Bulletje

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Mar 14th, 2017
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  1. AddStaticVehicleEx(521,5159.1001000,-1213.8000000,1.2000000,90.0000000,57,90,15); //FCR-900
  2. AddStaticVehicleEx(411,5134.7998000,-1236.6000000,1.4000000,0.0000000,89,110,15); //Infernus
  3. AddStaticVehicleEx(411,5140.0000000,-1236.6000000,1.3000000,0.0000000,89,110,15); //Infernus
  4. AddStaticVehicleEx(411,5145.1001000,-1236.6000000,1.4000000,0.0000000,89,110,15); //Infernus
  5. AddStaticVehicleEx(497,5152.3999000,-1167.6000000,1.9000000,179.7500000,-1,-1,15); //Police Maverick
  6. AddStaticVehicleEx(497,5139.3999000,-1167.6000000,1.9000000,179.7470000,-1,-1,15); //Police Maverick
  7. AddStaticVehicleEx(460,5118.8999000,-1157.8000000,2.0000000,89.5000000,157,152,15); //Skimmer
  8. AddStaticVehicleEx(446,5119.8999000,-1167.6000000,0.9000000,90.0000000,132,4,15); //Squalo
  9. AddStaticVehicleEx(446,5119.8999000,-1175.8000000,0.9000000,90.0000000,132,4,15); //Squalo
  10. AddStaticVehicleEx(446,5119.8999000,-1183.5000000,0.9000000,90.0000000,132,4,15); //Squalo
  11. AddStaticVehicleEx(468,4403.1001000,-1198.7000000,7.4000000,268.5000000,132,4,15); //Sanchez
  12. AddStaticVehicleEx(468,4403.1001000,-1200.8000000,7.4000000,268.4950000,132,4,15); //Sanchez
  13. AddStaticVehicleEx(468,4403.1001000,-1202.9000000,7.4000000,268.4950000,132,4,15); //Sanchez
  14. AddStaticVehicleEx(468,4403.2002000,-1204.9000000,7.4000000,268.4950000,132,4,15); //Sanchez
  15. AddStaticVehicleEx(409,5159.2998000,-1226.7000000,1.6000000,89.2470000,245,245,15); //Stretch
  16. AddStaticVehicleEx(521,5159.1001000,-1223.4000000,1.2000000,90.0000000,57,90,15); //FCR-900
  17. AddStaticVehicleEx(521,5159.2002000,-1218.9000000,1.2000000,90.0000000,57,90,15); //FCR-900
  18. AddStaticVehicleEx(521,5159.1001000,-1208.6000000,1.2000000,90.0000000,57,90,15); //FCR-900
  19. AddStaticVehicleEx(521,5159.1001000,-1203.8000000,1.2000000,90.0000000,57,90,15); //FCR-900
  20. AddStaticVehicleEx(521,5159.1001000,-1192.7000000,1.2000000,90.0000000,57,90,15); //FCR-900
  21. AddStaticVehicleEx(521,5159.1001000,-1187.9000000,1.2000000,90.0000000,57,90,15); //FCR-900
  22. AddStaticVehicleEx(521,5159.1001000,-1182.9000000,1.2000000,90.0000000,57,90,15); //FCR-900
  23. AddStaticVehicleEx(521,5159.1001000,-1177.7000000,1.2000000,90.0000000,57,90,15); //FCR-900
  24. AddStaticVehicleEx(521,5159.1001000,-1172.5000000,1.2000000,90.0000000,57,90,15); //FCR-900
  25. CreateObject(18449,5005.8999000,-1200.2000000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (1)
  26. CreateObject(18449,5085.9004000,-1200.2002000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (2)
  27. CreateObject(18449,4925.8999000,-1200.2000000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (3)
  28. CreateObject(18449,4845.9004000,-1200.2002000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (4)
  29. CreateObject(6449,4470.0000000,-1182.3000000,8.3000000,0.0000000,0.0000000,90.5000000); //object(pier02_law2) (1)
  30. CreateObject(7852,4746.0000000,-1200.2000000,1.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnroad63) (1)
  31. CreateObject(12857,4448.6001000,-1142.4000000,-2.1000000,0.0000000,0.0000000,177.7490000); //object(ce_bridge02) (1)
  32. CreateObject(18449,4646.1001000,-1200.2000000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (5)
  33. CreateObject(18449,4566.1001000,-1200.2000000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge01) (6)
  34. CreateObject(1634,4529.3999000,-1194.7000000,0.1000000,0.0000000,0.0000000,91.5000000); //object(landjump2) (1)
  35. CreateObject(1634,4529.5000000,-1198.8000000,0.1000000,0.0000000,0.0000000,91.5000000); //object(landjump2) (2)
  36. CreateObject(1634,4529.6001000,-1202.9000000,0.1000000,0.0000000,0.0000000,91.5000000); //object(landjump2) (3)
  37. CreateObject(1634,4529.7002000,-1207.0000000,0.1000000,0.0000000,0.0000000,91.5000000); //object(landjump2) (4)
  38. CreateObject(3565,4505.7998000,-1169.8000000,4.0000000,0.0000000,0.0000000,270.5000000); //object(lasdkrt1_la01) (1)
  39. CreateObject(3565,4517.5000000,-1177.7000000,4.0000000,0.0000000,0.0000000,270.5000000); //object(lasdkrt1_la01) (2)
  40. CreateObject(3565,4511.7002000,-1174.0000000,4.0000000,0.0000000,0.0000000,179.2500000); //object(lasdkrt1_la01) (3)
  41. CreateObject(3565,4503.0000000,-1175.8000000,4.0000000,0.0000000,0.0000000,89.7470000); //object(lasdkrt1_la01) (4)
  42. CreateObject(6295,4447.5000000,-1112.7000000,23.8000000,0.0000000,0.0000000,187.2500000); //object(sanpedlithus_law2) (1)
  43. CreateObject(3256,4522.2002000,-1165.3000000,2.7000000,0.0000000,0.0000000,0.0000000); //object(refchimny01) (1)
  44. CreateObject(16409,4406.6001000,-1202.6000000,6.6000000,0.0000000,0.0000000,180.0000000); //object(by_weehangr) (1)
  45. CreateObject(3279,4603.8999000,-1205.3000000,0.6000000,0.0000000,0.0000000,178.0000000); //object(a51_spottower) (1)
  46. CreateObject(3279,4656.0000000,-1195.0000000,0.6000000,0.0000000,0.0000000,358.4950000); //object(a51_spottower) (2)
  47. CreateObject(9127,4475.0000000,-1193.8000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(cmtneon02) (1)
  48. CreateObject(8558,5146.0000000,-1205.7000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (1)
  49. CreateObject(8558,5146.0000000,-1200.6000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (2)
  50. CreateObject(8558,5146.0000000,-1195.5000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (3)
  51. CreateObject(8558,5146.0000000,-1190.4000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (4)
  52. CreateObject(8558,5146.0000000,-1185.3000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (5)
  53. CreateObject(8558,5146.0000000,-1180.2000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (6)
  54. CreateObject(8558,5146.0000000,-1175.1000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (7)
  55. CreateObject(8558,5146.0000000,-1170.0000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (8)
  56. CreateObject(8558,5146.0000000,-1164.9000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (9)
  57. CreateObject(8558,5146.0000000,-1210.8000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (10)
  58. CreateObject(8558,5146.0000000,-1215.9000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (11)
  59. CreateObject(8558,5146.0000000,-1221.0000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (12)
  60. CreateObject(8558,5146.0000000,-1226.1000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (13)
  61. CreateObject(8558,5146.0000000,-1231.2000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (14)
  62. CreateObject(8558,5146.0000000,-1236.3000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (15)
  63. CreateObject(8483,5170.8999000,-1200.1000000,6.4000000,0.0000000,0.0000000,178.2500000); //object(pirateland02_lvs) (1)
  64. CreateObject(1231,5125.0000000,-1207.3000000,3.6000000,0.0000000,0.0000000,268.2500000); //object(streetlamp2) (1)
  65. CreateObject(1231,5125.0000000,-1193.0000000,3.6000000,0.0000000,0.0000000,268.2480000); //object(streetlamp2) (3)
  66. CreateObject(16118,5171.0000000,-1171.3000000,-0.1000000,0.0000000,0.0000000,186.0000000); //object(des_rockgp2_05) (1)
  67. CreateObject(16118,5171.6001000,-1227.2000000,-0.2000000,0.0000000,0.0000000,182.2490000); //object(des_rockgp2_05) (2)
  68. CreateObject(8558,5146.0000000,-1159.8000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (16)
  69. CreateObject(8558,5146.0000000,-1154.7000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (17)
  70. CreateObject(8558,5146.0000000,-1241.4000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (18)
  71. CreateObject(8558,5146.0000000,-1246.5000000,-0.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (19)
  72. CreateObject(16118,5144.5000000,-1147.0000000,-0.1000000,0.0000000,0.0000000,273.9990000); //object(des_rockgp2_05) (3)
  73. CreateObject(16118,5150.3999000,-1254.8000000,-0.2000000,0.0000000,0.0000000,92.2470000); //object(des_rockgp2_05) (4)
  74. CreateObject(16118,5123.7002000,-1244.0000000,-1.1000000,0.0000000,0.0000000,359.4970000); //object(des_rockgp2_05) (5)
  75. CreateObject(3361,4530.8999000,-1161.5000000,0.5000000,0.0000000,0.0000000,0.5000000); //object(cxref_woodstair) (1)
  76. CreateObject(3361,4530.8999000,-1167.3000000,0.5000000,0.0000000,0.0000000,0.5000000); //object(cxref_woodstair) (2)
  77. CreateObject(3361,4530.8999000,-1185.3000000,0.5000000,0.0000000,0.0000000,0.5000000); //object(cxref_woodstair) (3)
  78. CreateObject(3361,4530.8999000,-1179.0000000,0.5000000,0.0000000,0.0000000,0.5000000); //object(cxref_woodstair) (4)
  79. CreateObject(3361,4530.8999000,-1173.3000000,0.5000000,0.0000000,0.0000000,0.5000000); //object(cxref_woodstair) (5)
  80.  
  81. CP Pos 4447.8433,-1116.2617,2.7815
  82.  
  83. Defenders spawn: 4405.3550,-1201.2336,7.6313,270.4264
  84. Class selection: 4421.4502,-1200.3190,6.5957,92.3064 ;
  85. 4412.4985,-1200.5193,7.6391,270.4264
  86.  
  87. Attackers spawn: 5156.5337,-1200.0844,1.6285,92.4264
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