TheInsidiousOne

Knightpal pt3

Mar 31st, 2021 (edited)
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  1. Knightpal Glacial Destrier
  2. Level 4 WATER Beast-Warrior/Effect
  3. 800/2000
  4. If you have 2 "Knightpal" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Knightpal Glacial Destrier" once per turn.
  5.  
  6. Knightpal Spectral Destrier
  7. Level 4 DARK Beast-Warrior/Effect
  8. 1600/2000
  9. If this card is in your GY: You can target 1 "Knightpal" card in your Pendulum Zone; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Knightpal Spectral Destrier" once per turn.
  10.  
  11. Knightpal Whipped Alchemist
  12. Level 3 Scale 8 FIRE Beast-Warrior/Pendulum/Tuner/Effect
  13. 1400/800
  14. All monsters you control gain 100 ATK and DEF for each face-up "Knightpal" Pendulum Monster with different names you control and in your Extra Deck.
  15. ----
  16. Cannot be used as Synchro Material, except for the Synchro Summon of a "Knightpal" Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are Pendulum Monsters, place this card on the bottom of the Deck.
  17.  
  18. Knightpal Phalanx Catepillar
  19. Level 4 Scale 1 DARK Beast-Warrior/Pendulum/Effect
  20. 1400/1000
  21. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using "Knightpal' monsters you control as Fusion Materials.
  22. ----
  23. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using "Knightpal" monsters from your hand or field as Fusion Materials.
  24.  
  25. Knightpal Urchin Pincer
  26. Level 3 Scale 5 WATER Beast-Warrior/Pendulum/Effect
  27. 600/1400
  28. When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
  29. ----
  30. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.
  31.  
  32. Knightpal Arctic Moth
  33. Level 4 Scale 2 WATER Beast-Warrior/Pendulum/Effect
  34. 1700/1000
  35. If you have a "Knightpal" card in your other Pendulum Zone, except "Knightpal Arctic Moth": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Knightpal Arctic Moth" once per turn.
  36. ----
  37. During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 600 ATK during damage calculation only.
  38.  
  39. Knightpal Stonehenge Journeyer
  40. Level 5 Scale 3 EARTH Beast-Warrior/Pendulum/Effect
  41. 0/2300
  42. When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Knightpal Stonehenge Journeyer" once per turn.
  43. ----
  44. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.
  45.  
  46. Knightpal Eis Penguin
  47. Level 2 Scale 8 WATER Beast-Warrior/Pendulum/Effect
  48. 800/800
  49. Unless you have a "Knightpal" card in your other Pendulum Zone, destroy this card.
  50. ----
  51. This card can attack directly. At the end of the Damage Step, if this card attacked: Destroy this card. If this card is destroyed by a card effect: You can Special Summon 1 "Knightpal" monster from your hand, except "Knightpal Eis Penguin". You can only use this effect of "Knightpal Eis Penguin" once per turn.
  52.  
  53. Knightpal Lares Satyr
  54. Level 7 Scale 4 LIGHT Beast-Warrior/Pendulum/Effect
  55. 2600/2000
  56. During your Main Phase: You can add 1 "Knightpal" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Knightpal Lares Satyr" once per turn.
  57. ----
  58. You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy up to 2 monsters on the field. You can only use this effect of "Knightpal Lares Satyr" once per turn.
  59.  
  60. Knightpal Hangry Hamster
  61. Level 3 Scale 4 DARK Beast-Warrior/Pendulum/Effect
  62. 500/1500
  63. While you control no monsters, or all monsters you control are "Knightpal" monsters, apply this effect based on the Pendulum Zone this card is in.
  64. ● Left: Reduce this card's Pendulum Scale by 3.
  65. ● Right: Increase this card's Pendulum Scale by 4.
  66. ----
  67. When this card is destroyed by battle or card effect: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone. You can only use this effect of "Knightpal Hangry Hamster" once per turn.
  68.  
  69. Knightpal Copper Elephant
  70. Level 6 Scale 4 DARK Beast-Warrior/Pendulum/Effect
  71. 2300/1400
  72. Once per turn, during your opponent's Standby Phase: You can Special Summon this card from your Pendulum Zone.
  73. ----
  74. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 card in your Pendulum Zone instead.
  75.  
  76. Knightpal Dragon Shard
  77. Level 4 Scale 3 DARK Beast-Warrior/Pendulum/Effect
  78. 1900/1000
  79. Once per turn: You can target 1 "Knightpal" monster you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).
  80. ----
  81. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
  82.  
  83. Knightpal Dragon Catapult
  84. Level 4 Scale 7 DARK Beast-Warrior/Pendulum/Effect
  85. 1700/1800
  86. If a Pendulum Monster you control battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  87. ----
  88. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 "Knightpal" monster from your hand.
  89.  
  90. Knightpal Eternal Skeledragon
  91. Level 6 Scale 2 DARK Beast-Warrior/Pendulum/Effect
  92. 2000/2000
  93. Once per turn: You can discard 1 "Knightpal" monster, then target 1 "Knightpal" monster you control; it gains 2000 ATK/DEF until the end of this turn (even if this card leaves the field).
  94. ----
  95. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  96.  
  97. Knightpal Calyx King
  98. Level 7 Scale 4 DARK Beast-Warrior/Pendulum/Effect
  99. 2500/2000
  100. During your End Phase: You can destroy this card, and if you do, add 1 "Knightpal" Pendulum Monster from your Deck to your hand. You can only use this Pendulum Effect of "Knightpal Calyx King" once per turn.
  101. ----
  102. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
  103.  
  104. Knightpal Spectrider Calyx King
  105. Level 8 DARK Beast-Warrior/Fusion/Effect
  106. 3000/2500
  107. "Knightpal Calyx King" + 1 Pendulum Monster
  108. Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 "Knightpal Calyx King" from your face-up Extra Deck.
  109.  
  110. Knightpal Glacrider Calyx King
  111. Level 8 WATER Beast-Warrior/Fusion/Effect
  112. 3000/2500
  113. "Knightpal Calyx King" + 1 Beast-Warrior monster
  114. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn, also its ATK becomes 0. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 "Knightpal Calyx King" from your face-up Extra Deck.
  115.  
  116. Knightpal Mandrill Healer
  117. Level 7 LIGHT Beast-Warrior/Synchro/Effect
  118. 2300/2000
  119. 1 Tuner + 1+ non-Tuner Pendulum Monsters
  120. When this card is Synchro Summoned: You can target 1 card in your Pendulum Zone; Special Summon it. You can only use this effect of "Knightpal Mandrill Healer" once per turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can destroy 1 card in your Pendulum Zone, and if you do, this card's ATK becomes double its original ATK during that damage calculation only.
  121.  
  122. Knightpal Wushu Bear
  123. Rank 4 EARTH Beast-Warrior/Xyz/Effect
  124. 2500/2000
  125. 2 Level 4 Pendulum Monsters
  126. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. If you do: You can target 1 card your opponent controls; destroy it.
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