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JillPill

bmz2 any% route

Mar 25th, 2019
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  1. WEAPON INFO
  2.  
  3. only those relevant to any% are listed
  4.  
  5. all weapons restore some CP whenever they hit an enemy, which allows you to use S-ATTACKER to move faster, but i have yet to determine if any weapons are worth going out of your way to use just for that purpose
  6.  
  7. GUN
  8. LV1 G-BLASTER - pea shooter. it seems on par with STINGER damage-wise, but the projectiles are slower
  9. LV2 STINGER - pierces terrain but not enemies. seems to do the most single-target damage when you don't have WIDE, and sometimes even when you do
  10. LV3 SPLASHER - rapid fire & wide spray, terrible damage, range decreases with use
  11. LV4 SEEKER - bouncy homing shots, not particularly damaging unless there's several enemies, but they can end up hitting some hard to reach targets and granting you CP you wouldn't get otherwise
  12. LV5 ABSORBER - puts up a shield that converts enemy projectiles into a large amount of CP. recommended as a secondary tool in places where you want to avoid losing weapon energy, such as GATHERVIRA
  13. LV6 WHIP - short range, ignores some shields, sends some projectiles back at enemy. recommended as a secondary tool for GONBEI, DIG-RAWLER, and LEIBNIZ
  14. LV7 EX-CHARGE - charge shot. as of now it doesn't seem particularly effective at any point in the game
  15. LV8 WIDE - pierces all and deals high damage that decreases with use, along with projectile size. whenever you counter an enemy, WIDE will be fixed at maximum power for a brief moment. (Jason's color palette changes to indicate this) if you're fighting a single target it's usually better to just use STINGER for consistently high damage, as WIDE deals far less when overused
  16.  
  17. SUB
  18. GRENADE - as of now they appear to be the only sub you should have in any%. large splash damage, can spam your main weapon during the cooldowns
  19. SEEKER* - needs consideration. they cost time to retrieve, but you can do so very early and may be able to reverse the time loss by having them throughout the game
  20.  
  21. COUNTER
  22.  
  23. R-STRIKER - twirls in any direction. fires counter-shots at attacking enemies
  24. S-ATTACKER - increases move speed. immediately dashes at attacking enemies. take care not to counter off-screen enemies if you don't want to be flung in the direction they're in
  25.  
  26. ---
  27.  
  28. TIPS/TRICKS
  29.  
  30. double-binding your main weapon with one of your shortcut buttons will help you take down bosses very fast. when a shortcut button isn't the same as your main weapon, holding down the Y button will cause the shortcut to be ignored, but if they're the same weapon then you can mash both at the same time without either one canceling out the other. binding different weapons to each shortcut can still work, but it can be very difficult to make sure ZL/ZR aren't being cancelled out by Y while maintaining enough mashing speed to be more effective than a double-bind (i have personally taken to using ZL for double-binding because it's less taxing on my right hand. BURN SPARK/ABSORB/WHIP are usually moved to ZR)
  31.  
  32. you can hold B on area map screens to move faster
  33.  
  34. instead of trying to fill G-SOPHIA's SP before a boss room, you can empty it instead and let it recharge during the boss intro
  35.  
  36. a lot of save points in dungeons are next to WEAPON++++ pickups. if you collect them before hitting the save point, RETRY afterwards, then collect them again, you can ensure that you enter boss rooms with any weapon of your choosing
  37.  
  38. when making your way through SHIP L-229, the boss' cannon arms can be shot from behind and used to ram the barriers as if they were drill arms
  39.  
  40. ---
  41.  
  42. GAME ROUTE
  43.  
  44. FLOSANTE
  45. nav to DUNGEON-3 and defeat MOCKRANTULA for HOVER
  46. WEAPON++++ in the center of the room where you go around two chasms
  47. WEAPON++++ east of save point
  48. you can quick kill MOCKRANTULA by double-binding WIDE, spamming grenades, and countering its first attack to ensure WIDE keeps its power
  49. clip: https://twitter.com/BunnyAnjill/status/1111116703918772224
  50. leave FLOSANTE
  51. (?) needs comparison: leaving via the way you came or taking upper route with the spikes
  52. consider sacrificing a moment to pick up the health upgrade
  53.  
  54. MONTOJ
  55. nav to DUNGEON-1 and defeat GONBEI for SHIFT-UP ATTACKER
  56. requires 6 keys:
  57. #1 and #2 bottom left and top right of first room
  58. #3 between southwest crop patches
  59. #4 northwest crop patch
  60. nearby (NE) block has WEAPON++++
  61. #5 southeast within northmost 2x2 set of blocks
  62. #6 east side of river, then north
  63. you can move slightly faster in the water by countering enemies, which causes the R-STRIKER twirl to move at full speed
  64. GONBEI can be 2-cycled with a double-bound STINGER and enough grenades
  65. clip: https://twitter.com/BunnyAnjill/status/1111128163369664519
  66. nav to DUNGEON-3 and acquire RECOIL JUMP
  67. nav to DUNGEON-4 and defeat ZAVIRA for KEY 1
  68. requires 3 keys or 4 to avoid damage boost:
  69. #1 in 2x3 set of blocks just east of entrance
  70. #2 just northeast of #1
  71. #3 just north of entrance/west of #2
  72. #4 island in water on the way to north exit
  73. ZAVIRA is weak to S-ATTACKER and SEEKER, but you will probably get more damage with STINGER or WIDE
  74. defeat GATHERVIRA
  75. multiple ZAVIRA die quickest when they overlap, allowing S-ATTACKER, SEEKER, GRENADE, and especially WIDE to hit all at once. making sure they're all in the same direction from you when they start circling around is probably the most consistent way to overlap them, but it's ultimately going to be RNG-based
  76. being able to do this entire fight without losing WIDE should make a very significant time difference
  77. leave MONTOJ
  78.  
  79. SHIP L-229
  80. nav to and acquire KEY 2, visible immediately after the long tunnel
  81. DO NOT break the 2nd barrier on this screen unless doing so would also break the third barrier. if you do, the boss will fly off and you'll have to retry or backtrack to reach KEY 2
  82. nav to DUNGEON-2 and defeat UNKNOWN CELL-046 for BURN SPARK
  83. WEAPON++++ east side of first dungeon room
  84. UNKNOWN CELL-046 is weak to the charged shot, but each segment dies in one hit from GRENADE and drops more of them anyway
  85. if you have WIDE, you can also alternate shots with your grenades to potentially destroy the cells faster. each cell takes 3 fully powered WIDE shots
  86. nav to and defeat DEFEND THEM ALL for KEY 3
  87. leave SHIP L229
  88.  
  89. STRANGA
  90. nav to and defeat EIR for DRILL
  91. the rainbow fly enemies along the way will die in one shot if you hop out of SOPHIA
  92. make good use of B-SPARK to deal damage and avoid taking damage against EIR
  93. nav to DUNGEON-3 for REPULSION UPPER
  94. this step can be skipped as long as you're willing to plant the fruit seeds without RU. if you can do so consistently it will save you quite a bit of time
  95. nav right for FRUIT 1
  96. nav to FRUIT 2 from the center right of big room
  97. flower platform skip: unequip HOVER and wall jump just underneath the water to get above it
  98. nav to FRUIT 3 from the center left of big room, near save point and passage to KANNA
  99. nav to KANNA for MAP E-3
  100. leave STRANGA
  101. land on PLANETOID E-3
  102. defeat CERBEBOSS for KEY 4
  103. DRILL is very effective
  104.  
  105. now that you have DRILL, this would be a good time to visit AREA D and fight GARUDA for MAP G-1
  106.  
  107. DIVIDO (from area F-1)
  108. get to the cold side of DIVIDO using this trick: https://twitter.com/BunnyAnjill/status/1110582939203465216
  109. this allows you to skip talking to TESSET as well as several planetoids between areas A and D
  110. nav to and defeat ATOM for FULL ACCEL BURST
  111. nav to DUNGEON-4 and defeat DIG-RAWLER for KEY 6
  112. second room has WEAPON++++
  113. red switch can be skipped with lots of S-ATTACKER spam, make sure CP is high
  114. WEAPON++++ before boss
  115. for fighting DIG-RAWLER i would suggest putting WHIP on a shortcut button to send the balloon enemies back at him. then you can spam grenades along with another weapon the rest of the time his mouth is open
  116. leave DIVIDO
  117.  
  118. land on PLANETOID G-1 and defeat GARUDA for MAP G-2
  119. land on PLANETOID G-2 and defeat GATHERVIRA, CERBEBOSS, and INVEM THEM ALL for MAP G-3
  120. you can take down CERBEBOSS with a single use of FA-BLAST
  121. DRILL is actually *not* as effective as just shooting GATHERVIRA, as the crystal is too high up to hit consistently
  122. land on PLANETOID G-3 and defeat MIGHTY MINE MITE, UNKNOWN CELL-046, MOCKRANTULA, and LEIBNIZ for PLANET??? MAP
  123. if you counter MIGHTY MINE MITE, it will always return to the center of the room and become vulnerable for a while
  124. LEIBNIZ can be stunned with S-ATTACKER and WHIP. WHIP should be made secondary as it will not do as much damage as mashing with other weapons
  125. defeat PLANADE G and win
  126. you can deal a lot of damage at once by jumping from a platform at the very top of the screen
  127. the threshold for PLANADE G to start moving and becoming invulnerable is about 20% HP. it is a good idea to try and land a jump from the very top of the screen just before reaching this threshold to minimize the amount of time you spend on this phase
  128. when PLANADE G starts moving, it takes roughly 10 seconds to become vulnerable again. if you can set up a jump from the top of the screen with good timing, the last phase should end after a single cycle
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