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- class MainTurret: MainTurret
- {
- minElev =-50;
- maxElev =30;
- initElev =0;
- minTurn =-7;
- maxTurn =153;
- initTurn =150;
- class TurnIn /// overrides max/min Turn & Elev listed above!
- {
- limitsArrayTop[] = {{30, -7}, {30, 160}};
- limitsArrayBottom[] = {{-50.4841, -7}, {-50.3852, 32.9690}, {-50.0, 86.4809}, {-50.1440, 160}};
- };
- };
- class RightDoorGun: MainTurret
- {
- minElev = -50;
- maxElev = 30;
- initElev = 0;
- minTurn = -153;
- maxTurn = 7;
- initTurn = -150;
- class TurnIn /// overrides max/min Turn & Elev listed above!
- {
- limitsArrayTop[] = {{30, -160}, {30, 7}};
- limitsArrayBottom[] = {{-50.2377, -160}, {-43.3105, -148.5255}, {-50, -92.0832}, {-42.8167, 7}};
- };
- };
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