Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <sourcemod>
- #include <sdktools>
- #pragma newdecls required
- #pragma semicolon 1
- static bool ignoreNextDamageDealt[MAXPLAYERS+1] = false;
- float FotAllMelee = 0.6;
- float KatanaAndFireAxe = 0.99;
- float Macheter = 0.8;
- float Crowbar = 0.8;
- float Knife = 0.7;
- public void OnPluginStart()
- {
- HookEvent("infected_hurt", iInfectedHurt);
- }
- public Action iInfectedHurt(Handle event, const char[] name, bool dontBroadcast)
- {
- char weaponname[64];
- int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
- int entity = (GetEventInt(event, "entityid"));
- if (!attacker || !IsValidEntity(entity) || ignoreNextDamageDealt[attacker]) return;
- char entname[32];
- GetEdictClassname(entity, entname, sizeof(entname));
- int dmg_health = GetEventInt(event,"amount");
- int eventhealth = GetEntProp(entity, Prop_Data, "m_iHealth");
- int damagedelta;
- if (dmg_health < 1 || eventhealth < 1) return;
- int iCurrentWeapon = GetEntPropEnt(attacker, Prop_Send, "m_hActiveWeapon");
- if(!IsValidEntity(iCurrentWeapon)) return;
- GetEntityClassname(iCurrentWeapon, weaponname, sizeof(weaponname));
- if (StrEqual(weaponname, "weapon_melee"))
- {
- GetEntPropString(GetPlayerWeaponSlot(attacker, 1), Prop_Data, "m_strMapSetScriptName", weaponname, sizeof(weaponname));
- }
- else return;
- if(StrEqual(weaponname, "knife"))
- {
- damagedelta = RoundToNearest((dmg_health * Knife) - dmg_health);
- }
- else if(StrEqual(weaponname, "katana") || StrEqual(weaponname, "fireaxe"))
- {
- damagedelta = RoundToNearest((dmg_health * KatanaAndFireAxe) - dmg_health);
- }
- else if(StrEqual(weaponname, "machete"))
- {
- damagedelta = RoundToNearest((dmg_health * Macheter) - dmg_health);
- }
- else if(StrEqual(weaponname, "crowbar"))
- {
- damagedelta = RoundToNearest((dmg_health * Crowbar) - dmg_health);
- }
- else
- {
- damagedelta = RoundToNearest((dmg_health * FotAllMelee) - dmg_health);
- }
- switch (damagedelta > 0)
- {
- case true:
- {
- applyDamage(damagedelta, entity, attacker);
- }
- case false:
- {
- int health = eventhealth - damagedelta;
- if (health < 1)
- {
- damagedelta += (health - 1);
- health = 1;
- }
- SetEntProp(entity, Prop_Data, "m_iHealth", health);
- SetEventInt(event, "amount", damagedelta);
- }
- }
- }
- static void applyDamage(int damage, int victim, int attacker)
- {
- Handle dataPack = CreateDataPack();
- WritePackCell(dataPack, damage);
- WritePackCell(dataPack, victim);
- WritePackCell(dataPack, attacker);
- CreateTimer(0.1, timer_stock_applyDamage, dataPack);
- ignoreNextDamageDealt[attacker] = true;
- CreateTimer(0.2, timer_resetStop, attacker);
- }
- public Action timer_resetStop(Handle timer, any client)
- {
- ignoreNextDamageDealt[client] = false;
- }
- public Action timer_stock_applyDamage(Handle timer, Handle dataPack)
- {
- ResetPack(dataPack);
- int damage = ReadPackCell(dataPack);
- int victim = ReadPackCell(dataPack);
- int attacker = ReadPackCell(dataPack);
- CloseHandle(dataPack);
- float victimPos[3]; char strDamage[16], strDamageTarget[16];
- if (victim < 20 && IsClientInGame(victim))
- {
- GetClientEyePosition(victim, victimPos);
- }
- else if (IsValidEntity(victim))
- {
- GetEntityAbsOrigin(victim, victimPos);
- }
- else return;
- IntToString(damage, strDamage, sizeof(strDamage));
- Format(strDamageTarget, sizeof(strDamageTarget), "hurtme%d", victim);
- int entPointHurt = CreateEntityByName("point_hurt");
- if(!entPointHurt) return;
- DispatchKeyValue(victim, "targetname", strDamageTarget);
- DispatchKeyValue(entPointHurt, "DamageTarget", strDamageTarget);
- DispatchKeyValue(entPointHurt, "Damage", strDamage);
- DispatchKeyValue(entPointHurt, "DamageType", "0");
- DispatchSpawn(entPointHurt);
- TeleportEntity(entPointHurt, victimPos, NULL_VECTOR, NULL_VECTOR);
- AcceptEntityInput(entPointHurt, "Hurt", (attacker && attacker < 20 && IsClientInGame(attacker)) ? attacker : -1);
- DispatchKeyValue(entPointHurt, "classname", "point_hurt");
- DispatchKeyValue(victim, "targetname", "null");
- RemoveEdict(entPointHurt);
- }
- stock void GetEntityAbsOrigin( int entity, float origin[3])
- {
- if (entity > 0 && IsValidEntity(entity))
- {
- float mins[3], maxs[3];
- GetEntPropVector(entity,Prop_Send,"m_vecOrigin",origin);
- GetEntPropVector(entity,Prop_Send,"m_vecMins",mins);
- GetEntPropVector(entity,Prop_Send,"m_vecMaxs",maxs);
- origin[0] += (mins[0] + maxs[0]) * 0.5;
- origin[1] += (mins[1] + maxs[1]) * 0.5;
- origin[2] += (mins[2] + maxs[2]) * 0.5;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement