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RXG - Counter Terrorist Configuration

Apr 11th, 2017
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  1. //
  2. // Reflex Gamers
  3. // Counter Terrorist Boss Config
  4. // v1.0
  5. //
  6.  
  7. "character"
  8. {
  9. "name" "Counter Terrorist" // ** Boss Name **
  10. "class" "8" // ** Boss Class **
  11. "model" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl" // ** Boss Model **
  12. "health_formula" "(((1250+n)*n)^1.04)" // ** Boss Health **
  13. "sound_block_vo" "1" // ** Boss Voice Enabled **
  14.  
  15. // ** Boss Primary Weapon (Revolver) **
  16. // ** Attributes: 1 - Damage penalty -40%, 2 - Damage bonus 300%, 5 - Fire rate penalty -100%, 96 - Reload time increased 300%, 106 - Weapon spread bonus 90%, 112 - Ammo Regen 50%
  17. "weapon1"
  18. {
  19. "name" "tf_weapon_revolver"
  20. "index" "161"
  21. "show" "1"
  22. "attributes" "1 ; 0.40 ; 96 ; 4.0 ; 106 ; 0.1 ; 5 ; 2.0 ; 112 ; 10 ; 2 ; 1.5"
  23. }
  24.  
  25. // ** Boss Melee Weapon (Knife)
  26. // ** Attributes: 138 - Damage penalty vs players 30%
  27. "weapon2"
  28. {
  29. "name" "tf_weapon_club"
  30. "index" "30758"
  31. "show" "0"
  32. "attributes" "138 ; 0.7"
  33. }
  34.  
  35. // ** Boss Ability's **
  36.  
  37. // ** Ability 1: Weighdown
  38. "ability1"
  39. {
  40. "name" "dynamic_weighdown"
  41.  
  42. // slot is ignored
  43. "arg1" "0" // 1 = disabled by default (can only be re-enabled in code)
  44. "arg2" "0" // number of uses. set to 0 to be infinite.
  45. "arg3" "1.0" // the hale's normal gravity. this will practically always be 1.0
  46.  
  47. // strings
  48. "arg19" "You have used weighdown!"
  49.  
  50. "plugin_name" "ff2_dynamic_defaults"
  51. }
  52.  
  53. // ** Ability 2: Summon Minions with weapons
  54. "ability2"
  55. {
  56. "name" "rage_cloneattack"
  57. "arg1" "1"
  58. "arg2" "1"
  59. "arg3" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl"
  60. "arg4" "2"
  61. "arg5" "2.0"
  62. "arg6" "tf_weapon_smg"
  63. "arg7" "751"
  64. "arg8" "137 ; 4.0 ; 68 ; -2 ; 112 ; 10 ; 2 ; 2.25"
  65. "arg9" "120"
  66. "arg10" "30"
  67. "arg11" "100"
  68. "plugin_name" "ff2_1st_set_abilities"
  69. }
  70.  
  71. // ** Ability 3: Stun Players
  72. "ability3"
  73. {
  74. "name" "rage_stun"
  75. "arg0" "0"
  76. "arg1" "3.0"
  77. "plugin_name" "default_abilities"
  78. }
  79.  
  80. // ** Ability 4: Stun Sentries
  81. "ability4"
  82. {
  83. "name" "rage_stunsg"
  84. "arg1" "6"
  85. "plugin_name" "default_abilities"
  86. }
  87.  
  88. // ** Ability 5: ????? Does nothing?
  89. "ability5"
  90. {
  91. // NOTE: If you have the Teleport to Spawn plugin
  92. // You should just remove this ability entirely.
  93. "name" "dynamic_env_management"
  94.  
  95. // since parkour can make pits deadly, makes the hale invincible for N seconds after reaching an environmental damage threshold
  96. "arg1" "50.0" // environmental damage threshold
  97. "arg2" "3.0" // invincibility duration, set to 0.0 to not use
  98. "arg3" "1" // if 1, will not actually uber the target (doing this for Epic Scout because it removes alpha from some badly broken viewmodels)
  99.  
  100. // another option is to teleport this player directly to another player
  101. "arg11" "1" // if 1, teleports the victim to a random player
  102. "arg12" "1" // 1 = try teleport on top
  103. "arg13" "0" // 0 = try teleport on side
  104. "arg14" "2.0" // self-stun duration
  105.  
  106. "plugin_name" "ff2_dynamic_defaults"
  107. }
  108.  
  109. // ** Ability 6: Summon Snipers
  110. "ability6"
  111. {
  112. "name" "charge_new_salmon"
  113. "arg0" "1" // Ability Slot. Do not change!
  114. "arg1" "2" // (No. of Seconds to Charge to 100%)
  115. "arg2" "25" // (No. of Seconds of Charge Cooldown)
  116. "arg3" "1" // Sound (0 = No sound when hale summon. 1 = Play sound when hale summon.)
  117. "arg4" "2" // (No. of max players to be summoned per Charge.)
  118. "arg5" "5.0" // Duration (No. of Seconds of Uber Protection for players that were just summoned.)
  119. "arg6" "1" // Notification (for the boss only)
  120. "arg7" "1" // Model mode (0= Normal model / Custom Model, 1 = Robot Model)
  121. "arg8" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl"
  122. "arg9" "2" // Class
  123. "arg10" "0" // Should Wearables be removed?
  124. "arg11" "1" // Weapon Mode (0 = Normal Loadout, 1 = Custom Weapon, 2 = No Weapon at all)
  125. "arg12" "tf_weapon_sniperrifle" // Weapon Classname
  126. "arg13" "851" // Weapon Index
  127. "arg14" "112 ; 2.0 ; 2 ; 2.0" // Weapon Attributes
  128. "arg16" "200" // HP
  129. "arg17" "0" // Ammo
  130. "arg18" "0" // Clip
  131. "arg19" "1" // Voice Mode (0 = Normal Voice, 1 = Robot voice, -1 = No Voice)
  132. "arg20" "3" // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
  133. "plugin_name" "M7_abilities"
  134. }
  135.  
  136. // ** Sounds
  137.  
  138. "sound_begin"
  139. {
  140. "1" "freak_fortress_2\counter_striker_go\intro1.mp3"
  141. "2" "freak_fortress_2\counter_striker_go\intro2.mp3"
  142. "3" "freak_fortress_2\counter_striker_go\intro3.mp3"
  143. "4" "freak_fortress_2\counter_striker_go\intro4.mp3"
  144. "5" "freak_fortress_2\counter_striker_go\intro5.mp3"
  145. "6" "freak_fortress_2\counter_striker_go\intro6.mp3"
  146. }
  147. "sound_win"
  148. {
  149. "1" "freak_fortress_2\counter_striker_go\win.mp3"
  150. }
  151. "sound_death"
  152. {
  153. "1" "freak_fortress_2\counter_striker_go\lose.mp3"
  154. }
  155. "sound_kspree"
  156. {
  157. "1" "freak_fortress_2\counter_striker_go\killstreak1.mp3"
  158. "2" "freak_fortress_2\counter_striker_go\killstreak2.mp3"
  159. "3" "freak_fortress_2\counter_striker_go\killstreak3.mp3"
  160. "4" "freak_fortress_2\counter_striker_go\killstreak4.mp3"
  161. "5" "freak_fortress_2\counter_striker_go\killstreak5.mp3"
  162. "6" "freak_fortress_2\counter_striker_go\killstreak6.mp3"
  163. "7" "freak_fortress_2\counter_striker_go\killstreak7.mp3"
  164. "8" "freak_fortress_2\counter_striker_go\killstreak8.mp3"
  165. "9" "freak_fortress_2\counter_striker_go\killstreak9.mp3"
  166. "10" "freak_fortress_2\counter_striker_go\killstreak10.mp3"
  167. "11" "freak_fortress_2\counter_striker_go\killstreak11.mp3"
  168. "12" "freak_fortress_2\counter_striker_go\killstreak12.mp3"
  169. "13" "freak_fortress_2\counter_striker_go\killstreak13.mp3"
  170. "14" "freak_fortress_2\counter_striker_go\killstreak14.mp3"
  171. }
  172. "sound_lastman"
  173. {
  174. "1" "freak_fortress_2\counter_striker_go\lastman1.mp3"
  175. "2" "freak_fortress_2\counter_striker_go\lastman2.mp3"
  176. "3" "freak_fortress_2\counter_striker_go\lastman3.mp3"
  177. "4" "freak_fortress_2\counter_striker_go\lastman4.mp3"
  178. "5" "freak_fortress_2\counter_striker_go\lastman5.mp3"
  179. "6" "freak_fortress_2\counter_striker_go\lastman6.mp3"
  180. "7" "freak_fortress_2\counter_striker_go\lastman7.mp3"
  181. "8" "freak_fortress_2\counter_striker_go\lastman8.mp3"
  182. }
  183. "sound_ability"
  184. {
  185. "1" "freak_fortress_2\counter_striker_go\rage1.mp3"
  186. "2" "freak_fortress_2\counter_striker_go\rage2.mp3"
  187. "3" "freak_fortress_2\counter_striker_go\rage3.mp3"
  188. }
  189. "sound_kill_sniper"
  190. {
  191. "1" "freak_fortress_2\counter_striker_go\sniper.mp3"
  192. "2" "freak_fortress_2\counter_striker_go\sniper2.mp3"
  193. "3" "freak_fortress_2\counter_striker_go\sniper3.mp3"
  194. }
  195. "sound_bgm"
  196. {
  197. "path1" "freak_fortress_2\counter_striker_go\theme.mp3"
  198. "time1" "248"
  199. "name1" "Main Menu"
  200. "artist1" "Valve Studio Orchestra (Counter Strike: Global Offensive)"
  201. }
  202.  
  203. // ** Downloads **
  204.  
  205. "mod_download" //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
  206. {
  207. "1" "models\freak_fortress_2\counter_striker_go\counter_terrorist"
  208. }
  209. "mat_download"
  210. {
  211. "1" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head"
  212. "2" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_red"
  213. "3" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lenses"
  214. "4" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody"
  215. "5" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_red"
  216. "6" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody"
  217. "7" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_red"
  218. }
  219. "download"
  220. {
  221. "1" "sound\freak_fortress_2\counter_striker_go\intro1.mp3"
  222. "2" "sound\freak_fortress_2\counter_striker_go\intro2.mp3"
  223. "3" "sound\freak_fortress_2\counter_striker_go\intro3.mp3"
  224. "4" "sound\freak_fortress_2\counter_striker_go\intro4.mp3"
  225. "5" "sound\freak_fortress_2\counter_striker_go\intro5.mp3"
  226. "6" "sound\freak_fortress_2\counter_striker_go\intro6.mp3"
  227.  
  228. "7" "sound\freak_fortress_2\counter_striker_go\win.mp3"
  229. "8" "sound\freak_fortress_2\counter_striker_go\lose.mp3"
  230.  
  231. "9" "sound\freak_fortress_2\counter_striker_go\killstreak1.mp3"
  232. "10" "sound\freak_fortress_2\counter_striker_go\killstreak2.mp3"
  233. "11" "sound\freak_fortress_2\counter_striker_go\killstreak3.mp3"
  234. "12" "sound\freak_fortress_2\counter_striker_go\killstreak4.mp3"
  235. "13" "sound\freak_fortress_2\counter_striker_go\killstreak5.mp3"
  236. "14" "sound\freak_fortress_2\counter_striker_go\killstreak6.mp3"
  237. "15" "sound\freak_fortress_2\counter_striker_go\killstreak7.mp3"
  238. "16" "sound\freak_fortress_2\counter_striker_go\killstreak8.mp3"
  239. "17" "sound\freak_fortress_2\counter_striker_go\killstreak9.mp3"
  240. "18" "sound\freak_fortress_2\counter_striker_go\killstreak10.mp3"
  241. "19" "sound\freak_fortress_2\counter_striker_go\killstreak11.mp3"
  242. "20" "sound\freak_fortress_2\counter_striker_go\killstreak12.mp3"
  243. "21" "sound\freak_fortress_2\counter_striker_go\killstreak13.mp3"
  244. "22" "sound\freak_fortress_2\counter_striker_go\killstreak14.mp3"
  245.  
  246. "23" "sound\freak_fortress_2\counter_striker_go\lastman1.mp3"
  247. "24" "sound\freak_fortress_2\counter_striker_go\lastman2.mp3"
  248. "25" "sound\freak_fortress_2\counter_striker_go\lastman3.mp3"
  249. "26" "sound\freak_fortress_2\counter_striker_go\lastman4.mp3"
  250. "27" "sound\freak_fortress_2\counter_striker_go\lastman5.mp3"
  251. "28" "sound\freak_fortress_2\counter_striker_go\lastman6.mp3"
  252. "29" "sound\freak_fortress_2\counter_striker_go\lastman7.mp3"
  253. "30" "sound\freak_fortress_2\counter_striker_go\lastman8.mp3"
  254.  
  255. "31" "sound\freak_fortress_2\counter_striker_go\rage1.mp3"
  256. "32" "sound\freak_fortress_2\counter_striker_go\rage2.mp3"
  257. "33" "sound\freak_fortress_2\counter_striker_go\rage3.mp3"
  258.  
  259. "34" "sound\freak_fortress_2\counter_striker_go\sniper.mp3"
  260. "35" "sound\freak_fortress_2\counter_striker_go\sniper2.mp3"
  261. "36" "sound\freak_fortress_2\counter_striker_go\sniper3.mp3"
  262.  
  263. "37" "sound\freak_fortress_2\counter_striker_go\theme.mp3"
  264.  
  265. "38" "materials\freak_fortress_2\counter_striker_go\ct_sas_glass.vmt"
  266. "39" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_exponent.vtf"
  267. "40" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_normal.vtf"
  268. "41" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_vara.vtf"
  269. "42" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_varb.vtf"
  270. "43" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_exponent.vtf"
  271. "44" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_normal.vtf"
  272. "45" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_vara.vtf"
  273. "46" "materials\freak_fortress_2\counter_striker_go\ctm_sas_shared.vmt"
  274. "47" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_exponent.vtf"
  275. "48" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_normal.vtf"
  276. "49" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_selfillummask.vtf"
  277. "50" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_vara.vtf"
  278. "51" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_varb.vtf"
  279. }
  280.  
  281. // ** Boss Descriptions **
  282.  
  283. // English
  284. "description_en"
  285. "** Counter Terrorist **\n
  286. Weapons: Revolver, Knife\n
  287. Ability: Hold right click to charge, at 100% look up and summon snipers\n
  288. Ability: Look down and hold croch to weighdown
  289. Rage: Call for Medic (default: E) to summon minions with SMG's"
  290.  
  291. // Arabic
  292. "description_ar"
  293. "** mukafahat al'iirhab **\n
  294. alaslht: msads, sakin\n
  295. alqdrt: eaqd alhaqq 'unqur litawjih alaittihami, fi 100% albahth ean waistidea' alqannasa\n
  296. alqdrat: nanzur biaistimrar waeaqad alkarushiih 'iilaa waznuh\n
  297. alghdb: daewat l midik (alaftirady: E) liaistidea' alttawabue mae samgh l"
  298.  
  299. // Czech
  300. "description_cs"
  301. "
  302. ** Protiteroristická **\n
  303. Zbraně: Revolver, Nůž\n
  304. Schopnost: Drží pravým tlačítkem myši účtovat, při 100% Najděte a přivolat odstřelovače\n
  305. Schopnost: Podívejte se dolů a držet croch na weighdown\n
  306. Rage: Výzva k Medic (default: E) přivolat přisluhovači s SMG je"
  307.  
  308. // Danish
  309. "description_da"
  310. "** Counter Terrorist **\n
  311. Våben: Revolver, Knife\n
  312. Evne: Hold højre klik for at opkræve, på 100% kig op og tilkalde snigskytter\n
  313. Evne: Kig ned og holde hækle til weighdown\n
  314. Rage: Call for Medic (standard: E) til at indkalde håndlangere med SMG s"
  315.  
  316. // German
  317. "description_de"
  318. "** Counter Terrorist **\n
  319. Waffen: Revolver, Messer\n
  320. Fähigkeit: Halten Sie mit der rechten Maustaste, um bei 100% zu schauen und Scharfschützen zu beschwören\n
  321. Fähigkeit: Schauen Sie hinunter und halten Sie croch zum Wiegen\n
  322. Rage: Rufen Sie für Medic (Standard: E), um Minions mit SMGs zu beschwören"
  323.  
  324. //Spanish
  325. "description_es"
  326. "** Contra-terrorista **\n
  327. Armas: Revólver, Cuchillo\n
  328. Habilidad: Mantenga pulsado el botón derecho para cargar, al 100% buscar y llamar a francotiradores\n
  329. Habilidad: Mire hacia abajo y sostenga croch a la pesada\n
  330. Rage: Call for Medic (por defecto: E) para convocar a minions con SMG's"
  331.  
  332. // Finnish
  333. "description_fi"
  334. "** Counter Terrorist **\n
  335. Aseet: Revolver, veitsi\n
  336. Kyky: Pidä oikealla painikkeella periä, 100% Look Up ja kutsua ampujat\n
  337. Kyky: Katso alas ja pidä virka on weighdown\n
  338. Rage: Call for Medic (oletus: E) kutsua hännystelijät SMG: n"
  339.  
  340. // French
  341. "description_fr"
  342. "** Anti-terroriste **\n
  343. Armes: revolver, couteau\n
  344. Capacité: maintenez le clic droit pour charger, à 100%, recherchez et rassemblez les tireurs d'élite\n
  345. Capacité: regarde vers le bas et tend la croche pour peser\n
  346. Rage: Call for Medic (par défaut: E) pour convoquer des minions avec SMG"
  347.  
  348. // Hungarian
  349. "description_hu"
  350. "** terrorizmusellenes **\n
  351. Fegyverek: Revolver, Knife\n
  352. Képesség: Tartsa jobb klikk a díjat, a 100% felnéz, és megidézi mesterlövészek\n
  353. Képesség: Nézz le, és tartsa lenyomva a croch weighdown\n
  354. Rage: Hívjon Medic (alapértelmezett: E) megidézni erőkkel együtt SMG"
  355.  
  356. // Italian
  357. "description_it"
  358. "** Terrorist contatore **\n
  359. Armi: Revolver, Knife\n
  360. Capacità: Tieni premuto tasto destro del mouse per caricare, al 100% guardare in alto e evocare cecchini\n
  361. Abilità: Guardate in basso e tenere premuto Croch a weighdown\n
  362. Rabbia: Call for Medic (default: E) di convocare servi con SMG di"
  363.  
  364. }
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