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  1. /***********************************************************************
  2. * ArcEmu Configuration File
  3. * Last edited: 7/18/09
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Database Section
  9. *
  10. * Database.Host - The hostname that the database is located on
  11. * Database.Username - The username used for the mysql connection
  12. * Database.Password - The password used for the mysql connection
  13. * Database.Name - The database name
  14. * Database.Port - Port that MySQL listens on. Usually 3306.
  15. * Database.Type - Client to use. 1 = MySQL
  16. * Not supported: - 2 = PostgreSQL (Partly implemented)
  17. * Not Supported: - 3 = SQLite (unimplemented)
  18. *******************************************************/
  19.  
  20. <WorldDatabase Hostname = "localhost" Username = "***" Password = "****" Name = "arc_world" Port = "3306" Type = "1">
  21. <CharacterDatabase Hostname = "localhost" Username = "***" Password = "****" Name = "wow" Port = "3306" Type = "1">
  22.  
  23.  
  24. /******************************************************
  25. * Listen Config
  26. *
  27. * Host
  28. * This is the address that the server will listen on.
  29. * To listen on all addresses, set it to 0.0.0.0
  30. * Default: 127.0.0.1 (localhost)
  31. *
  32. * WorldServerPort
  33. * This is the port that the world server listens on.
  34. * It has to be the same as what is specified in the
  35. * realms table in the LogonDatabase.
  36. * Default: 8129
  37. *
  38. ******************************************************/
  39.  
  40. <Listen Host = "0.0.0.0"
  41. WorldServerPort = "8129">
  42.  
  43.  
  44. /******************************************************
  45. * Log Level Setup
  46. *
  47. * Console Logging Level
  48. * This directive controls how much output the server will
  49. * display in it's console. Set to 0 for none, or -1 to disable.
  50. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  51. * Default: 3
  52. *
  53. * World server packet logging feature
  54. * If this directive is turned on, a file called `world.log`
  55. * will be created in the server's directory and all packets
  56. * sent and received by clients will be dumped here in bfg
  57. * format.
  58. * Default: 0
  59. *
  60. * DisableCrashdumpReport
  61. * Disables crashdump reports, else if the build has debugging enabled,
  62. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  63. * if there is a core, a crashdump will automatically be reported
  64. * to the tracker at sf.net
  65. * Needs gdb and curl
  66. * Linux only
  67. * Default: 0
  68. *
  69. ******************************************************/
  70.  
  71. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  72.  
  73.  
  74. /******************************************************
  75. * Server Settings
  76. *
  77. * PlayerLimit
  78. * This directive controls the amount of sessions that will be
  79. * accepted by the server before it starts to add people to
  80. * the server queue.
  81. * Default: 100
  82. *
  83. * Motd
  84. * This message will be displayed by the server in the chat
  85. * box every time any user logs on. Colors can be used in the
  86. * standard WoW format.
  87. * Default: "No MOTD specified
  88. *
  89. * Send Stats On Join
  90. * This directive controls whether the server will send the online player
  91. * count to a cilent when it enters the world.
  92. *
  93. * Breathing Setup
  94. * If the breathing code is causing problems or you want to run a fun server, you can disable
  95. * water checks by enabling this directive.
  96. * Default: 1
  97. *
  98. * Seperate Channels Control
  99. * This directive controls whether horde and alliance chats will be seperated across channels.
  100. * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  101. * across channels.
  102. * Default: 0
  103. *
  104. * Compression Threshold
  105. * This directive controls the limit when update packets will be compressed using deflate.
  106. * For lower-bandwidth servers use a lower value at the cost of cpu time.
  107. * Default: 1000
  108. *
  109. * Queue Update Rate
  110. * This directive controls how many milliseconds (ms) between the updates
  111. * that the queued players receieve telling them their position in the queue.
  112. * Default: 5000 (5 seconds).
  113. *
  114. * Kick AFK Players
  115. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  116. * Default: 0 (disabled)
  117. *
  118. * Connection Timeout
  119. * This directive specifies the amount of seconds that the client will be disconnected
  120. * after if no ping packet is sent. It is advised to leave it at the default.
  121. * Default: 180
  122. *
  123. * Realm Type
  124. * This is the realm type that will be used by the server to handle world pvp.
  125. * Default: 0 (pve)(RPPVE)
  126. * Other values: 1(pvp)(RPPVP)
  127. *
  128. * AdjustPriority
  129. * Set the server to high process priority?
  130. * Default: 0
  131. *
  132. * RequireAllSignatures
  133. * This directive controls whether the full 10 signatures will be required in order
  134. * to turn in a petition. Smaller servers would be better off having it turned off.
  135. * Default: off
  136. *
  137. * ShowGMInWhoList
  138. * This directive controls whether GM's will be shown in player's who lists or not.
  139. * Default: on
  140. *
  141. * MapUnloadTime
  142. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  143. * NOTE: THIS CAN'T BE SET TO 0!!!
  144. * Default: 300
  145. *
  146. * LimitedNames
  147. * This directive forces all character names to be a-z and A-Z compliant.
  148. * Default: 1
  149. *
  150. * UseAccountData
  151. * This directive determines whether the account_data table is used to save custom client data.
  152. * May cause buggy behaviour.
  153. * Default: 0
  154. *
  155. * AllowPlayerCommands
  156. * This directive, if enabled can allow players to use commands with a '0' command group.
  157. * Default: 0
  158. *
  159. * EnableLFGJoin
  160. * If this is enabled, you can join the LFG channel without using the LFG tool.
  161. * Default: 0
  162. *
  163. * TimeZone
  164. * Set your local timezone relative to GMT here.
  165. * Default: 0
  166. *
  167. * Collision
  168. * Enable collision system (LoS checks).
  169. * Default: 0
  170. * Make sure you have collision.dll in the same folder as arcemu-world!
  171. *
  172. * DisableFearMovement (In Battlegrounds and Arenas only!)
  173. * Disable fear movement in arenas & battlegrounds.
  174. * Recommended if you do not have collision enabled!
  175. * Default: 0 (off) Not blizzlike
  176. *
  177. * SaveExtendedCharData
  178. * Enable saving extended data to characters table.
  179. * Recommended for armory type services.
  180. * Default: 0 (off)
  181. *
  182. ******************************************************/
  183.  
  184. <Server PlayerLimit = "100"
  185. Motd = "Welcome to an ArcEmu based server!"
  186. SendStatsOnJoin = "1"
  187. EnableBreathing = "1"
  188. SeperateChatChannels = "0"
  189. CompressionThreshold = "1000"
  190. QueueUpdateInterval = "5000"
  191. KickAFKPlayers = "0"
  192. ConnectionTimeout = "180"
  193. RealmType = "1"
  194. AdjustPriority = "0"
  195. RequireAllSignatures = "0"
  196. ShowGMInWhoList = "1"
  197. MapUnloadTime="300"
  198. LimitedNames="1"
  199. UseAccountData="0"
  200. AllowPlayerCommands="0"
  201. EnableLFGJoin="0"
  202. TimeZone="0"
  203. Collision="0"
  204. DisableFearMovement="0"
  205. SaveExtendedCharData="0">
  206.  
  207. /********************************************************
  208. * Announce Configuration
  209. *
  210. * Tag
  211. * Configure what is shown in front of your announces in the [] brackets.
  212. * Default: Staff (would give [Staff])
  213. *
  214. * GMAdminTag
  215. * Configure whether the <GM> or <Admin> tag is shown in announces.
  216. * Default: 0 (disabled)
  217. *
  218. * NameinAnnounce
  219. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  220. * Default: 1 (enabled)
  221. *
  222. * NameinWAnnounce
  223. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  224. * of the message.
  225. * Default: 1 (enabled)
  226. *
  227. * ShowInConsole
  228. * This controls whether announces are shown in the arcemu-world console or not.
  229. * This does not apply for the team-internal GM announce.
  230. * Default: 1 (enabled)
  231. *
  232. ********************************************************/
  233. <Announce Tag = "Staff"
  234. GMAdminTag = "0"
  235. NameinAnnounce = "1"
  236. NameinWAnnounce = "1"
  237. ShowInConsole = "1">
  238.  
  239. /******************************************************
  240. * Power regeneration multiplier setup
  241. *
  242. * These directives set up the multiplier in which regen values will be
  243. * multiplied by every 2 seconds.
  244. * Powers:
  245. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  246. *
  247. * Reputation:
  248. * Kill = Rep gained on kill, Quest = rep gained from quests
  249. *
  250. * Honor:
  251. * Honor = multiplier used to calculate honor per-kill.
  252. *
  253. * PvP:
  254. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  255. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  256. *
  257. * XP:
  258. * The xp that a player receives from killing a creature will be multiplied
  259. * by this value in order to get his xp gain.
  260. *
  261. * RestXP:
  262. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  263. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  264. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  265. * Note that resting in a resting area (Zzz) goes 4 times faster.
  266. * Default: 1 (bubble every 8 hrs)
  267. *
  268. * Drop(Color):
  269. * These values will be multiplied by the drop percentages of the items for creatures
  270. * to determine which items to drop. All default to 1.
  271. * To allow you better control of drops, separate multipliers have been created for items
  272. * of each quality group.
  273. *
  274. * DropMoney:
  275. * This value will be multiplied by any gold looted and pickpocketed
  276. *
  277. * Save:
  278. * Value in milliseconds (ms) that will be between player autosaves.
  279. * Default: 300000 (5 minutes)
  280. *
  281. * SkillChance:
  282. * The chance that you have to level up a skill in melee or a profession is multiplied
  283. * by this value.
  284. * Default: 1
  285. *
  286. * SkillRate:
  287. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  288. * by this value.
  289. *
  290. * ArenaMultiplier
  291. * Every week/day the arena points gained by a player will be multiplied by this value.
  292. *
  293. ******************************************************/
  294.  
  295. <Rates Health="1"
  296. Power1="1"
  297. Power2="1"
  298. Power3="1"
  299. Power4="1"
  300. QuestReputation="1"
  301. KillReputation="1"
  302. Honor="1"
  303. PvPTimer="300000"
  304. ArenaQueueDiff="150"
  305. Compression="1"
  306. XP="1"
  307. QuestXP="1"
  308. RestXP="1"
  309. ExploreXP="1"
  310. DropGrey="1"
  311. DropWhite="1"
  312. DropGreen="1"
  313. DropBlue="1"
  314. DropPurple="1"
  315. DropOrange="1"
  316. DropArtifact="1"
  317. DropMoney="1"
  318. Save="300000"
  319. SkillChance="1"
  320. SkillRate="1"
  321. ArenaMultiplier2x="1"
  322. ArenaMultiplier3x="1"
  323. ArenaMultiplier5x="1">
  324.  
  325.  
  326. /******************************************************
  327. * GM Client Channel
  328. *
  329. * This should be set to 'gm_sync_channel' for the My_Master addon to work.
  330. * Default: gm_sync_channel
  331. *
  332. ******************************************************/
  333.  
  334. <GMClient GmClientChannel = "gm_sync_channel">
  335.  
  336.  
  337. /******************************************************
  338. * Terrain & Collision Settings
  339. *
  340. * Set the path to the map_xx.bin files and whether unloading should be enabled
  341. * for the main world maps here. Unloading the main world maps when they go idle
  342. * can save a great amount of memory if the cells aren't being activated/idled
  343. * often. Instance/Non-main maps will not be unloaded ever.
  344. *
  345. * Default:
  346. * MapPath = "maps"
  347. * vMapPath = "vmaps"
  348. * UnloadMaps = 1
  349. *
  350. ******************************************************/
  351.  
  352. <Terrain MapPath = "maps"
  353. vMapPath = "vmaps"
  354. UnloadMaps = "1">
  355.  
  356.  
  357. /******************************************************
  358. * Log Settings
  359. *
  360. * Cheaters:
  361. * This directive sets up the cheater logging file, if turned on any
  362. * cheat / packet exploit / speedhack attempts will be logged here.
  363. *
  364. * GMCommands:
  365. * These two directives set up the GM command logging fie. If turned on,
  366. * most gm commands will be logged for this file for abuse investigation, etc.
  367. *
  368. * TimeStamp:
  369. * Enables timestamps in logs.
  370. *
  371. ******************************************************/
  372.  
  373. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  374.  
  375.  
  376. /******************************************************
  377. * Mail System Setup
  378. *
  379. * These directives control the limits and behaviour of the ingame mail system.
  380. * All options must have Mail prefixed before them.
  381. *
  382. * ReloadDelay
  383. * Controls the delay at which the database is "refreshed". Use it if you're
  384. * inserting mail from an external source, such as a web-based interface.
  385. * 0 turns it off.
  386. * Default: 0
  387. *
  388. * DisablePostageCostsForGM
  389. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  390. * Default: 1
  391. *
  392. * DisablePostageCosts
  393. * Disables postage costs for all players.
  394. * Default: 0
  395. *
  396. * DisablePostageDelayItems
  397. * Disables the one hour wait time when sending mail with items attached.
  398. * Default: 1
  399. *
  400. * DisableMessageExpiry
  401. * Turns off the 30 day / 3 day after read message expiry time.
  402. * WARNING: A mailbox still cannot show more than 50 items at once
  403. * (stupid limitation in client).
  404. * Default: 0
  405. *
  406. * EnableInterfactionMail
  407. * Removes the faction limitation for sending mail messages. Applies to all players.
  408. * Default: 1
  409. *
  410. * EnableInterfactionMailForGM
  411. * Removes the faction limitation for sending mail messages, but only applies
  412. * to GM's. EnableInterfactionMail overrides this.
  413. * Default: 1
  414. *
  415. ******************************************************/
  416.  
  417. <Mail ReloadDelay="0"
  418. DisablePostageCostsForGM="1"
  419. DisablePostageCosts="0"
  420. DisablePostageDelayItems="1"
  421. DisableMessageExpiry="0"
  422. EnableInterfactionMail="1"
  423. EnableInterfactionMailForGM="1">
  424.  
  425.  
  426. /******************************************************
  427. * Status Dumper Config
  428. *
  429. * These directives set up the status dumper plugin. Filename is an
  430. * absolute or relative path to the server binary. Interval is the
  431. * time that the stats will be dumped to xml.
  432. * Default: stats.xml / 120000 (2 minutes)
  433. *
  434. ******************************************************/
  435.  
  436. <StatDumper FileName = "stats.xml" Interval = "120000">
  437.  
  438.  
  439. /******************************************************
  440. * Startup Options
  441. *
  442. * Preloading
  443. * This directive controls whether the entire world will be spawned at server
  444. * startup or on demand. It is advised to leave it disabled unless you are a
  445. * developer doing testing.
  446. * Default: off
  447. *
  448. * Background Loot Loading
  449. * This directive controls whether loot will be loaded progressively during
  450. * startup or in the background in a seperate thread. Turning it on will
  451. * result in much faster startup times.
  452. * Default: on
  453. *
  454. * Multithreaded Startup
  455. * This controls whether the server will spawn multiple worker threads to
  456. * use for loading the database and starting the server. Turning it on
  457. * increases the speed at which it starts up for each additional cpu in your
  458. * computer.
  459. * Default: on
  460. *
  461. * Additional Table Binding
  462. * You can load static item/creature/etc data into the server using this directive.
  463. * This way throughout database updates your custom data can be preserved.
  464. * Format: "sourcetable destination table,sourcetable destinationtable"
  465. * Example: "myitems items,mynpcs creature_names"
  466. * Default: ""
  467. *
  468. ******************************************************/
  469.  
  470. <Startup Preloading = "0"
  471. BackgroundLootLoading = "1"
  472. EnableMultithreadedLoading = "1"
  473. LoadAdditionalTables="">
  474.  
  475. /******************************************************
  476. * Flood Protection Setup
  477. *
  478. * Lines
  479. * This is the number of "messages" or lines that it will allow before stopping messages from
  480. * being sent. This counter is reset every "Seconds" seconds.
  481. * Default: 0 (disabled)
  482. *
  483. * Seconds
  484. * This is the number of seconds inbetween the Line counter being reset.
  485. * Default: 0 (disabled)
  486. *
  487. * SendMessage
  488. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  489. * message will be sent upon flood triggering.
  490. * Default: 0
  491. *
  492. ******************************************************/
  493.  
  494. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  495.  
  496.  
  497. /******************************************************
  498. * LogonServer Setup
  499. *
  500. * DisablePings
  501. * This directive controls whether pings will be sent to the logonserver to check
  502. * if the connection is still "alive". Expect problems if it is disabled.
  503. * Default: 0
  504. *
  505. * RemotePassword
  506. * This directive controls the password used to authenticate with the logonserver.
  507. * It must be the same between the two configs. If it is not, your server will
  508. * not register.
  509. *
  510. ******************************************************/
  511.  
  512. <LogonServer DisablePings = "0"
  513. RemotePassword = "****">
  514.  
  515.  
  516. /******************************************************
  517. * AntiHack Setup
  518. * Note: Most of this doesn't work as it should.
  519. *
  520. * Teleport
  521. * This directive controls anti-teleport hack checks will be enabled or not.
  522. * Default: 1
  523. *
  524. * Speed
  525. * This directive controls anti-speed hack checks will be performed on player movement or not.
  526. * Default: 1
  527. *
  528. * SpeedThreshold
  529. * This directive controls the threshold at which the speedhack detection will trip.
  530. * It's (characters' move time of distance - real move time of distance)
  531. * Default: -600.0
  532. *
  533. * FallDamage
  534. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  535. * Default: 1
  536. *
  537. * Flying
  538. * This directive controls whether flight hacks will be performed on players or not.
  539. * Default: 1
  540. *
  541. * FlightThreshold
  542. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  543. * Default: 10
  544. *
  545. * DisableOnGM
  546. * This directive controls hack checks will be disabled for GM's or not.
  547. * Default: 0
  548. *
  549. ******************************************************/
  550.  
  551. <AntiHack Teleport="1"
  552. Speed="1"
  553. FallDamage="1"
  554. Flight="1"
  555. FlightThreshold="10"
  556. DisableOnGM="1">
  557.  
  558.  
  559. /******************************************************
  560. * Period Setup
  561. *
  562. * These are the periods that the server will wait before doing periodic duties. At the moment only
  563. * arena point calculation and honor point calculation are used here.
  564. *
  565. * Default:
  566. * Arena: weekly
  567. * Honor: daily
  568. * (blizzlike values)
  569. *
  570. ******************************************************/
  571.  
  572. <Periods HonorUpdate="daily"
  573. ArenaUpdate="weekly"
  574. DailyUpdate="daily">
  575.  
  576.  
  577. /******************************************************
  578. * Channels Setup
  579. *
  580. * These directives control some of the aspects in the channel system.
  581. *
  582. * BannedChannels
  583. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  584. * seperated list.
  585. * Default: ""
  586. *
  587. * MinimumLevel
  588. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  589. * Default: ""
  590. *
  591. *
  592. ******************************************************/
  593.  
  594. <Channels BannedChannels=""
  595. MinimumLevel="">
  596.  
  597. /******************************************************
  598. * Remote Console Setup
  599. *
  600. * These directives control the remote administration console.
  601. *
  602. * Enabled
  603. * If you want to enable the remote administration console, set this.
  604. * Default: 0
  605. *
  606. * Host
  607. * This is the interface the RA server listens on.
  608. * Default: "0.0.0.0"
  609. *
  610. * Port
  611. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  612. * Default: 8092
  613. *
  614. ******************************************************/
  615.  
  616. <RemoteConsole Enabled="0"
  617. Host="0.0.0.0"
  618. Port="8092">
  619.  
  620.  
  621. /******************************************************
  622. * Scripting Engine Setup
  623. *
  624. * ArcEmu can support multiple script backends via the means of loading .dll files for them.
  625. * This section in the config can enable/disable those backends.
  626. *
  627. * LUA
  628. * If you would like to enable the LUA scripting backend, enable this.
  629. * Default: 0
  630. *
  631. ******************************************************/
  632.  
  633. <ScriptBackends LUA="1">
  634.  
  635.  
  636. /******************************************************
  637. * Movement Setup
  638. *
  639. * NOTE: For any of these directives to function, movement compression has to be compiled into
  640. * the server.
  641. *
  642. * FlushInterval
  643. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  644. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  645. * Default: 1000 (one second)
  646. *
  647. * CompressionRate
  648. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  649. * Range: 1-9 (or 0 is disable)
  650. * Default: 1
  651. *
  652. * CompressionThreshold
  653. * This is the distance that will be used to determine if an object needs to be sent compressed or
  654. * normal. It is advised to keep it at least 30 units. This value is used for players.
  655. * Default: 30.0
  656. *
  657. * CompressionThresholdCreatures
  658. * This is the distance that will be used to determine if an object needs to be sent compressed or
  659. * normal. This value is used for creatures, so it can be a lot lower.
  660. * Default: 10.0
  661. *
  662. ******************************************************/
  663.  
  664. <Movement FlushInterval="1000"
  665. CompressRate="1"
  666. CompressThreshold="30.0"
  667. CompressThresholdCreatures="10.0">
  668.  
  669.  
  670. /******************************************************
  671. * Localization Setup
  672. *
  673. * LocaleBindings
  674. * This is a list of locale names and the other locale you want to associate with them.
  675. * For example, to make the European client always use the french language, "enGB=frFR"
  676. *
  677. * Must be terminated by a space.
  678. *
  679. * Default: ""
  680. *
  681. ******************************************************/
  682.  
  683. <Localization LocaleBindings="">
  684.  
  685.  
  686. /******************************************************
  687. * Dungeon / Instance Setup
  688. *
  689. * TakeGroupLeaderID
  690. * If a player doesn't have an instance id, the group isn't already assigned
  691. * to an instance and the group or raid leader already have one, the player will
  692. * be bound to the instance id of the group/raid leader.
  693. * Default: 1 (enabled)
  694. *
  695. * SlidingExpiration
  696. * If enabled, persistent instances will expire relative to the creation time.
  697. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  698. * Default: 0 (disabled)
  699. *
  700. * DailyHeroicInstanceResetHour
  701. * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  702. * Default: 5
  703. *
  704. * CheckTriggerPrerequsites
  705. * Entering & checks
  706. * Default: 1
  707. ******************************************************/
  708.  
  709. <InstanceHandling TakeGroupLeaderID="1"
  710. SlidingExpiration="0"
  711. DailyHeroicInstanceResetHour="5"
  712. CheckTriggerPrerequsites="1" >
  713.  
  714.  
  715. /******************************************************
  716. * BattleGround settings
  717. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  718. *
  719. * AlteracValley
  720. * AV_MIN
  721. * AV_MAX
  722. *
  723. * ArathiBasin
  724. * AB_MIN
  725. * AB_MAX
  726. *
  727. * WarSong
  728. * WS_MIN
  729. * WS_MAX
  730. *
  731. * Eyes Of The Storm.
  732. * EOS_MIN
  733. * EOS_MAX
  734. *
  735. ******************************************************/
  736. <Battleground AV_MIN="0"
  737. AV_MAX="40"
  738. AB_MIN="4"
  739. AB_MAX="15"
  740. EOS_MIN="4"
  741. EOS_MAX="15"
  742. WS_MIN="2"
  743. WS_MAX="10"
  744. SOTA_MIN="10"
  745. SOTA_MAX="15">
  746.  
  747. /*****************************************************
  748. * Arena Settings
  749. *
  750. * Allows you to control current season and its progress.
  751. *
  752. * Season - has to be higher than 0 for arenas to work.
  753. * Progress - sets the progress, 0 = finished, 1 = in progress
  754. *
  755. *****************************************************/
  756. <Arena Season = "5"
  757. Progress = "1">
  758.  
  759. /*****************************************************
  760. * StartOnGMIsland
  761. *
  762. * Makes GM Characters start on GM Island
  763. *
  764. * Also sets their bind location to GM Island
  765. * Default:1 (Yes)
  766. *
  767. *****************************************************/
  768. <GameMaster StartOnGMIsland = "1">
  769.  
  770. /*****************************************************
  771. * Limits settings
  772. *
  773. * Enable
  774. * Enable damage/hp/mana caps
  775. * Default value: 1 (enabled)
  776. * AutoAttackDmg
  777. * Maximum damage allowed for auto-attack (swing)
  778. * Default value: 10000
  779. * SpellDmg
  780. * Maximum damage allowed for a spell
  781. * Default value: 30000
  782. * Health
  783. * Maximum health allowed for a player
  784. * Default value: 100000
  785. * Mana
  786. * Maximum mana allowed for a player
  787. * Default value: 80000
  788. * Disconnect
  789. * Disconnect player that exceeds limits above
  790. * Default value: 0 (disabled)
  791. * BroadcastGMs
  792. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  793. * Default value: 1 (on)
  794. *
  795. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  796. *
  797. *****************************************************/
  798.  
  799. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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