Gamenator

CUP Kasatka HMD

Aug 24th, 2025 (edited)
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  1. class AirplaneHUD
  2. {
  3. topLeft="HUD_top_left";
  4. topRight="HUD_top_right";
  5. bottomLeft="HUD_bottom_left";
  6. borderLeft=0;
  7. borderRight=0;
  8. borderTop=0;
  9. borderBottom=0;
  10. color[]={1,1,1,1};
  11. helmetMountedDisplay=1;
  12. helmetPosition[]={-0.025,0.025,0.1};
  13. helmetRight[]={0.050000001,0,0};
  14. helmetDown[]={0,-0.050000001,0};
  15. class Bones
  16. {
  17. class PlaneOrientation
  18. {
  19. type="fixed";
  20. pos[]={0.5,0.5};
  21. };
  22. class WeaponAim
  23. {
  24. type="vector";
  25. source="weapon";
  26. pos0[]={0.5,0.5};
  27. pos10[]={0.847,0.84500003};
  28. };
  29. class Velocity
  30. {
  31. type="vector";
  32. source="velocityToView";
  33. pos0[]={0.5,0.5};
  34. pos10[]={0.847,0.84500003};
  35. };
  36. class ForwardVec
  37. {
  38. type="vector";
  39. source="forward";
  40. pos0[]={0,0};
  41. pos10[]={0.347,0.345};
  42. };
  43. class HorizonBank2
  44. {
  45. type="rotational";
  46. source="HorizonBank";
  47. center[]={0.5,0.5};
  48. min=-6.2831898;
  49. max=6.2831898;
  50. minAngle=-360;
  51. maxAngle=360;
  52. aspectRatio=0.99423599;
  53. };
  54. class HorizonDive
  55. {
  56. source="horizonDive";
  57. type="linear";
  58. min=-1;
  59. max=1;
  60. minPos[]={0.5,2.5};
  61. maxPos[]={0.5,-1.5};
  62. };
  63. class SliderAltitudeSource
  64. {
  65. type="linear";
  66. source="altitudeAGL";
  67. min=3;
  68. max=53;
  69. minPos[]=
  70. {
  71. 0.84500003,
  72. "0.2 + 0 * 0.065"
  73. };
  74. maxPos[]=
  75. {
  76. 0.84500003,
  77. "0.2 + 5 * 0.065"
  78. };
  79. };
  80. class SliderVSpeedSource
  81. {
  82. type="linear";
  83. source="vspeed";
  84. min=-15;
  85. max=15;
  86. minPos[]=
  87. {
  88. 0.89499998,
  89. "0.6 + 0 * 0.04"
  90. };
  91. maxPos[]=
  92. {
  93. 0.89499998,
  94. "0.6 + 6 * 0.04"
  95. };
  96. };
  97. };
  98. class Draw
  99. {
  100. color[]={0.80000001,0.80000001,0.40000001};
  101. alpha=0.69999999;
  102. condition="on";
  103. clipTL[]={0,0};
  104. clipBR[]={1,1};
  105. class PlaneHeading
  106. {
  107. width=4;
  108. class Vector
  109. {
  110. type="line";
  111. width=4;
  112. points[]=
  113. {
  114.  
  115. {
  116. "PlaneOrientation",
  117. {0,0},
  118. 1
  119. },
  120.  
  121. {
  122. "Velocity",
  123. {0,0},
  124. 1
  125. }
  126. };
  127. };
  128. };
  129. class Horizont
  130. {
  131. clipTL[]={0.25,0.25};
  132. clipBR[]={0.75,0.75};
  133. width=4;
  134. class Dimmed
  135. {
  136. width=4;
  137. class Level00
  138. {
  139. type="line";
  140. width=4;
  141. points[]=
  142. {
  143.  
  144. {
  145. "HorizonDive",
  146. {-0.2,0},
  147. 1
  148. },
  149.  
  150. {
  151. "HorizonDive",
  152. {-0.15000001,0},
  153. 1
  154. },
  155. {},
  156.  
  157. {
  158. "HorizonDive",
  159. {-0.0099999998,0},
  160. 1
  161. },
  162.  
  163. {
  164. "HorizonDive",
  165. {0.0099999998,0},
  166. 1
  167. },
  168. {},
  169.  
  170. {
  171. "HorizonDive",
  172. {0.15000001,0},
  173. 1
  174. },
  175.  
  176. {
  177. "HorizonDive",
  178. {0.2,0},
  179. 1
  180. }
  181. };
  182. };
  183. class Level2M5: Level00
  184. {
  185. type="line";
  186. points[]=
  187. {
  188.  
  189. {
  190. "HorizonDive",
  191.  
  192. {
  193. -0.2,
  194. "-0.345 / 10 * 5 * 2/3"
  195. },
  196. 1
  197. },
  198.  
  199. {
  200. "HorizonDive",
  201.  
  202. {
  203. -0.1,
  204. "-0.345 / 10 * 5 * 2/3"
  205. },
  206. 1
  207. },
  208. {},
  209.  
  210. {
  211. "HorizonDive",
  212.  
  213. {
  214. 0.1,
  215. "-0.345 / 10 * 5 * 2/3"
  216. },
  217. 1
  218. },
  219.  
  220. {
  221. "HorizonDive",
  222.  
  223. {
  224. 0.2,
  225. "-0.345 / 10 * 5 * 2/3"
  226. },
  227. 1
  228. }
  229. };
  230. };
  231. class VALM2_1_5
  232. {
  233. type="text";
  234. source="static";
  235. text=5;
  236. align="center";
  237. scale=1;
  238. sourceScale=1;
  239. pos[]=
  240. {
  241. "HorizonDive",
  242.  
  243. {
  244. 0,
  245. "-0.025 * 2/3 - 0.345 / 10 * 5 * 2/3"
  246. },
  247. 1
  248. };
  249. right[]=
  250. {
  251. "HorizonDive",
  252.  
  253. {
  254. "0.0 + 0.08 * 2/3",
  255. "-0.025 * 2/3 - 0.345 / 10 * 5 * 2/3"
  256. },
  257. 1
  258. };
  259. down[]=
  260. {
  261. "HorizonDive",
  262.  
  263. {
  264. 0,
  265. "+0.025 * 2/3 - 0.345 / 10 * 5 * 2/3"
  266. },
  267. 1
  268. };
  269. };
  270. class Level2P5: Level00
  271. {
  272. type="line";
  273. points[]=
  274. {
  275.  
  276. {
  277. "HorizonDive",
  278.  
  279. {
  280. -0.2,
  281. "+0.345 / 10 * 5 * 2/3"
  282. },
  283. 1
  284. },
  285.  
  286. {
  287. "HorizonDive",
  288.  
  289. {
  290. -0.1,
  291. "+0.345 / 10 * 5 * 2/3"
  292. },
  293. 1
  294. },
  295. {},
  296.  
  297. {
  298. "HorizonDive",
  299.  
  300. {
  301. 0.1,
  302. "+0.345 / 10 * 5 * 2/3"
  303. },
  304. 1
  305. },
  306.  
  307. {
  308. "HorizonDive",
  309.  
  310. {
  311. 0.2,
  312. "+0.345 / 10 * 5 * 2/3"
  313. },
  314. 1
  315. }
  316. };
  317. };
  318. class VALP2_1_5
  319. {
  320. type="text";
  321. source="static";
  322. text=-5;
  323. align="center";
  324. scale=1;
  325. sourceScale=1;
  326. pos[]=
  327. {
  328. "HorizonDive",
  329.  
  330. {
  331. 0,
  332. "-0.025 * 2/3 + 0.345 / 10 * 5 * 2/3"
  333. },
  334. 1
  335. };
  336. right[]=
  337. {
  338. "HorizonDive",
  339.  
  340. {
  341. "0.0 + 0.08 * 2/3",
  342. "-0.025 * 2/3 + 0.345 / 10 * 5 * 2/3"
  343. },
  344. 1
  345. };
  346. down[]=
  347. {
  348. "HorizonDive",
  349.  
  350. {
  351. 0,
  352. "+0.025 * 2/3 + 0.345 / 10 * 5 * 2/3"
  353. },
  354. 1
  355. };
  356. };
  357. class Level2M10: Level00
  358. {
  359. type="line";
  360. points[]=
  361. {
  362.  
  363. {
  364. "HorizonDive",
  365.  
  366. {
  367. -0.2,
  368. "-0.345 / 10 * 10 * 2/3"
  369. },
  370. 1
  371. },
  372.  
  373. {
  374. "HorizonDive",
  375.  
  376. {
  377. -0.1,
  378. "-0.345 / 10 * 10 * 2/3"
  379. },
  380. 1
  381. },
  382. {},
  383.  
  384. {
  385. "HorizonDive",
  386.  
  387. {
  388. 0.1,
  389. "-0.345 / 10 * 10 * 2/3"
  390. },
  391. 1
  392. },
  393.  
  394. {
  395. "HorizonDive",
  396.  
  397. {
  398. 0.2,
  399. "-0.345 / 10 * 10 * 2/3"
  400. },
  401. 1
  402. }
  403. };
  404. };
  405. class VALM2_1_10
  406. {
  407. type="text";
  408. source="static";
  409. text=10;
  410. align="center";
  411. scale=1;
  412. sourceScale=1;
  413. pos[]=
  414. {
  415. "HorizonDive",
  416.  
  417. {
  418. 0,
  419. "-0.025 * 2/3 - 0.345 / 10 * 10 * 2/3"
  420. },
  421. 1
  422. };
  423. right[]=
  424. {
  425. "HorizonDive",
  426.  
  427. {
  428. "0.0 + 0.08 * 2/3",
  429. "-0.025 * 2/3 - 0.345 / 10 * 10 * 2/3"
  430. },
  431. 1
  432. };
  433. down[]=
  434. {
  435. "HorizonDive",
  436.  
  437. {
  438. 0,
  439. "+0.025 * 2/3 - 0.345 / 10 * 10 * 2/3"
  440. },
  441. 1
  442. };
  443. };
  444. class Level2P10: Level00
  445. {
  446. type="line";
  447. points[]=
  448. {
  449.  
  450. {
  451. "HorizonDive",
  452.  
  453. {
  454. -0.2,
  455. "+0.345 / 10 * 10 * 2/3"
  456. },
  457. 1
  458. },
  459.  
  460. {
  461. "HorizonDive",
  462.  
  463. {
  464. -0.1,
  465. "+0.345 / 10 * 10 * 2/3"
  466. },
  467. 1
  468. },
  469. {},
  470.  
  471. {
  472. "HorizonDive",
  473.  
  474. {
  475. 0.1,
  476. "+0.345 / 10 * 10 * 2/3"
  477. },
  478. 1
  479. },
  480.  
  481. {
  482. "HorizonDive",
  483.  
  484. {
  485. 0.2,
  486. "+0.345 / 10 * 10 * 2/3"
  487. },
  488. 1
  489. }
  490. };
  491. };
  492. class VALP2_1_10
  493. {
  494. type="text";
  495. source="static";
  496. text=-10;
  497. align="center";
  498. scale=1;
  499. sourceScale=1;
  500. pos[]=
  501. {
  502. "HorizonDive",
  503.  
  504. {
  505. 0,
  506. "-0.025 * 2/3 + 0.345 / 10 * 10 * 2/3"
  507. },
  508. 1
  509. };
  510. right[]=
  511. {
  512. "HorizonDive",
  513.  
  514. {
  515. "0.0 + 0.08 * 2/3",
  516. "-0.025 * 2/3 + 0.345 / 10 * 10 * 2/3"
  517. },
  518. 1
  519. };
  520. down[]=
  521. {
  522. "HorizonDive",
  523.  
  524. {
  525. 0,
  526. "+0.025 * 2/3 + 0.345 / 10 * 10 * 2/3"
  527. },
  528. 1
  529. };
  530. };
  531. class Level2M15: Level00
  532. {
  533. type="line";
  534. points[]=
  535. {
  536.  
  537. {
  538. "HorizonDive",
  539.  
  540. {
  541. -0.2,
  542. "-0.345 / 10 * 15 * 2/3"
  543. },
  544. 1
  545. },
  546.  
  547. {
  548. "HorizonDive",
  549.  
  550. {
  551. -0.1,
  552. "-0.345 / 10 * 15 * 2/3"
  553. },
  554. 1
  555. },
  556. {},
  557.  
  558. {
  559. "HorizonDive",
  560.  
  561. {
  562. 0.1,
  563. "-0.345 / 10 * 15 * 2/3"
  564. },
  565. 1
  566. },
  567.  
  568. {
  569. "HorizonDive",
  570.  
  571. {
  572. 0.2,
  573. "-0.345 / 10 * 15 * 2/3"
  574. },
  575. 1
  576. }
  577. };
  578. };
  579. class VALM2_1_15
  580. {
  581. type="text";
  582. source="static";
  583. text=15;
  584. align="center";
  585. scale=1;
  586. sourceScale=1;
  587. pos[]=
  588. {
  589. "HorizonDive",
  590.  
  591. {
  592. 0,
  593. "-0.025 * 2/3 - 0.345 / 10 * 15 * 2/3"
  594. },
  595. 1
  596. };
  597. right[]=
  598. {
  599. "HorizonDive",
  600.  
  601. {
  602. "0.0 + 0.08 * 2/3",
  603. "-0.025 * 2/3 - 0.345 / 10 * 15 * 2/3"
  604. },
  605. 1
  606. };
  607. down[]=
  608. {
  609. "HorizonDive",
  610.  
  611. {
  612. 0,
  613. "+0.025 * 2/3 - 0.345 / 10 * 15 * 2/3"
  614. },
  615. 1
  616. };
  617. };
  618. class Level2P15: Level00
  619. {
  620. type="line";
  621. points[]=
  622. {
  623.  
  624. {
  625. "HorizonDive",
  626.  
  627. {
  628. -0.2,
  629. "+0.345 / 10 * 15 * 2/3"
  630. },
  631. 1
  632. },
  633.  
  634. {
  635. "HorizonDive",
  636.  
  637. {
  638. -0.1,
  639. "+0.345 / 10 * 15 * 2/3"
  640. },
  641. 1
  642. },
  643. {},
  644.  
  645. {
  646. "HorizonDive",
  647.  
  648. {
  649. 0.1,
  650. "+0.345 / 10 * 15 * 2/3"
  651. },
  652. 1
  653. },
  654.  
  655. {
  656. "HorizonDive",
  657.  
  658. {
  659. 0.2,
  660. "+0.345 / 10 * 15 * 2/3"
  661. },
  662. 1
  663. }
  664. };
  665. };
  666. class VALP2_1_15
  667. {
  668. type="text";
  669. source="static";
  670. text=-15;
  671. align="center";
  672. scale=1;
  673. sourceScale=1;
  674. pos[]=
  675. {
  676. "HorizonDive",
  677.  
  678. {
  679. 0,
  680. "-0.025 * 2/3 + 0.345 / 10 * 15 * 2/3"
  681. },
  682. 1
  683. };
  684. right[]=
  685. {
  686. "HorizonDive",
  687.  
  688. {
  689. "0.0 + 0.08 * 2/3",
  690. "-0.025 * 2/3 + 0.345 / 10 * 15 * 2/3"
  691. },
  692. 1
  693. };
  694. down[]=
  695. {
  696. "HorizonDive",
  697.  
  698. {
  699. 0,
  700. "+0.025 * 2/3 + 0.345 / 10 * 15 * 2/3"
  701. },
  702. 1
  703. };
  704. };
  705. class Level2M20: Level00
  706. {
  707. type="line";
  708. points[]=
  709. {
  710.  
  711. {
  712. "HorizonDive",
  713.  
  714. {
  715. -0.2,
  716. "-0.345 / 10 * 20 * 2/3"
  717. },
  718. 1
  719. },
  720.  
  721. {
  722. "HorizonDive",
  723.  
  724. {
  725. -0.1,
  726. "-0.345 / 10 * 20 * 2/3"
  727. },
  728. 1
  729. },
  730. {},
  731.  
  732. {
  733. "HorizonDive",
  734.  
  735. {
  736. 0.1,
  737. "-0.345 / 10 * 20 * 2/3"
  738. },
  739. 1
  740. },
  741.  
  742. {
  743. "HorizonDive",
  744.  
  745. {
  746. 0.2,
  747. "-0.345 / 10 * 20 * 2/3"
  748. },
  749. 1
  750. }
  751. };
  752. };
  753. class VALM2_1_20
  754. {
  755. type="text";
  756. source="static";
  757. text=20;
  758. align="center";
  759. scale=1;
  760. sourceScale=1;
  761. pos[]=
  762. {
  763. "HorizonDive",
  764.  
  765. {
  766. 0,
  767. "-0.025 * 2/3 - 0.345 / 10 * 20 * 2/3"
  768. },
  769. 1
  770. };
  771. right[]=
  772. {
  773. "HorizonDive",
  774.  
  775. {
  776. "0.0 + 0.08 * 2/3",
  777. "-0.025 * 2/3 - 0.345 / 10 * 20 * 2/3"
  778. },
  779. 1
  780. };
  781. down[]=
  782. {
  783. "HorizonDive",
  784.  
  785. {
  786. 0,
  787. "+0.025 * 2/3 - 0.345 / 10 * 20 * 2/3"
  788. },
  789. 1
  790. };
  791. };
  792. class Level2P20: Level00
  793. {
  794. type="line";
  795. points[]=
  796. {
  797.  
  798. {
  799. "HorizonDive",
  800.  
  801. {
  802. -0.2,
  803. "+0.345 / 10 * 20 * 2/3"
  804. },
  805. 1
  806. },
  807.  
  808. {
  809. "HorizonDive",
  810.  
  811. {
  812. -0.1,
  813. "+0.345 / 10 * 20 * 2/3"
  814. },
  815. 1
  816. },
  817. {},
  818.  
  819. {
  820. "HorizonDive",
  821.  
  822. {
  823. 0.1,
  824. "+0.345 / 10 * 20 * 2/3"
  825. },
  826. 1
  827. },
  828.  
  829. {
  830. "HorizonDive",
  831.  
  832. {
  833. 0.2,
  834. "+0.345 / 10 * 20 * 2/3"
  835. },
  836. 1
  837. }
  838. };
  839. };
  840. class VALP2_1_20
  841. {
  842. type="text";
  843. source="static";
  844. text=-20;
  845. align="center";
  846. scale=1;
  847. sourceScale=1;
  848. pos[]=
  849. {
  850. "HorizonDive",
  851.  
  852. {
  853. 0,
  854. "-0.025 * 2/3 + 0.345 / 10 * 20 * 2/3"
  855. },
  856. 1
  857. };
  858. right[]=
  859. {
  860. "HorizonDive",
  861.  
  862. {
  863. "0.0 + 0.08 * 2/3",
  864. "-0.025 * 2/3 + 0.345 / 10 * 20 * 2/3"
  865. },
  866. 1
  867. };
  868. down[]=
  869. {
  870. "HorizonDive",
  871.  
  872. {
  873. 0,
  874. "+0.025 * 2/3 + 0.345 / 10 * 20 * 2/3"
  875. },
  876. 1
  877. };
  878. };
  879. class Level2M25: Level00
  880. {
  881. type="line";
  882. points[]=
  883. {
  884.  
  885. {
  886. "HorizonDive",
  887.  
  888. {
  889. -0.2,
  890. "-0.345 / 10 * 25 * 2/3"
  891. },
  892. 1
  893. },
  894.  
  895. {
  896. "HorizonDive",
  897.  
  898. {
  899. -0.1,
  900. "-0.345 / 10 * 25 * 2/3"
  901. },
  902. 1
  903. },
  904. {},
  905.  
  906. {
  907. "HorizonDive",
  908.  
  909. {
  910. 0.1,
  911. "-0.345 / 10 * 25 * 2/3"
  912. },
  913. 1
  914. },
  915.  
  916. {
  917. "HorizonDive",
  918.  
  919. {
  920. 0.2,
  921. "-0.345 / 10 * 25 * 2/3"
  922. },
  923. 1
  924. }
  925. };
  926. };
  927. class VALM2_1_25
  928. {
  929. type="text";
  930. source="static";
  931. text=25;
  932. align="center";
  933. scale=1;
  934. sourceScale=1;
  935. pos[]=
  936. {
  937. "HorizonDive",
  938.  
  939. {
  940. 0,
  941. "-0.025 * 2/3 - 0.345 / 10 * 25 * 2/3"
  942. },
  943. 1
  944. };
  945. right[]=
  946. {
  947. "HorizonDive",
  948.  
  949. {
  950. "0.0 + 0.08 * 2/3",
  951. "-0.025 * 2/3 - 0.345 / 10 * 25 * 2/3"
  952. },
  953. 1
  954. };
  955. down[]=
  956. {
  957. "HorizonDive",
  958.  
  959. {
  960. 0,
  961. "+0.025 * 2/3 - 0.345 / 10 * 25 * 2/3"
  962. },
  963. 1
  964. };
  965. };
  966. class Level2P25: Level00
  967. {
  968. type="line";
  969. points[]=
  970. {
  971.  
  972. {
  973. "HorizonDive",
  974.  
  975. {
  976. -0.2,
  977. "+0.345 / 10 * 25 * 2/3"
  978. },
  979. 1
  980. },
  981.  
  982. {
  983. "HorizonDive",
  984.  
  985. {
  986. -0.1,
  987. "+0.345 / 10 * 25 * 2/3"
  988. },
  989. 1
  990. },
  991. {},
  992.  
  993. {
  994. "HorizonDive",
  995.  
  996. {
  997. 0.1,
  998. "+0.345 / 10 * 25 * 2/3"
  999. },
  1000. 1
  1001. },
  1002.  
  1003. {
  1004. "HorizonDive",
  1005.  
  1006. {
  1007. 0.2,
  1008. "+0.345 / 10 * 25 * 2/3"
  1009. },
  1010. 1
  1011. }
  1012. };
  1013. };
  1014. class VALP2_1_25
  1015. {
  1016. type="text";
  1017. source="static";
  1018. text=-25;
  1019. align="center";
  1020. scale=1;
  1021. sourceScale=1;
  1022. pos[]=
  1023. {
  1024. "HorizonDive",
  1025.  
  1026. {
  1027. 0,
  1028. "-0.025 * 2/3 + 0.345 / 10 * 25 * 2/3"
  1029. },
  1030. 1
  1031. };
  1032. right[]=
  1033. {
  1034. "HorizonDive",
  1035.  
  1036. {
  1037. "0.0 + 0.08 * 2/3",
  1038. "-0.025 * 2/3 + 0.345 / 10 * 25 * 2/3"
  1039. },
  1040. 1
  1041. };
  1042. down[]=
  1043. {
  1044. "HorizonDive",
  1045.  
  1046. {
  1047. 0,
  1048. "+0.025 * 2/3 + 0.345 / 10 * 25 * 2/3"
  1049. },
  1050. 1
  1051. };
  1052. };
  1053. class Level2M30: Level00
  1054. {
  1055. type="line";
  1056. points[]=
  1057. {
  1058.  
  1059. {
  1060. "HorizonDive",
  1061.  
  1062. {
  1063. -0.2,
  1064. "-0.345 / 10 * 30 * 2/3"
  1065. },
  1066. 1
  1067. },
  1068.  
  1069. {
  1070. "HorizonDive",
  1071.  
  1072. {
  1073. -0.1,
  1074. "-0.345 / 10 * 30 * 2/3"
  1075. },
  1076. 1
  1077. },
  1078. {},
  1079.  
  1080. {
  1081. "HorizonDive",
  1082.  
  1083. {
  1084. 0.1,
  1085. "-0.345 / 10 * 30 * 2/3"
  1086. },
  1087. 1
  1088. },
  1089.  
  1090. {
  1091. "HorizonDive",
  1092.  
  1093. {
  1094. 0.2,
  1095. "-0.345 / 10 * 30 * 2/3"
  1096. },
  1097. 1
  1098. }
  1099. };
  1100. };
  1101. class VALM2_1_30
  1102. {
  1103. type="text";
  1104. source="static";
  1105. text=30;
  1106. align="center";
  1107. scale=1;
  1108. sourceScale=1;
  1109. pos[]=
  1110. {
  1111. "HorizonDive",
  1112.  
  1113. {
  1114. 0,
  1115. "-0.025 * 2/3 - 0.345 / 10 * 30 * 2/3"
  1116. },
  1117. 1
  1118. };
  1119. right[]=
  1120. {
  1121. "HorizonDive",
  1122.  
  1123. {
  1124. "0.0 + 0.08 * 2/3",
  1125. "-0.025 * 2/3 - 0.345 / 10 * 30 * 2/3"
  1126. },
  1127. 1
  1128. };
  1129. down[]=
  1130. {
  1131. "HorizonDive",
  1132.  
  1133. {
  1134. 0,
  1135. "+0.025 * 2/3 - 0.345 / 10 * 30 * 2/3"
  1136. },
  1137. 1
  1138. };
  1139. };
  1140. class Level2P30: Level00
  1141. {
  1142. type="line";
  1143. points[]=
  1144. {
  1145.  
  1146. {
  1147. "HorizonDive",
  1148.  
  1149. {
  1150. -0.2,
  1151. "+0.345 / 10 * 30 * 2/3"
  1152. },
  1153. 1
  1154. },
  1155.  
  1156. {
  1157. "HorizonDive",
  1158.  
  1159. {
  1160. -0.1,
  1161. "+0.345 / 10 * 30 * 2/3"
  1162. },
  1163. 1
  1164. },
  1165. {},
  1166.  
  1167. {
  1168. "HorizonDive",
  1169.  
  1170. {
  1171. 0.1,
  1172. "+0.345 / 10 * 30 * 2/3"
  1173. },
  1174. 1
  1175. },
  1176.  
  1177. {
  1178. "HorizonDive",
  1179.  
  1180. {
  1181. 0.2,
  1182. "+0.345 / 10 * 30 * 2/3"
  1183. },
  1184. 1
  1185. }
  1186. };
  1187. };
  1188. class VALP2_1_30
  1189. {
  1190. type="text";
  1191. source="static";
  1192. text=-30;
  1193. align="center";
  1194. scale=1;
  1195. sourceScale=1;
  1196. pos[]=
  1197. {
  1198. "HorizonDive",
  1199.  
  1200. {
  1201. 0,
  1202. "-0.025 * 2/3 + 0.345 / 10 * 30 * 2/3"
  1203. },
  1204. 1
  1205. };
  1206. right[]=
  1207. {
  1208. "HorizonDive",
  1209.  
  1210. {
  1211. "0.0 + 0.08 * 2/3",
  1212. "-0.025 * 2/3 + 0.345 / 10 * 30 * 2/3"
  1213. },
  1214. 1
  1215. };
  1216. down[]=
  1217. {
  1218. "HorizonDive",
  1219.  
  1220. {
  1221. 0,
  1222. "+0.025 * 2/3 + 0.345 / 10 * 30 * 2/3"
  1223. },
  1224. 1
  1225. };
  1226. };
  1227. class Level2M35: Level00
  1228. {
  1229. type="line";
  1230. points[]=
  1231. {
  1232.  
  1233. {
  1234. "HorizonDive",
  1235.  
  1236. {
  1237. -0.2,
  1238. "-0.345 / 10 * 35 * 2/3"
  1239. },
  1240. 1
  1241. },
  1242.  
  1243. {
  1244. "HorizonDive",
  1245.  
  1246. {
  1247. -0.1,
  1248. "-0.345 / 10 * 35 * 2/3"
  1249. },
  1250. 1
  1251. },
  1252. {},
  1253.  
  1254. {
  1255. "HorizonDive",
  1256.  
  1257. {
  1258. 0.1,
  1259. "-0.345 / 10 * 35 * 2/3"
  1260. },
  1261. 1
  1262. },
  1263.  
  1264. {
  1265. "HorizonDive",
  1266.  
  1267. {
  1268. 0.2,
  1269. "-0.345 / 10 * 35 * 2/3"
  1270. },
  1271. 1
  1272. }
  1273. };
  1274. };
  1275. class VALM2_1_35
  1276. {
  1277. type="text";
  1278. source="static";
  1279. text=35;
  1280. align="center";
  1281. scale=1;
  1282. sourceScale=1;
  1283. pos[]=
  1284. {
  1285. "HorizonDive",
  1286.  
  1287. {
  1288. 0,
  1289. "-0.025 * 2/3 - 0.345 / 10 * 35 * 2/3"
  1290. },
  1291. 1
  1292. };
  1293. right[]=
  1294. {
  1295. "HorizonDive",
  1296.  
  1297. {
  1298. "0.0 + 0.08 * 2/3",
  1299. "-0.025 * 2/3 - 0.345 / 10 * 35 * 2/3"
  1300. },
  1301. 1
  1302. };
  1303. down[]=
  1304. {
  1305. "HorizonDive",
  1306.  
  1307. {
  1308. 0,
  1309. "+0.025 * 2/3 - 0.345 / 10 * 35 * 2/3"
  1310. },
  1311. 1
  1312. };
  1313. };
  1314. class Level2P35: Level00
  1315. {
  1316. type="line";
  1317. points[]=
  1318. {
  1319.  
  1320. {
  1321. "HorizonDive",
  1322.  
  1323. {
  1324. -0.2,
  1325. "+0.345 / 10 * 35 * 2/3"
  1326. },
  1327. 1
  1328. },
  1329.  
  1330. {
  1331. "HorizonDive",
  1332.  
  1333. {
  1334. -0.1,
  1335. "+0.345 / 10 * 35 * 2/3"
  1336. },
  1337. 1
  1338. },
  1339. {},
  1340.  
  1341. {
  1342. "HorizonDive",
  1343.  
  1344. {
  1345. 0.1,
  1346. "+0.345 / 10 * 35 * 2/3"
  1347. },
  1348. 1
  1349. },
  1350.  
  1351. {
  1352. "HorizonDive",
  1353.  
  1354. {
  1355. 0.2,
  1356. "+0.345 / 10 * 35 * 2/3"
  1357. },
  1358. 1
  1359. }
  1360. };
  1361. };
  1362. class VALP2_1_35
  1363. {
  1364. type="text";
  1365. source="static";
  1366. text=-35;
  1367. align="center";
  1368. scale=1;
  1369. sourceScale=1;
  1370. pos[]=
  1371. {
  1372. "HorizonDive",
  1373.  
  1374. {
  1375. 0,
  1376. "-0.025 * 2/3 + 0.345 / 10 * 35 * 2/3"
  1377. },
  1378. 1
  1379. };
  1380. right[]=
  1381. {
  1382. "HorizonDive",
  1383.  
  1384. {
  1385. "0.0 + 0.08 * 2/3",
  1386. "-0.025 * 2/3 + 0.345 / 10 * 35 * 2/3"
  1387. },
  1388. 1
  1389. };
  1390. down[]=
  1391. {
  1392. "HorizonDive",
  1393.  
  1394. {
  1395. 0,
  1396. "+0.025 * 2/3 + 0.345 / 10 * 35 * 2/3"
  1397. },
  1398. 1
  1399. };
  1400. };
  1401. class Level2M40: Level00
  1402. {
  1403. type="line";
  1404. points[]=
  1405. {
  1406.  
  1407. {
  1408. "HorizonDive",
  1409.  
  1410. {
  1411. -0.2,
  1412. "-0.345 / 10 * 40 * 2/3"
  1413. },
  1414. 1
  1415. },
  1416.  
  1417. {
  1418. "HorizonDive",
  1419.  
  1420. {
  1421. -0.1,
  1422. "-0.345 / 10 * 40 * 2/3"
  1423. },
  1424. 1
  1425. },
  1426. {},
  1427.  
  1428. {
  1429. "HorizonDive",
  1430.  
  1431. {
  1432. 0.1,
  1433. "-0.345 / 10 * 40 * 2/3"
  1434. },
  1435. 1
  1436. },
  1437.  
  1438. {
  1439. "HorizonDive",
  1440.  
  1441. {
  1442. 0.2,
  1443. "-0.345 / 10 * 40 * 2/3"
  1444. },
  1445. 1
  1446. }
  1447. };
  1448. };
  1449. class VALM2_1_40
  1450. {
  1451. type="text";
  1452. source="static";
  1453. text=40;
  1454. align="center";
  1455. scale=1;
  1456. sourceScale=1;
  1457. pos[]=
  1458. {
  1459. "HorizonDive",
  1460.  
  1461. {
  1462. 0,
  1463. "-0.025 * 2/3 - 0.345 / 10 * 40 * 2/3"
  1464. },
  1465. 1
  1466. };
  1467. right[]=
  1468. {
  1469. "HorizonDive",
  1470.  
  1471. {
  1472. "0.0 + 0.08 * 2/3",
  1473. "-0.025 * 2/3 - 0.345 / 10 * 40 * 2/3"
  1474. },
  1475. 1
  1476. };
  1477. down[]=
  1478. {
  1479. "HorizonDive",
  1480.  
  1481. {
  1482. 0,
  1483. "+0.025 * 2/3 - 0.345 / 10 * 40 * 2/3"
  1484. },
  1485. 1
  1486. };
  1487. };
  1488. class Level2P40: Level00
  1489. {
  1490. type="line";
  1491. points[]=
  1492. {
  1493.  
  1494. {
  1495. "HorizonDive",
  1496.  
  1497. {
  1498. -0.2,
  1499. "+0.345 / 10 * 40 * 2/3"
  1500. },
  1501. 1
  1502. },
  1503.  
  1504. {
  1505. "HorizonDive",
  1506.  
  1507. {
  1508. -0.1,
  1509. "+0.345 / 10 * 40 * 2/3"
  1510. },
  1511. 1
  1512. },
  1513. {},
  1514.  
  1515. {
  1516. "HorizonDive",
  1517.  
  1518. {
  1519. 0.1,
  1520. "+0.345 / 10 * 40 * 2/3"
  1521. },
  1522. 1
  1523. },
  1524.  
  1525. {
  1526. "HorizonDive",
  1527.  
  1528. {
  1529. 0.2,
  1530. "+0.345 / 10 * 40 * 2/3"
  1531. },
  1532. 1
  1533. }
  1534. };
  1535. };
  1536. class VALP2_1_40
  1537. {
  1538. type="text";
  1539. source="static";
  1540. text=-40;
  1541. align="center";
  1542. scale=1;
  1543. sourceScale=1;
  1544. pos[]=
  1545. {
  1546. "HorizonDive",
  1547.  
  1548. {
  1549. 0,
  1550. "-0.025 * 2/3 + 0.345 / 10 * 40 * 2/3"
  1551. },
  1552. 1
  1553. };
  1554. right[]=
  1555. {
  1556. "HorizonDive",
  1557.  
  1558. {
  1559. "0.0 + 0.08 * 2/3",
  1560. "-0.025 * 2/3 + 0.345 / 10 * 40 * 2/3"
  1561. },
  1562. 1
  1563. };
  1564. down[]=
  1565. {
  1566. "HorizonDive",
  1567.  
  1568. {
  1569. 0,
  1570. "+0.025 * 2/3 + 0.345 / 10 * 40 * 2/3"
  1571. },
  1572. 1
  1573. };
  1574. };
  1575. class Level2M45: Level00
  1576. {
  1577. type="line";
  1578. points[]=
  1579. {
  1580.  
  1581. {
  1582. "HorizonDive",
  1583.  
  1584. {
  1585. -0.2,
  1586. "-0.345 / 10 * 45 * 2/3"
  1587. },
  1588. 1
  1589. },
  1590.  
  1591. {
  1592. "HorizonDive",
  1593.  
  1594. {
  1595. -0.1,
  1596. "-0.345 / 10 * 45 * 2/3"
  1597. },
  1598. 1
  1599. },
  1600. {},
  1601.  
  1602. {
  1603. "HorizonDive",
  1604.  
  1605. {
  1606. 0.1,
  1607. "-0.345 / 10 * 45 * 2/3"
  1608. },
  1609. 1
  1610. },
  1611.  
  1612. {
  1613. "HorizonDive",
  1614.  
  1615. {
  1616. 0.2,
  1617. "-0.345 / 10 * 45 * 2/3"
  1618. },
  1619. 1
  1620. }
  1621. };
  1622. };
  1623. class VALM2_1_45
  1624. {
  1625. type="text";
  1626. source="static";
  1627. text=45;
  1628. align="center";
  1629. scale=1;
  1630. sourceScale=1;
  1631. pos[]=
  1632. {
  1633. "HorizonDive",
  1634.  
  1635. {
  1636. 0,
  1637. "-0.025 * 2/3 - 0.345 / 10 * 45 * 2/3"
  1638. },
  1639. 1
  1640. };
  1641. right[]=
  1642. {
  1643. "HorizonDive",
  1644.  
  1645. {
  1646. "0.0 + 0.08 * 2/3",
  1647. "-0.025 * 2/3 - 0.345 / 10 * 45 * 2/3"
  1648. },
  1649. 1
  1650. };
  1651. down[]=
  1652. {
  1653. "HorizonDive",
  1654.  
  1655. {
  1656. 0,
  1657. "+0.025 * 2/3 - 0.345 / 10 * 45 * 2/3"
  1658. },
  1659. 1
  1660. };
  1661. };
  1662. class Level2P45: Level00
  1663. {
  1664. type="line";
  1665. points[]=
  1666. {
  1667.  
  1668. {
  1669. "HorizonDive",
  1670.  
  1671. {
  1672. -0.2,
  1673. "+0.345 / 10 * 45 * 2/3"
  1674. },
  1675. 1
  1676. },
  1677.  
  1678. {
  1679. "HorizonDive",
  1680.  
  1681. {
  1682. -0.1,
  1683. "+0.345 / 10 * 45 * 2/3"
  1684. },
  1685. 1
  1686. },
  1687. {},
  1688.  
  1689. {
  1690. "HorizonDive",
  1691.  
  1692. {
  1693. 0.1,
  1694. "+0.345 / 10 * 45 * 2/3"
  1695. },
  1696. 1
  1697. },
  1698.  
  1699. {
  1700. "HorizonDive",
  1701.  
  1702. {
  1703. 0.2,
  1704. "+0.345 / 10 * 45 * 2/3"
  1705. },
  1706. 1
  1707. }
  1708. };
  1709. };
  1710. class VALP2_1_45
  1711. {
  1712. type="text";
  1713. source="static";
  1714. text=-45;
  1715. align="center";
  1716. scale=1;
  1717. sourceScale=1;
  1718. pos[]=
  1719. {
  1720. "HorizonDive",
  1721.  
  1722. {
  1723. 0,
  1724. "-0.025 * 2/3 + 0.345 / 10 * 45 * 2/3"
  1725. },
  1726. 1
  1727. };
  1728. right[]=
  1729. {
  1730. "HorizonDive",
  1731.  
  1732. {
  1733. "0.0 + 0.08 * 2/3",
  1734. "-0.025 * 2/3 + 0.345 / 10 * 45 * 2/3"
  1735. },
  1736. 1
  1737. };
  1738. down[]=
  1739. {
  1740. "HorizonDive",
  1741.  
  1742. {
  1743. 0,
  1744. "+0.025 * 2/3 + 0.345 / 10 * 45 * 2/3"
  1745. },
  1746. 1
  1747. };
  1748. };
  1749. class Level2M50: Level00
  1750. {
  1751. type="line";
  1752. points[]=
  1753. {
  1754.  
  1755. {
  1756. "HorizonDive",
  1757.  
  1758. {
  1759. -0.2,
  1760. "-0.345 / 10 * 50 * 2/3"
  1761. },
  1762. 1
  1763. },
  1764.  
  1765. {
  1766. "HorizonDive",
  1767.  
  1768. {
  1769. -0.1,
  1770. "-0.345 / 10 * 50 * 2/3"
  1771. },
  1772. 1
  1773. },
  1774. {},
  1775.  
  1776. {
  1777. "HorizonDive",
  1778.  
  1779. {
  1780. 0.1,
  1781. "-0.345 / 10 * 50 * 2/3"
  1782. },
  1783. 1
  1784. },
  1785.  
  1786. {
  1787. "HorizonDive",
  1788.  
  1789. {
  1790. 0.2,
  1791. "-0.345 / 10 * 50 * 2/3"
  1792. },
  1793. 1
  1794. }
  1795. };
  1796. };
  1797. class VALM2_1_50
  1798. {
  1799. type="text";
  1800. source="static";
  1801. text=50;
  1802. align="center";
  1803. scale=1;
  1804. sourceScale=1;
  1805. pos[]=
  1806. {
  1807. "HorizonDive",
  1808.  
  1809. {
  1810. 0,
  1811. "-0.025 * 2/3 - 0.345 / 10 * 50 * 2/3"
  1812. },
  1813. 1
  1814. };
  1815. right[]=
  1816. {
  1817. "HorizonDive",
  1818.  
  1819. {
  1820. "0.0 + 0.08 * 2/3",
  1821. "-0.025 * 2/3 - 0.345 / 10 * 50 * 2/3"
  1822. },
  1823. 1
  1824. };
  1825. down[]=
  1826. {
  1827. "HorizonDive",
  1828.  
  1829. {
  1830. 0,
  1831. "+0.025 * 2/3 - 0.345 / 10 * 50 * 2/3"
  1832. },
  1833. 1
  1834. };
  1835. };
  1836. class Level2P50: Level00
  1837. {
  1838. type="line";
  1839. points[]=
  1840. {
  1841.  
  1842. {
  1843. "HorizonDive",
  1844.  
  1845. {
  1846. -0.2,
  1847. "+0.345 / 10 * 50 * 2/3"
  1848. },
  1849. 1
  1850. },
  1851.  
  1852. {
  1853. "HorizonDive",
  1854.  
  1855. {
  1856. -0.1,
  1857. "+0.345 / 10 * 50 * 2/3"
  1858. },
  1859. 1
  1860. },
  1861. {},
  1862.  
  1863. {
  1864. "HorizonDive",
  1865.  
  1866. {
  1867. 0.1,
  1868. "+0.345 / 10 * 50 * 2/3"
  1869. },
  1870. 1
  1871. },
  1872.  
  1873. {
  1874. "HorizonDive",
  1875.  
  1876. {
  1877. 0.2,
  1878. "+0.345 / 10 * 50 * 2/3"
  1879. },
  1880. 1
  1881. }
  1882. };
  1883. };
  1884. class VALP2_1_50
  1885. {
  1886. type="text";
  1887. source="static";
  1888. text=-50;
  1889. align="center";
  1890. scale=1;
  1891. sourceScale=1;
  1892. pos[]=
  1893. {
  1894. "HorizonDive",
  1895.  
  1896. {
  1897. 0,
  1898. "-0.025 * 2/3 + 0.345 / 10 * 50 * 2/3"
  1899. },
  1900. 1
  1901. };
  1902. right[]=
  1903. {
  1904. "HorizonDive",
  1905.  
  1906. {
  1907. "0.0 + 0.08 * 2/3",
  1908. "-0.025 * 2/3 + 0.345 / 10 * 50 * 2/3"
  1909. },
  1910. 1
  1911. };
  1912. down[]=
  1913. {
  1914. "HorizonDive",
  1915.  
  1916. {
  1917. 0,
  1918. "+0.025 * 2/3 + 0.345 / 10 * 50 * 2/3"
  1919. },
  1920. 1
  1921. };
  1922. };
  1923. };
  1924. };
  1925. class MGun
  1926. {
  1927. condition="mgun";
  1928. width=4;
  1929. class Circle
  1930. {
  1931. type="line";
  1932. width=4;
  1933. points[]=
  1934. {
  1935.  
  1936. {
  1937. "ForwardVec",
  1938. 1,
  1939. "WeaponAim",
  1940. 1,
  1941. {0.0099999998,0},
  1942. 1
  1943. },
  1944.  
  1945. {
  1946. "ForwardVec",
  1947. 1,
  1948. "WeaponAim",
  1949. 1,
  1950. {-0.0099999998,0},
  1951. 1
  1952. },
  1953. {},
  1954.  
  1955. {
  1956. "ForwardVec",
  1957. 1,
  1958. "WeaponAim",
  1959. 1,
  1960. {0,0.0099423602},
  1961. 1
  1962. },
  1963.  
  1964. {
  1965. "ForwardVec",
  1966. 1,
  1967. "WeaponAim",
  1968. 1,
  1969. {0,-0.0099423602},
  1970. 1
  1971. },
  1972. {},
  1973.  
  1974. {
  1975. "ForwardVec",
  1976. 1,
  1977. "WeaponAim",
  1978. 1,
  1979. {0,-0.069596499},
  1980. 1
  1981. },
  1982.  
  1983. {
  1984. "ForwardVec",
  1985. 1,
  1986. "WeaponAim",
  1987. 1,
  1988. {0.049497001,-0.0492117},
  1989. 1
  1990. },
  1991.  
  1992. {
  1993. "ForwardVec",
  1994. 1,
  1995. "WeaponAim",
  1996. 1,
  1997. {0.07,0},
  1998. 1
  1999. },
  2000.  
  2001. {
  2002. "ForwardVec",
  2003. 1,
  2004. "WeaponAim",
  2005. 1,
  2006. {0.049497001,0.0492117},
  2007. 1
  2008. },
  2009.  
  2010. {
  2011. "ForwardVec",
  2012. 1,
  2013. "WeaponAim",
  2014. 1,
  2015. {0,0.069596499},
  2016. 1
  2017. },
  2018.  
  2019. {
  2020. "ForwardVec",
  2021. 1,
  2022. "WeaponAim",
  2023. 1,
  2024. {-0.049497001,0.0492117},
  2025. 1
  2026. },
  2027.  
  2028. {
  2029. "ForwardVec",
  2030. 1,
  2031. "WeaponAim",
  2032. 1,
  2033. {-0.07,0},
  2034. 1
  2035. },
  2036.  
  2037. {
  2038. "ForwardVec",
  2039. 1,
  2040. "WeaponAim",
  2041. 1,
  2042. {-0.049497001,-0.0492117},
  2043. 1
  2044. },
  2045.  
  2046. {
  2047. "ForwardVec",
  2048. 1,
  2049. "WeaponAim",
  2050. 1,
  2051. {0,-0.069596499},
  2052. 1
  2053. },
  2054. {},
  2055.  
  2056. {
  2057. "ForwardVec",
  2058. 1,
  2059. "WeaponAim",
  2060. 1,
  2061. {0,-0.139193},
  2062. 1
  2063. },
  2064.  
  2065. {
  2066. "ForwardVec",
  2067. 1,
  2068. "WeaponAim",
  2069. 1,
  2070. {0.07,-0.120541},
  2071. 1
  2072. },
  2073.  
  2074. {
  2075. "ForwardVec",
  2076. 1,
  2077. "WeaponAim",
  2078. 1,
  2079. {0.12124,-0.069596499},
  2080. 1
  2081. },
  2082.  
  2083. {
  2084. "ForwardVec",
  2085. 1,
  2086. "WeaponAim",
  2087. 1,
  2088. {0.14,0},
  2089. 1
  2090. },
  2091.  
  2092. {
  2093. "ForwardVec",
  2094. 1,
  2095. "WeaponAim",
  2096. 1,
  2097. {0.12124,0.069596499},
  2098. 1
  2099. },
  2100.  
  2101. {
  2102. "ForwardVec",
  2103. 1,
  2104. "WeaponAim",
  2105. 1,
  2106. {0.07,0.120541},
  2107. 1
  2108. },
  2109.  
  2110. {
  2111. "ForwardVec",
  2112. 1,
  2113. "WeaponAim",
  2114. 1,
  2115. {0,0.139193},
  2116. 1
  2117. },
  2118.  
  2119. {
  2120. "ForwardVec",
  2121. 1,
  2122. "WeaponAim",
  2123. 1,
  2124. {-0.07,0.120541},
  2125. 1
  2126. },
  2127.  
  2128. {
  2129. "ForwardVec",
  2130. 1,
  2131. "WeaponAim",
  2132. 1,
  2133. {-0.12124,0.069596499},
  2134. 1
  2135. },
  2136.  
  2137. {
  2138. "ForwardVec",
  2139. 1,
  2140. "WeaponAim",
  2141. 1,
  2142. {-0.14,0},
  2143. 1
  2144. },
  2145.  
  2146. {
  2147. "ForwardVec",
  2148. 1,
  2149. "WeaponAim",
  2150. 1,
  2151. {-0.12124,-0.069596499},
  2152. 1
  2153. },
  2154.  
  2155. {
  2156. "ForwardVec",
  2157. 1,
  2158. "WeaponAim",
  2159. 1,
  2160. {-0.07,-0.120541},
  2161. 1
  2162. },
  2163.  
  2164. {
  2165. "ForwardVec",
  2166. 1,
  2167. "WeaponAim",
  2168. 1,
  2169. {0,-0.139193},
  2170. 1
  2171. },
  2172. {},
  2173.  
  2174. {
  2175. "WeaponAim",
  2176. {0,-0.139193},
  2177. 1,
  2178. "ForwardVec",
  2179. 1
  2180. },
  2181.  
  2182. {
  2183. "WeaponAim",
  2184. {0,-0.159078},
  2185. 1,
  2186. "ForwardVec",
  2187. 1
  2188. },
  2189. {},
  2190.  
  2191. {
  2192. "WeaponAim",
  2193. {0.07,-0.120545},
  2194. 1,
  2195. "ForwardVec",
  2196. 1
  2197. },
  2198.  
  2199. {
  2200. "WeaponAim",
  2201. {0.079999998,-0.13776501},
  2202. 1,
  2203. "ForwardVec",
  2204. 1
  2205. },
  2206. {},
  2207.  
  2208. {
  2209. "WeaponAim",
  2210. {0.121244,-0.069596499},
  2211. 1,
  2212. "ForwardVec",
  2213. 1
  2214. },
  2215.  
  2216. {
  2217. "WeaponAim",
  2218. {0.13856401,-0.079538897},
  2219. 1,
  2220. "ForwardVec",
  2221. 1
  2222. },
  2223. {},
  2224.  
  2225. {
  2226. "WeaponAim",
  2227. {0.14,6.0843202e-009},
  2228. 1,
  2229. "ForwardVec",
  2230. 1
  2231. },
  2232.  
  2233. {
  2234. "WeaponAim",
  2235. {0.16,6.9535102e-009},
  2236. 1,
  2237. "ForwardVec",
  2238. 1
  2239. },
  2240. {},
  2241.  
  2242. {
  2243. "WeaponAim",
  2244. {0.121244,0.069596499},
  2245. 1,
  2246. "ForwardVec",
  2247. 1
  2248. },
  2249.  
  2250. {
  2251. "WeaponAim",
  2252. {0.13856401,0.079538897},
  2253. 1,
  2254. "ForwardVec",
  2255. 1
  2256. },
  2257. {},
  2258.  
  2259. {
  2260. "WeaponAim",
  2261. {0.07,0.120545},
  2262. 1,
  2263. "ForwardVec",
  2264. 1
  2265. },
  2266.  
  2267. {
  2268. "WeaponAim",
  2269. {0.079999998,0.13776501},
  2270. 1,
  2271. "ForwardVec",
  2272. 1
  2273. },
  2274. {},
  2275.  
  2276. {
  2277. "WeaponAim",
  2278. {-1.22392e-008,0.139193},
  2279. 1,
  2280. "ForwardVec",
  2281. 1
  2282. },
  2283.  
  2284. {
  2285. "WeaponAim",
  2286. {-1.39876e-008,0.159078},
  2287. 1,
  2288. "ForwardVec",
  2289. 1
  2290. },
  2291. {},
  2292.  
  2293. {
  2294. "WeaponAim",
  2295. {-0.07,0.120545},
  2296. 1,
  2297. "ForwardVec",
  2298. 1
  2299. },
  2300.  
  2301. {
  2302. "WeaponAim",
  2303. {-0.079999998,0.13776501},
  2304. 1,
  2305. "ForwardVec",
  2306. 1
  2307. },
  2308. {},
  2309.  
  2310. {
  2311. "WeaponAim",
  2312. {-0.121244,0.069596499},
  2313. 1,
  2314. "ForwardVec",
  2315. 1
  2316. },
  2317.  
  2318. {
  2319. "WeaponAim",
  2320. {-0.13856401,0.079538897},
  2321. 1,
  2322. "ForwardVec",
  2323. 1
  2324. },
  2325. {},
  2326.  
  2327. {
  2328. "WeaponAim",
  2329. {-0.14,-1.65986e-009},
  2330. 1,
  2331. "ForwardVec",
  2332. 1
  2333. },
  2334.  
  2335. {
  2336. "WeaponAim",
  2337. {-0.16,-1.8969799e-009},
  2338. 1,
  2339. "ForwardVec",
  2340. 1
  2341. },
  2342. {},
  2343.  
  2344. {
  2345. "WeaponAim",
  2346. {-0.121244,-0.069596604},
  2347. 1,
  2348. "ForwardVec",
  2349. 1
  2350. },
  2351.  
  2352. {
  2353. "WeaponAim",
  2354. {-0.13856401,-0.079539001},
  2355. 1,
  2356. "ForwardVec",
  2357. 1
  2358. },
  2359. {},
  2360.  
  2361. {
  2362. "WeaponAim",
  2363. {-0.07,-0.120545},
  2364. 1,
  2365. "ForwardVec",
  2366. 1
  2367. },
  2368.  
  2369. {
  2370. "WeaponAim",
  2371. {-0.079999998,-0.13776501},
  2372. 1,
  2373. "ForwardVec",
  2374. 1
  2375. }
  2376. };
  2377. };
  2378. };
  2379. class Missile
  2380. {
  2381. condition="missile";
  2382. width=0.050000001;
  2383. class Circle
  2384. {
  2385. type="line";
  2386. width=4;
  2387. points[]=
  2388. {
  2389.  
  2390. {
  2391. "ForwardVec",
  2392. 1,
  2393. "WeaponAim",
  2394. 1,
  2395. {0,-0.099423602},
  2396. 1
  2397. },
  2398.  
  2399. {
  2400. "ForwardVec",
  2401. 1,
  2402. "WeaponAim",
  2403. 1,
  2404. {0.050000001,-0.086100899},
  2405. 1
  2406. },
  2407.  
  2408. {
  2409. "ForwardVec",
  2410. 1,
  2411. "WeaponAim",
  2412. 1,
  2413. {0.086599998,-0.049711801},
  2414. 1
  2415. },
  2416.  
  2417. {
  2418. "ForwardVec",
  2419. 1,
  2420. "WeaponAim",
  2421. 1,
  2422. {0.1,0},
  2423. 1
  2424. },
  2425.  
  2426. {
  2427. "ForwardVec",
  2428. 1,
  2429. "WeaponAim",
  2430. 1,
  2431. {0.086599998,0.049711801},
  2432. 1
  2433. },
  2434.  
  2435. {
  2436. "ForwardVec",
  2437. 1,
  2438. "WeaponAim",
  2439. 1,
  2440. {0.050000001,0.086100899},
  2441. 1
  2442. },
  2443.  
  2444. {
  2445. "ForwardVec",
  2446. 1,
  2447. "WeaponAim",
  2448. 1,
  2449. {0,0.099423602},
  2450. 1
  2451. },
  2452.  
  2453. {
  2454. "ForwardVec",
  2455. 1,
  2456. "WeaponAim",
  2457. 1,
  2458. {-0.050000001,0.086100899},
  2459. 1
  2460. },
  2461.  
  2462. {
  2463. "ForwardVec",
  2464. 1,
  2465. "WeaponAim",
  2466. 1,
  2467. {-0.086599998,0.049711801},
  2468. 1
  2469. },
  2470.  
  2471. {
  2472. "ForwardVec",
  2473. 1,
  2474. "WeaponAim",
  2475. 1,
  2476. {-0.1,0},
  2477. 1
  2478. },
  2479.  
  2480. {
  2481. "ForwardVec",
  2482. 1,
  2483. "WeaponAim",
  2484. 1,
  2485. {-0.086599998,-0.049711801},
  2486. 1
  2487. },
  2488.  
  2489. {
  2490. "ForwardVec",
  2491. 1,
  2492. "WeaponAim",
  2493. 1,
  2494. {-0.050000001,-0.086100899},
  2495. 1
  2496. },
  2497.  
  2498. {
  2499. "ForwardVec",
  2500. 1,
  2501. "WeaponAim",
  2502. 1,
  2503. {0,-0.099423602},
  2504. 1
  2505. }
  2506. };
  2507. };
  2508. };
  2509. class RtdOnlyGroup
  2510. {
  2511. condition="simulRTD";
  2512. class CollectiveNumber
  2513. {
  2514. type="text";
  2515. source="rtdCollective";
  2516. sourceScale=100;
  2517. align="left";
  2518. scale=1;
  2519. pos[]=
  2520. {
  2521. {0.18000001,0.53500003},
  2522. 1
  2523. };
  2524. right[]=
  2525. {
  2526. {0.23,0.53500003},
  2527. 1
  2528. };
  2529. down[]=
  2530. {
  2531. {0.18000001,0.56999999},
  2532. 1
  2533. };
  2534. };
  2535. class CollectiveText
  2536. {
  2537. type="text";
  2538. source="static";
  2539. text="%";
  2540. align="right";
  2541. scale=1;
  2542. pos[]=
  2543. {
  2544. {0.18000001,0.53500003},
  2545. 1
  2546. };
  2547. right[]=
  2548. {
  2549. {0.23,0.53500003},
  2550. 1
  2551. };
  2552. down[]=
  2553. {
  2554. {0.18000001,0.56999999},
  2555. 1
  2556. };
  2557. };
  2558. };
  2559. class SpeedNumber
  2560. {
  2561. type="text";
  2562. source="speed";
  2563. sourceScale=3.5999999;
  2564. align="right";
  2565. scale=1;
  2566. pos[]=
  2567. {
  2568. {0.16,0.07},
  2569. 1
  2570. };
  2571. right[]=
  2572. {
  2573. {0.23999999,0.07},
  2574. 1
  2575. };
  2576. down[]=
  2577. {
  2578. {0.16,0.12},
  2579. 1
  2580. };
  2581. };
  2582. class AltNumber
  2583. {
  2584. type="text";
  2585. source="altitudeASL";
  2586. sourceScale=1;
  2587. align="left";
  2588. scale=1;
  2589. pos[]=
  2590. {
  2591. {0.83999997,0.07},
  2592. 1
  2593. };
  2594. right[]=
  2595. {
  2596. {0.92000002,0.07},
  2597. 1
  2598. };
  2599. down[]=
  2600. {
  2601. {0.83999997,0.12},
  2602. 1
  2603. };
  2604. };
  2605. class VspeedNumber
  2606. {
  2607. type="text";
  2608. source="vspeed";
  2609. sourceScale=1;
  2610. align="left";
  2611. scale=1;
  2612. pos[]=
  2613. {
  2614. {0.89999998,0.54000002},
  2615. 1
  2616. };
  2617. right[]=
  2618. {
  2619. {0.94999999,0.54000002},
  2620. 1
  2621. };
  2622. down[]=
  2623. {
  2624. {0.89999998,0.57499999},
  2625. 1
  2626. };
  2627. };
  2628. class AltStatic50
  2629. {
  2630. type="text";
  2631. source="static";
  2632. text="50";
  2633. scale=1;
  2634. sourceScale=1;
  2635. align="right";
  2636. pos[]=
  2637. {
  2638. {0.88,0.183},
  2639. 1
  2640. };
  2641. right[]=
  2642. {
  2643.  
  2644. {
  2645. "0.880 + 0.04",
  2646. 0.183
  2647. },
  2648. 1
  2649. };
  2650. down[]=
  2651. {
  2652.  
  2653. {
  2654. 0.88,
  2655. "0.183 + 0.03"
  2656. },
  2657. 1
  2658. };
  2659. };
  2660. class AltStatic0
  2661. {
  2662. type="text";
  2663. source="static";
  2664. text="0";
  2665. scale=1;
  2666. sourceScale=1;
  2667. align="right";
  2668. pos[]=
  2669. {
  2670. {0.88,0.50800002},
  2671. 1
  2672. };
  2673. right[]=
  2674. {
  2675.  
  2676. {
  2677. "0.880 + 0.04",
  2678. 0.50800002
  2679. },
  2680. 1
  2681. };
  2682. down[]=
  2683. {
  2684.  
  2685. {
  2686. 0.88,
  2687. "0.508 + 0.03"
  2688. },
  2689. 1
  2690. };
  2691. };
  2692. class VspeedNumberStaticP15
  2693. {
  2694. type="text";
  2695. source="static";
  2696. text="+15";
  2697. scale=1;
  2698. sourceScale=1;
  2699. align="right";
  2700. pos[]=
  2701. {
  2702. {0.93000001,0.583},
  2703. 1
  2704. };
  2705. right[]=
  2706. {
  2707.  
  2708. {
  2709. "0.930 + 0.04",
  2710. 0.583
  2711. },
  2712. 1
  2713. };
  2714. down[]=
  2715. {
  2716.  
  2717. {
  2718. 0.93000001,
  2719. "0.583 + 0.03"
  2720. },
  2721. 1
  2722. };
  2723. };
  2724. class VspeedNumberStatic0
  2725. {
  2726. type="text";
  2727. source="static";
  2728. text=" 0";
  2729. scale=1;
  2730. sourceScale=1;
  2731. align="right";
  2732. pos[]=
  2733. {
  2734. {0.93000001,0.70300001},
  2735. 1
  2736. };
  2737. right[]=
  2738. {
  2739.  
  2740. {
  2741. "0.930 + 0.04",
  2742. 0.70300001
  2743. },
  2744. 1
  2745. };
  2746. down[]=
  2747. {
  2748.  
  2749. {
  2750. 0.93000001,
  2751. "0.703 + 0.03"
  2752. },
  2753. 1
  2754. };
  2755. };
  2756. class VspeedNumberStaticM15
  2757. {
  2758. type="text";
  2759. source="static";
  2760. text="-15";
  2761. scale=1;
  2762. sourceScale=1;
  2763. align="right";
  2764. pos[]=
  2765. {
  2766. {0.93000001,0.82300001},
  2767. 1
  2768. };
  2769. right[]=
  2770. {
  2771.  
  2772. {
  2773. "0.930 + 0.04",
  2774. 0.82300001
  2775. },
  2776. 1
  2777. };
  2778. down[]=
  2779. {
  2780.  
  2781. {
  2782. 0.93000001,
  2783. "0.823 + 0.03"
  2784. },
  2785. 1
  2786. };
  2787. };
  2788. class HeadingNumber
  2789. {
  2790. type="text";
  2791. source="heading";
  2792. sourceScale=1;
  2793. align="center";
  2794. scale=1;
  2795. pos[]=
  2796. {
  2797. {0.5,0},
  2798. 1
  2799. };
  2800. right[]=
  2801. {
  2802. {0.57999998,0},
  2803. 1
  2804. };
  2805. down[]=
  2806. {
  2807. {0.5,0.050000001},
  2808. 1
  2809. };
  2810. };
  2811. class HeadingScale
  2812. {
  2813. type="scale";
  2814. horizontal=1;
  2815. source="heading";
  2816. sourceScale=1;
  2817. width=4;
  2818. top=0.30000001;
  2819. center=0.5;
  2820. bottom=0.69999999;
  2821. lineXleft=0.11;
  2822. lineYright=0.1;
  2823. lineXleftMajor=0.11;
  2824. lineYrightMajor=0.090000004;
  2825. majorLineEach=5;
  2826. numberEach=5;
  2827. step="18 / 9";
  2828. stepSize="(0.70 - 0.3) / 15";
  2829. align="center";
  2830. scale=1;
  2831. pos[]=
  2832. {
  2833. 0.30000001,
  2834. "0.00 + 0.05"
  2835. };
  2836. right[]=
  2837. {
  2838. 0.36000001,
  2839. "0.00 + 0.05"
  2840. };
  2841. down[]=
  2842. {
  2843. 0.30000001,
  2844. "0.04 + 0.05"
  2845. };
  2846. };
  2847. class Static
  2848. {
  2849. type="line";
  2850. width=4;
  2851. points[]=
  2852. {
  2853.  
  2854. {
  2855. "HorizonBank2",
  2856. {-0.16,6.9535102e-009},
  2857. 1,
  2858. "ForwardVec",
  2859. 1
  2860. },
  2861.  
  2862. {
  2863. "HorizonBank2",
  2864. {-0.20999999,9.12648e-009},
  2865. 1,
  2866. "ForwardVec",
  2867. 1
  2868. },
  2869. {},
  2870.  
  2871. {
  2872. "HorizonBank2",
  2873. {-0.154548,0.0411724},
  2874. 1,
  2875. "ForwardVec",
  2876. 1
  2877. },
  2878.  
  2879. {
  2880. "HorizonBank2",
  2881. {-0.20284399,0.0540388},
  2882. 1,
  2883. "ForwardVec",
  2884. 1
  2885. },
  2886. {},
  2887.  
  2888. {
  2889. "HorizonBank2",
  2890. {-0.13856401,0.079538897},
  2891. 1,
  2892. "ForwardVec",
  2893. 1
  2894. },
  2895.  
  2896. {
  2897. "HorizonBank2",
  2898. {-0.18186501,0.104395},
  2899. 1,
  2900. "ForwardVec",
  2901. 1
  2902. },
  2903. {},
  2904.  
  2905. {
  2906. "HorizonBank2",
  2907. {-0.079999998,0.13776501},
  2908. 1,
  2909. "ForwardVec",
  2910. 1
  2911. },
  2912.  
  2913. {
  2914. "HorizonBank2",
  2915. {-0.105,0.18081699},
  2916. 1,
  2917. "ForwardVec",
  2918. 1
  2919. },
  2920. {},
  2921.  
  2922. {
  2923. "HorizonBank2",
  2924. {0.079999998,0.13776501},
  2925. 1,
  2926. "ForwardVec",
  2927. 1
  2928. },
  2929.  
  2930. {
  2931. "HorizonBank2",
  2932. {0.105,0.18081699},
  2933. 1,
  2934. "ForwardVec",
  2935. 1
  2936. },
  2937. {},
  2938.  
  2939. {
  2940. "HorizonBank2",
  2941. {0.13856401,0.079538897},
  2942. 1,
  2943. "ForwardVec",
  2944. 1
  2945. },
  2946.  
  2947. {
  2948. "HorizonBank2",
  2949. {0.18186501,0.104395},
  2950. 1,
  2951. "ForwardVec",
  2952. 1
  2953. },
  2954. {},
  2955.  
  2956. {
  2957. "HorizonBank2",
  2958. {0.154548,0.0411724},
  2959. 1,
  2960. "ForwardVec",
  2961. 1
  2962. },
  2963.  
  2964. {
  2965. "HorizonBank2",
  2966. {0.20284399,0.0540388},
  2967. 1,
  2968. "ForwardVec",
  2969. 1
  2970. },
  2971. {},
  2972.  
  2973. {
  2974. "HorizonBank2",
  2975. {0.16,6.9535102e-009},
  2976. 1,
  2977. "ForwardVec",
  2978. 1
  2979. },
  2980.  
  2981. {
  2982. "HorizonBank2",
  2983. {0.20999999,9.12648e-009},
  2984. 1,
  2985. "ForwardVec",
  2986. 1
  2987. },
  2988. {},
  2989.  
  2990. {
  2991. "HorizonBank2",
  2992. {-0.159391,0.0138646},
  2993. 1,
  2994. "ForwardVec",
  2995. 1
  2996. },
  2997.  
  2998. {
  2999. "HorizonBank2",
  3000. {-0.184296,0.0160309},
  3001. 1,
  3002. "ForwardVec",
  3003. 1
  3004. },
  3005. {},
  3006.  
  3007. {
  3008. "HorizonBank2",
  3009. {-0.15756901,0.027623599},
  3010. 1,
  3011. "ForwardVec",
  3012. 1
  3013. },
  3014.  
  3015. {
  3016. "HorizonBank2",
  3017. {-0.182189,0.031939801},
  3018. 1,
  3019. "ForwardVec",
  3020. 1
  3021. },
  3022. {},
  3023.  
  3024. {
  3025. "HorizonBank2",
  3026. {0.15756901,0.027623599},
  3027. 1,
  3028. "ForwardVec",
  3029. 1
  3030. },
  3031.  
  3032. {
  3033. "HorizonBank2",
  3034. {0.182189,0.031939801},
  3035. 1,
  3036. "ForwardVec",
  3037. 1
  3038. },
  3039. {},
  3040.  
  3041. {
  3042. "HorizonBank2",
  3043. {0.159391,0.0138646},
  3044. 1,
  3045. "ForwardVec",
  3046. 1
  3047. },
  3048.  
  3049. {
  3050. "HorizonBank2",
  3051. {0.184296,0.0160309},
  3052. 1,
  3053. "ForwardVec",
  3054. 1
  3055. },
  3056. {},
  3057.  
  3058. {
  3059. "SliderAltitudeSource",
  3060. {-0.015,0.0099999998},
  3061. 1
  3062. },
  3063.  
  3064. {
  3065. "SliderAltitudeSource",
  3066. {0,0},
  3067. 1
  3068. },
  3069.  
  3070. {
  3071. "SliderAltitudeSource",
  3072. {-0.015,-0.0099999998},
  3073. 1
  3074. },
  3075.  
  3076. {
  3077. "SliderAltitudeSource",
  3078. {-0.015,0.0099999998},
  3079. 1
  3080. },
  3081. {},
  3082.  
  3083. {
  3084.  
  3085. {
  3086. 0.85000002,
  3087. "0.2 + 0 * 0.065"
  3088. },
  3089. 1
  3090. },
  3091.  
  3092. {
  3093.  
  3094. {
  3095. 0.85000002,
  3096. "0.2 + 5 * 0.065"
  3097. },
  3098. 1
  3099. },
  3100. {},
  3101.  
  3102. {
  3103.  
  3104. {
  3105. 0.85000002,
  3106. "0.2 + 0 * 0.065"
  3107. },
  3108. 1
  3109. },
  3110.  
  3111. {
  3112.  
  3113. {
  3114. 0.87,
  3115. "0.2 + 0 * 0.065"
  3116. },
  3117. 1
  3118. },
  3119. {},
  3120.  
  3121. {
  3122.  
  3123. {
  3124. 0.86000001,
  3125. "0.2 + 1 * 0.065"
  3126. },
  3127. 1
  3128. },
  3129.  
  3130. {
  3131.  
  3132. {
  3133. 0.87,
  3134. "0.2 + 1 * 0.065"
  3135. },
  3136. 1
  3137. },
  3138. {},
  3139.  
  3140. {
  3141.  
  3142. {
  3143. 0.86000001,
  3144. "0.2 + 2 * 0.065"
  3145. },
  3146. 1
  3147. },
  3148.  
  3149. {
  3150.  
  3151. {
  3152. 0.87,
  3153. "0.2 + 2 * 0.065"
  3154. },
  3155. 1
  3156. },
  3157. {},
  3158.  
  3159. {
  3160.  
  3161. {
  3162. 0.86000001,
  3163. "0.2 + 3 * 0.065"
  3164. },
  3165. 1
  3166. },
  3167.  
  3168. {
  3169.  
  3170. {
  3171. 0.87,
  3172. "0.2 + 3 * 0.065"
  3173. },
  3174. 1
  3175. },
  3176. {},
  3177.  
  3178. {
  3179.  
  3180. {
  3181. 0.86000001,
  3182. "0.2 + 4 * 0.065"
  3183. },
  3184. 1
  3185. },
  3186.  
  3187. {
  3188.  
  3189. {
  3190. 0.87,
  3191. "0.2 + 4 * 0.065"
  3192. },
  3193. 1
  3194. },
  3195. {},
  3196.  
  3197. {
  3198.  
  3199. {
  3200. 0.85000002,
  3201. "0.2 + 5 * 0.065"
  3202. },
  3203. 1
  3204. },
  3205.  
  3206. {
  3207.  
  3208. {
  3209. 0.87,
  3210. "0.2 + 5 * 0.065"
  3211. },
  3212. 1
  3213. },
  3214. {},
  3215.  
  3216. {
  3217. "SliderVSpeedSource",
  3218. {-0.015,0.0099999998},
  3219. 1
  3220. },
  3221.  
  3222. {
  3223. "SliderVSpeedSource",
  3224. {0,0},
  3225. 1
  3226. },
  3227.  
  3228. {
  3229. "SliderVSpeedSource",
  3230. {-0.015,-0.0099999998},
  3231. 1
  3232. },
  3233.  
  3234. {
  3235. "SliderVSpeedSource",
  3236. {-0.015,0.0099999998},
  3237. 1
  3238. },
  3239. {},
  3240.  
  3241. {
  3242.  
  3243. {
  3244. 0.89999998,
  3245. "0.6 - 0.3 * 0.04"
  3246. },
  3247. 1
  3248. },
  3249.  
  3250. {
  3251.  
  3252. {
  3253. 0.89999998,
  3254. "0.6 + 6.3 * 0.04"
  3255. },
  3256. 1
  3257. },
  3258. {},
  3259.  
  3260. {
  3261.  
  3262. {
  3263. 0.89999998,
  3264. "0.6 + 0 * 0.04"
  3265. },
  3266. 1
  3267. },
  3268.  
  3269. {
  3270.  
  3271. {
  3272. 0.92000002,
  3273. "0.6 + 0 * 0.04"
  3274. },
  3275. 1
  3276. },
  3277. {},
  3278.  
  3279. {
  3280.  
  3281. {
  3282. 0.91000003,
  3283. "0.6 + 1 * 0.04"
  3284. },
  3285. 1
  3286. },
  3287.  
  3288. {
  3289.  
  3290. {
  3291. 0.92000002,
  3292. "0.6 + 1 * 0.04"
  3293. },
  3294. 1
  3295. },
  3296. {},
  3297.  
  3298. {
  3299.  
  3300. {
  3301. 0.91000003,
  3302. "0.6 + 2 * 0.04"
  3303. },
  3304. 1
  3305. },
  3306.  
  3307. {
  3308.  
  3309. {
  3310. 0.92000002,
  3311. "0.6 + 2 * 0.04"
  3312. },
  3313. 1
  3314. },
  3315. {},
  3316.  
  3317. {
  3318.  
  3319. {
  3320. 0.89999998,
  3321. "0.6 + 3 * 0.04"
  3322. },
  3323. 1
  3324. },
  3325.  
  3326. {
  3327.  
  3328. {
  3329. 0.92000002,
  3330. "0.6 + 3 * 0.04"
  3331. },
  3332. 1
  3333. },
  3334. {},
  3335.  
  3336. {
  3337.  
  3338. {
  3339. 0.91000003,
  3340. "0.6 + 4 * 0.04"
  3341. },
  3342. 1
  3343. },
  3344.  
  3345. {
  3346.  
  3347. {
  3348. 0.92000002,
  3349. "0.6 + 4 * 0.04"
  3350. },
  3351. 1
  3352. },
  3353. {},
  3354.  
  3355. {
  3356.  
  3357. {
  3358. 0.91000003,
  3359. "0.6 + 5 * 0.04"
  3360. },
  3361. 1
  3362. },
  3363.  
  3364. {
  3365.  
  3366. {
  3367. 0.92000002,
  3368. "0.6 + 5 * 0.04"
  3369. },
  3370. 1
  3371. },
  3372. {},
  3373.  
  3374. {
  3375.  
  3376. {
  3377. 0.89999998,
  3378. "0.6 + 6 * 0.04"
  3379. },
  3380. 1
  3381. },
  3382.  
  3383. {
  3384.  
  3385. {
  3386. 0.92000002,
  3387. "0.6 + 6 * 0.04"
  3388. },
  3389. 1
  3390. }
  3391. };
  3392. };
  3393. class Weapons
  3394. {
  3395. type="text";
  3396. source="weapon";
  3397. sourceScale=1;
  3398. align="right";
  3399. scale=0.5;
  3400. pos[]=
  3401. {
  3402. {0.1,0.88},
  3403. 1
  3404. };
  3405. right[]=
  3406. {
  3407.  
  3408. {
  3409. "0.16 - 0.02",
  3410. 0.88
  3411. },
  3412. 1
  3413. };
  3414. down[]=
  3415. {
  3416. {0.1,0.92000002},
  3417. 1
  3418. };
  3419. };
  3420. class Ammo
  3421. {
  3422. type="text";
  3423. source="ammo";
  3424. sourceScale=1;
  3425. align="right";
  3426. scale=0.5;
  3427. pos[]=
  3428. {
  3429. {0.1,0.82999998},
  3430. 1
  3431. };
  3432. right[]=
  3433. {
  3434.  
  3435. {
  3436. "0.16 - 0.02",
  3437. 0.82999998
  3438. },
  3439. 1
  3440. };
  3441. down[]=
  3442. {
  3443. {0.1,0.87},
  3444. 1
  3445. };
  3446. };
  3447. };
  3448. };
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