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302.2 Related Crash ARK

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Nov 20th, 2019
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  1. Fatal error!
  2.  
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  4.  
  5. VERSION: 302.2
  6. PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x000007fee2e61f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
  7. PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x000007fee2e620f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
  8. PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x000007fee2e69e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
  9. PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x000007fee2e5835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
  10. PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x000007fee2e570e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
  11. PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x000007fee2e56ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
  12. PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x000007fee2d9ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
  13. PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x000007fee2d9e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
  14. ShooterGame.exe!RaycastSingle() (0x0000000141738d07) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
  15. ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00000001416cd808) + 245 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
  16. ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00000001416d02dd) + 26 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
  17. ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00000001416c6725) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
  18. ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00000001416c69d8) + 36 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
  19. ShooterGame.exe!FPoseLink::Evaluate() (0x00000001416c4d06) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  20. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00000001416c7d6e) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  21. ShooterGame.exe!FPoseLink::Evaluate() (0x00000001416c4d06) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  22. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00000001416c7d6e) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  23. ShooterGame.exe!FPoseLink::Evaluate() (0x00000001416c4d06) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  24. ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00000001416c6ee8) + 9 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
  25. ShooterGame.exe!FPoseLink::Evaluate() (0x00000001416c4d06) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  26. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00000001416c7d6e) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  27. ShooterGame.exe!FPoseLink::Evaluate() (0x00000001416c4d06) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  28. ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00000001416b6614) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
  29. ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00000001414ffb84) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163]
  30. ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x000000014151954a) + 90 bytes [h:\thanksgiving\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591]
  31. ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x000000014150dfe6) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
  32. ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x0000000140a76f66) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
  33. ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x0000000140a76cbe) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
  34. ShooterGame.exe!FTaskThreadBase::Run() (0x0000000140a7577b) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:622]
  35. ShooterGame.exe!FRunnableThreadWin::Run() (0x0000000140b58b26) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  36. ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x0000000140b589e8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  37. kernel32.dll!UnknownFunction (0x0000000076cb556d) + 0 bytes [UnknownFile:0]
  38. ntdll.dll!UnknownFunction (0x0000000076e1372d) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x0000000076e1372d) + 0 bytes [UnknownFile:0]
  40.  
  41. Crash in runnable thread TaskGraphThreadNP 0
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