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- # # # # # # # # # # # # # # # #
- # Script by PatisonPlayGames #
- # Name: INukes #
- # Version: Beta 1.0 #
- # Skript: 2.0.2/2.1 #
- # # # # # # # # # # # # # # # #
- #=============================================#
- # Licencja INukes by PatisonPlayGames! #
- # + Nie zezwalam na: #
- # - Usuwanie tresci o autorze! #
- # - Udostepnaniu skryptu innym! #
- # - Podszywanie sie pod autora! #
- # - Uzywanie kodu skryptu w swoich skryptach! #
- # - Zarabianie na skrypcie! #
- # + Zezwalam na: #
- # - Dodawanie kodu na swoja potrzebe! #
- # - Modyfikowanie wiadomosci! #
- #=============================================#
- options:
- # # # # # # # # # # # # # # #
- # #
- # General Config #
- # #
- # # # # # # # # # # # # # # #
- # Czas po jakim bomba wybucha!:
- czas: 5
- # Tag wyswietlany przed wiadomosciami skryptu!
- tag: &8[&6INukes&8]
- # Wiadomosc przy braku uprawnien:
- permission: &cNie masz uprawnien!
- on script load:
- register new shaped recipe for nameditemstack from "tnt;&aBomba Nuklearna;&9Totalna masakra!" using none, diamond, none, diamond, tnt, diamond, none, diamond, none
- register new shaped recipe for nameditemstack from "tnt;&aBomba Ogniowa;&9Pieklo wszedzie pieklo!" using none, 263, none, 263, tnt, 263, none, 263, none
- register new shaped recipe for nameditemstack from "tnt;&aBomba Moba;&9Apokalipsa!" using none, string, none, bone, tnt, gunpowder, none, 367, none
- register new shaped recipe for nameditemstack from "tnt;&aBomba Dymna;&9Czas na znikanie!!" using none, fire charge, none, fire charge, tnt, fire charge, none, fire charge, none
- register new shaped recipe for nameditemstack from "tnt;&aBomba Piorun;&9Zemsta Zeusa!" using none, ghast tear, none, ghast tear, tnt, ghast tear, none, ghast tear, none
- on place of tnt:
- if name of player's tool is "&aBomba Nuklearna":
- wait {@czas} seconds
- loop blocks in radius 10 around event-location:
- if chance of 70%:
- set loop-block to air
- set event-block to air
- create an explosion of force 10 at the event-location
- on place of tnt:
- if name of player's tool is "&aBomba Ogniowa":
- wait {@czas} seconds
- loop blocks in radius 5 of event-location:
- if chance of 70%:
- set loop-block to fire
- set event-block to air
- create a fake explosion at the event-location
- on place of tnt:
- if name of player's tool is "&aBomba Moba":
- wait {@czas} seconds
- loop blocks in radius 5 of event-location:
- if chance of 70%:
- if chance of 3%:
- spawn 1 zombie at location of loop-block
- if chance of 3%:
- spawn 1 creeper at location of loop-block
- if chance of 3%:
- spawn 1 skeleton at location of loop-block
- if chance of 3%:
- spawn 1 spider at location of loop-block
- set event-block to air
- create a fake explosion at the event-location
- on place of tnt:
- if name of player's tool is "&aBomba Dymna":
- wait {@czas} seconds
- loop blocks in radius 5 of event-location:
- if chance of 70%:
- play 150 of effect "smoke" with data 1 at the event-location
- loop players in radius 5 around event-location:
- apply invisibility to the loop-player for 5 seconds
- set event-block to air
- stop
- on place of tnt:
- if name of player's tool is "&aBomba Piorun":
- wait {@czas} seconds
- loop blocks in radius 5 of event-location:
- if chance of 10%:
- strike lightning at loop-block
- set event-block to air
- stop
- command /inukes [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&8======="
- send "&6/inukes - &aPokazuje wszystkie komendy!"
- send "&6/inukes give [piorun/mob/nuklear/ogien/dym] - &aDaje odpowiednią bombę"
- send "&6/inukes reload"
- send "&8======="
- if arg 1 is "give":
- if player has permission "inukes.give" or "inukes.*":
- if arg 2 is "piorun":
- give tnt named "&aBomba Piorun" to the player
- send "{@tag} &aOtrzymano bombe!"
- stop
- if arg 2 is "mob":
- give tnt named "&aBomba Mob" to the player
- send "{@tag} &aOtrzymano bombe!"
- stop
- if arg 2 is "nuklear":
- give tnt named "&aBomba Nuklearna" to the player
- send "{@tag} &aOtrzymano bombe!"
- stop
- if arg 2 is "ogien":
- give tnt named "&aBomba Ogniowa" to the player
- send "{@tag} &aOtrzymano bombe!"
- stop
- if arg 2 is "dym":
- give tnt named "&aBomba Dymna" to the player
- send "{@tag} &aOtrzymano bombe!"
- stop
- else:
- send "{@tag} {@permission}"
- stop
- if arg 1 is "reload":
- if player has permission "inukes.reload" or "inukes.*":
- execute console command "/sk reload %script%"
- send "{@tag} &aPrzeladowano!"
- stop
- else:
- send "{@tag} {@permission}"
- stop
- on skript start:
- send "&8INukes wymaga wersji Skript 2.0.2/2.1 ..." to the console
- wait 1 seconds
- send "&8Serwer pracuje na wersji: %skript version%" to the console
- send "" to the console
- send "&8--------------------------------------------------------------" to the console
- send "&8| |" to the console
- send "&8| Enable &9INukes &8|" to the console
- send "&8| |" to the console
- send "&8--------------------------------------------------------------" to the console
- send "" to the console
- send "&8Autor: &ePatisonPlayGames" to the console
- send "" to the console
- #------------------------------------------------ End of Script / Thanks for Use ---------------------------------#
- #-------------------------------- © by PationPlayGames - Author / YouTube www.youtube.com/PatisonPlayGames -------#
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