (But still a required entry)
  510. +Door pan:              0.05            ;; LOW-RES UNUSED (But still a required entry)
  511. +Door pan:              0.07            ;; LOW-RES UNUSED (But still a required entry)
  512. +Door pan:              0.76            ;; LOW-RES UNUSED (But still a required entry)
  513. +Door pan:              0.8             ;; LOW-RES UNUSED (But still a required entry)
  514. +Door pan:              0.09            ;; LOW-RES UNUSED (But still a required entry)
  515.  
  516. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  517.  
  518. ;; GR_1024
  519. $Main Hall
  520.  
  521. +Bitmap:                                        2_MainHall1
  522. +Mask:                                          2_MainHall1-m  
  523. +Music:                                         Aquitaine
  524.  
  525. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  526. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  527. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  528. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  529. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  530. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  531. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  532. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  533. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  534. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  535.  
  536. +Num Misc Animations:   3                               ;; MAX is 32, if you need more, you need to get a programmer
  537. +Misc anim:             2_mainwalk                              ;; anim for misc anim 1 (Elevator)
  538. +Misc anim:             2_mainflyby                             ;; anim for misc anim 2 (Windows)
  539. +Misc anim:             2_maincrane                             ;; anim for misc anim 3 (Crane)
  540. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  541. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  542. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  543. +Misc anim delay:       -1 15000 20000                          ;; time until we will next play a misc anim, min delay, max delay
  544. +Misc anim delay:       -1 9000 12000                           ;; time until we will next play a misc anim, min delay, max delay
  545. +Misc anim delay:       -1 5000 9000                            ;; time until we will next play a misc anim, min delay, max delay
  546. +Misc anim coords:      271 117                         ;; coords for misc anim 1
  547. +Misc anim coords:      515 0                           ;; coords for misc anim 2
  548. +Misc anim coords:      0 305                           ;; coords for misc anim 3
  549. +Misc anim mode:        1                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  550. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  551. +Misc anim mode:        1                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  552. +Misc anim pan:         -0.5                            ;; pan for anim 1
  553. +Misc anim pan:         -0.2                            ;; pan for anim 2
  554. +Misc anim pan:         0.0                             ;; pan for anim 3
  555. +Misc anim sounds:      1 21                                    ;; # sounds, sound number for each, anim 1
  556. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 2
  557. +Misc anim sounds:      2 26 31                                 ;; # sounds, sound number for each, anim 3
  558. +Misc anim trigger:     1 1                             ;; # of triggers, frame to play sound on, anim 1
  559. +Misc anim trigger:     2 1 245                         ;; # of triggers, frame to play sound on, anim 2
  560. +Misc anim trigger:     2 1 150                         ;; # of triggers, frame to play sound on, anim 3
  561. +Misc anim handles:     2                                       ;; # sound handles
  562. +Misc anim handles:     2                                       ;; # sound handles
  563. +Misc anim handles:     0                                       ;; # sound handles
  564. +Misc anim flags:       2                               ;; # sound flags
  565. +Misc anim flags:       2                               ;; # sound flags
  566. +Misc anim flags:       0                               ;; # sound flags
  567.  
  568. +Num Door Animations:   6                               ;; MAX is 10, if you need more, you need to get a programmer
  569. +Door anim:             2_mainexit                              ;; door anim 1
  570. +Door anim:             2_mainbarracks                          ;; door anim 2
  571. +Door anim:             2_mainreadyroom                         ;; door anim 3
  572. +Door anim:             2_maintechroom                          ;; door anim 4
  573. +Door anim:             2_mainoptions                           ;; door anim 5
  574. +Door anim:             2_maincampaign                          ;; door anim 6
  575. +Door coords:           705 594 864 681                 ;; door 1, coords and center of anim
  576. +Door coords:           40 20 177 99                    ;; door 2, coords and center of anim
  577. +Door coords:           425 295 541 368                 ;; door 3, coords and center of anim
  578. +Door coords:           607 525 641 585                 ;; door 4, coords and center of anim
  579. +Door coords:           130 562 279 663                 ;; door 5, coords and center of anim
  580. +Door coords:           716 214 870 309                 ;; door 6, coords and center of anim
  581. +Door sounds:           36 37                                   ;; door open, door close
  582. +Door sounds:           23 24                                   ;; door open, door close
  583. +Door sounds:           23 24                                   ;; door open, door close
  584. +Door sounds:           34 35                                   ;; door open, door close
  585. +Door sounds:           32 33                                   ;; door open, door close
  586. +Door sounds:           43 44                                   ;; screen on, screen off
  587. +Door pan:              -0.75                           ;; door sound pan
  588. +Door pan:              0.05                            ;; door sound pan
  589. +Door pan:              0.07                            ;; door sound pan
  590. +Door pan:              0.76                            ;; door sound pan
  591. +Door pan:              0.8                             ;; door sound pan
  592. +Door pan:              0.09                            ;; door sound pan
  593.  
  594. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  595.  
  596.  
  597. ;; ----------------------------------------------------------------------------------------------------------------
  598. ;; Psamtik
  599. ;; Index 3
  600. ;; GR_640
  601. $Main Hall
  602.  
  603. +Bitmap:                                Vhall
  604. +Mask:                                  Vhallm 
  605. +Music:                                 Psampik
  606.  
  607. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  608. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  609. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  610. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  611. +Intercom sound:        58              ;; LOW-RES UNUSED (But still a required entry)
  612. +Intercom sound:        59              ;; LOW-RES UNUSED (But still a required entry)
  613. +Intercom sound:        60              ;; LOW-RES UNUSED (But still a required entry)
  614. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  615. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  616. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  617.  
  618. +Num Misc Animations:   4               ;; LOW-RES UNUSED (But still a required entry)
  619. +Misc anim:             vHall_misc1     ;; LOW-RES UNUSED (But still a required entry)
  620. +Misc anim:             vHall_misc2     ;; LOW-RES UNUSED (But still a required entry)
  621. +Misc anim:             vHall_misc3     ;; LOW-RES UNUSED (But still a required entry)
  622. +Misc anim:             vHall_misc4     ;; LOW-RES UNUSED (But still a required entry)
  623. +Misc anim delay:       -1 8000 8000    ;; LOW-RES UNUSED (But still a required entry)
  624. +Misc anim delay:       -1 15000 30000  ;; LOW-RES UNUSED (But still a required entry)
  625. +Misc anim delay:       -1 30000 40000  ;; LOW-RES UNUSED (But still a required entry)
  626. +Misc anim delay:       -1 15000 25000  ;; LOW-RES UNUSED (But still a required entry)
  627. +Misc anim coords:      34 0            ;; LOW-RES UNUSED (But still a required entry)
  628. +Misc anim coords:      34 0            ;; LOW-RES UNUSED (But still a required entry)
  629. +Misc anim coords:      174 220         ;; LOW-RES UNUSED (But still a required entry)
  630. +Misc anim coords:      486 89          ;; LOW-RES UNUSED (But still a required entry)
  631. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  632. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  633. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  634. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  635. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  636. +Misc anim pan:         -0.2            ;; LOW-RES UNUSED (But still a required entry)
  637. +Misc anim pan:         0.0             ;; LOW-RES UNUSED (But still a required entry)
  638. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  639. +Misc anim sounds:      0               ;; LOW-RES UNUSED (But still a required entry)
  640. +Misc anim sounds:      0               ;; LOW-RES UNUSED (But still a required entry)
  641. +Misc anim sounds:      1 53            ;; LOW-RES UNUSED (But still a required entry)
  642. +Misc anim sounds:      2 49 50         ;; LOW-RES UNUSED (But still a required entry)
  643. +Misc anim trigger:     2 0 285         ;; LOW-RES UNUSED (But still a required entry)
  644. +Misc anim trigger:     2 10 245        ;; LOW-RES UNUSED (But still a required entry)
  645. +Misc anim trigger:     1 1             ;; LOW-RES UNUSED (But still a required entry)
  646. +Misc anim trigger:     2 1 69          ;; LOW-RES UNUSED (But still a required entry)
  647. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  648. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  649. +Misc anim handles:     1               ;; LOW-RES UNUSED (But still a required entry)
  650. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  651. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  652. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  653. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  654. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  655.  
  656. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  657. +Door anim:             vhall_exit      ;; LOW-RES UNUSED (But still a required entry)
  658. +Door anim:             vhall_barracks  ;; LOW-RES UNUSED (But still a required entry)
  659. +Door anim:             vhall_ready     ;; LOW-RES UNUSED (But still a required entry)
  660. +Door anim:             vhall_tech      ;; LOW-RES UNUSED (But still a required entry)
  661. +Door anim:             vhall_options   ;; LOW-RES UNUSED (But still a required entry)
  662. +Door anim:             vhall_campaign  ;; LOW-RES UNUSED (But still a required entry)
  663. +Door coords:           545 309 593 339 ;; LOW-RES UNUSED (But still a required entry)
  664. +Door coords:           19 104 97 182   ;; LOW-RES UNUSED (But still a required entry)
  665. +Door coords:           335 26 418 155  ;; LOW-RES UNUSED (But still a required entry)
  666. +Door coords:           551 0 596 135   ;; LOW-RES UNUSED (But still a required entry)
  667. +Door coords:           3 277 98 379    ;; LOW-RES UNUSED (But still a required entry)
  668. +Door coords:           417 354 529 417 ;; LOW-RES UNUSED (But still a required entry)
  669. +Door sounds:           63 64           ;; LOW-RES UNUSED (But still a required entry)
  670. +Door sounds:           47 48           ;; LOW-RES UNUSED (But still a required entry)
  671. +Door sounds:           51 52           ;; LOW-RES UNUSED (But still a required entry)
  672. +Door sounds:           45 46           ;; LOW-RES UNUSED (But still a required entry)
  673. +Door sounds:           56 57           ;; LOW-RES UNUSED (But still a required entry)
  674. +Door sounds:           54 55           ;; LOW-RES UNUSED (But still a required entry)
  675. +Door pan:              -0.6            ;; LOW-RES UNUSED (But still a required entry)
  676. +Door pan:              0.06            ;; LOW-RES UNUSED (But still a required entry)
  677. +Door pan:              0.65            ;; LOW-RES UNUSED (But still a required entry)
  678. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  679. +Door pan:              -0.5            ;; LOW-RES UNUSED (But still a required entry)
  680. +Door pan:              0.4             ;; LOW-RES UNUSED (But still a required entry)
  681.  
  682. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  683.  
  684. ;; GR_1024
  685. $Main Hall
  686.  
  687. +Bitmap:                                2_VHall
  688. +Mask:                                  2_Vhallm       
  689. +Music:                                 Psampik
  690.  
  691. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  692. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  693. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  694. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  695. +Intercom sound:        58                              ;; SND_MAIN_HALL_INT1
  696. +Intercom sound:        59                              ;; SND_MAIN_HALL_INT2
  697. +Intercom sound:        60                              ;; SND_MAIN_HALL_INT3
  698. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  699. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  700. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  701.  
  702. +Num Misc Animations:   4                               ;; MAX is 32, if you need more, you need to get a programmer
  703. +Misc anim:             2_vHall_misc1                           ;; anim for misc anim 1 (window 1)
  704. +Misc anim:             2_vHall_misc2                           ;; anim for misc anim 2 (Window 2)
  705. +Misc anim:             2_vHall_misc3                           ;; anim for misc anim 3 (Take Off)
  706. +Misc anim:             2_vHall_misc4                           ;; anim for misc anim 4 (Elevator)
  707. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  708. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  709. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  710. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  711. +Misc anim delay:       -1 8000 8000                            ;; time until we will next play a misc anim, min delay, max delay
  712. +Misc anim delay:       -1 15000 30000                          ;; time until we will next play a misc anim, min delay, max delay
  713. +Misc anim delay:       -1 30000 40000                          ;; time until we will next play a misc anim, min delay, max delay
  714. +Misc anim delay:       -1 15000 25000                          ;; time until we will next play a misc anim, min delay, max delay
  715. +Misc anim coords:      65 41                           ;; coords for misc anim 1
  716. +Misc anim coords:      65 41                           ;; coords for misc anim 2
  717. +Misc anim coords:      282 356                         ;; coords for misc anim 3
  718. +Misc anim coords:      777 110                         ;; coords for misc anim 4
  719. +Misc anim mode:        1                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  720. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  721. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  722. +Misc anim mode:        2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  723. +Misc anim pan:         -0.5                            ;; pan for anim 1
  724. +Misc anim pan:         -0.2                            ;; pan for anim 2
  725. +Misc anim pan:         0.0                             ;; pan for anim 3
  726. +Misc anim pan:         -0.5                            ;; pan for anim 4
  727. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 1 Ships Outside
  728. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 2 ??
  729. +Misc anim sounds:      1 53                                    ;; # sounds, sound number for each, anim 3 Skiff
  730. +Misc anim sounds:      2 49 50                                 ;; # sounds, sound number for each, anim 4 Elevator
  731. +Misc anim trigger:     2 0 285                         ;; # of triggers, frame to play sound on, anim 1
  732. +Misc anim trigger:     2 10 245                        ;; # of triggers, frame to play sound on, anim 2
  733. +Misc anim trigger:     1 1                             ;; # of triggers, frame to play sound on, anim 3
  734. +Misc anim trigger:     2 1 69                          ;; # of triggers, frame to play sound on, anim 4
  735. +Misc anim handles:     2                                       ;; # sound handles
  736. +Misc anim handles:     2                                       ;; # sound handles
  737. +Misc anim handles:     0                                       ;; # sound handles
  738. +Misc anim handles:     2                                       ;; # sound handles
  739. +Misc anim flags:       2                               ;; # sound flags
  740. +Misc anim flags:       2                               ;; # sound flags
  741. +Misc anim flags:       0                               ;; # sound flags
  742. +Misc anim flags:       2                               ;; # sound flags
  743.  
  744. +Num Door Animations:   6                               ;; MAX is 10, if you need more, you need to get a programmer
  745. +Door anim:             2_vhall_exit                            ;; door anim 1
  746. +Door anim:             2_vhall_barracks                        ;; door anim 2
  747. +Door anim:             2_vhall_ready                           ;; door anim 3
  748. +Door anim:             2_vhall_tech                            ;; door anim 4
  749. +Door anim:             2_vhall_options                         ;; door anim 5
  750. +Door anim:             2_vhall_campaign                        ;; door anim 6
  751. +Door coords:           865 490 945 543                 ;; door 1, coords and center of anim
  752. +Door coords:           33 154 317 274                  ;; door 2, coords and center of anim
  753. +Door coords:           535 42 668 249                  ;; door 3, coords and center of anim
  754. +Door coords:           881 0 953 215                   ;; door 4, coords and center of anim
  755. +Door coords:           0 434 152 601                   ;; door 5, coords and center of anim
  756. +Door coords:           658 562 841 665                 ;; door 6, coords and center of anim
  757. +Door sounds:           63 64                                   ;; door open, door close
  758. +Door sounds:           47 48                                   ;; door open, door close
  759. +Door sounds:           51 52                                   ;; door open, door close
  760. +Door sounds:           45 46                                   ;; door open, door close
  761. +Door sounds:           56 57                                   ;; door open, door close
  762. +Door sounds:           54 55                                   ;; screen on, screen off
  763. +Door pan:              -0.6                            ;; door sound pan
  764. +Door pan:              0.06                            ;; door sound pan
  765. +Door pan:              0.65                            ;; door sound pan
  766. +Door pan:              0.2                             ;; door sound pan
  767. +Door pan:              -0.5                            ;; door sound pan
  768. +Door pan:              0.4                             ;; door sound pan
  769.  
  770. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  771.  
  772.  
  773. ;; ----------------------------------------------------------------------------------------------------------------
  774. ;; Silent Threat (Galatea A)
  775. ;; Index 4
  776. ;; GR_640
  777. $Main Hall
  778.  
  779. +Bitmap:                                        MainHall_Galatea_a
  780. +Mask:                                          MainHall_Galatea-m     
  781. +Music:                                         Aquitaine
  782. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Failure
  783.  
  784. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  785. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  786. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  787. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  788. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  789. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  790. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  791. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  792. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  793. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  794.  
  795. +Num Misc Animations:   2               ;; LOW-RES UNUSED (But still a required entry)
  796. +Misc anim:             main1-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  797. +Misc anim:             main1-m2-a      ;; LOW-RES UNUSED (But still a required entry)
  798. +Misc anim delay:       -1 15000 20000  ;; LOW-RES UNUSED (But still a required entry)
  799. +Misc anim delay:       -1 9000 30000   ;; LOW-RES UNUSED (But still a required entry)
  800. +Misc anim coords:      14 14           ;; LOW-RES UNUSED (But still a required entry)
  801. +Misc anim coords:      174 198         ;; LOW-RES UNUSED (But still a required entry)
  802. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  803. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  804. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  805. +Misc anim pan:         -0.25           ;; LOW-RES UNUSED (But still a required entry)
  806. +Misc anim sounds:      2 65 66         ;; LOW-RES UNUSED (But still a required entry)
  807. +Misc anim sounds:      3 67 68 67      ;; LOW-RES UNUSED (But still a required entry)
  808. +Misc anim trigger:     4 1 20 42 96    ;; LOW-RES UNUSED (But still a required entry)
  809. +Misc anim trigger:     3 25 200 274    ;; LOW-RES UNUSED (But still a required entry)
  810. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  811. +Misc anim handles:     3               ;; LOW-RES UNUSED (But still a required entry)
  812. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  813. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  814.  
  815. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  816. +Door anim:             main1-d1        ;; LOW-RES UNUSED (But still a required entry)
  817. +Door anim:             main1-d6        ;; LOW-RES UNUSED (But still a required entry)
  818. +Door anim:             main1-d3        ;; LOW-RES UNUSED (But still a required entry)
  819. +Door anim:             main1-d4        ;; LOW-RES UNUSED (But still a required entry)
  820. +Door anim:             main1-d5        ;; LOW-RES UNUSED (But still a required entry)
  821. +Door anim:             main1-d2        ;; LOW-RES UNUSED (But still a required entry)
  822. +Door coords:           68 260 103 298  ;; LOW-RES UNUSED (But still a required entry)
  823. +Door coords:           309 34 110 61   ;; LOW-RES UNUSED (But still a required entry)
  824. +Door coords:           312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
  825. +Door coords:           457 34 404 367  ;; LOW-RES UNUSED (But still a required entry)
  826. +Door coords:           530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
  827. +Door coords:           305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
  828. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  829. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  830. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  831. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  832. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  833. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  834. +Door pan:              -0.7            ;; LOW-RES UNUSED (But still a required entry)
  835. +Door pan:              0.07            ;; LOW-RES UNUSED (But still a required entry)
  836. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  837. +Door pan:              0.73            ;; LOW-RES UNUSED (But still a required entry)
  838. +Door pan:              0.75            ;; LOW-RES UNUSED (But still a required entry)
  839. +Door pan:              0.11            ;; LOW-RES UNUSED (But still a required entry)
  840.  
  841. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  842.  
  843. ;; GR_1024
  844. $Main Hall
  845.  
  846. +Bitmap:                                        2_MainHall_Galatea_a
  847. +Mask:                                          2_MainHall_Galatea-m   
  848. +Music:                                         Aquitaine
  849. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Failure
  850.  
  851. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  852. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  853. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  854. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  855. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  856. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  857. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  858. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  859. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  860. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  861.  
  862. +Num Misc Animations:   2                               ;; MAX is 32, if you need more, you need to get a programmer
  863. +Misc anim:             2_main1-m1a-a                           ;; anim for misc anim 1 (Sparks)
  864. +Misc anim:             2_main1-m2-a                            ;; anim for misc anim 2 (Elevator)
  865. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  866. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  867. +Misc anim delay:       -1 0 0                          ;; time until we will next play a misc anim, min delay, max delay
  868. +Misc anim delay:       -1 20000 90000                  ;; time until we will next play a misc anim, min delay, max delay
  869. +Misc anim coords:      0 0                                     ;; coords for misc anim 1
  870. +Misc anim coords:      263 255                                 ;; coords for misc anim 2
  871. +Misc anim mode:        0                               ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  872. +Misc anim mode:        2                               ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  873. +Misc anim pan:         -0.5                                    ;; Sparks - pan for anim 1
  874. +Misc anim pan:         -0.25                                   ;; pan for anim 2
  875. +Misc anim sounds:      2 65 66                         ;; # sounds, sound number for each, anim 1
  876. +Misc anim sounds:      3 67 68 67                      ;; # sounds, sound number for each, anim 2
  877. +Misc anim trigger:     4 1 20 42 96                            ;; # of triggers, frame to play sound on, anim 1
  878. +Misc anim trigger:     3 25 200 274                            ;; # of triggers, frame to play sound on, anim 2
  879. +Misc anim handles:     2                               ;; # sound handles
  880. +Misc anim handles:     3                               ;; # sound handles
  881. +Misc anim flags:       1                                       ;; # sound flags
  882. +Misc anim flags:       2                                       ;; # sound flags
  883.  
  884. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  885. +Num Door Animations:   6                               ;; Working Number
  886. +Door anim:             2_main1-d1                              ;; door anim 1 exit
  887. +Door anim:             2_main1-d6                              ;; door anim 2 barracks
  888. +Door anim:             2_main1-d3                              ;; door anim 3 ready room
  889. +Door anim:             2_main1-d4                              ;; door anim 4 tech room
  890. +Door anim:             2_main1-d5                              ;; door anim 5 options
  891. +Door anim:             2_main1-d2                              ;; door anim 6 campaign
  892. ;+Door anim:            2_main1-d7                              ;; door anim 7 multi
  893. +Door coords:           0 368 177 412                   ;; door 1, coords and center of anim
  894. +Door coords:           433 0 519 65                    ;; door 2, coords and center of anim
  895. +Door coords:           440 357 581 410                 ;; door 3, coords and center of anim
  896. +Door coords:           749 0 897 155                   ;; door 4, coords and center of anim
  897. +Door coords:           803 277 945 457                 ;; door 5, coords and center of anim
  898. +Door coords:           451 176 559 250                 ;; door 6, coords and center of anim
  899. ;+Door coords:          0 368 177 412                   ;; door 7, coords and center of anim
  900. +Door sounds:           23 24                                   ;; door open, door close
  901. +Door sounds:           23 24                                   ;; door open, door close
  902. +Door sounds:           23 24                                   ;; door open, door close
  903. +Door sounds:           25 61                                   ;; screen on, screen off
  904. +Door sounds:           25 61                                   ;; door open, door close
  905. +Door sounds:           23 24                                   ;; door open, door close
  906. ;+Door sounds:          23 24                                   ;; door open, door close
  907. +Door pan:              -0.7                            ;; door sound pan
  908. +Door pan:              0.07                            ;; door sound pan
  909. +Door pan:              0.2                             ;; door sound pan
  910. +Door pan:              0.73                            ;; door sound pan
  911. +Door pan:              0.75                            ;; door sound pan
  912. +Door pan:              0.11                            ;; door sound pan
  913. ;+Door pan:             -0.7                            ;; door sound pan
  914.  
  915. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  916.  
  917.  
  918. ;; ----------------------------------------------------------------------------------------------------------------
  919. ;; Silent Threat (Bastion A)
  920. ;; Index 5
  921. ;; GR_640
  922. $Main Hall
  923.  
  924. +Bitmap:                                        MainHall_Bastion_a
  925. +Mask:                                          MainHall_Bastion-m     
  926. +Music:                                         Aquitaine
  927. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Failure
  928.  
  929. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  930. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  931. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  932. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  933. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  934. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  935. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  936. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  937. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  938. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  939.  
  940. +Num Misc Animations:   4               ;; LOW-RES UNUSED (But still a required entry)
  941. +Misc anim:             main2-m3a-a     ;; LOW-RES UNUSED (But still a required entry)
  942. +Misc anim:             main2-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  943. +Misc anim:             main2-m2a-a     ;; LOW-RES UNUSED (But still a required entry)
  944. +Misc anim:             main2-m4a-a     ;; LOW-RES UNUSED (But still a required entry)
  945. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  946. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  947. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  948. +Misc anim delay:       -1 5000 9000    ;; LOW-RES UNUSED (But still a required entry)
  949. +Misc anim coords:      80 115          ;; LOW-RES UNUSED (But still a required entry)
  950. +Misc anim coords:      0 37            ;; LOW-RES UNUSED (But still a required entry)
  951. +Misc anim coords:      59 0            ;; LOW-RES UNUSED (But still a required entry)
  952. +Misc anim coords:      0 182           ;; LOW-RES UNUSED (But still a required entry)
  953. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  954. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  955. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  956. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  957. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  958. +Misc anim pan:         -0.82           ;; LOW-RES UNUSED (But still a required entry)
  959. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  960. +Misc anim pan:         -0.86           ;; LOW-RES UNUSED (But still a required entry)
  961. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  962. +Misc anim sounds:      2 1 8           ;; LOW-RES UNUSED (But still a required entry)
  963. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  964. +Misc anim sounds:      2 62 69         ;; LOW-RES UNUSED (But still a required entry)
  965. +Misc anim trigger:     2 0 150         ;; LOW-RES UNUSED (But still a required entry)
  966. +Misc anim trigger:     2 0 300         ;; LOW-RES UNUSED (But still a required entry)
  967. +Misc anim trigger:     2 20 262        ;; LOW-RES UNUSED (But still a required entry)
  968. +Misc anim trigger:     2 128 300       ;; LOW-RES UNUSED (But still a required entry)
  969. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  970. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  971. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  972. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  973. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  974. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  975. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  976. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  977.  
  978. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  979. +Door anim:             main2-d1        ;; LOW-RES UNUSED (But still a required entry)
  980. +Door anim:             main2-d6        ;; LOW-RES UNUSED (But still a required entry)
  981. +Door anim:             main2-d3        ;; LOW-RES UNUSED (But still a required entry)
  982. +Door anim:             main2-d4        ;; LOW-RES UNUSED (But still a required entry)
  983. +Door anim:             main2-d5        ;; LOW-RES UNUSED (But still a required entry)
  984. +Door anim:             main2-d2        ;; LOW-RES UNUSED (But still a required entry)
  985. +Door coords:           199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
  986. +Door coords:           296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
  987. +Door coords:           423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
  988. +Door coords:           363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
  989. +Door coords:           47  307 101 342 ;; LOW-RES UNUSED (But still a required entry)
  990. +Door coords:           325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
  991. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  992. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  993. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  994. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  995. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  996. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  997. +Door pan:              -0.2            ;; LOW-RES UNUSED (But still a required entry)
  998. +Door pan:              0.12            ;; LOW-RES UNUSED (But still a required entry)
  999. +Door pan:              0.62            ;; LOW-RES UNUSED (But still a required entry)
  1000. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  1001. +Door pan:              -0.63           ;; LOW-RES UNUSED (But still a required entry)
  1002. +Door pan:              0.35            ;; LOW-RES UNUSED (But still a required entry)
  1003.  
  1004. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  1005.  
  1006. ;; GR_1024
  1007. $Main Hall
  1008.  
  1009. +Bitmap:                                        2_MainHall_Bastion_a
  1010. +Mask:                                          2_MainHall_Bastion-m   
  1011. +Music:                                         Aquitaine
  1012. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Failure
  1013.  
  1014.  
  1015. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  1016. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  1017. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  1018. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  1019. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  1020. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  1021. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  1022. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  1023. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  1024. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  1025.  
  1026. ;+Num Misc Animations:  14                              ;; MAX is 32, if you need more, you need to get a programmer
  1027. +Num Misc Animations:   9                               ;; Working number
  1028. +Misc anim:             2_main2-m3a-a                           ;; anim for misc anim 3 (Stars Alt a)
  1029. +Misc anim:             2_main2-m3a-b                           ;; anim for misc anim 3 (Stars Alt b)
  1030. +Misc anim:             2_main2-m3a-c                           ;; anim for misc anim 3 (Stars Alt c)
  1031. +Misc anim:             2_main2-m3a-d                           ;; anim for misc anim 3 (Stars Alt d)
  1032. +Misc anim:             2_main2-m1a-a                           ;; anim for misc anim 1 (Left Crane Alt a)
  1033. +Misc anim:             2_main2-m1a-b                           ;; anim for misc anim 1 (Left Crane Alt b)
  1034. ;+Misc anim:            2_main2-m1a-c                           ;; anim for misc anim 1 (Left Crane Alt c)
  1035. +Misc anim:             2_main2-m2a-a                           ;; anim for misc anim 2 (Right Crane Alt a)
  1036. +Misc anim:             2_main2-m2a-b                           ;; anim for misc anim 2 (Right Crane Alt b)
  1037. ;+Misc anim:            2_main2-m2a-c                           ;; anim for misc anim 2 (Right Crane Alt c)
  1038. ;+Misc anim:            2_main2-m2a-d                           ;; anim for misc anim 2 (Right Crane Alt d)
  1039. +Misc anim:             2_main2-m4a-a                           ;; anim for misc anim 4 (cart Alt a)
  1040. ;+Misc anim:            2_main2-m4a-b                           ;; anim for misc anim 4 (cart Alt b)
  1041. ;+Misc anim:            2_main2-m4a-c                           ;; anim for misc anim 4 (cart Alt c)
  1042. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1043. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1044. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1045. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1046. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  1047. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  1048. ;+Misc anim group:      1                               ;; group number anim belongs to (-1 is no group)
  1049. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  1050. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  1051. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  1052. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  1053. +Misc anim group:       4                               ;; group number anim belongs to (-1 is no group)
  1054. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  1055. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  1056. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1057. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1058. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1059. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1060. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1061. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1062. ;+Misc anim delay:      -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1063. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1064. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1065. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1066. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1067. +Misc anim delay:       -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1068. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1069. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1070. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1071. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1072. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1073. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1074. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  1075. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  1076. ;+Misc anim coords:     0 0                             ;; coords for misc anim 1
  1077. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  1078. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  1079. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  1080. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  1081. +Misc anim coords:      0 277                           ;; coords for misc anim 4
  1082. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  1083. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  1084. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1085. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1086. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1087. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1088. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1089. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1090. ;+Misc anim mode:       2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1091. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1092. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1093. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1094. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1095. +Misc anim mode:        2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1096. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1097. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1098. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1099. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1100. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1101. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1102. +Misc anim pan:         -0.82                           ;; pan for anim 1
  1103. +Misc anim pan:         -0.82                           ;; pan for anim 1
  1104. ;+Misc anim pan:        -0.82                           ;; pan for anim 1
  1105. +Misc anim pan:         -0.5                            ;; pan for anim 2
  1106. +Misc anim pan:         -0.5                            ;; pan for anim 2
  1107. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  1108. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  1109. +Misc anim pan:         -0.86                           ;; pan for anim 4
  1110. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  1111. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  1112. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1113. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1114. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1115. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1116. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  1117. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  1118. ;+Misc anim sounds:     2 1 8                                   ;; # sounds, sound number for each, anim 1
  1119. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 2
  1120. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 2
  1121. ;+Misc anim sounds:     2 13 27                                 ;; # sounds, sound number for each, anim 2
  1122. ;;+Misc anim sounds:    2 13 27                                 ;; # sounds, sound number for each, anim 2
  1123. +Misc anim sounds:      2 62 69                                 ;; # sounds, sound number for each, anim 4
  1124. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  1125. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  1126. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1127. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1128. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1129. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1130. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1131. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1132. ;+Misc anim trigger:    2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1133. +Misc anim trigger:     2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1134. +Misc anim trigger:     0                               ;; # of triggers, frame to play sound on, anim 2
  1135. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1136. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1137. +Misc anim trigger:     2 210 492                       ;; # of triggers, frame to play sound on, anim 4
  1138. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  1139. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  1140. +Misc anim handles:     2                                       ;; # sound handles
  1141. +Misc anim handles:     2                                       ;; # sound handles
  1142. +Misc anim handles:     2                                       ;; # sound handles
  1143. +Misc anim handles:     2                                       ;; # sound handles
  1144. +Misc anim handles:     2                                       ;; # sound handles
  1145. +Misc anim handles:     2                                       ;; # sound handles
  1146. ;+Misc anim handles:    2                                       ;; # sound handles
  1147. +Misc anim handles:     2                                       ;; # sound handles
  1148. +Misc anim handles:     0                                       ;; # sound handles
  1149. ;+Misc anim handles:    2                                       ;; # sound handles
  1150. ;+Misc anim handles:    2                                       ;; # sound handles
  1151. +Misc anim handles:     2                                       ;; # sound handles
  1152. ;+Misc anim handles:    0                                       ;; # sound handles
  1153. ;+Misc anim handles:    0                                       ;; # sound handles
  1154. +Misc anim flags:       2                               ;; # sound flags
  1155. +Misc anim flags:       2                               ;; # sound flags
  1156. +Misc anim flags:       2                               ;; # sound flags
  1157. +Misc anim flags:       2                               ;; # sound flags
  1158. +Misc anim flags:       2                               ;; # sound flags
  1159. +Misc anim flags:       2                               ;; # sound flags
  1160. ;+Misc anim flags:      2                               ;; # sound flags
  1161. +Misc anim flags:       2                               ;; # sound flags
  1162. +Misc anim flags:       0                               ;; # sound flags
  1163. ;+Misc anim flags:      2                               ;; # sound flags
  1164. ;+Misc anim flags:      2                               ;; # sound flags
  1165. +Misc anim flags:       2                               ;; # sound flags
  1166. ;+Misc anim flags:      0                               ;; # sound flags
  1167. ;+Misc anim flags:      0                               ;; # sound flags
  1168.  
  1169. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  1170. +Num Door Animations:   6                               ;; Working number
  1171. +Door anim:             2_main2-d1                              ;; door anim 1 exit
  1172. +Door anim:             2_main2-d6                              ;; door anim 2 barracks
  1173. +Door anim:             2_main2-d3                              ;; door anim 3 ready room
  1174. +Door anim:             2_main2-d4                              ;; door anim 4 tech room
  1175. +Door anim:             2_main2-d5                              ;; door anim 5 options
  1176. +Door anim:             2_main2-d2                              ;; door anim 6 campaign
  1177. ;+Door anim:            2_main2-d7                              ;; door anim 7 multi
  1178. +Door coords:           368 381 473 420                 ;; door 1, coords and center of anim
  1179. +Door coords:           451 378 597 440                 ;; door 2, coords and center of anim
  1180. +Door coords:           621 132 830 350                 ;; door 3, coords and center of anim
  1181. +Door coords:           517 168 615 310                 ;; door 4, coords and center of anim
  1182. +Door coords:           76  420 230 547                 ;; door 5, coords and center of anim
  1183. +Door coords:           444 435 690 550                 ;; door 6, coords and center of anim
  1184. ;+Door coords:          76  420 130 547                 ;; door 7, coords and center of anim
  1185. +Door sounds:           23 24                                   ;; door open, door close
  1186. +Door sounds:           23 24                                   ;; door open, door close
  1187. +Door sounds:           23 24                                   ;; door open, door close
  1188. +Door sounds:           23 24                                   ;; door open, door close
  1189. +Door sounds:           25 61                                   ;; screen on, screen off
  1190. +Door sounds:           23 24                                   ;; door open, door close
  1191. ;+Door sounds:          25 61                                   ;; screen on, screen off
  1192. +Door pan:              -0.2                            ;; door sound pan
  1193. +Door pan:              0.12                            ;; door sound pan
  1194. +Door pan:              0.62                            ;; door sound pan
  1195. +Door pan:              0.2                             ;; door sound pan
  1196. +Door pan:              -0.63                           ;; door sound pan
  1197. +Door pan:              0.35                            ;; door sound pan
  1198. ;+Door pan:             -0.63                           ;; door sound pan
  1199.  
  1200. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  1201.  
  1202.  
  1203. ;; ----------------------------------------------------------------------------------------------------------------
  1204. ;; Krios
  1205. ;; Index 6
  1206. ;; GR_640
  1207. $Main Hall
  1208.  
  1209. +Bitmap:                                        MainHall_Krios
  1210. +Mask:                                          MainHall_Krios-m       
  1211. +Music:                                         Aquitaine
  1212. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Crème Brûlée
  1213.  
  1214. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  1215. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1216. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1217. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1218. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  1219. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  1220. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  1221. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1222. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1223. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1224.  
  1225. +Num Misc Animations:   2               ;; LOW-RES UNUSED (But still a required entry)
  1226. +Misc anim:             main1-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  1227. +Misc anim:             main1-m2-a      ;; LOW-RES UNUSED (But still a required entry)
  1228. +Misc anim delay:       -1 15000 20000  ;; LOW-RES UNUSED (But still a required entry)
  1229. +Misc anim delay:       -1 9000 30000   ;; LOW-RES UNUSED (But still a required entry)
  1230. +Misc anim coords:      14 14           ;; LOW-RES UNUSED (But still a required entry)
  1231. +Misc anim coords:      174 198         ;; LOW-RES UNUSED (But still a required entry)
  1232. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1233. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  1234. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1235. +Misc anim pan:         -0.25           ;; LOW-RES UNUSED (But still a required entry)
  1236. +Misc anim sounds:      2 65 66         ;; LOW-RES UNUSED (But still a required entry)
  1237. +Misc anim sounds:      3 67 68 67      ;; LOW-RES UNUSED (But still a required entry)
  1238. +Misc anim trigger:     4 1 20 42 96    ;; LOW-RES UNUSED (But still a required entry)
  1239. +Misc anim trigger:     3 25 200 274    ;; LOW-RES UNUSED (But still a required entry)
  1240. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1241. +Misc anim handles:     3               ;; LOW-RES UNUSED (But still a required entry)
  1242. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  1243. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)s
  1244.  
  1245. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  1246. +Door anim:             main1-d1        ;; LOW-RES UNUSED (But still a required entry)
  1247. +Door anim:             main1-d6        ;; LOW-RES UNUSED (But still a required entry)
  1248. +Door anim:             main1-d3        ;; LOW-RES UNUSED (But still a required entry)
  1249. +Door anim:             main1-d4        ;; LOW-RES UNUSED (But still a required entry)
  1250. +Door anim:             main1-d5        ;; LOW-RES UNUSED (But still a required entry)
  1251. +Door anim:             main1-d2        ;; LOW-RES UNUSED (But still a required entry)
  1252. +Door coords:           68 260 103 298  ;; LOW-RES UNUSED (But still a required entry)
  1253. +Door coords:           309 34 110 61   ;; LOW-RES UNUSED (But still a required entry)
  1254. +Door coords:           312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
  1255. +Door coords:           457 34 404 367  ;; LOW-RES UNUSED (But still a required entry)
  1256. +Door coords:           530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
  1257. +Door coords:           305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
  1258. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1259. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1260. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1261. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1262. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1263. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1264. +Door pan:              -0.7            ;; LOW-RES UNUSED (But still a required entry)
  1265. +Door pan:              0.07            ;; LOW-RES UNUSED (But still a required entry)
  1266. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  1267. +Door pan:              0.73            ;; LOW-RES UNUSED (But still a required entry)
  1268. +Door pan:              0.75            ;; LOW-RES UNUSED (But still a required entry)
  1269. +Door pan:              0.11            ;; LOW-RES UNUSED (But still a required entry)
  1270.  
  1271. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  1272.  
  1273. ;; GR_1024
  1274. $Main Hall
  1275.  
  1276. +Bitmap:                                        2_MainHall_Krios
  1277. +Mask:                                          2_MainHall_Krios-m     
  1278. +Music:                                         Aquitaine
  1279. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Crème Brûlée
  1280.  
  1281. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  1282. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  1283. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  1284. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  1285. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  1286. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  1287. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  1288. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  1289. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  1290. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  1291.  
  1292. +Num Misc Animations:   5                               ;; MAX is 32, if you need more, you need to get a programmer
  1293. +Misc anim:             2_main3-m1-a                            ;; anim for misc anim 1
  1294. +Misc anim:             2_main3-m2-a                            ;; anim for misc anim 2
  1295. +Misc anim:             2_main3-m3-a                            ;; anim for misc anim 3
  1296. +Misc anim:             2_main3-m4-a                            ;; anim for misc anim 4
  1297. +Misc anim:             2_main3-m5-a                            ;; anim for misc anim 5
  1298. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1299. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1300. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1301. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1302. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1303. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1304. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1305. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1306. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1307. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1308. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  1309. +Misc anim coords:      290 184                         ;; coords for misc anim 2
  1310. +Misc anim coords:      120 289                         ;; coords for misc anim 3
  1311. +Misc anim coords:      0 381                           ;; coords for misc anim 4
  1312. +Misc anim coords:      151 488                         ;; coords for misc anim 4
  1313. +Misc anim mode:        1                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1314. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1315. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1316. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1317. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1318. +Misc anim pan:         -0.5                            ;; pan for anim 1
  1319. +Misc anim pan:         -0.25                           ;; pan for anim 2
  1320. +Misc anim pan:         -0.25                           ;; pan for anim 3
  1321. +Misc anim pan:         -0.25                           ;; pan for anim 4
  1322. +Misc anim pan:         -0.25                           ;; pan for anim 5
  1323. +Misc anim sounds:      2 65 66                                 ;; # sounds, sound number for each, anim 1
  1324. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 2
  1325. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 3
  1326. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 4
  1327. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 5
  1328. +Misc anim trigger:     4 1 20 42 96                    ;; # of triggers, frame to play sound on, anim 1
  1329. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 2
  1330. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 3
  1331. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 4
  1332. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 5
  1333. +Misc anim handles:     2                                       ;; # sound handles
  1334. +Misc anim handles:     3                                       ;; # sound handles
  1335. +Misc anim handles:     3                                       ;; # sound handles
  1336. +Misc anim handles:     3                                       ;; # sound handles
  1337. +Misc anim handles:     3                                       ;; # sound handles
  1338. +Misc anim flags:       1                               ;; # sound flags
  1339. +Misc anim flags:       2                               ;; # sound flags
  1340. +Misc anim flags:       2                               ;; # sound flags
  1341. +Misc anim flags:       2                               ;; # sound flags
  1342. +Misc anim flags:       2                               ;; # sound flags
  1343.  
  1344. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  1345. +Num Door Animations:   6                               ;; Working number
  1346. +Door anim:             2_main3-d1                              ;; door anim 1 exit
  1347. +Door anim:             2_main3-d6                              ;; door anim 2 barracks
  1348. +Door anim:             2_main3-d3                              ;; door anim 3 ready room
  1349. +Door anim:             2_main3-d4                              ;; door anim 4 tech room
  1350. +Door anim:             2_main3-d5                              ;; door anim 5 options
  1351. +Door anim:             2_main3-d2                              ;; door anim 6 campaign
  1352. ;+Door anim:            2_main3-d7                              ;; door anim 7 multi
  1353. +Door coords:           411 407 530 485                 ;; door 1, coords and center of anim
  1354. +Door coords:           722 0 840 80                    ;; door 2, coords and center of anim
  1355. +Door coords:           759 241 890 335                 ;; door 3, coords and center of anim
  1356. +Door coords:           524 229 600 340                 ;; door 4, coords and center of anim
  1357. +Door coords:           644 478 740 600                 ;; door 5, coords and center of anim
  1358. +Door coords:           392 291 460 345                 ;; door 6, coords and center of anim
  1359. ;+Door coords:          411 407 530 485                 ;; door 7, coords and center of anim
  1360. +Door sounds:           23 24                                   ;; door open, door close
  1361. +Door sounds:           23 24                                   ;; door open, door close
  1362. +Door sounds:           23 24                                   ;; door open, door close
  1363. +Door sounds:           25 61                                   ;; screen on, screen off
  1364. +Door sounds:           25 61                                   ;; door open, door close
  1365. +Door sounds:           23 24                                   ;; door open, door close
  1366. ;+Door sounds:          23 24                                   ;; door open, door close
  1367. +Door pan:              -0.7                            ;; door sound pan
  1368. +Door pan:              0.07                            ;; door sound pan
  1369. +Door pan:              0.2                             ;; door sound pan
  1370. +Door pan:              0.73                            ;; door sound pan
  1371. +Door pan:              0.75                            ;; door sound pan
  1372. +Door pan:              0.11                            ;; door sound pan
  1373. ;+Door pan:             0.11                            ;; door sound pan
  1374.  
  1375. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  1376.  
  1377.  
  1378. ;; ----------------------------------------------------------------------------------------------------------------
  1379. ;; Soyakaze
  1380. ;; Index 7
  1381. ;; GR_640
  1382. $Main Hall
  1383.  
  1384. +Bitmap:                                        MainHall_soyakaze
  1385. +Mask:                                          MainHall_soyakaze-m    
  1386. +Music:                                         Aquitaine
  1387. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Crème Brûlée
  1388.  
  1389. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  1390. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1391. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1392. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1393. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  1394. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  1395. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  1396. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1397. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1398. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1399.  
  1400. +Num Misc Animations:   4               ;; LOW-RES UNUSED (But still a required entry)
  1401. +Misc anim:             main2-m3a-a     ;; LOW-RES UNUSED (But still a required entry)
  1402. +Misc anim:             main2-m1a-a     ;; LOW-RES UNUSED (But still a required entry)
  1403. +Misc anim:             main2-m2a-a     ;; LOW-RES UNUSED (But still a required entry)
  1404. +Misc anim:             main2-m4a-a     ;; LOW-RES UNUSED (But still a required entry)
  1405. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1406. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1407. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1408. +Misc anim delay:       -1 5000 9000    ;; LOW-RES UNUSED (But still a required entry)
  1409. +Misc anim coords:      80 115          ;; LOW-RES UNUSED (But still a required entry)
  1410. +Misc anim coords:      0 37            ;; LOW-RES UNUSED (But still a required entry)
  1411. +Misc anim coords:      59 0            ;; LOW-RES UNUSED (But still a required entry)
  1412. +Misc anim coords:      0 182           ;; LOW-RES UNUSED (But still a required entry)
  1413. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1414. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1415. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1416. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  1417. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1418. +Misc anim pan:         -0.82           ;; LOW-RES UNUSED (But still a required entry)
  1419. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1420. +Misc anim pan:         -0.86           ;; LOW-RES UNUSED (But still a required entry)
  1421. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  1422. +Misc anim sounds:      2 1 8           ;; LOW-RES UNUSED (But still a required entry)
  1423. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  1424. +Misc anim sounds:      2 62 69         ;; LOW-RES UNUSED (But still a required entry)
  1425. +Misc anim trigger:     2 0 150         ;; LOW-RES UNUSED (But still a required entry)
  1426. +Misc anim trigger:     2 0 300         ;; LOW-RES UNUSED (But still a required entry)
  1427. +Misc anim trigger:     2 20 262        ;; LOW-RES UNUSED (But still a required entry)
  1428. +Misc anim trigger:     2 128 300       ;; LOW-RES UNUSED (But still a required entry)
  1429. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1430. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1431. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1432. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1433. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1434. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1435. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1436. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1437.  
  1438. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  1439. +Door anim:             main2-d1        ;; LOW-RES UNUSED (But still a required entry)
  1440. +Door anim:             main2-d6        ;; LOW-RES UNUSED (But still a required entry)
  1441. +Door anim:             main2-d3        ;; LOW-RES UNUSED (But still a required entry)
  1442. +Door anim:             main2-d4        ;; LOW-RES UNUSED (But still a required entry)
  1443. +Door anim:             main2-d5        ;; LOW-RES UNUSED (But still a required entry)
  1444. +Door anim:             main2-d2        ;; LOW-RES UNUSED (But still a required entry)
  1445. +Door coords:           199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
  1446. +Door coords:           296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
  1447. +Door coords:           423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
  1448. +Door coords:           363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
  1449. +Door coords:           47  307 101 342 ;; LOW-RES UNUSED (But still a required entry)
  1450. +Door coords:           325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
  1451. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1452. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1453. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1454. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1455. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1456. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1457. +Door pan:              -0.2            ;; LOW-RES UNUSED (But still a required entry)
  1458. +Door pan:              0.12            ;; LOW-RES UNUSED (But still a required entry)
  1459. +Door pan:              0.62            ;; LOW-RES UNUSED (But still a required entry)
  1460. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  1461. +Door pan:              -0.63           ;; LOW-RES UNUSED (But still a required entry)
  1462. +Door pan:              0.35            ;; LOW-RES UNUSED (But still a required entry)
  1463.  
  1464. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  1465.  
  1466. ;; GR_1024
  1467. $Main Hall
  1468.  
  1469. +Bitmap:                                        2_MainHall_Soyakaze
  1470. +Mask:                                          2_MainHall_Soyakaze-m  
  1471. +Music:                                         Aquitaine
  1472. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Crème Brûlée
  1473.  
  1474. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  1475. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  1476. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  1477. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  1478. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  1479. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  1480. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  1481. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  1482. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  1483. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  1484.  
  1485. +Num Misc Animations:   4                               ;; MAX is 32, if you need more, you need to get a programmer
  1486. +Misc anim:             2_main4-m1-a                            ;; anim for misc anim 1
  1487. +Misc anim:             2_main4-m2-a                            ;; anim for misc anim 2
  1488. +Misc anim:             2_main4-m3-a                            ;; anim for misc anim 3
  1489. +Misc anim:             2_main4-m4-a                            ;; anim for misc anim 4
  1490. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1491. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1492. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1493. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1494. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1495. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1496. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1497. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1498. +Misc anim coords:      420 546                         ;; coords for misc anim 1
  1499. +Misc anim coords:      841 180                         ;; coords for misc anim 2
  1500. +Misc anim coords:      0 0                             ;; coords for misc anim 3
  1501. +Misc anim coords:      0 298                           ;; coords for misc anim 4
  1502. +Misc anim mode:        1                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1503. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1504. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1505. +Misc anim mode:        1                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1506. +Misc anim pan:         -0.5                            ;; pan for anim 1
  1507. +Misc anim pan:         -0.25                           ;; pan for anim 2
  1508. +Misc anim pan:         -0.25                           ;; pan for anim 3
  1509. +Misc anim pan:         -0.25                           ;; pan for anim 4
  1510. +Misc anim sounds:      2 65 66                                 ;; # sounds, sound number for each, anim 1
  1511. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 2
  1512. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 3
  1513. +Misc anim sounds:      3 67 68 67                              ;; # sounds, sound number for each, anim 4
  1514. +Misc anim trigger:     4 1 20 42 96                    ;; # of triggers, frame to play sound on, anim 1
  1515. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 2
  1516. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 3
  1517. +Misc anim trigger:     3 25 200 274                    ;; # of triggers, frame to play sound on, anim 4
  1518. +Misc anim handles:     2                                       ;; # sound handles
  1519. +Misc anim handles:     3                                       ;; # sound handles
  1520. +Misc anim handles:     3                                       ;; # sound handles
  1521. +Misc anim handles:     3                                       ;; # sound handles
  1522. +Misc anim flags:       1                               ;; # sound flags
  1523. +Misc anim flags:       2                               ;; # sound flags
  1524. +Misc anim flags:       2                               ;; # sound flags
  1525. +Misc anim flags:       2                               ;; # sound flags
  1526.  
  1527. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  1528. +Num Door Animations:   6                               ;; Working number
  1529. +Door anim:             2_main4-d1                              ;; door anim 1 exit
  1530. +Door anim:             2_main4-d6                              ;; door anim 2 barracks
  1531. +Door anim:             2_main4-d3                              ;; door anim 3 ready room
  1532. +Door anim:             2_main4-d4                              ;; door anim 4 tech room
  1533. +Door anim:             2_main4-d5                              ;; door anim 5 options
  1534. +Door anim:             2_main4-d2                              ;; door anim 6 campaign
  1535. ;+Door anim:            2_main4-d7                              ;; door anim 7 multi
  1536. +Door coords:           699 543 920 670                 ;; door 1, coords and center of anim
  1537. +Door coords:           397 326 485 380                 ;; door 2, coords and center of anim
  1538. +Door coords:           188 231 318 288                 ;; door 3, coords and center of anim
  1539. +Door coords:           469 190 556 250                 ;; door 4, coords and center of anim
  1540. +Door coords:           784 371 915 455                 ;; door 5, coords and center of anim
  1541. +Door coords:           128 367 235 425                 ;; door 6, coords and center of anim
  1542. ;+Door coords:          128 367 235 425                 ;; door 7, coords and center of anim
  1543. +Door sounds:           23 24                                   ;; door open, door close
  1544. +Door sounds:           23 24                                   ;; door open, door close
  1545. +Door sounds:           23 24                                   ;; door open, door close
  1546. +Door sounds:           25 61                                   ;; screen on, screen off
  1547. +Door sounds:           25 61                                   ;; door open, door close
  1548. +Door sounds:           23 24                                   ;; door open, door close
  1549. ;+Door sounds:          23 24                                   ;; door open, door close
  1550. +Door pan:              -0.7                            ;; door sound pan
  1551. +Door pan:              0.07                            ;; door sound pan
  1552. +Door pan:              0.2                             ;; door sound pan
  1553. +Door pan:              0.73                            ;; door sound pan
  1554. +Door pan:              0.75                            ;; door sound pan
  1555. +Door pan:              0.11                            ;; door sound pan
  1556. ;+Door pan:             0.11                            ;; door sound pan
  1557.  
  1558. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  1559.  
  1560. ;; ----------------------------------------------------------------------------------------------------------------
  1561. ;; Galatea B
  1562. ;; Index 8
  1563. ;; GR_640
  1564. $Main Hall
  1565.  
  1566. +Bitmap:                                        MainHall_Galatea_b
  1567. +Mask:                                          MainHall_Galatea-m     
  1568. +Music:                                         Aquitaine
  1569. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  1570.  
  1571. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  1572. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1573. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1574. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1575. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  1576. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  1577. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  1578. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1579. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1580. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1581.  
  1582. +Num Misc Animations:   2               ;; LOW-RES UNUSED (But still a required entry)
  1583. +Misc anim:             main1-m1b-a     ;; LOW-RES UNUSED (But still a required entry)
  1584. +Misc anim:             main1-m2-a      ;; LOW-RES UNUSED (But still a required entry)
  1585. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1586. +Misc anim delay:       -1 9000 30000   ;; LOW-RES UNUSED (But still a required entry)
  1587. +Misc anim coords:      14 14           ;; LOW-RES UNUSED (But still a required entry)
  1588. +Misc anim coords:      174 198         ;; LOW-RES UNUSED (But still a required entry)
  1589. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1590. +Misc anim mode:        2               ;; LOW-RES UNUSED (But still a required entry)
  1591. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1592. +Misc anim pan:         -0.25           ;; LOW-RES UNUSED (But still a required entry)
  1593. +Misc anim sounds:      2 65 66         ;; LOW-RES UNUSED (But still a required entry)
  1594. +Misc anim sounds:      3 67 68 67      ;; LOW-RES UNUSED (But still a required entry)
  1595. +Misc anim trigger:     4 1 20 42 96    ;; LOW-RES UNUSED (But still a required entry)
  1596. +Misc anim trigger:     3 25 200 274    ;; LOW-RES UNUSED (But still a required entry)
  1597. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1598. +Misc anim handles:     3               ;; LOW-RES UNUSED (But still a required entry)
  1599. +Misc anim flags:       1               ;; LOW-RES UNUSED (But still a required entry)
  1600. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1601.  
  1602. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  1603. +Door anim:             main1-d1        ;; LOW-RES UNUSED (But still a required entry)
  1604. +Door anim:             main1-d6        ;; LOW-RES UNUSED (But still a required entry)
  1605. +Door anim:             main1-d3        ;; LOW-RES UNUSED (But still a required entry)
  1606. +Door anim:             main1-d4        ;; LOW-RES UNUSED (But still a required entry)
  1607. +Door anim:             main1-d5        ;; LOW-RES UNUSED (But still a required entry)
  1608. +Door anim:             main1-d2        ;; LOW-RES UNUSED (But still a required entry)
  1609. +Door coords:           68 260 103 298  ;; LOW-RES UNUSED (But still a required entry)
  1610. +Door coords:           309 34 110 61   ;; LOW-RES UNUSED (But still a required entry)
  1611. +Door coords:           312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
  1612. +Door coords:           457 34 404 367  ;; LOW-RES UNUSED (But still a required entry)
  1613. +Door coords:           530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
  1614. +Door coords:           305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
  1615. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1616. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1617. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1618. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1619. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1620. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1621. +Door pan:              -0.7            ;; LOW-RES UNUSED (But still a required entry)
  1622. +Door pan:              0.07            ;; LOW-RES UNUSED (But still a required entry)
  1623. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  1624. +Door pan:              0.73            ;; LOW-RES UNUSED (But still a required entry)
  1625. +Door pan:              0.75            ;; LOW-RES UNUSED (But still a required entry)
  1626. +Door pan:              0.11            ;; LOW-RES UNUSED (But still a required entry)
  1627.  
  1628. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  1629.  
  1630. ;; GR_1024
  1631. $Main Hall
  1632.  
  1633. +Bitmap:                                        2_MainHall_Galatea_b
  1634. +Mask:                                          2_MainHall_Galatea-m   
  1635. +Music:                                         Aquitaine
  1636. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  1637.  
  1638. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  1639. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  1640. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  1641. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  1642. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  1643. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  1644. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  1645. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  1646. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  1647. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  1648.  
  1649. +Num Misc Animations:   2                               ;; MAX is 32, if you need more, you need to get a programmer
  1650. +Misc anim:             2_main1-m1b-a                           ;; anim for misc anim 1 (Sparks)
  1651. +Misc anim:             2_main1-m2-a                            ;; anim for misc anim 2 (Elevator)
  1652. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1653. +Misc anim group:       -1                              ;; group number anim belongs to (-1 is no group)
  1654. +Misc anim delay:       -1 0 0                          ;; time until we will next play a misc anim, min delay, max delay
  1655. +Misc anim delay:       -1 20000 90000                  ;; time until we will next play a misc anim, min delay, max delay
  1656. +Misc anim coords:      0 0                                     ;; coords for misc anim 1
  1657. +Misc anim coords:      263 255                                 ;; coords for misc anim 2
  1658. +Misc anim mode:        0                               ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1659. +Misc anim mode:        2                               ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1660. +Misc anim pan:         -0.5                                    ;; Sparks - pan for anim 1
  1661. +Misc anim pan:         -0.25                                   ;; pan for anim 2
  1662. +Misc anim sounds:      2 65 66                         ;; # sounds, sound number for each, anim 1
  1663. +Misc anim sounds:      3 67 68 67                      ;; # sounds, sound number for each, anim 2
  1664. +Misc anim trigger:     4 1 20 42 96                            ;; # of triggers, frame to play sound on, anim 1
  1665. +Misc anim trigger:     3 25 200 274                            ;; # of triggers, frame to play sound on, anim 2
  1666. +Misc anim handles:     2                               ;; # sound handles
  1667. +Misc anim handles:     3                               ;; # sound handles
  1668. +Misc anim flags:       1                                       ;; # sound flags
  1669. +Misc anim flags:       2                                       ;; # sound flags
  1670.  
  1671. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  1672. +Num Door Animations:   6                               ;; Working Number
  1673. +Door anim:             2_main1-d1                              ;; door anim 1 exit
  1674. +Door anim:             2_main1-d6                              ;; door anim 2 barracks
  1675. +Door anim:             2_main1-d3                              ;; door anim 3 ready room
  1676. +Door anim:             2_main1-d4                              ;; door anim 4 tech room
  1677. +Door anim:             2_main1-d5                              ;; door anim 5 options
  1678. +Door anim:             2_main1-d2                              ;; door anim 6 campaign
  1679. ;+Door anim:            2_main1-d7                              ;; door anim 7 multi
  1680. +Door coords:           0 368 177 412                   ;; door 1, coords and center of anim
  1681. +Door coords:           433 0 519 65                    ;; door 2, coords and center of anim
  1682. +Door coords:           440 357 581 410                 ;; door 3, coords and center of anim
  1683. +Door coords:           749 0 897 155                   ;; door 4, coords and center of anim
  1684. +Door coords:           803 277 945 457                 ;; door 5, coords and center of anim
  1685. +Door coords:           451 176 559 250                 ;; door 6, coords and center of anim
  1686. ;+Door coords:          0 368 177 412                   ;; door 7, coords and center of anim
  1687. +Door sounds:           23 24                                   ;; door open, door close
  1688. +Door sounds:           23 24                                   ;; door open, door close
  1689. +Door sounds:           23 24                                   ;; door open, door close
  1690. +Door sounds:           25 61                                   ;; screen on, screen off
  1691. +Door sounds:           25 61                                   ;; door open, door close
  1692. +Door sounds:           23 24                                   ;; door open, door close
  1693. ;+Door sounds:          23 24                                   ;; door open, door close
  1694. +Door pan:              -0.7                            ;; door sound pan
  1695. +Door pan:              0.07                            ;; door sound pan
  1696. +Door pan:              0.2                             ;; door sound pan
  1697. +Door pan:              0.73                            ;; door sound pan
  1698. +Door pan:              0.75                            ;; door sound pan
  1699. +Door pan:              0.11                            ;; door sound pan
  1700. ;+Door pan:             -0.7                            ;; door sound pan
  1701.  
  1702. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  1703.  
  1704. ;; ----------------------------------------------------------------------------------------------------------------
  1705. ;; Bastion B
  1706. ;; Index 9
  1707. ;; GR_640
  1708. $Main Hall
  1709.  
  1710. +Bitmap:                                        MainHall_Bastion_b
  1711. +Mask:                                          MainHall_Bastion-m     
  1712. +Music:                                         Aquitaine
  1713. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  1714.  
  1715. +Num Intercom Sounds:   3               ;; LOW-RES UNUSED (But still a required entry)
  1716. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1717. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1718. +Intercom delay:        8000 15000      ;; LOW-RES UNUSED (But still a required entry)
  1719. +Intercom sound:        38              ;; LOW-RES UNUSED (But still a required entry)
  1720. +Intercom sound:        39              ;; LOW-RES UNUSED (But still a required entry)
  1721. +Intercom sound:        40              ;; LOW-RES UNUSED (But still a required entry)
  1722. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1723. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1724. +Intercom pan:          0.0             ;; LOW-RES UNUSED (But still a required entry)
  1725.  
  1726. +Num Misc Animations:   4               ;; LOW-RES UNUSED (But still a required entry)
  1727. +Misc anim:             main2-m3b-a     ;; LOW-RES UNUSED (But still a required entry)
  1728. +Misc anim:             main2-m1b-a     ;; LOW-RES UNUSED (But still a required entry)
  1729. +Misc anim:             main2-m2b-a     ;; LOW-RES UNUSED (But still a required entry)
  1730. +Misc anim:             main2-m4b-a     ;; LOW-RES UNUSED (But still a required entry)
  1731. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1732. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1733. +Misc anim delay:       -1 0 0          ;; LOW-RES UNUSED (But still a required entry)
  1734. +Misc anim delay:       -1 5000 9000    ;; LOW-RES UNUSED (But still a required entry)
  1735. +Misc anim coords:      80 115          ;; LOW-RES UNUSED (But still a required entry)
  1736. +Misc anim coords:      0 37            ;; LOW-RES UNUSED (But still a required entry)
  1737. +Misc anim coords:      59 0            ;; LOW-RES UNUSED (But still a required entry)
  1738. +Misc anim coords:      0 182           ;; LOW-RES UNUSED (But still a required entry)
  1739. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1740. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1741. +Misc anim mode:        0               ;; LOW-RES UNUSED (But still a required entry)
  1742. +Misc anim mode:        1               ;; LOW-RES UNUSED (But still a required entry)
  1743. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1744. +Misc anim pan:         -0.82           ;; LOW-RES UNUSED (But still a required entry)
  1745. +Misc anim pan:         -0.5            ;; LOW-RES UNUSED (But still a required entry)
  1746. +Misc anim pan:         -0.86           ;; LOW-RES UNUSED (But still a required entry)
  1747. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  1748. +Misc anim sounds:      2 1 8           ;; LOW-RES UNUSED (But still a required entry)
  1749. +Misc anim sounds:      2 13 27         ;; LOW-RES UNUSED (But still a required entry)
  1750. +Misc anim sounds:      2 62 69         ;; LOW-RES UNUSED (But still a required entry)
  1751. +Misc anim trigger:     2 0 150         ;; LOW-RES UNUSED (But still a required entry)
  1752. +Misc anim trigger:     2 0 300         ;; LOW-RES UNUSED (But still a required entry)
  1753. +Misc anim trigger:     2 20 262        ;; LOW-RES UNUSED (But still a required entry)
  1754. +Misc anim trigger:     2 128 300       ;; LOW-RES UNUSED (But still a required entry)
  1755. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1756. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1757. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1758. +Misc anim handles:     2               ;; LOW-RES UNUSED (But still a required entry)
  1759. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1760. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1761. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1762. +Misc anim flags:       2               ;; LOW-RES UNUSED (But still a required entry)
  1763.  
  1764. +Num Door Animations:   6               ;; LOW-RES UNUSED (But still a required entry)
  1765. +Door anim:             main2-d1        ;; LOW-RES UNUSED (But still a required entry)
  1766. +Door anim:             main2-d6        ;; LOW-RES UNUSED (But still a required entry)
  1767. +Door anim:             main2-d3        ;; LOW-RES UNUSED (But still a required entry)
  1768. +Door anim:             main2-d4        ;; LOW-RES UNUSED (But still a required entry)
  1769. +Door anim:             main2-d5        ;; LOW-RES UNUSED (But still a required entry)
  1770. +Door anim:             main2-d2        ;; LOW-RES UNUSED (But still a required entry)
  1771. +Door coords:           199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
  1772. +Door coords:           296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
  1773. +Door coords:           423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
  1774. +Door coords:           363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
  1775. +Door coords:           47  307 101 342 ;; LOW-RES UNUSED (But still a required entry)
  1776. +Door coords:           325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
  1777. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1778. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1779. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1780. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1781. +Door sounds:           25 61           ;; LOW-RES UNUSED (But still a required entry)
  1782. +Door sounds:           23 24           ;; LOW-RES UNUSED (But still a required entry)
  1783. +Door pan:              -0.2            ;; LOW-RES UNUSED (But still a required entry)
  1784. +Door pan:              0.12            ;; LOW-RES UNUSED (But still a required entry)
  1785. +Door pan:              0.62            ;; LOW-RES UNUSED (But still a required entry)
  1786. +Door pan:              0.2             ;; LOW-RES UNUSED (But still a required entry)
  1787. +Door pan:              -0.63           ;; LOW-RES UNUSED (But still a required entry)
  1788. +Door pan:              0.35            ;; LOW-RES UNUSED (But still a required entry)
  1789.  
  1790. +Tooltip Y:             469             ;; LOW-RES UNUSED (But still a required entry)
  1791.  
  1792. ;; GR_1024
  1793. $Main Hall
  1794.  
  1795. +Bitmap:                                        2_MainHall_Bastion_b
  1796. +Mask:                                          2_MainHall_Bastion-m   
  1797. +Music:                                         Aquitaine
  1798. ;;FSO 3.6.8;;+Substitute Music:                 FS1-Choco Mousse
  1799.  
  1800. +Num Intercom Sounds:   3                               ;; MAX is 10, if you need more, you need to get a programmer
  1801. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 0
  1802. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 1
  1803. +Intercom delay:        8000 15000                              ;; min and max random delay for intercom sound 2
  1804. +Intercom sound:        38                              ;; SND_MAIN_HALL_INT1
  1805. +Intercom sound:        39                              ;; SND_MAIN_HALL_INT2
  1806. +Intercom sound:        40                              ;; SND_MAIN_HALL_INT3
  1807. +Intercom pan:          0.0                                     ;; pan for intercom sound 0
  1808. +Intercom pan:          0.0                                     ;; pan for intercom sound 1
  1809. +Intercom pan:          0.0                                     ;; pan for intercom sound 2
  1810.  
  1811. ;+Num Misc Animations:  14                              ;; MAX is 32, if you need more, you need to get a programmer
  1812. +Num Misc Animations:   9                               ;; Working number
  1813. +Misc anim:             2_main2-m3b-a                           ;; anim for misc anim 3 (Stars Alt a)
  1814. +Misc anim:             2_main2-m3b-b                           ;; anim for misc anim 3 (Stars Alt b)
  1815. +Misc anim:             2_main2-m3b-c                           ;; anim for misc anim 3 (Stars Alt c)
  1816. +Misc anim:             2_main2-m3b-d                           ;; anim for misc anim 3 (Stars Alt d)
  1817. +Misc anim:             2_main2-m1b-a                           ;; anim for misc anim 1 (Left Crane Alt a)
  1818. +Misc anim:             2_main2-m1b-b                           ;; anim for misc anim 1 (Left Crane Alt b)
  1819. ;+Misc anim:            2_main2-m1b-c                           ;; anim for misc anim 1 (Left Crane Alt c)
  1820. +Misc anim:             2_main2-m2b-a                           ;; anim for misc anim 2 (Right Crane Alt a)
  1821. +Misc anim:             2_main2-m2b-b                           ;; anim for misc anim 2 (Right Crane Alt b)
  1822. ;+Misc anim:            2_main2-m2b-c                           ;; anim for misc anim 2 (Right Crane Alt c)
  1823. ;+Misc anim:            2_main2-m2b-d                           ;; anim for misc anim 2 (Right Crane Alt d)
  1824. +Misc anim:             2_main2-m4b-a                           ;; anim for misc anim 4 (cart Alt a)
  1825. ;+Misc anim:            2_main2-m4b-b                           ;; anim for misc anim 4 (cart Alt b)
  1826. ;+Misc anim:            2_main2-m4b-c                           ;; anim for misc anim 4 (cart Alt c)
  1827. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1828. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1829. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1830. +Misc anim group:       3                               ;; group number anim belongs to (-1 is no group)
  1831. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  1832. +Misc anim group:       1                               ;; group number anim belongs to (-1 is no group)
  1833. ;+Misc anim group:      1                               ;; group number anim belongs to (-1 is no group)
  1834. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  1835. +Misc anim group:       2                               ;; group number anim belongs to (-1 is no group)
  1836. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  1837. ;+Misc anim group:      2                               ;; group number anim belongs to (-1 is no group)
  1838. +Misc anim group:       4                               ;; group number anim belongs to (-1 is no group)
  1839. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  1840. ;+Misc anim group:      4                               ;; group number anim belongs to (-1 is no group)
  1841. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1842. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1843. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1844. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1845. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1846. +Misc anim delay:       -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1847. ;+Misc anim delay:      -1 20000 90000                          ;; time until we will next play a misc anim, min delay, max delay
  1848. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1849. +Misc anim delay:       -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1850. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1851. ;+Misc anim delay:      -1 0 0                                  ;; time until we will next play a misc anim, min delay, max delay
  1852. +Misc anim delay:       -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1853. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1854. ;+Misc anim delay:      -1 30000 100000                         ;; time until we will next play a misc anim, min delay, max delay
  1855. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1856. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1857. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1858. +Misc anim coords:      188 143                         ;; coords for misc anim 3
  1859. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  1860. +Misc anim coords:      0 0                             ;; coords for misc anim 1
  1861. ;+Misc anim coords:     0 0                             ;; coords for misc anim 1
  1862. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  1863. +Misc anim coords:      109 0                           ;; coords for misc anim 2
  1864. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  1865. ;+Misc anim coords:     109 0                           ;; coords for misc anim 2
  1866. +Misc anim coords:      0 277                           ;; coords for misc anim 4
  1867. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  1868. ;+Misc anim coords:     0 277                           ;; coords for misc anim 4
  1869. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1870. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1871. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1872. +Misc anim mode:        2                                       ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  1873. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1874. +Misc anim mode:        2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1875. ;+Misc anim mode:       2                                       ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  1876. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1877. +Misc anim mode:        2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1878. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1879. ;+Misc anim mode:       2                                       ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  1880. +Misc anim mode:        2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1881. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1882. ;+Misc anim mode:       2                                       ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  1883. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1884. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1885. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1886. +Misc anim pan:         -0.5                            ;; pan for anim 3
  1887. +Misc anim pan:         -0.82                           ;; pan for anim 1
  1888. +Misc anim pan:         -0.82                           ;; pan for anim 1
  1889. ;+Misc anim pan:        -0.82                           ;; pan for anim 1
  1890. +Misc anim pan:         -0.5                            ;; pan for anim 2
  1891. +Misc anim pan:         -0.5                            ;; pan for anim 2
  1892. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  1893. ;+Misc anim pan:        -0.5                            ;; pan for anim 2
  1894. +Misc anim pan:         -0.86                           ;; pan for anim 4
  1895. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  1896. ;+Misc anim pan:        -0.86                           ;; pan for anim 4
  1897. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1898. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1899. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1900. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 3
  1901. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  1902. +Misc anim sounds:      2 1 8                                   ;; # sounds, sound number for each, anim 1
  1903. ;+Misc anim sounds:     2 1 8                                   ;; # sounds, sound number for each, anim 1
  1904. +Misc anim sounds:      2 13 27                                 ;; # sounds, sound number for each, anim 2
  1905. +Misc anim sounds:      0                                       ;; # sounds, sound number for each, anim 2
  1906. ;+Misc anim sounds:     2 13 27                                 ;; # sounds, sound number for each, anim 2
  1907. ;;+Misc anim sounds:    2 13 27                                 ;; # sounds, sound number for each, anim 2
  1908. +Misc anim sounds:      2 62 69                                 ;; # sounds, sound number for each, anim 4
  1909. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  1910. ;+Misc anim sounds:     0 0 0                                   ;; # sounds, sound number for each, anim 4
  1911. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1912. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1913. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1914. +Misc anim trigger:     2 0 150                         ;; # of triggers, frame to play sound on, anim 3
  1915. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1916. +Misc anim trigger:     2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1917. ;+Misc anim trigger:    2 0 300                         ;; # of triggers, frame to play sound on, anim 1
  1918. +Misc anim trigger:     2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1919. +Misc anim trigger:     0                               ;; # of triggers, frame to play sound on, anim 2
  1920. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1921. ;+Misc anim trigger:    2 20 262                        ;; # of triggers, frame to play sound on, anim 2
  1922. +Misc anim trigger:     2 210 492                       ;; # of triggers, frame to play sound on, anim 4
  1923. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  1924. ;+Misc anim trigger:    0                               ;; # of triggers, frame to play sound on, anim 4
  1925. +Misc anim handles:     2                                       ;; # sound handles
  1926. +Misc anim handles:     2                                       ;; # sound handles
  1927. +Misc anim handles:     2                                       ;; # sound handles
  1928. +Misc anim handles:     2                                       ;; # sound handles
  1929. +Misc anim handles:     2                                       ;; # sound handles
  1930. +Misc anim handles:     2                                       ;; # sound handles
  1931. ;+Misc anim handles:    2                                       ;; # sound handles
  1932. +Misc anim handles:     2                                       ;; # sound handles
  1933. +Misc anim handles:     0                                       ;; # sound handles
  1934. ;+Misc anim handles:    2                                       ;; # sound handles
  1935. ;+Misc anim handles:    2                                       ;; # sound handles
  1936. +Misc anim handles:     2                                       ;; # sound handles
  1937. ;+Misc anim handles:    0                                       ;; # sound handles
  1938. ;+Misc anim handles:    0                                       ;; # sound handles
  1939. +Misc anim flags:       2                               ;; # sound flags
  1940. +Misc anim flags:       2                               ;; # sound flags
  1941. +Misc anim flags:       2                               ;; # sound flags
  1942. +Misc anim flags:       2                               ;; # sound flags
  1943. +Misc anim flags:       2                               ;; # sound flags
  1944. +Misc anim flags:       2                               ;; # sound flags
  1945. ;+Misc anim flags:      2                               ;; # sound flags
  1946. +Misc anim flags:       2                               ;; # sound flags
  1947. +Misc anim flags:       0                               ;; # sound flags
  1948. ;+Misc anim flags:      2                               ;; # sound flags
  1949. ;+Misc anim flags:      2                               ;; # sound flags
  1950. +Misc anim flags:       2                               ;; # sound flags
  1951. ;+Misc anim flags:      0                               ;; # sound flags
  1952. ;+Misc anim flags:      0                               ;; # sound flags
  1953.  
  1954. ;+Num Door Animations:  7                               ;; MAX is 10, if you need more, you need to get a programmer
  1955. +Num Door Animations:   6                               ;; Working number
  1956. +Door anim:             2_main2-d1                              ;; door anim 1 exit
  1957. +Door anim:             2_main2-d6                              ;; door anim 2 barracks
  1958. +Door anim:             2_main2-d3                              ;; door anim 3 ready room
  1959. +Door anim:             2_main2-d4                              ;; door anim 4 tech room
  1960. +Door anim:             2_main2-d5                              ;; door anim 5 options
  1961. +Door anim:             2_main2-d2                              ;; door anim 6 campaign
  1962. ;+Door anim:            2_main2-d7                              ;; door anim 7 multi
  1963. +Door coords:           368 381 473 420                 ;; door 1, coords and center of anim
  1964. +Door coords:           451 378 597 440                 ;; door 2, coords and center of anim
  1965. +Door coords:           621 132 830 350                 ;; door 3, coords and center of anim
  1966. +Door coords:           517 168 615 310                 ;; door 4, coords and center of anim
  1967. +Door coords:           76  420 230 547                 ;; door 5, coords and center of anim
  1968. +Door coords:           444 435 690 550                 ;; door 6, coords and center of anim
  1969. ;+Door coords:          76  420 130 547                 ;; door 7, coords and center of anim
  1970. +Door sounds:           23 24                                   ;; door open, door close
  1971. +Door sounds:           23 24                                   ;; door open, door close
  1972. +Door sounds:           23 24                                   ;; door open, door close
  1973. +Door sounds:           23 24                                   ;; door open, door close
  1974. +Door sounds:           25 61                                   ;; screen on, screen off
  1975. +Door sounds:           23 24                                   ;; door open, door close
  1976. ;+Door sounds:          25 61                                   ;; screen on, screen off
  1977. +Door pan:              -0.2                            ;; door sound pan
  1978. +Door pan:              0.12                            ;; door sound pan
  1979. +Door pan:              0.62                            ;; door sound pan
  1980. +Door pan:              0.2                             ;; door sound pan
  1981. +Door pan:              -0.63                           ;; door sound pan
  1982. +Door pan:              0.35                            ;; door sound pan
  1983. ;+Door pan:             -0.63                           ;; door sound pan
  1984.  
  1985. +Tooltip Y:             755                             ;; y coord to draw tooltip text
  1986.  
  1987. #end
  1988.  
  1989.  
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