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VoidScriptPlayer

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May 20th, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. --[[Pew pew gun thing by SezHu]]--
  9. warn("By SezHu. I like John Wick.")
  10.  
  11. wait(1 / 60)
  12. Effects = { }
  13. local Player = game.Players.localPlayer
  14. local Mouse = Player:GetMouse()
  15. local Character = Player.Character
  16. local Humanoid = Character.Humanoid
  17. local Head = Character.Head
  18. local RootPart = Character.HumanoidRootPart
  19. local Torso = Character.Torso
  20. local LeftArm = Character["Left Arm"]
  21. local RightArm = Character["Right Arm"]
  22. local LeftLeg = Character["Left Leg"]
  23. local RightLeg = Character["Right Leg"]
  24. local Camera = game.Workspace.CurrentCamera
  25. local RootJoint = RootPart.RootJoint
  26. local Equipped = false
  27. local Attack = false
  28. local Anim = 'Idle'
  29. local Idle = 0
  30. local Combo = 1
  31. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  32. local Velocity = RootPart.Velocity.y
  33. local Sine = 0
  34. local Change = 1
  35. local lockcam = workspace.CurrentCamera
  36. lockcam.CameraType = "Custom"
  37. lockcam.CameraSubject = Head
  38.  
  39. local RbxUtility = LoadLibrary("RbxUtility")
  40. local Create = RbxUtility.Create
  41.  
  42.  
  43. Humanoid.WalkSpeed = 25
  44. Humanoid.JumpPower = 100
  45. Humanoid.Animator.Parent = nil
  46. Character.Animate.Parent = nil
  47.  
  48. local newMotor = function(part0, part1, c0, c1)
  49. local w = Create('Motor'){
  50. Parent = part0,
  51. Part0 = part0,
  52. Part1 = part1,
  53. C0 = c0,
  54. C1 = c1,
  55. }
  56. return w
  57. end
  58.  
  59.  
  60.  
  61. function clerp(a, b, t)
  62. return a:lerp(b, t)
  63. end
  64.  
  65. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  66. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  67.  
  68. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  69. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  70. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  71. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  72. RootJoint.C1 = CFrame.new(0, 0, 0)
  73. RootJoint.C0 = CFrame.new(0, 0, 0)
  74. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  75. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  76.  
  77. local rarmc1 = RW.C1
  78. local larmc1 = LW.C1
  79. local rlegc1 = RH.C1
  80. local llegc1 = LH.C1
  81.  
  82. local resetc1 = false
  83.  
  84. function PlayAnimationFromTable(table, speed, bool)
  85. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  86. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  87. RW.C0 = clerp(RW.C0, table[3], speed)
  88. LW.C0 = clerp(LW.C0, table[4], speed)
  89. RH.C0 = clerp(RH.C0, table[5], speed)
  90. LH.C0 = clerp(LH.C0, table[6], speed)
  91. if bool == true then
  92. if resetc1 == false then
  93. resetc1 = true
  94. RootJoint.C1 = RootJoint.C1
  95. Torso.Neck.C1 = Torso.Neck.C1
  96. RW.C1 = rarmc1
  97. LW.C1 = larmc1
  98. RH.C1 = rlegc1
  99. LH.C1 = llegc1
  100. end
  101. end
  102. end
  103.  
  104. ArtificialHB = Create("BindableEvent"){
  105. Parent = script,
  106. Name = "Heartbeat",
  107. }
  108.  
  109. script:WaitForChild("Heartbeat")
  110.  
  111. frame = 1 / 35
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.Heartbeat:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.Heartbeat:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.Heartbeat:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. function swait(num)
  139. if num == 0 or num == nil then
  140. ArtificialHB.Event:wait()
  141. else
  142. for i = 0, num do
  143. ArtificialHB.Event:wait()
  144. end
  145. end
  146. end
  147.  
  148. local m = Create("Model"){
  149. Parent = Character,
  150. Name = "WeaponModel"
  151. }
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159. function RemoveOutlines(part)
  160. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  161. end
  162.  
  163. CFuncs = {
  164. Part = {
  165. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  166. local Part = Create("Part"){
  167. Parent = Parent,
  168. Reflectance = Reflectance,
  169. Transparency = Transparency,
  170. CanCollide = false,
  171. Locked = true,
  172. BrickColor = BrickColor.new(tostring(BColor)),
  173. Name = Name,
  174. Size = Size,
  175. Material = Material,
  176. }
  177. RemoveOutlines(Part)
  178. if Size == Vector3.new() then
  179. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  180. else
  181. Part.Size = Size
  182. end
  183. return Part
  184. end;
  185. };
  186.  
  187. Mesh = {
  188. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  189. local Msh = Create(Mesh){
  190. Parent = Part,
  191. Offset = OffSet,
  192. Scale = Scale,
  193. }
  194. if Mesh == "SpecialMesh" then
  195. Msh.MeshType = MeshType
  196. Msh.MeshId = MeshId
  197. end
  198. return Msh
  199. end;
  200. };
  201.  
  202. Weld = {
  203. Create = function(Parent, Part0, Part1, C0, C1)
  204. local Weld = Create("Weld"){
  205. Parent = Parent,
  206. Part0 = Part0,
  207. Part1 = Part1,
  208. C0 = C0,
  209. C1 = C1,
  210. }
  211. return Weld
  212. end;
  213. };
  214.  
  215. Sound = {
  216. Create = function(id, par, vol, pit)
  217. local Sound = Create("Sound"){
  218. Volume = vol,
  219. Pitch = pit or 1,
  220. SoundId = "rbxassetid://" .. id,
  221. Parent = par or workspace,
  222. }
  223. Sound:play()
  224. return Sound
  225. end;
  226. };
  227.  
  228. Decal = {
  229. Create = function(Color, Texture, Transparency, Name, Parent)
  230. local Decal = Create("Decal"){
  231. Color3 = Color,
  232. Texture = "rbxassetid://" .. Texture,
  233. Transparency = Transparency,
  234. Name = Name,
  235. Parent = Parent,
  236. }
  237. return Decal
  238. end;
  239. };
  240.  
  241. BillboardGui = {
  242. Create = function(Parent, Image, Position, Size)
  243. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  244. BillPar.CFrame = CFrame.new(Position)
  245. local Bill = Create("BillboardGui"){
  246. Parent = BillPar,
  247. Adornee = BillPar,
  248. Size = UDim2.new(1, 0, 1, 0),
  249. SizeOffset = Vector2.new(Size, Size),
  250. }
  251. local d = Create("ImageLabel", Bill){
  252. Parent = Bill,
  253. BackgroundTransparency = 1,
  254. Size = UDim2.new(1, 0, 1, 0),
  255. Image = "rbxassetid://" .. Image,
  256. }
  257. return BillPar
  258. end
  259. };
  260.  
  261. ParticleEmitter = {
  262. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  263. local Particle = Create("ParticleEmitter"){
  264. Parent = Parent,
  265. Color = ColorSequence.new(Color1, Color2),
  266. LightEmission = LightEmission,
  267. Size = Size,
  268. Texture = Texture,
  269. Transparency = Transparency,
  270. ZOffset = ZOffset,
  271. Acceleration = Accel,
  272. Drag = Drag,
  273. LockedToPart = LockedToPart,
  274. VelocityInheritance = VelocityInheritance,
  275. EmissionDirection = EmissionDirection,
  276. Enabled = Enabled,
  277. Lifetime = LifeTime,
  278. Rate = Rate,
  279. Rotation = Rotation,
  280. RotSpeed = RotSpeed,
  281. Speed = Speed,
  282. VelocitySpread = VelocitySpread,
  283. }
  284. return Particle
  285. end;
  286. };
  287.  
  288. CreateTemplate = {
  289.  
  290. };
  291. }
  292.  
  293.  
  294.  
  295. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  296.  
  297. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  298. prt.Anchored = true
  299. prt.CFrame = cframe
  300. prt.Material = "Neon"
  301. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  302. game:GetService("Debris"):AddItem(prt, 10)
  303. coroutine.resume(coroutine.create(function(Part, Mesh)
  304.  
  305. for i = 0, 1, delay do
  306. swait()
  307. Part.Transparency = i
  308. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  309. end
  310. Part.Parent = nil
  311. end
  312. ), prt, msh)
  313. end
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320. New = function(Object, Parent, Name, Data)
  321. local Object = Instance.new(Object)
  322. for Index, Value in pairs(Data or {}) do
  323. Object[Index] = Value
  324. end
  325. Object.Parent = Parent
  326. Object.Name = Name
  327. return Object
  328. end
  329.  
  330. Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299))
  331. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262))
  332. moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
  333.  
  334.  
  335. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138))
  336. HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  337.  
  338.  
  339. FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138))
  340. FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  341.  
  342.  
  343. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  344. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05))
  345. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
  346. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  347. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05))
  348. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
  349. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  350. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05))
  351. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
  352. barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1))
  353. barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  354. CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
  355. barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1))
  356. barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  357. CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
  358. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  359. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605))
  360. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
  361. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  362. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  363. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
  364. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  365. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  366. CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
  367. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  368. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  369. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
  370. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1))
  371. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  372. CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  373. grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1))
  374. grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  375. CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  376. gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1))
  377. gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  378. CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
  379. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  380. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05))
  381. CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
  382. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  383. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368))
  384. CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
  385. mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1))
  386. magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332))
  387. CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
  388. pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1))
  389. pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  390. CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
  391. pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1))
  392. pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  393. CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
  394. pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1))
  395. pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  396. CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
  397. pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1))
  398. pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  399. CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
  400. pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1))
  401. pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  402. CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
  403. pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1))
  404. pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  405. CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
  406. pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1))
  407. pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  408. CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
  409. pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1))
  410. pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  411. CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  412. pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1))
  413. pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  414. CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  415. pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1))
  416. pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05))
  417. CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
  418. pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1))
  419. pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05))
  420. CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
  421. pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1))
  422. pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05))
  423. CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
  424. pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1))
  425. pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  426. CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
  427. pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1))
  428. pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  429. CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
  430. pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1))
  431. pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05))
  432. CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  433. pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1))
  434. pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05))
  435. CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
  436. pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1))
  437. pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05))
  438. CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  439. pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1))
  440. pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05))
  441. CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
  442. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  443. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  444. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
  445. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  446. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05))
  447. CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
  448. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  449. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  450. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
  451. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  452. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05))
  453. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
  454. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  455. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  456. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
  457. bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904))
  458. bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05))
  459.  
  460.  
  461.  
  462.  
  463. function RayCast(Position, Direction, Range, Ignore)
  464. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  465. end
  466.  
  467. function FindNearestTorso(Position, Distance, SinglePlayer)
  468. if SinglePlayer then
  469. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  470. end
  471. local List = {}
  472. for i, v in pairs(workspace:GetChildren()) do
  473. if v:IsA("Model") then
  474. if v:findFirstChild("Torso") then
  475. if v ~= Character then
  476. if (v.Torso.Position - Position).magnitude <= Distance then
  477. table.insert(List, v)
  478. end
  479. end
  480. end
  481. end
  482. end
  483. return List
  484. end
  485.  
  486.  
  487.  
  488. function FindNearestHead(Position, Distance, SinglePlayer)
  489. if SinglePlayer then
  490. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  491. end
  492. local List = {}
  493. for i, v in pairs(workspace:GetChildren()) do
  494. if v:IsA("Model") then
  495. if v:findFirstChild("Head") then
  496. if v ~= Character then
  497. if (v.Head.Position - Position).magnitude <= Distance then
  498. table.insert(List, v)
  499. end
  500. end
  501. end
  502. end
  503. end
  504. return List
  505. end
  506.  
  507.  
  508.  
  509.  
  510.  
  511.  
  512.  
  513. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  514. if hit.Parent == nil then
  515. return
  516. end
  517. local h = hit.Parent:FindFirstChild("Humanoid")
  518. for _, v in pairs(hit.Parent:children()) do
  519. if v:IsA("Humanoid") then
  520. h = v
  521. end
  522. end
  523. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  524. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  525. if hit.Parent.DebounceHit.Value == true then
  526. return
  527. end
  528. end
  529. local c = Create("ObjectValue"){
  530. Name = "creator",
  531. Value = game:service("Players").LocalPlayer,
  532. Parent = h,
  533. }
  534. game:GetService("Debris"):AddItem(c, .5)
  535. if HitSound ~= nil and HitPitch ~= nil then
  536. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  537. end
  538. local Damage = math.random(minim, maxim)
  539. local blocked = false
  540. local block = hit.Parent:findFirstChild("Block")
  541. if block ~= nil then
  542. if block.className == "IntValue" then
  543. if block.Value > 0 then
  544. blocked = true
  545. block.Value = block.Value - 1
  546. print(block.Value)
  547. end
  548. end
  549. end
  550. if blocked == false then
  551. h.Health = h.Health - Damage
  552. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  553. else
  554. h.Health = h.Health - (Damage / 2)
  555. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  556. end
  557. if Type == "Knockdown" then
  558. local hum = hit.Parent.Humanoid
  559. hum.PlatformStand = true
  560. coroutine.resume(coroutine.create(function(HHumanoid)
  561. swait(1)
  562. HHumanoid.PlatformStand = false
  563. end), hum)
  564. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  565. local bodvol = Create("BodyVelocity"){
  566. velocity = angle * knockback,
  567. P = 5000,
  568. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  569. Parent = hit,
  570. }
  571. local rl = Create("BodyAngularVelocity"){
  572. P = 3000,
  573. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  574. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  575. Parent = hit,
  576. }
  577. game:GetService("Debris"):AddItem(bodvol, .5)
  578. game:GetService("Debris"):AddItem(rl, .5)
  579. elseif Type == "Normal" then
  580. local vp = Create("BodyVelocity"){
  581. P = 500,
  582. maxForce = Vector3.new(math.huge, 0, math.huge),
  583. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  584. }
  585. if hit.Parent.Humanoid.MaxHealth > 100 then
  586. hit.Parent:BreakJoints()
  587. end
  588. if knockback > 0 then
  589. vp.Parent = hit.Parent.Torso
  590. end
  591. game:GetService("Debris"):AddItem(vp, .5)
  592. elseif Type == "Up" then
  593. local bodyVelocity = Create("BodyVelocity"){
  594. velocity = Vector3.new(0, 20, 0),
  595. P = 5000,
  596. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  597. Parent = hit,
  598. }
  599. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  600. elseif Type == "DarkUp" then
  601. coroutine.resume(coroutine.create(function()
  602. for i = 0, 1, 0.1 do
  603. swait()
  604. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  605. end
  606. end))
  607. local bodyVelocity = Create("BodyVelocity"){
  608. velocity = Vector3.new(0, 20, 0),
  609. P = 5000,
  610. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  611. Parent = hit,
  612. }
  613. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  614. elseif Type == "Snare" then
  615. local bp = Create("BodyPosition"){
  616. P = 2000,
  617. D = 100,
  618. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  619. position = hit.Parent.Torso.Position,
  620. Parent = hit.Parent.Torso,
  621. }
  622. game:GetService("Debris"):AddItem(bp, 1)
  623. elseif Type == "Freeze" then
  624. local BodPos = Create("BodyPosition"){
  625. P = 50000,
  626. D = 1000,
  627. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  628. position = hit.Parent.Torso.Position,
  629. Parent = hit.Parent.Torso,
  630. }
  631. local BodGy = Create("BodyGyro") {
  632. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  633. P = 20e+003,
  634. Parent = hit.Parent.Torso,
  635. cf = hit.Parent.Torso.CFrame,
  636. }
  637. hit.Parent.Torso.Anchored = true
  638. coroutine.resume(coroutine.create(function(Part)
  639. swait(1.5)
  640. Part.Anchored = false
  641. end), hit.Parent.Torso)
  642. game:GetService("Debris"):AddItem(BodPos, 3)
  643. game:GetService("Debris"):AddItem(BodGy, 3)
  644. end
  645. local debounce = Create("BoolValue"){
  646. Name = "DebounceHit",
  647. Parent = hit.Parent,
  648. Value = true,
  649. }
  650. game:GetService("Debris"):AddItem(debounce, Delay)
  651. c = Create("ObjectValue"){
  652. Name = "creator",
  653. Value = Player,
  654. Parent = h,
  655. }
  656. game:GetService("Debris"):AddItem(c, .5)
  657. end
  658. end
  659.  
  660. function ShowDamage(Pos, Text, Time, Color)
  661. local Rate = (1 / 30)
  662. local Pos = (Pos or Vector3.new(0, 0, 0))
  663. local Text = (Text or "")
  664. local Time = (Time or 2)
  665. local Color = (Color or Color3.new(1, 0, 1))
  666. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  667. EffectPart.Anchored = true
  668. local BillboardGui = Create("BillboardGui"){
  669. Size = UDim2.new(3, 0, 3, 0),
  670. Adornee = EffectPart,
  671. Parent = EffectPart,
  672. }
  673. local TextLabel = Create("TextLabel"){
  674. BackgroundTransparency = 1,
  675. Size = UDim2.new(1, 0, 1, 0),
  676. Text = Text,
  677. Font = "SciFi",
  678. TextColor3 = Color,
  679. TextScaled = true,
  680. Parent = BillboardGui,
  681. }
  682. game.Debris:AddItem(EffectPart, (Time))
  683. EffectPart.Parent = game:GetService("Workspace")
  684. delay(0, function()
  685. local Frames = (Time / Rate)
  686. for Frame = 1, Frames do
  687. wait(Rate)
  688. local Percent = (Frame / Frames)
  689. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  690. TextLabel.TextTransparency = Percent
  691. end
  692. if EffectPart and EffectPart.Parent then
  693. EffectPart:Destroy()
  694. end
  695. end)
  696. end
  697.  
  698. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  699. for _, c in pairs(workspace:children()) do
  700. local hum = c:findFirstChild("Humanoid")
  701. if hum ~= nil then
  702. local head = c:findFirstChild("Torso")
  703. if head ~= nil then
  704. local targ = head.Position - Part.Position
  705. local mag = targ.magnitude
  706. if mag <= Magnitude and c.Name ~= Player.Name then
  707. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  708. end
  709. end
  710. end
  711. end
  712. end
  713.  
  714.  
  715.  
  716.  
  717.  
  718.  
  719.  
  720.  
  721.  
  722.  
  723.  
  724. EffectModel = Create("Model"){
  725. Parent = Character,
  726. Name = "EffectModel",
  727. }
  728.  
  729.  
  730. mosic = Instance.new("Sound",Torso)
  731. mosic.SoundId = "http://www.roblox.com/asset/?id=935752515"
  732. mosic.Looped = true
  733. mosic:Play()
  734. mosic.Volume = 3
  735.  
  736. Effects = {
  737. Block = {
  738. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  739. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  740. prt.Anchored = true
  741. prt.CFrame = cframe
  742. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  743. game:GetService("Debris"):AddItem(prt, 10)
  744. if Type == 1 or Type == nil then
  745. table.insert(Effects, {
  746. prt,
  747. "Block1",
  748. delay,
  749. x3,
  750. y3,
  751. z3,
  752. msh
  753. })
  754. elseif Type == 2 then
  755. table.insert(Effects, {
  756. prt,
  757. "Block2",
  758. delay,
  759. x3,
  760. y3,
  761. z3,
  762. msh
  763. })
  764. elseif Type == 3 then
  765. table.insert(Effects, {
  766. prt,
  767. "Block3",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh,
  773. Part
  774. })
  775. elseif Type == 4 then
  776. table.insert(Effects, {
  777. prt,
  778. "Block2Fire",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. end
  786. end
  787. };
  788.  
  789. Sphere = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  791. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. if parent == nil then
  795. prt.Parent = workspace
  796. else
  797. prt.Parent = parent
  798. end
  799. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. table.insert(Effects, {
  802. prt,
  803. "Cylinder",
  804. delay,
  805. x3,
  806. y3,
  807. z3,
  808. msh
  809. })
  810. end
  811. };
  812.  
  813. Blood = {
  814. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  815. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  816. prt.Anchored = true
  817. prt.CFrame = cframe
  818. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Blood",
  823. delay,
  824. x3,
  825. y3,
  826. z3,
  827. msh
  828. })
  829. end
  830. };
  831.  
  832. Blast = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Block4",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh,
  847. Part
  848. })
  849. end
  850. };
  851.  
  852. Ring = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. };
  870.  
  871. Cylinder = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end
  888. };
  889.  
  890. Head = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. };
  908.  
  909. Wave = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. };
  927.  
  928. Break = {
  929. Create = function(brickcolor, cframe, x1, y1, z1)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  931. prt.Anchored = true
  932. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935. local num = math.random(10, 50) / 1000
  936. table.insert(Effects, {
  937. prt,
  938. "Shatter",
  939. num,
  940. prt.CFrame,
  941. math.random() - math.random(),
  942. 0,
  943. math.random(50, 100) / 100
  944. })
  945. end
  946. };
  947.  
  948. Elec = {
  949. Create = function(brickcolor, cff, x, y, z)
  950. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  951. prt.Anchored = true
  952. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  953. prt.CFrame = CFrame.new(prt.Position)
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. xval = math.random() / 9
  956. yval = math.random() / 9
  957. zval = math.random() / 9
  958. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  959. eul1 = math.random(-50, 50)
  960. eul2 = math.random(-50, 50)
  961. eul3 = math.random(-50, 50)
  962. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  963. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  964. table.insert(Effects, {
  965. prt,
  966. "Elec",
  967. .05,
  968. x,
  969. y,
  970. z,
  971. xval,
  972. yval,
  973. zval,
  974. msh,
  975. euld,
  976. euld2
  977. })
  978. end
  979. };
  980.  
  981. Elec2 = {
  982. Create = function(brickcolor, cff, x, y, z)
  983. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  984. prt.Anchored = true
  985. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  986. prt.CFrame = CFrame.new(prt.Position)
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. xval = math.random() / 7
  989. yval = math.random() / 7
  990. zval = math.random() / 7
  991. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  992. eul1 = math.random(-50, 50)
  993. eul2 = math.random(-50, 50)
  994. eul3 = math.random(-50, 50)
  995. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  996. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  997. table.insert(Effects, {
  998. prt,
  999. "Elec",
  1000. .1,
  1001. x,
  1002. y,
  1003. z,
  1004. xval,
  1005. yval,
  1006. zval,
  1007. msh,
  1008. euld,
  1009. euld2
  1010. })
  1011. end
  1012. };
  1013.  
  1014. Clone = {
  1015. Create = function()
  1016. for _, v in pairs(Torso.Parent:children()) do
  1017. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1018. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1019. c.Anchored = true
  1020. c.CFrame = v.CFrame
  1021. game:GetService("Debris"):AddItem(c, 5)
  1022. local cmsh = nil
  1023. if v.Name == "Head" then
  1024. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1025. else
  1026. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1027. end
  1028. table.insert(Effects, {
  1029. c,
  1030. "Cylinder",
  1031. 0.05,
  1032. 0.1,
  1033. 0.1,
  1034. 0.1,
  1035. cmsh
  1036. })
  1037. end
  1038. end
  1039. end
  1040. };
  1041.  
  1042. EffectTemplate = {
  1043.  
  1044. };
  1045. }
  1046.  
  1047.  
  1048. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1049.  
  1050. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1051. local MainPos = partt.Position
  1052. local MainPos2 = mouse.Hit.p + SpreadVectors
  1053. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1054. local speed = 100
  1055. local num = 500
  1056. coroutine.resume(coroutine.create(function()
  1057.  
  1058. repeat
  1059. swait()
  1060. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1061. local mag = (MainPos - pos).magnitude
  1062. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1063. MainPos = MainPos + MouseLook.lookVector * speed
  1064. num = num - 1
  1065. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1066. if hit ~= nil then
  1067. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1068. num = 0
  1069. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1070. refpart.Anchored = true
  1071. refpart.CFrame = CFrame.new(pos)
  1072. CFuncs.Sound.Create("255661850", refpart, 1, 1)
  1073. local smonk = Instance.new("ParticleEmitter",refpart)
  1074. smonk.LightEmission = .1
  1075. smonk.Size = NumberSequence.new(0.2)
  1076. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1077. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1078. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1079. smonk.Transparency = bbb
  1080. smonk.Size = aaa
  1081. smonk.ZOffset = 0
  1082. smonk.Acceleration = Vector3.new(0, -5, 0)
  1083. smonk.LockedToPart = false
  1084. smonk.EmissionDirection = "Back"
  1085. smonk.Lifetime = NumberRange.new(.1, .5)
  1086. smonk.Rate = 50
  1087. smonk.Rotation = NumberRange.new(-100, 100)
  1088. smonk.RotSpeed = NumberRange.new(-100, 100)
  1089. smonk.Speed = NumberRange.new(4)
  1090. smonk.VelocitySpread = 50
  1091. smonk.Enabled=true
  1092. game:GetService("Debris"):AddItem(smonk, .3)
  1093. elseif hit.Name == "Head" then
  1094. num = 0
  1095. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1096. refpart.Anchored = true
  1097. refpart.CFrame = CFrame.new(pos)
  1098. CFuncs.Sound.Create("296102734", refpart, 1, 1)
  1099. game:GetService("Debris"):AddItem(refpart, 2)
  1100. local smonk = Instance.new("ParticleEmitter",refpart)
  1101. smonk.LightEmission = .1
  1102. smonk.Size = NumberSequence.new(0.2)
  1103. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1104. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1105. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1106. smonk.Transparency = bbb
  1107. smonk.Size = aaa
  1108. smonk.ZOffset = 0
  1109. smonk.Acceleration = Vector3.new(0, -5, 0)
  1110. smonk.LockedToPart = false
  1111. smonk.EmissionDirection = "Back"
  1112. smonk.Lifetime = NumberRange.new(.1, .5)
  1113. smonk.Rate = 50
  1114. smonk.Rotation = NumberRange.new(-100, 100)
  1115. smonk.RotSpeed = NumberRange.new(-100, 100)
  1116. smonk.Speed = NumberRange.new(4)
  1117. smonk.VelocitySpread = 100
  1118. smonk.Enabled=true
  1119. game:GetService("Debris"):AddItem(smonk, .3)
  1120. else
  1121. num = 0
  1122. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1123. refpart.Anchored = true
  1124. refpart.CFrame = CFrame.new(pos)
  1125. CFuncs.Sound.Create("341519743", prt, 1, 1)
  1126. game:GetService("Debris"):AddItem(refpart, .2)
  1127. end
  1128. end
  1129. do
  1130. if num <= 0 then
  1131. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1132. refpart.Anchored = true
  1133. refpart.CFrame = CFrame.new(pos)
  1134. Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1135. if hit ~= nil then
  1136. MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1)
  1137. end
  1138. game:GetService("Debris"):AddItem(refpart, 0)
  1139. end
  1140. end
  1141. until num <= 0
  1142. end
  1143. ))
  1144. end
  1145.  
  1146.  
  1147.  
  1148.  
  1149. local Grabbed = false
  1150.  
  1151.  
  1152. function smear()
  1153. Attack = true
  1154.  
  1155. Humanoid.AutoRotate = false
  1156. Humanoid.JumpPower = 0
  1157. Humanoid.WalkSpeed = 0
  1158. local grab = nil
  1159. executing = true
  1160. for i = 0, 1, 0.1 do
  1161. swait()
  1162. PlayAnimationFromTable({
  1163. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. }, .2, false)
  1170. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1171. if v:FindFirstChild('Head') then
  1172. Grabbed = true
  1173. grab = v
  1174. end
  1175. if Grabbed == true then
  1176. targetted = nil
  1177. grab.Humanoid.PlatformStand = true
  1178. end
  1179. end
  1180. end
  1181.  
  1182. local grab = nil
  1183.  
  1184. for i = 0, .5, 0.1 do
  1185. swait()
  1186. PlayAnimationFromTable({
  1187. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. }, .3, false)
  1194. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1195. if v:FindFirstChild('Head') then
  1196. Grabbed = true
  1197. grab = v
  1198. end
  1199. lockcam.CameraType = "Scriptable"
  1200. if Grabbed == true then
  1201. targetted = nil
  1202. grab.Humanoid.PlatformStand = true
  1203. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1204. end
  1205. end
  1206. Torso.Velocity=RootPart.CFrame.lookVector*100
  1207. end
  1208.  
  1209. if Grabbed == true and grab ~= nil then
  1210. targetted = nil
  1211. grab.Humanoid.PlatformStand = true
  1212. grab.Head.CFrame = Handle2.CFrame
  1213. grab.Head.CanCollide = false
  1214. local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
  1215. for i = 0, .5, 0.1 do
  1216. swait()
  1217. PlayAnimationFromTable({
  1218. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. }, .3, false)
  1225. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1226. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1227. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1228. end
  1229. CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
  1230. for i = 0, 4, 0.1 do
  1231. swait()
  1232. PlayAnimationFromTable({
  1233. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. }, .3, false)
  1240. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1241. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1242. smonk.LightEmission = .1
  1243. smonk.Size = NumberSequence.new(0.2)
  1244. smonk.Texture = "http://www.roblox.com/asset/?ID=552389687"
  1245. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
  1246. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1247. smonk.Transparency = bbb
  1248. smonk.Size = aaa
  1249. smonk.ZOffset = -1
  1250. smonk.Acceleration = Vector3.new(0, -5, 0)
  1251. smonk.LockedToPart = false
  1252. smonk.EmissionDirection = "Bottom"
  1253. smonk.Lifetime = NumberRange.new(.2, 5)
  1254. smonk.Rate = 10
  1255. smonk.Rotation = NumberRange.new(-100, 100)
  1256. smonk.RotSpeed = NumberRange.new(-100, 100)
  1257. smonk.Speed = NumberRange.new(-.3)
  1258. smonk.VelocitySpread = 10
  1259. smonk.Enabled=true
  1260. game:GetService("Debris"):AddItem(smonk, 1)
  1261. Torso.Velocity=RootPart.CFrame.lookVector*40
  1262. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1263. end
  1264. grab.Torso.Velocity=RootPart.CFrame.lookVector*0
  1265. Torso.Velocity=RootPart.CFrame.lookVector*0
  1266. grab.Torso.CanCollide = false
  1267. --smashy
  1268. for i = 0, .7, 0.1 do
  1269. for i = 0, .4, 0.1 do
  1270. swait()
  1271. PlayAnimationFromTable({
  1272. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. }, .3, false)
  1279. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1280. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1281. end
  1282. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1283. smonk.LightEmission = .1
  1284. smonk.Size = NumberSequence.new(0.2)
  1285. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1286. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1287. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1288. smonk.Transparency = bbb
  1289. smonk.Size = aaa
  1290. smonk.ZOffset = 1
  1291. smonk.Acceleration = Vector3.new(0,.3, 0)
  1292. smonk.LockedToPart = false
  1293. smonk.EmissionDirection = "Back"
  1294. smonk.Lifetime = NumberRange.new(.2, 5)
  1295. smonk.Rate = 100
  1296. smonk.Rotation = NumberRange.new(-10, 10)
  1297. smonk.RotSpeed = NumberRange.new(-10, 10)
  1298. smonk.Speed = NumberRange.new(2)
  1299. smonk.VelocitySpread = 1000
  1300. smonk.Enabled=true
  1301. game:GetService("Debris"):AddItem(smonk, .5)
  1302. for i = 0, .4, 0.1 do
  1303. swait()
  1304. PlayAnimationFromTable({
  1305. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. }, .3, false)
  1312. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1313. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1314. end
  1315. CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
  1316. end
  1317. for i = 0, 3, 0.1 do
  1318. swait()
  1319. PlayAnimationFromTable({
  1320. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0),
  1324. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. }, .3, false)
  1327. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1328. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8)
  1329. end
  1330. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1331. smonk.LightEmission = .1
  1332. smonk.Size = NumberSequence.new(0.2)
  1333. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1334. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1335. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1336. smonk.Transparency = bbb
  1337. smonk.Size = aaa
  1338. smonk.ZOffset = 1
  1339. smonk.Acceleration = Vector3.new(0,5, 0)
  1340. smonk.LockedToPart = false
  1341. smonk.EmissionDirection = "Back"
  1342. smonk.Lifetime = NumberRange.new(.2, 5)
  1343. smonk.Rate = 1000
  1344. smonk.Rotation = NumberRange.new(-10, 10)
  1345. smonk.RotSpeed = NumberRange.new(-10, 10)
  1346. smonk.Speed = NumberRange.new(5)
  1347. smonk.VelocitySpread = 1000
  1348. smonk.Enabled=true
  1349. game:GetService("Debris"):AddItem(smonk, .8)
  1350. CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
  1351. for i = 0, 3, 0.1 do
  1352. swait()
  1353. PlayAnimationFromTable({
  1354. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. }, .3, false)
  1361. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1362. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5)
  1363. end
  1364. grab.Head.Anchored = false
  1365. end
  1366. if grab ~= nil then
  1367. grab.Head:Destroy()
  1368. end
  1369. grab=nil
  1370. Grabbed = false
  1371. executing = false
  1372. Humanoid.AutoRotate = true
  1373. Humanoid.JumpPower = 100
  1374. Humanoid.WalkSpeed = 25
  1375. Attack = false
  1376. lockcam.CameraType = "Custom"
  1377. end
  1378.  
  1379.  
  1380. crosshair = Instance.new("BillboardGui",Character)
  1381. crosshair.Size = UDim2.new(10,0,10,0)
  1382. crosshair.Enabled = false
  1383. crosshair.AlwaysOnTop = true
  1384. crosshair2 = Instance.new("BillboardGui",Character)
  1385. crosshair2.Size = UDim2.new(10,0,10,0)
  1386. crosshair2.Enabled = false
  1387. crosshair2.AlwaysOnTop = true
  1388.  
  1389. imgl = Instance.new("ImageLabel",crosshair)
  1390. imgl.Position = UDim2.new(0,0,0,0)
  1391. imgl.Size = UDim2.new(1,0,1,0)
  1392. imgl.Image = "rbxassetid://1122662303"
  1393. imgl.BackgroundTransparency = 1
  1394. imgl.ImageColor3 = Color3.new(.5,0,0)
  1395.  
  1396.  
  1397. crosshair3 = Instance.new("BillboardGui",Character)
  1398. crosshair3.Size = UDim2.new(10,0,10,0)
  1399. crosshair3.Enabled = false
  1400. crosshair3.AlwaysOnTop = true
  1401.  
  1402. imgl3 = Instance.new("ImageLabel",crosshair3)
  1403. imgl3.Position = UDim2.new(0,0,0,0)
  1404. imgl3.Size = UDim2.new(1,0,1,0)
  1405. imgl3.Image = "rbxassetid://18006519"
  1406. imgl3.BackgroundTransparency = 1
  1407. imgl3.ImageColor3 = Color3.new(0,0,0)
  1408.  
  1409. imgl2 = Instance.new("ImageLabel",crosshair)
  1410. imgl2.Position = UDim2.new(0,0,0,0)
  1411. imgl2.Size = UDim2.new(1,0,1,0)
  1412. imgl2.Image = "rbxassetid://1122660386"
  1413. imgl2.BackgroundTransparency = 1
  1414. imgl2.ImageColor3 = Color3.new(0,0,0)
  1415.  
  1416. --Credit to CKBackup for his targeting system.--
  1417.  
  1418. targetted = nil
  1419.  
  1420. function TargetSelect(person)
  1421. local dd=coroutine.wrap(function()
  1422. if targetted ~= person then
  1423. targetted = person
  1424. for i = 0,8,1 do
  1425. crosshair.Size = UDim2.new(0+i,0,0+i,0)
  1426. crosshair2.Size = UDim2.new(.1+i,0,.1+i,0)
  1427. crosshair3.Size = UDim2.new(0+i,0,0+i,0)
  1428. wait(.05)
  1429. end
  1430. end
  1431. end)
  1432. dd()
  1433. end
  1434.  
  1435. function LockOn()
  1436. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
  1437. TargetSelect(Mouse.Target.Parent.Head)
  1438. print(Mouse.Target)
  1439. CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
  1440. else end
  1441. end
  1442.  
  1443.  
  1444.  
  1445. function pepper()
  1446. Attack = true
  1447. Humanoid.AutoRotate = false
  1448. Humanoid.JumpPower = 0
  1449. Humanoid.WalkSpeed = 0
  1450.  
  1451. local grab = nil
  1452. executing = true
  1453. for i = 0, 1, 0.1 do
  1454. swait()
  1455. PlayAnimationFromTable({
  1456. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. }, .2, false)
  1463. end
  1464.  
  1465. local grab = nil
  1466.  
  1467. for i = 0, 1, 0.1 do
  1468. swait()
  1469. PlayAnimationFromTable({
  1470. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. }, .3, false)
  1477. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1478. if v:FindFirstChild('Torso') and Grabbed ~= true then
  1479. Grabbed = true
  1480.  
  1481. grab = v
  1482. end
  1483. if Grabbed == true then
  1484. targetted = nil
  1485. grab.Humanoid.PlatformStand = true
  1486. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1487. end
  1488. end
  1489. Torso.Velocity=RootPart.CFrame.lookVector*100
  1490. end
  1491.  
  1492.  
  1493.  
  1494. if Grabbed == true and grab ~= nil then
  1495. targetted = nil
  1496. grab.Humanoid.PlatformStand = true
  1497. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1498. grab.Torso.CanCollide = false
  1499. --grab here
  1500. for i = 0, .3, 0.1 do
  1501. swait()
  1502. PlayAnimationFromTable({
  1503. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. }, .3, false)
  1510. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1511. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1512. end
  1513.  
  1514. for i = 0, 1, 0.1 do
  1515. swait()
  1516. PlayAnimationFromTable({
  1517. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. }, .3, false)
  1524. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1525. end
  1526. lockcam.CameraType = "Scriptable"
  1527. --release here
  1528. for i = 0, .3, 0.1 do
  1529. swait()
  1530. PlayAnimationFromTable({
  1531. CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. }, .3, false)
  1538. grab.Torso.Velocity= Vector3.new(0,0,0)
  1539. end
  1540. grab.Torso.Anchored = true
  1541. Humanoid.JumpPower = 100
  1542. Humanoid.Jump = true
  1543. Torso.Velocity=RootPart.CFrame.upVector*150
  1544. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1545. wait(.1)
  1546. for i = 0, .3, 0.1 do
  1547. Torso.Velocity=RootPart.CFrame.lookVector*40
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. }, .3, false)
  1557. grab.Torso.Velocity= Vector3.new(0,0,0)
  1558. end
  1559. grab.Torso.Anchored = false
  1560. grab.Torso.CanCollide = true
  1561. Humanoid.JumpPower = 0
  1562. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5)
  1563. for i = 0, .3, 0.1 do
  1564. swait()
  1565. PlayAnimationFromTable({
  1566. CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. }, .3, false)
  1573. grab.Torso.Velocity= Vector3.new(0,0,0)
  1574. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1575. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1576. Torso.Velocity=RootPart.CFrame.lookVector*20
  1577. end
  1578. for i = 0, .3, 0.1 do
  1579. swait()
  1580. PlayAnimationFromTable({
  1581. CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. }, .3, false)
  1588. grab.Torso.Velocity= Vector3.new(0,0,0)
  1589. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1590. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1591. Torso.Velocity=RootPart.CFrame.lookVector*30
  1592. end
  1593. for i = 0, 1, 0.1 do
  1594. swait()
  1595. PlayAnimationFromTable({
  1596. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .3, false)
  1603. grab.Torso.Velocity= Vector3.new(0,0,0)
  1604. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1605. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1606. Torso.Velocity=RootPart.CFrame.lookVector*40
  1607. end
  1608. --pew here
  1609. for i = 0, 1, 0.1 do
  1610. swait()
  1611. PlayAnimationFromTable({
  1612. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. }, .3, false)
  1619. grab.Torso.Velocity= Vector3.new(0,0,0)
  1620. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1621. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1622. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1623. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1624. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1625. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1626. shell.Anchored = false
  1627. shell.Position = barrelcore.Position
  1628. shell.CanCollide = true
  1629. shell.Velocity=RootPart.CFrame.rightVector*10
  1630. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1631. game:GetService("Debris"):AddItem(shell, 2)
  1632. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1633. local smonk2 = Instance.new("ParticleEmitter",bulletpart)
  1634. smonk2.LightEmission = .1
  1635. smonk2.Size = NumberSequence.new(0.2)
  1636. smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1637. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
  1638. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1639. smonk2.Transparency = bbb2
  1640. smonk2.Size = aaa2
  1641. smonk2.ZOffset = 0
  1642. smonk2.Acceleration = Vector3.new(0, -5, 0)
  1643. smonk2.LockedToPart = false
  1644. smonk2.EmissionDirection = "Back"
  1645. smonk2.Lifetime = NumberRange.new(.1, .5)
  1646. smonk2.Rate = 1000
  1647. smonk2.Rotation = NumberRange.new(-100, 100)
  1648. smonk2.RotSpeed = NumberRange.new(-100, 100)
  1649. smonk2.Speed = NumberRange.new(4)
  1650. smonk2.VelocitySpread = 100
  1651. smonk2.Enabled=true
  1652. game:GetService("Debris"):AddItem(smonk2, .1)
  1653. Torso.Velocity=RootPart.CFrame.lookVector*50
  1654. end
  1655. CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
  1656. ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color)
  1657. grab.Torso:BreakJoints()
  1658. end
  1659. lockcam.CameraType = "Custom"
  1660. grab=nil
  1661. Grabbed = false
  1662. executing = false
  1663. Humanoid.AutoRotate = true
  1664. Humanoid.JumpPower = 100
  1665. Humanoid.WalkSpeed = 25
  1666. Attack = false
  1667. end
  1668.  
  1669.  
  1670.  
  1671.  
  1672. function righthop()
  1673. Attack = true
  1674. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1675. Humanoid.Jump = true
  1676. for i = 0, .5, 0.1 do
  1677. swait()
  1678. PlayAnimationFromTable({
  1679. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. }, .3, false)
  1686. end
  1687. Torso.Velocity=RootPart.CFrame.rightVector*200
  1688. for i = 0, 1, 0.1 do
  1689. swait()
  1690. PlayAnimationFromTable({
  1691. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. }, .3, false)
  1698. end
  1699. Attack = false
  1700. end
  1701.  
  1702.  
  1703.  
  1704. function backhop()
  1705. Attack = true
  1706. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1707. Humanoid.Jump = true
  1708. for i = 0, .5, 0.1 do
  1709. swait()
  1710. PlayAnimationFromTable({
  1711. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. }, .3, false)
  1718. end
  1719. Torso.Velocity=RootPart.CFrame.lookVector*-200
  1720. for i = 0, 1, 0.1 do
  1721. swait()
  1722. PlayAnimationFromTable({
  1723. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. }, .3, false)
  1730. end
  1731. Attack = false
  1732. end
  1733.  
  1734.  
  1735.  
  1736.  
  1737. function lefthop()
  1738. Attack = true
  1739. Humanoid.Jump = true
  1740. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1741. for i = 0, .5, 0.1 do
  1742. swait()
  1743. PlayAnimationFromTable({
  1744. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. }, .3, false)
  1751. end
  1752. Torso.Velocity=RootPart.CFrame.rightVector*-200
  1753. for i = 0, 1, 0.1 do
  1754. swait()
  1755. PlayAnimationFromTable({
  1756. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. }, .3, false)
  1763. end
  1764. Attack = false
  1765. end
  1766.  
  1767.  
  1768.  
  1769. focused = false
  1770.  
  1771.  
  1772.  
  1773. function fire()
  1774. Attack = true
  1775. Humanoid.WalkSpeed = 8
  1776. Humanoid.JumpPower = 0
  1777. Humanoid.AutoRotate = false
  1778. bodygyro = Instance.new("BodyGyro",RootPart)
  1779. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1780. bodygyro.D = 2500
  1781. bodygyro.P = 80000
  1782. for i = 0, .5, 0.1 do
  1783. swait()
  1784. PlayAnimationFromTable({
  1785. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. }, .3, false)
  1792. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1793. end
  1794.  
  1795. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1796. smonk.LightEmission = .1
  1797. smonk.Size = NumberSequence.new(0.2)
  1798. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1799. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1800. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1801. smonk.Transparency = bbb
  1802. smonk.Size = aaa
  1803. smonk.ZOffset = 0
  1804. smonk.Acceleration = Vector3.new(0, -5, 0)
  1805. smonk.LockedToPart = false
  1806. smonk.EmissionDirection = "Back"
  1807. smonk.Lifetime = NumberRange.new(.1, .3)
  1808. smonk.Rate = 50
  1809. smonk.Rotation = NumberRange.new(-100, 100)
  1810. smonk.RotSpeed = NumberRange.new(-100, 100)
  1811. smonk.Speed = NumberRange.new(4)
  1812. smonk.VelocitySpread = 100
  1813. smonk.Enabled=true
  1814.  
  1815.  
  1816. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1817. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1818. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1819. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1820. shell.Anchored = false
  1821. shell.Position = barrelcore.Position
  1822. shell.CanCollide = true
  1823. shell.Velocity=RootPart.CFrame.rightVector*10
  1824. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1825. game:GetService("Debris"):AddItem(shell, 2)
  1826. shoot(Mouse,3,bulletpart,0,10)
  1827. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1828. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1829. for i = 0, 1, 0.1 do
  1830. swait()
  1831. PlayAnimationFromTable({
  1832. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. }, .3, false)
  1839. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1840. end
  1841. Attack = false
  1842. Humanoid.WalkSpeed = 25
  1843. smonk.Enabled=false
  1844. bodygyro:Destroy()
  1845. Humanoid.AutoRotate = true
  1846. Humanoid.JumpPower = 100
  1847. end
  1848.  
  1849.  
  1850.  
  1851.  
  1852. function autofire()
  1853. Attack = true
  1854. Humanoid.WalkSpeed = 0
  1855. Humanoid.JumpPower = 0
  1856. Humanoid.AutoRotate = false
  1857. focused = true
  1858. for i = 0, .5, 0.1 do
  1859. swait()
  1860. PlayAnimationFromTable({
  1861. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. }, .3, false)
  1868. end
  1869.  
  1870. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1871. smonk.LightEmission = .1
  1872. smonk.Size = NumberSequence.new(0.2)
  1873. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1874. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1875. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1876. smonk.Transparency = bbb
  1877. smonk.Size = aaa
  1878. smonk.ZOffset = 0
  1879. smonk.Acceleration = Vector3.new(0, -5, 0)
  1880. smonk.LockedToPart = false
  1881. smonk.EmissionDirection = "Back"
  1882. smonk.Lifetime = NumberRange.new(.1, .3)
  1883. smonk.Rate = 50
  1884. smonk.Rotation = NumberRange.new(-100, 100)
  1885. smonk.RotSpeed = NumberRange.new(-100, 100)
  1886. smonk.Speed = NumberRange.new(4)
  1887. smonk.VelocitySpread = 100
  1888. smonk.Enabled=true
  1889.  
  1890.  
  1891. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1892. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1893. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1894. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1895. shell.Anchored = false
  1896. shell.Position = barrelcore.Position
  1897. shell.CanCollide = true
  1898. shell.Velocity=RootPart.CFrame.rightVector*10
  1899. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1900. game:GetService("Debris"):AddItem(shell, 2)
  1901. if targetted.Parent.Humanoid.Health > 100 then
  1902. targetted.Parent.Humanoid.Health = 0
  1903. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
  1904. elseif targetted.Parent.Humanoid.Health <= 100 then
  1905. targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30
  1906. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color)
  1907. elseif targetted.Parent.Humanoid.Health <= 30 then
  1908.  
  1909. end
  1910.  
  1911. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1912. for i = 0, .5, 0.1 do
  1913. swait()
  1914. PlayAnimationFromTable({
  1915. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921. }, .3, false)
  1922. end
  1923. Attack = false
  1924. focused = false
  1925. Humanoid.WalkSpeed = 25
  1926. smonk.Enabled=false
  1927. Humanoid.AutoRotate = true
  1928. Humanoid.JumpPower = 100
  1929. end
  1930.  
  1931.  
  1932.  
  1933.  
  1934.  
  1935.  
  1936.  
  1937. Mouse.Button1Up:connect(function()
  1938. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1939. fire()
  1940. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then
  1941. autofire()
  1942. end
  1943. end)
  1944.  
  1945.  
  1946.  
  1947.  
  1948.  
  1949.  
  1950. Mouse.KeyDown:connect(function(Key)
  1951. Key = Key:lower()
  1952. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then
  1953. righthop()
  1954. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then
  1955. lefthop()
  1956. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then
  1957. backhop()
  1958. elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then
  1959. pepper()
  1960. elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then
  1961. smear()
  1962. elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1963. LockOn()
  1964. elseif Attack == false and Key == 'f' and targetted ~= nil then
  1965. targetted = nil
  1966. bodygyroo:Destroy()
  1967.  
  1968. end
  1969. end)
  1970.  
  1971.  
  1972. executing = false
  1973.  
  1974. local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing
  1975. if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then
  1976. if Attack == false then
  1977. Attack = true
  1978. Humanoid.AutoRotate = false
  1979. Humanoid.WalkSpeed = 0
  1980. Humanoid.JumpPower = 0
  1981. Torso.Velocity=RootPart.CFrame.lookVector*0
  1982. CFuncs.Sound.Create("608350178", Torso, 3, 1)
  1983. for i = 0, 1, 0.1 do
  1984. swait()
  1985. PlayAnimationFromTable({
  1986. CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. }, .3, false)
  1993. end
  1994.  
  1995. end
  1996. Humanoid.AutoRotate = true
  1997. Humanoid.WalkSpeed = 25
  1998. Humanoid.JumpPower = 100
  1999. Attack = false
  2000. end
  2001. end
  2002.  
  2003.  
  2004. Humanoid.StateChanged:connect(OnHumanoidStateChange)
  2005.  
  2006.  
  2007. destroyable = false
  2008.  
  2009. spawn(function()
  2010. while true do
  2011. if targetted ~= nil and targetted.Parent.Head ~= nil then
  2012. print("ghay")
  2013. bodygyroo = Instance.new("BodyGyro",RootPart)
  2014. bodygyroo.MaxTorque = Vector3.new(50000,50000,50000)
  2015. bodygyroo.D = 2500
  2016. bodygyroo.P = 50000
  2017. while targetted ~= nil do
  2018. bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z))
  2019. wait(.01)
  2020. end
  2021. elseif targetted == nil and destroyable == true then
  2022. bodygyroo:Destroy()
  2023. wait(.01)
  2024. elseif targetted ~= nil and Attack ~= true and focused ~= true then
  2025. bodygyroo:Destroy()
  2026. end
  2027. wait(.001)
  2028. end
  2029. end)
  2030.  
  2031.  
  2032.  
  2033.  
  2034. while true do
  2035. swait()
  2036. for i, v in pairs(Character:GetChildren()) do
  2037. if v:IsA("Part") then
  2038. v.Material = "SmoothPlastic"
  2039. elseif v:IsA("Accessory") then
  2040. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2041. end
  2042. end
  2043. for i, v in pairs(Character:GetChildren()) do
  2044. if v:IsA'Model' then
  2045. for _, c in pairs(v:GetChildren()) do
  2046. if c:IsA'Part' then
  2047. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2048. end
  2049. end
  2050. end
  2051. end
  2052. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2053. Velocity = RootPart.Velocity.y
  2054. Sine = Sine + Change
  2055. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2056. if RootPart.Velocity.y > 1 and hit == nil then
  2057. Anim = "Jump"
  2058. if Attack == false then
  2059. Change = 1
  2060. PlayAnimationFromTable({
  2061. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. }, .3, false)
  2068. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2069.  
  2070. end
  2071. elseif RootPart.Velocity.y < -1 and hit == nil then
  2072. Anim = "Fall"
  2073. if Attack == false then
  2074. Change = 1
  2075. PlayAnimationFromTable({
  2076. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2077. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2078. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. }, .3, false)
  2083. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2084. end
  2085. elseif TorsoVelocity < 1 and hit ~= nil then
  2086. Anim = "Idle"
  2087. if Attack == false then
  2088. Change = 1
  2089. PlayAnimationFromTable({
  2090. CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2091. CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
  2092. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2093. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2094. CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2095. CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096. }, .3, false)
  2097. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2098. end
  2099. elseif TorsoVelocity > 2 and hit ~= nil then
  2100. Anim = "Walk"
  2101. if Attack == false then
  2102. PlayAnimationFromTable({
  2103. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0),
  2104. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2105. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2108. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2109. }, .3, false)
  2110. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2111.  
  2112. end
  2113. end
  2114. if #Effects > 0 then
  2115. for e = 1, #Effects do
  2116. if Effects[e] ~= nil then
  2117. local Thing = Effects[e]
  2118. if Thing ~= nil then
  2119. local Part = Thing[1]
  2120. local Mode = Thing[2]
  2121. local Delay = Thing[3]
  2122. local IncX = Thing[4]
  2123. local IncY = Thing[5]
  2124. if Thing[1].Transparency <= 1 then
  2125. if Thing[2] == "Block1" then
  2126. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2127. Mesh = Thing[7]
  2128. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2129. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2130. elseif Thing[2] == "Ice" then
  2131. if Thing[6] <= Thing[5] then
  2132. Thing[6] = Thing[6] + .05
  2133. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2134. else
  2135. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2136. end
  2137. elseif Thing[2] == "Shatter" then
  2138. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2139. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2140. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2141. Thing[6] = Thing[6] + Thing[5]
  2142. elseif Thing[2] == "Block2" then
  2143. Thing[1].CFrame = Thing[1].CFrame
  2144. Mesh = Thing[7]
  2145. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2146. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2147. elseif Thing[2] == "Block3" then
  2148. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2149. Mesh = Thing[7]
  2150. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2151. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2152. elseif Thing[2] == "Block4" then
  2153. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2154. Mesh = Thing[7]
  2155. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2156. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2157. elseif Thing[2] == "Block2Fire" then
  2158. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2159. Mesh = Thing[7]
  2160. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2161. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2162. if Thing[1].Transparency >= .3 then
  2163. Thing[1].BrickColor = BrickColor.new("Bright red")
  2164. else
  2165. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2166. end
  2167. elseif Thing[2] == "Cylinder" then
  2168. Mesh = Thing[7]
  2169. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2170. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2171. elseif Thing[2] == "Blood" then
  2172. Mesh = Thing[7]
  2173. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2174. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2175. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2176. elseif Thing[2] == "Elec" then
  2177. Mesh = Thing[10]
  2178. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2180. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2181. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2182. elseif Thing[2] == "Disappear" then
  2183. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2184. end
  2185. else
  2186. Part.Parent = nil
  2187. table.remove(Effects, e)
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. if Humanoid.PlatformStand == true then
  2194. Humanoid.PlatformStand = false
  2195. end
  2196. if targetted ~= nil then
  2197. destroyable = true
  2198. Humanoid.AutoRotate = false
  2199. crosshair.Adornee = targetted.Parent.Head
  2200. crosshair.Enabled = true
  2201. crosshair2.Adornee = targetted.Parent.Head
  2202. crosshair2.Enabled = true
  2203. crosshair3.Adornee = targetted.Parent.Head
  2204. crosshair3.Enabled = true
  2205. lockcam.CameraType = "Scriptable"
  2206. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1)
  2207. elseif targetted == nil and executing == false then
  2208. lockcam.CameraType = "Custom"
  2209. crosshair.Adornee = nil
  2210. crosshair.Enabled = false
  2211. crosshair2.Adornee = nil
  2212. crosshair2.Enabled = false
  2213. crosshair3.Adornee = nil
  2214. crosshair3.Enabled = false
  2215. Humanoid.AutoRotate = true
  2216. end
  2217. Humanoid.Health = math.huge
  2218. end
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