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WCMNG Complete History

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Jan 16th, 2020
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  1. This info is taken from all the "Updates" cards inside the F9 quest window.
  2. It is meant to be read from top to bottom else it doesn't make sense.
  3.  
  4. Warcraft Maul Complete 1.5 -> Warcraft Maul NextGen v1.1:
  5. *Remade the terrain
  6. *Replaced the LaserEye with the ultimate-o.Omgroflimbawtf-Eye of the dead
  7. *Increased the cooldown of the Alchimist
  8. *Transmutate now works as it's supposed to -> you can't kill bosses using it anymore
  9. *Changed the Boss at lv32
  10. *Reduced the speed of lv10
  11.  
  12. v1.1 -> v1.3 (Initial Public Release):
  13. *Increased the hp and the defense in lv35
  14. *Modified the Corrupted Ent - now has an antiair-attack
  15. *Increased the price for The Eye Of The Dead to 1000
  16. *some little graphical changes
  17. *Modified the Humans - now its a different race
  18. *Short intro
  19. *Fixed waypoints - now air has a relatively normal way...
  20. *Started to rebalance the "Additional Races"
  21. *Little graphical changes concerning the terrain
  22. *Added a multiboard showing the lives left
  23. *Changed some unit-conernals (Builder, etc..)
  24. *Removed the option to get the second race
  25. *Added Pro Mode (o,,O)
  26. *Added Green TD Towers as new race (Evil Races)
  27. *Some further units balanced
  28. *Made wayppoints smaller
  29. *Changed the towers' features layout
  30. *Removed crappy Shrine of Ultron.. imbalanced as hell - instead, |c0000cdf9Elements|r will show up later
  31. *Changed the descriptions of the towers - now it's dmg/s
  32. *Built ultratowers due to the lack of choosing a second race (still BETA)
  33. *Added something nice for the EotD (still BETA)
  34.  
  35. v1.3 -> v1.4:
  36. *Removed several bugs
  37. *Removes terrain bugs
  38. *Buffed the Green TD race
  39. *Increased the ultimate towers' damage
  40. *Modified some Towers
  41. *Corrected the Ultimate Towers
  42. *Bit of balancing done
  43. *Added an interest system
  44. *Changed the terrain a bit
  45. *Fixed kicksystem
  46. *Remade "Rising Hell"
  47. *Increased the interest
  48. *Added a FAQ
  49. *Fixed PRO MODE - now it's playable, but very hard to win
  50. *Remade the Difficulty choosing system
  51. *Added a command showing the races players have taken
  52. *Minor bugs fixed
  53. *Changed the High Elves
  54. *Changed the Tornado (Aviaries)
  55. *Modified some other units
  56. *Improved the interest system
  57. *Removed an annoying bug
  58. *Modified Divine Cross
  59. *New race - Elements
  60. *New Ultimate Tower - Big Bang
  61. *started to construct the "stage system"
  62.  
  63. v1.4 -> v1.5:
  64. *Added "Doom"
  65. *Increased the damage of some units
  66. *Lowered the cost of some units
  67. *Corrected the spawning points for pink and green
  68. *Small bugs fixed
  69. *Reworked the Damage of "Big Bang"
  70. *Reworked "Doom"
  71. *Changed the terrain a bit - looks better now
  72. *Modfied some towers
  73. *Increased the general health of creeps by 50%
  74. *Finally buffed the Forgotten One to an appropriate damage
  75. *Fixed some memory leaks
  76. *Improved the anitstuck a bit
  77. *Added a repick feature
  78. *Recalculated the damage done by ultimate towers
  79. *Added a mappreview
  80. *Fixed tower bugs
  81. *Little changes in texts
  82. *Removed a bug in the repick feature
  83. *Added a little gimmick - find it ^^
  84. *Removed a huge bunch of memory leaks
  85. *Corrected some units
  86. *Terrain changes
  87. *Halved the monsters that spawn and therefore doubled the bounty.
  88. *Fixed a bug with air creeps -.-
  89.  
  90. v1.5 -> v2.0:
  91. *Removed the additional 50%creeps' hp
  92. *Added informations to every unitmate tower
  93. *Changed some attack graphics due to lags
  94. *New Level-System as you now can choose between 25 or 50 Levels optionally
  95. *Removed rallypoints from towers
  96. *Fixed ultimate towers' informations
  97. *Added a bit to the multiboard
  98. *Fixed some towers
  99. *Little changes in the F.A.Q.
  100.  
  101. v2.0 -> v2.1:
  102. *Added the Animals. They are located at the left bottom of the good races' builder.
  103. *Fixed some stuff
  104. *Added Hydra - the animals' ultimate tower.
  105. *Now the Animals' Hero works properly
  106. *Remade the Hydra
  107. *Added the possibility to play random races
  108. *Reworked some little triggers ^^
  109. *Modded the terrain a bit to prevent huge mazes
  110. *Changed few towers
  111. *Fixed The Eotd
  112. *Added a new race - the ghosts
  113. *Added a new ultimate tower - Charon
  114. *Modified the Space Chaos Orc
  115. *Removed the collision for Animals
  116. *Fixed the Ghosts
  117. *Modified Charon
  118. *Fixed the XP-table for Slash
  119. *Replaced the difficulty with a stats-table
  120. *Changed the fiery terrain with a sunken temple atmosphere
  121. *Added further commands
  122. *Moved one step forward up to the balancing system
  123. *Some little changes.. triggers etc.
  124.  
  125. v2.1 -> v2.2:
  126. *Fixed the Forgotten One + Flesh Golem
  127. *Added a "sell-any-tower" feature enabled for the host
  128. *Removed the "Sell-any-tower"-tower due to game crashes
  129. *Fixed the FleshGolem and the Goblin Sapper
  130. *Corrected the Draenei Builder
  131. *Started to construct the (possibly) last race
  132. *Fixed bugs :P
  133. *Implemented an anitblocksystem (still BETA!)
  134. *Added the repick-timerwindow
  135. *Corrected a few waypointbugs (i hope so)
  136. *Debuffed some damage dealt
  137. *Removed the antiblocksystem - was too buggy
  138. *Instead, the selling value of a killed tower will be returned if a creep kills a tower
  139. *Corrected the Repicktimer
  140.  
  141. v2.2 -> v2.3:
  142. *Removed the minigames
  143. *Implemented special aura-fields (read the FAQ Part 2)
  144. *Added a HP-regeneration for creeps
  145. *Fixed some effects
  146. *Fixed some memory leaks
  147. *Fixed some texts
  148. *Chnged the behaviour when you lose..
  149. *Fixed the end
  150. *Fixed a HUGE bunch of leaks - hopefully it runs better now (tested: Yes it does ^.^)
  151. *Fixed the version number
  152. *Fixed Doom for teal
  153. *Finally changed the pathing for air at pink and green
  154. *Corrected the -repick features due to some pissed players because of their wisp was killed. The ultimate wisp now appears at level 15 while the old one will be destroyed at level 14
  155. *Some stupid block issues fixed
  156. *Unstacked frost effects. The maximum you can get by attacking with frost now is 25%
  157. *The "old guy" is now a Guard Tower
  158. *Debuffed the humans
  159. *Added 4 little secrets - find them
  160. *Changed some missile arts
  161. *Commands recolored
  162.  
  163. v2.3: -> v2.4a:
  164. *Enabled a singleplayer mode (Beta: Creeps only appear if there's a defender next to the spawnpoint)
  165. *Decreased all constructiontimes to 5 seconds for the basic tower, 10 for the other towers and 20 for the ultimate towers
  166. *Added a fifth aura field
  167. *Started to create race no.22
  168. *Several bugs fixed (even the penguinbug)
  169. *Completed the single player mode
  170. *Fixed Doom when it comes to less than 9 players
  171. *Again, tried to fix the eotd
  172. *Thought about a 22th race -> approved (Hivers)
  173. *ProMode works again (YAY D:)
  174. *Finally removed all 'sacrifice'-abilites
  175. *Added an invetory to the orcs' peon
  176. *Added a Tower Limit to decrease the possible lag caused by mass-towering
  177.  
  178. v2.4a -> v2.50v2:
  179. *Released the balancesystem (still BETA)
  180. *Changed the portals
  181. *Removed stuff, fixed leaks..
  182. *Raised the foodlimit to 76
  183. *Corrected the auras and the chaos space orc
  184. *Debuffed the Eotd since six auras were like OMGWTFBBQAEWZUM!!1oneelevenone1!
  185. *Aligned the movementspeed to 200
  186. *Fixed the small glitch where you can send units back to grey's waypoint
  187. *Added a better overview of the stats to each tower/ability
  188. *Extended the FAQ Part 2
  189. *Changed the decrease of gold a boss takes away (it's 10 now)
  190. *Went through all triggers again to ensure a better performance
  191. *Added the sell-everything unit again which is available to the host
  192. *Disabled the ultimate towers temporarily as I thought that I'd implement PBAoE spells coded in vJass to finally get rid of these annoying Fatal Errors
  193. *Creeps now spawn in intervals to avoid stacking and abuse of splash damaging towers
  194. *Remade the terrain
  195. *Considered to recode the map in vJass.. will take some time but you should experience something epic - ok it will take really long...
  196. *Buffed the Tavern
  197. *Started working on a system which adds 1/3 of the respective levels' possible bounty to the player which has the least kills
  198.  
  199. v2.50v2 -> v2.6:
  200. *Reactivated the ultimate towers and put their total damage cap to 1.000.000. Still, be careful about using them
  201. *some bug fixed
  202. *Diffcap set to 100% for Easy, 200% for Normal and 300% for Pro
  203. *Buffed the auras on the field - they weren't doing shit before
  204. *Added another tower to the Animal Race
  205. -Creeps possess a buff increasing DEF
  206. -Draenai now stronger with upgradable AAEngine
  207. -GreenTD stronger thanks to another two upgrades
  208. -? (Human Race) damage x2
  209. -Interface updates
  210. -Reduced the spell duration of the recently implemented Armor Buff to 20s
  211. -Tentacle removed, ability to sell any tower can be used with the builder
  212. -Merged information sheets of lv15 towers into the casting button
  213. -Fixed selling value of Hell Guardian
  214. -"Sell" does no longer work on Town Halls
  215. -The debug message is gone
  216. -The Defense Buff will only be applied after creeps have spawned
  217. -Faster HP degeneration for Lava Spawn
  218. -Faster MP regeneration for Slash
  219. -Terrain additions
  220. -Race Chooser disappears upon training a Worker, not at lv14 anymore
  221. -Some triggers optimized
  222. -Guard Tower Icon fixed
  223. -Undine's Shrine fixed
  224. -Changed target priorities to Boss/Air -> Champs -> Enemies/Doom
  225. -Small changes to Starting Points
  226. -reworked a bunch of triggers to improve efficiency and save space
  227. -object-editor related sorting done
  228. -further memory leak fixing done
  229. -Ultimate wisps now disappear after constructing the respective tower
  230. -added a new periodic buff for enemy units giving bonus speed. The buff creeps receive is based on a 50/50 chance
  231. -enemy unit buffs now scale according to the chosen difficulty (30%/40%/50% and +30/+40/+50)
  232. -reworked the fading intro picture. Yes the map is 0.9% bigger now but it looks prettier to the degree where wc3 fails with compression
  233.  
  234. v2.6 -> v2.62:
  235. -Critical updates to event limiting
  236. -Interface updates
  237. - -destroy command fixed
  238. - added a tenth secret at the expense of increasing the mapsize - totally worth finding it
  239. -fixed Defeat fading effect
  240. -Blocking is almost impossible now
  241. -Removed the 10th secret again in favor of map size
  242. -High Elf Barracks removed from blue
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