Advertisement
PR0J3CT11

Untitled

Aug 22nd, 2019
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. print(" this script was (NOT) edited by An ignorant / zach ")
  3. warn(" credits goes to Dark eccentric and Mr steal yo bork ")
  4. warn(" im too lazy to edit so here i only convert im tired")
  5. warn(" you can just clone it and edit the color yourself")
  6. warn(" im tired bruh ")
  7. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  8. do
  9. script.Parent = InternalData.RealOwner.Character
  10. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  11. local function createObject (connections, index)
  12. local proxy = newproxy (true);local meta = getmetatable (proxy);
  13. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  14. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  15. meta.__index = function (self, i)
  16. if (i == 'TriggerEvent') then return runbind end;
  17. return connections[i] and connections[i].Event or index[i];
  18. end;
  19. meta.__newindex = index;meta.__metatable = false;return proxy
  20. end;
  21. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  22. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  23. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  24. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  25. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy ~= InternalData.RealOwner then return end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  30. elseif Input.Sound then
  31. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  37. end
  38. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  39. end
  40. end)
  41. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  42. Event.Parent = NLS([[
  43. local Player = owner;
  44. local Sounds = {};
  45. local Event = script:WaitForChild("UserInput");
  46. local UserInputService = game:GetService("UserInputService");
  47. local Mouse = Player:GetMouse();
  48. local Input = function(Input,gameProcessedEvent)
  49. if gameProcessedEvent then return end
  50. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  51. end
  52. Event.OnClientEvent:connect(function(Args)
  53. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  54. end)
  55. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  56. local Hit,Target
  57. while wait(1/30) do
  58. for x,Sound in pairs(Sounds) do
  59. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  60. end
  61. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  62. Hit = Mouse.Hit;Target = Mouse.Target;
  63. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  64. end
  65. end
  66. ]],InternalData.RealOwner.Character)
  67. end
  68. InternalData.NewOwner = setmetatable({},{
  69. __index = function (self,Index)
  70. local Type = type(InternalData.RealOwner[Index])
  71. if Type == "function" then
  72. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  73. return function (self)return InternalData["Mouse"] end
  74. end
  75. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  76. elseif Index == "FakePlayer" then
  77. return true
  78. end
  79. return InternalData.RealOwner[Index]
  80. end;
  81. __tostring = function(self) return tostring(InternalData.RealOwner) end
  82. })
  83. --LoadLibrary("RbxUtility").Create
  84. rans=string.reverse'!321enirboreheibmoz yb edam'
  85. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  86. if Library == "RbxUtility" then
  87. return setmetatable({},{
  88. __tostring = function() return "RbxUtility" end;
  89. __index = function(self, Index)
  90. if Index:lower() == "create" then
  91. return function(Type)
  92. return function(Data)
  93. Data = Data or {}
  94. local Inst = Instance.new(Type)
  95. for x,y in pairs(Data) do
  96. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  97. if y == owner then y = InternalData.RealOwner end
  98. Inst[x] = y
  99. end
  100. return Inst
  101. end
  102. end
  103. end
  104. return InternalData.LoadLibrary(Library)[Index]
  105. end
  106. })
  107. end
  108. return InternalData.LoadLibrary(Library)
  109. end
  110. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  111. __index = function (self,Index)
  112. if Index:lower() == 'new' then
  113. return function (Type, Parent)
  114. if Parent == owner then Parent = InternalData.RealOwner end
  115. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  116. local Real = InternalData.RealInstance.new(Type,Parent)
  117. if not Type then return end
  118. if Type == "BillboardGui" then
  119. local ToReturn = setmetatable({},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then
  122. if Index:lower() == "clone" then
  123. return function (self)
  124. local Real = Real:Clone()
  125. local ToReturn = setmetatable({RealObject = Real},{
  126. __index = function (self,Index)
  127. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  128. return Real[Index]
  129. end;
  130. __newindex = function (self,Index,Value)
  131. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  132. if Value == owner then Value = InternalData.RealOwner end
  133. Real[Index] = Value
  134. end;
  135. __tostring = function(self) return tostring(Real) end;
  136. })
  137. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  138. end
  139. end
  140. return function (self,...) return Real[Index](Real,...)end
  141. end
  142. return Real[Index]
  143. end;
  144. __newindex = function (self,Index,Value)
  145. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  146. if Value == owner then Value = InternalData.RealOwner end
  147. Real[Index] = Value
  148. end;
  149. __tostring = function(self) return tostring(Real) end;
  150. })
  151. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  152. elseif Type:lower() == "sound" then
  153. Real.Parent = owner.Character;
  154. local ToReturn = setmetatable({RealObject = Real},{
  155. __index = function (self,Index)
  156. if Index:lower() == "playbackloudness" then
  157. return InternalData.SoundLoudness[Real] or 0
  158. elseif type(Real[Index]) == "function" then
  159. if Index:lower() == "clone" then
  160. return function (self)
  161. local Real = Real:Clone()
  162. local ToReturn = setmetatable({},{
  163. __index = function (self,Index)
  164. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  165. return Real[Index]
  166. end;
  167. __newindex = function (self,Index,Value)
  168. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  169. if Value == owner then Value = InternalData.RealOwner end
  170. Real[Index] = Value
  171. end;
  172. __tostring = function(self) return tostring(Real) end;
  173. })
  174. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  175. end
  176. end
  177. return function (self,...) return Real[Index](Real,...)end
  178. end
  179. return Real[Index]
  180. end;
  181. __newindex = function (self,Index,Value)
  182. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  183. if Value == owner then Value = InternalData.RealOwner end
  184. Real[Index] = Value
  185. end;
  186. __tostring = function(self) return tostring(Real) end;
  187. })
  188. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  189. else
  190. local ToReturn = setmetatable({RealObject = Real},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then
  193. if Index:lower() == "clone" then
  194. return function (self)
  195. local Real = Real:Clone()
  196. local ToReturn = setmetatable({},{
  197. __index = function (self,Index)
  198. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  199. return Real[Index]
  200. end;
  201. __newindex = function (self,Index,Value)
  202. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  203. if Value == owner then Value = InternalData.RealOwner end
  204. Real[Index] = Value
  205. end;
  206. __tostring = function(self) return tostring(Real) end;
  207. })
  208. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  209. end
  210. end
  211. return function (self,...) return Real[Index](Real,...)end
  212. end
  213. return Real[Index]
  214. end;
  215. __newindex = function (self,Index,Value)
  216. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  217. if Value == owner then Value = InternalData.RealOwner end
  218. Real[Index] = Value
  219. end;
  220. __tostring = function(self) return tostring(Real) end;
  221. })
  222. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  223. end
  224. end
  225. end
  226. return InternalData.RealInstance[Index]
  227. end;
  228. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  229. });
  230. InternalData.RealGame = game;game = setmetatable({},{
  231. __index = function (self,Index)
  232. if InternalData.RealGame[Index] then
  233. local Type = type(InternalData.RealGame[Index])
  234. if Type == "function" then
  235. if Index:lower() == "getservice" or Index:lower() == "service" then
  236. return function (self,Service)
  237. local FakeServices = {
  238. ["players"] = function()
  239. return setmetatable({},{
  240. __index = function (self2,Index2)
  241. local RealService = InternalData.RealGame:GetService(Service)
  242. local Type2 = type(RealService[Index2])
  243. if Type2 == "function" then
  244. return function (self,...) return RealService[Index2](RealService,...)end
  245. else
  246. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  247. return RealService[Index2]
  248. end
  249. end;
  250. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  251. })
  252. end;
  253. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  254. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  255. ["debris"] = function()
  256. return setmetatable({},{
  257. __index = function(self2,Index2)
  258. local RealService = InternalData.RealGame:GetService(Service)
  259. local Type2 = type(RealService[Index2])
  260. if Type2 == "function" then
  261. if Index2:lower() == "additem" then
  262. return function (self,Item,Time)
  263. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  264. return RealService:AddItem(Item,Time)
  265. end
  266. end
  267. return function (self,...) return RealService[Index2](RealService,...) end
  268. end
  269. return RealService[Index2]
  270. end;
  271. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  272. })
  273. end;
  274. ["runservice"] = function()
  275. return setmetatable({},{
  276. __index = function(self2,Index2)
  277. local RealService = InternalData.RealGame:GetService(Service)
  278. local Type2 = type(RealService[Index2])
  279. if Type2 == "function" then
  280. return function (self,...) return RealService[Index2](RealService,...) end
  281. else
  282. local RunServices = {
  283. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  284. ["renderstepped"] = function() return RealService["Stepped"] end
  285. }
  286. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  287. return RealService[Index2]
  288. end
  289. end;
  290. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  291. })
  292. end
  293. }
  294. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  295. return InternalData.RealGame:GetService(Service)
  296. end
  297. end
  298. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  299. else
  300. if game:GetService(Index) then return game:GetService(Index) end
  301. return InternalData.RealGame[Index]
  302. end
  303. end
  304. return nil
  305. end;
  306. __tostring = function(self) return tostring(InternalData.game) end
  307. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  308.  
  309. p = game.Players.LocalPlayer
  310. t = Instance.new("Tool")
  311. t.Parent = p.Backpack
  312. t.Name = "Sign lololo"
  313. local handlelol = Instance.new("Part")
  314. handlelol.Name = "Handle"
  315. handlelol.Parent = t
  316. handlelol.formFactor = "Plate"
  317. handlelol.BrickColor = BrickColor.new("Brown")
  318. handlelol.Size = Vector3.new(1, 4.5, .5)
  319. handlelol.TopSurface = "Smooth"
  320. handlelol.BottomSurface = "Smooth"
  321. handlelol.Reflectance = 0
  322. handlelol.Material = "Wood"
  323. local sign = Instance.new("Part")
  324. sign.Name = "Part"
  325. sign.Parent = t
  326. sign.formFactor = "Plate"
  327. sign.BrickColor = BrickColor.new("Brown")
  328. sign.Size = Vector3.new(5, 4, 1)
  329. sign.TopSurface = "Smooth"
  330. sign.BottomSurface = "Smooth"
  331. sign.Reflectance = 0
  332.  
  333. mesh123 = Instance.new("BlockMesh")
  334. mesh123.Parent = sign
  335. mesh123.Scale = Vector3.new(1.1, 1.1, 0.8)
  336.  
  337. w2 = Instance.new("Weld")
  338. w2.Parent = handlelol
  339. w2.Part0 = sign
  340. w2.Part1 = handlelol
  341. w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2.5, 0)
  342. -----------------------------------------------------------------------
  343. local SurfaceGui = Instance.new("SurfaceGui")
  344. local TextBox = Instance.new("TextBox")
  345. local ScreenGui = Instance.new("ScreenGui")
  346. local TextLabel = Instance.new("TextBox")
  347. ScreenGui.Parent = p.PlayerGui
  348. TextBox.Parent = ScreenGui
  349. TextBox.BackgroundColor3 = Color3.new(0.756863, 0.705882, 1)
  350. TextBox.Position = UDim2.new(0, 74, 0, 374)
  351. TextBox.Size = UDim2.new(0, 176, 0, 50)
  352. TextBox.Font = Enum.Font.Highway
  353. TextBox.FontSize = Enum.FontSize.Size28
  354. TextBox.Text = "Type text you want here"
  355. TextBox.TextSize = 10
  356. TextBox.TextWrapped = true
  357. TextBox.Visible = false
  358. SurfaceGui.Parent = sign
  359. SurfaceGui.Face = Enum.NormalId.Front
  360. TextLabel.Parent = SurfaceGui
  361. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  362. TextLabel.BackgroundTransparency = 1
  363. TextLabel.Size = UDim2.new(0, 800, 0, 600)
  364. TextLabel.Font = Enum.Font.SourceSans
  365. TextLabel.FontSize = Enum.FontSize.Size96
  366. TextLabel.Text = "same"
  367. TextLabel.TextColor3 = Color3.new(0.956863, 0.345098, 0.0588235)
  368. TextLabel.TextSize = 100
  369. TextLabel.TextWrapped = true
  370. t.Equipped:connect(function()
  371. TextBox.Visible = true
  372. end)
  373.  
  374. t.Unequipped:connect(function()
  375. TextBox.Visible = false
  376. end)
  377. wait(1)
  378. TextBox.Changed:connect(function()
  379. TextLabel.Text = TextBox.Text
  380. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement