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magnificentophat

Quick PS&SP Conversion for Garren

Sep 4th, 2021
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  1. Emanuel Santana as a Live Host
  2. STR 17, CON 16, DEX 12, INT 16, POW 9, CHA 8
  3. HP 34*, WP 9
  4. Skills: Alertness 60%, Athletics 70%, Dodge 40%, Firearms 70%, Foreign Language (Spanish) 20%, Melee Weapons 50%, Military Science (Land) 60%, Navigate 80%, Search 60%, Stealth 60%, Survival 50%, Unarmed Combat 60%
  5. Attacks: Combat Knife (50%, D6+2, 3 AP)
  6. Punch or Grapple (60%, 1D4+1 or Pin or Disarm)
  7. Colt Python Revolver (70%, D12)
  8. Lee-Enfield Mark II Rifle (70%, D12+2, 5 AP)
  9. SAN Loss: 0/1D6 to see Emanuel continue “living” while dead.
  10. *If reduced to 17 HP, your host dies (and can’t be naturally healed beyond 17 HP). Successful Lethality rolls reduce the host’s HP to 17 (or 0 if the host dies) or deal damage equal to the sum of the dice, whichever results in the lowest HP total.
  11. Any damage done to the Host is also done to the Traveler, however, to represent the small size of the traveler and the protection of the Host's body it effectively has 5 armor. This armor value is neither negated by AP or doubled against shotguns as it is an abstraction of difficulty hitting the Traveler. If an Agent makes a called shot to target the Traveler it is at a -40% to hit but negates all armor.
  12.  
  13. Dr. Joseph Gutierrez
  14. STR 12, CON 13, DEX 14, INT 18, POW 11, AP 16
  15. HP 13*, WP 11, SAN 55
  16. Skills: Drive 40%, First Aid 80%, Medicine 70%, Melee Weapons 60%, Pharmacy 70%, Search 80%
  17. Attacks: Scalpel (60%, D4)
  18. *26 As a Traveler host. The thresholds are 12 and 0
  19.  
  20. Ms. Green
  21. STR 11, CON 12, DEX 13, INT 18, POW 15, CHA 15
  22. HP 12, WP 15, SAN 70
  23. Skills: Accounting 50%, Alertness 50%, Computer Science 60%, Drive 50%, Disguise 90%, Firearms 70%, HUMINT 50%, Persuade 55%, Search 50%, Stealth 60%, Unnatural 5%
  24. Attacks: SIG-Sauer P226 Auto (70%, D10)
  25.  
  26. Sample Fed Agent
  27. STR 12, CON 10, DEX 10, INT 12, POW 10, CHA 10
  28. HP 11, WP 10, SAN 50
  29. Armor: 3 points of kevlar vest
  30. Skills: Alertness 50%, Computer Science 30%, Criminology 50%, Firearms 50%, HUMINT 50%, Law 50%, Persuade 50%, Search 60%, Unarmed Combat 50%
  31. Attacks: Beretta (50%, D10)
  32. Martial Arts (50%, D4 or Pin or Disarm)
  33. M16 (50%, D12, 3 AP)
  34.  
  35. Sample Cop
  36. STR 12, CON 12, DEX 10, INT 10, POW 10, CHA 10
  37. HP 12, WP 10, SAN 50
  38. Armor: 3 points of kevlar vest
  39. Skills: Alertness 50%, Drive 50%, HUMINT 50%, Law 40%, Melee Weapons 50%, Persuade 50%, Search 40%, Survival 40%, Unarmed Combat 50%
  40. Attacks: Club (50%, D6)
  41. Grapple (50%, D4-1 Pin or Disarm)
  42. Mossberg (70%, 2D8, armor doubled against it)
  43.  
  44. Deputized Volunteer
  45. STR 11, CON 11, DEX 11, INT 10, POW 9, CHA 10
  46. HP 11, WP 9, SAN 45
  47. Skills: Alertness 50%, Athletics 50%, Firearms 40%, Foreign Language (Apache) 50%, Navigate 50%, Ride 50%, Search 50%, Stealth 40%, Survival 60%
  48. Attacks: Winchester (40%, D12, 3 AP)
  49. or Winchester Shotgun (60%, 2D8, doubled armor)
  50. or Remington Shotgun (40%, 2D8, damage reduced to 2D6 not halved beyond base range)
  51.  
  52. NRO DELTA AGENT
  53. STR 13, CON 10, DEX 14, INT 14, POW 12, CHA 10
  54. HP 12, WP 12, SAN 60
  55. Armor: 3 points of kevlar vest
  56. Skills: Alertness 50%, Craft (Electronics 30%, Locksmith 50%), Drive 60%, Firearms 60%, Search 50%, Stealth 50%, Unarmed Combat 50%
  57. Attacks: Martial Arts (50%, D4 Pin or Disarm)
  58. Glock 18 (60%, D10)
  59. Silenced H&K MP5 (60%, D10) idk if these are supposed to be capable of selective fire
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