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4DO Retroarch Error

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  1. [INFO] RetroArch 1.6.7 (Git a235c0b)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.6.7
  4. [INFO] Git: a235c0b
  5. [INFO] =================================================
  6. [INFO] [Config]: Loading default config.
  7. [INFO] [Config]: loading config from: (null).
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "C:\Jogos\Emuladores\Retroarch\saves\.srm".
  10. [INFO] Redirecting savestate to "C:\Jogos\Emuladores\Retroarch\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29969.03 Hz.
  14. [INFO] [SoftFilter]: Found plug: 2xBR (2xbr).
  15. [INFO] [SoftFilter]: Found plug: 2xSaI (2xsai).
  16. [INFO] [SoftFilter]: Found plug: Blargg NTSC SNES (blargg_ntsc_snes).
  17. [INFO] [SoftFilter]: Found plug: Darken (darken).
  18. [INFO] [SoftFilter]: Found plug: EPX (epx).
  19. [INFO] [SoftFilter]: Found plug: LQ2x (lq2x).
  20. [INFO] [SoftFilter]: Found plug: Phosphor2x (phosphor2x).
  21. [INFO] [SoftFilter]: Found plug: Scale2x (scale2x).
  22. [INFO] [SoftFilter]: Found plug: Super2xSaI (super2xsai).
  23. [INFO] [SoftFilter]: Found plug: SuperEagle (supereagle).
  24. [INFO] Using 1 threads for softfilter.
  25. [INFO] [Video]: Video @ fullscreen
  26. [INFO] [GL]: Found GL context: wgl
  27. [INFO] [GL]: Detecting screen resolution 1366x768.
  28. [INFO] [WGL]: wglSwapInterval(1)
  29. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 5500.
  30. [INFO] [GL]: Version: 4.4.0 - Build 20.19.15.4531.
  31. [INFO] [GL]: Supported extensions:
  32. [INFO] GL_EXT_blend_minmax
  33. [INFO] GL_EXT_blend_subtract
  34. [INFO] GL_EXT_blend_color
  35. [INFO] GL_EXT_abgr
  36. [INFO] GL_EXT_texture3D
  37. [INFO] GL_EXT_clip_volume_hint
  38. [INFO] GL_EXT_compiled_vertex_array
  39. [INFO] GL_SGIS_texture_edge_clamp
  40. [INFO] GL_SGIS_generate_mipmap
  41. [INFO] GL_EXT_draw_range_elements
  42. [INFO] GL_SGIS_texture_lod
  43. [INFO] GL_EXT_rescale_normal
  44. [INFO] GL_EXT_packed_pixels
  45. [INFO] GL_EXT_texture_edge_clamp
  46. [INFO] GL_EXT_separate_specular_color
  47. [INFO] GL_ARB_multitexture
  48. [INFO] GL_ARB_map_buffer_alignment
  49. [INFO] GL_ARB_conservative_depth
  50. [INFO] GL_EXT_texture_env_combine
  51. [INFO] GL_EXT_bgra
  52. [INFO] GL_EXT_blend_func_separate
  53. [INFO] GL_EXT_secondary_color
  54. [INFO] GL_EXT_fog_coord
  55. [INFO] GL_EXT_texture_env_add
  56. [INFO] GL_ARB_texture_cube_map
  57. [INFO] GL_ARB_transpose_matrix
  58. [INFO] GL_ARB_internalformat_query
  59. [INFO] GL_ARB_internalformat_query2
  60. [INFO] GL_ARB_texture_env_add
  61. [INFO] GL_IBM_texture_mirrored_repeat
  62. [INFO] GL_ARB_texture_mirrored_repeat
  63. [INFO] GL_EXT_multi_draw_arrays
  64. [INFO] GL_SUN_multi_draw_arrays
  65. [INFO] GL_NV_blend_square
  66. [INFO] GL_ARB_texture_compression
  67. [INFO] GL_3DFX_texture_compression_FXT1
  68. [INFO] GL_EXT_texture_filter_anisotropic
  69. [INFO] GL_ARB_texture_border_clamp
  70. [INFO] GL_ARB_point_parameters
  71. [INFO] GL_ARB_texture_env_combine
  72. [INFO] GL_ARB_texture_env_dot3
  73. [INFO] GL_ARB_texture_env_crossbar
  74. [INFO] GL_EXT_texture_compression_s3tc
  75. [INFO] GL_ARB_shadow
  76. [INFO] GL_ARB_window_pos
  77. [INFO] GL_EXT_shadow_funcs
  78. [INFO] GL_EXT_stencil_wrap
  79. [INFO] GL_ARB_vertex_program
  80. [INFO] GL_EXT_texture_rectangle
  81. [INFO] GL_ARB_fragment_program
  82. [INFO] GL_EXT_stencil_two_side
  83. [INFO] GL_ATI_separate_stencil
  84. [INFO] GL_ARB_vertex_buffer_object
  85. [INFO] GL_EXT_texture_lod_bias
  86. [INFO] GL_ARB_occlusion_query
  87. [INFO] GL_ARB_fragment_shader
  88. [INFO] GL_ARB_shader_objects
  89. [INFO] GL_ARB_shading_language_100
  90. [INFO] GL_ARB_texture_non_power_of_two
  91. [INFO] GL_ARB_vertex_shader
  92. [INFO] GL_NV_texgen_reflection
  93. [INFO] GL_ARB_point_sprite
  94. [INFO] GL_ARB_fragment_program_shadow
  95. [INFO] GL_EXT_blend_equation_separate
  96. [INFO] GL_ARB_depth_texture
  97. [INFO] GL_ARB_texture_rectangle
  98. [INFO] GL_ARB_draw_buffers
  99. [INFO] GL_ARB_color_buffer_float
  100. [INFO] GL_ARB_half_float_pixel
  101. [INFO] GL_ARB_texture_float
  102. [INFO] GL_ARB_pixel_buffer_object
  103. [INFO] GL_ARB_texture_barrier
  104. [INFO] GL_EXT_framebuffer_object
  105. [INFO] GL_ARB_draw_instanced
  106. [INFO] GL_ARB_half_float_vertex
  107. [INFO] GL_ARB_occlusion_query2
  108. [INFO] GL_EXT_draw_buffers2
  109. [INFO] GL_WIN_swap_hint
  110. [INFO] GL_EXT_texture_sRGB
  111. [INFO] GL_ARB_multisample
  112. [INFO] GL_EXT_packed_float
  113. [INFO] GL_EXT_texture_shared_exponent
  114. [INFO] GL_ARB_texture_rg
  115. [INFO] GL_ARB_texture_compression_rgtc
  116. [INFO] GL_NV_conditional_render
  117. [INFO] GL_ARB_texture_swizzle
  118. [INFO] GL_EXT_texture_swizzle
  119. [INFO] GL_ARB_texture_gather
  120. [INFO] GL_ARB_sync
  121. [INFO] GL_ARB_cl_event
  122. [INFO] GL_ARB_framebuffer_sRGB
  123. [INFO] GL_EXT_packed_depth_stencil
  124. [INFO] GL_ARB_depth_buffer_float
  125. [INFO] GL_EXT_transform_feedback
  126. [INFO] GL_ARB_transform_feedback2
  127. [INFO] GL_ARB_draw_indirect
  128. [INFO] GL_EXT_framebuffer_blit
  129. [INFO] GL_EXT_framebuffer_multisample
  130. [INFO] GL_ARB_framebuffer_object
  131. [INFO] GL_ARB_framebuffer_no_attachments
  132. [INFO] GL_EXT_texture_array
  133. [INFO] GL_EXT_texture_integer
  134. [INFO] GL_ARB_map_buffer_range
  135. [INFO] GL_ARB_texture_buffer_range
  136. [INFO] GL_EXT_texture_snorm
  137. [INFO] GL_ARB_blend_func_extended
  138. [INFO] GL_INTEL_performance_query
  139. [INFO] GL_ARB_copy_buffer
  140. [INFO] GL_ARB_sampler_objects
  141. [INFO] GL_NV_primitive_restart
  142. [INFO] GL_ARB_seamless_cube_map
  143. [INFO] GL_ARB_seamless_cubemap_per_texture
  144. [INFO] GL_ARB_uniform_buffer_object
  145. [INFO] GL_ARB_depth_clamp
  146. [INFO] GL_ARB_vertex_array_bgra
  147. [INFO] GL_ARB_shader_bit_encoding
  148. [INFO] GL_ARB_draw_buffers_blend
  149. [INFO] GL_ARB_geometry_shader4
  150. [INFO] GL_EXT_geometry_shader4
  151. [INFO] GL_ARB_texture_query_lod
  152. [INFO] GL_ARB_explicit_attrib_location
  153. [INFO] GL_ARB_draw_elements_base_vertex
  154. [INFO] GL_EXT_shader_integer_mix
  155. [INFO] GL_ARB_instanced_arrays
  156. [INFO] GL_ARB_base_instance
  157. [INFO] GL_ARB_fragment_coord_conventions
  158. [INFO] GL_EXT_gpu_program_parameters
  159. [INFO] GL_ARB_texture_buffer_object_rgb32
  160. [INFO] GL_ARB_compatibility
  161. [INFO] GL_ARB_texture_rgb10_a2ui
  162. [INFO] GL_ARB_texture_multisample
  163. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  164. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  165. [INFO] GL_ARB_timer_query
  166. [INFO] GL_EXT_timer_query
  167. [INFO] GL_ARB_tessellation_shader
  168. [INFO] GL_ARB_vertex_array_object
  169. [INFO] GL_ARB_provoking_vertex
  170. [INFO] GL_ARB_sample_shading
  171. [INFO] GL_ARB_texture_cube_map_array
  172. [INFO] GL_EXT_gpu_shader4
  173. [INFO] GL_ARB_gpu_shader5
  174. [INFO] GL_ARB_gpu_shader_fp64
  175. [INFO] GL_INTEL_fragment_shader_ordering
  176. [INFO] GL_ARB_fragment_shader_interlock
  177. [INFO] GL_ARB_clip_control
  178. [INFO] GL_ARB_shader_subroutine
  179. [INFO] GL_ARB_transform_feedback3
  180. [INFO] GL_ARB_get_program_binary
  181. [INFO] GL_ARB_separate_shader_objects
  182. [INFO] GL_ARB_shader_precision
  183. [INFO] GL_ARB_vertex_attrib_64bit
  184. [INFO] GL_ARB_viewport_array
  185. [INFO] GL_ARB_transform_feedback_instanced
  186. [INFO] GL_ARB_compressed_texture_pixel_storage
  187. [INFO] GL_ARB_shader_atomic_counters
  188. [INFO] GL_ARB_shading_language_packing
  189. [INFO] GL_ARB_shader_image_load_store
  190. [INFO] GL_ARB_shading_language_420pack
  191. [INFO] GL_ARB_texture_storage
  192. [INFO] GL_EXT_texture_storage
  193. [INFO] GL_ARB_compute_shader
  194. [INFO] GL_ARB_vertex_attrib_binding
  195. [INFO] GL_ARB_texture_view
  196. [INFO] GL_ARB_fragment_layer_viewport
  197. [INFO] GL_ARB_multi_draw_indirect
  198. [INFO] GL_ARB_program_interface_query
  199. [INFO] GL_ARB_shader_image_size
  200. [INFO] GL_ARB_shader_storage_buffer_object
  201. [INFO] GL_ARB_texture_storage_multisample
  202. [INFO] GL_ARB_buffer_storage
  203. [INFO] GL_AMD_vertex_shader_layer
  204. [INFO] GL_AMD_vertex_shader_viewport_index
  205. [INFO] GL_ARB_query_buffer_object
  206. [INFO] GL_EXT_polygon_offset_clamp
  207. [INFO] GL_ARB_clear_texture
  208. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  209. [INFO] GL_ARB_debug_output
  210. [INFO] GL_ARB_enhanced_layouts
  211. [INFO] GL_KHR_debug
  212. [INFO] GL_ARB_arrays_of_arrays
  213. [INFO] GL_ARB_texture_query_levels
  214. [INFO] GL_ARB_invalidate_subdata
  215. [INFO] GL_ARB_clear_buffer_object
  216. [INFO] GL_INTEL_map_texture
  217. [INFO] GL_ARB_texture_compression_bptc
  218. [INFO] GL_ARB_ES2_compatibility
  219. [INFO] GL_ARB_ES3_compatibility
  220. [INFO] GL_ARB_robustness
  221. [INFO] GL_ARB_robust_buffer_access_behavior
  222. [INFO] GL_EXT_texture_sRGB_decode
  223. [INFO] GL_ARB_copy_image
  224. [INFO] GL_KHR_blend_equation_advanced
  225. [INFO] GL_EXT_direct_state_access
  226. [INFO] GL_ARB_stencil_texturing
  227. [INFO] GL_ARB_texture_stencil8
  228. [INFO] GL_ARB_explicit_uniform_location
  229. [INFO] GL_ARB_multi_bind
  230. [INFO] GL_ARB_indirect_parameters
  231. [INFO] [GL]: Using resolution 1366x768
  232. [INFO] [GL]: Default shader backend found: glsl.
  233. [INFO] [Shader driver]: Using GLSL shader backend.
  234. [INFO] [GLSL]: Checking GLSL shader support ...
  235. [WARN] [GL]: Stock GLSL shaders will be used.
  236. [INFO] [GLSL]: Found GLSL vertex shader.
  237. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
  238.  
  239.  
  240. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  241.  
  242.  
  243. [INFO] [GLSL]: Found GLSL fragment shader.
  244. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
  245.  
  246.  
  247. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  248.  
  249.  
  250. [INFO] [GLSL]: Linking GLSL program.
  251. [INFO] [GLSL]: Found GLSL vertex shader.
  252. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
  253.  
  254.  
  255. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  256.  
  257.  
  258. [INFO] [GLSL]: Found GLSL fragment shader.
  259. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
  260.  
  261.  
  262. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  263.  
  264.  
  265. [INFO] [GLSL]: Linking GLSL program.
  266. [INFO] [GLSL]: Found GLSL vertex shader.
  267. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
  268.  
  269.  
  270. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  271.  
  272.  
  273. [INFO] [GLSL]: Found GLSL fragment shader.
  274. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
  275.  
  276.  
  277. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  278.  
  279.  
  280. [INFO] [GLSL]: Linking GLSL program.
  281. [INFO] [GLSL]: Found GLSL vertex shader.
  282. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
  283.  
  284.  
  285. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  286.  
  287.  
  288. [INFO] [GLSL]: Found GLSL fragment shader.
  289. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
  290.  
  291.  
  292. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  293.  
  294.  
  295. [INFO] [GLSL]: Linking GLSL program.
  296. [INFO] [GLSL]: Found GLSL vertex shader.
  297. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
  298.  
  299.  
  300. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  301.  
  302.  
  303. [INFO] [GLSL]: Found GLSL fragment shader.
  304. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
  305.  
  306.  
  307. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  308.  
  309.  
  310. [INFO] [GLSL]: Linking GLSL program.
  311. [INFO] [GLSL]: Found GLSL vertex shader.
  312. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
  313.  
  314.  
  315. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  316.  
  317.  
  318. [INFO] [GLSL]: Found GLSL fragment shader.
  319. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
  320.  
  321.  
  322. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  323.  
  324.  
  325. [INFO] [GLSL]: Linking GLSL program.
  326. [INFO] [GLSL]: Found GLSL vertex shader.
  327. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
  328.  
  329.  
  330. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  331.  
  332.  
  333. [INFO] [GLSL]: Found GLSL fragment shader.
  334. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
  335.  
  336.  
  337. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  338.  
  339.  
  340. [INFO] [GLSL]: Linking GLSL program.
  341. [INFO] [GLSL]: Found GLSL vertex shader.
  342. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
  343.  
  344.  
  345. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  346.  
  347.  
  348. [INFO] [GLSL]: Found GLSL fragment shader.
  349. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
  350.  
  351.  
  352. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  353.  
  354.  
  355. [INFO] [GLSL]: Linking GLSL program.
  356. [INFO] [GL]: Using 4 textures.
  357. [INFO] [GL]: Loaded 1 program(s).
  358. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  359. [INFO] [XInput]: Found XInput v1.4.
  360. [INFO] [XInput]: Found XInput v1.4.
  361. [INFO] [DINPUT]: Enumerating joypads ...
  362. [INFO] [DINPUT]: Done enumerating joypads ...
  363. [INFO] [Joypad]: Found joypad driver: "dinput".
  364. [INFO] [Font]: Using font rendering backend: freetype.
  365. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  366. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  367. [INFO] [Font]: Using font rendering backend: freetype.
  368. [INFO] [Font]: Using font rendering backend: freetype.
  369. [INFO] SRAM will not be saved.
  370. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_history.lpl].
  371. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_favorites.lpl].
  372. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_music_history.lpl].
  373. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_video_history.lpl].
  374. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_image_history.lpl].
  375. [INFO] [GL]: VSync => on
  376. [INFO] [WGL]: wglSwapInterval(1)
  377. [INFO] [GL]: VSync => on
  378. [INFO] [WGL]: wglSwapInterval(1)
  379. [INFO] Updating firmware status for: C:\Jogos\Emuladores\Retroarch\cores\4do_libretro.dll on C:\Jogos\Emuladores\Retroarch\system
  380. [INFO] Using content: C:\Jogos\Emuladores\Roms\3DO\Captain Quazar (1996)(Studio 3DO)(US)[!].iso.
  381. [INFO] arg #0: retroarch
  382. [INFO] arg #1: C:\Jogos\Emuladores\Roms\3DO\Captain Quazar (1996)(Studio 3DO)(US)[!].iso
  383. [INFO] arg #2: -s
  384. [INFO] arg #3: C:\Jogos\Emuladores\Retroarch\saves
  385. [INFO] arg #4: -S
  386. [INFO] arg #5: C:\Jogos\Emuladores\Retroarch\states
  387. [INFO] arg #6: -c
  388. [INFO] arg #7: C:\Jogos\Emuladores\Retroarch\retroarch.cfg
  389. [INFO] arg #8: -L
  390. [INFO] arg #9: C:\Jogos\Emuladores\Retroarch\cores\4do_libretro.dll
  391. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  392. [INFO] Set config file to : C:\Jogos\Emuladores\Retroarch\retroarch.cfg
  393. [INFO] RetroArch 1.6.7 (Git a235c0b)
  394. [INFO] Redirecting save file to "C:\Jogos\Emuladores\Retroarch\saves\Captain Quazar (1996)(Studio 3DO)(US)[!].srm".
  395. [INFO] Redirecting savestate to "C:\Jogos\Emuladores\Retroarch\states\Captain Quazar (1996)(Studio 3DO)(US)[!].state".
  396. [INFO] === Build =======================================
  397. [INFO] Version: 1.6.7
  398. [INFO] Git: a235c0b
  399. [INFO] =================================================
  400. [INFO] Loading dynamic libretro core from: "C:\Jogos\Emuladores\Retroarch\cores\4do_libretro.dll"
  401. [INFO] [overrides] no core-specific overrides found at C:\Jogos\Emuladores\Retroarch\config\4DO\4DO.cfg.
  402. [INFO] [overrides] no game-specific overrides found at C:\Jogos\Emuladores\Retroarch\config\4DO\Captain Quazar (1996)(Studio 3DO)(US)[!].cfg.
  403. [INFO] Shaders: preset directory: C:\Jogos\Emuladores\Retroarch\shaders\presets
  404. [INFO] Shaders: no game-specific preset found at C:\Jogos\Emuladores\Retroarch\shaders\presets\4DO\Captain Quazar (1996)(Studio 3DO)(US)[!].cgp.
  405. [INFO] Shaders: no game-specific preset found at C:\Jogos\Emuladores\Retroarch\shaders\presets\4DO\Captain Quazar (1996)(Studio 3DO)(US)[!].glslp.
  406. [INFO] Shaders: no core-specific preset found at C:\Jogos\Emuladores\Retroarch\shaders\presets\4DO\4DO.cgp.
  407. [INFO] Shaders: no core-specific preset found at C:\Jogos\Emuladores\Retroarch\shaders\presets\4DO\4DO.glslp.
  408. [INFO] Environ SET_VARIABLES.
  409. [INFO] Environ UNSUPPORTED (#65581).
  410. [INFO] Remaps: remap directory: C:\Jogos\Emuladores\Retroarch\config\remaps
  411. [INFO] Remaps: no game-specific remap found at C:\Jogos\Emuladores\Retroarch\config\remaps\4DO\Captain Quazar (1996)(Studio 3DO)(US)[!].rmp.
  412. [INFO] Remaps: no core-specific remap found at C:\Jogos\Emuladores\Retroarch\config\remaps\4DO\4DO.rmp.
  413. [INFO] Redirecting save file to "C:\Jogos\Emuladores\Retroarch\saves\Captain Quazar (1996)(Studio 3DO)(US)[!].srm".
  414. [INFO] Redirecting savestate to "C:\Jogos\Emuladores\Retroarch\states\Captain Quazar (1996)(Studio 3DO)(US)[!].state".
  415. [INFO] Environ GET_LOG_INTERFACE.
  416. [INFO] Environ PERFORMANCE_LEVEL: 5.
  417. [INFO] Content loading skipped. Implementation will load it on its own.
  418. [INFO] Environ SET_INPUT_DESCRIPTORS:
  419. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  420. [INFO] RetroPad, User 1, Button "Y (left)" => "A"
  421. [INFO] RetroPad, User 1, Button "Select" => "X (Stop)"
  422. [INFO] RetroPad, User 1, Button "Start" => "P (Play/Pause)"
  423. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  424. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  425. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  426. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  427. [INFO] RetroPad, User 1, Button "A (right)" => "C"
  428. [INFO] RetroPad, User 1, Button "L" => "L"
  429. [INFO] RetroPad, User 1, Button "R" => "R"
  430. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  431. [INFO] RetroPad, User 2, Button "Y (left)" => "A"
  432. [INFO] RetroPad, User 2, Button "Select" => "X (Stop)"
  433. [INFO] RetroPad, User 2, Button "Start" => "P (Play/Pause)"
  434. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  435. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  436. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  437. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  438. [INFO] RetroPad, User 2, Button "A (right)" => "C"
  439. [INFO] RetroPad, User 2, Button "L" => "L"
  440. [INFO] RetroPad, User 2, Button "R" => "R"
  441. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  442. [libretro INFO] [4DO]: CD image file in CUE: C:\Jogos\Emuladores\Roms\3DO\Captain Quazar (1996)(Studio 3DO)(US)[!].iso[libretro INFO] [4DO]: File format from cue file resolved to MODE1/2048[libretro INFO] [4DO]: Using sector size 2048 offset 0[INFO] Environ SYSTEM_DIRECTORY: "C:\Jogos\Emuladores\Retroarch\system".
  443. [INFO] Environ GET_VARIABLE 4do_high_resolution:
  444. [INFO] disabled
  445. [libretro INFO] [4DO]: disc size: 330000 sectors
  446. [libretro INFO] [4DO]: disc size: 330000 sectors
  447. [INFO] CHEEVOS system RAM: 0000000000000000 0
  448. [INFO] [INFO] Skipping SRAM load..
  449. CHEEVOS save RAM: 000000000AD34A40 32768
  450. [INFO] Version of libretro API: 1
  451. [INFO] CHEEVOS video RAM: 0000000000000000 0
  452. [INFO] Compiled against API: 1
  453. [INFO] CHEEVOS RTC: 0000000000000000 0
  454. [INFO] [Audio]: Set audio input rate to: 44054.48 Hz.
  455. [INFO] [SoftFilter]: Found plug: 2xBR (2xbr).
  456. [INFO] [SoftFilter]: Found plug: 2xSaI (2xsai).
  457. [INFO] [SoftFilter]: Found plug: Blargg NTSC SNES (blargg_ntsc_snes).
  458. [INFO] [SoftFilter]: Found plug: Darken (darken).
  459. [INFO] [SoftFilter]: Found plug: EPX (epx).
  460. [INFO] [SoftFilter]: Found plug: LQ2x (lq2x).
  461. [INFO] [SoftFilter]: Found plug: Phosphor2x (phosphor2x).
  462. [INFO] [SoftFilter]: Found plug: Scale2x (scale2x).
  463. [INFO] [SoftFilter]: Found plug: Super2xSaI (super2xsai).
  464. [INFO] [SoftFilter]: Found plug: SuperEagle (supereagle).
  465. [INFO] Using 1 threads for softfilter.
  466. [INFO] [Video]: Video @ fullscreen
  467. [INFO] [GL]: Found GL context: wgl
  468. [INFO] [GL]: Detecting screen resolution 1366x768.
  469. [INFO] [WGL]: wglSwapInterval(1)
  470. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 5500.
  471. [INFO] [GL]: Version: 4.4.0 - Build 20.19.15.4531.
  472. [INFO] [GL]: Supported extensions:
  473. [INFO] GL_EXT_blend_minmax
  474. [INFO] GL_EXT_blend_subtract
  475. [INFO] GL_EXT_blend_color
  476. [INFO] GL_EXT_abgr
  477. [INFO] GL_EXT_texture3D
  478. [INFO] GL_EXT_clip_volume_hint
  479. [INFO] GL_EXT_compiled_vertex_array
  480. [INFO] GL_SGIS_texture_edge_clamp
  481. [INFO] GL_SGIS_generate_mipmap
  482. [INFO] GL_EXT_draw_range_elements
  483. [INFO] GL_SGIS_texture_lod
  484. [INFO] GL_EXT_rescale_normal
  485. [INFO] GL_EXT_packed_pixels
  486. [INFO] GL_EXT_texture_edge_clamp
  487. [INFO] GL_EXT_separate_specular_color
  488. [INFO] GL_ARB_multitexture
  489. [INFO] GL_ARB_map_buffer_alignment
  490. [INFO] GL_ARB_conservative_depth
  491. [INFO] GL_EXT_texture_env_combine
  492. [INFO] GL_EXT_bgra
  493. [INFO] GL_EXT_blend_func_separate
  494. [INFO] GL_EXT_secondary_color
  495. [INFO] GL_EXT_fog_coord
  496. [INFO] GL_EXT_texture_env_add
  497. [INFO] GL_ARB_texture_cube_map
  498. [INFO] GL_ARB_transpose_matrix
  499. [INFO] GL_ARB_internalformat_query
  500. [INFO] GL_ARB_internalformat_query2
  501. [INFO] GL_ARB_texture_env_add
  502. [INFO] GL_IBM_texture_mirrored_repeat
  503. [INFO] GL_ARB_texture_mirrored_repeat
  504. [INFO] GL_EXT_multi_draw_arrays
  505. [INFO] GL_SUN_multi_draw_arrays
  506. [INFO] GL_NV_blend_square
  507. [INFO] GL_ARB_texture_compression
  508. [INFO] GL_3DFX_texture_compression_FXT1
  509. [INFO] GL_EXT_texture_filter_anisotropic
  510. [INFO] GL_ARB_texture_border_clamp
  511. [INFO] GL_ARB_point_parameters
  512. [INFO] GL_ARB_texture_env_combine
  513. [INFO] GL_ARB_texture_env_dot3
  514. [INFO] GL_ARB_texture_env_crossbar
  515. [INFO] GL_EXT_texture_compression_s3tc
  516. [INFO] GL_ARB_shadow
  517. [INFO] GL_ARB_window_pos
  518. [INFO] GL_EXT_shadow_funcs
  519. [INFO] GL_EXT_stencil_wrap
  520. [INFO] GL_ARB_vertex_program
  521. [INFO] GL_EXT_texture_rectangle
  522. [INFO] GL_ARB_fragment_program
  523. [INFO] GL_EXT_stencil_two_side
  524. [INFO] GL_ATI_separate_stencil
  525. [INFO] GL_ARB_vertex_buffer_object
  526. [INFO] GL_EXT_texture_lod_bias
  527. [INFO] GL_ARB_occlusion_query
  528. [INFO] GL_ARB_fragment_shader
  529. [INFO] GL_ARB_shader_objects
  530. [INFO] GL_ARB_shading_language_100
  531. [INFO] GL_ARB_texture_non_power_of_two
  532. [INFO] GL_ARB_vertex_shader
  533. [INFO] GL_NV_texgen_reflection
  534. [INFO] GL_ARB_point_sprite
  535. [INFO] GL_ARB_fragment_program_shadow
  536. [INFO] GL_EXT_blend_equation_separate
  537. [INFO] GL_ARB_depth_texture
  538. [INFO] GL_ARB_texture_rectangle
  539. [INFO] GL_ARB_draw_buffers
  540. [INFO] GL_ARB_color_buffer_float
  541. [INFO] GL_ARB_half_float_pixel
  542. [INFO] GL_ARB_texture_float
  543. [INFO] GL_ARB_pixel_buffer_object
  544. [INFO] GL_ARB_texture_barrier
  545. [INFO] GL_EXT_framebuffer_object
  546. [INFO] GL_ARB_draw_instanced
  547. [INFO] GL_ARB_half_float_vertex
  548. [INFO] GL_ARB_occlusion_query2
  549. [INFO] GL_EXT_draw_buffers2
  550. [INFO] GL_WIN_swap_hint
  551. [INFO] GL_EXT_texture_sRGB
  552. [INFO] GL_ARB_multisample
  553. [INFO] GL_EXT_packed_float
  554. [INFO] GL_EXT_texture_shared_exponent
  555. [INFO] GL_ARB_texture_rg
  556. [INFO] GL_ARB_texture_compression_rgtc
  557. [INFO] GL_NV_conditional_render
  558. [INFO] GL_ARB_texture_swizzle
  559. [INFO] GL_EXT_texture_swizzle
  560. [INFO] GL_ARB_texture_gather
  561. [INFO] GL_ARB_sync
  562. [INFO] GL_ARB_cl_event
  563. [INFO] GL_ARB_framebuffer_sRGB
  564. [INFO] GL_EXT_packed_depth_stencil
  565. [INFO] GL_ARB_depth_buffer_float
  566. [INFO] GL_EXT_transform_feedback
  567. [INFO] GL_ARB_transform_feedback2
  568. [INFO] GL_ARB_draw_indirect
  569. [INFO] GL_EXT_framebuffer_blit
  570. [INFO] GL_EXT_framebuffer_multisample
  571. [INFO] GL_ARB_framebuffer_object
  572. [INFO] GL_ARB_framebuffer_no_attachments
  573. [INFO] GL_EXT_texture_array
  574. [INFO] GL_EXT_texture_integer
  575. [INFO] GL_ARB_map_buffer_range
  576. [INFO] GL_ARB_texture_buffer_range
  577. [INFO] GL_EXT_texture_snorm
  578. [INFO] GL_ARB_blend_func_extended
  579. [INFO] GL_INTEL_performance_query
  580. [INFO] GL_ARB_copy_buffer
  581. [INFO] GL_ARB_sampler_objects
  582. [INFO] GL_NV_primitive_restart
  583. [INFO] GL_ARB_seamless_cube_map
  584. [INFO] GL_ARB_seamless_cubemap_per_texture
  585. [INFO] GL_ARB_uniform_buffer_object
  586. [INFO] GL_ARB_depth_clamp
  587. [INFO] GL_ARB_vertex_array_bgra
  588. [INFO] GL_ARB_shader_bit_encoding
  589. [INFO] GL_ARB_draw_buffers_blend
  590. [INFO] GL_ARB_geometry_shader4
  591. [INFO] GL_EXT_geometry_shader4
  592. [INFO] GL_ARB_texture_query_lod
  593. [INFO] GL_ARB_explicit_attrib_location
  594. [INFO] GL_ARB_draw_elements_base_vertex
  595. [INFO] GL_EXT_shader_integer_mix
  596. [INFO] GL_ARB_instanced_arrays
  597. [INFO] GL_ARB_base_instance
  598. [INFO] GL_ARB_fragment_coord_conventions
  599. [INFO] GL_EXT_gpu_program_parameters
  600. [INFO] GL_ARB_texture_buffer_object_rgb32
  601. [INFO] GL_ARB_compatibility
  602. [INFO] GL_ARB_texture_rgb10_a2ui
  603. [INFO] GL_ARB_texture_multisample
  604. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  605. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  606. [INFO] GL_ARB_timer_query
  607. [INFO] GL_EXT_timer_query
  608. [INFO] GL_ARB_tessellation_shader
  609. [INFO] GL_ARB_vertex_array_object
  610. [INFO] GL_ARB_provoking_vertex
  611. [INFO] GL_ARB_sample_shading
  612. [INFO] GL_ARB_texture_cube_map_array
  613. [INFO] GL_EXT_gpu_shader4
  614. [INFO] GL_ARB_gpu_shader5
  615. [INFO] GL_ARB_gpu_shader_fp64
  616. [INFO] GL_INTEL_fragment_shader_ordering
  617. [INFO] GL_ARB_fragment_shader_interlock
  618. [INFO] GL_ARB_clip_control
  619. [INFO] GL_ARB_shader_subroutine
  620. [INFO] GL_ARB_transform_feedback3
  621. [INFO] GL_ARB_get_program_binary
  622. [INFO] GL_ARB_separate_shader_objects
  623. [INFO] GL_ARB_shader_precision
  624. [INFO] GL_ARB_vertex_attrib_64bit
  625. [INFO] GL_ARB_viewport_array
  626. [INFO] GL_ARB_transform_feedback_instanced
  627. [INFO] GL_ARB_compressed_texture_pixel_storage
  628. [INFO] GL_ARB_shader_atomic_counters
  629. [INFO] GL_ARB_shading_language_packing
  630. [INFO] GL_ARB_shader_image_load_store
  631. [INFO] GL_ARB_shading_language_420pack
  632. [INFO] GL_ARB_texture_storage
  633. [INFO] GL_EXT_texture_storage
  634. [INFO] GL_ARB_compute_shader
  635. [INFO] GL_ARB_vertex_attrib_binding
  636. [INFO] GL_ARB_texture_view
  637. [INFO] GL_ARB_fragment_layer_viewport
  638. [INFO] GL_ARB_multi_draw_indirect
  639. [INFO] GL_ARB_program_interface_query
  640. [INFO] GL_ARB_shader_image_size
  641. [INFO] GL_ARB_shader_storage_buffer_object
  642. [INFO] GL_ARB_texture_storage_multisample
  643. [INFO] GL_ARB_buffer_storage
  644. [INFO] GL_AMD_vertex_shader_layer
  645. [INFO] GL_AMD_vertex_shader_viewport_index
  646. [INFO] GL_ARB_query_buffer_object
  647. [INFO] GL_EXT_polygon_offset_clamp
  648. [INFO] GL_ARB_clear_texture
  649. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  650. [INFO] GL_ARB_debug_output
  651. [INFO] GL_ARB_enhanced_layouts
  652. [INFO] GL_KHR_debug
  653. [INFO] GL_ARB_arrays_of_arrays
  654. [INFO] GL_ARB_texture_query_levels
  655. [INFO] GL_ARB_invalidate_subdata
  656. [INFO] GL_ARB_clear_buffer_object
  657. [INFO] GL_INTEL_map_texture
  658. [INFO] GL_ARB_texture_compression_bptc
  659. [INFO] GL_ARB_ES2_compatibility
  660. [INFO] GL_ARB_ES3_compatibility
  661. [INFO] GL_ARB_robustness
  662. [INFO] GL_ARB_robust_buffer_access_behavior
  663. [INFO] GL_EXT_texture_sRGB_decode
  664. [INFO] GL_ARB_copy_image
  665. [INFO] GL_KHR_blend_equation_advanced
  666. [INFO] GL_EXT_direct_state_access
  667. [INFO] GL_ARB_stencil_texturing
  668. [INFO] GL_ARB_texture_stencil8
  669. [INFO] GL_ARB_explicit_uniform_location
  670. [INFO] GL_ARB_multi_bind
  671. [INFO] GL_ARB_indirect_parameters
  672. [INFO] [GL]: Using resolution 1366x768
  673. [INFO] [GL]: Default shader backend found: glsl.
  674. [INFO] [Shader driver]: Using GLSL shader backend.
  675. [INFO] [GLSL]: Checking GLSL shader support ...
  676. [WARN] [GL]: Stock GLSL shaders will be used.
  677. [INFO] [GLSL]: Found GLSL vertex shader.
  678. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
  679.  
  680.  
  681. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  682.  
  683.  
  684. [INFO] [GLSL]: Found GLSL fragment shader.
  685. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
  686.  
  687.  
  688. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  689.  
  690.  
  691. [INFO] [GLSL]: Linking GLSL program.
  692. [INFO] [GLSL]: Found GLSL vertex shader.
  693. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
  694.  
  695.  
  696. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  697.  
  698.  
  699. [INFO] [GLSL]: Found GLSL fragment shader.
  700. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
  701.  
  702.  
  703. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  704.  
  705.  
  706. [INFO] [GLSL]: Linking GLSL program.
  707. [INFO] [GLSL]: Found GLSL vertex shader.
  708. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
  709.  
  710.  
  711. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  712.  
  713.  
  714. [INFO] [GLSL]: Found GLSL fragment shader.
  715. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
  716.  
  717.  
  718. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  719.  
  720.  
  721. [INFO] [GLSL]: Linking GLSL program.
  722. [INFO] [GLSL]: Found GLSL vertex shader.
  723. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
  724.  
  725.  
  726. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  727.  
  728.  
  729. [INFO] [GLSL]: Found GLSL fragment shader.
  730. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
  731.  
  732.  
  733. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  734.  
  735.  
  736. [INFO] [GLSL]: Linking GLSL program.
  737. [INFO] [GLSL]: Found GLSL vertex shader.
  738. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
  739.  
  740.  
  741. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  742.  
  743.  
  744. [INFO] [GLSL]: Found GLSL fragment shader.
  745. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
  746.  
  747.  
  748. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  749.  
  750.  
  751. [INFO] [GLSL]: Linking GLSL program.
  752. [INFO] [GLSL]: Found GLSL vertex shader.
  753. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
  754.  
  755.  
  756. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  757.  
  758.  
  759. [INFO] [GLSL]: Found GLSL fragment shader.
  760. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
  761.  
  762.  
  763. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  764.  
  765.  
  766. [INFO] [GLSL]: Linking GLSL program.
  767. [INFO] [GLSL]: Found GLSL vertex shader.
  768. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
  769.  
  770.  
  771. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  772.  
  773.  
  774. [INFO] [GLSL]: Found GLSL fragment shader.
  775. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
  776.  
  777.  
  778. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  779.  
  780.  
  781. [INFO] [GLSL]: Linking GLSL program.
  782. [INFO] [GLSL]: Found GLSL vertex shader.
  783. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
  784.  
  785.  
  786. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  787.  
  788.  
  789. [INFO] [GLSL]: Found GLSL fragment shader.
  790. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
  791.  
  792.  
  793. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  794.  
  795.  
  796. [INFO] [GLSL]: Linking GLSL program.
  797. [INFO] [GL]: Using 4 textures.
  798. [INFO] [GL]: Loaded 1 program(s).
  799. [INFO] [XInput]: Found XInput v1.4.
  800. [INFO] [XInput]: Found XInput v1.4.
  801. [INFO] [DINPUT]: Enumerating joypads ...
  802. [INFO] [DINPUT]: Done enumerating joypads ...
  803. [INFO] [Joypad]: Found joypad driver: "dinput".
  804. [INFO] [Font]: Using font rendering backend: freetype.
  805. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  806. [INFO] [Font]: Using font rendering backend: freetype.
  807. [INFO] [Font]: Using font rendering backend: freetype.
  808. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_history.lpl].
  809. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_favorites.lpl].
  810. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_music_history.lpl].
  811. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_video_history.lpl].
  812. [INFO] Loading history file: [C:\Jogos\Emuladores\Retroarch\content_image_history.lpl].
  813. [INFO] [GL]: VSync => on
  814. [INFO] [WGL]: wglSwapInterval(1)
  815. [INFO] Trying to write to playlist file: C:\Jogos\Emuladores\Retroarch\content_history.lpl
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