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- SHAMAN
- Level 1
- Armor of Faith
- - Scales decently. Ideally your shaman should never need it, but if you do, it's nice to have.
- Bless
- - Not great, but it DOES affect the whole party, so that's nice for a level 1 spell.
- Cure Light Wounds
- - Mandatory, really
- Doom
- - Worse than Bless, since it allows a save, but it's still a level 1 AoE spell.
- Entangle
- - Yet another "nothing else good in this level" spell. Okay if it works, but it really only matters against melee characters.
- Spirit Ward*
- **************
- Level 2
- Barkskin
- Charm Person/Mammal
- Flame Blade
- Resist Fire/Cold
- Slow Poison
- Writhing Fog*
- **********************
- Level 3
- Cure Disease
- - Disease doesn't come up often, but it's a huge pain in the ass when it does, hence why I choose this.
- Cure Medium Wounds
- - Again, mandatory.
- Dispel Magic
- - See what I said about it above.
- Protection From Fire
- - Cast this on one or two allies, then have them go ahead to tank, while your party stays back and lobe Fireballs.
- Spiritual Clarity*
- Summon Insects
- - Beeeeeeeeees.
- *******************
- Level 4
- Call Woodland Beings
- - The nymph is a terrible fighter, but she does have some decent spells, including Mass Cure.
- Cure Serious Wounds
- - Still mandatory.
- Negative Plane Protection
- - This makes vampires cry, even if it doesn't last very long. Cast it on a frontliner while everyone else bombards the vamp from range.
- Neutralize Poison
- -
- Protetction from Lightning
- - Another 'not useful terribly often, but really nice to have when it is' spell.
- Spirit Fire*
- - Basically not!Fireball. You get it for free, even if it's a level higher than the arcane version. Nice to have, but not stellar.
- ****************
- Level 5
- Chaotic Commands
- Cure Critical Wounds
- - By now you should know what this is.
- Insect Plague
- Iron Skins
- - Divine Stoneskin. Not quite as good, but still good.
- Mass Cure
- - This will eventually become more useful than Cure Critical Wounds, since it scales with level.
- Recall Spirit*
- *****************
- Level 6
- Conjure Animals
- Dolorous Decay
- Fire Seeds
- Heal
- - Slow casting time, but aside from restoring all the target's HP, it also removes almost all negative statuses, barring only a couple like level drain.
- Spiritual Lock*
- - I once cast this on Firkraag just because I had nothing else to cast and was getting my ass kicked and figured I might as well try it before reloading. I got it to connect, and trundled off to Spellhold with Keldorn wielding Carsomyr as a result.
- Wondrous Recall
- - Fantastic spell. I mostly use it to get back two castings of Mass Cure, which means an additional 40+ HP restored for everybody in the party.
- ********************
- Level 7
- Creeping Doom
- Ether Gate*
- Regeneration
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