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- ply = game.Players.LocalPlayer
- char = ply.Character
- torso = char.Torso
- attacking = false
- track = false
- curcam = Workspace.CurrentCamera
- name = 'KFM'
- pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end)
- m = Instance.new("Model",char) m.Name = "legetony"
- cfn,ang = CFrame.new,CFrame.Angles
- v3n = Vector3.new
- rs = torso["Right Shoulder"]
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Right Hip"]
- neck = torso["Neck"]
- rw,lw = nil,nil
- rhw,lhw = nil,nil
- local orgc1 = rs.C1
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- rleg = char["Right Leg"]
- lleg = char["Left Leg"]
- normposr = cfn(1.5,.5,0)
- normposl = cfn(-1.5,.5,0)
- normposr2 = cfn(-.5,-1.5,0)
- normposl2 = cfn(.5,-1.5,0)
- normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- holdpos = normposr*ang(math.pi/2,0,0)
- holdpos2 = normposl*ang(math.pi/2,0,0)
- lock = {["R"] =
- function(a)
- if a == 1 then
- rabrick = T.P(1,1,1,"White",1,false,false)
- rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
- T.W(rarm,rabrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- rlbrick = T.P(1,1,1,"White",1,false,false)
- rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
- T.W(rleg,rlbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- rs.Parent = torso
- rw.Parent = nil
- rabrick:Destroy() rabrick = nil
- elseif a == -1 then
- rhw.Parent = nil
- rh.Parent = torso
- rlbrick:Destroy() rlbrick = nil
- end
- end
- , ["L"] = function(a)
- if a == 1 then
- labrick = T.P(1,1,1,"White",1,false,false)
- lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
- T.W(larm,labrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- llbrick = T.P(1,1,1,"White",1,false,false)
- lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
- T.W(lleg,llbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- ls.Parent = torso
- lw.Parent = nil
- labrick:Destroy() labrick = nil
- elseif a == -1 then
- lhw.Parent = nil
- lh.Parent = torso
- llbrick:Destroy() llbrick = nil
- end
- end}
- ------TOOOOOLS------
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee ~= nil then
- c = Instance.new("WedgePart",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random() end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end
- end
- ,
- ["Track"] = function(obj,s,t,lt,color,fade)
- coroutine.resume(coroutine.create(function()
- while track do
- old = obj.Position
- wait()
- new = obj.Position
- mag = (old-new).magnitude
- dist = (old+new)/2
- local ray = T.P(s,mag+.2,s,obj.Color,t,false,true)
- Instance.new("CylinderMesh",ray)
- ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0)
- if fade ~= nil then
- delay(lt,function()
- for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end)
- else
- game:GetService("Debris"):AddItem(ray,lt)
- end
- if color ~= nil then ray.BrickColor = BrickColor.new(color) end
- end
- end)) end
- }
- --------------------------------------------------
- ----------------DAMAGE FUNCTION--------------------
- function damage(hit,amount,show,del,poikkeus)
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- amo = 0
- function showa(p)
- if show == true then
- for i,o in pairs(p:GetChildren()) do
- if o:IsA("BillboardGui") and o.Name == "satuttava" then
- amo = amo+1
- end end
- local bbg = Instance.new("BillboardGui",p)
- bbg.Adornee = p.Torso
- bbg.Name = "satuttava"
- bbg.Size = UDim2.new(2,0,2,0)
- bbg.StudsOffset = Vector3.new(0,6+amo*2,0)
- local box = Instance.new("TextLabel",bbg)
- box.Size = UDim2.new(1,0,1,0)
- box.BackgroundColor = BrickColor.new("White")
- box.Text = amount
- box.BackgroundTransparency = .5
- if amount == 0 then box.Text = "K.O" end
- box.Position = UDim2.new(0,0,0,0)
- box.TextScaled = true
- game:GetService("Debris"):AddItem(bbg,.5)
- end
- end
- function dame(q)
- if poikkeus ~= nil then
- for _,u in pairs(poikkeus) do
- if q.Parent.Name ~= u then
- showa(q)
- if amount == 0 then q.Parent:BreakJoints() end
- q.Health = q.Health - amount
- end
- end
- elseif poikkeus == nil then
- if amount == 0 then q.Parent:BreakJoints() end
- q.Health = q.Health - amount
- showa(q)
- end
- end
- if del ~= nil then
- local find = v.Parent:FindFirstChild("hitted")
- if find == nil then
- dame(v)
- val = Instance.new("BoolValue",v.Parent)val.Name="hitted"
- game:GetService("Debris"):AddItem(val,del)
- end
- elseif del == nil then
- dame(v)
- end
- end
- end
- end
- -----------------------------------------------------------------
- ------MESHIDS---
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
- -----------------
- ---MATH SHORTENINGS---
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Clothing") or v:IsA("Hat") then v:Remove()
- end end
- col = char:FindFirstChild("Body Colors")
- if col == nil then col = Instance.new("BodyColors",char) end
- collist = {
- {'LeftLegColor',"Really black"},
- {'RightLegColor',"Really black"},
- {'TorsoColor',"Pastel brown"},
- {'LeftArmColor',"Pastel brown"},
- {'RightArmColor',"Pastel brown"},
- }
- for i,v in pairs(collist) do
- col[v[1]] = BrickColor.new(v[2])
- end
- bracs = Instance.new("Model",m)
- for i,v in pairs({rarm,larm}) do
- b1 = T.P(1.1,.3,1.1,'Really black',0,false,false,bracs)
- b1.Material = 'SmoothPlastic' b1.Name = 'a'
- T.W(b1,v,0,-.5,0,0,0,0)
- p = T.P(.3,.4,.3,'Really blue',0,false,false,bracs) T.W(p,b1,0,0,.55,0,0,0)
- p = T.P(.3,.4,.3,'Really blue',0,false,false,bracs) T.W(p,b1,0,0,-.55,0,0,0)
- p = T.P(.3,.4,.3,'Really blue',0,false,false,bracs) T.W(p,b1,.55,0,0,0,math.pi/2,0)
- p = T.P(.3,.4,.3,'Really blue',0,false,false,bracs) T.W(p,b1,-.55,0,0,0,math.pi/2,0)
- for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end
- end
- --------MAKING--------------------
- h1 = T.P(1.5,1.5,1.5,'Pastel brown',0,false,false)
- T.FM(h1,'sphere',1,1,1)
- T.W(h1,char.Head,0,0,0,0,0,0)
- e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1)
- e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1)
- e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0)
- dec = Instance.new("Decal")
- dec.Face = 'Front'
- dec.Texture = "http://www.roblox.com/asset/?id=61173164"
- b2 = T.P(2.1,.5,1.1,'Really blue',0,false,false)
- T.W(b2,torso,0,-1,0,0,0,0)
- char.Head.Transparency = 1
- -----------------------------------
- function colorslide(obj,prop,scol,ecol,timme,override)
- if scol == 'cur' then scol3 = obj.BrickColor.Color else
- scol3 = BrickColor.new(scol).Color
- end
- ecol3 = BrickColor.new(ecol).Color
- for i = 0,1,timme do
- wait()
- pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i)
- obj[prop] = Color3.new(pos.x,pos.y,pos.z)
- end
- end
- function checkplayers(pos,radius,what)
- tab = {}
- for i,v in pairs(Workspace:GetChildren()) do
- if v:IsA("Model") and v ~= char then
- for _,q in pairs(v:GetChildren()) do
- if q:IsA("Humanoid") then
- if (q.Torso.Position-pos).magnitude <= radius then
- if what == 'char' then table.insert(tab,q.Parent)
- elseif what == 'humanoid' then table.insert(tab,q)
- end
- end end end end end
- return tab
- end
- function rage()
- tyu = cfn(0,.2,-.5)
- lock.R(1) lock.L(1)
- neck.C0 = normposn
- for i = 0,140,10 do
- wait()
- rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50)))
- lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50)))
- neck.C0 = normposn*ang(M.D(i/(140/30)),0,0)
- end
- wait(1)
- for i = 140,50,-20 do
- wait()
- rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i))
- lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i))
- end
- neck.C0 = normposn*ang(M.D(-30),0,0)
- fire = T.F(torso,30,30,'Lapis','Lapis')
- ef = T.P(1,1,1,'Lapis',0,false,false)
- ew = T.W(ef,torso,0,0,0,0,0,0,ef)
- msh = T.FM(ef,'sphere',1,1,1)
- for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i)
- T.C(function()
- tabb = checkplayers(ef.Position,20,'char')
- if #tabb > 0 then
- for i,v in pairs(tabb) do damage(v,10,true,.2) end
- end
- end)
- end
- msh:Remove()
- for i = 30,8,-1 do
- wait() fire.Size = i
- end
- colorslide(fire,'Color','Lapis','Deep blue',.05)
- lock.R(0) lock.L(0) neck.C0 = normposn
- end
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = name
- holdpos = normposr*ang(math.pi/2,0,0)
- port,port2,bol,boltime = nil,nil,false,1
- function hide()
- if char.Parent ~= curcam then
- char.Parent = curcam
- hop.Name = name..'(h)'
- else char.Parent = Workspace
- hop.Name = name
- end
- end
- function makeport1()
- if not port then --- Blue portal
- circle()
- port = Instance.new("Model",Workspace)
- port.Name = 'omakotikullankallis'
- ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1)
- ring.CFrame = torso.CFrame * cfn(0,0,-4)
- mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1)
- mir.CFrame = ring.CFrame*ang(math.pi/2,0,0)
- mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true
- hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false
- end end) ---- On touch event for blue portal
- elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4)
- mir.CFrame = ring.CFrame*ang(math.pi/2,0,0)
- end
- end
- function makeport2()
- if not port2 then
- circle()
- port2 = Instance.new("Model",Workspace)
- port2.Name = 'omakotikullankallis'
- ring2 = T.P(1,1,1,'Neon orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1)
- ring2.CFrame = torso.CFrame * cfn(0,0,-4)
- mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1)
- mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0)
- mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum ~= nil and hum.Parent == char and port and not bol then bol = true
- hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false
- end end) ---- On touch event for orange portal
- elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4)
- mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0)
- end
- end
- holdpos2 = normposl*ang(math.pi/2,0,0)
- function punch()
- fires = {}
- lock.R(1) lock.L(1)
- for i,v in pairs(bracs:children()) do
- if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end
- end
- sticks = Instance.new("Model",m)
- rr = .5
- for _,v in pairs({rarm,larm}) do
- for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do
- stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks)
- stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end)
- T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0)
- end end
- for i = 1,10 do
- rw.C1 = holdpos*cfn(0,.5,0)
- lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30))
- wait(.05)
- rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30))
- lw.C1 = holdpos2*cfn(0,.5,0)
- wait(.05)
- end
- sticks:Remove() for _,v in pairs(fires) do v:Remove() end
- lock.R(0) lock.L(0)
- end
- Workspace.ChildRemoved:connect(function(child)
- if child == port then port = nil
- elseif child == port2 then port2 = nil
- end end)
- function removeports()
- if port then port:Remove() port = nil end
- if port2 then port2:Remove() port2 = nil end
- for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end
- end
- function circle()
- r = .5
- lock.R(1)
- for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end
- for i = 0,360,25 do
- wait()
- rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r)
- end
- for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end
- lock.R(0)
- end
- Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist
- function bowl(mouse)
- colorslide(e1,'Color','cur','Lapis',.05)
- dec.Parent = e1
- light = T.P(1,2,1,'Lapis',.8,false,false)
- light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end)
- T.FM(light,'spike',.5,2,.5)
- T.W(light,e1,0,0,-1,math.pi/2,0,0)
- holding = true
- posa = e1.Position
- while holding do
- wait()
- lv = char.Head.CFrame.lookVector
- pos3 = ((posa-mouse.hit.p).unit):Cross(lv)
- e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0)
- end
- light:Remove()
- colorslide(e1,'Color','cur','White',.05) e1w.C1 = cfn(.35,0,-.55)
- dec.Parent = nil
- end
- sitbp = nil
- function sit()
- if sitbp == nil then
- lock.R(2) lock.L(2)
- sitbp = T.BP(torso,torso.Position)
- for i = 1,90,5 do
- wait()
- rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30)))
- lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30)))
- sitbp.position = torso.Position - v3n(0,i/(90),0)
- end
- elseif sitbp ~= nil then
- for i = 90,1,-5 do
- wait()
- rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30)))
- lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30)))
- sitbp.position = torso.Position + v3n(0,i/(90),0)
- end
- lock.R(-1) lock.L(-1)
- sitbp:Remove() sitbp = nil
- end
- end
- function freemyself()
- for i,v in pairs(char:GetChildren()) do
- for _,o in pairs(v:GetChildren()) do
- for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do
- if o:IsA(q) then o:Remove() end
- end
- if o:IsA("Part") then
- o.Anchored = false end
- end
- end
- sk = T.P(1,1,1,'New Yeller',0,false,false)
- T.W(sk,torso,0,0,0,0,0,0,sk)
- msh = T.FM(sk,'skull',3,3,3)
- for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove()
- end
- function breake()
- welds = {}
- bps = {}
- possa = torso.Position
- for i,v in pairs(torso:children()) do
- if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil
- end
- end
- for _,v in pairs(char:children()) do
- if v:IsA("BasePart") then v.CanCollide = true end
- end
- local hum = char.Humanoid
- hum.Parent = nil
- holding = true
- while holding do wait() end
- for i,v in pairs(welds) do
- v.Parent = torso
- v.Part1 = v.Part1
- end
- hum.Parent = char
- end
- klist = {
- {'f',function() rage() end},
- {'q',function() makeport1() end},
- {'e',function() makeport2() end},
- {'r',function() removeports() end},
- {'c',function(a) punch(a) end},
- {'x',function() sit() end},
- {'z',function() freemyself() end},
- {'v',function() hide() end},
- {'g',function() breake() end,''}
- }
- hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
- hop.Selected:connect(function(mouse)
- mouse.Button1Up:connect(function() holding = false end)
- mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
- mouse.KeyDown:connect(function(key) if attacking then return end
- for i,v in pairs(klist) do
- if key == v[1] then attacking = true v[2](mouse) attacking = false end
- end
- end)
- mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
- end)
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