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- package Plugins.TheMaze.Enum;
- import Plugins.BowEnder.ServerNetwork.ServerApi;
- public enum GameStats {
- LOBBY(true), PREGAME(false), GAME(false), FINISH(false);
- private static GameStats current;
- private boolean canJoin;
- GameStats(Boolean bool) {
- canJoin = bool;
- }
- public boolean canJoin(){
- return canJoin;
- }
- public static void setState(GameStats state){
- current = state;
- if(current == GAME){
- ServerApi.SetFPlay_Leave(5);
- }else if(current == GameStats.PREGAME){
- ServerApi.SetFPlay_Leave(4);
- }
- }
- public static boolean isState(GameStats state){
- return current == state;
- }
- public static GameStats getState(){
- return current;
- }
- }
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