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Untitled

Jul 23rd, 2018
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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. local Character = Player.Character
  6. TrailSettings = {
  7. Lifetime = 1,
  8. Texture = "http://www.roblox.com/asset/?id=1097260739",
  9. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  10. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  11. AllBody = true,
  12. UpperBodyOnly = false,
  13. LowerBodyOnly = false,
  14. Accessories = false,
  15. Extras = true,
  16. R15 = false,
  17. R15Parts = {"UpperTorso", "LowerTorso"}
  18. }
  19. local Trail
  20. function UpperBody()
  21. if TrailSettings.R15 == false then
  22. A0 = Instance.new("Attachment", Character.Torso)
  23. A1 = Instance.new("Attachment", Character.Head)
  24. A2 = Instance.new("Attachment", Character["Right Arm"])
  25. A3 = Instance.new("Attachment", Character["Left Arm"])
  26. Trail = Instance.new("Trail", Character)
  27. Trail.Attachment0 = A0
  28. Trail.Attachment1 = A1
  29. Trail.Texture = TrailSettings.Texture
  30. Trail.Color = TrailSettings.Color1
  31. Trail.Lifetime = TrailSettings.Lifetime
  32. local Trail2 = Trail:Clone()
  33. Trail2.Parent = Character
  34. Trail2.Attachment1 = A2
  35. local Trail3 = Trail:Clone()
  36. Trail3.Parent = Character
  37. Trail3.Attachment1 = A3
  38. local Trail6 = Trail:Clone()
  39. Trail6.Parent = Character
  40. Trail6.Attachment0 = A1
  41. Trail6.Attachment1 = A2
  42. local Trail7 = Trail:Clone()
  43. Trail7.Parent = Character
  44. Trail7.Attachment0 = A1
  45. Trail7.Attachment1 = A3
  46. else
  47. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  48. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  49. A1 = Instance.new("Attachment", Character.Head)
  50. A2 = Instance.new("Attachment", Character.RightUpperArm)
  51. A2R = Instance.new("Attachment", Character.RightLowerArm)
  52. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  53. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  54. Trail = Instance.new("Trail", Character)
  55. Trail.Attachment0 = A0
  56. Trail.Attachment1 = A1
  57. Trail.Texture = TrailSettings.Texture
  58. Trail.Color = TrailSettings.Color1
  59. Trail.Lifetime = TrailSettings.Lifetime
  60. local Trail2 = Trail:Clone()
  61. Trail2.Parent = Character
  62. Trail2.Attachment1 = A2
  63. local Trail3 = Trail:Clone()
  64. Trail3.Parent = Character
  65. Trail3.Attachment1 = A3
  66. local Trail6 = Trail:Clone()
  67. Trail6.Parent = Character
  68. Trail6.Attachment0 = A1
  69. Trail6.Attachment1 = A2
  70. local Trail7 = Trail:Clone()
  71. Trail7.Parent = Character
  72. Trail7.Attachment0 = A1
  73. Trail7.Attachment1 = A3
  74. local Trail1R = Trail:Clone()
  75. Trail1R.Parent = Character
  76. Trail1R.Attachment1 = A2R
  77. local Trail2R = Trail:Clone()
  78. Trail2R.Parent = Character
  79. Trail2R.Attachment1 = A3R
  80. local Trail6R = Trail:Clone()
  81. Trail6.Parent = Character
  82. Trail6.Attachment0 = A1
  83. Trail6.Attachment1 = A2R
  84. local Trail7R = Trail:Clone()
  85. Trail7.Parent = Character
  86. Trail7.Attachment0 = A1
  87. Trail7.Attachment1 = A3R
  88. end
  89. end
  90. function LowerBody()
  91. if TrailSettings.R15 == false then
  92. A4 = Instance.new("Attachment", Character["Right Leg"])
  93. A5 = Instance.new("Attachment", Character["Left Leg"])
  94. local Trail4 = Trail:Clone()
  95. Trail4.Parent = Character
  96. Trail4.Attachment1 = A4
  97. local Trail5 = Trail:Clone()
  98. Trail5.Parent = Character
  99. Trail5.Attachment1 = A5
  100. local Trail8 = Trail:Clone()
  101. Trail8.Parent = Character
  102. Trail8.Attachment0 = A2
  103. Trail8.Attachment1 = A4
  104. Trail8.Color = TrailSettings.Color2
  105. local Trail9 = Trail:Clone()
  106. Trail9.Parent = Character
  107. Trail9.Attachment0 = A3
  108. Trail9.Attachment1 = A5
  109. Trail9.Color = TrailSettings.Color2
  110. local FT = Trail:Clone()
  111. FT.Parent = Character
  112. FT.Attachment0 = A4
  113. FT.Attachment1 = A5
  114. FT.Color = TrailSettings.Color2
  115. else
  116. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  117. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  118. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  119. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  120. local Trail4 = Trail:Clone()
  121. Trail4.Parent = Character
  122. Trail4.Attachment1 = A4
  123. local Trail5 = Trail:Clone()
  124. Trail5.Parent = Character
  125. Trail5.Attachment1 = A5
  126. local Trail8 = Trail:Clone()
  127. Trail8.Parent = Character
  128. Trail8.Attachment0 = A2
  129. Trail8.Attachment1 = A4
  130. Trail8.Color = TrailSettings.Color2
  131. local Trail9 = Trail:Clone()
  132. Trail9.Parent = Character
  133. Trail9.Attachment0 = A3
  134. Trail9.Attachment1 = A5
  135. Trail9.Color = TrailSettings.Color2
  136. local FT = Trail:Clone()
  137. FT.Parent = Character
  138. FT.Attachment0 = A4
  139. FT.Attachment1 = A5
  140. FT.Color = TrailSettings.Color2
  141. local Trail3R = Trail:Clone()
  142. Trail3R.Parent = Character
  143. Trail3R.Attachment1 = A4R
  144. local Trail4R = Trail:Clone()
  145. Trail4R.Parent = Character
  146. Trail4R.Attachment1 = A5R
  147. local Trail8 = Trail:Clone()
  148. Trail8.Parent = Character
  149. Trail8.Attachment0 = A2R
  150. Trail8.Attachment1 = A4R
  151. Trail8.Color = TrailSettings.Color2
  152. local Trail9 = Trail:Clone()
  153. Trail9.Parent = Character
  154. Trail9.Attachment0 = A3R
  155. Trail9.Attachment1 = A5R
  156. Trail9.Color = TrailSettings.Color2
  157. local FT2R = Trail:Clone()
  158. FT2R.Parent = Character
  159. FT2R.Attachment0 = A4R
  160. FT2R.Attachment1 = A5R
  161. FT2R.Color = TrailSettings.Color2
  162. end
  163. end
  164. function AllBody()
  165. UpperBody()
  166. LowerBody()
  167. end
  168. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  169. TrailSettings.UpperBodyOnly = false
  170. TrailSettings.LowerBodyOnly = false
  171. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  172. TrailSettings.UpperBodyOnly = false
  173. TrailSettings.LowerBodyOnly = false
  174. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  175. TrailSettings.UpperBodyOnly = false
  176. TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  178. TrailSettings.AllBody = true
  179. TrailSettings.UpperBodyOnly = false
  180. TrailSettings.LowerBodyOnly = false
  181. end
  182. if TrailSettings.UpperBodyOnly == true then
  183. UpperBody()
  184. print("Called Upper Body Trail")
  185. elseif TrailSettings.LowerBodyOnly == true then
  186. LowerBody()
  187. print("Called Lower Body Trail")
  188. elseif TrailSettings.AllBody == true then
  189. AllBody()
  190. print("Called Full Body Trail")
  191. end
  192. if TrailSettings.Accessories == true then
  193. for Index, Item in pairs(Character:GetChildren()) do
  194. if Item:IsA("Accessory") then
  195. local AA = Instance.new("Attachment", Item.Handle)
  196. local ATrail = Trail:Clone()
  197. ATrail.Parent = Character
  198. ATrail.Attachment1 = AA
  199. end
  200. end
  201. end
  202. if TrailSettings.Extras == true then
  203. spawn(function()
  204. repeat
  205. wait()
  206. until Trail
  207. local AB = Instance.new("Attachment", a)
  208. local ABT = Trail:Clone()
  209. ABT.Parent = Character
  210. ABT.Attachment0 = A4
  211. ABT.Attachment1 = AB
  212. ABT.Color = TrailSettings.Color2
  213. local ABT2 = Trail:Clone()
  214. ABT2.Parent = Character
  215. ABT2.Attachment0 = A5
  216. ABT2.Attachment1 = AB
  217. ABT2.Color = TrailSettings.Color2
  218. end)
  219. end
  220. local CLOCKLOOP = 0
  221. local CLOCKTARGET = nil
  222. local CLOCKSPEED = 4
  223. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  224. local Debounces = {Debounces={}}
  225. local Sine = 0
  226. local RbxUtility = LoadLibrary("RbxUtility")
  227. local Create = RbxUtility.Create
  228. --Converted with saba1520 ;p
  229. function sandbox(var,func)
  230. local env = getfenv(func)
  231. local newenv = setmetatable({},{
  232. __index = function(self,k)
  233. if k=="script" then
  234. return var
  235. else
  236. return env[k]
  237. end
  238. end,
  239. })
  240. setfenv(func,newenv)
  241. return func
  242. end
  243. cors = {}
  244. mas = Instance.new("Model",game:GetService("Lighting"))
  245. LocalScript0 = Instance.new("LocalScript")
  246. ParticleEmitter1 = Instance.new("ParticleEmitter")
  247. ParticleEmitter2 = Instance.new("ParticleEmitter")
  248. BillboardGui3 = Instance.new("BillboardGui")
  249. TextLabel4 = Instance.new("TextLabel")
  250. TextLabel5 = Instance.new("TextLabel")
  251. ParticleEmitter6 = Instance.new("ParticleEmitter")
  252. LocalScript7 = Instance.new("LocalScript")
  253. NumberValue8 = Instance.new("NumberValue")
  254. NumberValue9 = Instance.new("NumberValue")
  255. BoolValue10 = Instance.new("BoolValue")
  256. ParticleEmitter11 = Instance.new("ParticleEmitter")
  257. ParticleEmitter12 = Instance.new("ParticleEmitter")
  258. ParticleEmitter13 = Instance.new("ParticleEmitter")
  259. ParticleEmitter14 = Instance.new("ParticleEmitter")
  260. ParticleEmitter15 = Instance.new("ParticleEmitter")
  261. ParticleEmitter16 = Instance.new("ParticleEmitter")
  262. ParticleEmitter17 = Instance.new("ParticleEmitter")
  263. ParticleEmitter18 = Instance.new("ParticleEmitter")
  264. ParticleEmitter19 = Instance.new("ParticleEmitter")
  265. ParticleEmitter20 = Instance.new("ParticleEmitter")
  266. Part21 = Instance.new("Part")
  267. SpecialMesh22 = Instance.new("SpecialMesh")
  268. Folder23 = Instance.new("Folder")
  269. CharacterMesh24 = Instance.new("CharacterMesh")
  270. CharacterMesh25 = Instance.new("CharacterMesh")
  271. CharacterMesh26 = Instance.new("CharacterMesh")
  272. CharacterMesh27 = Instance.new("CharacterMesh")
  273. CharacterMesh28 = Instance.new("CharacterMesh")
  274. Part29 = Instance.new("Part")
  275. SpecialMesh30 = Instance.new("SpecialMesh")
  276. LocalScript0.Name = "SearingEmperor"
  277. LocalScript0.Parent = mas
  278. table.insert(cors,sandbox(LocalScript0,function()
  279. --//====================================================\\--
  280. --|| CREATED BY SHACKLUSTER
  281. --\\====================================================//--
  282.  
  283. wait(1)
  284.  
  285. local txt = Instance.new("BillboardGui", Char)
  286. txt.Adornee = Char .Head
  287. txt.Name = "_status"
  288. txt.Size = UDim2.new(2, 0, 1.2, 0)
  289. txt.StudsOffset = Vector3.new(-9, 8, 0)
  290. local text = Instance.new("TextLabel", txt)
  291. text.Size = UDim2.new(10, 0, 7, 0)
  292. text.FontSize = "Size24"
  293. text.TextScaled = true
  294. text.TextTransparency = 0
  295. text.BackgroundTransparency = 1
  296. text.TextTransparency = 0
  297. text.TextStrokeTransparency = 0
  298. text.Font = "Antique"
  299. text.TextStrokeColor3 = Color3.new(0,255,0)
  300.  
  301. v=Instance.new("Part")
  302. v.Name = "ColorBrick"
  303. v.Parent=Player.Character
  304. v.FormFactor="Symmetric"
  305. v.Anchored=true
  306. v.CanCollide=false
  307. v.BottomSurface="Smooth"
  308. v.TopSurface="Smooth"
  309. v.Size=Vector3.new(10,5,3)
  310. v.Transparency=1
  311. v.CFrame=Char.Torso.CFrame
  312. v.BrickColor=BrickColor.new(CV)
  313. v.Transparency=1
  314. text.TextColor3 = Color3.new(0,0,0)
  315. v.Shape="Block"
  316. text.Text = Char.Name
  317.  
  318. cam = game.Workspace.CurrentCamera
  319. CF = CFrame.new
  320. angles = CFrame.Angles
  321. attack = false
  322. Euler = CFrame.fromEulerAnglesXYZ
  323. Rad = math.rad
  324. IT = Instance.new
  325. BrickC = BrickColor.new
  326. Cos = math.cos
  327. Acos = math.acos
  328. Sin = math.sin
  329. Asin = math.asin
  330. Abs = math.abs
  331. Mrandom = math.random
  332. Floor = math.floor
  333. Player = game:GetService("Players").LocalPlayer
  334. PlayerGui = Player.PlayerGui
  335. Cam = workspace.CurrentCamera
  336. Backpack = Player.Backpack
  337. repeat wait() until Player.Character
  338. Character = Player.Character
  339. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  340. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  341. Mouse = Player:GetMouse()
  342. Player_Size = 1 --Size of the player.
  343. RootPart = Character["HumanoidRootPart"]
  344. Torso = Character["Torso"]
  345. Head = Character["Head"]
  346. RightArm = Character["Right Arm"]
  347. LeftArm = Character["Left Arm"]
  348. RightLeg = Character["Right Leg"]
  349. LeftLeg = Character["Left Leg"]
  350. RootJoint = RootPart["RootJoint"]
  351. Neck = Torso["Neck"]
  352. RightShoulder = Torso["Right Shoulder"]
  353. LeftShoulder = Torso["Left Shoulder"]
  354. RightHip = Torso["Right Hip"]
  355. LeftHip = Torso["Left Hip"]
  356.  
  357. plr = game:GetService("Players").LocalPlayer
  358. char = plr.Character
  359. hum = char.Humanoid
  360. local cam = game.Workspace.CurrentCamera
  361. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  362. Camera = cam
  363. local CamInterrupt = false
  364. local TwoD = false
  365. local TargetInfo = {nil, nil}
  366. cam.CameraType = "Custom"
  367. t = char.Torso
  368. h = char.Head
  369. ra = char["Right Arm"]
  370. la = char["Left Arm"]
  371. rl = char["Right Leg"]
  372. ll = char["Left Leg"]
  373. tors = char.Torso
  374. lleg = char["Left Leg"]
  375. root = char.HumanoidRootPart
  376. hed = char.Head
  377. rleg = char["Right Leg"]
  378. rarm = char["Right Arm"]
  379. larm = char["Left Arm"]
  380. radian = math.rad
  381. random = math.random
  382. Vec3 = Vector3.new
  383. Inst = Instance.new
  384. cFrame = CFrame.new
  385. Euler = CFrame.fromEulerAnglesXYZ
  386. vt = Vector3.new
  387. bc = BrickColor.new
  388. br = BrickColor.random
  389. it = Instance.new
  390. cf = CFrame.new
  391. local eff = true
  392. local shielding = false
  393.  
  394. SIZE = 1
  395.  
  396. IT = Instance.new
  397. CF = CFrame.new
  398. VT = Vector3.new
  399. RAD = math.rad
  400. C3 = Color3.new
  401. UD2 = UDim2.new
  402. BRICKC = BrickColor.new
  403. ANGLES = CFrame.Angles
  404. EULER = CFrame.fromEulerAnglesXYZ
  405. COS = math.cos
  406. ACOS = math.acos
  407. SIN = math.sin
  408. ASIN = math.asin
  409. ABS = math.abs
  410. MRANDOM = math.random
  411. FLOOR = math.floor
  412.  
  413. for i,v in pairs(char:children()) do
  414. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  415. v:Remove()
  416. end
  417. end
  418. shirt = Instance.new("Shirt", char)
  419. shirt.Name = "Shirt"
  420. pants = Instance.new("Pants", char)
  421. pants.Name = "Pants"
  422. char.Shirt.ShirtTemplate = "rbxassetid://791994658"
  423. char.Pants.PantsTemplate = "rbxassetid://1029442377"
  424.  
  425. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  426. Hat.AttachmentPos = Vector3.new(0, 0, 0)
  427. Hat.Name = "Hat_F"
  428. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  429. if Handle.Name ~= "Handle" then
  430. Handle.Size = Vector3.new(0, 0, 0)
  431. end
  432. Handle.BottomSurface = 0
  433. Handle.Name = "Handle"
  434. Handle.TopSurface = 0
  435. Handle.Locked = 1
  436. handle = Instance.new("Part", char)
  437. handle.TopSurface = "Smooth"
  438. handle.BottomSurface = "Smooth"
  439. handle.Material = "Neon"
  440. handle.Size = Vector3.new(0.4, 1.2, 2)
  441. handle.CanCollide = false
  442. handle.FormFactor = "Custom"
  443. local Weldb = Instance.new("Weld", char)
  444. Weldb.Part0 = ra
  445. Weldb.Part1 = handle
  446. Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180))
  447. local KnifeMesh = Instance.new("SpecialMesh", handle)
  448. KnifeMesh.MeshType = "FileMesh"
  449. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  450. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  451. KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  452.  
  453. --//=================================\\
  454. --|| USEFUL VALUES
  455. --\\=================================//
  456.  
  457. Animation_Speed = 3
  458. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  459. local Speed = 16
  460. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  461. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  462. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  463. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  464. local DAMAGEMULTIPLIER = 1
  465. local ANIM = "Idle"
  466. local ATTACK = false
  467. local EQUIPPED = false
  468. local HOLD = false
  469. local COMBO = 1
  470. local Rooted = false
  471. local SINE = 0
  472. local PLAYSONG = true
  473. local KEYHOLD = false
  474. local CHANGE = 2 / Animation_Speed
  475. local WALKINGANIM = false
  476. local VALUE1 = false
  477. local VALUE2 = false
  478. local ROBLOXIDLEANIMATION = IT("Animation")
  479. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  480. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  481. --ROBLOXIDLEANIMATION.Parent = Humanoid
  482. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  483. WEAPONGUI.Name = "Weapon GUI"
  484. local Effects = IT("Folder", Character)
  485. Effects.Name = "Effects"
  486. local SpecialEffects = IT("Folder", Character)
  487. SpecialEffects.Name = "SpecialEffects"
  488. local ANIMATOR = Humanoid.Animator
  489. local ANIMATE = Character.Animate
  490. local UNANCHOR = true
  491. local REGENRATE = 1
  492. local FULLREGEN = false
  493. local POSEIDON = false
  494. local EXPLOSIONSMALLSOUND = 439342426
  495. local EXPLOSIONMEDIUMSOUND = 605005842
  496. local EXPLOSIONLARGESOUND = 565538688
  497. local CHARGE = 278641993
  498. local POSEIDONSOUND = 374289727
  499. local FIREBALLSOUND = 414517770
  500. local BURNSOUND = 565777213
  501. local FIREFIELD = false
  502. local SEARING = false
  503. local BODYPOS = nil
  504. local GYRO = nil
  505. local DIRECTTURN = false
  506. local APPLYGYRO = true
  507. local SONGS = {835120625,835120625,835120625,835120625,835120625,835120625}
  508. local CHOSENSONG = MRANDOM(1,#SONGS)
  509.  
  510. --------------------
  511. local ROBLOXIDLEANIMATION = IT("Animation")
  512. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  513. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  514. --ROBLOXIDLEANIMATION.Parent = Humanoid
  515. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  516. WEAPONGUI.Name = "Weapon GUI"
  517. local Weapon = IT("Model")
  518. Weapon.Name = "Adds"
  519. local Effects = IT("Folder", Weapon)
  520. Effects.Name = "Effects"
  521. local ANIMATOR = Humanoid.Animator
  522. local ANIMATE = Character.Animate
  523. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  524. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  525. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  526. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  527. local UNANCHOR = true
  528.  
  529.  
  530. --//=================================\\
  531. --\\=================================//
  532.  
  533.  
  534. --//=================================\\
  535. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  536. --\\=================================//
  537.  
  538. ArtificialHB = Instance.new("BindableEvent", script)
  539. ArtificialHB.Name = "ArtificialHB"
  540.  
  541. script:WaitForChild("ArtificialHB")
  542.  
  543. frame = Frame_Speed
  544. tf = 0
  545. allowframeloss = false
  546. tossremainder = false
  547. lastframe = tick()
  548. script.ArtificialHB:Fire()
  549.  
  550. game:GetService("RunService").Heartbeat:connect(function(s, p)
  551. tf = tf + s
  552. if tf >= frame then
  553. if allowframeloss then
  554. script.ArtificialHB:Fire()
  555. lastframe = tick()
  556. else
  557. for i = 1, math.floor(tf / frame) do
  558. script.ArtificialHB:Fire()
  559. end
  560. lastframe = tick()
  561. end
  562. if tossremainder then
  563. tf = 0
  564. else
  565. tf = tf - frame * math.floor(tf / frame)
  566. end
  567. end
  568. end)
  569.  
  570. --//=================================\\
  571. --\\=================================//
  572.  
  573. --//=================================\\
  574. --|| SOME FUNCTIONS
  575. --\\=================================//
  576.  
  577. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  578. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  579. end
  580.  
  581. function PositiveAngle(NUMBER)
  582. if NUMBER >= 0 then
  583. NUMBER = 0
  584. end
  585. return NUMBER
  586. end
  587.  
  588. function NegativeAngle(NUMBER)
  589. if NUMBER <= 0 then
  590. NUMBER = 0
  591. end
  592. return NUMBER
  593. end
  594.  
  595. function swait(num)
  596. if num == 0 or num == nil then
  597. ArtificialHB.Event:wait()
  598. else
  599. for i = 0, num do
  600. ArtificialHB.Event:wait()
  601. end
  602. end
  603. end
  604.  
  605. function Swait(NUMBER)
  606. if NUMBER == 0 or NUMBER == nil then
  607. ArtificialHB.Event:wait()
  608. else
  609. for i = 1, NUMBER do
  610. ArtificialHB.Event:wait()
  611. end
  612. end
  613. end
  614.  
  615. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  616. local NEWMESH = IT(MESH)
  617. if MESH == "SpecialMesh" then
  618. NEWMESH.MeshType = MESHTYPE
  619. if MESHID ~= "nil" and MESHID ~= "" then
  620. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  621. end
  622. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  623. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  624. end
  625. end
  626. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  627. NEWMESH.Scale = SCALE
  628. NEWMESH.Parent = PARENT
  629. return NEWMESH
  630. end
  631.  
  632. function Debounces:New(name,cooldown)
  633. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  634. setmetatable(aaaaa,{__index = Debounces})
  635. Debounces.Debounces[name] = aaaaa
  636. return aaaaa
  637. end
  638.  
  639. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  640. local NEWPART = IT("Part")
  641. NEWPART.formFactor = FORMFACTOR
  642. NEWPART.Reflectance = REFLECTANCE
  643. NEWPART.Transparency = TRANSPARENCY
  644. NEWPART.CanCollide = false
  645. NEWPART.Locked = true
  646. NEWPART.Anchored = true
  647. if ANCHOR == false then
  648. NEWPART.Anchored = false
  649. end
  650. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  651. NEWPART.Name = NAME
  652. NEWPART.Size = SIZE
  653. NEWPART.Position = Torso.Position
  654. NEWPART.Material = MATERIAL
  655. NEWPART:BreakJoints()
  656. NEWPART.Parent = PARENT
  657. return NEWPART
  658. end
  659.  
  660. local function weldBetween(a, b)
  661. local weldd = Instance.new("ManualWeld")
  662. weldd.Part0 = a
  663. weldd.Part1 = b
  664. weldd.C0 = CFrame.new()
  665. weldd.C1 = b.CFrame:inverse() * a.CFrame
  666. weldd.Parent = a
  667. return weldd
  668. end
  669.  
  670.  
  671. function QuaternionFromCFrame(cf)
  672. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  673. local trace = m00 + m11 + m22
  674. if trace > 0 then
  675. local s = math.sqrt(1 + trace)
  676. local recip = 0.5 / s
  677. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  678. else
  679. local i = 0
  680. if m11 > m00 then
  681. i = 1
  682. end
  683. if m22 > (i == 0 and m00 or m11) then
  684. i = 2
  685. end
  686. if i == 0 then
  687. local s = math.sqrt(m00 - m11 - m22 + 1)
  688. local recip = 0.5 / s
  689. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  690. elseif i == 1 then
  691. local s = math.sqrt(m11 - m22 - m00 + 1)
  692. local recip = 0.5 / s
  693. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  694. elseif i == 2 then
  695. local s = math.sqrt(m22 - m00 - m11 + 1)
  696. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  697. end
  698. end
  699. end
  700.  
  701. local BC = char["Body Colors"]
  702. BC.HeadColor = BrickColor.new("Deep orange")
  703. BC.RightArmColor = BrickColor.new("Deep orange")
  704. BC.LeftArmColor = BrickColor.new("Deep orange")
  705. BC.RightLegColor = BrickColor.new("Deep orange")
  706. BC.LeftLegColor = BrickColor.new("Deep orange")
  707. BC.TorsoColor = BrickColor.new("Deep orange")
  708.  
  709. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  710. local xs, ys, zs = x + x, y + y, z + z
  711. local wx, wy, wz = w * xs, w * ys, w * zs
  712. local xx = x * xs
  713. local xy = x * ys
  714. local xz = x * zs
  715. local yy = y * ys
  716. local yz = y * zs
  717. local zz = z * zs
  718. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  719. end
  720.  
  721. function QuaternionSlerp(a, b, t)
  722. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  723. local startInterp, finishInterp;
  724. if cosTheta >= 0.0001 then
  725. if (1 - cosTheta) > 0.0001 then
  726. local theta = ACOS(cosTheta)
  727. local invSinTheta = 1 / SIN(theta)
  728. startInterp = SIN((1 - t) * theta) * invSinTheta
  729. finishInterp = SIN(t * theta) * invSinTheta
  730. else
  731. startInterp = 1 - t
  732. finishInterp = t
  733. end
  734. else
  735. if (1 + cosTheta) > 0.0001 then
  736. local theta = ACOS(-cosTheta)
  737. local invSinTheta = 1 / SIN(theta)
  738. startInterp = SIN((t - 1) * theta) * invSinTheta
  739. finishInterp = SIN(t * theta) * invSinTheta
  740. else
  741. startInterp = t - 1
  742. finishInterp = t
  743. end
  744. end
  745. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  746. end
  747.  
  748. function Clerp(a, b, t)
  749. local qa = {QuaternionFromCFrame(a)}
  750. local qb = {QuaternionFromCFrame(b)}
  751. local ax, ay, az = a.x, a.y, a.z
  752. local bx, by, bz = b.x, b.y, b.z
  753. local _t = 1 - t
  754. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  755. end
  756.  
  757. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  758. local frame = IT("Frame")
  759. frame.BackgroundTransparency = TRANSPARENCY
  760. frame.BorderSizePixel = BORDERSIZEPIXEL
  761. frame.Position = POSITION
  762. frame.Size = SIZE
  763. frame.BackgroundColor3 = COLOR
  764. frame.BorderColor3 = BORDERCOLOR
  765. frame.Name = NAME
  766. frame.Parent = PARENT
  767. return frame
  768. end
  769.  
  770. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  771. local label = IT("TextLabel")
  772. label.BackgroundTransparency = 1
  773. label.Size = UD2(1, 0, 1, 0)
  774. label.Position = UD2(0, 0, 0, 0)
  775. label.TextColor3 = TEXTCOLOR
  776. label.TextStrokeTransparency = STROKETRANSPARENCY
  777. label.TextTransparency = TRANSPARENCY
  778. label.FontSize = TEXTFONTSIZE
  779. label.Font = TEXTFONT
  780. label.BorderSizePixel = BORDERSIZEPIXEL
  781. label.TextScaled = false
  782. label.Text = TEXT
  783. label.Name = NAME
  784. label.Parent = PARENT
  785. return label
  786. end
  787.  
  788. function NoOutlines(PART)
  789. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791.  
  792. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  793. local NEWWELD = IT(TYPE)
  794. NEWWELD.Part0 = PART0
  795. NEWWELD.Part1 = PART1
  796. NEWWELD.C0 = C0
  797. NEWWELD.C1 = C1
  798. NEWWELD.Parent = PARENT
  799. return NEWWELD
  800. end
  801.  
  802. function Soul(POS)
  803. coroutine.resume(coroutine.create(function()
  804. local SOULMODEL = IT("Model", Effects)
  805. SOULMODEL.Name = "Soul"
  806. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5))
  807. SOUL.Color = C3(0, 0, 0)
  808. SOUL.CFrame = CF(POS)
  809. local A1 = IT("Attachment", SOUL)
  810. A1.Position = Vector3.new(0, 0.25, 0)
  811. local A2 = IT("Attachment", SOUL)
  812. A2.Position = Vector3.new(0, -0.25, 0)
  813. local Trail = IT("Trail", SOUL)
  814. Trail.LightEmission = 0
  815. Trail.FaceCamera = true
  816. Trail.Texture = "rbxassetid://945758042"
  817. Trail.Attachment0 = A1
  818. Trail.Attachment1 = A2
  819. Trail.Lifetime = 0.5
  820. Trail.MinLength = 0
  821. Trail.Transparency = NumberSequence.new(0)
  822. Trail.Color = ColorSequence.new(SOUL.Color)
  823. MakeForm(SOUL, "Ball")
  824. local DISTANCE
  825. local HUM = IT("Humanoid", SOULMODEL)
  826. repeat
  827. Swait()
  828. SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  829. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  830. until DISTANCE < 0.4
  831. SOUL.Transparency = 1
  832. A1.Parent = Torso
  833. A2.Parent = Torso
  834. Trail.Parent = Torso
  835. SOULMODEL:remove()
  836. for i = 1, 100 do
  837. Swait()
  838. Trail.Transparency = NumberSequence.new(i / 100)
  839. end
  840. A1:remove()
  841. A2:remove()
  842. Trail:remove()
  843. end))
  844. end
  845. Humanoid.Died:connect(function()
  846. ATTACK = true
  847. end)
  848.  
  849. function Blob(POSITION, RANGE)
  850. for index, CHILD in pairs(workspace:GetChildren()) do
  851. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  853. if HUM then
  854. do
  855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  856. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  857. do
  858. local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  859. if HITFLOOR and HITFLOOR.Anchored == true then
  860. TORSO.Anchored = true
  861. CHILD.PrimaryPart = TORSO
  862. coroutine.resume(coroutine.create(function()
  863. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  864. FLOOR.Color = C3(1,1,1)
  865. MakeForm(FLOOR, "Cyl")
  866. FLOOR.CFrame = CF(HITPOS)
  867. local E = IT("Folder", CHILD)
  868. E.Name = "AbsylumDrag"
  869. for i = 1, 35 do
  870. Swait()
  871. FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  872. end
  873. local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  874. repeat
  875. Swait()
  876. SOUND.Parent = FLOOR
  877. SOUND.Volume = SOUND.Volume + 0.08888888888888889
  878. CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  879. until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  880. for _, c in pairs(CHILD:GetChildren()) do
  881. if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  882. local H = c:FindFirstChild("Handle")
  883. if H then
  884. H.CanCollide = true
  885. H.Parent = workspace
  886. H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  887. Debris:AddItem(H, 5)
  888. end
  889. end
  890. end
  891. CHILD:Remove()
  892. local VOLUME = SOUND.Volume
  893. for i = 1, 35 do
  894. Swait()
  895. SOUND.Volume = SOUND.Volume - VOLUME / 35
  896. FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  897. end
  898. Soul(FLOOR.Position)
  899. SOUND:Stop()
  900. FLOOR:remove()
  901. end))
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end
  908. end
  909. end
  910.  
  911. local S = IT("Sound")
  912. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  913. local NEWSOUND = nil
  914. coroutine.resume(coroutine.create(function()
  915. NEWSOUND = S:Clone()
  916. NEWSOUND.Parent = PARENT
  917. NEWSOUND.Volume = VOLUME
  918. NEWSOUND.Pitch = PITCH
  919. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  920. NEWSOUND:play()
  921. if DOESLOOP == true then
  922. NEWSOUND.Looped = true
  923. else
  924. repeat wait(1) until NEWSOUND.Playing == false
  925. NEWSOUND:remove()
  926. end
  927. end))
  928. return NEWSOUND
  929. end
  930.  
  931. function CFrameFromTopBack(at, top, back)
  932. local right = top:Cross(back)
  933. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  934. end
  935.  
  936. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  937. function WACKYEFFECT(Table)
  938. local TYPE = (Table.EffectType or "Sphere")
  939. local SIZE = (Table.Size or VT(1,1,1))
  940. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  941. local TRANSPARENCY = (Table.Transparency or 0)
  942. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  943. local CFRAME = (Table.CFrame or Torso.CFrame)
  944. local MOVEDIRECTION = (Table.MoveToPos or nil)
  945. local ROTATION1 = (Table.RotationX or 0)
  946. local ROTATION2 = (Table.RotationY or 0)
  947. local ROTATION3 = (Table.RotationZ or 0)
  948. local MATERIAL = (Table.Material or "Neon")
  949. local COLOR = (Table.Color or C3(222,255,0))
  950. local TIME = (Table.Time or 45)
  951. local SOUNDID = (Table.SoundID or nil)
  952. local SOUNDPITCH = (Table.SoundPitch or nil)
  953. local SOUNDVOLUME = (Table.SoundVolume or nil)
  954. coroutine.resume(coroutine.create(function()
  955. local PLAYSSOUND = false
  956. local SOUND = nil
  957. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  958. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  959. PLAYSSOUND = true
  960. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  961. end
  962. EFFECT.Color = COLOR
  963. local MSH = nil
  964. if TYPE == "Sphere" then
  965. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  966. elseif TYPE == "Block" then
  967. MSH = IT("BlockMesh",EFFECT)
  968. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  969. elseif TYPE == "Wave" then
  970. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  971. elseif TYPE == "Ring" then
  972. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  973. elseif TYPE == "Slash" then
  974. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  975. elseif TYPE == "Round Slash" then
  976. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  977. elseif TYPE == "Swirl" then
  978. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  979. elseif TYPE == "Skull" then
  980. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  981. elseif TYPE == "Crystal" then
  982. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  983. end
  984. if MSH ~= nil then
  985. local MOVESPEED = nil
  986. if MOVEDIRECTION ~= nil then
  987. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  988. end
  989. local GROWTH = SIZE - ENDSIZE
  990. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  991. if TYPE == "Block" then
  992. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  993. else
  994. EFFECT.CFrame = CFRAME
  995. end
  996. for LOOP = 1, TIME+1 do
  997. Swait()
  998. MSH.Scale = MSH.Scale - GROWTH/TIME
  999. if TYPE == "Wave" then
  1000. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1001. end
  1002. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1003. if TYPE == "Block" then
  1004. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1005. else
  1006. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1007. end
  1008. if MOVEDIRECTION ~= nil then
  1009. local ORI = EFFECT.Orientation
  1010. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1011. EFFECT.Orientation = ORI
  1012. end
  1013. end
  1014. if PLAYSSOUND == false then
  1015. EFFECT:remove()
  1016. else
  1017. repeat Swait() until SOUND.Playing == false
  1018. EFFECT:remove()
  1019. end
  1020. else
  1021. if PLAYSSOUND == false then
  1022. EFFECT:remove()
  1023. else
  1024. repeat Swait() until SOUND.Playing == false
  1025. EFFECT:remove()
  1026. end
  1027. end
  1028. end))
  1029. end
  1030.  
  1031. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1032.  
  1033. local AddInstance = function(Object, ...)
  1034. local Obj = Instance.new(Object)
  1035. for i,v in next,(...) do
  1036. Obj[i] = v
  1037. end
  1038. return Obj
  1039. end
  1040.  
  1041. function MakeForm(PART,TYPE)
  1042. if TYPE == "Cyl" then
  1043. local MSH = IT("CylinderMesh",PART)
  1044. elseif TYPE == "Ball" then
  1045. local MSH = IT("SpecialMesh",PART)
  1046. MSH.MeshType = "Sphere"
  1047. elseif TYPE == "Wedge" then
  1048. local MSH = IT("SpecialMesh",PART)
  1049. MSH.MeshType = "Wedge"
  1050. end
  1051. end
  1052.  
  1053. Debris = game:GetService("Debris")
  1054.  
  1055. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1056. local DIRECTION = CF(StartPos,EndPos).lookVector
  1057. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1058. end
  1059.  
  1060. function Particles(Which,Parent,Enabled)
  1061. if script:FindFirstChild(Which) then
  1062. local PARTICLES = script:FindFirstChild(Which):Clone()
  1063. PARTICLES.Parent = Parent
  1064. PARTICLES.Name = "CurseParticles"
  1065. if Enabled ~= true then
  1066. PARTICLES:Emit(Enabled)
  1067. Debris:AddItem(PARTICLES,10)
  1068. else
  1069. PARTICLES.Enabled = true
  1070. return PARTICLES
  1071. end
  1072. end
  1073. end
  1074.  
  1075. --//=================================\\
  1076. --|| WEAPON CREATION
  1077. --\\=================================//
  1078. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1079. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1081. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1082. MakeForm(PRT,"Cyl")
  1083. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1084. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1085. MakeForm(PRT,"Cyl")
  1086. PRT.Color = C3(255/255, 255/255, 0/255)
  1087. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1088. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1089. MakeForm(RING,"Cyl")
  1090. RING.Color = C3(0,0,0)
  1091. for i = 1, 12 do
  1092. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1093. PRT.Color = C3(0,0,0)
  1094. local MSH = IT("BlockMesh",PRT)
  1095. MSH.Scale = VT(0.6,1,1)
  1096. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1097. end
  1098. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1099. PRT.Color = C3(0,0,0)
  1100. local MSH = IT("BlockMesh",PRT)
  1101. MSH.Scale = VT(0.4,1,1)
  1102. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1103. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1104. PRT.Color = C3(0,0,0)
  1105. local MSH = IT("BlockMesh",PRT)
  1106. MSH.Scale = VT(0.4,1,1)
  1107. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1108. coroutine.resume(coroutine.create(function()
  1109. while true do
  1110. Swait()
  1111. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1112. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1113. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1114. if CLOCKLOOP <= -150 then
  1115. if VALUE1 == false then
  1116. CLOCKLOOP = 0
  1117. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1118. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1119. ApplyAoE(HITPOS,10,15,45,75,true)
  1120. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1121. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1122. if CLOCKTARGET ~= nil then
  1123. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1124. if CLOCKTARGET.Torso ~= nil then
  1125. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1126. end
  1127. if CLOCKTARGET.Health == 0 then
  1128. CLOCKTARGET = nil
  1129. end
  1130. end
  1131. end
  1132. end
  1133. end
  1134. end))
  1135.  
  1136. for _, c in pairs(Weapon:GetChildren()) do
  1137. if c.ClassName == "Part" then
  1138. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1139. end
  1140. end
  1141.  
  1142. Neck.Name = "Weld"
  1143. RootJoint.Name = "Weld"
  1144. RightShoulder.Name = "Weld"
  1145. LeftShoulder.Name = "Weld"
  1146. RightHip.Name = "Weld"
  1147. LeftHip.Name = "Weld"
  1148.  
  1149. local BODY = {}
  1150. for _, c in pairs(Character:GetDescendants()) do
  1151. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1152. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1153. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1154. end
  1155. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1156. elseif c:IsA("JointInstance") then
  1157. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1158. end
  1159. end
  1160. for e = 1, #BODY do
  1161. if BODY[e] ~= nil then
  1162. local STUFF = BODY[e]
  1163. local PART = STUFF[1]
  1164. local PARENT = STUFF[2]
  1165. local MATERIAL = STUFF[3]
  1166. local COLOR = STUFF[4]
  1167. local TRANSPARENCY = STUFF[5]
  1168. if PART.ClassName == "Part" and PART ~= RootPart then
  1169. PART.Material = MATERIAL
  1170. PART.Color = COLOR
  1171. PART.Transparency = TRANSPARENCY
  1172. end
  1173. PART.AncestryChanged:Connect(function()
  1174. PART.Parent = PARENT
  1175. end)
  1176. end
  1177. end
  1178.  
  1179. function refit()
  1180. Character.Parent = workspace
  1181. for e = 1, #BODY do
  1182. if BODY[e] ~= nil then
  1183. local STUFF = BODY[e]
  1184. local PART = STUFF[1]
  1185. local PARENT = STUFF[2]
  1186. local MATERIAL = STUFF[3]
  1187. local COLOR = STUFF[4]
  1188. local TRANSPARENCY = STUFF[5]
  1189. if PART.ClassName == "Part" and PART ~= RootPart then
  1190. PART.Material = MATERIAL
  1191. PART.Color = COLOR
  1192. PART.Transparency = TRANSPARENCY
  1193. end
  1194. if PART.Parent ~= PARENT then
  1195. Humanoid:remove()
  1196. PART.Parent = PARENT
  1197. Humanoid = IT("Humanoid",Character)
  1198. chatfunc ("I dont have time to die...")
  1199. end
  1200. end
  1201. end
  1202. end
  1203. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1204. local SKILLFONT = "Fantasy"
  1205. local SKILLTEXTSIZE = 7
  1206.  
  1207. Weapon.Parent = Character
  1208. Humanoid.Parent = Character
  1209.  
  1210. Humanoid.Died:connect(function()
  1211. refit()
  1212. end)
  1213.  
  1214. ------------
  1215.  
  1216.  
  1217. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false)
  1218. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1219. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye", VT(0.49,0.49,0.30),false)
  1220. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1221.  
  1222.  
  1223.  
  1224.  
  1225. --------------------------
  1226.  
  1227. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1228. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1229. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1230. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false)
  1232. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1234. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1235.  
  1236. local DECAL = IT("Decal",Part)
  1237. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  1238. DECAL.Face = "Top"
  1239.  
  1240. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1241. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1243. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1245. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1247. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false)
  1249. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1250.  
  1251. for _, c in pairs(Weapon:GetChildren()) do
  1252. if c.ClassName == "Part" then
  1253. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1254. end
  1255. end
  1256.  
  1257.  
  1258. Weapon.Parent = Character
  1259.  
  1260. Humanoid.Died:connect(function()
  1261. ATTACK = true
  1262. end)
  1263.  
  1264. -------------------------------------
  1265.  
  1266. local GUI = script.NameGui
  1267. GUI.Parent = RootPart
  1268. GUI.PlayerToHideFrom = Player
  1269. Humanoid.DisplayDistanceType = "None"
  1270. GUI.Enabled = true
  1271. local Pauldrons = script.Pauldrons
  1272. Pauldrons.Parent = Character
  1273. Pauldrons.CFrame = Torso.CFrame
  1274. local WELD = weldBetween(Torso,Pauldrons)
  1275. Pauldrons.Anchored = false
  1276. Pauldrons.Transparency = 0
  1277. local FLINTLOCK = script.Flintlock
  1278. FLINTLOCK.Parent = Character
  1279. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1280.  
  1281. local REGENSOUND = 487215897
  1282. for _, c in pairs(Character:GetDescendants()) do
  1283. if c and c.Parent then
  1284. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1285. local ACCESSORY = c.Parent
  1286. c.Parent = Character
  1287. if c then
  1288. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1289. weldBetween(Head,c)
  1290. else
  1291. weldBetween(Torso,c)
  1292. end
  1293. end
  1294. ACCESSORY:remove()
  1295. end
  1296. end
  1297. end
  1298. wait()
  1299. local BODY = {}
  1300. for _, c in pairs(Character:GetDescendants()) do
  1301. if c:IsA("BasePart") then
  1302. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1303. end
  1304. local REGENVALUE = IT("BoolValue",c)
  1305. REGENVALUE.Name = "IsRegening"
  1306. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1307. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1308. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1309. end
  1310. end
  1311. function FullBodyRegen()
  1312. if FULLREGEN == false then
  1313. FULLREGEN = true
  1314. Character.Parent = workspace
  1315. GUI.Enabled = false
  1316. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1317. UNANCHOR = false
  1318. for e = 1, #BODY do
  1319. if BODY[e] ~= nil then
  1320. local STUFF = BODY[e]
  1321. local PART = STUFF[1]
  1322. local PARENT = STUFF[2]
  1323. local MATERIAL = STUFF[3]
  1324. local COLOR = STUFF[4]
  1325. local TRANSPARENCY = STUFF[5]
  1326. --local SIZE = STUFF[6]
  1327. local NAME = STUFF[7]
  1328. local VALUE = STUFF[8]
  1329. PART.Parent = PARENT
  1330. Humanoid.MaxHealth = "inf"
  1331. Humanoid.Health = "inf"
  1332. Humanoid.Parent = nil
  1333. Humanoid = IT("Humanoid",Character)
  1334. Humanoid.Died:Connect(FullBodyRegen)
  1335. PART.Parent = PARENT
  1336. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1337. VALUE.Value = true
  1338. coroutine.resume(coroutine.create(function()
  1339. PART.Transparency = 1
  1340. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1341. local REGEN = script.Regen:Clone()
  1342. REGEN.Parent = PART
  1343. REGEN.Speed = NumberRange.new(30)
  1344. REGEN:Emit(100)
  1345. local REGENING = script.Regen2:Clone()
  1346. REGENING.Parent = PART
  1347. REGENING.Enabled = true
  1348. REGENING.Speed = NumberRange.new(35)
  1349. wait()
  1350. local RANGE = 35
  1351. for i = 1, math.ceil(REGENRATE*25) do
  1352. wait()
  1353. ApplyAoE(PART.Position,6,1,1,0,false)
  1354. REGENING.Speed = NumberRange.new(RANGE)
  1355. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1356. end
  1357. REGEN.Speed = NumberRange.new(6)
  1358. REGEN:Emit(60)
  1359. wait(REGENRATE/3)
  1360. RootPart.Velocity = VT(0,0,0)
  1361. UNANCHOR = true
  1362. GUI.Enabled = true
  1363. PART.Transparency = 0
  1364. REGEN.Rate = 50
  1365. REGEN.Enabled = true
  1366. REGENING.Enabled = false
  1367. wait(REGENRATE/1.5)
  1368. VALUE.Value = false
  1369. Debris:AddItem(REGENING,5)
  1370. FULLREGEN = false
  1371. REGEN.Enabled = false
  1372. Debris:AddItem(REGEN,5)
  1373. end))
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. function Regen()
  1380. Character.Parent = workspace
  1381. for e = 1, #BODY do
  1382. if BODY[e] ~= nil then
  1383. local STUFF = BODY[e]
  1384. local PART = STUFF[1]
  1385. local PARENT = STUFF[2]
  1386. local MATERIAL = STUFF[3]
  1387. local COLOR = STUFF[4]
  1388. local TRANSPARENCY = STUFF[5]
  1389. --local SIZE = STUFF[6]
  1390. local NAME = STUFF[7]
  1391. local VALUE = STUFF[8]
  1392. if PART.ClassName == "Part" and PART ~= RootPart then
  1393. PART.Material = MATERIAL
  1394. PART.Name = NAME
  1395. end
  1396. if PART.Parent ~= PARENT then
  1397. PART.Parent = PARENT
  1398. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1399. if VALUE.Value == false then
  1400. VALUE.Value = true
  1401. coroutine.resume(coroutine.create(function()
  1402. PART.Transparency = 1
  1403. wait(REGENRATE)
  1404. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1405. local REGENING = script.Regen:Clone()
  1406. REGENING.Parent = PART
  1407. REGENING.Enabled = true
  1408. for i = 1, math.ceil(REGENRATE*10) do
  1409. wait()
  1410. ApplyAoE(PART.Position,6,1,1,0,false)
  1411. end
  1412. wait(REGENRATE)
  1413. PART.Transparency = 0
  1414. wait(REGENRATE/5)
  1415. REGENING.Enabled = false
  1416. VALUE.Value = false
  1417. Debris:AddItem(REGENING,5)
  1418. end))
  1419. end
  1420. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1421. local VALUE = PARENT.IsRegening
  1422. if VALUE == false then
  1423. VALUE.Value = true
  1424. local PART = PART.Part1
  1425. coroutine.resume(coroutine.create(function()
  1426. PART.Transparency = 1
  1427. wait(REGENRATE)
  1428. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1429. local REGENING = script.Regen:Clone()
  1430. REGENING.Parent = PART
  1431. REGENING.Enabled = true
  1432. for i = 1, math.ceil(REGENRATE*10) do
  1433. wait()
  1434. ApplyAoE(PART.Position,6,1,1,0,false)
  1435. end
  1436. wait(REGENRATE)
  1437. PART.Transparency = 0
  1438. wait(REGENRATE/5)
  1439. REGENING.Enabled = false
  1440. VALUE.Value = false
  1441. end))
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. end
  1448.  
  1449. for _, c in pairs(script.Package:GetChildren()) do
  1450. c.Parent = Character
  1451. end
  1452.  
  1453. local b = IT("BodyForce",RootPart)
  1454. b.Name = "LowGrav"
  1455. b.force = Vector3.new(0,1500,0)
  1456.  
  1457. local SKILLTEXTCOLOR = C3(222,255,0)
  1458. local SKILLFONT = "Fantasy"
  1459. local SKILLTEXTSIZE = 7
  1460.  
  1461. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1462. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1463. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1464. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1465.  
  1466. Humanoid.Died:Connect(FullBodyRegen)
  1467.  
  1468. --//=================================\\
  1469. --|| DAMAGING
  1470. --\\=================================//
  1471.  
  1472. function ApplyDamage(Humanoid,Damage)
  1473. if Humanoid.Health == math.huge then
  1474. Humanoid.Parent:BreakJoints()
  1475. else
  1476. local MULTIPLY = Humanoid.MaxHealth/100
  1477. Damage = Damage * DAMAGEMULTIPLIER
  1478. if Humanoid.Health ~= 0 then
  1479. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1480. end
  1481. end
  1482. end
  1483.  
  1484. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1485. local CHILDREN = workspace:GetDescendants()
  1486. for index, CHILD in pairs(CHILDREN) do
  1487. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1488. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1489. if HUM then
  1490. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1491. if TORSO then
  1492. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1493. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1494. CHILD:BreakJoints()
  1495. else
  1496. local DMG = MRANDOM(MINDMG,MAXDMG)
  1497. ApplyDamage(HUM,DMG)
  1498. end
  1499. if FLING > 0 then
  1500. for _, c in pairs(CHILD:GetChildren()) do
  1501. if c:IsA("BasePart") then
  1502. local bv = Instance.new("BodyVelocity")
  1503. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1504. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1505. bv.Parent = c
  1506. Debris:AddItem(bv,0.05)
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516.  
  1517. --//=================================\\
  1518. --|| ATTACK FUNCTIONS AND STUFF
  1519. --\\=================================//
  1520.  
  1521. function Fireball()
  1522. ATTACK = true
  1523. Rooted = true
  1524. local GYRO = IT("BodyGyro",RootPart)
  1525. GYRO.D = 20
  1526. GYRO.P = 4000
  1527. GYRO.MaxTorque = VT(40000,40000,40000)
  1528. local POSITION = IT("BodyPosition",RootPart)
  1529. POSITION.Position = RootPart.Position+VT(0,2,0)
  1530. POSITION.D = 450
  1531. POSITION.P = 40000
  1532. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1533. local FIRE = Particles("FistFire",RightArm,true)
  1534. CreateSound(CHARGE,RightArm,6,1,false)
  1535. coroutine.resume(coroutine.create(function()
  1536. repeat
  1537. Swait()
  1538. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. until ATTACK == false
  1546. FIRE.LockedToPart = false
  1547. FIRE.Enabled = false
  1548. Debris:AddItem(FIRE,5)
  1549. GYRO:remove()
  1550. POSITION:remove()
  1551. end))
  1552. wait(1)
  1553. repeat
  1554. Particles("ExplosionFire1",RightArm,70)
  1555. coroutine.resume(coroutine.create(function()
  1556. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10))
  1557. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1558. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1559. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1560. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1561. for i = 1, 250 do
  1562. Swait()
  1563. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1564. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1565. if HIT then
  1566. Particles("ExplosionFire1",FIREBALL,600)
  1567. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1568. for i = 1, 3 do
  1569. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1570. end
  1571. for i = 1, 3 do
  1572. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1573. end
  1574. for i = 1, 5 do
  1575. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1576. end
  1577. break
  1578. end
  1579. end
  1580. FLAME.Enabled = false
  1581. FLAME2.Enabled = false
  1582. Debris:AddItem(FIREBALL,7)
  1583. end))
  1584. wait(0.1)
  1585. until KEYHOLD == false
  1586. wait(0.2)
  1587. ATTACK = false
  1588. Rooted = false
  1589. end
  1590.  
  1591. function FireField()
  1592. ATTACK = true
  1593. Rooted = true
  1594. local A = false
  1595. local POSITION = IT("BodyPosition",RootPart)
  1596. POSITION.Position = RootPart.Position+VT(0,2,0)
  1597. POSITION.D = 450
  1598. POSITION.P = 40000
  1599. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1600. coroutine.resume(coroutine.create(function()
  1601. repeat
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. until A == true
  1610. repeat
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. until ATTACK == false
  1619. POSITION:remove()
  1620. end))
  1621. local RANGE = 75
  1622. local REGENING = script.Regen2:Clone()
  1623. REGENING.Parent = Torso
  1624. REGENING.Enabled = true
  1625. REGENING.Rate = 900
  1626. REGENING.Speed = NumberRange.new(RANGE)
  1627. wait()
  1628. for i = 1, 75 do
  1629. wait()
  1630. ApplyAoE(Torso.Position,6,1,1,0,false)
  1631. REGENING.Speed = NumberRange.new(RANGE)
  1632. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1633. end
  1634. REGENING.Enabled = false
  1635. wait(0.5)
  1636. for i = 1, 6 do
  1637. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. end
  1639. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1640. A = true
  1641. local FLAME = Particles("Field",Torso,true)
  1642. FLAME.Size = NumberSequence.new(0,25)
  1643. FIREFIELD = true
  1644. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1645. coroutine.resume(coroutine.create(function()
  1646. for i = 1, 20 do
  1647. wait(1)
  1648. SOUND.Parent = Torso
  1649. SOUND.Playing = true
  1650. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1651. for i = 1, 2 do
  1652. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1653. end
  1654. if SEARING == true then
  1655. break
  1656. end
  1657. end
  1658. FIREFIELD = false
  1659. FLAME.Enabled = false
  1660. Debris:AddItem(FLAME,5)
  1661. SOUND:remove()
  1662. end))
  1663. wait(1)
  1664. ATTACK = false
  1665. Rooted = false
  1666. end
  1667.  
  1668. function SearingForm()
  1669. ATTACK = true
  1670. Rooted = true
  1671. local POSITION = IT("BodyPosition",RootPart)
  1672. POSITION.Position = RootPart.Position+VT(0,2,0)
  1673. POSITION.D = 450
  1674. POSITION.P = 40000
  1675. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1676. coroutine.resume(coroutine.create(function()
  1677. repeat
  1678. Swait()
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. until ATTACK == false
  1686. end))
  1687. local FIRES = {}
  1688. local RANGE = 75
  1689. local REGENING = script.Regen2:Clone()
  1690. REGENING.Parent = Torso
  1691. REGENING.Enabled = true
  1692. REGENING.Rate = 900
  1693. REGENING.Speed = NumberRange.new(RANGE)
  1694. wait()
  1695. for i = 1, 75 do
  1696. wait()
  1697. ApplyAoE(Torso.Position,6,1,1,0,false)
  1698. REGENING.Speed = NumberRange.new(RANGE)
  1699. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1700. end
  1701. REGENING.Enabled = false
  1702. wait(0.5)
  1703. for i = 1, 6 do
  1704. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1705. end
  1706. local BUSY = true
  1707. Particles("ExplosionFire1",Torso,100)
  1708. SEARING = true
  1709. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1710. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1711. coroutine.resume(coroutine.create(function()
  1712. coroutine.resume(coroutine.create(function()
  1713. repeat
  1714. wait(1)
  1715. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1716. until SEARING == false
  1717. end))
  1718. repeat
  1719. Swait()
  1720. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1721. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1722. WING1.Acceleration = ACCEL1
  1723. WING2.Acceleration = ACCEL2
  1724. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1725. if HIT then
  1726. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1727. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1728. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1729. for i = 1, 3 do
  1730. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1731. end
  1732. for i = 1, 3 do
  1733. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1734. end
  1735. Particles("ExplosionFire1",Torso,600)
  1736. BUSY = false
  1737. break
  1738. end
  1739. until SEARING == false
  1740. end))
  1741. for _, c in pairs(Character:GetChildren()) do
  1742. if c:IsA("BasePart") then
  1743. local FLAME = Particles("BodyFire",c,true)
  1744. table.insert(FIRES,FLAME)
  1745. end
  1746. end
  1747. POSITION:remove()
  1748. wait()
  1749. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1750. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1751. ATTACK = false
  1752. Rooted = false
  1753. GYRO = IT("BodyGyro",RootPart)
  1754. GYRO.D = 20
  1755. GYRO.P = 4000
  1756. GYRO.MaxTorque = VT(0,40000,0)
  1757. BODYPOS = IT("BodyPosition",RootPart)
  1758. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1759. BODYPOS.D = 450
  1760. BODYPOS.P = 40000
  1761. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1762. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1763. if NEWKEY == "c" and ATTACK == false then
  1764. BUSY = false
  1765. end
  1766. end)
  1767. local HUM = Humanoid.Died:Connect(function()
  1768. BUSY = false
  1769. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1770. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1771. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1772. for i = 1, 3 do
  1773. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1774. end
  1775. for i = 1, 3 do
  1776. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1777. end
  1778. Particles("ExplosionFire1",Torso,600)
  1779. end)
  1780. repeat wait() until BUSY == false
  1781. for i = 1, #FIRES do
  1782. FIRES[i].Enabled = false
  1783. Debris:AddItem(FIRES[i],5)
  1784. end
  1785. HUM:disconnect()
  1786. WING1.Enabled = false
  1787. WING2.Enabled = false
  1788. WING1.LockedToPart = false
  1789. WING2.LockedToPart = false
  1790. Debris:AddItem(WING1,5)
  1791. Debris:AddItem(WING2,5)
  1792. KEYDOWN:disconnect()
  1793. SEARING = false
  1794. GYRO:remove()
  1795. BODYPOS:remove()
  1796. FullBodyRegen()
  1797. end
  1798.  
  1799. function SearingOrb()
  1800. ATTACK = true
  1801. Rooted = true
  1802. local POSITION = IT("BodyPosition",RootPart)
  1803. POSITION.Position = RootPart.Position+VT(0,2,0)
  1804. POSITION.D = 450
  1805. POSITION.P = 40000
  1806. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1807. local FIRE = Particles("FistFire",RightArm,true)
  1808. local FIRE2 = Particles("FistFire",LeftArm,true)
  1809. CreateSound(CHARGE,Torso,6,1,false)
  1810. local NEWANIM = false
  1811. coroutine.resume(coroutine.create(function()
  1812. repeat
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820. until ATTACK == false or NEWANIM == true
  1821. if NEWANIM == true then
  1822. local GYRO = IT("BodyGyro",RootPart)
  1823. GYRO.D = 20
  1824. GYRO.P = 4000
  1825. GYRO.MaxTorque = VT(40000,40000,40000)
  1826. repeat
  1827. Swait()
  1828. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. until ATTACK == false
  1836. GYRO:remove()
  1837. end
  1838. POSITION:remove()
  1839. FIRE.LockedToPart = false
  1840. FIRE.Enabled = false
  1841. Debris:AddItem(FIRE,5)
  1842. FIRE2.LockedToPart = false
  1843. FIRE2.Enabled = false
  1844. Debris:AddItem(FIRE2,5)
  1845. end))
  1846. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  1847. MakeForm(ORB,"Ball")
  1848. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1849. local A = IT("Attachment",ORB)
  1850. local FIRES = Particles("FireballFire1",A,true)
  1851. FIRES.Size = NumberSequence.new(0)
  1852. FIRES.LockedToPart = true
  1853. local LOOP = 0
  1854. for i = 1, 500 do
  1855. Swait()
  1856. LOOP = LOOP + 1
  1857. if LOOP >= 30 then
  1858. LOOP = 0
  1859. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1860. end
  1861. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1862. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1863. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1864. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1865. FIRES.Enabled = true
  1866. end
  1867. wait(1)
  1868. if KEYHOLD == false then
  1869. coroutine.resume(coroutine.create(function()
  1870. ORB.Transparency = 1
  1871. FIRES.Enabled = false
  1872. Debris:AddItem(ORB,10)
  1873. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1874. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1875. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1876. for i = 1, 3 do
  1877. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1878. end
  1879. for i = 1, 3 do
  1880. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1881. end
  1882. Particles("ExplosionFire1",ORB,1200)
  1883. for i = 1, 15 do
  1884. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1885. end
  1886. end))
  1887. else
  1888. for i = 1, 100 do
  1889. Swait()
  1890. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1891. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1892. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1893. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1894. end
  1895. ORB.Transparency = 1
  1896. FIRES.Enabled = false
  1897. Debris:AddItem(ORB,10)
  1898. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1899. for _, c in pairs(Character:GetChildren()) do
  1900. if c:IsA("BasePart") then
  1901. Particles("ExplosionFire2",c,25)
  1902. end
  1903. end
  1904. NEWANIM = true
  1905. wait(0.5)
  1906. for i = 1, 15 do
  1907. wait(0.1)
  1908. coroutine.resume(coroutine.create(function()
  1909. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2))
  1910. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1911. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1912. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1913. for i = 1, 250 do
  1914. Swait()
  1915. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1916. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1917. if HIT then
  1918. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1919. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1920. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1921. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1922. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1923. coroutine.resume(coroutine.create(function()
  1924. local FLAMES = Particles("DebrisFire",FIELD,true)
  1925. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1926. for i = 1, 15 do
  1927. wait(1)
  1928. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1929. end
  1930. FLAMES.Enabled = false
  1931. FLAMES2.Enabled = false
  1932. Debris:AddItem(FIELD,5)
  1933. Debris:AddItem(FIELD2,5)
  1934. end))
  1935. Particles("ExplosionFire2",FIREBALL,600)
  1936. break
  1937. end
  1938. end
  1939. FLAME.Enabled = false
  1940. Debris:AddItem(FIREBALL,7)
  1941. end))
  1942. end
  1943. end
  1944. wait(0.3)
  1945. ATTACK = false
  1946. Rooted = false
  1947. end
  1948.  
  1949. function Shroud()
  1950. if Mouse.Target ~= nil then
  1951. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1952. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1953. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1954. if TORSO and HUM.Health > 0 then
  1955. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1956. if DISTANCE < 100 then
  1957. ATTACK = true
  1958. POSEIDON = false
  1959. Rooted = true
  1960. local GYRO = IT("BodyGyro",RootPart)
  1961. GYRO.D = 20
  1962. GYRO.P = 4000
  1963. GYRO.MaxTorque = VT(40000,40000,40000)
  1964. local POSITION = IT("BodyPosition",RootPart)
  1965. POSITION.Position = RootPart.Position+VT(0,2,0)
  1966. POSITION.D = 450
  1967. POSITION.P = 40000
  1968. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1969. local TARGETTING = true
  1970. local HIT = false
  1971. local FIRES = {}
  1972. for _, c in pairs(Character:GetChildren()) do
  1973. if c:IsA("BasePart") then
  1974. local FLAME = Particles("BodyFire",c,true)
  1975. FLAME.Rate = 15
  1976. table.insert(FIRES,FLAME)
  1977. end
  1978. end
  1979. CreateSound(CHARGE,Torso,6,1,false)
  1980. coroutine.resume(coroutine.create(function()
  1981. repeat
  1982. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. until TARGETTING == false
  1991. repeat
  1992. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1993. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1994. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1995. Swait()
  1996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2002. until HIT == true
  2003. POSITION:remove()
  2004. GYRO:remove()
  2005. end))
  2006. wait(0.5)
  2007. repeat wait() until HOLD == true
  2008. for _, c in pairs(Character:GetChildren()) do
  2009. if c:IsA("BasePart") then
  2010. local FLAME = Particles("BodyFire",c,true)
  2011. table.insert(FIRES,FLAME)
  2012. end
  2013. end
  2014. for _, c in pairs(Character:GetChildren()) do
  2015. if c:IsA("BasePart") then
  2016. c.Transparency = 1
  2017. end
  2018. end
  2019. TARGETTING = false
  2020. for i = 1, 100 do
  2021. wait()
  2022. if DISTANCE < 5 or DISTANCE >= 200 then
  2023. break
  2024. end
  2025. end
  2026. HIT = true
  2027. if DISTANCE < 5 then
  2028. for i = 1, #FIRES do
  2029. FIRES[i].Enabled = false
  2030. end
  2031. for _, c in pairs(HUM.Parent:GetChildren()) do
  2032. if c:IsA("BasePart") then
  2033. local FLAME = Particles("BodyFire",c,true)
  2034. table.insert(FIRES,FLAME)
  2035. end
  2036. end
  2037. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2038. RootPart.CFrame = TORSO.CFrame
  2039. local WELD = weldBetween(RootPart,TORSO)
  2040. repeat wait() until HOLD == true
  2041. CreateSound(416328540,Torso,6,1,false)
  2042. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2043. local bv = Instance.new("BodyVelocity")
  2044. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2045. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  2046. bv.Parent = TORSO
  2047. for i = 1, 70 do
  2048. wait(0.1)
  2049. if TORSO.Parent == nil then
  2050. break
  2051. end
  2052. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2053. end
  2054. UNANCHOR = false
  2055. bv:remove()
  2056. wait(1)
  2057. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2058. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2059. UNANCHOR = true
  2060. local bv = Instance.new("BodyVelocity")
  2061. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2062. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2063. bv.Parent = TORSO
  2064. local LANDED = false
  2065. for i = 1, 500 do
  2066. wait()
  2067. Ignore = {Character,HUM.Parent}
  2068. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2069. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2070. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2071. if HITFLOOR or FULLREGEN == true then
  2072. LANDED = true
  2073. break
  2074. end
  2075. if TORSO.Parent == nil then
  2076. break
  2077. end
  2078. end
  2079. if TORSO.Parent ~= nil then
  2080. UNANCHOR = false
  2081. bv:remove()
  2082. wait(1)
  2083. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2084. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2085. UNANCHOR = true
  2086. local bv = Instance.new("BodyVelocity")
  2087. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2088. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2089. bv.Parent = TORSO
  2090. local LANDED = false
  2091. for i = 1, 500 do
  2092. wait()
  2093. Ignore = {Character,HUM.Parent}
  2094. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2095. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2096. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2097. if HITFLOOR or FULLREGEN == true then
  2098. LANDED = true
  2099. break
  2100. end
  2101. if TORSO.Parent == nil then
  2102. break
  2103. end
  2104. end
  2105. bv:remove()
  2106. if LANDED == true then
  2107. UNANCHOR = false
  2108. for i = 1, 10 do
  2109. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2110. end
  2111. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  2112. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  2113. Particles("ExplosionFire1",TORSO,120)
  2114. for i = 1, 15 do
  2115. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2116. end
  2117. WELD:remove()
  2118. wait(0.3)
  2119. UNANCHOR = true
  2120. else
  2121. WELD:remove()
  2122. end
  2123. end
  2124. end
  2125. for i = 1, #FIRES do
  2126. FIRES[i].Enabled = false
  2127. Debris:AddItem(FIRES[i],5)
  2128. end
  2129. for _, c in pairs(Character:GetChildren()) do
  2130. if c:IsA("BasePart") and c ~= RootPart then
  2131. c.Transparency = 0
  2132. end
  2133. end
  2134. RootPart.Velocity = VT(0,0,0)
  2135. ATTACK = false
  2136. Rooted = false
  2137. end
  2138. end
  2139. end
  2140. end
  2141. end
  2142.  
  2143. function Spitter()
  2144. ATTACK = true
  2145. Rooted = true
  2146. local GYRO = IT("BodyGyro",RootPart)
  2147. GYRO.D = 20
  2148. GYRO.P = 4000
  2149. GYRO.MaxTorque = VT(40000,40000,40000)
  2150. local POSITION = IT("BodyPosition",RootPart)
  2151. POSITION.Position = RootPart.Position+VT(0,2,0)
  2152. POSITION.D = 450
  2153. POSITION.P = 40000
  2154. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2155. local FIRE = Particles("FistFire",RightArm,true)
  2156. CreateSound(CHARGE,RightArm,6,0.8,false)
  2157. coroutine.resume(coroutine.create(function()
  2158. repeat
  2159. Swait()
  2160. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. until ATTACK == false
  2168. FIRE.LockedToPart = false
  2169. FIRE.Enabled = false
  2170. Debris:AddItem(FIRE,5)
  2171. GYRO:remove()
  2172. POSITION:remove()
  2173. end))
  2174. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2175. MakeForm(FIREBALL,"Ball")
  2176. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  2177. local CORE = IT("Attachment",FIREBALL)
  2178. local FIRES = Particles("FireballFire1",CORE,true)
  2179. FIRES.Size = NumberSequence.new(0)
  2180. FIRES.LockedToPart = true
  2181. local LOOP = 0
  2182. repeat
  2183. Swait()
  2184. LOOP = LOOP + 1
  2185. if LOOP == 20 then
  2186. LOOP = 0
  2187. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2188. end
  2189. if FIREBALL.Size.X < 20 then
  2190. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  2191. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  2192. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  2193. end
  2194. FIRES.Enabled = true
  2195. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  2196. until KEYHOLD == false and FIREBALL.Size.X >= 10
  2197. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  2198. coroutine.resume(coroutine.create(function()
  2199. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  2200. local RANGE = 75
  2201. local FLAME = Particles("Field",CORE,true)
  2202. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  2203. FLAME.Size = NumberSequence.new(0,25)
  2204. for i = 1, 600 do
  2205. LOOP = LOOP + 1
  2206. if LOOP == 20 then
  2207. LOOP = 0
  2208. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  2209. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2210. end
  2211. Swait()
  2212. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  2213. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  2214. if HIT then
  2215. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2216. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  2217. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  2218. for i = 1, 3 do
  2219. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2220. end
  2221. for i = 1, 3 do
  2222. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2223. end
  2224. Particles("ExplosionFire1",FIREBALL,1200)
  2225. for i = 1, 15 do
  2226. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2227. end
  2228. break
  2229. end
  2230. end
  2231. FLAME.Enabled = false
  2232. FIRES.Enabled = false
  2233. for i = 1, 10 do
  2234. Swait()
  2235. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  2236. end
  2237. Debris:AddItem(FIREBALL,5)
  2238. end))
  2239. wait(0.5)
  2240. ATTACK = false
  2241. Rooted = false
  2242. end
  2243.  
  2244. function Devastor()
  2245. ATTACK = true
  2246. Rooted = true
  2247. local POSITION = IT("BodyPosition",RootPart)
  2248. POSITION.Position = RootPart.Position+VT(0,2,0)
  2249. POSITION.D = 450
  2250. POSITION.P = 40000
  2251. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2252. local FIRE = Particles("FistFire",RightArm,true)
  2253. local FIRE2 = Particles("FistFire",LeftArm,true)
  2254. CreateSound(CHARGE,Torso,6,1,false)
  2255. local NEWANIM = false
  2256. coroutine.resume(coroutine.create(function()
  2257. repeat
  2258. Swait()
  2259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2265. until ATTACK == false or NEWANIM == true
  2266. if NEWANIM == true then
  2267. local GYRO = IT("BodyGyro",RootPart)
  2268. GYRO.D = 20
  2269. GYRO.P = 4000
  2270. GYRO.MaxTorque = VT(40000,40000,40000)
  2271. repeat
  2272. Swait()
  2273. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. until ATTACK == false
  2281. GYRO:remove()
  2282. end
  2283. POSITION:remove()
  2284. FIRE.LockedToPart = false
  2285. FIRE.Enabled = false
  2286. Debris:AddItem(FIRE,5)
  2287. FIRE2.LockedToPart = false
  2288. FIRE2.Enabled = false
  2289. Debris:AddItem(FIRE2,5)
  2290. end))
  2291. local FIRETABLE = {}
  2292. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2293. MakeForm(ORB,"Ball")
  2294. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2295. local A = IT("Attachment",ORB)
  2296. local FIRES = Particles("FireballFire1",A,true)
  2297. FIRES.Size = NumberSequence.new(0)
  2298. FIRES.LockedToPart = true
  2299. local LOOP = 0
  2300. for i = 1, 200 do
  2301. Swait()
  2302. LOOP = LOOP + 1
  2303. if LOOP >= 30 then
  2304. LOOP = 0
  2305. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2306. end
  2307. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2308. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2309. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2310. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2311. FIRES.Enabled = true
  2312. end
  2313. RightArm.Transparency = 1
  2314. LeftArm.Transparency = 1
  2315. FIRE.Enabled = false
  2316. FIRE2.Enabled = false
  2317. for _, c in pairs(Character:GetChildren()) do
  2318. if c:IsA("BasePart") then
  2319. local FLAME = Particles("BodyFire",c,true)
  2320. table.insert(FIRETABLE,FLAME)
  2321. end
  2322. end
  2323. CreateSound(CHARGE,Torso,6,0.5,false)
  2324. for i = 1, 200 do
  2325. Swait()
  2326. LOOP = LOOP + 1
  2327. if LOOP >= 30 then
  2328. LOOP = 0
  2329. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2330. end
  2331. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2332. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2333. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2334. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2335. FIRES.Enabled = true
  2336. end
  2337. for _, c in pairs(Character:GetChildren()) do
  2338. if c:IsA("BasePart") then
  2339. c.Transparency = 1
  2340. end
  2341. end
  2342. for i = 1, #FIRETABLE do
  2343. FIRETABLE[i].Enabled = false
  2344. Debris:AddItem(FIRETABLE[i],5)
  2345. end
  2346. for i = 1, 400 do
  2347. Swait()
  2348. LOOP = LOOP + 1
  2349. if LOOP >= 30 then
  2350. LOOP = 0
  2351. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2352. end
  2353. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2354. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2355. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2356. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2357. FIRES.Enabled = true
  2358. end
  2359. wait(0.5)
  2360. FIRES.Lifetime = NumberRange.new(2,5)
  2361. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2362. FIRES.LockedToPart = false
  2363. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2364. coroutine.resume(coroutine.create(function()
  2365. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2366. for i = 1, 1200 do
  2367. Swait()
  2368. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2369. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2370. if HIT then
  2371. break
  2372. end
  2373. end
  2374. for i = 1, 6 do
  2375. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2376. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2377. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2378. for i = 1, 3 do
  2379. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2380. end
  2381. for i = 1, 3 do
  2382. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2383. end
  2384. for i = 1, 15 do
  2385. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2386. end
  2387. wait(1)
  2388. end
  2389. FIRES.Enabled = false
  2390. for i = 1, 10 do
  2391. Swait()
  2392. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2393. end
  2394. Debris:AddItem(ORB,5)
  2395. end))
  2396. wait(1)
  2397. FullBodyRegen()
  2398. ATTACK = false
  2399. Rooted = false
  2400. end
  2401.  
  2402. --//=================================\\
  2403. --|| MISC
  2404. --\\=================================//
  2405.  
  2406. local Reaper = AddInstance("Part",{
  2407. Parent = hed,
  2408. CFrame = hed.CFrame,
  2409. formFactor = "Symmetric",
  2410. Size = Vector3.new(1, 1, 1),
  2411. CanCollide = false,
  2412. TopSurface = "Smooth",
  2413. BottomSurface = "Smooth",
  2414. Locked = true,
  2415. })
  2416. local Weld = AddInstance("Weld",{
  2417. Parent = Reaper,
  2418. Part0 = hed,
  2419. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  2420. Part1 = Reaper,
  2421. })
  2422. local Mesh = AddInstance("SpecialMesh",{
  2423. Parent = Reaper,
  2424. MeshId = "rbxassetid://83499032",
  2425. TextureId = "rbxassetid://184744284",
  2426. Scale = Vector3.new(1.1, 1.1, 1.1),
  2427. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  2428. })
  2429. -----------------------------
  2430.  
  2431. Circle = nil
  2432. CircleParts = {}
  2433. Equipped = false
  2434.  
  2435. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2436. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2437. end
  2438. Equipped = true
  2439. Circle = Instance.new("Model")
  2440. Circle.Name = "Circle"
  2441. Angle = 0
  2442. for i = 1, 1 do
  2443. local CirclePart = Instance.new("Part")
  2444. CirclePart.Name = "CirclePart"
  2445. CirclePart.Transparency = 1
  2446. CirclePart.BrickColor = BrickColor.new("Deep orange")
  2447. CirclePart.Material = Enum.Material.Plastic
  2448. CirclePart.Shape = Enum.PartType.Block
  2449. CirclePart.FormFactor = Enum.FormFactor.Custom
  2450. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2451. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2452. CirclePart.Anchored = true
  2453. CirclePart.CanCollide = false
  2454. CirclePart.Locked = true
  2455. CirclePart.Size = Vector3.new(10, 0.2, 10)
  2456. local Aura = Instance.new('ParticleEmitter')
  2457. Aura.Name = "Aura"
  2458. Aura.Texture = "rbxassetid://50184258"
  2459. Aura.Parent = CirclePart
  2460. Aura.LightEmission = 0
  2461. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2462. Aura.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0))
  2463. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2464. Aura.LockedToPart = false
  2465. Aura.Lifetime = NumberRange.new(1)
  2466. Aura.Rate = 50
  2467. Aura.Speed = NumberRange.new(2.5)
  2468. Aura.SpreadAngle = Vector2.new(80,80)
  2469. local BlockMesh = Instance.new("BlockMesh")
  2470. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2471. BlockMesh.Parent = CirclePart
  2472. CirclePart.Parent = Circle
  2473. local Star = Instance.new("Decal", CirclePart)
  2474. Star.Texture = "http://www.roblox.com/asset/?id=50184258"
  2475. Star.Face = "Top"
  2476. local Light = Instance.new("PointLight", CirclePart)
  2477. Light.Color = Color3.new(222,255,0)
  2478. Light.Brightness = 100
  2479. Light.Range = 15
  2480. table.insert(CircleParts, CirclePart)
  2481. end
  2482. Spawn(function()
  2483. while Equipped and Humanoid.Parent and Torso.Parent do
  2484. if Angle == 360 then
  2485. Angle = 0
  2486. end
  2487. Angle = Angle + 0.05
  2488. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2489. if Hit then
  2490. if not Circle.Parent then
  2491. Circle.Parent = Character
  2492. end
  2493. for i, v in pairs(CircleParts) do
  2494. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2495. end
  2496. else
  2497. Circle.Parent = nil
  2498. end
  2499. wait()
  2500. end
  2501. end)
  2502.  
  2503. function Lock()
  2504. ATTACK = true
  2505. Rooted = true
  2506. local GYRO = IT("BodyGyro",RootPart)
  2507. GYRO.D = 50
  2508. GYRO.P = 4000
  2509. GYRO.MaxTorque = VT(40000,40000,40000)
  2510. local POSITION = IT("BodyPosition",RootPart)
  2511. POSITION.Position = RootPart.Position+VT(0,1,0)
  2512. POSITION.D = 450
  2513. POSITION.P = 40000
  2514. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2515. local FLINT = FLINTLOCK:Clone()
  2516. FLINTLOCK.Transparency = 1
  2517. FLINT.Parent = Character
  2518. local SHOT = false
  2519. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2520. coroutine.resume(coroutine.create(function()
  2521. repeat
  2522. Swait()
  2523. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. until SHOT == true
  2531. CreateSound(213603013,RightArm,4,1,false)
  2532. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2533. local Ignore = Character
  2534. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2535. local TO = Mouse.Hit.p
  2536. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2537. if AIMHIT ~= nil then
  2538. if AIMHIT.Parent ~= Character then
  2539. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2540. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2541. if HUM then
  2542. ApplyDamage(HUM,MRANDOM(70,90))
  2543. end
  2544. end
  2545. end
  2546. end
  2547. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0))
  2548. MakeForm(TRAIL,"Cyl")
  2549. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2550. TRAIL.Size = VT(0.1,DIST,0.1)
  2551. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2552. coroutine.resume(coroutine.create(function()
  2553. for i = 1, 5 do
  2554. Swait()
  2555. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2556. end
  2557. TRAIL:remove()
  2558. end))
  2559. repeat
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. until ATTACK == false
  2568. GYRO:remove()
  2569. POSITION:remove()
  2570. FLINT:remove()
  2571. FLINTLOCK.Transparency = 0
  2572. end))
  2573. wait(0.3)
  2574. SHOT = true
  2575. wait(0.5)
  2576. ATTACK = false
  2577. Rooted = false
  2578. end
  2579.  
  2580. function Jupiter()
  2581. ATTACK = true
  2582. Rooted = true
  2583. local POSITION = IT("BodyPosition",RootPart)
  2584. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2585. POSITION.D = 450
  2586. POSITION.P = 40000
  2587. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2588. coroutine.resume(coroutine.create(function()
  2589. repeat
  2590. Swait()
  2591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2597. until ATTACK == false
  2598. end))
  2599. wait(0.5)
  2600. repeat wait() until KEYHOLD == false
  2601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2602. POSITION:remove()
  2603. RootPart.Velocity = VT(0,150,0)
  2604. ATTACK = false
  2605. Rooted = false
  2606. end
  2607.  
  2608.  
  2609. function Ritual()
  2610. ATTACK = true
  2611. Rooted = false
  2612. for i = 0, 0.2, 0.1 / Animation_Speed do
  2613. Swait()
  2614. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. end
  2621. HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2622. if HITFLOOR and HITFLOOR.Anchored == true then
  2623. do
  2624. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  2625. NEWFLOOR.Color = C3(1,1,1)
  2626. MakeForm(NEWFLOOR, "Cyl")
  2627. NEWFLOOR.CFrame = CF(HITPOS)
  2628. CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  2629. coroutine.resume(coroutine.create(function()
  2630. for i = 1, 25 do
  2631. Swait()
  2632. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2633. NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  2634. end
  2635. for i = 1, 450 do
  2636. Swait()
  2637. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2638. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  2639. end
  2640. local SIZE = NEWFLOOR.Size.X
  2641. for i = 1, 70 do
  2642. Swait()
  2643. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2644. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  2645. end
  2646. NEWFLOOR:remove()
  2647. end))
  2648. end
  2649. end
  2650. for i = 0, 0.3, 0.1 / Animation_Speed do
  2651. Swait()
  2652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. end
  2659. ATTACK = false
  2660. Rooted = false
  2661. end
  2662.  
  2663. function TakeOnMe()
  2664. Speed = 5
  2665. local MEME = CreateSound(1066344174, Effects, 2, 1, false)
  2666. ATTACK = true
  2667. Rooted = false
  2668. local DANCE = true
  2669. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2670. if NEWKEY == "p" then
  2671. DANCE = false
  2672. end
  2673. end)
  2674. PLAYSONG = false
  2675. while true do
  2676. for i = 1, 15 do
  2677. Swait()
  2678. MEME.Parent = Effects
  2679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. end
  2686. if DANCE == false then
  2687. break
  2688. end
  2689. for i = 1, 15 do
  2690. Swait()
  2691. MEME.Parent = Effects
  2692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2696. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. end
  2699. end
  2700. PLAYSONG = true
  2701. KEY:Disconnect()
  2702. MEME:remove()
  2703. Speed = 15
  2704. ATTACK = false
  2705. Rooted = false
  2706. end
  2707.  
  2708. function Taunt()
  2709. ATTACK = true
  2710. local LAUGH = nil
  2711. coroutine.resume(coroutine.create(function()
  2712. repeat
  2713. Swait()
  2714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2718. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. until LAUGH ~= nil
  2721. repeat
  2722. Swait()
  2723. LAUGH.Parent = Head
  2724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2728. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730. until LAUGH.Playing == false
  2731. ATTACK = false
  2732. end))
  2733. wait(0.1)
  2734. LAUGH = CreateSound(159882644, Head, 10, 1, false)
  2735. end
  2736.  
  2737. --//=================================\\
  2738. --|| ASSIGN THINGS TO KEYS
  2739. --\\=================================//
  2740.  
  2741. function MouseDown(Mouse)
  2742. HOLD = true
  2743. if ATTACK == false then
  2744. end
  2745. end
  2746.  
  2747. function MouseUp(Mouse)
  2748. HOLD = false
  2749. end
  2750.  
  2751. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2752.  
  2753. function KeyDown(Key)
  2754. KEYHOLD = true
  2755. if ATTACK == false and FULLREGEN == false then
  2756. if Key == "z" then
  2757. Fireball()
  2758. end
  2759.  
  2760. if Key == "b" and FIREFIELD == false and SEARING == false then
  2761. FireField()
  2762. end
  2763.  
  2764. if Key == "c" and SEARING == false then
  2765. SearingForm()
  2766. end
  2767.  
  2768. if Key == "v" and SEARING == false then
  2769. SearingOrb()
  2770. end
  2771.  
  2772. if Key == "q" and SEARING == false then
  2773. Shroud()
  2774. end
  2775.  
  2776. if Key == "x" and SEARING == false then
  2777. Jupiter()
  2778. wait(2)
  2779. Devastor()
  2780. end
  2781.  
  2782. if Key == "e" then
  2783. Spitter()
  2784. end
  2785.  
  2786. if Key == "g" then
  2787. Lock()
  2788. end
  2789.  
  2790. if Key == "j" then
  2791. Jupiter()
  2792. end
  2793.  
  2794. if Key == "t" and SEARING == false then
  2795. Taunt()
  2796. end
  2797. if Key == "p" and SEARING == false then
  2798. TakeOnMe()
  2799. end
  2800. if Key == "f" and SEARING == false then
  2801. Ritual()
  2802. end
  2803. if Key == "h" then
  2804. if POSEIDON == false then
  2805. POSEIDON = true
  2806. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2807. else
  2808. POSEIDON = false
  2809. end
  2810. end
  2811. end
  2812.  
  2813. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2814. repeat
  2815. VALUE2 = true
  2816. Swait()
  2817. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2818. until KEYHOLD == false
  2819. VALUE2 = false
  2820. end
  2821.  
  2822. if string.byte(Key) == 50 and ATTACK == false then
  2823. if Speed == 16 then
  2824. Speed = 45
  2825. elseif Speed == 45 then
  2826. Speed = 16
  2827. end
  2828. end
  2829.  
  2830. if Key == "1" then
  2831. MUSIC:Play()
  2832. CHOSENSONG = CHOSENSONG + 1
  2833. if CHOSENSONG > #SONGS then
  2834. CHOSENSONG = 1
  2835. end
  2836. end
  2837. end
  2838.  
  2839. function KeyUp(Key)
  2840. KEYHOLD = false
  2841. end
  2842.  
  2843. Mouse.Button1Down:connect(function(NEWKEY)
  2844. MouseDown(NEWKEY)
  2845. end)
  2846. Mouse.Button1Up:connect(function(NEWKEY)
  2847. MouseUp(NEWKEY)
  2848. end)
  2849. Mouse.KeyDown:connect(function(NEWKEY)
  2850. KeyDown(NEWKEY)
  2851. end)
  2852. Mouse.KeyUp:connect(function(NEWKEY)
  2853. KeyUp(NEWKEY)
  2854. end)
  2855.  
  2856. --//=================================\\
  2857. --\\=================================//
  2858.  
  2859. function unanchor()
  2860. if UNANCHOR == true then
  2861. for _, c in pairs(Character:GetChildren()) do
  2862. if c:IsA("BasePart") then
  2863. c.Anchored = false
  2864. end
  2865. end
  2866. else
  2867. for _, c in pairs(Character:GetChildren()) do
  2868. if c:IsA("BasePart") then
  2869. c.Anchored = true
  2870. end
  2871. end
  2872. end
  2873. end
  2874.  
  2875. --//=================================\\
  2876. --|| WRAP THE WHOLE SCRIPT UP
  2877. --\\=================================//
  2878.  
  2879. Humanoid.Changed:connect(function(Jump)
  2880. if Jump == "Jump" and (Disable_Jump == true) then
  2881. Humanoid.Jump = false
  2882. end
  2883. end)
  2884.  
  2885. local LOOP = 0
  2886.  
  2887. while true do
  2888. Swait()
  2889. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2890. Humanoid = IT("Humanoid",Character)
  2891. end
  2892. Effects.Parent = Character
  2893. script.Parent = WEAPONGUI
  2894. ANIMATE.Parent = nil
  2895. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2896. v:Stop();
  2897. end
  2898. SINE = SINE + CHANGE
  2899. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2900. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2901. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2902. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2903. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2904. local WALKSPEEDVALUE = 5
  2905. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2906. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2907. if SEARING == false then
  2908. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2909. if Humanoid.WalkSpeed <= 20 then
  2910. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2911. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2912. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2913. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2914. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2915. end
  2916. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2917. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2918. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2919. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2920. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2921. end
  2922. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2923. ANIM = "Jump"
  2924. if ATTACK == false then
  2925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2929. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2931. end
  2932. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2933. ANIM = "Fall"
  2934. if ATTACK == false then
  2935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2941. end
  2942. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2943. ANIM = "Idle"
  2944. if ATTACK == false then
  2945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. end
  2952. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2953. ANIM = "Walk"
  2954. if ATTACK == false then
  2955. if Humanoid.WalkSpeed <= 20 then
  2956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2962. end
  2963. end
  2964. end
  2965. elseif SEARING == true then
  2966. if APPLYGYRO == true then
  2967. if VALUE2 == false and DIRECTTURN == false then
  2968. if GYRO ~= nil then
  2969. GYRO.MaxTorque = VT(0,40000,0)
  2970. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2971. end
  2972. else
  2973. if GYRO ~= nil then
  2974. GYRO.MaxTorque = VT(80000,40000,80000)
  2975. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2976. end
  2977. end
  2978. end
  2979. if VALUE2 == false and ATTACK == false then
  2980. ANIM = "IdleFlight"
  2981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2987. elseif VALUE2 == true and ATTACK == false then
  2988. ANIM = "Flight"
  2989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2995. end
  2996. end
  2997. unanchor()
  2998. Humanoid.MaxHealth = "inf"
  2999. Humanoid.Health = "inf"
  3000. if Rooted == false then
  3001. Disable_Jump = false
  3002. Humanoid.WalkSpeed = Speed
  3003. elseif Rooted == true then
  3004. Disable_Jump = true
  3005. Humanoid.WalkSpeed = 0
  3006. end
  3007. Regen()
  3008. if Head:FindFirstChild("face") then
  3009. Head.face.Texture = "rbxassetid://843367143"
  3010. Head.face.Transparency = Head.Transparency
  3011. end
  3012. for _, c in pairs(Character:GetDescendants()) do
  3013. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3014. c:remove()
  3015. end
  3016. if c.ClassName == "ParticleEmitter" then
  3017. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  3018. c:remove()
  3019. end
  3020. end
  3021. if c and c.Parent then
  3022. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  3023. local ACCESSORY = c.Parent
  3024. c.Parent = Character
  3025. local REGENVALUE = IT("BoolValue",c)
  3026. REGENVALUE.Name = "IsRegening"
  3027. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  3028. if c then
  3029. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  3030. local WELD = weldBetween(Head,c)
  3031. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3032. else
  3033. local WELD = weldBetween(Torso,c)
  3034. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3035. end
  3036. end
  3037. ACCESSORY:remove()
  3038. end
  3039. end
  3040. end
  3041. for _, c in pairs(Character:GetChildren()) do
  3042. if SEARING == true and c:IsA("BasePart") then
  3043. c.Transparency = 1
  3044. end
  3045. end
  3046. MUSIC.Parent = Character
  3047. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3048. MUSIC.Pitch = 1
  3049. if CHOSENSONG ~= 5 then
  3050. MUSIC.Volume = 2
  3051. else
  3052. MUSIC.Volume = 4
  3053. end
  3054. MUSIC.Playing = true
  3055. if POSEIDON == true and FULLREGEN == false then
  3056. LOOP = LOOP + 1
  3057. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3058. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3059. FLOOR.CanCollide = true
  3060. Debris:AddItem(FLOOR,0.2)
  3061. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3062. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3063. FLOOR.CanCollide = true
  3064. Debris:AddItem(FLOOR,0.2)
  3065. if LOOP >= 5 then
  3066. LOOP = 0
  3067. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3068. end
  3069. end
  3070. RootJoint.Parent = RootPart
  3071. Humanoid.DisplayDistanceType = "None"
  3072. Humanoid.Name = "Searing Emperor"
  3073. end
  3074.  
  3075. --//=================================\\
  3076. --\\=================================//
  3077.  
  3078.  
  3079.  
  3080. --//====================================================\\--
  3081. --|| END OF SCRIPT
  3082. --\\====================================================//--
  3083. end))
  3084. ParticleEmitter1.Name = "Regen"
  3085. ParticleEmitter1.Parent = LocalScript0
  3086. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  3087. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  3088. ParticleEmitter1.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3089. ParticleEmitter1.Enabled = false
  3090. ParticleEmitter1.LightEmission = 0.89999997615814
  3091. ParticleEmitter1.Texture = "rbxassetid://296874871"
  3092. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3093. ParticleEmitter1.ZOffset = 1
  3094. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3095. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  3096. ParticleEmitter1.Drag = 3
  3097. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  3098. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  3099. ParticleEmitter1.Rate = 300
  3100. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  3101. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  3102. ParticleEmitter1.VelocitySpread = 360
  3103. ParticleEmitter2.Name = "Regen2"
  3104. ParticleEmitter2.Parent = LocalScript0
  3105. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  3106. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  3107. ParticleEmitter2.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3108. ParticleEmitter2.Enabled = false
  3109. ParticleEmitter2.LightEmission = 0.89999997615814
  3110. ParticleEmitter2.Texture = "rbxassetid://296874871"
  3111. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  3112. ParticleEmitter2.ZOffset = 1
  3113. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  3114. ParticleEmitter2.Drag = 5
  3115. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  3116. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  3117. ParticleEmitter2.Rate = 70
  3118. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  3119. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  3120. ParticleEmitter2.VelocitySpread = 360
  3121. BillboardGui3.Name = "NameGui"
  3122. BillboardGui3.Parent = LocalScript0
  3123. BillboardGui3.Enabled = false
  3124. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  3125. BillboardGui3.AlwaysOnTop = true
  3126. BillboardGui3.MaxDistance = 70
  3127. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  3128. TextLabel4.Name = "PlayerName"
  3129. TextLabel4.Parent = BillboardGui3
  3130. TextLabel4.Transparency = 1
  3131. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  3132. TextLabel4.BackgroundColor = BrickColor.new("Deep orange")
  3133. TextLabel4.BackgroundColor3 = Color3.new(222,255,0)
  3134. TextLabel4.BackgroundTransparency = 1
  3135. TextLabel4.BorderColor = BrickColor.new("Deep orange")
  3136. TextLabel4.BorderColor3 = Color3.new(222,255,0)
  3137. TextLabel4.BorderSizePixel = 0
  3138. TextLabel4.Font = Enum.Font.Antique
  3139. TextLabel4.FontSize = Enum.FontSize.Size14
  3140. TextLabel4.Text = "The Angel"
  3141. TextLabel4.TextColor = BrickColor.new("Deep orange")
  3142. TextLabel4.TextColor3 = Color3.new(222,255,0)
  3143. TextLabel4.TextScaled = true
  3144. TextLabel4.TextSize = 14
  3145. TextLabel4.TextStrokeColor3 = Color3.new(222,255,0)
  3146. TextLabel4.TextStrokeTransparency = 0
  3147. TextLabel4.TextWrap = true
  3148. TextLabel4.TextWrapped = true
  3149. TextLabel5.Name = "Title"
  3150. TextLabel5.Parent = BillboardGui3
  3151. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  3152. TextLabel5.Transparency = 1
  3153. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  3154. TextLabel5.BackgroundColor = BrickColor.new("Deep orange")
  3155. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  3156. TextLabel5.BackgroundTransparency = 1
  3157. TextLabel5.BorderColor = BrickColor.new("Deep orange")
  3158. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  3159. TextLabel5.BorderSizePixel = 0
  3160. TextLabel5.Font = Enum.Font.Antique
  3161. TextLabel5.FontSize = Enum.FontSize.Size14
  3162. TextLabel5.Text = "The Sun God"
  3163. TextLabel5.TextColor = BrickColor.new("Deep orange")
  3164. TextLabel5.TextColor3 = Color3.new(222,255,0)
  3165. TextLabel5.TextScaled = true
  3166. TextLabel5.TextSize = 14
  3167. TextLabel5.TextStrokeColor3 = Color3.new(222,255,0)
  3168. TextLabel5.TextStrokeTransparency = 0
  3169. TextLabel5.TextWrap = true
  3170. TextLabel5.TextWrapped = true
  3171. ParticleEmitter6.Name = "FistFire"
  3172. ParticleEmitter6.Parent = LocalScript0
  3173. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  3174. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  3175. ParticleEmitter6.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3176. ParticleEmitter6.Enabled = false
  3177. ParticleEmitter6.LightEmission = 0.89999997615814
  3178. ParticleEmitter6.Texture = "rbxassetid://296874871"
  3179. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3180. ParticleEmitter6.ZOffset = 1
  3181. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  3182. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  3183. ParticleEmitter6.Drag = 1
  3184. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  3185. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  3186. ParticleEmitter6.LockedToPart = true
  3187. ParticleEmitter6.Rate = 300
  3188. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  3189. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  3190. ParticleEmitter6.VelocitySpread = 45
  3191. LocalScript7.Name = "CamShake"
  3192. LocalScript7.Parent = LocalScript0
  3193. table.insert(cors,sandbox(LocalScript7,function()
  3194. wait()
  3195. VT = Vector3.new
  3196. MRANDOM = math.random
  3197. local A = nil
  3198. local B = nil
  3199. local C = nil
  3200. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  3201. for _, c in pairs(script:GetChildren()) do
  3202. if c.Name == "Timer" then
  3203. A = c.Value
  3204. elseif c.Name == "Shake" then
  3205. B = c.Value*5
  3206. elseif c.Name == "DoesFade" then
  3207. C = c.Value
  3208. end
  3209. end
  3210. local TIMER = A or 35
  3211. local SHAKE = B or 5
  3212. local FADE = C or true
  3213. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3214. if FADE == true then
  3215. local FADER = SHAKE/TIMER
  3216. for i = 1, TIMER do
  3217. wait()
  3218. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3219. end
  3220. HUMANOID.CameraOffset = VT(0,0,0)
  3221. else
  3222. for i = 1, TIMER do
  3223. wait()
  3224. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3225. end
  3226. HUMANOID.CameraOffset = VT(0,0,0)
  3227. end
  3228. end
  3229. script:remove()
  3230. end))
  3231. LocalScript7.Disabled = true
  3232. NumberValue8.Name = "Timer"
  3233. NumberValue8.Parent = LocalScript7
  3234. NumberValue8.Value = 35
  3235. NumberValue9.Name = "Shake"
  3236. NumberValue9.Parent = LocalScript7
  3237. NumberValue9.Value = 5
  3238. BoolValue10.Name = "DoesFade"
  3239. BoolValue10.Parent = LocalScript7
  3240. ParticleEmitter11.Name = "FireballFire2"
  3241. ParticleEmitter11.Parent = LocalScript0
  3242. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3243. ParticleEmitter11.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0))
  3244. ParticleEmitter11.Enabled = false
  3245. ParticleEmitter11.LightEmission = 0.89999997615814
  3246. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3247. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3248. ParticleEmitter11.ZOffset = 2
  3249. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3250. ParticleEmitter11.Drag = 1
  3251. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3252. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3253. ParticleEmitter11.Rate = 9999
  3254. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3255. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3256. ParticleEmitter11.VelocitySpread = 360
  3257. ParticleEmitter12.Name = "ExplosionFire2"
  3258. ParticleEmitter12.Parent = LocalScript0
  3259. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3260. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3261. ParticleEmitter12.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3262. ParticleEmitter12.Enabled = false
  3263. ParticleEmitter12.LightEmission = 0.89999997615814
  3264. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3265. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3266. ParticleEmitter12.ZOffset = 1
  3267. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3268. ParticleEmitter12.Drag = 8
  3269. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3270. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3271. ParticleEmitter12.Rate = 300
  3272. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3273. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3274. ParticleEmitter12.VelocitySpread = 360
  3275. ParticleEmitter13.Name = "Field"
  3276. ParticleEmitter13.Parent = LocalScript0
  3277. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3278. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3279. ParticleEmitter13.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3280. ParticleEmitter13.Enabled = false
  3281. ParticleEmitter13.LightEmission = 0.89999997615814
  3282. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3283. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3284. ParticleEmitter13.ZOffset = 1
  3285. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3286. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3287. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3288. ParticleEmitter13.Rate = 999
  3289. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3290. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3291. ParticleEmitter13.VelocitySpread = 360
  3292. ParticleEmitter14.Name = "BodyFire"
  3293. ParticleEmitter14.Parent = LocalScript0
  3294. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3295. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3296. ParticleEmitter14.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3297. ParticleEmitter14.Enabled = false
  3298. ParticleEmitter14.LightEmission = 0.89999997615814
  3299. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3300. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3301. ParticleEmitter14.ZOffset = 1
  3302. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3303. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3304. ParticleEmitter14.Drag = 3
  3305. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3306. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3307. ParticleEmitter14.Rate = 300
  3308. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3309. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3310. ParticleEmitter14.VelocitySpread = 360
  3311. ParticleEmitter15.Name = "WingFire1"
  3312. ParticleEmitter15.Parent = LocalScript0
  3313. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3314. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3315. ParticleEmitter15.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3316. ParticleEmitter15.Enabled = false
  3317. ParticleEmitter15.LightEmission = 0.89999997615814
  3318. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3319. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3320. ParticleEmitter15.ZOffset = 1
  3321. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3322. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3323. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3324. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3325. ParticleEmitter15.LockedToPart = true
  3326. ParticleEmitter15.Rate = 300
  3327. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3328. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3329. ParticleEmitter15.VelocitySpread = 15
  3330. ParticleEmitter16.Name = "WingFire2"
  3331. ParticleEmitter16.Parent = LocalScript0
  3332. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3333. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3334. ParticleEmitter16.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3335. ParticleEmitter16.Enabled = false
  3336. ParticleEmitter16.LightEmission = 0.89999997615814
  3337. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3338. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3339. ParticleEmitter16.ZOffset = 1
  3340. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3341. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3342. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3343. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3344. ParticleEmitter16.LockedToPart = true
  3345. ParticleEmitter16.Rate = 300
  3346. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3347. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3348. ParticleEmitter16.VelocitySpread = 15
  3349. ParticleEmitter17.Name = "ExplosionFire1"
  3350. ParticleEmitter17.Parent = LocalScript0
  3351. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3352. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3353. ParticleEmitter17.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3354. ParticleEmitter17.Enabled = false
  3355. ParticleEmitter17.LightEmission = 0.89999997615814
  3356. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3357. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3358. ParticleEmitter17.ZOffset = 1
  3359. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3360. ParticleEmitter17.Drag = 5
  3361. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3362. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3363. ParticleEmitter17.Rate = 300
  3364. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3365. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3366. ParticleEmitter17.VelocitySpread = 360
  3367. ParticleEmitter18.Name = "FireballFire1"
  3368. ParticleEmitter18.Parent = LocalScript0
  3369. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3370. ParticleEmitter18.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3371. ParticleEmitter18.Enabled = false
  3372. ParticleEmitter18.LightEmission = 0.89999997615814
  3373. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3374. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3375. ParticleEmitter18.ZOffset = 1
  3376. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3377. ParticleEmitter18.Drag = 1
  3378. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3379. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3380. ParticleEmitter18.Rate = 9999
  3381. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3382. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3383. ParticleEmitter18.VelocitySpread = 360
  3384. ParticleEmitter19.Name = "FireballFire3"
  3385. ParticleEmitter19.Parent = LocalScript0
  3386. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3387. ParticleEmitter19.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3388. ParticleEmitter19.Enabled = false
  3389. ParticleEmitter19.LightEmission = 0.89999997615814
  3390. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3391. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3392. ParticleEmitter19.ZOffset = 1
  3393. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3394. ParticleEmitter19.Drag = 1
  3395. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3396. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3397. ParticleEmitter19.Rate = 9999
  3398. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3399. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3400. ParticleEmitter19.VelocitySpread = 360
  3401. ParticleEmitter20.Name = "DebrisFire"
  3402. ParticleEmitter20.Parent = LocalScript0
  3403. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3404. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3405. ParticleEmitter20.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3406. ParticleEmitter20.Enabled = false
  3407. ParticleEmitter20.LightEmission = 0.89999997615814
  3408. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3409. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3410. ParticleEmitter20.ZOffset = 1
  3411. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3412. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3413. ParticleEmitter20.Drag = 3
  3414. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3415. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3416. ParticleEmitter20.Rate = 300
  3417. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3418. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3419. ParticleEmitter20.VelocitySpread = 360
  3420. Part21.Name = "Pauldrons"
  3421. Part21.Parent = LocalScript0
  3422. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3423. Part21.Orientation = Vector3.new(0, 180, 0)
  3424. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3425. Part21.Rotation = Vector3.new(-180, 0, -180)
  3426. Part21.Transparency = 1
  3427. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3428. Part21.Anchored = true
  3429. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3430. Part21.CanCollide = false
  3431. Part21.Locked = true
  3432. Part21.TopSurface = Enum.SurfaceType.Smooth
  3433. Part21.FormFactor = Enum.FormFactor.Custom
  3434. Part21.formFactor = Enum.FormFactor.Custom
  3435. SpecialMesh22.Parent = Part21
  3436. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0"
  3437. SpecialMesh22.TextureId = "rbxassetid://0"
  3438. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3439. Folder23.Name = "Package"
  3440. Folder23.Parent = LocalScript0
  3441. CharacterMesh24.Parent = Folder23
  3442. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3443. CharacterMesh24.MeshId = 27111894
  3444. CharacterMesh25.Parent = Folder23
  3445. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3446. CharacterMesh25.MeshId = 27111857
  3447. CharacterMesh26.Parent = Folder23
  3448. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3449. CharacterMesh26.MeshId = 27111882
  3450. CharacterMesh27.Name = "Superhero Left Arm"
  3451. CharacterMesh27.Parent = Folder23
  3452. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3453. CharacterMesh27.MeshId = 32328397
  3454. CharacterMesh28.Name = "Superhero Right Arm"
  3455. CharacterMesh28.Parent = Folder23
  3456. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3457. CharacterMesh28.MeshId = 32328563
  3458. Part29.Name = "Flintlock"
  3459. Part29.Parent = LocalScript0
  3460. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3461. Part29.Orientation = Vector3.new(0, 0, 180)
  3462. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3463. Part29.Rotation = Vector3.new(0, 0, -180)
  3464. Part29.Color = Color3.new(222,255,0)
  3465. Part29.Size = Vector3.new(1, 2, 1)
  3466. Part29.Anchored = true
  3467. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3468. Part29.BrickColor = BrickColor.new("Deep orange")
  3469. Part29.CanCollide = false
  3470. Part29.Locked = true
  3471. Part29.TopSurface = Enum.SurfaceType.Smooth
  3472. Part29.brickColor = BrickColor.new("Deep orange")
  3473. Part29.FormFactor = Enum.FormFactor.Plate
  3474. Part29.formFactor = Enum.FormFactor.Plate
  3475. SpecialMesh30.Parent = Part29
  3476. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0"
  3477. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3478. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0"
  3479. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3480. for i,v in pairs(mas:GetChildren()) do
  3481. v.Parent = workspace
  3482. pcall(function() v:MakeJoints() end)
  3483. end
  3484. mas:Destroy()
  3485. for i,v in pairs(cors) do
  3486. spawn(function()
  3487. pcall(v)
  3488. end)
  3489. end
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