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- New:
- C_48008_ajc, C_48052_wk : Packet35EntityHeadLook
- C_48012_ain, C_48055_vm : Packet132UpdateTileEntity
- C_48005_fm, C_48048_ix : AnvilSaveConverter
- C_48041_ael, C_48066_py : AnvilSaveConverterFileFilter
- ChunkLoader, ChunkLoader: AnvilChunkConverter
- C_48046_ace, C_48034_mv : AnvilConveterData - Just a struct that holds chunk data while its being converted
- C_48027_alq, : PlayerUsageSnooper - Just collects what type of 'controller' you're using to determine the game type, and then reports that back to Mojang. http://notch.tumblr.com/post/16463856106/a-poll-on-letting-us-snoop
- C_48059_vp, : PlayerControllerDemo - Player controller, used in the demo version of Minecraft
- C_48017_agy, C_48060_tm : EntityAICreeperSwell - Makes the creeper swell up/swell down(?) if it is close to it's target
- C_48062_uk, C_48017_cn : EntityOzelot
- C_48018_fd, C_48049_ii : EntityAIAvoidEntity - Atempts to run away if a Entity of the specified type is near it
- C_48056_vz, C_48010_es : EntityTameable
- C_48067_th, C_48020_ap : EntityIronGolem
- C_48050_xv, C_48044_hi : EntityAIWalkAround? Used by Iron Golems to walk around,
- C_48055_wr, C_48001_fq : -Used as a helper for EntityAI classes to make the entity walk along a general vector
- C_48028_alm, C_48027_aah: EntityAIMate - Tries to find a compatible mate, and makes a baby
- C_48030_akt, C_48030_akt: EntityAITempt - Tries to get close to a entity that is holding a certain item
- C_48019_eh, C_48002_gw : EntityAIFollowParent - Finds a 'parent' (same class, and of age) entity, and follows it
- C_48074_zd, C_48047_iw : EntityAIEatGrass - Finds a nearby grass, or tall grass block and eats it
- C_48001_fz, C_48038_jq : NBTTagIntArray
- C_48054_xe, C_48003_gm : ItemExpBottle
- C_48014_gu, C_48041_la : ItemFireball
- C_48047_io, C_48035_nm : BlockRedstoneLight
- C_48011_aik, : TexturePackFolder - Folder based texture pack
- C_48004_ajl, C_48050_xc : EntityAgeable?? Just a class that deals with holding the 'Age' of the entity
- C_48009_hc, C_48033_lp : EntityExpBottle - The Exp bottle when thrown
- C_48029_alh, C_48026_aad: WorldGenDesertWells - Generates small wells using water, sandstone and stairs
- C_48024_bl, C_48019_cg : BiomeGenJungle
- C_48000_w, C_48021_ac : BlockDirectional - a block that stores its orentation info in the lower 2 bits
- C_48077_xy, C_48077_xy : EntityAILookAtVillager - Makes the golem look at a villager
- C_48076_ye, C_48042_hv : EntityAIFollowGolem - The villager follows the golem
- C_48025_cm, : RenderIronGolem
- C_48068_ta, : ModelIronGolem
- C_48070_ss, : RenderOcelot
- C_48035_mr, : ModleOcelot
- C_48052_xa, C_48000_ge : EntityAIVillagerMate
- C_48034_oz, C_48053_vz : NibbleArrayReader
- C_48060_ve, C_48006_dl : EntityAIWatchClosest2 , subclass of EntityAIWatchClosest that sets a field to 3 (pirority filed?)
- C_48043_lk, C_48065_qy : - I think this defines what exactly a village consists of, so that villages know about houses
- C_48045_adh, C_48025_ok : -Looks like a holder for the definition of each 'house' in the village
- C_48044_adl, C_48028_ox : - Deals with the zombie invasions
- C_48073_zb, C_48046_iv : EntendedBlockStorage -- Deals with storing extended block ids int he save data
- C_48007_aix, C_48054_wf : WorldGenHugeTrees
- C_48020_agg, C_48063_sh : WorldGenShrub
- C_48033_nz, C_48058_ul : BiomeDecoratorJungle
- C_48023_bo, C_48016_cq : EntityAINearestAttackableTargetSorter
- --From Bukkit Names:
- C_48037_nf, C_48061_ti : EntityAIFollowOwner
- C_48021_bs, C_48013_cy : EntityAILeapAtTarget
- C_48064_up, C_48015_cs : EntityAIOcelotAttack
- C_48015_ahn, C_48059_uh : EntityAITargetNonTamed
- C_48066_ua, C_48011_bu : EntityAIBreakDoor
- C_48058_vs, C_48008_ee : EntityAIMoveTwardsRestriction
- C_48031_akl, C_48068_zb : EntityAIMoveThroughVillage
- C_48075_zt, C_48036_jv : EntityAIHurtByTarget
- C_48026_alz, C_48031_aax : EntityAINearestAttackableTarget
- C_48039_kb, C_48029_oz : EntityAIPanic
- Old:
- C_48069_sv, C_48009_s : Packet51MapChunk
- C_48013_aip, C_48056_vo: ThreadedChunkLoader/ChunkLoader?
- C_48003_gb, C_48037_js: ThreadedChunkLoaderPending
- Rename?:
- EntitySnowmanBase -> EntityGolemBase
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