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DexStewart

GoT DwD House Cards

Feb 1st, 2018
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  1. House Bolton:
  2. [4] Roose Bolton: 1 Sword
  3. [3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
  4. [2] Black Walkder: 1 Sword
  5. [2] Steelshanks Walton: 1 Fortification
  6. [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
  7. [1] Damon Dance-For-Me: 1 Sword
  8. [0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
  9.  
  10. House Lannister
  11. [4] Ser Jaime Lannister: 1 Sword, 1 Fortification
  12. [3] Ser Kevan Lannister: 1 Fortification
  13. [2] Daven Lannister: 1 Sword
  14. [2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
  15. [1] Cersei Lannister: 1 Fortification
  16. [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
  17. [0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.
  18.  
  19. House Baratheon:
  20. [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
  21. [3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
  22. [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
  23. [2] Bastard of Nightsong: 1 Fortification
  24. [1] Ser Davos Seaworth: 1 Sword, 1 Fortification
  25. [1] Ser Axell Florent: 1 Sword
  26. [0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.
  27.  
  28. House Greyjoy:
  29. [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
  30. [3] Victarion Greyjoy: 2 Swords
  31. [2] Asha Greyjoy: 1 Fortification
  32. [2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
  33. [1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
  34. [1] Ser Harras Harlaw: 1 Sword
  35. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.
  36.  
  37. House Tyrell:
  38. [4] Mace Tyrell: 1 Sword, 1 Fortification
  39. [3] Randyll Tarly: 2 Swords
  40. [2] Willas Tyrell: 1 Fortification
  41. [2] Ser Jon Fossoway: 1 Sword
  42. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
  43. [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
  44. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.
  45.  
  46. House Martell
  47. [4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
  48. [3] Areo Hotah: 2 Fortifications
  49. [2] Bastard of Godsgrace: 1 Fortification
  50. [2] Big Man: 1 Sword
  51. [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
  52. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
  53. [0] Nymeria Sand: 1 Sword, 1 Fortification
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