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- local DataStore = game:GetService("DataStoreService")
- local DS1 = DataStore:GetDataStore("Customization")
- game.Players.PlayerAdded:connect(function(plr)
- local Character = plr
- print(Character)
- local SValue = Instance.new("NumberValue",Character)
- SValue.Name = "SValue"
- SValue.Value = DS1:GetAsync(plr.UserId)
- local PValue = Instance.new("NumberValue",Character)
- PValue.Name = "PValue"
- PValue.Value = DS1:GetAsync(plr.UserId)
- local FValue = Instance.new("NumberValue",Character)
- FValue.Name = "FValue"
- FValue.Value = DS1:GetAsync(plr.UserId)
- SValue.Changed:connect(function()
- print("Saving Data..")
- DS1:SetAsync(plr.UserId, SValue.Value)
- print("Data Saved")
- end)
- PValue.Changed:connect(function()
- print("Saving Data..")
- DS1:SetAsync(plr.UserId, PValue.Value)
- print("Data Saved")
- end)
- FValue.Changed:connect(function()
- print("Saving Data..")
- DS1:SetAsync(plr.UserId, FValue.Value)
- print("Data Saved")
- end)
- end)
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