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- #/-----------------------/
- #\ Enchantments Settings \
- #/-----------------------/
- # Comments may contain grammar and punctuation mistakes.
- # NOTE: You may get this enchantments only on book in enchantment table!
- Settings:
- EnchantBook:
- Material: BOOK
- Display: '&cDivine Enchantment Book - %s'
- Lore:
- - '&8&m-----------------'
- - '&f> &7Type: &fDivine Enchant'
- - '&f> &7Level: &f%rlevel%'
- - '&f> &7Item Type: &f%itemtype%'
- - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
- - '&8&m-----------------'
- - '%desc%'
- - ''
- - '&7[&c&l*&7] &cPlace on item to enchant!'
- # Max chance of successful enchanting.
- # Destroy chance will be '100 - <Success>'
- # For example: With 50% it will be chosen randomly from 1 to 50
- SuccessChance: 50
- # Variables:
- # <ITEM> - Item on unsuccessful enchant will be destroyed
- # <BOOK> - Book on unsuccessful enchant will be destroyed
- # <CLEAR> - Item will lose all divine enchantments and the book will be destroyed
- Destroy: CLEAR
- Items:
- HeaderLore: '&8&m----------&8&l[ &c&lSocket Enchants &8&l]&8&m----------'
- EmptySlotLore: '&cā Empty Enchantment Slot'
- FilledSlotLore: '&cā Enchantment: &f'
- NoSlots: '&cThis item dont have Enchantment Slots :('
- HideNoSlots: true
- Drops:
- # Worlds, where entities will be able to drop enchantment books
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop enchantment books
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop enchantment books
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
- EntityTypes:
- - ALL
- EnchantmentTable:
- # Enable/Disable getting custom enchants on book by using enchantment table
- # NOTE: May conflict with others plugins that adding custom enchants
- Enabled: true
- # Chance to get one of custom enchantments listed below
- # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
- ChanceToGet: 0.1
- # All available enchantments
- # Please, do not change the identifier of enchant (Enchantments -> <Identifier> -> <Options>) - it will not work
- # Adding your custom enchants is unavailable :(
- # Available item types:
- # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
- Enchantments:
- Executioner:
- Name: 'Executioner %level%'
- # Enchantment description.
- # Variables are: %level% - Level (Integer), %rlevel% - Level (Romanian) %value% - Chance
- Desc:
- - '&7Chance &c%value%% &7to get enemy head on kill'
- # Default value for 1st enchantment level
- Value: 9
- # Value = Value + ValuePerLvl * Level
- # Example: Def. value is 15, Value per level is 5, Enchantment with level II will have value 20
- ValuePerLvl: 1.5
- # Minimal enchantment level
- LevelMin: 1
- # Maximal enchantment level
- LevelMax: 5
- # Minimal player level to get this enchant on enchantment table
- LevelToGet: 20
- # Chance to drop book with this enchant from an entity
- # 1.0 is 100% | 0.5 is 50% | 0.05 is 5% | etc.
- DropChance: 0.11
- # Chance to get on enchantment table
- TableChance: 0.17
- # Item types that can use this enchantment
- # NOTE: Weapon enchants wont work on armor and Armor enchants wont work on weapon
- Type: WEAPON
- LegGrab:
- Name: 'Leg Grab %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cSlowness %rlevel%&7 effect on enemy'
- Value: 6.2
- ValuePerLvl: 2.15
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 20
- DropChance: 0.17
- TableChance: 0.15
- Type: WEAPON
- Venom:
- Name: 'Venom %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cPoison %rlevel%&7 effect on enemy'
- Value: 5.0
- ValuePerLvl: 2.2
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 20
- DropChance: 0.14
- TableChance: 0.12
- Type: WEAPON
- Wither:
- Name: 'Wither %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cWither %rlevel%&7 effect on enemy'
- Value: 4.0
- ValuePerLvl: 2.25
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 20
- DropChance: 0.15
- TableChance: 0.1
- Type: WEAPON
- EyeBurn:
- Name: 'Eye Burn %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cBlindness %rlevel%&7 effect on enemy'
- Value: 10.0
- ValuePerLvl: 2.65
- LevelMin: 1
- LevelMax: 1
- LevelToGet: 20
- DropChance: 0.15
- TableChance: 0.13
- Type: WEAPON
- Exhaust:
- Name: 'Exhaust %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cWeakness %rlevel%&7 effect on enemy'
- Value: 8.0
- ValuePerLvl: 2.65
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 20
- DropChance: 0.15
- TableChance: 0.15
- Type: WEAPON
- Paralyze:
- Name: 'Paralyze %level%'
- Desc:
- - '&7Chance &c%value%% &7to apply &cParalyze %rlevel%&7 effect on enemy'
- Value: 5.45
- ValuePerLvl: 2.15
- LevelMin: 1
- LevelMax: 5
- LevelToGet: 20
- DropChance: 0.11
- TableChance: 0.1
- Type: WEAPON
- Justice:
- Name: 'Justice of the Gods %level%'
- Desc:
- - '&7Chance &c%value%% &7to set lighting on enemy'
- - '&7and deal &c%level%&7 damage.'
- Value: 7.0
- ValuePerLvl: 0.55
- LevelMin: 1
- LevelMax: 7
- LevelToGet: 30
- DropChance: 0.044
- TableChance: 0.032
- Type: WEAPON
- ExpHunter:
- Name: 'Exp Hunter %level%'
- Desc:
- - '&7Chance &c%value%% &7to get &c%level%x &7exp on mob kill.'
- Value: 7.25
- ValuePerLvl: 2.65
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 30
- DropChance: 0.95
- TableChance: 0.85
- Type: WEAPON
- MagicImplosion:
- Name: 'Magic Implosion %level%'
- Desc:
- - '&7Chance &c%value%% &7to remove all buffs from enemy.'
- Value: 6.65
- ValuePerLvl: 1.25
- LevelMin: 1
- LevelMax: 5
- LevelToGet: 30
- DropChance: 0.088
- TableChance: 0.81
- Type: WEAPON
- GrandThiefMoney:
- Name: 'Grand Thief Money %level%'
- Desc:
- - '&7Chance &c%value%% &7to steal %level%% of enemy money.'
- Value: 2.15
- ValuePerLvl: 0.3
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 40
- DropChance: 0.05
- TableChance: 0.052
- Type: WEAPON
- FlameSpray:
- Name: 'Flame Spray %level%'
- Desc:
- - '&7When you get damage, you have a chance &c%value%% &7to'
- - '&7set your enemy on fire for &c%level% seconds&7.'
- Value: 9.25
- ValuePerLvl: 0.25
- LevelMin: 1
- LevelMax: 10
- LevelToGet: 30
- DropChance: 0.082
- TableChance: 0.077
- Type: ARMOR
- PunishingWave:
- Name: 'Punishing Wave %level%'
- Desc:
- - '&7When you get damage, you have a chance &c%value%% &7to'
- - '&7pull out all nearby enemies and do &c%level% damage&7 to them.'
- Value: 4.85
- ValuePerLvl: 1.45
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 30
- DropChance: 0.074
- TableChance: 0.071
- Type: ARMOR
- PrayerOfVictory:
- Name: 'Prayer of Victory %level%'
- Desc:
- - '&7When you get damage, you have a chance &c%value%% &7to'
- - '&7clear &call debuffs&7 from self.'
- Value: 8.0
- ValuePerLvl: 2.45
- LevelMin: 1
- LevelMax: 5
- LevelToGet: 30
- DropChance: 0.075
- TableChance: 0.73
- Type: ARMOR
- Ambush:
- Name: 'Ambush %level%'
- Desc:
- - '&7When you get damage, you have a chance &c%value%% &7to'
- - '&7get teleported behind the enemy and do &c%level% damage&7.'
- Value: 5.75
- ValuePerLvl: 3.65
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 30
- DropChance: 0.066
- TableChance: 0.057
- Type: ARMOR
- EternalDenial:
- Name: 'Eternal Denial %level%'
- Desc:
- - '&7When you get damage, you have a chance &c%value%% &7to'
- - '&7get lighting strike on enemy and do &c%level% damage&7.'
- Value: 6.15
- ValuePerLvl: 1.35
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 30
- DropChance: 0.045
- TableChance: 0.041
- Type: ARMOR
- LavaWalker:
- Name: 'Lava Walker %level%'
- Desc:
- - '&7You can walk on the lava leaving behind the glass trail.'
- - '&7Also you have a chance &c%value% &7to ignore fire damage.'
- Value: 7.25
- ValuePerLvl: 3.35
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 25
- DropChance: 0.055
- TableChance: 0.052
- Type: ARMOR
- MaliceJoke:
- Name: 'Malice Joke %level%'
- Desc:
- - '&7You have a chance &c%value% &7to launch &cTNT&7 instead of arrow.'
- Value: 5.45
- ValuePerLvl: 2.45
- LevelMin: 1
- LevelMax: 5
- LevelToGet: 30
- DropChance: 0.04
- TableChance: 0.04
- Type: BOW
- Minigun:
- Name: 'Minigun %level%'
- Desc:
- - '&7You have a chance &c%value% &7to launch &c3 Arrows (+1 per lvl)&7 in a row.'
- Value: 5.45
- ValuePerLvl: 2.25
- LevelMin: 1
- LevelMax: 4
- LevelToGet: 30
- DropChance: 0.02
- TableChance: 0.02
- Type: BOW
- LuckyMiner:
- Name: 'Lucky Miner %level%'
- Desc:
- - '&7You have a chance &c%value% &7to get &c%level%x &7drop from ore.'
- - '&c&o(Works with Silk Touch)'
- Value: 10
- ValuePerLvl: 8.15
- LevelMin: 1
- LevelMax: 3
- LevelToGet: 25
- DropChance: 0.05
- TableChance: 0.05
- Type: PICKAXE
- DivineTouch:
- Name: 'Divine Touch %level%'
- Desc:
- - '&7You have a chance &c%value% &7to get &cMob Spawner &7on break.'
- Value: 5
- ValuePerLvl: 7.25
- LevelMin: 1
- LevelMax: 5
- LevelToGet: 30
- DropChance: 0.03
- TableChance: 0.03
- Type: PICKAXE
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