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- #define FINALE_B_SIGIL_TILE_FRAGMENT _REL_X _REL_Y
- [tile]
- x={_REL_X}
- y={_REL_Y}
- type=!,W* # needed to void this rule on boss stage 4
- [/tile]
- #enddef
- [terrain_graphics]
- x,y=27,19
- {FINALE_B_SIGIL_TILE_FRAGMENT 0 0}
- {FINALE_B_SIGIL_TILE_FRAGMENT 1 0}
- {FINALE_B_SIGIL_TILE_FRAGMENT 2 0}
- {FINALE_B_SIGIL_TILE_FRAGMENT 0 1}
- {FINALE_B_SIGIL_TILE_FRAGMENT 1 1} # keep at 28,20
- {FINALE_B_SIGIL_TILE_FRAGMENT 2 1}
- {FINALE_B_SIGIL_TILE_FRAGMENT 0 2}
- {FINALE_B_SIGIL_TILE_FRAGMENT 1 2}
- {FINALE_B_SIGIL_TILE_FRAGMENT 2 2}
- probability=100
- [image]
- center=94,144
- layer=0
- name="../scenery/sigil-4.png"
- [/image]
- [/terrain_graphics]
- #undef FINALE_B_SIGIL_TILE_FRAGMENT
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