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- #include <iostream>
- using namespace std;
- class Vektor3d{
- int x;
- int y;
- int z;
- mutable int brojacIspisa;
- public:
- Vektor3d(const Vektor3d& v){
- x = v.DajX();
- y = v.DajY();
- z = v.DajY();
- brojacIspisa = 0;
- }
- Vektor3d(){
- x = y = z = 0;
- brojacIspisa = 0;
- }
- Vektor3d(int a, int b, int c){
- x = a;
- y = b;
- z = c;
- brojacIspisa = 0;
- }
- //u svakom konst postavit na 0
- //u ispisi se povecava
- //u postavi ne treba vise brojac = 0;
- };
- int main()
- {
- cout << "Hello world!" << endl;
- return 0;
- }
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