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- // Keybinds - 'F1' is my empty server practice button 'v' is voicerecord
- bind f1 "say ;noclip;say .noclip;sv_cheats 1;impulse 101;sv_showimpacts 1;sv_infinite_ammo 1;sv_grenade_trajectory 1;sv_grenade_trajectory_thickness 0.5;mp_freezetime 0;mp_roundtime_defuse 60;mp_buytime 60;mp_buy_anywhere 1;bot_stop 1;mp_buytime 60000000;mp_warmup_end;bot_kick;" // noclip and sv_cheats practice
- bind v +voicerecord
- bind mwheeldown +jump
- //Grenade jumpthrow bind
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse4" "+jumpthrow"
- // Crosshair, use crashz's crosshair generator map off the workshop and print out to console and copypaste here
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.300000"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "140"
- cl_crosshaircolor "2"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "1"
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "0"
- cl_crosshairstyle "5"
- cl_crosshairthickness "1.000000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-10"
- // Auto weapon switch
- cl_autowepswitch "0"
- // Mouse settings
- m_forward "1"
- m_rawinput "1"
- m_mousespeed "0"
- m_customaccel "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_customaccel_exponent "1"
- // Help messages
- gameinstructor_enable "0"
- cl_autohelp "0"
- cl_showhelp "0"
- // Netgraph - toggles when you open scoreboard/press Tab
- bind "TAB" "+ng";
- alias "+ng" "+showscores; net_graph 1"
- alias "-ng" "-showscores; net_graph 0"
- net_graph 1
- net_graphheight 64
- net_graphpos 1
- net_graphproportionalfont 0
- net_graphtext 1
- // Audio
- snd_mixahead 0.05
- snd_headphone_pan_exponent 1
- snd_headphone_pan_radial_weight 0
- snd_front_headphone_position 90
- snd_rear_headphone_position 90
- // Disable annoying MOTD ads on public servers
- cl_disablehtmlmotd "1"
- cl_downloadfilter "nosounds"
- // Rates - change all instances of 64 to 128 if you are playing ESEA
- mm_dedicated_search_maxping "75"
- rate "64000"
- cl_interp "0"
- cl_cmdrate "64"
- cl_updaterate "64"
- cl_interp_ratio "1"
- cl_predictweapons "1"
- // Motion bobbing fixes
- cl_bobcycle "2"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- // Models/FOV
- adsp_debug "0"
- closecaption "0"
- viewmodel_fov "62.5"
- scene_showlook "0"
- scene_showfaceto "0"
- scene_showmoveto "0"
- npc_height_adjust "1"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "3"
- commentary_firstrun "0"
- // CUSTOM BINDS
- bind "UPARROW" "incrementvar volume 0 1 0.1"
- bind "DOWNARROW" "incrementvar volume 0 1 -0.1"
- // Display
- fps_max "179"
- fps_max_menu "60"
- cl_showfps "1" //Shows fps in top left corner, disable if it annoys you
- hud_scaling ".70" //HUD scale, adjust to preference
- hud_showtargetid "1"
- cl_radar_scale "0.4" //Radar scaling, adjust to preference
- cl_righthand "0" //Left handed models, if you want right hand change this to "1"
- r_drawtracers_firstperson "0" //Disables bullet tracers, which can be very deceiving and trick you into thinking someone is where they arent
- con_filter_enable "2"
- ui_steam_overlay_notification_position "topleft" //Top left steam notifications, change this to whatever you want ("topleft, topright, bottomleft, bottomright")
- r_dynamic "0"
- r_eyesize "0"
- r_eyemove "0"
- con_enable "1"
- r_eyegloss "0"
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- mat_queue_mode "2" //Set this to 2 if you have a multi-core processor. If not, set this to -1 to use the default for your system
- cl_rumblescale "0"
- sys_refldetail "0"
- mat_hdr_enabled "0"
- sys_aspectratio "-1"
- r_cheapwaterend "1"
- sys_antialiasing "0"
- muzzleflash_light "1" //Muzzle flash can be quite useful since it has been tweaked in patches. Set this to 0 if you dont like it
- r_cheapwaterstart "1"
- budget_show_peaks "0"
- cl_detail_max_sway "0"
- budget_show_history "0"
- budget_peaks_window "0"
- budget_show_averages "0"
- func_break_max_pieces "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_history_range_ms "5"
- texture_budget_panel_width "0"
- texture_budget_panel_height "0"
- cl_detail_avoid_recover_speed "0"
- texture_budget_background_alpha "999"
- budget_history_numsamplesvisible "0"
- host_writeconfig
- soundscape_flush
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