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- import pygame,os
- import character, setting
- class Game(object):
- def __init__(self, w, h, b):
- self.screen = pygame.display.set_mode((w,h),0,b)
- pygame.display.set_caption("Gotta Skate to 'em all")
- self.setting = setting.levelOne("ice.jpg")
- self.character = character.Character((242,363),self.setting)
- self.width = w
- self.height = h
- def redrawAll(self):
- self.screen.blit(self.setting.image,(0,0))
- self.screen.blit(self.character.image, self.character.rect,
- self.character.area)
- def run(self):
- running = True
- ticks = timer.tick(30)
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- self.character.handle_event(event)
- self.character.handle_animation()
- # if event.type == pygame.KEYUP:
- # if self.character.onIce == True:
- # self.character.slide()
- pygame.display.flip()
- # self.setting.onIce(self.character)
- self.redrawAll()
- timer = pygame.time.Clock()
- myGame = Game(484,363,32)
- myGame.run()
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