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- This info is taken from all the "Updates" cards inside the F9 quest window.
- It is meant to be read from top to bottom else it doesn't make sense.
- Warcraft Maul Complete 1.5 -> Warcraft Maul NextGen v1.1:
- *Remade the terrain
- *Replaced the LaserEye with the ultimate-o.Omgroflimbawtf-Eye of the dead
- *Increased the cooldown of the Alchimist
- *Transmutate now works as it's supposed to -> you can't kill bosses using it anymore
- *Changed the Boss at lv32
- *Reduced the speed of lv10
- v1.1 -> v1.3 (Initial Public Release):
- *Increased the hp and the defense in lv35
- *Modified the Corrupted Ent - now has an antiair-attack
- *Increased the price for The Eye Of The Dead to 1000
- *some little graphical changes
- *Modified the Humans - now its a different race
- *Short intro
- *Fixed waypoints - now air has a relatively normal way...
- *Started to rebalance the "Additional Races"
- *Little graphical changes concerning the terrain
- *Added a multiboard showing the lives left
- *Changed some unit-conernals (Builder, etc..)
- *Removed the option to get the second race
- *Added Pro Mode (o,,O)
- *Added Green TD Towers as new race (Evil Races)
- *Some further units balanced
- *Made wayppoints smaller
- *Changed the towers' features layout
- *Removed crappy Shrine of Ultron.. imbalanced as hell - instead, |c0000cdf9Elements|r will show up later
- *Changed the descriptions of the towers - now it's dmg/s
- *Built ultratowers due to the lack of choosing a second race (still BETA)
- *Added something nice for the EotD (still BETA)
- v1.3 -> v1.4:
- *Removed several bugs
- *Removes terrain bugs
- *Buffed the Green TD race
- *Increased the ultimate towers' damage
- *Modified some Towers
- *Corrected the Ultimate Towers
- *Bit of balancing done
- *Added an interest system
- *Changed the terrain a bit
- *Fixed kicksystem
- *Remade "Rising Hell"
- *Increased the interest
- *Added a FAQ
- *Fixed PRO MODE - now it's playable, but very hard to win
- *Remade the Difficulty choosing system
- *Added a command showing the races players have taken
- *Minor bugs fixed
- *Changed the High Elves
- *Changed the Tornado (Aviaries)
- *Modified some other units
- *Improved the interest system
- *Removed an annoying bug
- *Modified Divine Cross
- *New race - Elements
- *New Ultimate Tower - Big Bang
- *started to construct the "stage system"
- v1.4 -> v1.5:
- *Added "Doom"
- *Increased the damage of some units
- *Lowered the cost of some units
- *Corrected the spawning points for pink and green
- *Small bugs fixed
- *Reworked the Damage of "Big Bang"
- *Reworked "Doom"
- *Changed the terrain a bit - looks better now
- *Modfied some towers
- *Increased the general health of creeps by 50%
- *Finally buffed the Forgotten One to an appropriate damage
- *Fixed some memory leaks
- *Improved the anitstuck a bit
- *Added a repick feature
- *Recalculated the damage done by ultimate towers
- *Added a mappreview
- *Fixed tower bugs
- *Little changes in texts
- *Removed a bug in the repick feature
- *Added a little gimmick - find it ^^
- *Removed a huge bunch of memory leaks
- *Corrected some units
- *Terrain changes
- *Halved the monsters that spawn and therefore doubled the bounty.
- *Fixed a bug with air creeps -.-
- v1.5 -> v2.0:
- *Removed the additional 50%creeps' hp
- *Added informations to every unitmate tower
- *Changed some attack graphics due to lags
- *New Level-System as you now can choose between 25 or 50 Levels optionally
- *Removed rallypoints from towers
- *Fixed ultimate towers' informations
- *Added a bit to the multiboard
- *Fixed some towers
- *Little changes in the F.A.Q.
- v2.0 -> v2.1:
- *Added the Animals. They are located at the left bottom of the good races' builder.
- *Fixed some stuff
- *Added Hydra - the animals' ultimate tower.
- *Now the Animals' Hero works properly
- *Remade the Hydra
- *Added the possibility to play random races
- *Reworked some little triggers ^^
- *Modded the terrain a bit to prevent huge mazes
- *Changed few towers
- *Fixed The Eotd
- *Added a new race - the ghosts
- *Added a new ultimate tower - Charon
- *Modified the Space Chaos Orc
- *Removed the collision for Animals
- *Fixed the Ghosts
- *Modified Charon
- *Fixed the XP-table for Slash
- *Replaced the difficulty with a stats-table
- *Changed the fiery terrain with a sunken temple atmosphere
- *Added further commands
- *Moved one step forward up to the balancing system
- *Some little changes.. triggers etc.
- v2.1 -> v2.2:
- *Fixed the Forgotten One + Flesh Golem
- *Added a "sell-any-tower" feature enabled for the host
- *Removed the "Sell-any-tower"-tower due to game crashes
- *Fixed the FleshGolem and the Goblin Sapper
- *Corrected the Draenei Builder
- *Started to construct the (possibly) last race
- *Fixed bugs :P
- *Implemented an anitblocksystem (still BETA!)
- *Added the repick-timerwindow
- *Corrected a few waypointbugs (i hope so)
- *Debuffed some damage dealt
- *Removed the antiblocksystem - was too buggy
- *Instead, the selling value of a killed tower will be returned if a creep kills a tower
- *Corrected the Repicktimer
- v2.2 -> v2.3:
- *Removed the minigames
- *Implemented special aura-fields (read the FAQ Part 2)
- *Added a HP-regeneration for creeps
- *Fixed some effects
- *Fixed some memory leaks
- *Fixed some texts
- *Chnged the behaviour when you lose..
- *Fixed the end
- *Fixed a HUGE bunch of leaks - hopefully it runs better now (tested: Yes it does ^.^)
- *Fixed the version number
- *Fixed Doom for teal
- *Finally changed the pathing for air at pink and green
- *Corrected the -repick features due to some pissed players because of their wisp was killed. The ultimate wisp now appears at level 15 while the old one will be destroyed at level 14
- *Some stupid block issues fixed
- *Unstacked frost effects. The maximum you can get by attacking with frost now is 25%
- *The "old guy" is now a Guard Tower
- *Debuffed the humans
- *Added 4 little secrets - find them
- *Changed some missile arts
- *Commands recolored
- v2.3: -> v2.4a:
- *Enabled a singleplayer mode (Beta: Creeps only appear if there's a defender next to the spawnpoint)
- *Decreased all constructiontimes to 5 seconds for the basic tower, 10 for the other towers and 20 for the ultimate towers
- *Added a fifth aura field
- *Started to create race no.22
- *Several bugs fixed (even the penguinbug)
- *Completed the single player mode
- *Fixed Doom when it comes to less than 9 players
- *Again, tried to fix the eotd
- *Thought about a 22th race -> approved (Hivers)
- *ProMode works again (YAY D:)
- *Finally removed all 'sacrifice'-abilites
- *Added an invetory to the orcs' peon
- *Added a Tower Limit to decrease the possible lag caused by mass-towering
- v2.4a -> v2.50v2:
- *Released the balancesystem (still BETA)
- *Changed the portals
- *Removed stuff, fixed leaks..
- *Raised the foodlimit to 76
- *Corrected the auras and the chaos space orc
- *Debuffed the Eotd since six auras were like OMGWTFBBQAEWZUM!!1oneelevenone1!
- *Aligned the movementspeed to 200
- *Fixed the small glitch where you can send units back to grey's waypoint
- *Added a better overview of the stats to each tower/ability
- *Extended the FAQ Part 2
- *Changed the decrease of gold a boss takes away (it's 10 now)
- *Went through all triggers again to ensure a better performance
- *Added the sell-everything unit again which is available to the host
- *Disabled the ultimate towers temporarily as I thought that I'd implement PBAoE spells coded in vJass to finally get rid of these annoying Fatal Errors
- *Creeps now spawn in intervals to avoid stacking and abuse of splash damaging towers
- *Remade the terrain
- *Considered to recode the map in vJass.. will take some time but you should experience something epic - ok it will take really long...
- *Buffed the Tavern
- *Started working on a system which adds 1/3 of the respective levels' possible bounty to the player which has the least kills
- v2.50v2 -> v2.6:
- *Reactivated the ultimate towers and put their total damage cap to 1.000.000. Still, be careful about using them
- *some bug fixed
- *Diffcap set to 100% for Easy, 200% for Normal and 300% for Pro
- *Buffed the auras on the field - they weren't doing shit before
- *Added another tower to the Animal Race
- -Creeps possess a buff increasing DEF
- -Draenai now stronger with upgradable AAEngine
- -GreenTD stronger thanks to another two upgrades
- -? (Human Race) damage x2
- -Interface updates
- -Reduced the spell duration of the recently implemented Armor Buff to 20s
- -Tentacle removed, ability to sell any tower can be used with the builder
- -Merged information sheets of lv15 towers into the casting button
- -Fixed selling value of Hell Guardian
- -"Sell" does no longer work on Town Halls
- -The debug message is gone
- -The Defense Buff will only be applied after creeps have spawned
- -Faster HP degeneration for Lava Spawn
- -Faster MP regeneration for Slash
- -Terrain additions
- -Race Chooser disappears upon training a Worker, not at lv14 anymore
- -Some triggers optimized
- -Guard Tower Icon fixed
- -Undine's Shrine fixed
- -Changed target priorities to Boss/Air -> Champs -> Enemies/Doom
- -Small changes to Starting Points
- -reworked a bunch of triggers to improve efficiency and save space
- -object-editor related sorting done
- -further memory leak fixing done
- -Ultimate wisps now disappear after constructing the respective tower
- -added a new periodic buff for enemy units giving bonus speed. The buff creeps receive is based on a 50/50 chance
- -enemy unit buffs now scale according to the chosen difficulty (30%/40%/50% and +30/+40/+50)
- -reworked the fading intro picture. Yes the map is 0.9% bigger now but it looks prettier to the degree where wc3 fails with compression
- v2.6 -> v2.62:
- -Critical updates to event limiting
- -Interface updates
- - -destroy command fixed
- - added a tenth secret at the expense of increasing the mapsize - totally worth finding it
- -fixed Defeat fading effect
- -Blocking is almost impossible now
- -Removed the 10th secret again in favor of map size
- -High Elf Barracks removed from blue
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