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- //
- // Reflex Gamers
- // Counter Terrorist Boss Config
- // v1.0
- //
- "character"
- {
- "name" "Counter Terrorist" // ** Boss Name **
- "class" "8" // ** Boss Class **
- "model" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl" // ** Boss Model **
- "health_formula" "(((1250+n)*n)^1.04)" // ** Boss Health **
- "sound_block_vo" "1" // ** Boss Voice Enabled **
- // ** Boss Primary Weapon (Revolver) **
- // ** Attributes: 1 - Damage penalty -40%, 2 - Damage bonus 300%, 5 - Fire rate penalty -100%, 96 - Reload time increased 300%, 106 - Weapon spread bonus 90%, 112 - Ammo Regen 50%
- "weapon1"
- {
- "name" "tf_weapon_revolver"
- "index" "161"
- "show" "1"
- "attributes" "1 ; 0.40 ; 96 ; 4.0 ; 106 ; 0.1 ; 5 ; 2.0 ; 112 ; 10 ; 2 ; 1.5"
- }
- // ** Boss Melee Weapon (Knife)
- // ** Attributes: 138 - Damage penalty vs players 30%
- "weapon2"
- {
- "name" "tf_weapon_club"
- "index" "30758"
- "show" "0"
- "attributes" "138 ; 0.7"
- }
- // ** Boss Ability's **
- // ** Ability 1: Weighdown
- "ability1"
- {
- "name" "dynamic_weighdown"
- // slot is ignored
- "arg1" "0" // 1 = disabled by default (can only be re-enabled in code)
- "arg2" "0" // number of uses. set to 0 to be infinite.
- "arg3" "1.0" // the hale's normal gravity. this will practically always be 1.0
- // strings
- "arg19" "You have used weighdown!"
- "plugin_name" "ff2_dynamic_defaults"
- }
- // ** Ability 2: Summon Minions with weapons
- "ability2"
- {
- "name" "rage_cloneattack"
- "arg1" "1"
- "arg2" "1"
- "arg3" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl"
- "arg4" "2"
- "arg5" "2.0"
- "arg6" "tf_weapon_smg"
- "arg7" "751"
- "arg8" "137 ; 4.0 ; 68 ; -2 ; 112 ; 10 ; 2 ; 2.25"
- "arg9" "120"
- "arg10" "30"
- "arg11" "100"
- "plugin_name" "ff2_1st_set_abilities"
- }
- // ** Ability 3: Stun Players
- "ability3"
- {
- "name" "rage_stun"
- "arg0" "0"
- "arg1" "3.0"
- "plugin_name" "default_abilities"
- }
- // ** Ability 4: Stun Sentries
- "ability4"
- {
- "name" "rage_stunsg"
- "arg1" "6"
- "plugin_name" "default_abilities"
- }
- // ** Ability 5: ????? Does nothing?
- "ability5"
- {
- // NOTE: If you have the Teleport to Spawn plugin
- // You should just remove this ability entirely.
- "name" "dynamic_env_management"
- // since parkour can make pits deadly, makes the hale invincible for N seconds after reaching an environmental damage threshold
- "arg1" "50.0" // environmental damage threshold
- "arg2" "3.0" // invincibility duration, set to 0.0 to not use
- "arg3" "1" // if 1, will not actually uber the target (doing this for Epic Scout because it removes alpha from some badly broken viewmodels)
- // another option is to teleport this player directly to another player
- "arg11" "1" // if 1, teleports the victim to a random player
- "arg12" "1" // 1 = try teleport on top
- "arg13" "0" // 0 = try teleport on side
- "arg14" "2.0" // self-stun duration
- "plugin_name" "ff2_dynamic_defaults"
- }
- // ** Ability 6: Summon Snipers
- "ability6"
- {
- "name" "charge_new_salmon"
- "arg0" "1" // Ability Slot. Do not change!
- "arg1" "2" // (No. of Seconds to Charge to 100%)
- "arg2" "25" // (No. of Seconds of Charge Cooldown)
- "arg3" "1" // Sound (0 = No sound when hale summon. 1 = Play sound when hale summon.)
- "arg4" "2" // (No. of max players to be summoned per Charge.)
- "arg5" "5.0" // Duration (No. of Seconds of Uber Protection for players that were just summoned.)
- "arg6" "1" // Notification (for the boss only)
- "arg7" "1" // Model mode (0= Normal model / Custom Model, 1 = Robot Model)
- "arg8" "models\freak_fortress_2\counter_striker_go\counter_terrorist.mdl"
- "arg9" "2" // Class
- "arg10" "0" // Should Wearables be removed?
- "arg11" "1" // Weapon Mode (0 = Normal Loadout, 1 = Custom Weapon, 2 = No Weapon at all)
- "arg12" "tf_weapon_sniperrifle" // Weapon Classname
- "arg13" "851" // Weapon Index
- "arg14" "112 ; 2.0 ; 2 ; 2.0" // Weapon Attributes
- "arg16" "200" // HP
- "arg17" "0" // Ammo
- "arg18" "0" // Clip
- "arg19" "1" // Voice Mode (0 = Normal Voice, 1 = Robot voice, -1 = No Voice)
- "arg20" "3" // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
- "plugin_name" "M7_abilities"
- }
- // ** Sounds
- "sound_begin"
- {
- "1" "freak_fortress_2\counter_striker_go\intro1.mp3"
- "2" "freak_fortress_2\counter_striker_go\intro2.mp3"
- "3" "freak_fortress_2\counter_striker_go\intro3.mp3"
- "4" "freak_fortress_2\counter_striker_go\intro4.mp3"
- "5" "freak_fortress_2\counter_striker_go\intro5.mp3"
- "6" "freak_fortress_2\counter_striker_go\intro6.mp3"
- }
- "sound_win"
- {
- "1" "freak_fortress_2\counter_striker_go\win.mp3"
- }
- "sound_death"
- {
- "1" "freak_fortress_2\counter_striker_go\lose.mp3"
- }
- "sound_kspree"
- {
- "1" "freak_fortress_2\counter_striker_go\killstreak1.mp3"
- "2" "freak_fortress_2\counter_striker_go\killstreak2.mp3"
- "3" "freak_fortress_2\counter_striker_go\killstreak3.mp3"
- "4" "freak_fortress_2\counter_striker_go\killstreak4.mp3"
- "5" "freak_fortress_2\counter_striker_go\killstreak5.mp3"
- "6" "freak_fortress_2\counter_striker_go\killstreak6.mp3"
- "7" "freak_fortress_2\counter_striker_go\killstreak7.mp3"
- "8" "freak_fortress_2\counter_striker_go\killstreak8.mp3"
- "9" "freak_fortress_2\counter_striker_go\killstreak9.mp3"
- "10" "freak_fortress_2\counter_striker_go\killstreak10.mp3"
- "11" "freak_fortress_2\counter_striker_go\killstreak11.mp3"
- "12" "freak_fortress_2\counter_striker_go\killstreak12.mp3"
- "13" "freak_fortress_2\counter_striker_go\killstreak13.mp3"
- "14" "freak_fortress_2\counter_striker_go\killstreak14.mp3"
- }
- "sound_lastman"
- {
- "1" "freak_fortress_2\counter_striker_go\lastman1.mp3"
- "2" "freak_fortress_2\counter_striker_go\lastman2.mp3"
- "3" "freak_fortress_2\counter_striker_go\lastman3.mp3"
- "4" "freak_fortress_2\counter_striker_go\lastman4.mp3"
- "5" "freak_fortress_2\counter_striker_go\lastman5.mp3"
- "6" "freak_fortress_2\counter_striker_go\lastman6.mp3"
- "7" "freak_fortress_2\counter_striker_go\lastman7.mp3"
- "8" "freak_fortress_2\counter_striker_go\lastman8.mp3"
- }
- "sound_ability"
- {
- "1" "freak_fortress_2\counter_striker_go\rage1.mp3"
- "2" "freak_fortress_2\counter_striker_go\rage2.mp3"
- "3" "freak_fortress_2\counter_striker_go\rage3.mp3"
- }
- "sound_kill_sniper"
- {
- "1" "freak_fortress_2\counter_striker_go\sniper.mp3"
- "2" "freak_fortress_2\counter_striker_go\sniper2.mp3"
- "3" "freak_fortress_2\counter_striker_go\sniper3.mp3"
- }
- "sound_bgm"
- {
- "path1" "freak_fortress_2\counter_striker_go\theme.mp3"
- "time1" "248"
- "name1" "Main Menu"
- "artist1" "Valve Studio Orchestra (Counter Strike: Global Offensive)"
- }
- // ** Downloads **
- "mod_download" //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
- {
- "1" "models\freak_fortress_2\counter_striker_go\counter_terrorist"
- }
- "mat_download"
- {
- "1" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head"
- "2" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_red"
- "3" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lenses"
- "4" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody"
- "5" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_red"
- "6" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody"
- "7" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_red"
- }
- "download"
- {
- "1" "sound\freak_fortress_2\counter_striker_go\intro1.mp3"
- "2" "sound\freak_fortress_2\counter_striker_go\intro2.mp3"
- "3" "sound\freak_fortress_2\counter_striker_go\intro3.mp3"
- "4" "sound\freak_fortress_2\counter_striker_go\intro4.mp3"
- "5" "sound\freak_fortress_2\counter_striker_go\intro5.mp3"
- "6" "sound\freak_fortress_2\counter_striker_go\intro6.mp3"
- "7" "sound\freak_fortress_2\counter_striker_go\win.mp3"
- "8" "sound\freak_fortress_2\counter_striker_go\lose.mp3"
- "9" "sound\freak_fortress_2\counter_striker_go\killstreak1.mp3"
- "10" "sound\freak_fortress_2\counter_striker_go\killstreak2.mp3"
- "11" "sound\freak_fortress_2\counter_striker_go\killstreak3.mp3"
- "12" "sound\freak_fortress_2\counter_striker_go\killstreak4.mp3"
- "13" "sound\freak_fortress_2\counter_striker_go\killstreak5.mp3"
- "14" "sound\freak_fortress_2\counter_striker_go\killstreak6.mp3"
- "15" "sound\freak_fortress_2\counter_striker_go\killstreak7.mp3"
- "16" "sound\freak_fortress_2\counter_striker_go\killstreak8.mp3"
- "17" "sound\freak_fortress_2\counter_striker_go\killstreak9.mp3"
- "18" "sound\freak_fortress_2\counter_striker_go\killstreak10.mp3"
- "19" "sound\freak_fortress_2\counter_striker_go\killstreak11.mp3"
- "20" "sound\freak_fortress_2\counter_striker_go\killstreak12.mp3"
- "21" "sound\freak_fortress_2\counter_striker_go\killstreak13.mp3"
- "22" "sound\freak_fortress_2\counter_striker_go\killstreak14.mp3"
- "23" "sound\freak_fortress_2\counter_striker_go\lastman1.mp3"
- "24" "sound\freak_fortress_2\counter_striker_go\lastman2.mp3"
- "25" "sound\freak_fortress_2\counter_striker_go\lastman3.mp3"
- "26" "sound\freak_fortress_2\counter_striker_go\lastman4.mp3"
- "27" "sound\freak_fortress_2\counter_striker_go\lastman5.mp3"
- "28" "sound\freak_fortress_2\counter_striker_go\lastman6.mp3"
- "29" "sound\freak_fortress_2\counter_striker_go\lastman7.mp3"
- "30" "sound\freak_fortress_2\counter_striker_go\lastman8.mp3"
- "31" "sound\freak_fortress_2\counter_striker_go\rage1.mp3"
- "32" "sound\freak_fortress_2\counter_striker_go\rage2.mp3"
- "33" "sound\freak_fortress_2\counter_striker_go\rage3.mp3"
- "34" "sound\freak_fortress_2\counter_striker_go\sniper.mp3"
- "35" "sound\freak_fortress_2\counter_striker_go\sniper2.mp3"
- "36" "sound\freak_fortress_2\counter_striker_go\sniper3.mp3"
- "37" "sound\freak_fortress_2\counter_striker_go\theme.mp3"
- "38" "materials\freak_fortress_2\counter_striker_go\ct_sas_glass.vmt"
- "39" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_exponent.vtf"
- "40" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_normal.vtf"
- "41" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_vara.vtf"
- "42" "materials\freak_fortress_2\counter_striker_go\ctm_sas_head_varb.vtf"
- "43" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_exponent.vtf"
- "44" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_normal.vtf"
- "45" "materials\freak_fortress_2\counter_striker_go\ctm_sas_lowerbody_vara.vtf"
- "46" "materials\freak_fortress_2\counter_striker_go\ctm_sas_shared.vmt"
- "47" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_exponent.vtf"
- "48" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_normal.vtf"
- "49" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_selfillummask.vtf"
- "50" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_vara.vtf"
- "51" "materials\freak_fortress_2\counter_striker_go\ctm_sas_upperbody_varb.vtf"
- }
- // ** Boss Descriptions **
- // English
- "description_en"
- "** Counter Terrorist **\n
- Weapons: Revolver, Knife\n
- Ability: Hold right click to charge, at 100% look up and summon snipers\n
- Ability: Look down and hold croch to weighdown
- Rage: Call for Medic (default: E) to summon minions with SMG's"
- // Arabic
- "description_ar"
- "** mukafahat al'iirhab **\n
- alaslht: msads, sakin\n
- alqdrt: eaqd alhaqq 'unqur litawjih alaittihami, fi 100% albahth ean waistidea' alqannasa\n
- alqdrat: nanzur biaistimrar waeaqad alkarushiih 'iilaa waznuh\n
- alghdb: daewat l midik (alaftirady: E) liaistidea' alttawabue mae samgh l"
- // Czech
- "description_cs"
- "
- ** Protiteroristická **\n
- Zbraně: Revolver, Nůž\n
- Schopnost: Drží pravým tlačítkem myši účtovat, při 100% Najděte a přivolat odstřelovače\n
- Schopnost: Podívejte se dolů a držet croch na weighdown\n
- Rage: Výzva k Medic (default: E) přivolat přisluhovači s SMG je"
- // Danish
- "description_da"
- "** Counter Terrorist **\n
- Våben: Revolver, Knife\n
- Evne: Hold højre klik for at opkræve, på 100% kig op og tilkalde snigskytter\n
- Evne: Kig ned og holde hækle til weighdown\n
- Rage: Call for Medic (standard: E) til at indkalde håndlangere med SMG s"
- // German
- "description_de"
- "** Counter Terrorist **\n
- Waffen: Revolver, Messer\n
- Fähigkeit: Halten Sie mit der rechten Maustaste, um bei 100% zu schauen und Scharfschützen zu beschwören\n
- Fähigkeit: Schauen Sie hinunter und halten Sie croch zum Wiegen\n
- Rage: Rufen Sie für Medic (Standard: E), um Minions mit SMGs zu beschwören"
- //Spanish
- "description_es"
- "** Contra-terrorista **\n
- Armas: Revólver, Cuchillo\n
- Habilidad: Mantenga pulsado el botón derecho para cargar, al 100% buscar y llamar a francotiradores\n
- Habilidad: Mire hacia abajo y sostenga croch a la pesada\n
- Rage: Call for Medic (por defecto: E) para convocar a minions con SMG's"
- // Finnish
- "description_fi"
- "** Counter Terrorist **\n
- Aseet: Revolver, veitsi\n
- Kyky: Pidä oikealla painikkeella periä, 100% Look Up ja kutsua ampujat\n
- Kyky: Katso alas ja pidä virka on weighdown\n
- Rage: Call for Medic (oletus: E) kutsua hännystelijät SMG: n"
- // French
- "description_fr"
- "** Anti-terroriste **\n
- Armes: revolver, couteau\n
- Capacité: maintenez le clic droit pour charger, à 100%, recherchez et rassemblez les tireurs d'élite\n
- Capacité: regarde vers le bas et tend la croche pour peser\n
- Rage: Call for Medic (par défaut: E) pour convoquer des minions avec SMG"
- // Hungarian
- "description_hu"
- "** terrorizmusellenes **\n
- Fegyverek: Revolver, Knife\n
- Képesség: Tartsa jobb klikk a díjat, a 100% felnéz, és megidézi mesterlövészek\n
- Képesség: Nézz le, és tartsa lenyomva a croch weighdown\n
- Rage: Hívjon Medic (alapértelmezett: E) megidézni erőkkel együtt SMG"
- // Italian
- "description_it"
- "** Terrorist contatore **\n
- Armi: Revolver, Knife\n
- Capacità: Tieni premuto tasto destro del mouse per caricare, al 100% guardare in alto e evocare cecchini\n
- Abilità: Guardate in basso e tenere premuto Croch a weighdown\n
- Rabbia: Call for Medic (default: E) di convocare servi con SMG di"
- }
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