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- #I ain't fucked with this since 3.0 and it has done me fine
- #The thing being modified is the entire node of course
- var vec = Vector2();
- if dir == 1:
- vec.x = 1;
- vec.y = 1;
- set_scale(vec);
- set_rotation(deg2rad(0));
- else:
- vec.x = 1;
- vec.y = -1;
- set_scale(vec);
- set_rotation(deg2rad(180));
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