shadowm

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Dec 26th, 2013
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  1. #define FINALE_B_SIGIL_TILE_FRAGMENT _REL_X _REL_Y
  2. [tile]
  3. x={_REL_X}
  4. y={_REL_Y}
  5. type=!,W* # needed to void this rule on boss stage 4
  6. [/tile]
  7. #enddef
  8.  
  9. [terrain_graphics]
  10. x,y=27,19
  11. {FINALE_B_SIGIL_TILE_FRAGMENT 0 0}
  12. {FINALE_B_SIGIL_TILE_FRAGMENT 1 0}
  13. {FINALE_B_SIGIL_TILE_FRAGMENT 2 0}
  14. {FINALE_B_SIGIL_TILE_FRAGMENT 0 1}
  15. {FINALE_B_SIGIL_TILE_FRAGMENT 1 1} # keep at 28,20
  16. {FINALE_B_SIGIL_TILE_FRAGMENT 2 1}
  17. {FINALE_B_SIGIL_TILE_FRAGMENT 0 2}
  18. {FINALE_B_SIGIL_TILE_FRAGMENT 1 2}
  19. {FINALE_B_SIGIL_TILE_FRAGMENT 2 2}
  20. probability=100
  21. [image]
  22. center=94,144
  23. layer=0
  24. name="../scenery/sigil-4.png"
  25. [/image]
  26. [/terrain_graphics]
  27.  
  28. #undef FINALE_B_SIGIL_TILE_FRAGMENT
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