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- Tool = Instance.new("Tool")
- Tool.Name = "Buildlol"
- Part1 = Instance.new("Part")
- Part1.Name = "Handle"
- Part1.Parent = Tool
- Tool.Parent = owner.Character
- E = Instance.new("RemoteEvent",owner.Character)
- E.Name = "The"
- E.OnServerEvent:Connect(function()
- Part = Instance.new("Part",owner.Character)
- Part.Size = Vector3.new(5,5,1)
- Part.Anchored = true
- Part.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)
- end)
- NLS([[
- E = owner.Character:WaitForChild("The")
- Tool = owner.Character:WaitForChild("Buildlol")
- toolout = false
- local Part = Instance.new("Part",owner.Character)
- Part.Size = Vector3.new(5,5,1)
- Part.Anchored = true
- Part.CanCollide = false
- Tool.Equipped:Connect(function()
- Part.Transparency = 0.5
- end)
- Tool.Unequipped:Connect(function()
- Part.Transparency = 1
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- Part.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)
- end)
- Tool.Activated:Connect(function()
- E:FireServer()
- end)
- ]],owner.PlayerGui)
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