Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GameView Start
- Possible achievement: Base_LastHeroStanding
- GameController puts Custom Hand-Cannon into play.
- GameController puts Automated Turret into play.
- GameController puts Automated Turret into play.
- GameController puts Custom Hand-Cannon into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Ambuscade deals Legacy 3 Melee damage.
- Legacy is now at 29 HP.
- Ambuscade initiates 4 Energy damage to Legacy.
- Ambuscade deals Legacy 4 Energy damage.
- Legacy is now at 25 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 4 Projectile damage.
- Freedom Six Tachyon is now at 24 HP.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Automated Turret deals Mainstay 2 Projectile damage.
- Mainstay is now at 26 HP.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Automated Turret deals Tempest 2 Projectile damage.
- Tempest is now at 24 HP.
- Ambuscade initiates 2 Projectile damage to Tempest.
- Ambuscade deals Tempest 2 Projectile damage.
- Tempest is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Quick Insight.
- Tachyon draws Supersonic Response.
- Tachyon draws Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon discards Supersonic Response.
- Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Pushing The Limits.
- The Argent Adept draws Vernal Sonata.
- Tempest draws Cleansing Downpour.
- Void Guard Mainstay draws Mano a Mano.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Scherzo of Frost and Flame.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Scherzo of Frost and Flame.
- The Argent Adept initiates 1 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
- The Argent Adept deals Custom Hand-Cannon 2 Cold damage.
- Custom Hand-Cannon is now at 3 HP.
- The Argent Adept initiates 1 Fire damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
- The Argent Adept deals Custom Hand-Cannon 2 Fire damage.
- Custom Hand-Cannon is now at 1 HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 3 Cold damage.
- Ambuscade is now at 47 HP.
- Tempest initiates 2 Cold damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 3 Cold damage.
- Automated Turret is now at 5 HP.
- Tempest initiates 2 Cold damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 3 Cold damage.
- Automated Turret is now at 5 HP.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 3 Cold damage.
- Custom Hand-Cannon is now at -2 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 3 Cold damage.
- Custom Hand-Cannon is now at 2 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Vicious Cyclone.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Mainstay initiates 2 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals Automated Turret 4 Melee damage.
- Automated Turret is now at 1 HP.
- GameController moved Bad to the Bone to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Automated Turret.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Automated Turret 3 Melee damage.
- Automated Turret is now at 2 HP.
- Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- Mainstay's Beatdown destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Whiplash.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Caspit's "Playground".
- Went from Freedom Tower's PlayCard phase to End phase.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Mainstay.
- Ambuscade deals Mainstay 4 Projectile damage.
- Mainstay is now at 22 HP.
- Automated Turret initiates 2 Projectile damage to The Argent Adept.
- Automated Turret deals The Argent Adept 2 Projectile damage.
- The Argent Adept is now at 22 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 45 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 0 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at -1 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
- Sonic Mine is now at -1 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Lightning Reflexes.
- Tachyon draws Fleet of Foot.
- Tachyon draws Fleet of Foot.
- Tachyon discards Lightning Reflexes.
- Quick Insight moved Lightning Reflexes from Tachyon's hand to Tachyon's trash.
- Tachyon discards Blinding Speed.
- Quick Insight moved Blinding Speed from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Back-Fist Strike.
- Tachyon draws Lightning Reflexes.
- The Argent Adept draws Instrumental Conjuration.
- Tempest draws Electrical Storm.
- Void Guard Mainstay draws Sweet Rhonda.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Sarabande of Destruction.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
- Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Mano a Mano.
- GameController moved Mano a Mano from Void Guard Mainstay's hand next to Ambuscade.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 43 HP.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 41 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Whiplash.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 38 HP.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
- Ambuscade is now at 36 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Legacy.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Fortitude reduces the damage dealt to Legacy by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Legacy 1 Cold damage.
- Legacy is now at 24 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
- Freedom Six Tachyon is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
- The Argent Adept is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Tempest.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Tempest 2 Cold damage.
- Tempest is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Mainstay.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Mainstay 2 Cold damage.
- Mainstay is now at 22 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Inspiring Presence.
- Tachyon draws HUD Goggles.
- The Argent Adept draws Arcane Cadence.
- Tempest draws Vicious Cyclone.
- Void Guard Mainstay draws Lonesome Highway.
- Fleet of Foot plays Fleet of Foot.
- Legacy draws "Thokk!".
- Tachyon draws Pushing The Limits.
- The Argent Adept draws Polyphoric Flare.
- Tempest draws Gene-Bound Shackles.
- Void Guard Mainstay draws Lonesome Highway.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Synaptic Interruption.
- GameController plays Blinding Speed.
- Blinding Speed destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Hypersonic Assault.
- The Argent Adept draws Xu's Bell.
- Tempest draws Gene-Bound Shackles.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Instrumental Conjuration
- Revealed card: Alacritous Subdominant
- Revealed card: Drake's Pipes
- Revealed card: Polyphoric Flare
- Revealed card: Inventive Preparation
- Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Alacritous Subdominant.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Durasteel-Studded Vest.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
- Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 33 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 1 Melee damage.
- Mainstay is now at 23 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Kick the Tires.
- Void Guard Mainstay draws Bad to the Bone.
- Mano a Mano caused Mainstay to regain 2 HP. HP is now 25.
- Kick the Tires destroys Mano a Mano!
- GameController moved Mano a Mano to Void Guard Mainstay's trash.
- Kick the Tires plays Lonesome Highway.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 30 HP.
- GameController moved Lonesome Highway to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 28 HP.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 26 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Shard-Strength.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Mission Control.
- Went from Freedom Tower's PlayCard phase to End phase.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
- Ambuscade is now at 24 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
- Freedom Six Tachyon is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
- The Argent Adept is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Tempest.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Tempest 2 Cold damage.
- Tempest is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Mainstay.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Mainstay 1 Cold damage.
- Mainstay is now at 24 HP.
- Revealed card: Surge of Strength
- Mission Control puts Surge of Strength into play.
- Revealed card: Sucker Punch
- Mission Control moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Cedistic Dissonant
- Mission Control puts Cedistic Dissonant into play.
- Revealed card: Chain Lightning
- Mission Control moved Chain Lightning from Tempest's revealed cards to Tempest's trash.
- Revealed card: Preemptive Payback
- Mission Control puts Preemptive Payback into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 3 Projectile damage.
- Legacy is now at 23 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Legacy to regain 1 HP. HP is now 24.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 23.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 23.
- Inspiring Presence caused Mainstay to regain 1 HP. HP is now 25.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Nimble Strike.
- The Argent Adept draws Rhapsody of Vigor.
- Tempest draws Cleansing Downpour.
- Void Guard Mainstay draws Shard-Strength.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Telamon's Lyra.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Sweet Rhonda.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Sarabande of Destruction.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys Frost's Cryo Chamber!
- GameController moved Frost's Cryo Chamber to the environment trash.
- Flash Flood destroys Mission Control!
- GameController moved Mission Control to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 27.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard Mainstay draws Drop the Hammer.
- Void Guard Mainstay draws Drop the Hammer.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Lonesome Highway.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Dr.Stinson's Secondary Lab.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Next Evolution
- Revealed card: Pushing The Limits
- Revealed card: Vernal Sonata
- Revealed card: Elemental Subwave Inducer
- Revealed card: Leader of the Pack
- Dr.Stinson's Secondary Lab moved Next Evolution from Legacy's revealed cards to Legacy's deck.
- Dr.Stinson's Secondary Lab moved Pushing The Limits from Tachyon's revealed cards to Tachyon's deck.
- The Argent Adept discards Vernal Sonata.
- Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tempest discards Elemental Subwave Inducer.
- Dr.Stinson's Secondary Lab moved Elemental Subwave Inducer from Tempest's revealed cards to Tempest's trash.
- Void Guard Mainstay discards Leader of the Pack.
- Dr.Stinson's Secondary Lab moved Leader of the Pack from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 1 Projectile damage.
- Mainstay is now at 26 HP.
- Run and Gun moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Charged Attacks.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 1 Projectile damage.
- Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Motivational Charge.
- Tachyon draws Pushing The Limits.
- The Argent Adept draws Arcane Cadence.
- Tempest draws Chain Lightning.
- Void Guard Mainstay draws Kick the Tires.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Research Grant.
- The Argent Adept draws Eydisar's Horn.
- Tempest draws Lightning Slash.
- Void Guard Mainstay draws Void Belter.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Void Belter.
- The Argent Adept activates the text on Inventive Preparation.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 6 Lightning damage.
- Ambuscade is now at 18 HP.
- Ball Lightning will destroy 2 ongoing cards.
- Ball Lightning destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 4 equipment cards.
- Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Projectile damage.
- Ambuscade is now at 14 HP.
- Mainstay initiates 2 Fire damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Fire damage.
- Ambuscade is now at 10 HP.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Mainstay draws Void Belter.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 6 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 8 Melee damage.
- Ambuscade is now at 2 HP.
- Void Guard Mainstay draws Leader of the Pack.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-148-VoidGuardMainstay-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1203.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 5 Melee damage.
- Ambuscade is now at 13 HP.
- GameController moved Bad to the Bone to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Legacy's Galvanize increases the damage dealt by Mainstay by 1.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 6 Melee damage.
- Ambuscade is now at 7 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Sweet Rhonda.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws School of Hard Knocks.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Caspit's "Playground" under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Danger Sense
- Revealed card: Blinding Speed
- Revealed card: Musaragni's Harp
- Revealed card: Into the Stratosphere
- Revealed card: Void Belter
- Legacy discards Danger Sense.
- Dr.Stinson's Secondary Lab moved Danger Sense from Legacy's revealed cards to Legacy's trash.
- Dr.Stinson's Secondary Lab moved Blinding Speed from Tachyon's revealed cards to Tachyon's deck.
- Dr.Stinson's Secondary Lab moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's deck.
- Dr.Stinson's Secondary Lab moved Into the Stratosphere from Tempest's revealed cards to Tempest's deck.
- Dr.Stinson's Secondary Lab moved Void Belter from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Mainstay by Ambuscade by 2.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Projectile damage.
- Mainstay is now at 26 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Blinding Speed.
- The Argent Adept draws Musaragni's Harp.
- Tempest draws Into the Stratosphere.
- Void Guard Mainstay draws Void Belter.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Instrumental Conjuration
- Revealed card: Arcane Cadence
- Revealed card: Inspiring Supertonic
- Revealed card: Instrumental Conjuration
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Alacritous Subdominant
- Revealed card: Syncopated Onslaught
- Revealed card: Syncopated Onslaught
- Revealed card: Inventive Preparation
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Syncopated Onslaught.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Rhapsody of Vigor.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Whiplash.
- Mainstay initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 8 HP.
- Whiplash destroys Caspit's "Playground"!
- GameController moved Caspit's "Playground" from under Entry Point to the environment trash.
- GameController moved Whiplash to Void Guard Mainstay's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Whiplash.
- Mainstay initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 6 HP.
- Whiplash destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- GameController moved Whiplash to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 3 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Leader of the Pack.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Shard-Strength.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Security Station.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Heroic Interception
- Revealed card: Synaptic Interruption
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Ball Lightning
- Revealed card: Void Belter
- Legacy discards Heroic Interception.
- Dr.Stinson's Secondary Lab moved Heroic Interception from Legacy's revealed cards to Legacy's trash.
- Dr.Stinson's Secondary Lab moved Synaptic Interruption from Tachyon's revealed cards to Tachyon's deck.
- The Argent Adept discards Scherzo of Frost and Flame.
- Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
- Dr.Stinson's Secondary Lab moved Ball Lightning from Tempest's revealed cards to Tempest's deck.
- Dr.Stinson's Secondary Lab moved Void Belter from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Legacy.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Fire damage.
- Legacy is now at 27 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Lead from the Front redirects the damage dealt from The Argent Adept to Legacy.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Fire damage.
- Legacy is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Legacy.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Fire damage.
- Legacy is now at 23 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Fire damage.
- Mainstay is now at 26 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Synaptic Interruption.
- The Argent Adept draws Arcane Cadence.
- Tempest draws Ball Lightning.
- Void Guard Mainstay draws Void Belter.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Akpunku's Drum
- Revealed card: Cedistic Dissonant
- Revealed card: Inspiring Supertonic
- Revealed card: Counterpoint Bulwark
- Revealed card: Vernal Sonata
- Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inspiring Supertonic.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Lonesome Highway.
- Mainstay initiates 2 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Explosive Launcher 3 Melee damage.
- Explosive Launcher is now at 3 HP.
- GameController moved Lonesome Highway to Void Guard Mainstay's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Lonesome Highway.
- Mainstay initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
- Mainstay deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 1 HP.
- GameController moved Lonesome Highway to Void Guard Mainstay's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Explosive Launcher 3 Projectile damage.
- Explosive Launcher is now at 0 HP.
- Mainstay's Beatdown destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Mano a Mano.
- Void Guard Mainstay draws Kick the Tires.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at -4 HP.
- Mainstay's Beatdown destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Void Guard Mainstay draws Headlock.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-210-VoidGuardMainstay-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1209
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Leader of the Pack.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Sweet Rhonda.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Mano a Mano.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Security Station under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: "Thokk!"
- Revealed card: Sonic Vortex
- Revealed card: Polyphoric Flare
- Revealed card: Localized Hurricane
- Revealed card: Kick the Tires
- Dr.Stinson's Secondary Lab moved "Thokk!" from Legacy's revealed cards to Legacy's deck.
- Dr.Stinson's Secondary Lab moved Sonic Vortex from Tachyon's revealed cards to Tachyon's deck.
- The Argent Adept discards Polyphoric Flare.
- Dr.Stinson's Secondary Lab moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tempest discards Localized Hurricane.
- Dr.Stinson's Secondary Lab moved Localized Hurricane from Tempest's revealed cards to Tempest's trash.
- Dr.Stinson's Secondary Lab moved Kick the Tires from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 12.
- Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Leader of the Pack redirects the damage dealt from The Argent Adept to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 4 Energy damage.
- Mainstay is now at 24 HP.
- Ambuscade initiates 3 Fire damage to Legacy.
- Leader of the Pack redirects the damage dealt from Legacy to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Leader of the Pack redirects the damage dealt from Freedom Six Tachyon to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 18 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Leader of the Pack redirects the damage dealt from The Argent Adept to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 15 HP.
- Ambuscade initiates 3 Fire damage to Tempest.
- Leader of the Pack redirects the damage dealt from Tempest to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 12 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 9 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Explosive Launcher.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at -1 HP.
- Legacy's Galvanize destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 26.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge caused Mainstay to regain 1 HP. HP is now 10.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Entry Point moved Security Station from under Entry Point to Freedom Tower's play area.
- Blinding Speed destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Surge of Strength.
- Tachyon draws Sonic Vortex.
- The Argent Adept draws Instrumental Conjuration.
- Tempest draws Reclaim from the Deep.
- Void Guard Mainstay draws Kick the Tires.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Mainstay to regain 1 HP. HP is now 11.
- Rhapsody of Vigor caused Legacy to regain 1 HP. HP is now 27.
- Rhapsody of Vigor caused Ambuscade to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Reactive Plating to regain 1 HP. HP is now 2.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Alacritous Subdominant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 13.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 6 HP.
- Mainstay initiates 2 Fire damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Fire damage.
- Personal Cloaking Device is now at 3 HP.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws School of Hard Knocks.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at -3 HP.
- Mainstay's Beatdown destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Void Guard Mainstay draws Headlock.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-242-VoidGuardMainstay-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1214.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws School of Hard Knocks.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 6 HP.
- Mainstay initiates 2 Fire damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Fire damage.
- Personal Cloaking Device is now at 3 HP.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at -2 HP.
- Mainstay's Beatdown destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Void Guard Mainstay draws Headlock.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-242-VoidGuardMainstay-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1215.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Shard-Strength.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Headlock.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Sweet Rhonda destroys Shard-Strength!
- GameController moved Shard-Strength to Void Guard Mainstay's trash.
- Sweet Rhonda plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Mainstay draws Headlock.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 6 HP.
- Mainstay initiates 2 Fire damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Fire damage.
- Personal Cloaking Device is now at 3 HP.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at -2 HP.
- Mainstay's Beatdown destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Void Guard Mainstay draws Drop the Hammer.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Sweet Rhonda cannot do anything else: [CompletedCardPlayAction: CardPlayed=Drop the Hammer]
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- ***** LOADED UNDO FILE: undo-245-VoidGuardMainstay-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1216.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Sweet Rhonda destroys Shard-Strength!
- GameController moved Shard-Strength to Void Guard Mainstay's trash.
- Sweet Rhonda plays Headlock.
- GameController moved Headlock from Void Guard Mainstay's hand next to Personal Cloaking Device.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Security Station under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Next Evolution
- Revealed card: Lightspeed Barrage
- Revealed card: Cedistic Dissonant
- Revealed card: Reclaim from the Deep
- Revealed card: Headlock
- Legacy discards Next Evolution.
- Dr.Stinson's Secondary Lab moved Next Evolution from Legacy's revealed cards to Legacy's trash.
- Dr.Stinson's Secondary Lab moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's deck.
- The Argent Adept discards Cedistic Dissonant.
- Dr.Stinson's Secondary Lab moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tempest discards Reclaim from the Deep.
- Dr.Stinson's Secondary Lab moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
- Void Guard Mainstay discards Headlock.
- Dr.Stinson's Secondary Lab moved Headlock from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Leader of the Pack redirects the damage dealt from Legacy to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Mainstay initiates 3 Melee damage to Personal Cloaking Device.
- Headlock makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Preemptive Payback destroys itself!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- Ambuscade deals Mainstay 3 Melee damage.
- Mainstay is now at 10 HP.
- Ambuscade initiates 4 Energy damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Mainstay.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Mainstay by Ambuscade by 2.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Energy damage.
- Mainstay is now at 8 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 30.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge caused Mainstay to regain 1 HP. HP is now 9.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Drake's Pipes.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 3 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Void Belter destroys Headlock!
- GameController moved Headlock to Void Guard Mainstay's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- GameController moves 12 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 11.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 13.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws Drop the Hammer.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 2 HP.
- Mainstay initiates 2 Fire damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Personal Cloaking Device 3 Fire damage.
- Personal Cloaking Device is now at -1 HP.
- Mainstay's Beatdown destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- You just unlocked the promo card: Road Warrior Mainstay!
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at -3 HP.
- Mainstay's Beatdown destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Void Guard Mainstay draws Preemptive Payback.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Dr.Stinson's Secondary Lab under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 3 Projectile damage.
- Legacy is now at 29 HP.
- Run and Gun moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 27 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Legacy initiates 4 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Ambuscade 6 Melee damage.
- Ambuscade is now at 7 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Ambuscade 5 Melee damage.
- Ambuscade is now at 2 HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 28.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Motivational Charge caused Mainstay to regain 1 HP. HP is now 14.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at -1 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Legacy, Freedom Six Tachyon, The Argent Adept, Tempest and Mainstay all defeated Ambuscade! Congratulations!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement