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- [script #0] ; orig idx=0, "Goblin", offset 0xD09F00
- 00 00 00 00 FE FD | If... Exists
- 80 80 93 | > [Fight] or [Fight] or [Goblin Punch]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #1] ; orig idx=1, "Killer Bee", offset 0xD09F0B
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #2] ; orig idx=2, "Nut Eater", offset 0xD09F0B
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #3] ; orig idx=3, "Stray Cat", offset 0xD09F0B
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #4] ; orig idx=4, "Steel Bat", offset 0xD09F16
- 00 00 00 00 FE | If... Exists
- 80 FD | > [Fight]
- 98 80 81 | > [Vampire] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #5] ; orig idx=5, "Rollybug", offset 0xD09F22
- 00 00 00 00 FE FD | If... Exists
- 80 81 D4 | > [Fight] or [Specialty] or [Thread]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #6] ; orig idx=6, "Stalagmite", offset 0xD09F2D
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- 09 00 EC 00 FE FD | If... Hit by item [Soft]
- F3 0D F0 | > Set target: self
- AF | > [Vanish]
- FF - End of script
- [script #7] ; orig idx=7, "Black Goblin", offset 0xD09F00
- 00 00 00 00 FE FD | If... Exists
- 80 80 93 | > [Fight] or [Fight] or [Goblin Punch]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #8] ; orig idx=8, "Chimera", offset 0xD09F42
- 00 00 00 00 FE FD | If... Exists
- 80 DA 8F | > [Fight] or [Breath Wing] or [Aero]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #9] ; orig idx=9, "Mold Wind", offset 0xD09F4D
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 FD | > [Fight] or [Fight] or [Specialty]
- 80 81 8F | > [Fight] or [Specialty] or [Aero]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #10] ; orig idx=10, "MagicBunny", offset 0xD09F5C
- 00 00 00 00 FE FD | If... Exists
- 81 81 80 FD | > [Specialty] or [Specialty] or [Fight]
- F3 23 F0 FD | > Set target: all heroes
- 24 25 26 | > [Fire] or [Ice] or [Bolt]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #11] ; orig idx=11, "Magic Pot", offset 0xD09F6F
- 00 00 00 00 FE FD | If... Exists
- F6 03 E8 | > Display text: 'Gimme Elixir, pleeease!'
- DF | > [Remedy]
- FF @ End of action script, begin counter-attack script
- 09 00 E3 00 FE FD | If... Hit by item [Elixir]
- F6 02 E9 FD | > Display text: 'Yay!! Yay!! Thanks!!
- A2 AA AA | > [Escape] or [Nothing] or [Nothing]
- FF - End of script
- [script #12] ; orig idx=12, "Sucker", offset 0xD09F88
- 12 00 00 00 FE | If... No females alive
- AA | > [Nothing]
- FE | > End of if statement
- 00 00 00 00 FE FD | If... Exists
- F3 18 F0 FD | > Set target: single female
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #13] ; orig idx=13, "Tentacles", offset 0xD09F9E
- 12 00 00 00 FE | If... No females alive
- AA | > [Nothing]
- FE | > End of if statement
- 00 00 00 00 FE FD | If... Exists
- F3 18 F0 FD | > Set target: single female
- 80 80 81 FD | > [Fight] or [Fight] or [Specialty]
- F3 18 F0 FD | > Set target: single female
- 26 80 81 | > [Bolt] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #14] ; orig idx=14, "Gatlings", offset 0xD09FBC
- 00 00 00 00 FE | If... Exists
- 80 | > [Fight]
- FF @ End of action script, begin counter-attack script
- 06 00 04 00 FE FD | If... React to ??x06(%s)
- 81 81 AA | > [Specialty] or [Specialty] or [Nothing]
- FF - End of script
- [script #15] ; orig idx=15, "Bighorn", offset 0xD09FCD
- 00 00 00 00 FE | If... Exists
- 80 FD | > [Fight]
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- 06 00 2B 01 FE | If... React to ??x06(%s)
- A2 | > [Escape]
- FF - End of script
- [script #16] ; orig idx=16, "Tatu", offset 0xD09F0B
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #17] ; orig idx=17, "RuneBeetle", offset 0xD09FDF
- 00 00 00 00 FE FD | If... Exists
- 80 D4 BE | > [Fight] or [Thread] or [Strange Dance]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #18] ; orig idx=18, "Scarmiglion", offset 0xD09FEA
- 03 00 00 01 FE FD | If... Variable $%03d is %03d
- 2F 98 C3 FD | > [Bio] or [Vampire] or [Bone]
- B6 C9 CF | > [Poison Breath] or [Quicksand] or [Earth Shaker]
- FE | > End of if statement
- 00 00 00 00 FE FD | If... Exists
- F6 03 6C FD | > Display text: Scarmiglione: So... I've found you...
- F6 03 6D FD | > Display text: 'Killing me is impressive... but...
- F6 03 6E FD | > Display text: 'My true strength lies in death...
- F6 03 6F FD | > Display text: 'And now...
- F6 03 70 FD | > Display text: 'I'll have you join me in it!
- F4 00 01 | > Set variable $000 to 001
- AA | > [Nothing]
- FF @ End of action script, begin counter-attack script
- 0F 00 00 00 FE FD | If... Monster is dead
- F9 01 80 | > ??? F9:
- AA | > [Nothing]
- FE | > End of if statement
- 06 00 07 01 FE | If... React to ??x06(%s)
- 81 | > [Specialty]
- FE | > End of if statement
- 06 01 2B 00 FE | If... React to ??x06(%s)
- D4 | > [Thread]
- FF - End of script
- [script #19] ; orig idx=19, "Skeleton", offset 0xD09F0B
- 00 00 00 00 FE FD | If... Exists
- 80 80 81 | > [Fight] or [Fight] or [Specialty]
- FF @ End of action script, begin counter-attack script
- FF - End of script
- [script #20] ; orig idx=20, "Carcurser", offset 0xD0A030
- 00 00 00 00 FE | If... Exists
- 80 | > [Fight]
- FF @ End of action script, begin counter-attack script
- FF - End of script
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