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Mainstay Success!

Velvetisis Nov 14th, 2018 117 Never
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  1. GameView Start
  2. Possible achievement: Base_LastHeroStanding
  3. GameController puts Custom Hand-Cannon into play.
  4. GameController puts Automated Turret into play.
  5. GameController puts Automated Turret into play.
  6. GameController puts Custom Hand-Cannon into play.
  7. Ambuscade shuffles their the villain deck.
  8. Went to Ambuscade's Start phase.
  9. Went from Ambuscade's Start phase to PlayCard phase.
  10. GameController plays Snatch and Grab.
  11. Ambuscade initiates 3 Melee damage to Legacy.
  12. Ambuscade deals Legacy 3 Melee damage.
  13. Legacy is now at 29 HP.
  14. Ambuscade initiates 4 Energy damage to Legacy.
  15. Ambuscade deals Legacy 4 Energy damage.
  16. Legacy is now at 25 HP.
  17. GameController moved Snatch and Grab to the villain trash.
  18. Went from Ambuscade's PlayCard phase to End phase.
  19. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  20. Ambuscade deals Freedom Six Tachyon 4 Projectile damage.
  21. Freedom Six Tachyon is now at 24 HP.
  22. Ambuscade initiates 2 Projectile damage to Legacy.
  23. Ambuscade deals Legacy 2 Projectile damage.
  24. Legacy is now at 23 HP.
  25. Automated Turret initiates 2 Projectile damage to Mainstay.
  26. Automated Turret deals Mainstay 2 Projectile damage.
  27. Mainstay is now at 26 HP.
  28. Automated Turret initiates 2 Projectile damage to Tempest.
  29. Automated Turret deals Tempest 2 Projectile damage.
  30. Tempest is now at 24 HP.
  31. Ambuscade initiates 2 Projectile damage to Tempest.
  32. Ambuscade deals Tempest 2 Projectile damage.
  33. Tempest is now at 22 HP.
  34. Went from Ambuscade's End phase to Legacy's Start phase.
  35. Went from Legacy's Start phase to PlayCard phase.
  36. GameController plays Fortitude.
  37. Went from Legacy's PlayCard phase to UsePower phase.
  38. Legacy uses the power on Legacy.
  39. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  40. Went from Legacy's UsePower phase to DrawCard phase.
  41. Legacy draws Flying Smash.
  42. Went from Legacy's DrawCard phase to End phase.
  43. Went from Legacy's End phase to Tachyon's Start phase.
  44. Went from Tachyon's Start phase to PlayCard phase.
  45. GameController plays HUD Goggles.
  46. HUD Goggles increased the action count of PlayCard by 1.
  47. GameController plays Quick Insight.
  48. Tachyon draws Supersonic Response.
  49. Tachyon draws Quick Insight.
  50. Tachyon draws Hypersonic Assault.
  51. Tachyon discards Supersonic Response.
  52. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  53. Tachyon discards Sucker Punch.
  54. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  55. GameController moved Quick Insight to Tachyon's trash.
  56. Went from Tachyon's PlayCard phase to UsePower phase.
  57. Tachyon uses the power on Freedom Six Tachyon.
  58. Legacy draws Superhuman Durability.
  59. Tachyon draws Pushing The Limits.
  60. The Argent Adept draws Vernal Sonata.
  61. Tempest draws Cleansing Downpour.
  62. Void Guard Mainstay draws Mano a Mano.
  63. Went from Tachyon's UsePower phase to DrawCard phase.
  64. Tachyon draws Blinding Speed.
  65. Went from Tachyon's DrawCard phase to End phase.
  66. Went from Tachyon's End phase to The Argent Adept's Start phase.
  67. Went from The Argent Adept's Start phase to PlayCard phase.
  68. GameController plays Scherzo of Frost and Flame.
  69. Went from The Argent Adept's PlayCard phase to UsePower phase.
  70. The Argent Adept uses the power on The Argent Adept.
  71. The Argent Adept activates the text on Scherzo of Frost and Flame.
  72. The Argent Adept initiates 1 Cold damage to Custom Hand-Cannon.
  73. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  74. The Argent Adept deals Custom Hand-Cannon 2 Cold damage.
  75. Custom Hand-Cannon is now at 3 HP.
  76. The Argent Adept initiates 1 Fire damage to Custom Hand-Cannon.
  77. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  78. The Argent Adept deals Custom Hand-Cannon 2 Fire damage.
  79. Custom Hand-Cannon is now at 1 HP.
  80. Went from The Argent Adept's UsePower phase to DrawCard phase.
  81. The Argent Adept draws Silver Shadow.
  82. Went from The Argent Adept's DrawCard phase to End phase.
  83. Went from The Argent Adept's End phase to Tempest's Start phase.
  84. Went from Tempest's Start phase to PlayCard phase.
  85. GameController plays Grievous Hail Storm.
  86. Went from Tempest's PlayCard phase to UsePower phase.
  87. Tempest uses the power on Grievous Hail Storm.
  88. Tempest initiates 2 Cold damage to Ambuscade.
  89. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  90. Tempest deals Ambuscade 3 Cold damage.
  91. Ambuscade is now at 47 HP.
  92. Tempest initiates 2 Cold damage to Automated Turret.
  93. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  94. Tempest deals Automated Turret 3 Cold damage.
  95. Automated Turret is now at 5 HP.
  96. Tempest initiates 2 Cold damage to Automated Turret.
  97. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  98. Tempest deals Automated Turret 3 Cold damage.
  99. Automated Turret is now at 5 HP.
  100. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  101. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  102. Tempest deals Custom Hand-Cannon 3 Cold damage.
  103. Custom Hand-Cannon is now at -2 HP.
  104. Tempest's Squall destroys Custom Hand-Cannon!
  105. GameController moved Custom Hand-Cannon to the villain trash.
  106. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  107. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  108. Tempest deals Custom Hand-Cannon 3 Cold damage.
  109. Custom Hand-Cannon is now at 2 HP.
  110. Went from Tempest's UsePower phase to DrawCard phase.
  111. Tempest draws Vicious Cyclone.
  112. Went from Tempest's DrawCard phase to End phase.
  113. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  114. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  115. GameController plays Bad to the Bone.
  116. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  117. Mainstay initiates 2 Melee damage to Automated Turret.
  118. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  119. Bad to the Bone increases the damage dealt by Mainstay by 1.
  120. Mainstay deals Automated Turret 4 Melee damage.
  121. Automated Turret is now at 1 HP.
  122. GameController moved Bad to the Bone to Void Guard Mainstay's trash.
  123. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  124. Void Guard Mainstay uses the power on Mainstay.
  125. Mainstay initiates 1 Melee damage to Automated Turret.
  126. Bad to the Bone increases the damage dealt by Mainstay by 1.
  127. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  128. Mainstay deals Automated Turret 3 Melee damage.
  129. Automated Turret is now at 2 HP.
  130. Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
  131. Bad to the Bone increases the damage dealt by Mainstay by 1.
  132. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  133. Mainstay deals Custom Hand-Cannon 3 Melee damage.
  134. Custom Hand-Cannon is now at -1 HP.
  135. Mainstay's Beatdown destroys Custom Hand-Cannon!
  136. GameController moved Custom Hand-Cannon to the villain trash.
  137. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  138. Void Guard Mainstay draws Whiplash.
  139. Went from Void Guard Mainstay's DrawCard phase to End phase.
  140. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  141. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  142. Went from Freedom Tower's Start phase to PlayCard phase.
  143. GameController plays Caspit's "Playground".
  144. Went from Freedom Tower's PlayCard phase to End phase.
  145. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  146. Went from Ambuscade's Start phase to PlayCard phase.
  147. GameController plays Sonic Mine.
  148. Went from Ambuscade's PlayCard phase to End phase.
  149. Ambuscade initiates 4 Projectile damage to Mainstay.
  150. Ambuscade deals Mainstay 4 Projectile damage.
  151. Mainstay is now at 22 HP.
  152. Automated Turret initiates 2 Projectile damage to The Argent Adept.
  153. Automated Turret deals The Argent Adept 2 Projectile damage.
  154. The Argent Adept is now at 22 HP.
  155. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  156. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  157. Freedom Six Tachyon is now at 22 HP.
  158. Went from Ambuscade's End phase to Legacy's Start phase.
  159. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  160. Went from Legacy's Start phase to PlayCard phase.
  161. GameController plays Superhuman Durability.
  162. Went from Legacy's PlayCard phase to UsePower phase.
  163. Legacy uses the power on Legacy.
  164. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  165. Went from Legacy's UsePower phase to DrawCard phase.
  166. Legacy draws "Thokk!".
  167. Went from Legacy's DrawCard phase to End phase.
  168. Went from Legacy's End phase to Tachyon's Start phase.
  169. HUD Goggles increased the action count of PlayCard by 1.
  170. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  171. GameController plays Pushing The Limits.
  172. Pushing The Limits increased the action count of PlayCard by 1.
  173. GameController plays Hypersonic Assault.
  174. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  175. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  176. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  177. Ambuscade is now at 45 HP.
  178. Applying ongoing effect: Ambuscade cannot deal damage.
  179. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  180. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  181. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  182. Automated Turret is now at 0 HP.
  183. Applying ongoing effect: Automated Turret cannot deal damage.
  184. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  185. GameController moved Automated Turret to the villain trash.
  186. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  187. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  188. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  189. Automated Turret is now at -1 HP.
  190. Applying ongoing effect: Automated Turret cannot deal damage.
  191. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  192. GameController moved Automated Turret to the villain trash.
  193. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  194. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  195. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  196. Sonic Mine is now at -1 HP.
  197. Applying ongoing effect: Sonic Mine cannot deal damage.
  198. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  199. GameController moved Sonic Mine to the villain trash.
  200. GameController moved Hypersonic Assault to Tachyon's trash.
  201. GameController plays Quick Insight.
  202. Tachyon draws Lightning Reflexes.
  203. Tachyon draws Fleet of Foot.
  204. Tachyon draws Fleet of Foot.
  205. Tachyon discards Lightning Reflexes.
  206. Quick Insight moved Lightning Reflexes from Tachyon's hand to Tachyon's trash.
  207. Tachyon discards Blinding Speed.
  208. Quick Insight moved Blinding Speed from Tachyon's hand to Tachyon's trash.
  209. GameController moved Quick Insight to Tachyon's trash.
  210. Went from Tachyon's PlayCard phase to UsePower phase.
  211. Tachyon uses the power on Freedom Six Tachyon.
  212. Legacy draws Back-Fist Strike.
  213. Tachyon draws Lightning Reflexes.
  214. The Argent Adept draws Instrumental Conjuration.
  215. Tempest draws Electrical Storm.
  216. Void Guard Mainstay draws Sweet Rhonda.
  217. Pushing The Limits increased the action count of DrawCard by 1.
  218. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  219. Tachyon draws Synaptic Interruption.
  220. Tachyon draws Accelerated Assault.
  221. Went from Tachyon's DrawCard phase to End phase.
  222. Went from Tachyon's End phase to The Argent Adept's Start phase.
  223. Went from The Argent Adept's Start phase to PlayCard phase.
  224. GameController plays Sarabande of Destruction.
  225. Went from The Argent Adept's PlayCard phase to UsePower phase.
  226. Went from The Argent Adept's UsePower phase to DrawCard phase.
  227. The Argent Adept draws Rhapsody of Vigor.
  228. Went from The Argent Adept's DrawCard phase to End phase.
  229. Went from The Argent Adept's End phase to Tempest's Start phase.
  230. Went from Tempest's Start phase to PlayCard phase.
  231. GameController plays Cleansing Downpour.
  232. Went from Tempest's PlayCard phase to UsePower phase.
  233. Tempest uses the power on Cleansing Downpour.
  234. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
  235. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
  236. Cleansing Downpour caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
  237. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
  238. Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 24.
  239. Went from Tempest's UsePower phase to DrawCard phase.
  240. Tempest draws Shielding Winds.
  241. Went from Tempest's DrawCard phase to End phase.
  242. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  243. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  244. GameController plays Mano a Mano.
  245. GameController moved Mano a Mano from Void Guard Mainstay's hand next to Ambuscade.
  246. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  247. Void Guard Mainstay uses the power on Mainstay.
  248. Mainstay initiates 1 Melee damage to Ambuscade.
  249. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  250. Mainstay deals Ambuscade 2 Melee damage.
  251. Ambuscade is now at 43 HP.
  252. Mainstay initiates 1 Melee damage to Ambuscade.
  253. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  254. Mainstay deals Ambuscade 2 Melee damage.
  255. Ambuscade is now at 41 HP.
  256. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  257. Void Guard Mainstay draws Whiplash.
  258. Went from Void Guard Mainstay's DrawCard phase to End phase.
  259. Mainstay initiates 2 Melee damage to Ambuscade.
  260. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  261. Mainstay deals Ambuscade 3 Melee damage.
  262. Ambuscade is now at 38 HP.
  263. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  264. Went from Freedom Tower's Start phase to PlayCard phase.
  265. GameController plays Frost's Cryo Chamber.
  266. Went from Freedom Tower's PlayCard phase to End phase.
  267. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  268. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  269. Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
  270. Ambuscade is now at 36 HP.
  271. Frost's Cryo Chamber initiates 1 Cold damage to Legacy.
  272. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  273. Fortitude reduces the damage dealt to Legacy by Frost's Cryo Chamber by 1.
  274. Frost's Cryo Chamber deals Legacy 1 Cold damage.
  275. Legacy is now at 24 HP.
  276. Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
  277. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  278. Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
  279. Freedom Six Tachyon is now at 22 HP.
  280. Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
  281. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  282. Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
  283. The Argent Adept is now at 22 HP.
  284. Frost's Cryo Chamber initiates 1 Cold damage to Tempest.
  285. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  286. Frost's Cryo Chamber deals Tempest 2 Cold damage.
  287. Tempest is now at 22 HP.
  288. Frost's Cryo Chamber initiates 1 Cold damage to Mainstay.
  289. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  290. Frost's Cryo Chamber deals Mainstay 2 Cold damage.
  291. Mainstay is now at 22 HP.
  292. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  293. Went from Ambuscade's Start phase to PlayCard phase.
  294. GameController plays Charged Attacks.
  295. Went from Ambuscade's PlayCard phase to End phase.
  296. Went from Ambuscade's End phase to Legacy's Start phase.
  297. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  298. Went from Legacy's Start phase to PlayCard phase.
  299. GameController plays Danger Sense.
  300. Went from Legacy's PlayCard phase to UsePower phase.
  301. Legacy uses the power on Legacy.
  302. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  303. Went from Legacy's UsePower phase to DrawCard phase.
  304. Legacy draws Lead from the Front.
  305. Went from Legacy's DrawCard phase to End phase.
  306. Went from Legacy's End phase to Tachyon's Start phase.
  307. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  308. Pushing The Limits destroys itself!
  309. GameController moved Pushing The Limits to Tachyon's trash.
  310. HUD Goggles increased the action count of PlayCard by 1.
  311. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  312. GameController plays Fleet of Foot.
  313. Legacy draws Inspiring Presence.
  314. Tachyon draws HUD Goggles.
  315. The Argent Adept draws Arcane Cadence.
  316. Tempest draws Vicious Cyclone.
  317. Void Guard Mainstay draws Lonesome Highway.
  318. Fleet of Foot plays Fleet of Foot.
  319. Legacy draws "Thokk!".
  320. Tachyon draws Pushing The Limits.
  321. The Argent Adept draws Polyphoric Flare.
  322. Tempest draws Gene-Bound Shackles.
  323. Void Guard Mainstay draws Lonesome Highway.
  324. Fleet of Foot plays Pushing The Limits.
  325. Pushing The Limits increased the action count of PlayCard by 1.
  326. GameController moved Fleet of Foot to Tachyon's trash.
  327. GameController moved Fleet of Foot to Tachyon's trash.
  328. GameController plays Synaptic Interruption.
  329. GameController plays Blinding Speed.
  330. Blinding Speed destroys Charged Attacks!
  331. GameController moved Charged Attacks to the villain trash.
  332. GameController moved Blinding Speed to Tachyon's trash.
  333. Went from Tachyon's PlayCard phase to UsePower phase.
  334. Tachyon uses the power on Freedom Six Tachyon.
  335. Legacy draws Inspiring Presence.
  336. Tachyon draws Hypersonic Assault.
  337. The Argent Adept draws Xu's Bell.
  338. Tempest draws Gene-Bound Shackles.
  339. Void Guard Mainstay draws Durasteel-Studded Vest.
  340. Pushing The Limits increased the action count of DrawCard by 1.
  341. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  342. Tachyon draws Hypersonic Assault.
  343. Tachyon draws HUD Goggles.
  344. Went from Tachyon's DrawCard phase to End phase.
  345. Went from Tachyon's End phase to The Argent Adept's Start phase.
  346. Went from The Argent Adept's Start phase to PlayCard phase.
  347. GameController plays Arcane Cadence.
  348. Revealed card: Instrumental Conjuration
  349. Revealed card: Alacritous Subdominant
  350. Revealed card: Drake's Pipes
  351. Revealed card: Polyphoric Flare
  352. Revealed card: Inventive Preparation
  353. Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's hand.
  354. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
  355. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  356. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  357. Arcane Cadence plays Alacritous Subdominant.
  358. GameController moved Arcane Cadence to The Argent Adept's trash.
  359. Went from The Argent Adept's PlayCard phase to UsePower phase.
  360. The Argent Adept uses the power on The Argent Adept.
  361. The Argent Adept activates the text on Alacritous Subdominant.
  362. Alacritous Subdominant plays Durasteel-Studded Vest.
  363. Went from The Argent Adept's UsePower phase to DrawCard phase.
  364. The Argent Adept draws Inventive Preparation.
  365. Went from The Argent Adept's DrawCard phase to End phase.
  366. Went from The Argent Adept's End phase to Tempest's Start phase.
  367. Went from Tempest's Start phase to PlayCard phase.
  368. GameController plays Shielding Winds.
  369. Went from Tempest's PlayCard phase to UsePower phase.
  370. Tempest uses the power on Cleansing Downpour.
  371. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
  372. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
  373. Cleansing Downpour caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
  374. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 24.
  375. Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 24.
  376. Went from Tempest's UsePower phase to DrawCard phase.
  377. Tempest draws Grievous Hail Storm.
  378. Went from Tempest's DrawCard phase to End phase.
  379. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  380. Mainstay initiates 2 Melee damage to Ambuscade.
  381. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  382. Mainstay deals Ambuscade 3 Melee damage.
  383. Ambuscade is now at 33 HP.
  384. Ambuscade initiates 2 Melee damage to Mainstay.
  385. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  386. Ambuscade deals Mainstay 1 Melee damage.
  387. Mainstay is now at 23 HP.
  388. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  389. GameController plays Kick the Tires.
  390. Void Guard Mainstay draws Bad to the Bone.
  391. Mano a Mano caused Mainstay to regain 2 HP. HP is now 25.
  392. Kick the Tires destroys Mano a Mano!
  393. GameController moved Mano a Mano to Void Guard Mainstay's trash.
  394. Kick the Tires plays Lonesome Highway.
  395. Mainstay initiates 2 Melee damage to Ambuscade.
  396. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  397. Mainstay deals Ambuscade 3 Melee damage.
  398. Ambuscade is now at 30 HP.
  399. GameController moved Lonesome Highway to Void Guard Mainstay's trash.
  400. GameController moved Kick the Tires to Void Guard Mainstay's trash.
  401. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  402. Void Guard Mainstay uses the power on Mainstay.
  403. Mainstay initiates 1 Melee damage to Ambuscade.
  404. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  405. Mainstay deals Ambuscade 2 Melee damage.
  406. Ambuscade is now at 28 HP.
  407. Mainstay initiates 1 Melee damage to Ambuscade.
  408. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  409. Mainstay deals Ambuscade 2 Melee damage.
  410. Ambuscade is now at 26 HP.
  411. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  412. Void Guard Mainstay draws Shard-Strength.
  413. Went from Void Guard Mainstay's DrawCard phase to End phase.
  414. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  415. Went from Freedom Tower's Start phase to PlayCard phase.
  416. GameController plays Mission Control.
  417. Went from Freedom Tower's PlayCard phase to End phase.
  418. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  419. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  420. Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
  421. Ambuscade is now at 24 HP.
  422. Frost's Cryo Chamber initiates 1 Cold damage to Legacy.
  423. Danger Sense made Legacy immune to damage.
  424. Damage amount was 0, so no damage was dealt.
  425. Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
  426. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  427. Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
  428. Freedom Six Tachyon is now at 22 HP.
  429. Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
  430. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  431. Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
  432. The Argent Adept is now at 22 HP.
  433. Frost's Cryo Chamber initiates 1 Cold damage to Tempest.
  434. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  435. Frost's Cryo Chamber deals Tempest 2 Cold damage.
  436. Tempest is now at 22 HP.
  437. Frost's Cryo Chamber initiates 1 Cold damage to Mainstay.
  438. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  439. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Frost's Cryo Chamber by 1.
  440. Frost's Cryo Chamber deals Mainstay 1 Cold damage.
  441. Mainstay is now at 24 HP.
  442. Revealed card: Surge of Strength
  443. Mission Control puts Surge of Strength into play.
  444. Revealed card: Sucker Punch
  445. Mission Control moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
  446. Revealed card: Cedistic Dissonant
  447. Mission Control puts Cedistic Dissonant into play.
  448. Revealed card: Chain Lightning
  449. Mission Control moved Chain Lightning from Tempest's revealed cards to Tempest's trash.
  450. Revealed card: Preemptive Payback
  451. Mission Control puts Preemptive Payback into play.
  452. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  453. Went from Ambuscade's Start phase to PlayCard phase.
  454. GameController plays Rigged to Detonate.
  455. Rigged to Detonate was moved to the bottom of the villain deck.
  456. Ambuscade shuffles their the villain deck.
  457. Went from Ambuscade's PlayCard phase to End phase.
  458. Ambuscade initiates 4 Projectile damage to Legacy.
  459. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  460. Ambuscade deals Legacy 3 Projectile damage.
  461. Legacy is now at 23 HP.
  462. Went from Ambuscade's End phase to Legacy's Start phase.
  463. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  464. Went from Legacy's Start phase to PlayCard phase.
  465. GameController plays Inspiring Presence.
  466. Inspiring Presence caused Legacy to regain 1 HP. HP is now 24.
  467. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  468. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 23.
  469. Inspiring Presence caused Tempest to regain 1 HP. HP is now 23.
  470. Inspiring Presence caused Mainstay to regain 1 HP. HP is now 25.
  471. Went from Legacy's PlayCard phase to UsePower phase.
  472. Legacy uses the power on Legacy.
  473. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  474. Went from Legacy's UsePower phase to DrawCard phase.
  475. Legacy draws Lead from the Front.
  476. Went from Legacy's DrawCard phase to End phase.
  477. Went from Legacy's End phase to Tachyon's Start phase.
  478. Pushing The Limits destroys itself!
  479. GameController moved Pushing The Limits to Tachyon's trash.
  480. HUD Goggles increased the action count of PlayCard by 1.
  481. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  482. Went from Tachyon's PlayCard phase to UsePower phase.
  483. Tachyon uses the power on Freedom Six Tachyon.
  484. Legacy draws Fortitude.
  485. Tachyon draws Nimble Strike.
  486. The Argent Adept draws Rhapsody of Vigor.
  487. Tempest draws Cleansing Downpour.
  488. Void Guard Mainstay draws Shard-Strength.
  489. Went from Tachyon's UsePower phase to DrawCard phase.
  490. Tachyon draws Fleet of Foot.
  491. Went from Tachyon's DrawCard phase to End phase.
  492. Went from Tachyon's End phase to The Argent Adept's Start phase.
  493. Went from The Argent Adept's Start phase to PlayCard phase.
  494. GameController plays Telamon's Lyra.
  495. Went from The Argent Adept's PlayCard phase to UsePower phase.
  496. The Argent Adept uses the power on Telamon's Lyra.
  497. The Argent Adept activates the text on Alacritous Subdominant.
  498. Alacritous Subdominant plays Sweet Rhonda.
  499. Went from The Argent Adept's UsePower phase to DrawCard phase.
  500. The Argent Adept draws Sarabande of Destruction.
  501. Went from The Argent Adept's DrawCard phase to End phase.
  502. Went from The Argent Adept's End phase to Tempest's Start phase.
  503. Went from Tempest's Start phase to PlayCard phase.
  504. GameController plays Flash Flood.
  505. Flash Flood will destroy 2 environment cards.
  506. Flash Flood destroys Frost's Cryo Chamber!
  507. GameController moved Frost's Cryo Chamber to the environment trash.
  508. Flash Flood destroys Mission Control!
  509. GameController moved Mission Control to the environment trash.
  510. GameController moved Flash Flood to Tempest's trash.
  511. Went from Tempest's PlayCard phase to UsePower phase.
  512. Tempest uses the power on Cleansing Downpour.
  513. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
  514. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  515. Cleansing Downpour caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
  516. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  517. Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 27.
  518. Went from Tempest's UsePower phase to DrawCard phase.
  519. Tempest draws Grievous Hail Storm.
  520. Went from Tempest's DrawCard phase to End phase.
  521. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  522. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  523. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  524. Void Guard Mainstay did not play a card or use a power this turn. Increasing draw count by 1.
  525. Went from Void Guard Mainstay's UsePower phase to DrawCard phase. (Count: 2)
  526. Void Guard Mainstay draws Drop the Hammer.
  527. Void Guard Mainstay draws Drop the Hammer.
  528. Went from Void Guard Mainstay's DrawCard phase to End phase.
  529. Void Guard Mainstay draws Lonesome Highway.
  530. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  531. Went from Freedom Tower's Start phase to PlayCard phase.
  532. GameController plays Dr.Stinson's Secondary Lab.
  533. Went from Freedom Tower's PlayCard phase to End phase.
  534. Revealed card: Next Evolution
  535. Revealed card: Pushing The Limits
  536. Revealed card: Vernal Sonata
  537. Revealed card: Elemental Subwave Inducer
  538. Revealed card: Leader of the Pack
  539. Dr.Stinson's Secondary Lab moved Next Evolution from Legacy's revealed cards to Legacy's deck.
  540. Dr.Stinson's Secondary Lab moved Pushing The Limits from Tachyon's revealed cards to Tachyon's deck.
  541. The Argent Adept discards Vernal Sonata.
  542. Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  543. Tempest discards Elemental Subwave Inducer.
  544. Dr.Stinson's Secondary Lab moved Elemental Subwave Inducer from Tempest's revealed cards to Tempest's trash.
  545. Void Guard Mainstay discards Leader of the Pack.
  546. Dr.Stinson's Secondary Lab moved Leader of the Pack from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  547. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  548. Went from Ambuscade's Start phase to PlayCard phase.
  549. GameController plays Run and Gun.
  550. Ambuscade initiates 2 Projectile damage to Mainstay.
  551. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  552. Ambuscade deals Mainstay 1 Projectile damage.
  553. Mainstay is now at 26 HP.
  554. Run and Gun moves 7 cards to the top of Ambuscade's Deck.
  555. Ambuscade shuffles their the villain deck.
  556. Run and Gun plays Charged Attacks.
  557. GameController moved Run and Gun to the villain trash.
  558. Went from Ambuscade's PlayCard phase to End phase.
  559. Ambuscade initiates 4 Projectile damage to Legacy.
  560. Charged Attacks increases the damage dealt by Ambuscade by 1.
  561. Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
  562. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  563. Ambuscade deals Legacy 1 Projectile damage.
  564. Legacy is now at 25 HP.
  565. Went from Ambuscade's End phase to Legacy's Start phase.
  566. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  567. Went from Legacy's Start phase to PlayCard phase.
  568. GameController plays Lead from the Front.
  569. Went from Legacy's PlayCard phase to UsePower phase.
  570. Legacy uses the power on Legacy.
  571. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  572. Went from Legacy's UsePower phase to DrawCard phase.
  573. Legacy draws Next Evolution.
  574. Went from Legacy's DrawCard phase to End phase.
  575. Went from Legacy's End phase to Tachyon's Start phase.
  576. HUD Goggles increased the action count of PlayCard by 1.
  577. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  578. GameController plays Fleet of Foot.
  579. Legacy draws Motivational Charge.
  580. Tachyon draws Pushing The Limits.
  581. The Argent Adept draws Arcane Cadence.
  582. Tempest draws Chain Lightning.
  583. Void Guard Mainstay draws Kick the Tires.
  584. Fleet of Foot plays Pushing The Limits.
  585. Pushing The Limits increased the action count of PlayCard by 1.
  586. GameController moved Fleet of Foot to Tachyon's trash.
  587. Went from Tachyon's PlayCard phase to UsePower phase.
  588. Tachyon uses the power on Freedom Six Tachyon.
  589. Legacy draws Inspiring Presence.
  590. Tachyon draws Research Grant.
  591. The Argent Adept draws Eydisar's Horn.
  592. Tempest draws Lightning Slash.
  593. Void Guard Mainstay draws Void Belter.
  594. Pushing The Limits increased the action count of DrawCard by 1.
  595. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  596. Tachyon draws Sucker Punch.
  597. Tachyon draws Accelerated Assault.
  598. Went from Tachyon's DrawCard phase to End phase.
  599. Went from Tachyon's End phase to The Argent Adept's Start phase.
  600. Went from The Argent Adept's Start phase to PlayCard phase.
  601. GameController plays Inventive Preparation.
  602. Went from The Argent Adept's PlayCard phase to UsePower phase.
  603. The Argent Adept uses the power on Telamon's Lyra.
  604. The Argent Adept activates the text on Alacritous Subdominant.
  605. Alacritous Subdominant plays Void Belter.
  606. The Argent Adept activates the text on Inventive Preparation.
  607. Went from The Argent Adept's UsePower phase to DrawCard phase.
  608. The Argent Adept draws Counterpoint Bulwark.
  609. Went from The Argent Adept's DrawCard phase to End phase.
  610. Went from The Argent Adept's End phase to Tempest's Start phase.
  611. Went from Tempest's Start phase to PlayCard phase.
  612. GameController plays Ball Lightning.
  613. Tempest initiates 4 Lightning damage to Ambuscade.
  614. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  615. Inspiring Presence increases the damage dealt by Tempest by 1.
  616. Tempest deals Ambuscade 6 Lightning damage.
  617. Ambuscade is now at 18 HP.
  618. Ball Lightning will destroy 2 ongoing cards.
  619. Ball Lightning destroys Charged Attacks!
  620. GameController moved Charged Attacks to the villain trash.
  621. GameController moved Ball Lightning to Tempest's trash.
  622. Went from Tempest's PlayCard phase to UsePower phase.
  623. Tempest uses the power on Cleansing Downpour.
  624. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
  625. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  626. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  627. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  628. Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  629. Went from Tempest's UsePower phase to DrawCard phase.
  630. Tempest draws Lightning Slash.
  631. Went from Tempest's DrawCard phase to End phase.
  632. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  633. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  634. GameController plays Drop the Hammer.
  635. Drop the Hammer will destroy 4 equipment cards.
  636. Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
  637. Drop the Hammer destroys Durasteel-Studded Vest!
  638. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  639. Mainstay initiates 2 Projectile damage to Ambuscade.
  640. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  641. Inspiring Presence increases the damage dealt by Mainstay by 1.
  642. Mainstay deals Ambuscade 4 Projectile damage.
  643. Ambuscade is now at 14 HP.
  644. Mainstay initiates 2 Fire damage to Ambuscade.
  645. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  646. Inspiring Presence increases the damage dealt by Mainstay by 1.
  647. Mainstay deals Ambuscade 4 Fire damage.
  648. Ambuscade is now at 10 HP.
  649. Drop the Hammer destroys Void Belter!
  650. GameController moved Void Belter to Void Guard Mainstay's trash.
  651. Void Guard Mainstay draws Sweet Rhonda.
  652. Void Guard Mainstay draws School of Hard Knocks.
  653. Void Guard Mainstay draws Void Belter.
  654. Drop the Hammer destroys Sweet Rhonda!
  655. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  656. Mainstay initiates 6 Melee damage to Ambuscade.
  657. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  658. Inspiring Presence increases the damage dealt by Mainstay by 1.
  659. Mainstay deals Ambuscade 8 Melee damage.
  660. Ambuscade is now at 2 HP.
  661. Void Guard Mainstay draws Leader of the Pack.
  662. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  663. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  664. ***** LOADED UNDO FILE: undo-148-VoidGuardMainstay-Start *****
  665. Possible achievement: Base_CumulativeDamage, progress: 100
  666. Possible achievement: Base_CumulativeHeal, progress: 1203.5
  667. Possible achievement: Base_LargeAttack
  668. Possible achievement: Base_LastHeroStanding
  669. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  670. Possible achievement: Base_NoCards
  671. Possible achievement: Base_NoPowers
  672. Possible achievement: Base_RedirectMany
  673. Possible achievement: Base_WinFullHP
  674. Possible achievement: Base_WinGame
  675. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  676. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  677. GameController plays Bad to the Bone.
  678. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  679. Mainstay initiates 2 Melee damage to Ambuscade.
  680. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  681. Inspiring Presence increases the damage dealt by Mainstay by 1.
  682. Bad to the Bone increases the damage dealt by Mainstay by 1.
  683. Mainstay deals Ambuscade 5 Melee damage.
  684. Ambuscade is now at 13 HP.
  685. GameController moved Bad to the Bone to Void Guard Mainstay's trash.
  686. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  687. Void Guard Mainstay uses the power on Void Belter.
  688. Mainstay initiates 3 Melee damage to Ambuscade.
  689. Bad to the Bone increases the damage dealt by Mainstay by 1.
  690. Legacy's Galvanize increases the damage dealt by Mainstay by 1.
  691. Inspiring Presence increases the damage dealt by Mainstay by 1.
  692. Mainstay deals Ambuscade 6 Melee damage.
  693. Ambuscade is now at 7 HP.
  694. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  695. Void Guard Mainstay draws Sweet Rhonda.
  696. Went from Void Guard Mainstay's DrawCard phase to End phase.
  697. Void Guard Mainstay draws School of Hard Knocks.
  698. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  699. Notice: an ongoing effect just expired: Increase damage dealt by Mainstay by 1.
  700. Went from Freedom Tower's Start phase to PlayCard phase.
  701. GameController plays Entry Point.
  702. Entry Point moved Caspit's "Playground" under Entry Point.
  703. Went from Freedom Tower's PlayCard phase to End phase.
  704. Revealed card: Danger Sense
  705. Revealed card: Blinding Speed
  706. Revealed card: Musaragni's Harp
  707. Revealed card: Into the Stratosphere
  708. Revealed card: Void Belter
  709. Legacy discards Danger Sense.
  710. Dr.Stinson's Secondary Lab moved Danger Sense from Legacy's revealed cards to Legacy's trash.
  711. Dr.Stinson's Secondary Lab moved Blinding Speed from Tachyon's revealed cards to Tachyon's deck.
  712. Dr.Stinson's Secondary Lab moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's deck.
  713. Dr.Stinson's Secondary Lab moved Into the Stratosphere from Tempest's revealed cards to Tempest's deck.
  714. Dr.Stinson's Secondary Lab moved Void Belter from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
  715. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  716. Went from Ambuscade's Start phase to PlayCard phase.
  717. GameController plays Reactive Plating.
  718. Went from Ambuscade's PlayCard phase to End phase.
  719. Ambuscade initiates 4 Projectile damage to Mainstay.
  720. Entry Point increases the damage dealt by Ambuscade by 1.
  721. Shielding Winds reduces the damage dealt to Mainstay by Ambuscade by 2.
  722. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  723. Ambuscade deals Mainstay 2 Projectile damage.
  724. Mainstay is now at 26 HP.
  725. Went from Ambuscade's End phase to Legacy's Start phase.
  726. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  727. Went from Legacy's Start phase to PlayCard phase.
  728. GameController plays Next Evolution.
  729. Went from Legacy's PlayCard phase to UsePower phase.
  730. Legacy uses the power on Next Evolution.
  731. Applying ongoing effect: Legacy is immune to Projectile damage.
  732. Went from Legacy's UsePower phase to DrawCard phase.
  733. Legacy draws Lead from the Front.
  734. Went from Legacy's DrawCard phase to End phase.
  735. Went from Legacy's End phase to Tachyon's Start phase.
  736. Pushing The Limits destroys itself!
  737. GameController moved Pushing The Limits to Tachyon's trash.
  738. HUD Goggles increased the action count of PlayCard by 1.
  739. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  740. Went from Tachyon's PlayCard phase to UsePower phase.
  741. Tachyon uses the power on Freedom Six Tachyon.
  742. Legacy draws Heroic Interception.
  743. Tachyon draws Blinding Speed.
  744. The Argent Adept draws Musaragni's Harp.
  745. Tempest draws Into the Stratosphere.
  746. Void Guard Mainstay draws Void Belter.
  747. Went from Tachyon's UsePower phase to DrawCard phase.
  748. Tachyon draws Lightspeed Barrage.
  749. Went from Tachyon's DrawCard phase to End phase.
  750. Went from Tachyon's End phase to The Argent Adept's Start phase.
  751. Went from The Argent Adept's Start phase to PlayCard phase.
  752. GameController plays Arcane Cadence.
  753. Revealed card: Silver Shadow
  754. Revealed card: Instrumental Conjuration
  755. Revealed card: Arcane Cadence
  756. Revealed card: Inspiring Supertonic
  757. Revealed card: Instrumental Conjuration
  758. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's hand.
  759. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
  760. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  761. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  762. Arcane Cadence plays Arcane Cadence.
  763. Revealed card: Silver Shadow
  764. Revealed card: Alacritous Subdominant
  765. Revealed card: Syncopated Onslaught
  766. Revealed card: Syncopated Onslaught
  767. Revealed card: Inventive Preparation
  768. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
  769. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
  770. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  771. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's trash.
  772. Arcane Cadence plays Syncopated Onslaught.
  773. GameController moved Arcane Cadence to The Argent Adept's trash.
  774. GameController moved Arcane Cadence to The Argent Adept's trash.
  775. Went from The Argent Adept's PlayCard phase to UsePower phase.
  776. The Argent Adept uses the power on Telamon's Lyra.
  777. The Argent Adept activates the text on Alacritous Subdominant.
  778. Alacritous Subdominant plays Rhapsody of Vigor.
  779. The Argent Adept activates the text on Inventive Preparation.
  780. Inventive Preparation plays Whiplash.
  781. Mainstay initiates 2 Melee damage to Reactive Plating.
  782. Inspiring Presence increases the damage dealt by Mainstay by 1.
  783. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  784. Mainstay deals Reactive Plating 2 Melee damage.
  785. Reactive Plating is now at 8 HP.
  786. Whiplash destroys Caspit's "Playground"!
  787. GameController moved Caspit's "Playground" from under Entry Point to the environment trash.
  788. GameController moved Whiplash to Void Guard Mainstay's trash.
  789. Went from The Argent Adept's UsePower phase to DrawCard phase.
  790. The Argent Adept draws Inventive Preparation.
  791. Went from The Argent Adept's DrawCard phase to End phase.
  792. Went from The Argent Adept's End phase to Tempest's Start phase.
  793. Went from Tempest's Start phase to PlayCard phase.
  794. Went from Tempest's PlayCard phase to UsePower phase.
  795. Tempest uses the power on Cleansing Downpour.
  796. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
  797. Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  798. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  799. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  800. Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  801. Went from Tempest's UsePower phase to DrawCard phase.
  802. Tempest draws Reclaim from the Deep.
  803. Went from Tempest's DrawCard phase to End phase.
  804. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  805. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  806. GameController plays Whiplash.
  807. Mainstay initiates 2 Melee damage to Reactive Plating.
  808. Inspiring Presence increases the damage dealt by Mainstay by 1.
  809. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  810. Mainstay deals Reactive Plating 2 Melee damage.
  811. Reactive Plating is now at 6 HP.
  812. Whiplash destroys Entry Point!
  813. GameController moved Entry Point to the environment trash.
  814. GameController moved Whiplash to Void Guard Mainstay's trash.
  815. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  816. Void Guard Mainstay uses the power on Void Belter.
  817. Mainstay initiates 3 Melee damage to Reactive Plating.
  818. Inspiring Presence increases the damage dealt by Mainstay by 1.
  819. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  820. Mainstay deals Reactive Plating 3 Melee damage.
  821. Reactive Plating is now at 3 HP.
  822. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  823. Void Guard Mainstay draws Leader of the Pack.
  824. Went from Void Guard Mainstay's DrawCard phase to End phase.
  825. Void Guard Mainstay draws Shard-Strength.
  826. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  827. Went from Freedom Tower's Start phase to PlayCard phase.
  828. GameController plays Security Station.
  829. Went from Freedom Tower's PlayCard phase to End phase.
  830. Revealed card: Heroic Interception
  831. Revealed card: Synaptic Interruption
  832. Revealed card: Scherzo of Frost and Flame
  833. Revealed card: Ball Lightning
  834. Revealed card: Void Belter
  835. Legacy discards Heroic Interception.
  836. Dr.Stinson's Secondary Lab moved Heroic Interception from Legacy's revealed cards to Legacy's trash.
  837. Dr.Stinson's Secondary Lab moved Synaptic Interruption from Tachyon's revealed cards to Tachyon's deck.
  838. The Argent Adept discards Scherzo of Frost and Flame.
  839. Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  840. Dr.Stinson's Secondary Lab moved Ball Lightning from Tempest's revealed cards to Tempest's deck.
  841. Dr.Stinson's Secondary Lab moved Void Belter from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
  842. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  843. Went from Ambuscade's Start phase to PlayCard phase.
  844. GameController plays Explosive Launcher.
  845. Went from Ambuscade's PlayCard phase to End phase.
  846. Ambuscade initiates 4 Projectile damage to Legacy.
  847. Next Evolution made Legacy immune to damage.
  848. Damage amount was 0, so no damage was dealt.
  849. Ambuscade initiates 3 Fire damage to Legacy.
  850. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  851. Ambuscade deals Legacy 2 Fire damage.
  852. Legacy is now at 27 HP.
  853. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  854. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  855. Freedom Six Tachyon is now at 25 HP.
  856. Ambuscade initiates 3 Fire damage to The Argent Adept.
  857. Lead from the Front redirects the damage dealt from The Argent Adept to Legacy.
  858. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  859. Ambuscade deals Legacy 2 Fire damage.
  860. Legacy is now at 25 HP.
  861. Ambuscade initiates 3 Fire damage to Tempest.
  862. Lead from the Front redirects the damage dealt from Tempest to Legacy.
  863. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  864. Ambuscade deals Legacy 2 Fire damage.
  865. Legacy is now at 23 HP.
  866. Ambuscade initiates 3 Fire damage to Mainstay.
  867. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  868. Ambuscade deals Mainstay 2 Fire damage.
  869. Mainstay is now at 26 HP.
  870. Went from Ambuscade's End phase to Legacy's Start phase.
  871. Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
  872. Went from Legacy's Start phase to PlayCard phase.
  873. GameController plays Motivational Charge.
  874. Went from Legacy's PlayCard phase to UsePower phase.
  875. Legacy uses the power on Next Evolution.
  876. Applying ongoing effect: Legacy is immune to Projectile damage.
  877. Went from Legacy's UsePower phase to DrawCard phase.
  878. Legacy draws Bolster Allies.
  879. Went from Legacy's DrawCard phase to End phase.
  880. Went from Legacy's End phase to Tachyon's Start phase.
  881. HUD Goggles increased the action count of PlayCard by 1.
  882. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  883. Went from Tachyon's PlayCard phase to UsePower phase.
  884. Tachyon uses the power on Freedom Six Tachyon.
  885. Legacy draws The Legacy Ring.
  886. Tachyon draws Synaptic Interruption.
  887. The Argent Adept draws Arcane Cadence.
  888. Tempest draws Ball Lightning.
  889. Void Guard Mainstay draws Void Belter.
  890. Went from Tachyon's UsePower phase to DrawCard phase.
  891. Tachyon draws Lightspeed Barrage.
  892. Went from Tachyon's DrawCard phase to End phase.
  893. Went from Tachyon's End phase to The Argent Adept's Start phase.
  894. Went from The Argent Adept's Start phase to PlayCard phase.
  895. GameController plays Arcane Cadence.
  896. Revealed card: Akpunku's Drum
  897. Revealed card: Cedistic Dissonant
  898. Revealed card: Inspiring Supertonic
  899. Revealed card: Counterpoint Bulwark
  900. Revealed card: Vernal Sonata
  901. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's hand.
  902. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  903. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  904. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
  905. Arcane Cadence plays Inspiring Supertonic.
  906. GameController moved Arcane Cadence to The Argent Adept's trash.
  907. Went from The Argent Adept's PlayCard phase to UsePower phase.
  908. The Argent Adept uses the power on Telamon's Lyra.
  909. The Argent Adept activates the text on Alacritous Subdominant.
  910. Alacritous Subdominant plays Lonesome Highway.
  911. Mainstay initiates 2 Melee damage to Explosive Launcher.
  912. Inspiring Presence increases the damage dealt by Mainstay by 1.
  913. Mainstay deals Explosive Launcher 3 Melee damage.
  914. Explosive Launcher is now at 3 HP.
  915. GameController moved Lonesome Highway to Void Guard Mainstay's trash.
  916. The Argent Adept activates the text on Inventive Preparation.
  917. Inventive Preparation plays Lonesome Highway.
  918. Mainstay initiates 2 Melee damage to Reactive Plating.
  919. Inspiring Presence increases the damage dealt by Mainstay by 1.
  920. Reactive Plating reduces the damage dealt to Reactive Plating by Mainstay by 1.
  921. Mainstay deals Reactive Plating 2 Melee damage.
  922. Reactive Plating is now at 1 HP.
  923. GameController moved Lonesome Highway to Void Guard Mainstay's trash.
  924. Went from The Argent Adept's UsePower phase to DrawCard phase.
  925. The Argent Adept draws Vernal Sonata.
  926. Went from The Argent Adept's DrawCard phase to End phase.
  927. Went from The Argent Adept's End phase to Tempest's Start phase.
  928. Went from Tempest's Start phase to PlayCard phase.
  929. Went from Tempest's PlayCard phase to UsePower phase.
  930. Tempest uses the power on Cleansing Downpour.
  931. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
  932. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  933. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  934. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  935. Cleansing Downpour caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  936. Went from Tempest's UsePower phase to DrawCard phase.
  937. Tempest draws Chain Lightning.
  938. Went from Tempest's DrawCard phase to End phase.
  939. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  940. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  941. GameController plays Drop the Hammer.
  942. Drop the Hammer will destroy 3 equipment cards.
  943. Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
  944. Drop the Hammer destroys Durasteel-Studded Vest!
  945. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  946. Mainstay initiates 2 Projectile damage to Explosive Launcher.
  947. Inspiring Presence increases the damage dealt by Mainstay by 1.
  948. Mainstay deals Explosive Launcher 3 Projectile damage.
  949. Explosive Launcher is now at 0 HP.
  950. Mainstay's Beatdown destroys Explosive Launcher!
  951. GameController moved Explosive Launcher to the villain trash.
  952. Drop the Hammer destroys Void Belter!
  953. GameController moved Void Belter to Void Guard Mainstay's trash.
  954. Void Guard Mainstay draws Sweet Rhonda.
  955. Void Guard Mainstay draws Mano a Mano.
  956. Void Guard Mainstay draws Kick the Tires.
  957. Drop the Hammer destroys Sweet Rhonda!
  958. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  959. Mainstay initiates 4 Melee damage to Reactive Plating.
  960. Inspiring Presence increases the damage dealt by Mainstay by 1.
  961. Reactive Plating cannot reduce the damage, because it is irreducible.
  962. Mainstay deals Reactive Plating 5 Melee damage.
  963. Reactive Plating is now at -4 HP.
  964. Mainstay's Beatdown destroys Reactive Plating!
  965. GameController moved Reactive Plating to the villain trash.
  966. Void Guard Mainstay draws Headlock.
  967. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  968. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  969. ***** LOADED UNDO FILE: undo-210-VoidGuardMainstay-Start *****
  970. Possible achievement: Base_CumulativeDamage, progress: 100
  971. Possible achievement: Base_CumulativeHeal, progress: 1209
  972. Possible achievement: Base_LargeAttack
  973. Possible achievement: Base_LastHeroStanding
  974. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  975. Possible achievement: Base_NoCards
  976. Possible achievement: Base_NoPowers
  977. Possible achievement: Base_RedirectMany
  978. Possible achievement: Base_WinFullHP
  979. Possible achievement: Base_WinGame
  980. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  981. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  982. GameController plays Leader of the Pack.
  983. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  984. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  985. Void Guard Mainstay draws Sweet Rhonda.
  986. Went from Void Guard Mainstay's DrawCard phase to End phase.
  987. Void Guard Mainstay draws Mano a Mano.
  988. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  989. Went from Freedom Tower's Start phase to PlayCard phase.
  990. GameController plays Entry Point.
  991. Entry Point moved Security Station under Entry Point.
  992. Went from Freedom Tower's PlayCard phase to End phase.
  993. Revealed card: "Thokk!"
  994. Revealed card: Sonic Vortex
  995. Revealed card: Polyphoric Flare
  996. Revealed card: Localized Hurricane
  997. Revealed card: Kick the Tires
  998. Dr.Stinson's Secondary Lab moved "Thokk!" from Legacy's revealed cards to Legacy's deck.
  999. Dr.Stinson's Secondary Lab moved Sonic Vortex from Tachyon's revealed cards to Tachyon's deck.
  1000. The Argent Adept discards Polyphoric Flare.
  1001. Dr.Stinson's Secondary Lab moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  1002. Tempest discards Localized Hurricane.
  1003. Dr.Stinson's Secondary Lab moved Localized Hurricane from Tempest's revealed cards to Tempest's trash.
  1004. Dr.Stinson's Secondary Lab moved Kick the Tires from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
  1005. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1006. Went from Ambuscade's Start phase to PlayCard phase.
  1007. GameController plays Quick Stim-Patch.
  1008. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 12.
  1009. Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
  1010. Ambuscade shuffles their the villain deck.
  1011. Quick Stim-Patch plays Vanish.
  1012. Vanish puts Personal Cloaking Device into play.
  1013. Ambuscade was flipped to its back side.
  1014. Ambuscade shuffles their the villain deck.
  1015. GameController moved Vanish to the villain trash.
  1016. GameController moved Quick Stim-Patch to the villain trash.
  1017. Went from Ambuscade's PlayCard phase to End phase.
  1018. Ambuscade initiates 4 Energy damage to The Argent Adept.
  1019. Leader of the Pack redirects the damage dealt from The Argent Adept to Mainstay.
  1020. Entry Point increases the damage dealt by Ambuscade by 1.
  1021. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1022. Ambuscade deals Mainstay 4 Energy damage.
  1023. Mainstay is now at 24 HP.
  1024. Ambuscade initiates 3 Fire damage to Legacy.
  1025. Leader of the Pack redirects the damage dealt from Legacy to Mainstay.
  1026. Entry Point increases the damage dealt by Ambuscade by 1.
  1027. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1028. Ambuscade deals Mainstay 3 Fire damage.
  1029. Mainstay is now at 21 HP.
  1030. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1031. Leader of the Pack redirects the damage dealt from Freedom Six Tachyon to Mainstay.
  1032. Entry Point increases the damage dealt by Ambuscade by 1.
  1033. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1034. Ambuscade deals Mainstay 3 Fire damage.
  1035. Mainstay is now at 18 HP.
  1036. Ambuscade initiates 3 Fire damage to The Argent Adept.
  1037. Leader of the Pack redirects the damage dealt from The Argent Adept to Mainstay.
  1038. Entry Point increases the damage dealt by Ambuscade by 1.
  1039. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1040. Ambuscade deals Mainstay 3 Fire damage.
  1041. Mainstay is now at 15 HP.
  1042. Ambuscade initiates 3 Fire damage to Tempest.
  1043. Leader of the Pack redirects the damage dealt from Tempest to Mainstay.
  1044. Entry Point increases the damage dealt by Ambuscade by 1.
  1045. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1046. Ambuscade deals Mainstay 3 Fire damage.
  1047. Mainstay is now at 12 HP.
  1048. Ambuscade initiates 3 Fire damage to Mainstay.
  1049. Entry Point increases the damage dealt by Ambuscade by 1.
  1050. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1051. Ambuscade deals Mainstay 3 Fire damage.
  1052. Mainstay is now at 9 HP.
  1053. Went from Ambuscade's End phase to Legacy's Start phase.
  1054. Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
  1055. Went from Legacy's Start phase to PlayCard phase.
  1056. GameController plays The Legacy Ring.
  1057. The Legacy Ring increased the action count of UsePower by 1.
  1058. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1059. Legacy uses the power on Next Evolution.
  1060. Applying ongoing effect: Legacy is immune to Energy damage.
  1061. Legacy uses the power on Motivational Charge.
  1062. Legacy initiates 2 Melee damage to Explosive Launcher.
  1063. Surge of Strength increases the damage dealt by Legacy by 1.
  1064. Inspiring Presence increases the damage dealt by Legacy by 1.
  1065. Legacy deals Explosive Launcher 4 Melee damage.
  1066. Explosive Launcher is now at -1 HP.
  1067. Legacy's Galvanize destroys Explosive Launcher!
  1068. GameController moved Explosive Launcher to the villain trash.
  1069. Motivational Charge caused Legacy to regain 1 HP. HP is now 26.
  1070. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  1071. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1072. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1073. Motivational Charge caused Mainstay to regain 1 HP. HP is now 10.
  1074. Went from Legacy's UsePower phase to DrawCard phase.
  1075. Legacy draws "Thokk!".
  1076. Went from Legacy's DrawCard phase to End phase.
  1077. Went from Legacy's End phase to Tachyon's Start phase.
  1078. HUD Goggles increased the action count of PlayCard by 1.
  1079. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1080. GameController plays Blinding Speed.
  1081. Entry Point moved Security Station from under Entry Point to Freedom Tower's play area.
  1082. Blinding Speed destroys Entry Point!
  1083. GameController moved Entry Point to the environment trash.
  1084. GameController moved Blinding Speed to Tachyon's trash.
  1085. GameController plays Synaptic Interruption.
  1086. Went from Tachyon's PlayCard phase to UsePower phase.
  1087. Tachyon uses the power on Freedom Six Tachyon.
  1088. Legacy draws Surge of Strength.
  1089. Tachyon draws Sonic Vortex.
  1090. The Argent Adept draws Instrumental Conjuration.
  1091. Tempest draws Reclaim from the Deep.
  1092. Void Guard Mainstay draws Kick the Tires.
  1093. Went from Tachyon's UsePower phase to DrawCard phase.
  1094. Tachyon draws Research Grant.
  1095. Went from Tachyon's DrawCard phase to End phase.
  1096. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1097. Went from The Argent Adept's Start phase to PlayCard phase.
  1098. GameController plays Rhapsody of Vigor.
  1099. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1100. The Argent Adept uses the power on The Argent Adept.
  1101. The Argent Adept activates the text on Rhapsody of Vigor.
  1102. Rhapsody of Vigor caused Mainstay to regain 1 HP. HP is now 11.
  1103. Rhapsody of Vigor caused Legacy to regain 1 HP. HP is now 27.
  1104. Rhapsody of Vigor caused Ambuscade to regain 1 HP. HP is now 13.
  1105. Rhapsody of Vigor caused Reactive Plating to regain 1 HP. HP is now 2.
  1106. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1107. The Argent Adept draws Alacritous Subdominant.
  1108. Went from The Argent Adept's DrawCard phase to End phase.
  1109. Went from The Argent Adept's End phase to Tempest's Start phase.
  1110. Went from Tempest's Start phase to PlayCard phase.
  1111. Went from Tempest's PlayCard phase to UsePower phase.
  1112. Tempest uses the power on Cleansing Downpour.
  1113. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
  1114. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1115. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1116. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1117. Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 13.
  1118. Went from Tempest's UsePower phase to DrawCard phase.
  1119. Tempest draws Electrical Storm.
  1120. Went from Tempest's DrawCard phase to End phase.
  1121. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  1122. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  1123. GameController plays Drop the Hammer.
  1124. Drop the Hammer will destroy 3 equipment cards.
  1125. Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
  1126. Drop the Hammer destroys Durasteel-Studded Vest!
  1127. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  1128. Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
  1129. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1130. Mainstay deals Personal Cloaking Device 3 Projectile damage.
  1131. Personal Cloaking Device is now at 6 HP.
  1132. Mainstay initiates 2 Fire damage to Personal Cloaking Device.
  1133. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1134. Mainstay deals Personal Cloaking Device 3 Fire damage.
  1135. Personal Cloaking Device is now at 3 HP.
  1136. Drop the Hammer destroys Void Belter!
  1137. GameController moved Void Belter to Void Guard Mainstay's trash.
  1138. Void Guard Mainstay draws Headlock.
  1139. Void Guard Mainstay draws Headlock.
  1140. Void Guard Mainstay draws School of Hard Knocks.
  1141. Drop the Hammer destroys Sweet Rhonda!
  1142. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  1143. Mainstay initiates 4 Melee damage to Reactive Plating.
  1144. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1145. Reactive Plating cannot reduce the damage, because it is irreducible.
  1146. Mainstay deals Reactive Plating 5 Melee damage.
  1147. Reactive Plating is now at -3 HP.
  1148. Mainstay's Beatdown destroys Reactive Plating!
  1149. GameController moved Reactive Plating to the villain trash.
  1150. Void Guard Mainstay draws Headlock.
  1151. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  1152. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  1153. ***** LOADED UNDO FILE: undo-242-VoidGuardMainstay-PlayCard *****
  1154. Possible achievement: Base_CumulativeDamage, progress: 100
  1155. Possible achievement: Base_CumulativeHeal, progress: 1214.5
  1156. Possible achievement: Base_LargeAttack
  1157. Possible achievement: Base_LastHeroStanding
  1158. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1159. Possible achievement: Base_NoCards
  1160. Possible achievement: Base_NoPowers
  1161. Possible achievement: Base_RedirectMany
  1162. Possible achievement: Base_WinFullHP
  1163. Possible achievement: Base_WinGame
  1164. GameController plays Drop the Hammer.
  1165. Drop the Hammer will destroy 3 equipment cards.
  1166. Void Guard Mainstay draws Headlock.
  1167. Void Guard Mainstay draws Headlock.
  1168. Void Guard Mainstay draws School of Hard Knocks.
  1169. Drop the Hammer destroys Sweet Rhonda!
  1170. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  1171. Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
  1172. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1173. Mainstay deals Personal Cloaking Device 3 Projectile damage.
  1174. Personal Cloaking Device is now at 6 HP.
  1175. Mainstay initiates 2 Fire damage to Personal Cloaking Device.
  1176. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1177. Mainstay deals Personal Cloaking Device 3 Fire damage.
  1178. Personal Cloaking Device is now at 3 HP.
  1179. Drop the Hammer destroys Void Belter!
  1180. GameController moved Void Belter to Void Guard Mainstay's trash.
  1181. Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
  1182. Drop the Hammer destroys Durasteel-Studded Vest!
  1183. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  1184. Mainstay initiates 4 Melee damage to Personal Cloaking Device.
  1185. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1186. Mainstay deals Personal Cloaking Device 5 Melee damage.
  1187. Personal Cloaking Device is now at -2 HP.
  1188. Mainstay's Beatdown destroys Personal Cloaking Device!
  1189. GameController moved Personal Cloaking Device to the villain trash.
  1190. Void Guard Mainstay draws Headlock.
  1191. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  1192. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  1193. ***** LOADED UNDO FILE: undo-242-VoidGuardMainstay-PlayCard *****
  1194. Possible achievement: Base_CumulativeDamage, progress: 100
  1195. Possible achievement: Base_CumulativeHeal, progress: 1215.5
  1196. Possible achievement: Base_LargeAttack
  1197. Possible achievement: Base_LastHeroStanding
  1198. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1199. Possible achievement: Base_NoCards
  1200. Possible achievement: Base_NoPowers
  1201. Possible achievement: Base_RedirectMany
  1202. Possible achievement: Base_WinFullHP
  1203. Possible achievement: Base_WinGame
  1204. GameController plays Shard-Strength.
  1205. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  1206. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  1207. Void Guard Mainstay draws Headlock.
  1208. Went from Void Guard Mainstay's DrawCard phase to End phase.
  1209. Sweet Rhonda destroys Shard-Strength!
  1210. GameController moved Shard-Strength to Void Guard Mainstay's trash.
  1211. Sweet Rhonda plays Drop the Hammer.
  1212. Drop the Hammer will destroy 3 equipment cards.
  1213. Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 15.
  1214. Drop the Hammer destroys Durasteel-Studded Vest!
  1215. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  1216. Void Guard Mainstay draws Headlock.
  1217. Void Guard Mainstay draws School of Hard Knocks.
  1218. Void Guard Mainstay draws Headlock.
  1219. Drop the Hammer destroys Sweet Rhonda!
  1220. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  1221. Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
  1222. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1223. Mainstay deals Personal Cloaking Device 3 Projectile damage.
  1224. Personal Cloaking Device is now at 6 HP.
  1225. Mainstay initiates 2 Fire damage to Personal Cloaking Device.
  1226. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1227. Mainstay deals Personal Cloaking Device 3 Fire damage.
  1228. Personal Cloaking Device is now at 3 HP.
  1229. Drop the Hammer destroys Void Belter!
  1230. GameController moved Void Belter to Void Guard Mainstay's trash.
  1231. Mainstay initiates 4 Melee damage to Personal Cloaking Device.
  1232. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1233. Mainstay deals Personal Cloaking Device 5 Melee damage.
  1234. Personal Cloaking Device is now at -2 HP.
  1235. Mainstay's Beatdown destroys Personal Cloaking Device!
  1236. GameController moved Personal Cloaking Device to the villain trash.
  1237. Void Guard Mainstay draws Drop the Hammer.
  1238. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  1239. Sweet Rhonda cannot do anything else: [CompletedCardPlayAction: CardPlayed=Drop the Hammer]
  1240. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  1241. ***** LOADED UNDO FILE: undo-245-VoidGuardMainstay-End *****
  1242. Possible achievement: Base_CumulativeDamage, progress: 100
  1243. Possible achievement: Base_CumulativeHeal, progress: 1216.5
  1244. Possible achievement: Base_LargeAttack
  1245. Possible achievement: Base_LastHeroStanding
  1246. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1247. Possible achievement: Base_NoCards
  1248. Possible achievement: Base_NoPowers
  1249. Possible achievement: Base_RedirectMany
  1250. Possible achievement: Base_WinFullHP
  1251. Possible achievement: Base_WinGame
  1252. Went from Void Guard Mainstay's DrawCard phase to End phase.
  1253. Sweet Rhonda destroys Shard-Strength!
  1254. GameController moved Shard-Strength to Void Guard Mainstay's trash.
  1255. Sweet Rhonda plays Headlock.
  1256. GameController moved Headlock from Void Guard Mainstay's hand next to Personal Cloaking Device.
  1257. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  1258. Went from Freedom Tower's Start phase to PlayCard phase.
  1259. GameController plays Entry Point.
  1260. Entry Point moved Security Station under Entry Point.
  1261. Went from Freedom Tower's PlayCard phase to End phase.
  1262. Revealed card: Next Evolution
  1263. Revealed card: Lightspeed Barrage
  1264. Revealed card: Cedistic Dissonant
  1265. Revealed card: Reclaim from the Deep
  1266. Revealed card: Headlock
  1267. Legacy discards Next Evolution.
  1268. Dr.Stinson's Secondary Lab moved Next Evolution from Legacy's revealed cards to Legacy's trash.
  1269. Dr.Stinson's Secondary Lab moved Lightspeed Barrage from Tachyon's revealed cards to Tachyon's deck.
  1270. The Argent Adept discards Cedistic Dissonant.
  1271. Dr.Stinson's Secondary Lab moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
  1272. Tempest discards Reclaim from the Deep.
  1273. Dr.Stinson's Secondary Lab moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
  1274. Void Guard Mainstay discards Headlock.
  1275. Dr.Stinson's Secondary Lab moved Headlock from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  1276. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1277. Went from Ambuscade's Start phase to PlayCard phase.
  1278. Ambuscade initiates 5 Energy damage to Legacy.
  1279. Next Evolution made Legacy immune to damage.
  1280. Damage amount was 0, so no damage was dealt.
  1281. Rigged to Detonate was moved from the villain deck to the villain trash.
  1282. GameController plays Snatch and Grab.
  1283. Ambuscade initiates 3 Melee damage to Legacy.
  1284. Leader of the Pack redirects the damage dealt from Legacy to Mainstay.
  1285. Entry Point increases the damage dealt by Ambuscade by 1.
  1286. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1287. Mainstay initiates 3 Melee damage to Personal Cloaking Device.
  1288. Headlock makes the damage irreducible.
  1289. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1290. Mainstay deals Personal Cloaking Device 4 Melee damage.
  1291. Personal Cloaking Device is now at 5 HP.
  1292. Preemptive Payback destroys itself!
  1293. GameController moved Preemptive Payback to Void Guard Mainstay's trash.
  1294. Ambuscade deals Mainstay 3 Melee damage.
  1295. Mainstay is now at 10 HP.
  1296. Ambuscade initiates 4 Energy damage to Legacy.
  1297. Next Evolution made Legacy immune to damage.
  1298. Damage amount was 0, so no damage was dealt.
  1299. GameController moved Snatch and Grab to the villain trash.
  1300. Went from Ambuscade's PlayCard phase to End phase.
  1301. Ambuscade initiates 4 Energy damage to Mainstay.
  1302. Entry Point increases the damage dealt by Ambuscade by 1.
  1303. Shielding Winds reduces the damage dealt to Mainstay by Ambuscade by 2.
  1304. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  1305. Ambuscade deals Mainstay 2 Energy damage.
  1306. Mainstay is now at 8 HP.
  1307. Went from Ambuscade's End phase to Legacy's Start phase.
  1308. Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
  1309. Went from Legacy's Start phase to PlayCard phase.
  1310. The Legacy Ring increased the action count of UsePower by 1.
  1311. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1312. Legacy uses the power on Next Evolution.
  1313. Applying ongoing effect: Legacy is immune to Energy damage.
  1314. Legacy uses the power on Motivational Charge.
  1315. Legacy initiates 2 Melee damage to Ambuscade.
  1316. Ambuscade made Ambuscade immune to damage.
  1317. Damage amount was 0, so no damage was dealt.
  1318. Motivational Charge caused Legacy to regain 1 HP. HP is now 30.
  1319. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1320. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1321. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1322. Motivational Charge caused Mainstay to regain 1 HP. HP is now 9.
  1323. Went from Legacy's UsePower phase to DrawCard phase.
  1324. Legacy draws Bolster Allies.
  1325. Went from Legacy's DrawCard phase to End phase.
  1326. Went from Legacy's End phase to Tachyon's Start phase.
  1327. HUD Goggles increased the action count of PlayCard by 1.
  1328. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1329. Went from Tachyon's PlayCard phase to UsePower phase.
  1330. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1331. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1332. Tachyon draws Lightspeed Barrage.
  1333. Tachyon draws Accelerated Assault.
  1334. Went from Tachyon's DrawCard phase to End phase.
  1335. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1336. Went from The Argent Adept's Start phase to PlayCard phase.
  1337. GameController plays Drake's Pipes.
  1338. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1339. The Argent Adept uses the power on Telamon's Lyra.
  1340. The Argent Adept activates the text on Inspiring Supertonic.
  1341. Void Guard Mainstay uses the power on Void Belter.
  1342. Mainstay initiates 3 Melee damage to Ambuscade.
  1343. Ambuscade made Ambuscade immune to damage.
  1344. Damage amount was 0, so no damage was dealt.
  1345. Mainstay initiates 3 Projectile damage to Ambuscade.
  1346. Ambuscade made Ambuscade immune to damage.
  1347. Damage amount was 0, so no damage was dealt.
  1348. Void Belter destroys Headlock!
  1349. GameController moved Headlock to Void Guard Mainstay's trash.
  1350. The Argent Adept activates the text on Inventive Preparation.
  1351. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1352. GameController moves 12 cards to the top of The Argent Adept's Deck.
  1353. The Argent Adept shuffles their The Argent Adept's deck.
  1354. The Argent Adept draws Polyphoric Flare.
  1355. Went from The Argent Adept's DrawCard phase to End phase.
  1356. Went from The Argent Adept's End phase to Tempest's Start phase.
  1357. Went from Tempest's Start phase to PlayCard phase.
  1358. Went from Tempest's PlayCard phase to UsePower phase.
  1359. Tempest uses the power on Cleansing Downpour.
  1360. Cleansing Downpour caused Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
  1361. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1362. Cleansing Downpour tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1363. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1364. Cleansing Downpour caused Mainstay to regain 2 HP. HP is now 11.
  1365. Went from Tempest's UsePower phase to DrawCard phase.
  1366. Tempest draws Lightning Slash.
  1367. Went from Tempest's DrawCard phase to End phase.
  1368. Went from Tempest's End phase to Void Guard Mainstay's Start phase.
  1369. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  1370. GameController plays Drop the Hammer.
  1371. Drop the Hammer will destroy 3 equipment cards.
  1372. Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 13.
  1373. Drop the Hammer destroys Durasteel-Studded Vest!
  1374. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  1375. Void Guard Mainstay draws School of Hard Knocks.
  1376. Void Guard Mainstay draws Headlock.
  1377. Void Guard Mainstay draws Drop the Hammer.
  1378. Drop the Hammer destroys Sweet Rhonda!
  1379. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  1380. Mainstay initiates 2 Projectile damage to Personal Cloaking Device.
  1381. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1382. Mainstay deals Personal Cloaking Device 3 Projectile damage.
  1383. Personal Cloaking Device is now at 2 HP.
  1384. Mainstay initiates 2 Fire damage to Personal Cloaking Device.
  1385. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1386. Mainstay deals Personal Cloaking Device 3 Fire damage.
  1387. Personal Cloaking Device is now at -1 HP.
  1388. Mainstay's Beatdown destroys Personal Cloaking Device!
  1389. GameController moved Personal Cloaking Device to the villain trash.
  1390. You just unlocked the promo card: Road Warrior Mainstay!
  1391. Drop the Hammer destroys Void Belter!
  1392. GameController moved Void Belter to Void Guard Mainstay's trash.
  1393. Mainstay initiates 4 Melee damage to Reactive Plating.
  1394. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1395. Reactive Plating cannot reduce the damage, because it is irreducible.
  1396. Mainstay deals Reactive Plating 5 Melee damage.
  1397. Reactive Plating is now at -3 HP.
  1398. Mainstay's Beatdown destroys Reactive Plating!
  1399. GameController moved Reactive Plating to the villain trash.
  1400. Void Guard Mainstay draws Preemptive Payback.
  1401. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  1402. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  1403. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  1404. Void Guard Mainstay draws Durasteel-Studded Vest.
  1405. Went from Void Guard Mainstay's DrawCard phase to End phase.
  1406. Went from Void Guard Mainstay's End phase to Freedom Tower's Start phase.
  1407. Went from Freedom Tower's Start phase to PlayCard phase.
  1408. GameController plays Entry Point.
  1409. Entry Point moved Dr.Stinson's Secondary Lab under Entry Point.
  1410. Went from Freedom Tower's PlayCard phase to End phase.
  1411. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1412. Ambuscade was flipped to its front side.
  1413. Went from Ambuscade's Start phase to PlayCard phase.
  1414. GameController plays Run and Gun.
  1415. Ambuscade initiates 2 Projectile damage to Legacy.
  1416. Entry Point increases the damage dealt by Ambuscade by 1.
  1417. Entry Point increases the damage dealt by Ambuscade by 1.
  1418. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1419. Ambuscade deals Legacy 3 Projectile damage.
  1420. Legacy is now at 29 HP.
  1421. Run and Gun moves 7 cards to the top of Ambuscade's Deck.
  1422. Ambuscade shuffles their the villain deck.
  1423. Run and Gun plays Rigged to Detonate.
  1424. Rigged to Detonate was moved to the bottom of the villain deck.
  1425. Ambuscade shuffles their the villain deck.
  1426. GameController moved Run and Gun to the villain trash.
  1427. Went from Ambuscade's PlayCard phase to End phase.
  1428. Ambuscade initiates 4 Projectile damage to Legacy.
  1429. Entry Point increases the damage dealt by Ambuscade by 1.
  1430. Entry Point increases the damage dealt by Ambuscade by 1.
  1431. Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
  1432. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1433. Ambuscade deals Legacy 2 Projectile damage.
  1434. Legacy is now at 27 HP.
  1435. Went from Ambuscade's End phase to Legacy's Start phase.
  1436. Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
  1437. Went from Legacy's Start phase to PlayCard phase.
  1438. GameController plays Back-Fist Strike.
  1439. Legacy initiates 4 Melee damage to Ambuscade.
  1440. Surge of Strength increases the damage dealt by Legacy by 1.
  1441. Inspiring Presence increases the damage dealt by Legacy by 1.
  1442. Legacy deals Ambuscade 6 Melee damage.
  1443. Ambuscade is now at 7 HP.
  1444. GameController moved Back-Fist Strike to Legacy's trash.
  1445. The Legacy Ring increased the action count of UsePower by 1.
  1446. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1447. Legacy uses the power on Legacy.
  1448. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1449. Legacy uses the power on Motivational Charge.
  1450. Legacy initiates 2 Melee damage to Ambuscade.
  1451. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  1452. Surge of Strength increases the damage dealt by Legacy by 1.
  1453. Inspiring Presence increases the damage dealt by Legacy by 1.
  1454. Legacy deals Ambuscade 5 Melee damage.
  1455. Ambuscade is now at 2 HP.
  1456. Motivational Charge caused Legacy to regain 1 HP. HP is now 28.
  1457. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1458. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1459. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1460. Motivational Charge caused Mainstay to regain 1 HP. HP is now 14.
  1461. Went from Legacy's UsePower phase to DrawCard phase.
  1462. Legacy draws The Legacy Ring.
  1463. Went from Legacy's DrawCard phase to End phase.
  1464. Went from Legacy's End phase to Tachyon's Start phase.
  1465. HUD Goggles increased the action count of PlayCard by 1.
  1466. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1467. GameController plays Hypersonic Assault.
  1468. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1469. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1470. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1471. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  1472. Ambuscade is now at -1 HP.
  1473. Applying ongoing effect: Ambuscade cannot deal damage.
  1474. Legacy, Freedom Six Tachyon, The Argent Adept, Tempest and Mainstay all defeated Ambuscade! Congratulations!
RAW Paste Data
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