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- ; MAIN HALL definitions
- ;
- ; sound pan values : 0.0 center of screen, -1.0 left side of screen, 1.0 right side of screen
- ; sound values : sound index into sounds.tbl
- ; anim types : 0 will loop anim indefinitely after waiting the time specified by delay values
- ; anim types : 1 will play anim once and hold indefinitely after waiting the time specified by delay values
- ; anim types : 2 will play anim based on delay and group values
- ;
- ; NOTE : each main hall definition needs 2 sections, one for 640x480 and one for 1024x768
- ;
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Galatea A
- ;; Index 0
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Galatea_a
- +Mask: MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m2-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 9000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 14 14 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 174 198 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.25 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 65 66 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 3 67 68 67 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 4 1 20 42 96 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 3 25 200 274 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 68 260 103 298 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 309 34 110 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 457 34 404 367 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.7 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.07 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.73 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.75 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.11 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Galatea_a
- +Mask: 2_MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 2 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_main1-m1a-a ;; anim for misc anim 1 (Sparks)
- +Misc anim: 2_main1-m2-a ;; anim for misc anim 2 (Elevator)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 263 255 ;; coords for misc anim 2
- +Misc anim mode: 0 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; Sparks - pan for anim 1
- +Misc anim pan: -0.25 ;; pan for anim 2
- +Misc anim sounds: 2 65 66 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 2
- +Misc anim trigger: 4 1 20 42 96 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working Number
- +Door anim: 2_main1-d1 ;; door anim 1 exit
- +Door anim: 2_main1-d6 ;; door anim 2 barracks
- +Door anim: 2_main1-d3 ;; door anim 3 ready room
- +Door anim: 2_main1-d4 ;; door anim 4 tech room
- +Door anim: 2_main1-d5 ;; door anim 5 options
- +Door anim: 2_main1-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main1-d7 ;; door anim 7 multi
- +Door coords: 0 368 177 412 ;; door 1, coords and center of anim
- +Door coords: 433 0 519 65 ;; door 2, coords and center of anim
- +Door coords: 440 357 581 410 ;; door 3, coords and center of anim
- +Door coords: 749 0 897 155 ;; door 4, coords and center of anim
- +Door coords: 803 277 945 457 ;; door 5, coords and center of anim
- +Door coords: 451 176 559 250 ;; door 6, coords and center of anim
- ;+Door coords: 0 368 177 412 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 25 61 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 23 24 ;; door open, door close
- +Door pan: -0.7 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: 0.73 ;; door sound pan
- +Door pan: 0.75 ;; door sound pan
- +Door pan: 0.11 ;; door sound pan
- ;+Door pan: -0.7 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Bastion A
- ;; Index 1
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Bastion_a
- +Mask: MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m3a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m2a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m4a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 5000 9000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 80 115 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 37 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 59 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 182 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.82 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.86 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 1 8 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 62 69 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 150 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 20 262 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 128 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 47 307 101 342 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.12 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.62 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.63 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.35 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Bastion_a
- +Mask: 2_MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- ;+Num Misc Animations: 14 ;; MAX is 32, if you need more, you need to get a programmer
- +Num Misc Animations: 9 ;; Working number
- +Misc anim: 2_main2-m3a-a ;; anim for misc anim 3 (Stars Alt a)
- +Misc anim: 2_main2-m3a-b ;; anim for misc anim 3 (Stars Alt b)
- +Misc anim: 2_main2-m3a-c ;; anim for misc anim 3 (Stars Alt c)
- +Misc anim: 2_main2-m3a-d ;; anim for misc anim 3 (Stars Alt d)
- +Misc anim: 2_main2-m1a-a ;; anim for misc anim 1 (Left Crane Alt a)
- +Misc anim: 2_main2-m1a-b ;; anim for misc anim 1 (Left Crane Alt b)
- ;+Misc anim: 2_main2-m1a-c ;; anim for misc anim 1 (Left Crane Alt c)
- +Misc anim: 2_main2-m2a-a ;; anim for misc anim 2 (Right Crane Alt a)
- +Misc anim: 2_main2-m2a-b ;; anim for misc anim 2 (Right Crane Alt b)
- ;+Misc anim: 2_main2-m2a-c ;; anim for misc anim 2 (Right Crane Alt c)
- ;+Misc anim: 2_main2-m2a-d ;; anim for misc anim 2 (Right Crane Alt d)
- +Misc anim: 2_main2-m4a-a ;; anim for misc anim 4 (cart Alt a)
- ;+Misc anim: 2_main2-m4a-b ;; anim for misc anim 4 (cart Alt b)
- ;+Misc anim: 2_main2-m4a-c ;; anim for misc anim 4 (cart Alt c)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- ;+Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.82 ;; pan for anim 1
- ;+Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- ;+Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 2
- ;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- ;;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 62 69 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- ;+Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 210 492 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working number
- +Door anim: 2_main2-d1 ;; door anim 1 exit
- +Door anim: 2_main2-d6 ;; door anim 2 barracks
- +Door anim: 2_main2-d3 ;; door anim 3 ready room
- +Door anim: 2_main2-d4 ;; door anim 4 tech room
- +Door anim: 2_main2-d5 ;; door anim 5 options
- +Door anim: 2_main2-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main2-d7 ;; door anim 7 multi
- +Door coords: 368 381 473 420 ;; door 1, coords and center of anim
- +Door coords: 451 378 597 440 ;; door 2, coords and center of anim
- +Door coords: 621 132 830 350 ;; door 3, coords and center of anim
- +Door coords: 517 168 615 310 ;; door 4, coords and center of anim
- +Door coords: 76 420 230 547 ;; door 5, coords and center of anim
- +Door coords: 444 435 690 550 ;; door 6, coords and center of anim
- ;+Door coords: 76 420 130 547 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 25 61 ;; screen on, screen off
- +Door pan: -0.2 ;; door sound pan
- +Door pan: 0.12 ;; door sound pan
- +Door pan: 0.62 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.63 ;; door sound pan
- +Door pan: 0.35 ;; door sound pan
- ;+Door pan: -0.63 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Aquitaine
- ;; Index 2
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall1
- +Mask: MainHall1-m
- +Music: Aquitaine
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: mainwalk ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: mainflyby ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: maincrane ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 15000 20000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 9000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 5000 9000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 176 70 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 325 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 195 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 1 21 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 26 31 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 1 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 1 245 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 1 150 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: mainexit ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: mainbarracks ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: mainreadyroom ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: maintechroom ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: mainoptions ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: maincampaign ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 437 370 539 425 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 28 8 110 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 269 187 339 230 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 381 335 404 367 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 86 349 174 412 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 440 134 542 193 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 36 37 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 34 35 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 32 33 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 43 44 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.75 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.05 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.07 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.76 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.8 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.09 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall1
- +Mask: 2_MainHall1-m
- +Music: Aquitaine
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 3 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_mainwalk ;; anim for misc anim 1 (Elevator)
- +Misc anim: 2_mainflyby ;; anim for misc anim 2 (Windows)
- +Misc anim: 2_maincrane ;; anim for misc anim 3 (Crane)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 9000 12000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 271 117 ;; coords for misc anim 1
- +Misc anim coords: 515 0 ;; coords for misc anim 2
- +Misc anim coords: 0 305 ;; coords for misc anim 3
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim sounds: 1 21 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 26 31 ;; # sounds, sound number for each, anim 3
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: 2_mainexit ;; door anim 1
- +Door anim: 2_mainbarracks ;; door anim 2
- +Door anim: 2_mainreadyroom ;; door anim 3
- +Door anim: 2_maintechroom ;; door anim 4
- +Door anim: 2_mainoptions ;; door anim 5
- +Door anim: 2_maincampaign ;; door anim 6
- +Door coords: 705 594 864 681 ;; door 1, coords and center of anim
- +Door coords: 40 20 177 99 ;; door 2, coords and center of anim
- +Door coords: 425 295 541 368 ;; door 3, coords and center of anim
- +Door coords: 607 525 641 585 ;; door 4, coords and center of anim
- +Door coords: 130 562 279 663 ;; door 5, coords and center of anim
- +Door coords: 716 214 870 309 ;; door 6, coords and center of anim
- +Door sounds: 36 37 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 34 35 ;; door open, door close
- +Door sounds: 32 33 ;; door open, door close
- +Door sounds: 43 44 ;; screen on, screen off
- +Door pan: -0.75 ;; door sound pan
- +Door pan: 0.05 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.76 ;; door sound pan
- +Door pan: 0.8 ;; door sound pan
- +Door pan: 0.09 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Psamtik
- ;; Index 3
- ;; GR_640
- $Main Hall
- +Bitmap: Vhall
- +Mask: Vhallm
- +Music: Psampik
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 58 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 59 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 60 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: vHall_misc1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: vHall_misc2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: vHall_misc3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: vHall_misc4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 8000 8000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 15000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 30000 40000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 15000 25000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 34 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 34 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 174 220 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 486 89 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 1 53 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 49 50 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 285 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 10 245 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 1 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 1 69 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_exit ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_barracks ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_ready ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_tech ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_options ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: vhall_campaign ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 545 309 593 339 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 19 104 97 182 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 335 26 418 155 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 551 0 596 135 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 3 277 98 379 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 417 354 529 417 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 63 64 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 47 48 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 51 52 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 45 46 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 56 57 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 54 55 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.6 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.06 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.65 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.4 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_VHall
- +Mask: 2_Vhallm
- +Music: Psampik
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 58 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 59 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 60 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 4 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_vHall_misc1 ;; anim for misc anim 1 (window 1)
- +Misc anim: 2_vHall_misc2 ;; anim for misc anim 2 (Window 2)
- +Misc anim: 2_vHall_misc3 ;; anim for misc anim 3 (Take Off)
- +Misc anim: 2_vHall_misc4 ;; anim for misc anim 4 (Elevator)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 65 41 ;; coords for misc anim 1
- +Misc anim coords: 65 41 ;; coords for misc anim 2
- +Misc anim coords: 282 356 ;; coords for misc anim 3
- +Misc anim coords: 777 110 ;; coords for misc anim 4
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 4
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 1 Ships Outside
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 2 ??
- +Misc anim sounds: 1 53 ;; # sounds, sound number for each, anim 3 Skiff
- +Misc anim sounds: 2 49 50 ;; # sounds, sound number for each, anim 4 Elevator
- +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: 2_vhall_exit ;; door anim 1
- +Door anim: 2_vhall_barracks ;; door anim 2
- +Door anim: 2_vhall_ready ;; door anim 3
- +Door anim: 2_vhall_tech ;; door anim 4
- +Door anim: 2_vhall_options ;; door anim 5
- +Door anim: 2_vhall_campaign ;; door anim 6
- +Door coords: 865 490 945 543 ;; door 1, coords and center of anim
- +Door coords: 33 154 317 274 ;; door 2, coords and center of anim
- +Door coords: 535 42 668 249 ;; door 3, coords and center of anim
- +Door coords: 881 0 953 215 ;; door 4, coords and center of anim
- +Door coords: 0 434 152 601 ;; door 5, coords and center of anim
- +Door coords: 658 562 841 665 ;; door 6, coords and center of anim
- +Door sounds: 63 64 ;; door open, door close
- +Door sounds: 47 48 ;; door open, door close
- +Door sounds: 51 52 ;; door open, door close
- +Door sounds: 45 46 ;; door open, door close
- +Door sounds: 56 57 ;; door open, door close
- +Door sounds: 54 55 ;; screen on, screen off
- +Door pan: -0.6 ;; door sound pan
- +Door pan: 0.06 ;; door sound pan
- +Door pan: 0.65 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.5 ;; door sound pan
- +Door pan: 0.4 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Silent Threat (Galatea A)
- ;; Index 4
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Galatea_a
- +Mask: MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Failure
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m2-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 15000 20000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 9000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 14 14 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 174 198 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.25 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 65 66 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 3 67 68 67 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 4 1 20 42 96 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 3 25 200 274 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 68 260 103 298 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 309 34 110 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 457 34 404 367 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.7 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.07 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.73 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.75 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.11 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Galatea_a
- +Mask: 2_MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Failure
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 2 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_main1-m1a-a ;; anim for misc anim 1 (Sparks)
- +Misc anim: 2_main1-m2-a ;; anim for misc anim 2 (Elevator)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 263 255 ;; coords for misc anim 2
- +Misc anim mode: 0 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; Sparks - pan for anim 1
- +Misc anim pan: -0.25 ;; pan for anim 2
- +Misc anim sounds: 2 65 66 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 2
- +Misc anim trigger: 4 1 20 42 96 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working Number
- +Door anim: 2_main1-d1 ;; door anim 1 exit
- +Door anim: 2_main1-d6 ;; door anim 2 barracks
- +Door anim: 2_main1-d3 ;; door anim 3 ready room
- +Door anim: 2_main1-d4 ;; door anim 4 tech room
- +Door anim: 2_main1-d5 ;; door anim 5 options
- +Door anim: 2_main1-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main1-d7 ;; door anim 7 multi
- +Door coords: 0 368 177 412 ;; door 1, coords and center of anim
- +Door coords: 433 0 519 65 ;; door 2, coords and center of anim
- +Door coords: 440 357 581 410 ;; door 3, coords and center of anim
- +Door coords: 749 0 897 155 ;; door 4, coords and center of anim
- +Door coords: 803 277 945 457 ;; door 5, coords and center of anim
- +Door coords: 451 176 559 250 ;; door 6, coords and center of anim
- ;+Door coords: 0 368 177 412 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 25 61 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 23 24 ;; door open, door close
- +Door pan: -0.7 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: 0.73 ;; door sound pan
- +Door pan: 0.75 ;; door sound pan
- +Door pan: 0.11 ;; door sound pan
- ;+Door pan: -0.7 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Silent Threat (Bastion A)
- ;; Index 5
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Bastion_a
- +Mask: MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Failure
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m3a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m2a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m4a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 5000 9000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 80 115 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 37 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 59 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 182 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.82 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.86 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 1 8 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 62 69 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 150 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 20 262 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 128 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 47 307 101 342 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.12 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.62 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.63 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.35 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Bastion_a
- +Mask: 2_MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Failure
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- ;+Num Misc Animations: 14 ;; MAX is 32, if you need more, you need to get a programmer
- +Num Misc Animations: 9 ;; Working number
- +Misc anim: 2_main2-m3a-a ;; anim for misc anim 3 (Stars Alt a)
- +Misc anim: 2_main2-m3a-b ;; anim for misc anim 3 (Stars Alt b)
- +Misc anim: 2_main2-m3a-c ;; anim for misc anim 3 (Stars Alt c)
- +Misc anim: 2_main2-m3a-d ;; anim for misc anim 3 (Stars Alt d)
- +Misc anim: 2_main2-m1a-a ;; anim for misc anim 1 (Left Crane Alt a)
- +Misc anim: 2_main2-m1a-b ;; anim for misc anim 1 (Left Crane Alt b)
- ;+Misc anim: 2_main2-m1a-c ;; anim for misc anim 1 (Left Crane Alt c)
- +Misc anim: 2_main2-m2a-a ;; anim for misc anim 2 (Right Crane Alt a)
- +Misc anim: 2_main2-m2a-b ;; anim for misc anim 2 (Right Crane Alt b)
- ;+Misc anim: 2_main2-m2a-c ;; anim for misc anim 2 (Right Crane Alt c)
- ;+Misc anim: 2_main2-m2a-d ;; anim for misc anim 2 (Right Crane Alt d)
- +Misc anim: 2_main2-m4a-a ;; anim for misc anim 4 (cart Alt a)
- ;+Misc anim: 2_main2-m4a-b ;; anim for misc anim 4 (cart Alt b)
- ;+Misc anim: 2_main2-m4a-c ;; anim for misc anim 4 (cart Alt c)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- ;+Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.82 ;; pan for anim 1
- ;+Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- ;+Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 2
- ;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- ;;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 62 69 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- ;+Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 210 492 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working number
- +Door anim: 2_main2-d1 ;; door anim 1 exit
- +Door anim: 2_main2-d6 ;; door anim 2 barracks
- +Door anim: 2_main2-d3 ;; door anim 3 ready room
- +Door anim: 2_main2-d4 ;; door anim 4 tech room
- +Door anim: 2_main2-d5 ;; door anim 5 options
- +Door anim: 2_main2-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main2-d7 ;; door anim 7 multi
- +Door coords: 368 381 473 420 ;; door 1, coords and center of anim
- +Door coords: 451 378 597 440 ;; door 2, coords and center of anim
- +Door coords: 621 132 830 350 ;; door 3, coords and center of anim
- +Door coords: 517 168 615 310 ;; door 4, coords and center of anim
- +Door coords: 76 420 230 547 ;; door 5, coords and center of anim
- +Door coords: 444 435 690 550 ;; door 6, coords and center of anim
- ;+Door coords: 76 420 130 547 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 25 61 ;; screen on, screen off
- +Door pan: -0.2 ;; door sound pan
- +Door pan: 0.12 ;; door sound pan
- +Door pan: 0.62 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.63 ;; door sound pan
- +Door pan: 0.35 ;; door sound pan
- ;+Door pan: -0.63 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Krios
- ;; Index 6
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Krios
- +Mask: MainHall_Krios-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Crème Brûlée
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m2-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 15000 20000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 9000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 14 14 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 174 198 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.25 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 65 66 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 3 67 68 67 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 4 1 20 42 96 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 3 25 200 274 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)s
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 68 260 103 298 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 309 34 110 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 457 34 404 367 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.7 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.07 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.73 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.75 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.11 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Krios
- +Mask: 2_MainHall_Krios-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Crème Brûlée
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 5 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_main3-m1-a ;; anim for misc anim 1
- +Misc anim: 2_main3-m2-a ;; anim for misc anim 2
- +Misc anim: 2_main3-m3-a ;; anim for misc anim 3
- +Misc anim: 2_main3-m4-a ;; anim for misc anim 4
- +Misc anim: 2_main3-m5-a ;; anim for misc anim 5
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 290 184 ;; coords for misc anim 2
- +Misc anim coords: 120 289 ;; coords for misc anim 3
- +Misc anim coords: 0 381 ;; coords for misc anim 4
- +Misc anim coords: 151 488 ;; coords for misc anim 4
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.25 ;; pan for anim 2
- +Misc anim pan: -0.25 ;; pan for anim 3
- +Misc anim pan: -0.25 ;; pan for anim 4
- +Misc anim pan: -0.25 ;; pan for anim 5
- +Misc anim sounds: 2 65 66 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 4
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 5
- +Misc anim trigger: 4 1 20 42 96 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 5
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working number
- +Door anim: 2_main3-d1 ;; door anim 1 exit
- +Door anim: 2_main3-d6 ;; door anim 2 barracks
- +Door anim: 2_main3-d3 ;; door anim 3 ready room
- +Door anim: 2_main3-d4 ;; door anim 4 tech room
- +Door anim: 2_main3-d5 ;; door anim 5 options
- +Door anim: 2_main3-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main3-d7 ;; door anim 7 multi
- +Door coords: 411 407 530 485 ;; door 1, coords and center of anim
- +Door coords: 722 0 840 80 ;; door 2, coords and center of anim
- +Door coords: 759 241 890 335 ;; door 3, coords and center of anim
- +Door coords: 524 229 600 340 ;; door 4, coords and center of anim
- +Door coords: 644 478 740 600 ;; door 5, coords and center of anim
- +Door coords: 392 291 460 345 ;; door 6, coords and center of anim
- ;+Door coords: 411 407 530 485 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 25 61 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 23 24 ;; door open, door close
- +Door pan: -0.7 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: 0.73 ;; door sound pan
- +Door pan: 0.75 ;; door sound pan
- +Door pan: 0.11 ;; door sound pan
- ;+Door pan: 0.11 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Soyakaze
- ;; Index 7
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_soyakaze
- +Mask: MainHall_soyakaze-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Crème Brûlée
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m3a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m1a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m2a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m4a-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 5000 9000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 80 115 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 37 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 59 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 182 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.82 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.86 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 1 8 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 62 69 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 150 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 20 262 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 128 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 47 307 101 342 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.12 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.62 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.63 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.35 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Soyakaze
- +Mask: 2_MainHall_Soyakaze-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Crème Brûlée
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 4 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_main4-m1-a ;; anim for misc anim 1
- +Misc anim: 2_main4-m2-a ;; anim for misc anim 2
- +Misc anim: 2_main4-m3-a ;; anim for misc anim 3
- +Misc anim: 2_main4-m4-a ;; anim for misc anim 4
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 420 546 ;; coords for misc anim 1
- +Misc anim coords: 841 180 ;; coords for misc anim 2
- +Misc anim coords: 0 0 ;; coords for misc anim 3
- +Misc anim coords: 0 298 ;; coords for misc anim 4
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.25 ;; pan for anim 2
- +Misc anim pan: -0.25 ;; pan for anim 3
- +Misc anim pan: -0.25 ;; pan for anim 4
- +Misc anim sounds: 2 65 66 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 4
- +Misc anim trigger: 4 1 20 42 96 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working number
- +Door anim: 2_main4-d1 ;; door anim 1 exit
- +Door anim: 2_main4-d6 ;; door anim 2 barracks
- +Door anim: 2_main4-d3 ;; door anim 3 ready room
- +Door anim: 2_main4-d4 ;; door anim 4 tech room
- +Door anim: 2_main4-d5 ;; door anim 5 options
- +Door anim: 2_main4-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main4-d7 ;; door anim 7 multi
- +Door coords: 699 543 920 670 ;; door 1, coords and center of anim
- +Door coords: 397 326 485 380 ;; door 2, coords and center of anim
- +Door coords: 188 231 318 288 ;; door 3, coords and center of anim
- +Door coords: 469 190 556 250 ;; door 4, coords and center of anim
- +Door coords: 784 371 915 455 ;; door 5, coords and center of anim
- +Door coords: 128 367 235 425 ;; door 6, coords and center of anim
- ;+Door coords: 128 367 235 425 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 25 61 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 23 24 ;; door open, door close
- +Door pan: -0.7 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: 0.73 ;; door sound pan
- +Door pan: 0.75 ;; door sound pan
- +Door pan: 0.11 ;; door sound pan
- ;+Door pan: 0.11 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Galatea B
- ;; Index 8
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Galatea_b
- +Mask: MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m1b-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main1-m2-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 9000 30000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 14 14 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 174 198 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.25 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 65 66 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 3 67 68 67 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 4 1 20 42 96 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 3 25 200 274 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main1-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 68 260 103 298 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 309 34 110 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 312 264 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 457 34 404 367 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 530 206 174 412 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 305 133 385 330 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.7 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.07 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.73 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.75 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.11 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Galatea_b
- +Mask: 2_MainHall_Galatea-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 2 ;; MAX is 32, if you need more, you need to get a programmer
- +Misc anim: 2_main1-m1b-a ;; anim for misc anim 1 (Sparks)
- +Misc anim: 2_main1-m2-a ;; anim for misc anim 2 (Elevator)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: -1 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 263 255 ;; coords for misc anim 2
- +Misc anim mode: 0 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; Sparks - pan for anim 1
- +Misc anim pan: -0.25 ;; pan for anim 2
- +Misc anim sounds: 2 65 66 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 3 67 68 67 ;; # sounds, sound number for each, anim 2
- +Misc anim trigger: 4 1 20 42 96 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 3 25 200 274 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 3 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working Number
- +Door anim: 2_main1-d1 ;; door anim 1 exit
- +Door anim: 2_main1-d6 ;; door anim 2 barracks
- +Door anim: 2_main1-d3 ;; door anim 3 ready room
- +Door anim: 2_main1-d4 ;; door anim 4 tech room
- +Door anim: 2_main1-d5 ;; door anim 5 options
- +Door anim: 2_main1-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main1-d7 ;; door anim 7 multi
- +Door coords: 0 368 177 412 ;; door 1, coords and center of anim
- +Door coords: 433 0 519 65 ;; door 2, coords and center of anim
- +Door coords: 440 357 581 410 ;; door 3, coords and center of anim
- +Door coords: 749 0 897 155 ;; door 4, coords and center of anim
- +Door coords: 803 277 945 457 ;; door 5, coords and center of anim
- +Door coords: 451 176 559 250 ;; door 6, coords and center of anim
- ;+Door coords: 0 368 177 412 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 25 61 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 23 24 ;; door open, door close
- +Door pan: -0.7 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: 0.73 ;; door sound pan
- +Door pan: 0.75 ;; door sound pan
- +Door pan: 0.11 ;; door sound pan
- ;+Door pan: -0.7 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Bastion B
- ;; Index 9
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall_Bastion_b
- +Mask: MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom delay: 8000 15000 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 38 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 39 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom sound: 40 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Intercom pan: 0.0 ;; LOW-RES UNUSED (But still a required entry)
- +Num Misc Animations: 4 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m3b-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m1b-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m2b-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim: main2-m4b-a ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 0 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim delay: -1 5000 9000 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 80 115 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 37 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 59 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim coords: 0 182 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 0 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim mode: 1 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.82 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.5 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim pan: -0.86 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 1 8 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 13 27 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim sounds: 2 62 69 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 150 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 0 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 20 262 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim trigger: 2 128 300 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim handles: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Misc anim flags: 2 ;; LOW-RES UNUSED (But still a required entry)
- +Num Door Animations: 6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d1 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d6 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d3 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d4 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d5 ;; LOW-RES UNUSED (But still a required entry)
- +Door anim: main2-d2 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 199 265 263 295 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 296 278 331 309 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 423 138 531 240 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 363 187 395 218 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 47 307 101 342 ;; LOW-RES UNUSED (But still a required entry)
- +Door coords: 325 311 362 371 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 25 61 ;; LOW-RES UNUSED (But still a required entry)
- +Door sounds: 23 24 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.12 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.62 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.2 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: -0.63 ;; LOW-RES UNUSED (But still a required entry)
- +Door pan: 0.35 ;; LOW-RES UNUSED (But still a required entry)
- +Tooltip Y: 469 ;; LOW-RES UNUSED (But still a required entry)
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall_Bastion_b
- +Mask: 2_MainHall_Bastion-m
- +Music: Aquitaine
- ;;FSO 3.6.8;;+Substitute Music: FS1-Choco Mousse
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 38 ;; SND_MAIN_HALL_INT1
- +Intercom sound: 39 ;; SND_MAIN_HALL_INT2
- +Intercom sound: 40 ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- ;+Num Misc Animations: 14 ;; MAX is 32, if you need more, you need to get a programmer
- +Num Misc Animations: 9 ;; Working number
- +Misc anim: 2_main2-m3b-a ;; anim for misc anim 3 (Stars Alt a)
- +Misc anim: 2_main2-m3b-b ;; anim for misc anim 3 (Stars Alt b)
- +Misc anim: 2_main2-m3b-c ;; anim for misc anim 3 (Stars Alt c)
- +Misc anim: 2_main2-m3b-d ;; anim for misc anim 3 (Stars Alt d)
- +Misc anim: 2_main2-m1b-a ;; anim for misc anim 1 (Left Crane Alt a)
- +Misc anim: 2_main2-m1b-b ;; anim for misc anim 1 (Left Crane Alt b)
- ;+Misc anim: 2_main2-m1b-c ;; anim for misc anim 1 (Left Crane Alt c)
- +Misc anim: 2_main2-m2b-a ;; anim for misc anim 2 (Right Crane Alt a)
- +Misc anim: 2_main2-m2b-b ;; anim for misc anim 2 (Right Crane Alt b)
- ;+Misc anim: 2_main2-m2b-c ;; anim for misc anim 2 (Right Crane Alt c)
- ;+Misc anim: 2_main2-m2b-d ;; anim for misc anim 2 (Right Crane Alt d)
- +Misc anim: 2_main2-m4b-a ;; anim for misc anim 4 (cart Alt a)
- ;+Misc anim: 2_main2-m4b-b ;; anim for misc anim 4 (cart Alt b)
- ;+Misc anim: 2_main2-m4b-c ;; anim for misc anim 4 (cart Alt c)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 3 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 1 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 2 ;; group number anim belongs to (-1 is no group)
- +Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- ;+Misc anim group: 4 ;; group number anim belongs to (-1 is no group)
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 20000 90000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 0 0 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- ;+Misc anim delay: -1 30000 100000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 188 143 ;; coords for misc anim 3
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 0 0 ;; coords for misc anim 1
- ;+Misc anim coords: 0 0 ;; coords for misc anim 1
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- ;+Misc anim coords: 109 0 ;; coords for misc anim 2
- +Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- ;+Misc anim coords: 0 277 ;; coords for misc anim 4
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- ;+Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 3
- +Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.82 ;; pan for anim 1
- ;+Misc anim pan: -0.82 ;; pan for anim 1
- +Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- ;+Misc anim pan: -0.5 ;; pan for anim 2
- +Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- ;+Misc anim pan: -0.86 ;; pan for anim 4
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 3
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- ;+Misc anim sounds: 2 1 8 ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 0 ;; # sounds, sound number for each, anim 2
- ;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- ;;+Misc anim sounds: 2 13 27 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 62 69 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- ;+Misc anim sounds: 0 0 0 ;; # sounds, sound number for each, anim 4
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- ;+Misc anim trigger: 2 0 300 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- ;+Misc anim trigger: 2 20 262 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 210 492 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- ;+Misc anim trigger: 0 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- ;+Misc anim handles: 0 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Misc anim flags: 0 ;; # sound flags
- ;+Num Door Animations: 7 ;; MAX is 10, if you need more, you need to get a programmer
- +Num Door Animations: 6 ;; Working number
- +Door anim: 2_main2-d1 ;; door anim 1 exit
- +Door anim: 2_main2-d6 ;; door anim 2 barracks
- +Door anim: 2_main2-d3 ;; door anim 3 ready room
- +Door anim: 2_main2-d4 ;; door anim 4 tech room
- +Door anim: 2_main2-d5 ;; door anim 5 options
- +Door anim: 2_main2-d2 ;; door anim 6 campaign
- ;+Door anim: 2_main2-d7 ;; door anim 7 multi
- +Door coords: 368 381 473 420 ;; door 1, coords and center of anim
- +Door coords: 451 378 597 440 ;; door 2, coords and center of anim
- +Door coords: 621 132 830 350 ;; door 3, coords and center of anim
- +Door coords: 517 168 615 310 ;; door 4, coords and center of anim
- +Door coords: 76 420 230 547 ;; door 5, coords and center of anim
- +Door coords: 444 435 690 550 ;; door 6, coords and center of anim
- ;+Door coords: 76 420 130 547 ;; door 7, coords and center of anim
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 23 24 ;; door open, door close
- +Door sounds: 25 61 ;; screen on, screen off
- +Door sounds: 23 24 ;; door open, door close
- ;+Door sounds: 25 61 ;; screen on, screen off
- +Door pan: -0.2 ;; door sound pan
- +Door pan: 0.12 ;; door sound pan
- +Door pan: 0.62 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.63 ;; door sound pan
- +Door pan: 0.35 ;; door sound pan
- ;+Door pan: -0.63 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- #end
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