doomgod

ZDoom compiled in Visual C++ 2010 under Windows 98 SE

Jul 24th, 2012
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  1. OS: Windows 98 4.10.2222 A
  2. M_LoadDefaults: Load system defaults.
  3. Gameinfo scan took 0 ms
  4. W_Init: Init WADfiles.
  5. adding C:/DOOM/ZDOOM-VC10/zdoom.pk3, 547 lumps
  6. adding C:/DOOM/WADS/doom2.wad, 2919 lumps
  7. I_Init: Setting up machine state.
  8. CPU Speed: 2667 MHz
  9. CPU Vendor ID: GenuineIntel
  10. Name: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz
  11. Family 6, Model 23, Stepping 6
  12. Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1
  13. I_InitSound: Initializing FMOD
  14. FMOD Sound System, copyright c Firelight Technologies Pty, Ltd., 1994-2009.
  15. Loaded FMOD version 4.26.36
  16. V_Init: allocate screen.
  17. S_Init: Setting up sound.
  18. ST_Init: Init startup screen.
  19. Checking cmd-line parameters...
  20. G_ParseMapInfo: Load map definitions.
  21. S_InitData: Load sound definitions.
  22. Texman.Init: Init texture manager.
  23. ParseTeamInfo: Load team definitions.
  24. LoadActors: Load actor definitions.
  25. R_Init: Init Doom refresh subsystem.
  26. DecalLibrary: Load decals.
  27. M_Init: Init menus.
  28. P_Init: Init Playloop state.
  29. ParseSBarInfo: Loading default status bar definition.
  30. ParseSBarInfo: Loading custom status bar definition.
  31. D_CheckNetGame: Checking network game status.
  32. player 1 of 1 (1 nodes)
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