carlosname

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Apr 26th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. local tool = Instance.new("Tool",game.Workspace.carlosname125471)
  143. tool.Name = "TimeRewind"
  144. local handle = Instance.new("Part",tool)
  145. handle.Name = "Handle"
  146. handle.Size = Vector3.new(1,1,1)
  147. local sound2 = Instance.new("Sound",handle)
  148. sound2.Name = "KQClick"
  149. sound2.SoundId = "rbxassetid://920181099"
  150. sound2.Volume = 1
  151. local sound3 = Instance.new("Sound",handle)
  152. sound3.Name = "Sound"
  153. sound3.SoundId = "rbxassetid://1409923811"
  154. local sparkles = Instance.new("ParticleEmitter",handle)
  155. local color1 = Color3.fromRGB(170,80,255)
  156. local color2 = Color3.fromRGB(170,0,255)
  157. sparkles.Name = "Aura"
  158. sparkles.Color = ColorSequence.new(color1,color2)
  159. sparkles.LightEmission = 0
  160. sparkles.LightInfluence = 0
  161. sparkles.Size = NumberSequence.new(30)
  162. sparkles.Texture = "rbxassetid://321556991"
  163. sparkles.Transparency = NumberSequence.new(.5)
  164. sparkles.Acceleration = Vector3.new(0,0,0)
  165. sparkles.LockedToPart = true
  166. sparkles.Drag = 2
  167. sparkles.Enabled = false
  168. sparkles.Lifetime = NumberRange.new(4)
  169. sparkles.Rate = 40
  170. sparkles.Rotation = NumberRange.new(0,0)
  171. sparkles.RotSpeed = NumberRange.new(180)
  172. sparkles.Speed = NumberRange.new(20)
  173. sparkles.SpreadAngle = Vector2.new(360,360)
  174. local mesh = Instance.new("SpecialMesh",handle)
  175. mesh.Name = "Mesh"
  176. mesh.MeshId = "http://www.roblox.com/asset/?id=28511792"
  177. mesh.Scale = Vector3.new(2,2,2)
  178. mesh.TextureId = "http://www.roblox.com/asset/?id=28511890"
  179. local sparkles2 = Instance.new("ParticleEmitter",handle)
  180. local color3 = Color3.fromRGB(255,255,255)
  181. sparkles2.Name = "Plasma"
  182. sparkles2.Color = ColorSequence.new(color3)
  183. sparkles2.LightEmission = 0
  184. sparkles2.LightInfluence = 1
  185. sparkles2.Size = NumberSequence.new(10)
  186. sparkles2.Texture = "rbxassetid://359293256"
  187. sparkles2.Transparency = NumberSequence.new(.5)
  188. sparkles2.ZOffset = -2
  189. sparkles2.Acceleration = Vector3.new(0,0,0)
  190. sparkles2.LockedToPart = true
  191. sparkles2.Drag = 2
  192. sparkles2.Enabled = false
  193. sparkles2.Lifetime = NumberRange.new(5)
  194. sparkles2.Rate = 20
  195. sparkles2.Rotation = NumberRange.new(360,360)
  196. sparkles2.RotSpeed = NumberRange.new(0)
  197. sparkles2.Speed = NumberRange.new(10)
  198. sparkles2.SpreadAngle = Vector2.new(360,360)
  199. local sparkles3 = Instance.new("ParticleEmitter",handle)
  200. sparkles2.Name = "Smoke"
  201. sparkles2.Color = ColorSequence.new(color3)
  202. sparkles2.LightEmission = 0
  203. sparkles2.LightInfluence = 1
  204. sparkles2.Size = NumberSequence.new(10)
  205. sparkles2.Texture = "rbxassetid://569507725"
  206. sparkles2.Transparency = NumberSequence.new(.5)
  207. sparkles2.ZOffset = -2
  208. sparkles2.Acceleration = Vector3.new(0,0,0)
  209. sparkles2.LockedToPart = true
  210. sparkles2.Drag = 2
  211. sparkles2.Enabled = false
  212. sparkles2.Lifetime = NumberRange.new(2)
  213. sparkles2.Rate = 20
  214. sparkles2.Rotation = NumberRange.new(0,0)
  215. sparkles2.RotSpeed = NumberRange.new(0)
  216. sparkles2.Speed = NumberRange.new(0)
  217. sparkles2.SpreadAngle = Vector2.new(360,360)
  218. local Billboard = Instance.new("BillboardGui",handle)
  219. Billboard.Name = "BillBoardGui"
  220. Billboard.Active = true
  221. Billboard.Enabled = false
  222. Billboard.Size = UDim2.new(5,0,2.5,0)
  223. Billboard.StudsOffset = Vector3.new(0,2,0)
  224. local Image = Instance.new("ImageLabel",Billboard)
  225. Image.Active = true
  226. Image.BackgroundTransparency = 1
  227. Image.Position = UDim2.new(0.1,0,0,0)
  228. Image.Size = UDim2.new(0.8,0,0.8,0)
  229. Image.Visible = true
  230. Image.ZIndex = 1
  231. Image.Image = "rbxassetid://1173143311"
  232. Image.ScaleType = 0
  233. local text = Instance.new("TextLabel",Image)
  234. text.Active = false
  235. text.BackgroundTransparency = 1
  236. text.Size = UDim2.new(1,0,1,0)
  237. text.Visible = true
  238. text.ZIndex = 1
  239. text.Text = "TIME SET"
  240. text.TextColor3 = Color3.fromRGB(255,0,0)
  241. text.TextScaled = true
  242. text.TextSize = 75
  243. text.TextXAlignment = 2
  244. text.TextYAlignment = 2
  245. wait()
  246. script.Parent = tool
  247. local Tool = script.Parent
  248. local Handle = Tool:WaitForChild('Handle')
  249. local sound = Handle:WaitForChild('Sound')
  250. local rewind ={}
  251. local oldvol ={}
  252. local foldar = Instance.new("Folder",game.ReplicatedStorage)
  253. local timelogged = false
  254. local function OnEquipped()
  255. if timelogged == false then
  256. foldar:ClearAllChildren()
  257. rewind = {}
  258. wait()
  259. Handle.KQClick:Play()
  260. Handle.BillBoardGui.Enabled = true
  261. print("Time Has Been Logged")
  262. local blah = game.Workspace:GetChildren()
  263. for i=1,#blah do
  264. if blah[i]:IsA("Terrain") == false then
  265. if blah[i] ~= nil then
  266. rewind[i] = blah[i]:Clone()
  267. for i=1,#rewind do
  268. if rewind[i]~=nil then
  269. rewind[i].Parent = foldar
  270. if rewind[i]:IsA("Sound") == true then
  271. if rewind[i].IsPlaying == true then
  272. oldvol[i]=rewind[i]
  273. oldvol[i]:Pause()
  274. end
  275. end
  276. end
  277. end
  278. end
  279. end
  280. end
  281. wait(1)
  282. Handle.BillBoardGui.Enabled = false
  283. end
  284. timelogged=true
  285. end
  286. local function OnActivated()
  287. Handle.Aura.Enabled = true
  288. Handle.Smoke.Enabled = true
  289. sound:Play()
  290. Handle.Anchored = true
  291. print("Returning to the past")
  292. wait(3)
  293. local yah = game.Workspace:GetChildren()
  294. local nah = foldar:GetChildren()
  295. for i=1,#yah do
  296. if yah[i]:IsA("Terrain") == false then
  297. if yah[i]~=Tool.Parent then
  298. yah[i]:Destroy()
  299. end
  300. end
  301. for i=1,#nah do
  302. nah[i].Parent = game.Workspace
  303. if nah[i]:IsA("Sound") == true then
  304. for i=1,#oldvol do
  305. print(oldvol[i].Name)
  306. oldvol[i]:Resume()
  307. end
  308. end
  309. end
  310. end
  311. Handle.Anchored = false
  312. Handle.Aura.Enabled = false
  313. Handle.Smoke.Enabled = false
  314. Handle.Plasma.Enabled = false
  315. timelogged = false
  316. Tool.Parent.Humanoid:UnequipTools()
  317. end
  318. local function OnUnequipped()
  319.  
  320. end
  321. Tool.Equipped:connect(OnEquipped)
  322. Tool.Activated:connect(OnActivated)
  323. Tool.Unequipped:connect(OnUnequipped)
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