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- local Data=game:GetService("ReplicatedStorage").LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer);-->Supports any player in server;
- for i,v in next,Data do
- local SlotID=tostring(i);
- local SlotData=v;
- xpcall(function()
- print('Slot: '..SlotID..' is datasize '..tostring(SlotData.SaveMeta[1].NumKeys));
- end,function()warn('No Data found for slot '..SlotID)end);
- end;
- tells you what datasize all your plots are but you can also check other player's
- script creator Ancestor#4476
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