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SerityW

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Nov 26th, 2020 (edited)
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  1. [script #0] ; orig idx=0, "Goblin", offset 0xD09F00
  2. 00 00 00 00 FE FD | If... Exists
  3. 80 80 93 | > [Fight] or [Fight] or [Goblin Punch]
  4. FF @ End of action script, begin counter-attack script
  5. FF - End of script
  6.  
  7.  
  8.  
  9. [script #1] ; orig idx=1, "Killer Bee", offset 0xD09F0B
  10. 00 00 00 00 FE FD | If... Exists
  11. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  12. FF @ End of action script, begin counter-attack script
  13. FF - End of script
  14.  
  15.  
  16.  
  17. [script #2] ; orig idx=2, "Nut Eater", offset 0xD09F0B
  18. 00 00 00 00 FE FD | If... Exists
  19. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  20. FF @ End of action script, begin counter-attack script
  21. FF - End of script
  22.  
  23.  
  24.  
  25. [script #3] ; orig idx=3, "Stray Cat", offset 0xD09F0B
  26. 00 00 00 00 FE FD | If... Exists
  27. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  28. FF @ End of action script, begin counter-attack script
  29. FF - End of script
  30.  
  31.  
  32.  
  33. [script #4] ; orig idx=4, "Steel Bat", offset 0xD09F16
  34. 00 00 00 00 FE | If... Exists
  35. 80 FD | > [Fight]
  36. 98 80 81 | > [Vampire] or [Fight] or [Specialty]
  37. FF @ End of action script, begin counter-attack script
  38. FF - End of script
  39.  
  40.  
  41.  
  42. [script #5] ; orig idx=5, "Rollybug", offset 0xD09F22
  43. 00 00 00 00 FE FD | If... Exists
  44. 80 81 D4 | > [Fight] or [Specialty] or [Thread]
  45. FF @ End of action script, begin counter-attack script
  46. FF - End of script
  47.  
  48.  
  49.  
  50. [script #6] ; orig idx=6, "Stalagmite", offset 0xD09F2D
  51. 00 00 00 00 FE FD | If... Exists
  52. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  53. FF @ End of action script, begin counter-attack script
  54. 09 00 EC 00 FE FD | If... Hit by item [Soft]
  55. F3 0D F0 | > Set target: self
  56. AF | > [Vanish]
  57. FF - End of script
  58.  
  59.  
  60.  
  61. [script #7] ; orig idx=7, "Black Goblin", offset 0xD09F00
  62. 00 00 00 00 FE FD | If... Exists
  63. 80 80 93 | > [Fight] or [Fight] or [Goblin Punch]
  64. FF @ End of action script, begin counter-attack script
  65. FF - End of script
  66.  
  67.  
  68.  
  69. [script #8] ; orig idx=8, "Chimera", offset 0xD09F42
  70. 00 00 00 00 FE FD | If... Exists
  71. 80 DA 8F | > [Fight] or [Breath Wing] or [Aero]
  72. FF @ End of action script, begin counter-attack script
  73. FF - End of script
  74.  
  75.  
  76.  
  77. [script #9] ; orig idx=9, "Mold Wind", offset 0xD09F4D
  78. 00 00 00 00 FE FD | If... Exists
  79. 80 80 81 FD | > [Fight] or [Fight] or [Specialty]
  80. 80 81 8F | > [Fight] or [Specialty] or [Aero]
  81. FF @ End of action script, begin counter-attack script
  82. FF - End of script
  83.  
  84.  
  85.  
  86. [script #10] ; orig idx=10, "MagicBunny", offset 0xD09F5C
  87. 00 00 00 00 FE FD | If... Exists
  88. 81 81 80 FD | > [Specialty] or [Specialty] or [Fight]
  89. F3 23 F0 FD | > Set target: all heroes
  90. 24 25 26 | > [Fire] or [Ice] or [Bolt]
  91. FF @ End of action script, begin counter-attack script
  92. FF - End of script
  93.  
  94.  
  95.  
  96. [script #11] ; orig idx=11, "Magic Pot", offset 0xD09F6F
  97. 00 00 00 00 FE FD | If... Exists
  98. F6 03 E8 | > Display text: 'Gimme Elixir, pleeease!'
  99. DF | > [Remedy]
  100. FF @ End of action script, begin counter-attack script
  101. 09 00 E3 00 FE FD | If... Hit by item [Elixir]
  102. F6 02 E9 FD | > Display text: 'Yay!! Yay!! Thanks!!
  103. A2 AA AA | > [Escape] or [Nothing] or [Nothing]
  104. FF - End of script
  105.  
  106.  
  107.  
  108. [script #12] ; orig idx=12, "Sucker", offset 0xD09F88
  109. 12 00 00 00 FE | If... No females alive
  110. AA | > [Nothing]
  111. FE | > End of if statement
  112. 00 00 00 00 FE FD | If... Exists
  113. F3 18 F0 FD | > Set target: single female
  114. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  115. FF @ End of action script, begin counter-attack script
  116. FF - End of script
  117.  
  118.  
  119.  
  120. [script #13] ; orig idx=13, "Tentacles", offset 0xD09F9E
  121. 12 00 00 00 FE | If... No females alive
  122. AA | > [Nothing]
  123. FE | > End of if statement
  124. 00 00 00 00 FE FD | If... Exists
  125. F3 18 F0 FD | > Set target: single female
  126. 80 80 81 FD | > [Fight] or [Fight] or [Specialty]
  127. F3 18 F0 FD | > Set target: single female
  128. 26 80 81 | > [Bolt] or [Fight] or [Specialty]
  129. FF @ End of action script, begin counter-attack script
  130. FF - End of script
  131.  
  132.  
  133.  
  134. [script #14] ; orig idx=14, "Gatlings", offset 0xD09FBC
  135. 00 00 00 00 FE | If... Exists
  136. 80 | > [Fight]
  137. FF @ End of action script, begin counter-attack script
  138. 06 00 04 00 FE FD | If... React to ??x06(%s)
  139. 81 81 AA | > [Specialty] or [Specialty] or [Nothing]
  140. FF - End of script
  141.  
  142.  
  143.  
  144. [script #15] ; orig idx=15, "Bighorn", offset 0xD09FCD
  145. 00 00 00 00 FE | If... Exists
  146. 80 FD | > [Fight]
  147. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  148. FF @ End of action script, begin counter-attack script
  149. 06 00 2B 01 FE | If... React to ??x06(%s)
  150. A2 | > [Escape]
  151. FF - End of script
  152.  
  153.  
  154.  
  155. [script #16] ; orig idx=16, "Tatu", offset 0xD09F0B
  156. 00 00 00 00 FE FD | If... Exists
  157. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  158. FF @ End of action script, begin counter-attack script
  159. FF - End of script
  160.  
  161.  
  162.  
  163. [script #17] ; orig idx=17, "RuneBeetle", offset 0xD09FDF
  164. 00 00 00 00 FE FD | If... Exists
  165. 80 D4 BE | > [Fight] or [Thread] or [Strange Dance]
  166. FF @ End of action script, begin counter-attack script
  167. FF - End of script
  168.  
  169.  
  170.  
  171. [script #18] ; orig idx=18, "Scarmiglion", offset 0xD09FEA
  172. 03 00 00 01 FE FD | If... Variable $%03d is %03d
  173. 2F 98 C3 FD | > [Bio] or [Vampire] or [Bone]
  174. B6 C9 CF | > [Poison Breath] or [Quicksand] or [Earth Shaker]
  175. FE | > End of if statement
  176. 00 00 00 00 FE FD | If... Exists
  177. F6 03 6C FD | > Display text: Scarmiglione: So... I've found you...
  178. F6 03 6D FD | > Display text: 'Killing me is impressive... but...
  179. F6 03 6E FD | > Display text: 'My true strength lies in death...
  180. F6 03 6F FD | > Display text: 'And now...
  181. F6 03 70 FD | > Display text: 'I'll have you join me in it!
  182. F4 00 01 | > Set variable $000 to 001
  183. AA | > [Nothing]
  184. FF @ End of action script, begin counter-attack script
  185. 0F 00 00 00 FE FD | If... Monster is dead
  186. F9 01 80 | > ??? F9:
  187. AA | > [Nothing]
  188. FE | > End of if statement
  189. 06 00 07 01 FE | If... React to ??x06(%s)
  190. 81 | > [Specialty]
  191. FE | > End of if statement
  192. 06 01 2B 00 FE | If... React to ??x06(%s)
  193. D4 | > [Thread]
  194. FF - End of script
  195.  
  196.  
  197.  
  198. [script #19] ; orig idx=19, "Skeleton", offset 0xD09F0B
  199. 00 00 00 00 FE FD | If... Exists
  200. 80 80 81 | > [Fight] or [Fight] or [Specialty]
  201. FF @ End of action script, begin counter-attack script
  202. FF - End of script
  203.  
  204.  
  205.  
  206. [script #20] ; orig idx=20, "Carcurser", offset 0xD0A030
  207. 00 00 00 00 FE | If... Exists
  208. 80 | > [Fight]
  209. FF @ End of action script, begin counter-attack script
  210. FF - End of script
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