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  1. ] ent_info_datatable player
  2. Compressing fragments (18186 -> 8491 bytes): 0.06ms
  3. =========| CNMRiH_Player |=========
  4. VOID (0): CNMRiH_PlayerBleedOutThink
  5. VOID (0): CNMRiH_PlayerContemplateSuicide
  6. =========| CSDKPlayer |=========
  7. VOID (0): CSDKPlayerSDKPushawayThink
  8. =========| CBasePlayer |=========
  9. EMBEDDED (10): m_Local
  10. CUSTOM (11): m_hTriggerSoundscapeList
  11. EMBEDDED (10): pl
  12. INTEGER (5): m_StuckLast
  13. INTEGER (5): m_nButtons
  14. INTEGER (5): m_afButtonLast
  15. INTEGER (5): m_afButtonPressed
  16. INTEGER (5): m_afButtonReleased
  17. INTEGER (5): m_afButtonDisabled
  18. INTEGER (5): m_afButtonForced
  19. INTEGER (5): m_iFOV
  20. INTEGER (5): m_iFOVStart
  21. TIME (16): m_flFOVTime
  22. INTEGER (5): m_iDefaultFOV
  23. FLOAT (1): m_flVehicleViewFOV
  24. INTEGER (5): m_iObserverMode
  25. INTEGER (5): m_iObserverLastMode
  26. EHANDLE (13): m_hObserverTarget
  27. BOOLEAN (6): m_bForcedObserverMode
  28. CHARACTER (8): m_szAnimExtension
  29. INTEGER (5): m_nUpdateRate
  30. FLOAT (1): m_fLerpTime
  31. BOOLEAN (6): m_bLagCompensation
  32. BOOLEAN (6): m_bPredictWeapons
  33. POSITION_VECTOR (15): m_vecAdditionalPVSOrigin
  34. POSITION_VECTOR (15): m_vecCameraPVSOrigin
  35. EHANDLE (13): m_hUseEntity
  36. INTEGER (5): m_iTrain
  37. FLOAT (1): m_iRespawnFrames
  38. INTEGER (5): m_afPhysicsFlags
  39. EHANDLE (13): m_hVehicle
  40. CHARACTER (8): m_szNetworkIDString
  41. POSITION_VECTOR (15): m_oldOrigin
  42. VECTOR (3): m_vecSmoothedVelocity
  43. INTEGER (5): m_iTargetVolume
  44. INTEGER (5): m_rgItems
  45. TIME (16): m_flSwimTime
  46. TIME (16): m_flDuckTime
  47. TIME (16): m_flDuckJumpTime
  48. TIME (16): m_flSuitUpdate
  49. INTEGER (5): m_rgSuitPlayList
  50. INTEGER (5): m_iSuitPlayNext
  51. INTEGER (5): m_rgiSuitNoRepeat
  52. TIME (16): m_rgflSuitNoRepeatTime
  53. BOOLEAN (6): m_bPauseBonusProgress
  54. INTEGER (5): m_iBonusProgress
  55. INTEGER (5): m_iBonusChallenge
  56. INTEGER (5): m_lastDamageAmount
  57. TIME (16): m_tbdPrev
  58. FLOAT (1): m_flStepSoundTime
  59. CHARACTER (8): m_szNetname
  60. INTEGER (5): m_idrowndmg
  61. INTEGER (5): m_idrownrestored
  62. INTEGER (5): m_nPoisonDmg
  63. INTEGER (5): m_nPoisonRestored
  64. INTEGER (5): m_bitsHUDDamage
  65. BOOLEAN (6): m_fInitHUD
  66. TIME (16): m_flDeathTime
  67. TIME (16): m_flDeathAnimTime
  68. INTEGER (5): m_iFrags
  69. INTEGER (5): m_iDeaths
  70. BOOLEAN (6): m_bAllowInstantSpawn
  71. TIME (16): m_flNextDecalTime
  72. INTEGER (5): m_ArmorValue
  73. VECTOR (3): m_DmgOrigin
  74. FLOAT (1): m_DmgTake
  75. FLOAT (1): m_DmgSave
  76. TIME (16): m_AirFinished
  77. TIME (16): m_PainFinished
  78. INTEGER (5): m_iPlayerLocked
  79. EHANDLE (13): m_hViewModel
  80. FLOAT (1): m_flMaxspeed
  81. TIME (16): m_flWaterJumpTime
  82. VECTOR (3): m_vecWaterJumpVel
  83. INTEGER (5): m_nImpulse
  84. TIME (16): m_flSwimSoundTime
  85. VECTOR (3): m_vecLadderNormal
  86. TIME (16): m_flFlashTime
  87. INTEGER (5): m_nDrownDmgRate
  88. INTEGER (5): m_iSuicideCustomKillFlags
  89. INTEGER (5): m_bitsDamageType
  90. CHARACTER (8): m_rgbTimeBasedDamage
  91. FLOAT (1): m_fLastPlayerTalkTime
  92. EHANDLE (13): m_hLastWeapon
  93. FLOAT (1): m_flOldPlayerZ
  94. FLOAT (1): m_flOldPlayerViewOffsetZ
  95. BOOLEAN (6): m_bPlayerUnderwater
  96. EHANDLE (13): m_hViewEntity
  97. EHANDLE (13): m_hConstraintEntity
  98. VECTOR (3): m_vecConstraintCenter
  99. FLOAT (1): m_flConstraintRadius
  100. FLOAT (1): m_flConstraintWidth
  101. FLOAT (1): m_flConstraintSpeedFactor
  102. EHANDLE (13): m_hZoomOwner
  103. FLOAT (1): m_flLaggedMovementValue
  104. VECTOR (3): m_vNewVPhysicsPosition
  105. VECTOR (3): m_vNewVPhysicsVelocity
  106. BOOLEAN (6): m_bSinglePlayerGameEnding
  107. CHARACTER (8): m_szLastPlaceName
  108. BOOLEAN (6): m_autoKickDisabled
  109. VOID (0): CBasePlayerPlayerDeathThink
  110. INTEGER (5): InputSetHealth
  111. BOOLEAN (6): InputSetHUDVisibility
  112. STRING (2): InputSetFogController
  113. STRING (2): InputHandleMapEvent
  114. INTEGER (5): m_nNumCrouches
  115. BOOLEAN (6): m_bDuckToggled
  116. FLOAT (1): m_flForwardMove
  117. FLOAT (1): m_flSideMove
  118. POSITION_VECTOR (15): m_vecPreviouslyPredictedOrigin
  119. INTEGER (5): m_nNumCrateHudHints
  120. =========| CBaseCombatCharacter |=========
  121. TIME (16): m_flNextAttack
  122. INTEGER (5): m_eHull
  123. INTEGER (5): m_bloodColor
  124. INTEGER (5): m_iDamageCount
  125. FLOAT (1): m_flFieldOfView
  126. VECTOR (3): m_HackedGunPos
  127. STRING (2): m_RelationshipString
  128. INTEGER (5): m_LastHitGroup
  129. FLOAT (1): m_flDamageAccumulator
  130. FLOAT (1): m_impactEnergyScale
  131. INTEGER (5): m_CurrentWeaponProficiency
  132. CUSTOM (11): m_Relationship
  133. INTEGER (5): m_iAmmo
  134. EHANDLE (13): m_hMyWeapons
  135. EHANDLE (13): m_hActiveWeapon
  136. BOOLEAN (6): m_bForceServerRagdoll
  137. BOOLEAN (6): m_bPreventWeaponPickup
  138. VOID (0): InputKilledNPC
  139. CUSTOM (11): m_OnHealthChanged
  140. =========| CBaseFlex |=========
  141. FLOAT (1): m_flexWeight
  142. POSITION_VECTOR (15): m_viewtarget
  143. TIME (16): m_flAllowResponsesEndTime
  144. TIME (16): m_flLastFlexAnimationTime
  145. =========| CBaseAnimatingOverlay |=========
  146. CUSTOM (11): m_AnimOverlay
  147. =========| CBaseAnimating |=========
  148. FLOAT (1): m_flGroundSpeed
  149. TIME (16): m_flLastEventCheck
  150. BOOLEAN (6): m_bSequenceFinished
  151. BOOLEAN (6): m_bSequenceLoops
  152. INTEGER (5): m_nSkin
  153. INTEGER (5): m_nBody
  154. INTEGER (5): m_nBody
  155. INTEGER (5): m_nHitboxSet
  156. INTEGER (5): m_nSequence
  157. FLOAT (1): m_flPoseParameter
  158. FLOAT (1): m_flEncodedController
  159. FLOAT (1): m_flPlaybackRate
  160. FLOAT (1): m_flCycle
  161. CUSTOM (11): m_pIk
  162. INTEGER (5): m_iIKCounter
  163. BOOLEAN (6): m_bClientSideAnimation
  164. BOOLEAN (6): m_bClientSideFrameReset
  165. INTEGER (5): m_nNewSequenceParity
  166. INTEGER (5): m_nResetEventsParity
  167. CHARACTER (8): m_nMuzzleFlashParity
  168. STRING (2): m_iszLightingOriginRelative
  169. STRING (2): m_iszLightingOrigin
  170. EHANDLE (13): m_hLightingOrigin
  171. EHANDLE (13): m_hLightingOriginRelative
  172. FLOAT (1): m_flModelScale
  173. TIME (16): m_flDissolveStartTime
  174. VOID (0): InputIgnite
  175. FLOAT (1): InputIgniteLifetime
  176. INTEGER (5): InputIgniteNumHitboxFires
  177. FLOAT (1): InputIgniteHitboxFireScale
  178. VOID (0): InputBecomeRagdoll
  179. STRING (2): InputSetLightingOriginRelative
  180. STRING (2): InputSetLightingOrigin
  181. CUSTOM (11): m_OnIgnite
  182. FLOAT (1): m_fadeMinDist
  183. FLOAT (1): m_fadeMaxDist
  184. FLOAT (1): m_flFadeScale
  185. FLOAT (1): m_flModelScale
  186. VECTOR (3): InputSetModelScale
  187. SHORT (7): m_fBoneCacheFlags
  188. VOID (0): InputEnableGlow
  189. VOID (0): InputDisableGlow
  190. COLOR32 (9): InputSetGlowColor
  191. BOOLEAN (6): m_bIsGlowable
  192. COLOR32 (9): m_clrGlowColor
  193. FLOAT (1): m_flGlowDistance
  194. BOOLEAN (6): m_bGlowBlip
  195. BOOLEAN (6): m_bGlowStartDisabled
  196. =========| CBaseEntity |=========
  197. STRING (2): m_iClassname
  198. STRING (2): m_iGlobalname
  199. STRING (2): m_iParent
  200. INTEGER (5): m_iHammerID
  201. FLOAT (1): m_flSpeed
  202. CHARACTER (8): m_nRenderFX
  203. CHARACTER (8): m_nRenderMode
  204. TIME (16): m_flPrevAnimTime
  205. TIME (16): m_flAnimTime
  206. TIME (16): m_flSimulationTime
  207. TICK (17): m_nLastThinkTick
  208. STRING (2): m_iszScriptId
  209. STRING (2): m_iszVScripts
  210. STRING (2): m_iszScriptThinkFunction
  211. TICK (17): m_nNextThinkTick
  212. INTEGER (5): m_fEffects
  213. COLOR32 (9): m_clrRender
  214. SHORT (7): m_nModelIndex
  215. INTEGER (5): touchStamp
  216. CUSTOM (11): m_aThinkFunctions
  217. CUSTOM (11): m_ResponseContexts
  218. STRING (2): m_iszResponseContext
  219. FUNCTION (21): m_pfnThink
  220. FUNCTION (21): m_pfnTouch
  221. FUNCTION (21): m_pfnUse
  222. FUNCTION (21): m_pfnBlocked
  223. FUNCTION (21): m_pfnMoveDone
  224. CHARACTER (8): m_lifeState
  225. CHARACTER (8): m_takedamage
  226. INTEGER (5): m_iMaxHealth
  227. INTEGER (5): m_iHealth
  228. STRING (2): m_target
  229. STRING (2): m_iszDamageFilterName
  230. EHANDLE (13): m_hDamageFilter
  231. INTEGER (5): m_debugOverlays
  232. EHANDLE (13): m_pParent
  233. CHARACTER (8): m_iParentAttachment
  234. EHANDLE (13): m_hMoveParent
  235. EHANDLE (13): m_hMoveChild
  236. EHANDLE (13): m_hMovePeer
  237. INTEGER (5): m_iEFlags
  238. STRING (2): m_iName
  239. EMBEDDED (10): m_Collision
  240. EMBEDDED (10): m_Network
  241. CHARACTER (8): m_MoveType
  242. CHARACTER (8): m_MoveCollide
  243. EHANDLE (13): m_hOwnerEntity
  244. INTEGER (5): m_CollisionGroup
  245. CUSTOM (11): m_pPhysicsObject
  246. FLOAT (1): m_flElasticity
  247. FLOAT (1): m_flShadowCastDistance
  248. FLOAT (1): m_flDesiredShadowCastDistance
  249. INTEGER (5): m_iInitialTeamNum
  250. INTEGER (5): m_iTeamNum
  251. EHANDLE (13): m_hGroundEntity
  252. TIME (16): m_flGroundChangeTime
  253. MODELNAME (18): m_ModelName
  254. VECTOR (3): m_vecBaseVelocity
  255. VECTOR (3): m_vecAbsVelocity
  256. VECTOR (3): m_vecAngVelocity
  257. FLOAT (1): m_rgflCoordinateFrame
  258. CHARACTER (8): m_nWaterLevel
  259. CHARACTER (8): m_nWaterType
  260. EHANDLE (13): m_pBlocker
  261. FLOAT (1): m_flGravity
  262. FLOAT (1): m_flFriction
  263. FLOAT (1): m_flLocalTime
  264. FLOAT (1): m_flVPhysicsUpdateLocalTime
  265. FLOAT (1): m_flMoveDoneTime
  266. POSITION_VECTOR (15): m_vecAbsOrigin
  267. VECTOR (3): m_vecVelocity
  268. CHARACTER (8): m_iTextureFrameIndex
  269. BOOLEAN (6): m_bSimulatedEveryTick
  270. BOOLEAN (6): m_bAnimatedEveryTick
  271. BOOLEAN (6): m_bAlternateSorting
  272. INTEGER (5): m_spawnflags
  273. CHARACTER (8): m_nTransmitStateOwnedCounter
  274. VECTOR (3): m_angAbsRotation
  275. VECTOR (3): m_vecOrigin
  276. VECTOR (3): m_angRotation
  277. VECTOR (3): m_vecViewOffset
  278. INTEGER (5): m_fFlags
  279. TICK (17): m_nSimulationTick
  280. TIME (16): m_flNavIgnoreUntilTime
  281. INTEGER (5): InputSetTeam
  282. VOID (0): InputKill
  283. VOID (0): InputKillHierarchy
  284. VOID (0): InputUse
  285. INTEGER (5): InputAlpha
  286. BOOLEAN (6): InputAlternativeSorting
  287. COLOR32 (9): InputColor
  288. STRING (2): InputSetParent
  289. STRING (2): InputSetParentAttachment
  290. STRING (2): InputSetParentAttachmentMaintainOffset
  291. VOID (0): InputClearParent
  292. STRING (2): InputSetDamageFilter
  293. VOID (0): InputEnableDamageForces
  294. VOID (0): InputDisableDamageForces
  295. STRING (2): InputDispatchEffect
  296. STRING (2): InputDispatchResponse
  297. STRING (2): InputAddContext
  298. STRING (2): InputRemoveContext
  299. STRING (2): InputClearContext
  300. VOID (0): InputDisableShadow
  301. VOID (0): InputEnableShadow
  302. STRING (2): InputAddOutput
  303. STRING (2): InputFireUser1
  304. STRING (2): InputFireUser2
  305. STRING (2): InputFireUser3
  306. STRING (2): InputFireUser4
  307. STRING (2): InputRunScriptFile
  308. STRING (2): InputRunScript
  309. STRING (2): InputCallScriptFunction
  310. STRING (2): InputRunScriptQuotable
  311. VOID (0): InputClearScriptScope
  312. CUSTOM (11): m_OnUser1
  313. CUSTOM (11): m_OnUser2
  314. CUSTOM (11): m_OnUser3
  315. CUSTOM (11): m_OnUser4
  316. VOID (0): CBaseEntitySUB_Remove
  317. VOID (0): CBaseEntitySUB_DoNothing
  318. VOID (0): CBaseEntitySUB_StartFadeOut
  319. VOID (0): CBaseEntitySUB_StartFadeOutInstant
  320. VOID (0): CBaseEntitySUB_FadeOut
  321. VOID (0): CBaseEntitySUB_Vanish
  322. VOID (0): CBaseEntitySUB_CallUseToggle
  323. VOID (0): CBaseEntityShadowCastDistThink
  324. VOID (0): CBaseEntityScriptThink
  325. VOID (0): CBaseEntityScriptContextThink
  326. EHANDLE (13): m_hEffectEntity
  327. VOID (0): InputSetCauser
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