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- class Interpreter
- def pbToggleSelfSwitch(event,swtch,mapid=-1)
- mapid = @map_id if mapid<0
- $game_self_switches[[mapid,event,swtch]] = !$game_self_switches[[mapid,event,swtch]]
- if $map_factory.hasMap?(mapid)
- $map_factory.getMap(mapid, false).need_refresh = true
- end
- end
- end
- def lo_switch_toggle(*event_ids)
- event_ids.each do |id|
- pbToggleSelfSwitch(id,"A")
- end
- end
- def lo_check_puzzle(solution,*event_ids)
- raise "mismatch in events and solution length" if solution.length != event_ids.length
- solved = true
- solution.each_char.with_index do |s,i|
- e = $game_map.events[event_ids[i]]
- case s
- when "0"
- if e.isOn?("A")
- solved = false
- break
- end
- when "1"
- if e.isOff?("A")
- solved = false
- break
- end
- end
- end
- return solved
- end
- def check_boulder_puzzle(event_ids, *button_pos)
- used_buttons = []
- event_ids.each do |id|
- event = $game_map.events[id]
- next if !event
- button_pos.each_with_index do |button, idx|
- next if used_buttons.include?(idx)
- next unless event.x == button[0] && event.y == button[1]
- used_buttons.push(idx)
- end
- end
- return used_buttons.length == button_pos.length
- end
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