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- ] ent_info_datatable player
- Compressing fragments (18186 -> 8491 bytes): 0.06ms
- =========| CNMRiH_Player |=========
- VOID (0): CNMRiH_PlayerBleedOutThink
- VOID (0): CNMRiH_PlayerContemplateSuicide
- =========| CSDKPlayer |=========
- VOID (0): CSDKPlayerSDKPushawayThink
- =========| CBasePlayer |=========
- EMBEDDED (10): m_Local
- CUSTOM (11): m_hTriggerSoundscapeList
- EMBEDDED (10): pl
- INTEGER (5): m_StuckLast
- INTEGER (5): m_nButtons
- INTEGER (5): m_afButtonLast
- INTEGER (5): m_afButtonPressed
- INTEGER (5): m_afButtonReleased
- INTEGER (5): m_afButtonDisabled
- INTEGER (5): m_afButtonForced
- INTEGER (5): m_iFOV
- INTEGER (5): m_iFOVStart
- TIME (16): m_flFOVTime
- INTEGER (5): m_iDefaultFOV
- FLOAT (1): m_flVehicleViewFOV
- INTEGER (5): m_iObserverMode
- INTEGER (5): m_iObserverLastMode
- EHANDLE (13): m_hObserverTarget
- BOOLEAN (6): m_bForcedObserverMode
- CHARACTER (8): m_szAnimExtension
- INTEGER (5): m_nUpdateRate
- FLOAT (1): m_fLerpTime
- BOOLEAN (6): m_bLagCompensation
- BOOLEAN (6): m_bPredictWeapons
- POSITION_VECTOR (15): m_vecAdditionalPVSOrigin
- POSITION_VECTOR (15): m_vecCameraPVSOrigin
- EHANDLE (13): m_hUseEntity
- INTEGER (5): m_iTrain
- FLOAT (1): m_iRespawnFrames
- INTEGER (5): m_afPhysicsFlags
- EHANDLE (13): m_hVehicle
- CHARACTER (8): m_szNetworkIDString
- POSITION_VECTOR (15): m_oldOrigin
- VECTOR (3): m_vecSmoothedVelocity
- INTEGER (5): m_iTargetVolume
- INTEGER (5): m_rgItems
- TIME (16): m_flSwimTime
- TIME (16): m_flDuckTime
- TIME (16): m_flDuckJumpTime
- TIME (16): m_flSuitUpdate
- INTEGER (5): m_rgSuitPlayList
- INTEGER (5): m_iSuitPlayNext
- INTEGER (5): m_rgiSuitNoRepeat
- TIME (16): m_rgflSuitNoRepeatTime
- BOOLEAN (6): m_bPauseBonusProgress
- INTEGER (5): m_iBonusProgress
- INTEGER (5): m_iBonusChallenge
- INTEGER (5): m_lastDamageAmount
- TIME (16): m_tbdPrev
- FLOAT (1): m_flStepSoundTime
- CHARACTER (8): m_szNetname
- INTEGER (5): m_idrowndmg
- INTEGER (5): m_idrownrestored
- INTEGER (5): m_nPoisonDmg
- INTEGER (5): m_nPoisonRestored
- INTEGER (5): m_bitsHUDDamage
- BOOLEAN (6): m_fInitHUD
- TIME (16): m_flDeathTime
- TIME (16): m_flDeathAnimTime
- INTEGER (5): m_iFrags
- INTEGER (5): m_iDeaths
- BOOLEAN (6): m_bAllowInstantSpawn
- TIME (16): m_flNextDecalTime
- INTEGER (5): m_ArmorValue
- VECTOR (3): m_DmgOrigin
- FLOAT (1): m_DmgTake
- FLOAT (1): m_DmgSave
- TIME (16): m_AirFinished
- TIME (16): m_PainFinished
- INTEGER (5): m_iPlayerLocked
- EHANDLE (13): m_hViewModel
- FLOAT (1): m_flMaxspeed
- TIME (16): m_flWaterJumpTime
- VECTOR (3): m_vecWaterJumpVel
- INTEGER (5): m_nImpulse
- TIME (16): m_flSwimSoundTime
- VECTOR (3): m_vecLadderNormal
- TIME (16): m_flFlashTime
- INTEGER (5): m_nDrownDmgRate
- INTEGER (5): m_iSuicideCustomKillFlags
- INTEGER (5): m_bitsDamageType
- CHARACTER (8): m_rgbTimeBasedDamage
- FLOAT (1): m_fLastPlayerTalkTime
- EHANDLE (13): m_hLastWeapon
- FLOAT (1): m_flOldPlayerZ
- FLOAT (1): m_flOldPlayerViewOffsetZ
- BOOLEAN (6): m_bPlayerUnderwater
- EHANDLE (13): m_hViewEntity
- EHANDLE (13): m_hConstraintEntity
- VECTOR (3): m_vecConstraintCenter
- FLOAT (1): m_flConstraintRadius
- FLOAT (1): m_flConstraintWidth
- FLOAT (1): m_flConstraintSpeedFactor
- EHANDLE (13): m_hZoomOwner
- FLOAT (1): m_flLaggedMovementValue
- VECTOR (3): m_vNewVPhysicsPosition
- VECTOR (3): m_vNewVPhysicsVelocity
- BOOLEAN (6): m_bSinglePlayerGameEnding
- CHARACTER (8): m_szLastPlaceName
- BOOLEAN (6): m_autoKickDisabled
- VOID (0): CBasePlayerPlayerDeathThink
- INTEGER (5): InputSetHealth
- BOOLEAN (6): InputSetHUDVisibility
- STRING (2): InputSetFogController
- STRING (2): InputHandleMapEvent
- INTEGER (5): m_nNumCrouches
- BOOLEAN (6): m_bDuckToggled
- FLOAT (1): m_flForwardMove
- FLOAT (1): m_flSideMove
- POSITION_VECTOR (15): m_vecPreviouslyPredictedOrigin
- INTEGER (5): m_nNumCrateHudHints
- =========| CBaseCombatCharacter |=========
- TIME (16): m_flNextAttack
- INTEGER (5): m_eHull
- INTEGER (5): m_bloodColor
- INTEGER (5): m_iDamageCount
- FLOAT (1): m_flFieldOfView
- VECTOR (3): m_HackedGunPos
- STRING (2): m_RelationshipString
- INTEGER (5): m_LastHitGroup
- FLOAT (1): m_flDamageAccumulator
- FLOAT (1): m_impactEnergyScale
- INTEGER (5): m_CurrentWeaponProficiency
- CUSTOM (11): m_Relationship
- INTEGER (5): m_iAmmo
- EHANDLE (13): m_hMyWeapons
- EHANDLE (13): m_hActiveWeapon
- BOOLEAN (6): m_bForceServerRagdoll
- BOOLEAN (6): m_bPreventWeaponPickup
- VOID (0): InputKilledNPC
- CUSTOM (11): m_OnHealthChanged
- =========| CBaseFlex |=========
- FLOAT (1): m_flexWeight
- POSITION_VECTOR (15): m_viewtarget
- TIME (16): m_flAllowResponsesEndTime
- TIME (16): m_flLastFlexAnimationTime
- =========| CBaseAnimatingOverlay |=========
- CUSTOM (11): m_AnimOverlay
- =========| CBaseAnimating |=========
- FLOAT (1): m_flGroundSpeed
- TIME (16): m_flLastEventCheck
- BOOLEAN (6): m_bSequenceFinished
- BOOLEAN (6): m_bSequenceLoops
- INTEGER (5): m_nSkin
- INTEGER (5): m_nBody
- INTEGER (5): m_nBody
- INTEGER (5): m_nHitboxSet
- INTEGER (5): m_nSequence
- FLOAT (1): m_flPoseParameter
- FLOAT (1): m_flEncodedController
- FLOAT (1): m_flPlaybackRate
- FLOAT (1): m_flCycle
- CUSTOM (11): m_pIk
- INTEGER (5): m_iIKCounter
- BOOLEAN (6): m_bClientSideAnimation
- BOOLEAN (6): m_bClientSideFrameReset
- INTEGER (5): m_nNewSequenceParity
- INTEGER (5): m_nResetEventsParity
- CHARACTER (8): m_nMuzzleFlashParity
- STRING (2): m_iszLightingOriginRelative
- STRING (2): m_iszLightingOrigin
- EHANDLE (13): m_hLightingOrigin
- EHANDLE (13): m_hLightingOriginRelative
- FLOAT (1): m_flModelScale
- TIME (16): m_flDissolveStartTime
- VOID (0): InputIgnite
- FLOAT (1): InputIgniteLifetime
- INTEGER (5): InputIgniteNumHitboxFires
- FLOAT (1): InputIgniteHitboxFireScale
- VOID (0): InputBecomeRagdoll
- STRING (2): InputSetLightingOriginRelative
- STRING (2): InputSetLightingOrigin
- CUSTOM (11): m_OnIgnite
- FLOAT (1): m_fadeMinDist
- FLOAT (1): m_fadeMaxDist
- FLOAT (1): m_flFadeScale
- FLOAT (1): m_flModelScale
- VECTOR (3): InputSetModelScale
- SHORT (7): m_fBoneCacheFlags
- VOID (0): InputEnableGlow
- VOID (0): InputDisableGlow
- COLOR32 (9): InputSetGlowColor
- BOOLEAN (6): m_bIsGlowable
- COLOR32 (9): m_clrGlowColor
- FLOAT (1): m_flGlowDistance
- BOOLEAN (6): m_bGlowBlip
- BOOLEAN (6): m_bGlowStartDisabled
- =========| CBaseEntity |=========
- STRING (2): m_iClassname
- STRING (2): m_iGlobalname
- STRING (2): m_iParent
- INTEGER (5): m_iHammerID
- FLOAT (1): m_flSpeed
- CHARACTER (8): m_nRenderFX
- CHARACTER (8): m_nRenderMode
- TIME (16): m_flPrevAnimTime
- TIME (16): m_flAnimTime
- TIME (16): m_flSimulationTime
- TICK (17): m_nLastThinkTick
- STRING (2): m_iszScriptId
- STRING (2): m_iszVScripts
- STRING (2): m_iszScriptThinkFunction
- TICK (17): m_nNextThinkTick
- INTEGER (5): m_fEffects
- COLOR32 (9): m_clrRender
- SHORT (7): m_nModelIndex
- INTEGER (5): touchStamp
- CUSTOM (11): m_aThinkFunctions
- CUSTOM (11): m_ResponseContexts
- STRING (2): m_iszResponseContext
- FUNCTION (21): m_pfnThink
- FUNCTION (21): m_pfnTouch
- FUNCTION (21): m_pfnUse
- FUNCTION (21): m_pfnBlocked
- FUNCTION (21): m_pfnMoveDone
- CHARACTER (8): m_lifeState
- CHARACTER (8): m_takedamage
- INTEGER (5): m_iMaxHealth
- INTEGER (5): m_iHealth
- STRING (2): m_target
- STRING (2): m_iszDamageFilterName
- EHANDLE (13): m_hDamageFilter
- INTEGER (5): m_debugOverlays
- EHANDLE (13): m_pParent
- CHARACTER (8): m_iParentAttachment
- EHANDLE (13): m_hMoveParent
- EHANDLE (13): m_hMoveChild
- EHANDLE (13): m_hMovePeer
- INTEGER (5): m_iEFlags
- STRING (2): m_iName
- EMBEDDED (10): m_Collision
- EMBEDDED (10): m_Network
- CHARACTER (8): m_MoveType
- CHARACTER (8): m_MoveCollide
- EHANDLE (13): m_hOwnerEntity
- INTEGER (5): m_CollisionGroup
- CUSTOM (11): m_pPhysicsObject
- FLOAT (1): m_flElasticity
- FLOAT (1): m_flShadowCastDistance
- FLOAT (1): m_flDesiredShadowCastDistance
- INTEGER (5): m_iInitialTeamNum
- INTEGER (5): m_iTeamNum
- EHANDLE (13): m_hGroundEntity
- TIME (16): m_flGroundChangeTime
- MODELNAME (18): m_ModelName
- VECTOR (3): m_vecBaseVelocity
- VECTOR (3): m_vecAbsVelocity
- VECTOR (3): m_vecAngVelocity
- FLOAT (1): m_rgflCoordinateFrame
- CHARACTER (8): m_nWaterLevel
- CHARACTER (8): m_nWaterType
- EHANDLE (13): m_pBlocker
- FLOAT (1): m_flGravity
- FLOAT (1): m_flFriction
- FLOAT (1): m_flLocalTime
- FLOAT (1): m_flVPhysicsUpdateLocalTime
- FLOAT (1): m_flMoveDoneTime
- POSITION_VECTOR (15): m_vecAbsOrigin
- VECTOR (3): m_vecVelocity
- CHARACTER (8): m_iTextureFrameIndex
- BOOLEAN (6): m_bSimulatedEveryTick
- BOOLEAN (6): m_bAnimatedEveryTick
- BOOLEAN (6): m_bAlternateSorting
- INTEGER (5): m_spawnflags
- CHARACTER (8): m_nTransmitStateOwnedCounter
- VECTOR (3): m_angAbsRotation
- VECTOR (3): m_vecOrigin
- VECTOR (3): m_angRotation
- VECTOR (3): m_vecViewOffset
- INTEGER (5): m_fFlags
- TICK (17): m_nSimulationTick
- TIME (16): m_flNavIgnoreUntilTime
- INTEGER (5): InputSetTeam
- VOID (0): InputKill
- VOID (0): InputKillHierarchy
- VOID (0): InputUse
- INTEGER (5): InputAlpha
- BOOLEAN (6): InputAlternativeSorting
- COLOR32 (9): InputColor
- STRING (2): InputSetParent
- STRING (2): InputSetParentAttachment
- STRING (2): InputSetParentAttachmentMaintainOffset
- VOID (0): InputClearParent
- STRING (2): InputSetDamageFilter
- VOID (0): InputEnableDamageForces
- VOID (0): InputDisableDamageForces
- STRING (2): InputDispatchEffect
- STRING (2): InputDispatchResponse
- STRING (2): InputAddContext
- STRING (2): InputRemoveContext
- STRING (2): InputClearContext
- VOID (0): InputDisableShadow
- VOID (0): InputEnableShadow
- STRING (2): InputAddOutput
- STRING (2): InputFireUser1
- STRING (2): InputFireUser2
- STRING (2): InputFireUser3
- STRING (2): InputFireUser4
- STRING (2): InputRunScriptFile
- STRING (2): InputRunScript
- STRING (2): InputCallScriptFunction
- STRING (2): InputRunScriptQuotable
- VOID (0): InputClearScriptScope
- CUSTOM (11): m_OnUser1
- CUSTOM (11): m_OnUser2
- CUSTOM (11): m_OnUser3
- CUSTOM (11): m_OnUser4
- VOID (0): CBaseEntitySUB_Remove
- VOID (0): CBaseEntitySUB_DoNothing
- VOID (0): CBaseEntitySUB_StartFadeOut
- VOID (0): CBaseEntitySUB_StartFadeOutInstant
- VOID (0): CBaseEntitySUB_FadeOut
- VOID (0): CBaseEntitySUB_Vanish
- VOID (0): CBaseEntitySUB_CallUseToggle
- VOID (0): CBaseEntityShadowCastDistThink
- VOID (0): CBaseEntityScriptThink
- VOID (0): CBaseEntityScriptContextThink
- EHANDLE (13): m_hEffectEntity
- VOID (0): InputSetCauser
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