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enchants.yml

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Jul 22nd, 2017
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  1. #/-----------------------/
  2. #\ Enchantments Settings \
  3. #/-----------------------/
  4. # Comments may contain grammar and punctuation mistakes.
  5. # NOTE: You may get this enchantments only on book in enchantment table!
  6. Settings:
  7.   EnchantBook:
  8.     Material: BOOK
  9.     Display: '&cDivine Enchantment Book - %s'
  10.     Lore:
  11.    - '&8&m-----------------'
  12.     - '&f> &7Type: &fDivine Enchant'
  13.     - '&f> &7Level: &f%rlevel%'
  14.     - '&f> &7Item Type: &f%itemtype%'
  15.     - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
  16.     - '&8&m-----------------'
  17.     - '%desc%'
  18.     - ''
  19.     - '&7[&c&l*&7] &cPlace on item to enchant!'
  20.     # Max chance of successful enchanting.
  21.     # Destroy chance will be '100 - <Success>'
  22.     # For example: With 50% it will be chosen randomly from 1 to 50
  23.     SuccessChance: 50
  24.     # Variables:
  25.     # <ITEM> - Item on unsuccessful enchant will be destroyed
  26.     # <BOOK> - Book on unsuccessful enchant will be destroyed
  27.     # <CLEAR> - Item will lose all divine enchantments and the book will be destroyed
  28.     Destroy: CLEAR
  29.   Items:
  30.     HeaderLore: '&8&m----------&8&l[ &c&lSocket Enchants &8&l]&8&m----------'
  31.     EmptySlotLore: '&cā—‹ Empty Enchantment Slot'
  32.     FilledSlotLore: '&cā—‰ Enchantment: &f'
  33.     NoSlots: '&cThis item dont have Enchantment Slots :('
  34.     HideNoSlots: true
  35.   Drops:
  36.    # Worlds, where entities will be able to drop enchantment books
  37.     Worlds:
  38.    - world
  39.     - world_nether
  40.     - world_the_end
  41.     # Entities that spawned by one of reasons listed below wont drop enchantment books
  42.     # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  43.     PreventFrom:
  44.       EGG: true
  45.       DISPENSE_EGG: true
  46.       SPAWNER: true
  47.       SPAWNER_EGG: true
  48.       SLIME_SPLIT: true
  49.     # Entity types that can drop enchantment books
  50.     # Variables are:
  51.     # - ALL - all entities
  52.     # - HOSTILE - only hostile entities
  53.     # - PASSIVE - only passive entities
  54.     # - <ENTITY_TYPE> - only specified entity type
  55.     # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
  56.     EntityTypes:
  57.    - ALL
  58.   EnchantmentTable:
  59.    # Enable/Disable getting custom enchants on book by using enchantment table
  60.     # NOTE: May conflict with others plugins that adding custom enchants
  61.     Enabled: true
  62.     # Chance to get one of custom enchantments listed below
  63.     # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
  64.     ChanceToGet: 0.1
  65. # All available enchantments
  66. # Please, do not change the identifier of enchant (Enchantments -> <Identifier> -> <Options>) - it will not work
  67. # Adding your custom enchants is unavailable :(
  68. # Available item types:
  69. # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
  70. Enchantments:
  71.   Executioner:
  72.     Name: 'Executioner %level%'
  73.     # Enchantment description.
  74.     # Variables are: %level% - Level (Integer), %rlevel% - Level (Romanian) %value% - Chance
  75.     Desc:
  76.     - '&7Chance &c%value%% &7to get enemy head on kill'
  77.     # Default value for 1st enchantment level
  78.     Value: 9
  79.     # Value = Value + ValuePerLvl * Level
  80.     # Example: Def. value is 15, Value per level is 5, Enchantment with level II will have value 20
  81.     ValuePerLvl: 1.5
  82.     # Minimal enchantment level
  83.     LevelMin: 1
  84.     # Maximal enchantment level
  85.     LevelMax: 5
  86.     # Minimal player level to get this enchant on enchantment table
  87.     LevelToGet: 20
  88.     # Chance to drop book with this enchant from an entity
  89.     # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
  90.     DropChance: 0.11
  91.     # Chance to get on enchantment table
  92.     TableChance: 0.17
  93.     # Item types that can use this enchantment
  94.     # NOTE: Weapon enchants wont work on armor and Armor enchants wont work on weapon
  95.     Type: WEAPON
  96.   LegGrab:
  97.     Name: 'Leg Grab %level%'
  98.     Desc:
  99.     - '&7Chance &c%value%% &7to apply &cSlowness %rlevel%&7 effect on enemy'
  100.     Value: 6.2
  101.     ValuePerLvl: 2.15
  102.     LevelMin: 1
  103.     LevelMax: 3
  104.     LevelToGet: 20
  105.     DropChance: 0.17
  106.     TableChance: 0.15
  107.     Type: WEAPON
  108.   Venom:
  109.     Name: 'Venom %level%'
  110.     Desc:
  111.     - '&7Chance &c%value%% &7to apply &cPoison %rlevel%&7 effect on enemy'
  112.     Value: 5.0
  113.     ValuePerLvl: 2.2
  114.     LevelMin: 1
  115.     LevelMax: 4
  116.     LevelToGet: 20
  117.     DropChance: 0.14
  118.     TableChance: 0.12
  119.     Type: WEAPON
  120.   Wither:
  121.     Name: 'Wither %level%'
  122.     Desc:
  123.     - '&7Chance &c%value%% &7to apply &cWither %rlevel%&7 effect on enemy'
  124.     Value: 4.0
  125.     ValuePerLvl: 2.25
  126.     LevelMin: 1
  127.     LevelMax: 3
  128.     LevelToGet: 20
  129.     DropChance: 0.15
  130.     TableChance: 0.1
  131.     Type: WEAPON
  132.   EyeBurn:
  133.     Name: 'Eye Burn %level%'
  134.     Desc:
  135.     - '&7Chance &c%value%% &7to apply &cBlindness %rlevel%&7 effect on enemy'
  136.     Value: 10.0
  137.     ValuePerLvl: 2.65
  138.     LevelMin: 1
  139.     LevelMax: 1
  140.     LevelToGet: 20
  141.     DropChance: 0.15
  142.     TableChance: 0.13
  143.     Type: WEAPON
  144.   Exhaust:
  145.     Name: 'Exhaust %level%'
  146.     Desc:
  147.     - '&7Chance &c%value%% &7to apply &cWeakness %rlevel%&7 effect on enemy'
  148.     Value: 8.0
  149.     ValuePerLvl: 2.65
  150.     LevelMin: 1
  151.     LevelMax: 4
  152.     LevelToGet: 20
  153.     DropChance: 0.15
  154.     TableChance: 0.15
  155.     Type: WEAPON
  156.   Paralyze:
  157.     Name: 'Paralyze %level%'
  158.     Desc:
  159.     - '&7Chance &c%value%% &7to apply &cParalyze %rlevel%&7 effect on enemy'
  160.     Value: 5.45
  161.     ValuePerLvl: 2.15
  162.     LevelMin: 1
  163.     LevelMax: 5
  164.     LevelToGet: 20
  165.     DropChance: 0.11
  166.     TableChance: 0.1
  167.     Type: WEAPON
  168.   Justice:
  169.     Name: 'Justice of the Gods %level%'
  170.     Desc:
  171.     - '&7Chance &c%value%% &7to set lighting on enemy'
  172.     - '&7and deal &c%level%&7 damage.'
  173.     Value: 7.0
  174.     ValuePerLvl: 0.55
  175.     LevelMin: 1
  176.     LevelMax: 7
  177.     LevelToGet: 30
  178.     DropChance: 0.044
  179.     TableChance: 0.032
  180.     Type: WEAPON
  181.   ExpHunter:
  182.     Name: 'Exp Hunter %level%'
  183.     Desc:
  184.     - '&7Chance &c%value%% &7to get &c%level%x &7exp on mob kill.'
  185.     Value: 7.25
  186.     ValuePerLvl: 2.65
  187.     LevelMin: 1
  188.     LevelMax: 3
  189.     LevelToGet: 30
  190.     DropChance: 0.95
  191.     TableChance: 0.85
  192.     Type: WEAPON
  193.   MagicImplosion:
  194.     Name: 'Magic Implosion %level%'
  195.     Desc:
  196.     - '&7Chance &c%value%% &7to remove all buffs from enemy.'
  197.     Value: 6.65
  198.     ValuePerLvl: 1.25
  199.     LevelMin: 1
  200.     LevelMax: 5
  201.     LevelToGet: 30
  202.     DropChance: 0.088
  203.     TableChance: 0.81
  204.     Type: WEAPON
  205.   GrandThiefMoney:
  206.     Name: 'Grand Thief Money %level%'
  207.     Desc:
  208.     - '&7Chance &c%value%% &7to steal %level%% of enemy money.'
  209.     Value: 2.15
  210.     ValuePerLvl: 0.3
  211.     LevelMin: 1
  212.     LevelMax: 3
  213.     LevelToGet: 40
  214.     DropChance: 0.05
  215.     TableChance: 0.052
  216.     Type: WEAPON
  217.   FlameSpray:
  218.     Name: 'Flame Spray %level%'
  219.     Desc:
  220.     - '&7When you get damage, you have a chance &c%value%% &7to'
  221.     - '&7set your enemy on fire for &c%level% seconds&7.'
  222.     Value: 9.25
  223.     ValuePerLvl: 0.25
  224.     LevelMin: 1
  225.     LevelMax: 10
  226.     LevelToGet: 30
  227.     DropChance: 0.082
  228.     TableChance: 0.077
  229.     Type: ARMOR
  230.   PunishingWave:
  231.     Name: 'Punishing Wave %level%'
  232.     Desc:
  233.     - '&7When you get damage, you have a chance &c%value%% &7to'
  234.     - '&7pull out all nearby enemies and do &c%level% damage&7 to them.'
  235.     Value: 4.85
  236.     ValuePerLvl: 1.45
  237.     LevelMin: 1
  238.     LevelMax: 4
  239.     LevelToGet: 30
  240.     DropChance: 0.074
  241.     TableChance: 0.071
  242.     Type: ARMOR
  243.   PrayerOfVictory:
  244.     Name: 'Prayer of Victory %level%'
  245.     Desc:
  246.     - '&7When you get damage, you have a chance &c%value%% &7to'
  247.     - '&7clear &call debuffs&7 from self.'
  248.     Value: 8.0
  249.     ValuePerLvl: 2.45
  250.     LevelMin: 1
  251.     LevelMax: 5
  252.     LevelToGet: 30
  253.     DropChance: 0.075
  254.     TableChance: 0.73
  255.     Type: ARMOR
  256.   Ambush:
  257.     Name: 'Ambush %level%'
  258.     Desc:
  259.     - '&7When you get damage, you have a chance &c%value%% &7to'
  260.     - '&7get teleported behind the enemy and do &c%level% damage&7.'
  261.     Value: 5.75
  262.     ValuePerLvl: 3.65
  263.     LevelMin: 1
  264.     LevelMax: 3
  265.     LevelToGet: 30
  266.     DropChance: 0.066
  267.     TableChance: 0.057
  268.     Type: ARMOR
  269.   EternalDenial:
  270.     Name: 'Eternal Denial %level%'
  271.     Desc:
  272.     - '&7When you get damage, you have a chance &c%value%% &7to'
  273.     - '&7get lighting strike on enemy and do &c%level% damage&7.'
  274.     Value: 6.15
  275.     ValuePerLvl: 1.35
  276.     LevelMin: 1
  277.     LevelMax: 4
  278.     LevelToGet: 30
  279.     DropChance: 0.045
  280.     TableChance: 0.041
  281.     Type: ARMOR
  282.   LavaWalker:
  283.     Name: 'Lava Walker %level%'
  284.     Desc:
  285.     - '&7You can walk on the lava leaving behind the glass trail.'
  286.     - '&7Also you have a chance &c%value% &7to ignore fire damage.'
  287.     Value: 7.25
  288.     ValuePerLvl: 3.35
  289.     LevelMin: 1
  290.     LevelMax: 4
  291.     LevelToGet: 25
  292.     DropChance: 0.055
  293.     TableChance: 0.052
  294.     Type: ARMOR
  295.   MaliceJoke:
  296.     Name: 'Malice Joke %level%'
  297.     Desc:
  298.     - '&7You have a chance &c%value% &7to launch &cTNT&7 instead of arrow.'
  299.     Value: 5.45
  300.     ValuePerLvl: 2.45
  301.     LevelMin: 1
  302.     LevelMax: 5
  303.     LevelToGet: 30
  304.     DropChance: 0.04
  305.     TableChance: 0.04
  306.     Type: BOW
  307.   Minigun:
  308.     Name: 'Minigun %level%'
  309.     Desc:
  310.     - '&7You have a chance &c%value% &7to launch &c3 Arrows (+1 per lvl)&7 in a row.'
  311.     Value: 5.45
  312.     ValuePerLvl: 2.25
  313.     LevelMin: 1
  314.     LevelMax: 4
  315.     LevelToGet: 30
  316.     DropChance: 0.02
  317.     TableChance: 0.02
  318.     Type: BOW
  319.   LuckyMiner:
  320.     Name: 'Lucky Miner %level%'
  321.     Desc:
  322.     - '&7You have a chance &c%value% &7to get &c%level%x &7drop from ore.'
  323.     - '&c&o(Works with Silk Touch)'
  324.     Value: 10
  325.     ValuePerLvl: 8.15
  326.     LevelMin: 1
  327.     LevelMax: 3
  328.     LevelToGet: 25
  329.     DropChance: 0.05
  330.     TableChance: 0.05
  331.     Type: PICKAXE
  332.   DivineTouch:
  333.     Name: 'Divine Touch %level%'
  334.     Desc:
  335.     - '&7You have a chance &c%value% &7to get &cMob Spawner &7on break.'
  336.     Value: 5
  337.     ValuePerLvl: 7.25
  338.     LevelMin: 1
  339.     LevelMax: 5
  340.     LevelToGet: 30
  341.     DropChance: 0.03
  342.     TableChance: 0.03
  343.     Type: PICKAXE
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