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- This is Dermot's Mod for Minecraft 1.0.0, updated as of 4 December 2011.
- Modifications:
- * The forest biome's tree spawning algorithm has been changed to spawn normal
- oak trees, large oak trees and birch trees in equal probability. This also
- helps fill out the forest canopy with the larger trees.
- * The extreme hills biome and the islands of the ocean biome attempt to spawn
- trees in the same manner and density as the forest biome.
- * The extreme hills biome's moisture is set to maximum.
- * The swamplands biome's color scheme has been normalized to green plants and
- blue water.
- * NPC villages can spawn in any biome of the normal dimension, including ocean
- and extreme hills. When they spawn in the ocean, the houses appear just above
- the surface of the water, like the city of Venice.
- * Red flowers and yellow flowers spawn at equal probability.
- * Random melon patches can be found, which spawn in exactly the same way as
- random pumpkin patches.
- * When a glass block is broken, it yields a sand block resource. Glass pane
- blocks still shatter into nothing.
- * A single block of wool can be crafted into four threads.
- * Clay blocks and pieces of clay have had their color changed in the default
- textures to match that of red brick blocks, so that the terra cotta color now
- makes sense.
- * Sheep random color spawning is changed. They spawn with a 50% chance of
- being white, with the other 50% being a random pick of one of the other 15
- colors, each with equal probability.
- * Sheep can now regrow their fleece, on average after about two Minecraft days.
- * Sheep can be milked in exactly the same way as cows.
- * Cows drop dirt block resources on average about 8 times per Minecraft day.
- This makes dirt a renewable resource. Try not to think too hard about what
- the dropped dirt is supposed to represent.
- * Chickens, cows, pigs, sheep and zombies and zombie pigmen all have a chance
- of dropping bones when they die, in addition to their other normal drops.
- * Wolves can spawn in the nether, at the same probability they spawn in the
- taiga biome. Wolf entities are programmed to behave in different ways in the
- nether than they do in the normal dimension.
- * Untamed nether wolves have twice the maximum hit points of normal dimension
- untamed wolves. Likewise, tamed nether wolves have twice the maximum hit
- points of normal dimension tamed wolves.
- * Nether wolves are immune to fire, lava and falling, and they will not burn.
- They will float in lava, though otherwise will still be reluctant to approach
- or swim around in it. (Bug: Nether wolves still generate water splash
- particles during their interaction with lava and when they shake themselves
- dry afterward.)
- * Untamed nether wolves will attack nearby zombie pigmen.
- Send comments or questions to Dermot Mac Flannchaidh <diarmad@gmail.com>
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