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DrFetus

7th Dragon 2020-II Samurai Skill Data

May 8th, 2020 (edited)
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  1. Changes from 2020
  2. =================
  3. New skills
  4. ----------
  5. Sunset Kata (Tier 1 skill)
  6. Blade of Rage (Tier 2 skill)
  7. Draw Whirl (Tier 3 skill)
  8. Sheath Whirl (Tier 3 skill)
  9. Serpent Thrust (Tier 4 skill)
  10. Earth Splitter (Super EX skill)
  11.  
  12. Changed skills
  13. --------------
  14. Diagonal Slash
  15. -Name changed to Flying Slash.
  16. -Damage type changed from non-elemental to aerial.
  17. -Accuracy multiplier rescaled from 1.5 at all levels to 1.3/1.4/1.5/1.6/1.7.
  18.  
  19. Renki First Aid
  20. -The Samurai now knows the level 1 version upon recruitment.
  21.  
  22. Dragonfly Slash
  23. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  24.  
  25. Sheath Spin
  26. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  27.  
  28. Maple Assault
  29. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  30.  
  31. Blizzard Assault
  32. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  33.  
  34. Battering Gale
  35. -Decreased damage multiplier from 4/4.25/4.5/5/5.5 to 3.5/3.75/4/4.5/5.
  36. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  37.  
  38. Shadowless
  39. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  40.  
  41. Payback
  42. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  43.  
  44. Woodwind Duet
  45. -Now works with the Idol's aerial damage skills.
  46. -Single target damage multiplier reduced from 4/4.5/5/5.5/6.5 to 3/3.5/4/4.5/5.
  47. -AOE damage multiplier reduced from 2.5/2.75/3/3.25/3.5 to 2/2.25/2.5/2.75/3.
  48. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  49.  
  50. Carnage Strike
  51. -Activation rate reduced from 35% to 25%.
  52. -Accuracy multiplier reduced from 1.5 to 1 at all levels... Despite the fact this skill can't miss. (So this nerf does nothing.)
  53.  
  54. Garuda Whirlwind
  55. -Decreased EX gain from 1.5% to 1% at all levels.
  56. -Accuracy multiplier decreased from 1.5 to 1 at all levels.
  57.  
  58. Mate in 16
  59. -Damage multiplier reduced from 5.5/5.75/6/6.25/6.5 to 5/5.25/5.5/5.75/6.
  60.  
  61. Sakura Cyclone
  62. -Damage multiplier reduced from 8.5 (12.75 with EX) to 8 (12 with EX.)
  63. -Mana cost increased from 15 to 25.
  64. -Accuracy multiplier increased from 1.5 to 2... Despite the fact this skill can't miss. (So this buff does nothing.)
  65. -SP Cost reduced from 9500 to 9000.
  66.  
  67. Comparing 2020 Sakurai Cyclone and Earth Splitter:
  68. -Damage multiplier is increased from 8.5 (12.75 with EX) to 9 (13.5 with EX.)
  69. -Targets all enemies instead of only 1 enemy.
  70. -Has a 60% (120% with EX) chance to inflict Bleed for 3 turns, which hits for 63/75/78 damage.
  71. -Mana cost is increased from 15 to 30.
  72. -SP cost increased from 9500 to 9900.
  73.  
  74. Innate Ability
  75. ==============
  76. The Samurai will always start off the battle in the Battou Stance.
  77.  
  78. Tier 1 Skills
  79. =============
  80. LIFE Bonus
  81. Type: Passive
  82.  
  83. Increases max Life.
  84.  
  85. Lv1: 1.1x Life multiplier. Costs 150 SP.
  86. Lv2: 1.15x Life multiplier. Costs 550 SP.
  87. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  88. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  89. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  90.  
  91. Whirlwind Roll
  92. Type: Active
  93.  
  94. [Battou Stance Skill] Randomly hits enemies with melee ATK-based non-elemental damage a number of times.
  95.  
  96. Costs 2 Mana at all levels. Has a speed multiplier of 1.05 at all levels. Has an accuracy multiplier of 1 at all levels.
  97.  
  98. Lv1: 0.6x damage multiplier. 3 hits. Fills up 1.75% of the EX Gauge per hit. Costs 150 SP.
  99. Lv2: 0.5x damage multiplier. 4 hits. Fills up 1.25% of the EX Gauge per hit. Costs 250 SP.
  100. Lv3: 0.45x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. Costs 550 SP.
  101. Lv4: 0.4x damage multiplier. 6 hits. Fills up 0.8% of the EX Gauge per hit. Costs 1200 SP.
  102. Lv5: 0.4x damage multiplier. 7 hits. Fills up 0.7% of the EX Gauge per hit. Costs 2000 SP.
  103.  
  104. Flying Slash
  105. Type: Active
  106.  
  107. [Battou Stance Skill] Hits one enemy with melee ATK-based aerial damage.
  108.  
  109. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels.
  110.  
  111. Lv1: Costs 3 Mana. 2x damage multiplier. 1.3x accuracy multiplier. Initial skill.
  112. Lv2: Costs 3 Mana. 2.1x damage multiplier. 1.4x accuracy multiplier. Costs 120 SP.
  113. Lv3: Costs 3 Mana. 2.2x damage multiplier. 1.5x accuracy multiplier. Costs 250 SP.
  114. Lv4: Costs 3 Mana. 2.3x damage multiplier. 1.6x accuracy multiplier. Costs 400 SP.
  115. Lv5: Costs 2 Mana. 2.5x damage multiplier. 1.7x accuracy multiplier. Costs 750 SP.
  116.  
  117. Sunset Kata
  118. Type: Active
  119.  
  120. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage.
  121.  
  122. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2.5 at all levels. Has a priority level of 5 at all levels.
  123.  
  124. Lv1: 2.5x damage multiplier. Costs 150 SP.
  125. Lv2: 2.6x damage multiplier. Costs 250 SP.
  126. Lv3: 2.7x damage multiplier. Costs 550 SP.
  127. Lv4: 2.8x damage multiplier. Costs 1200 SP.
  128. Lv5: 3x damage multiplier. Costs 2000 SP.
  129.  
  130. Renki First Aid
  131. Type: Active
  132.  
  133. Heals the Samurai. At level 5 and above, it also dispels any ailments that are on them. Can be used on the field.
  134.  
  135. Costs 2 Mana at all levels. Has a speed multiplier of 1.25 at all levels. Has a priority level of 2 at all levels.
  136.  
  137. NOTE: Healing is equal to Base Heal + MAT * 0.1.
  138.  
  139. Lv1: 40 Base heal. Initial skill.
  140. Lv2: 60 Base heal. Costs 200 SP.
  141. Lv3: 80 Base heal. Costs 400 SP.
  142. Lv4: 100 Base heal. Costs 800 SP.
  143. Lv5: 125 Base heal. Costs 1200 SP.
  144. Lv6: 150 Base heal. Costs 1800 SP.
  145. Lv7: 175 Base heal. Costs 2500 SP.
  146. Lv8: 200 Base heal. Costs 3000 SP.
  147. Lv9: 225 Base heal. Costs 3500 SP.
  148. Lv10: 250 Base heal. Costs 5000 SP.
  149.  
  150. Redfire Breath
  151. Type: Active
  152.  
  153. Places a buff on the Samurai that increases their damage output at the end of each turn for 10 turns.
  154.  
  155. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  156.  
  157. NOTE: Stacks with ATK buffs and damage boosting effects.
  158.  
  159. BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed below.
  160.  
  161. Lv1: 1x/1x/1.05x/1.05x/1.06x/1.06x/1.08x/1.08x/1.1x/1.1x damage increase. Costs 100 SP.
  162. Lv2: 1x/1x/1.06x/1.06x/1.08x/1.08x/1.10x/1.10x/1.12x/1.12x damage increase. Costs 400 SP.
  163. Lv3: 1x/1x/1.07x/1.08x/1.09x/1.10x/1.11x/1.12x/1.13x/1.14x damage increase. Costs 1200 SP.
  164. Lv4: 1x/1x/1.1x/1.11x/1.12x/1.13x/1.14x/1.15x/1.16x/1.18x damage increase. Costs 3500 SP.
  165. Lv5: 1x/1x/1.1x/1.12x/1.13x/1.15x/1.17x/1.19x/1.21x/1.23x damage increase. Costs 7500 SP.
  166.  
  167. Tier 2 Skills
  168. =============
  169. MANA Bonus
  170. Type: Passive
  171.  
  172. Increases max Mana.
  173.  
  174. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  175. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  176. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  177. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  178. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  179.  
  180. Dragonfly Slash
  181. Type: Active
  182.  
  183. [Battou Stance Skill] Hits one enemy with ranged ATK-based aerial damage.
  184.  
  185. Costs 4 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  186.  
  187. Lv1: 1.75x damage multiplier. Costs 300 SP.
  188. Lv2: 2x damage multiplier. Costs 550 SP.
  189. Lv3: 2.5x damage multiplier. Costs 1300 SP.
  190. Lv4: 3x damage multiplier. Costs 3000 SP.
  191. Lv5: 4x damage multiplier. Costs 5500 SP.
  192.  
  193. Sheath Spin
  194. Type: Active
  195.  
  196. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Iai Stance.
  197.  
  198. Costs 1 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  199.  
  200. Lv1: 1.2x damage multiplier. Costs 150 SP.
  201. Lv2: 1.4x damage multiplier. Costs 300 SP.
  202. Lv3: 1.6x damage multiplier. Costs 700 SP.
  203. Lv4: 1.8x damage multiplier. Costs 1200 SP.
  204. Lv5: 2x damage multiplier. Costs 2000 SP.
  205.  
  206. Maple Assault
  207. Type: Active
  208.  
  209. [Iai Stance Skill] Hits one enemy with melee ATK-based fire damage and has a chance to cause Burn (Multiplies damage dealt by 0.9x, and multiplies damage taken by 1.05x) for 4 turns.
  210.  
  211. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1 at all levels.
  212.  
  213. Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Burn damage. Costs 250 SP.
  214. Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Burn damage. Costs 500 SP.
  215. Lv3: 3x damage multiplier. 85% infliction rate. 31 Burn damage. Costs 1300 SP.
  216. Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Burn damage. Costs 2500 SP.
  217. Lv5: 4x damage multiplier. 95% infliction rate. 71 Burn damage. Costs 5000 SP.
  218.  
  219. Blizzard Assault
  220. Type: Active
  221.  
  222. [Iai Stance Skill] Hits one enemy with melee ATK-based ice damage and has a chance to cause Freeze (Multiplies SPD by 0.9x) for 4 turns.
  223.  
  224. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1 at all levels.
  225.  
  226. Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Freeze damage. Costs 250 SP.
  227. Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Freeze damage. Costs 500 SP.
  228. Lv3: 3x damage multiplier. 85% infliction rate. 31 Freeze damage. Costs 1300 SP.
  229. Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Freeze damage. Costs 2500 SP.
  230. Lv5: 4x damage multiplier. 95% infliction rate. 71 Freeze damage. Costs 5000 SP.
  231.  
  232. Draw Spin
  233. Type: Active
  234.  
  235. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Battou Stance.
  236.  
  237. Costs 1 Mana at all levels. Fills up 7.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  238.  
  239. Lv1: 1.35x damage multiplier. Costs 120 SP.
  240. Lv2: 1.65x damage multiplier. Costs 250 SP.
  241. Lv3: 2x damage multiplier. Costs 550 SP.
  242. Lv4: 2.25x damage multiplier. Costs 900 SP.
  243. Lv5: 2.5x damage multiplier. Costs 1500 SP.
  244.  
  245. Darksteel Breath
  246. Type: Active
  247.  
  248. Places a buff on the Samurai that decreases the damage they take at the end of each turn for 10 turns.
  249.  
  250. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  251.  
  252. NOTE: Stacks with DEF buffs and damage reduction effects.
  253.  
  254. BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed below.
  255.  
  256. Lv1: 1x/1x/0.95x/0.95x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x damage reduction. Costs 150 SP.
  257. Lv2: 1x/1x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x/0.88x/0.88x damage reduction. Costs 400 SP.
  258. Lv3: 1x/1x/0.93x/0.92x/0.91x/0.90x/0.89x/0.88x/0.87x/0.86x damage reduction. Costs 1000 SP.
  259. Lv4: 1x/1x/0.9x/0.89x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x damage reduction. Costs 3500 SP.
  260. Lv5: 1x/1x/0.9x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x/0.82x damage reduction. Costs 7500 SP.
  261.  
  262. Blade of Rage
  263. Type: Passive
  264.  
  265. If an ally is killed, the killer has a 12% chance to be struck with melee ATK-based non-elemental damage at the end of the turn.
  266.  
  267. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  268.  
  269. NOTE: If the killer is an invalid target for whatever reason, then this skill will never activate. If there are multiple killers, then a random killer is chosen to be attacked. The ally in question must be killed by an enemy. Dying through other means, such as damage from an ailment, will never trigger this skill.
  270.  
  271. Lv1: 2x damage multiplier. Costs 150 SP.
  272. Lv2: 2.2x damage multiplier. Costs 350 SP.
  273. Lv3: 2.4x damage multiplier. Costs 800 SP.
  274. Lv4: 2.6x damage multiplier. Costs 2000 SP.
  275. Lv5: 3x damage multiplier. Costs 3500 SP.
  276.  
  277. Tier 3 Skills
  278. =============
  279. Battering Gale
  280. Type: Active
  281.  
  282. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Bleed for 4 turns.
  283.  
  284. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  285.  
  286. Lv1: 3.5x damage multiplier. 50% infliction rate. 43/51/53/53 Bleed damage. Costs 2000 SP.
  287. Lv2: 3.75x damage multiplier. 55% infliction rate. 58/69/71/72 Bleed damage. Costs 2500 SP.
  288. Lv3: 4x damage multiplier. 60% infliction rate. 73/87/90/90 Bleed damage. Costs 3500 SP.
  289. Lv4: 4.5x damage multiplier. 65% infliction rate. 88/105/108/109 Bleed damage. Costs 5000 SP.
  290. Lv5: 5x damage multiplier. 70% infliction rate. 103/123/127/128 Bleed damage. Costs 7500 SP.
  291.  
  292. Shadowless
  293. Type: Active
  294.  
  295. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Stun.
  296.  
  297. Costs 2 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  298.  
  299. Lv1: 2.5x damage multiplier. 50% infliction rate. Costs 800 SP.
  300. Lv2: 2.75x damage multiplier. 55% infliction rate. Costs 1200 SP.
  301. Lv3: 3x damage multiplier. 60% infliction rate. Costs 1600 SP.
  302. Lv4: 3.25x damage multiplier. 65% infliction rate. Costs 2000 SP.
  303. Lv5: 3.5x damage multiplier. 70% infliction rate. Costs 2500 SP.
  304.  
  305. Sheath Whirl
  306. Type: Active
  307.  
  308. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and dispels all ailments on the Samurai, then switches them to the Iai Stance.
  309.  
  310. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  311.  
  312. Lv1: 1.2x damage multiplier. Costs 2000 SP.
  313. Lv2: 1.4x damage multiplier. Costs 2500 SP.
  314. Lv3: 1.6x damage multiplier. Costs 3000 SP.
  315. Lv4: 1.8x damage multiplier. Costs 3500 SP.
  316. Lv5: 2x damage multiplier. Costs 4000 SP.
  317.  
  318. Payback
  319. Type: Active
  320.  
  321. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage, and places a debuff that increases the chances of ailments landing on them for 4 turns.
  322.  
  323. Costs 7 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1 at all levels.
  324.  
  325. NOTE: Stacks fully with the Hacker's Buffer Overrun debuff, as they are both classified as unique effects despite sharing the same debuff icon. Does not stack with Crippling Kicks as Payback and Crippling Kicks are classified as the same debuff.
  326.  
  327. Lv1: 4x damage multiplier. 1.2x ailment chance multiplier. Costs 2500 SP.
  328. Lv2: 4.25x damage multiplier. 1.23x ailment chance multiplier. Costs 3500 SP.
  329. Lv3: 4.5x damage multiplier. 1.26x ailment chance multiplier. Costs 4000 SP.
  330. Lv4: 4.75x damage multiplier. 1.3x ailment chance multiplier. Costs 5500 SP.
  331. Lv5: 5x damage multiplier. 1.35x ailment chance multiplier. Costs 7000 SP.
  332.  
  333. Motionless
  334. Type: Active
  335.  
  336. [Iai Stance Skill] Increases the Samurai's damage output and ailment infliction rate on their next attack.
  337.  
  338. Costs 7 Mana at all levels. Has a speed multiplier of 1 at all levels.
  339.  
  340. NOTE: The effect will not be used up until the Samurai attacks. Support skills will not waste the charge. The damage and infliction effects are classified as separate buffs. Meaning that if the next attack is not capable of inflicting an ailment, the infliction rate charge will not be used up. Can be used on their EX skill, Sakura Cyclone, and their Super EX skill, Earth Splitter.
  341.  
  342. Lv1: 2.1x damage increase. 1.3x infliction rate multiplier. Costs 3000 SP.
  343. Lv2: 2.2x damage increase. 1.4x infliction rate multiplier. Costs 4500 SP.
  344. Lv3: 2.3x damage increase. 1.5x infliction rate multiplier. Costs 7500 SP.
  345. Lv4: 2.4x damage increase. 1.6x infliction rate multiplier. Costs 8500 SP.
  346. Lv5: 2.5x damage increase. 1.75x infliction rate multiplier. Costs 9500 SP.
  347.  
  348. Woodwind Duet
  349. Type: Active
  350.  
  351. [Iai Stance Skill] At the start of the turn, the Samurai prepares to attack. Any enemy that gets attacked with a Fire, Ice, Lightning, or Aerial skill from a Psychic or Idol will receive a follow-up attack that deals melee ATK-based damage. The damage type depends on the attack being followed-up on. The attack deals a different amount of damage depending on if the Psychic or Idol use a single target or AOE attack.
  352.  
  353. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels if the attack was single target. Fills up 1.5% of the EX Gauge per hit at all levels if the attack was AOE. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  354.  
  355. NOTE: The damage dealt purely depends on the target type of the attack. The follow-up attacks will not deal single target damage even if an AOE attack hit only 1 enemy. Follow-up attacks can be activated in the extra turn phase.
  356.  
  357. Lv1: 3x damage multiplier for single target. 2x damage multiplier for AOE. Costs 2000 SP.
  358. Lv2: 3.5x damage multiplier for single target. 2.25x damage multiplier for AOE. Costs 2500 SP.
  359. Lv3: 4x damage multiplier for single target. 2.5x damage multiplier for AOE. Costs 3500 SP.
  360. Lv4: 4.5x damage multiplier for single target. 2.75x damage multiplier for AOE. Costs 5000 SP.
  361. Lv5: 5x damage multiplier for single target. 3x damage multiplier for AOE. Costs 6500 SP.
  362.  
  363. Draw Whirl
  364. Type: Active
  365.  
  366. [Iai Stance Skill] Hits all enemies with melee ATK-based non-elemental damage and switches the Samurai to the Battou Stance.
  367.  
  368. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  369.  
  370. Lv1: 1.15x damage multiplier. Costs 2000 SP.
  371. Lv2: 1.45x damage multiplier. Costs 2500 SP.
  372. Lv3: 1.8x damage multiplier. Costs 3000 SP.
  373. Lv4: 2.05x damage multiplier. Costs 3500 SP.
  374. Lv5: 2.3x damage multiplier. Costs 4000 SP.
  375.  
  376. Carnage Strike
  377. Type: Active
  378.  
  379. At the start of the battle, the Samurai has a 25% chance to deal melee ATK-based non-elemental damage to all enemies.
  380.  
  381. Fills up 0.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  382.  
  383. Lv1: 1.5x damage multiplier. Costs 1000 SP.
  384. Lv2: 2x damage multiplier. Costs 1500 SP.
  385. Lv3: 2.5x damage multiplier. Costs 2000 SP.
  386. Lv4: 3x damage multiplier. Costs 2500 SP.
  387. Lv5: 3.5x damage multiplier. Costs 3000 SP.
  388.  
  389. Pain React
  390. Type: Active
  391.  
  392. Places a buff on the Samurai for a certain number of turns. While the buff is active, if they lose a certain portion of their maximum Life from an enemy's attack, they will have a 100% chance to gain an extra turn.
  393.  
  394. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  395.  
  396. NOTE: The amount of Life has to be lost through one hit. All react skills can only activate up to 3 times at most in a given turn.
  397.  
  398. Lv1: Activates at loss of 35% or more Life. Lasts for 4 turns. Costs 500 SP.
  399. Lv2: Activates at loss of 33% or more Life. Lasts for 4 turns. Costs 1000 SP.
  400. Lv3: Activates at loss of 33% or more Life. Lasts for 5 turns. Costs 1500 SP.
  401. Lv4: Activates at loss of 31% or more Life. Lasts for 5 turns. Costs 2000 SP.
  402. Lv5: Activates at loss of 30% or more Life. Lasts for 5 turns. Costs 2500 SP.
  403.  
  404. Tier 4 Skills
  405. =============
  406. Garuda Whirlwind
  407. Type: Active
  408.  
  409. [Battou Stance Skill] Hits all enemies with melee ATK-based non-elemental damage.
  410.  
  411. Costs 6 Mana at all levels. Fills up 1% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1 at all levels.
  412.  
  413. Lv1: 1.5x damage multiplier. Costs 3000 SP.
  414. Lv2: 1.6x damage multiplier. Costs 3500 SP.
  415. Lv3: 1.7x damage multiplier. Costs 4000 SP.
  416. Lv4: 1.8x damage multiplier. Costs 4500 SP.
  417. Lv5: 1.95x damage multiplier. Costs 5000 SP.
  418.  
  419. Serpent Thrust
  420. Type: Active
  421.  
  422. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage.
  423.  
  424. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  425.  
  426. Lv1: 4x damage multiplier. Costs 7500 SP.
  427. Lv2: 4.25x damage multiplier. Costs 8000 SP.
  428. Lv3: 4.5x damage multiplier. Costs 8500 SP.
  429. Lv4: 5x damage multiplier. Costs 9000 SP.
  430. Lv5: 5.5x damage multiplier. Costs 9500 SP.
  431.  
  432. Mate in 16
  433. Type: Active
  434.  
  435. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage.
  436.  
  437. Costs 10 Mana at all levels. Fills up 4% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Cannot miss at all levels.
  438.  
  439. Lv1: 5x damage multiplier. Costs 7500 SP.
  440. Lv2: 5.25x damage multiplier. Costs 8000 SP.
  441. Lv3: 5.5x damage multiplier. Costs 8500 SP.
  442. Lv4: 5.75x damage multiplier. Costs 9000 SP.
  443. Lv5: 6x damage multiplier. Costs 9500 SP.
  444.  
  445. Regulated Breath
  446. Type: Active
  447.  
  448. Places a buff on the party that increases their maximum Life for a certain number of turns.
  449.  
  450. Costs 5 Mana at all levels. Has a speed multiplier of 1 at all levels.
  451.  
  452. NOTE: If any affected party members were at full Life when this buff comes into effect, their current Life will be raised to match the new maximum. Otherwise, their current Life remains where it was.
  453.  
  454. Lv1: 1.1x Life multiplier. Lasts for 6 turns. Costs 2000 SP.
  455. Lv2: 1.15x Life multiplier. Lasts for 6 turns. Costs 3500 SP.
  456. Lv3: 1.2x Life multiplier. Lasts for 7 turns. Costs 6000 SP.
  457. Lv4: 1.25x Life multiplier. Lasts for 7 turns. Costs 6500 SP.
  458. Lv5: 1.3x Life multiplier. Lasts for 7 turns. Costs 7500 SP.
  459.  
  460. EX Skill: Sakura Cyclone
  461. ========================
  462. Hits one enemy with melee ATK-based non-elemental damage. Has a damage multiplier of 8x (Actually 12x due to the boost from EX.)
  463.  
  464. Costs 25 Mana. Has a speed multiplier of 1. Cannot miss. Costs 9500 SP.
  465.  
  466. Super EX Skill: Earth Splitter
  467. ==============================
  468. Hits all enemies with ATK-based non-elemental damage and has a 60% (Actually 120% due to the boost from EX) chance to inflict Bleed for 3 turns. The Bleed hits for 63/75/77 damage. Has a damage multiplier of 9x (Actually 13.5x due to the boost from EX.)
  469.  
  470. Costs 30 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 2. Costs 9900 SP.
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