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- #################
- ### TEMPLATES ###
- #################
- TTG-Template-NPC: &NPC_TEMPLATE
- Type: HUSK
- Faction: ALLY
- Options:
- MovementSpeed: 0.3
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Silent: true
- Despawn: false
- Collidable: true
- Invincible: true
- AlwaysShowName: true
- PreventJockeyMounts: true
- DamageModifiers:
- - DROWNING -0.01
- - VOID -0.01
- - STARVATION -0.01
- - POISON -0.01
- - LAVA -0.01
- - FALLING_BLOCK -0.01
- - MELTING -0.01
- - FIRE_TICK -0.01
- - FIRE -0.01
- - HOT_FLOOR -0.01
- - FALL -0.01
- - SUFFOCATION -0.01
- - CONTACT -0.01
- AIGoalSelectors:
- - 0 clear
- AITargetSelectors:
- - 0 clear
- TTG-Template-FOE: &FOE_TEMPLATE
- Type: HUSK
- Faction: FOE
- Options:
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Silent: true
- Despawn: false
- AlwaysShowName: true
- PreventJockeyMounts: true
- DamageModifiers:
- - DROWNING -0.01
- - VOID -0.01
- - STARVATION -0.01
- - POISON -0.01
- - LAVA -0.01
- - FALLING_BLOCK -0.01
- - MELTING -0.01
- - FIRE_TICK -0.01
- - FIRE -0.01
- - HOT_FLOOR -0.01
- - FALL -0.01
- - SUFFOCATION -0.01
- - CONTACT -0.01
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 lookaround
- AITargetSelectors:
- - 0 clear
- - 1 players
- ###########
- ### Tier ###
- ###########
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Gold_Villager:
- <<: *NPC_TEMPLATE
- Type: VILLAGER
- Display: "&l"
- Trades:
- 0:
- Item1: 1 AIR
- Result: AIR
- 1:
- Item1: 1 AIR
- Result: AIR
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- - potion{type=SLOW;duration=999999;level=99;p=false;i=false} @Self ~onSpawn
- AIGoalSelectors:
- - 0 clear
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Golem:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Golem"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Lock:
- <<: *NPC_TEMPLATE
- Display: "&a&lLock"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Pig:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Pig"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Farmer_Villager:
- <<: *NPC_TEMPLATE
- Type: VILLAGER
- Display: "&l"
- Trades:
- 0:
- Item1: 1 AIR
- Result: AIR
- 1:
- Item1: 1 AIR
- Result: AIR
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- - potion{type=SLOW;duration=999999;level=99;p=false;i=false} @Self ~onSpawn
- AIGoalSelectors:
- - 0 clear
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Dog:
- <<: *NPC_TEMPLATE
- Type: WOLF
- Display: "&a&lGold Dog"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - setowner @NearestPlayer{r=99} ~onSpawn
- - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
- AIGoalSelectors:
- - 0 clear
- - 1 float
- - 2 meleeattack
- - 3 gotoowner 5
- AITargetSelectors:
- - 0 clear
- - 1 ownerattacker
- - 2 ownertarget
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Gold_Genie:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Genie"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=11} ~onTimer:1
- - skill{s=GENERIC-Effect-Exclamation_Point} ~onTimer:1 ?stance{s=SPAWN;str=true}
- - skill{s=[ - setstance{s=NULL}
- - effect:particles{particle=angry_villager;amount=25;hS=0.25;vS=0.50;speed=0.1} @Selflocation{yOffset=1}
- - sound{s=entity.villager.no;v=2.00;p=1.00;sc=MASTER}
- - delay 35
- - sendtitle{title="&a&lXXX";subtitle="&7&lXXX";d=100;fi=10;fo=10} @Server
- - sound{s=entity.player.levelup;v=1.00;p=1.00;sc=MASTER} @Server
- - delay 100
- - setstance{s=SPEAK_2} ]} @Self ~onInteract ?stance{s=SPAWN;str=true}
- - skill{s=[ - setstance{s=NULL}
- - effect:particles{particle=happy_villager;amount=25;hS=0.25;vS=0.50;speed=0.1} @Selflocation{yOffset=1}
- - sound{s=entity.villager.celebrate;v=2.00;p=1.00;sc=MASTER}
- - delay 35
- - skill{s=[ - pandeloot{mm:TTG-Tier-ITEM{hologram=DISPLAY;visibility=player;glow=true;color=RED}}
- - sound{s=entity.shulker.shoot;v=1.00;p=1.25;sc=MASTER} ]} @Server
- - delay 100
- - setstance{s=NULL} ]} @Self ~onInteract ?stance{s=SPEAK_2;str=true}
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Scale:
- <<: *NPC_TEMPLATE
- Display: "&a&lScale"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Cow:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Cow"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Sheep:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Sheep"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Chickens:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Chickens"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Bald_Gold_Genie:
- <<: *NPC_TEMPLATE
- Display: "&a&lBald Gold Genie"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Giant_Gold_Chicken:
- <<: *NPC_TEMPLATE
- Type: WOLF
- Display: "&a&lGiant Gold Chicken"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - setowner @NearestPlayer{r=99} ~onSpawn
- - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
- AIGoalSelectors:
- - 0 clear
- - 1 float
- - 2 meleeattack
- - 3 gotoowner 5
- AITargetSelectors:
- - 0 clear
- - 1 ownerattacker
- - 2 ownertarget
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Gold_Parrot:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Parrot"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Panda:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Panda"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Gold_Ocelot:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Ocelot"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Golden_Cloud:
- <<: *NPC_TEMPLATE
- Type: WOLF
- Display: "&a&lGolden Cloud"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - setowner @NearestPlayer{r=99} ~onSpawn
- - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
- AIGoalSelectors:
- - 0 clear
- - 1 float
- - 2 meleeattack
- - 3 gotoowner 5
- AITargetSelectors:
- - 0 clear
- - 1 ownerattacker
- - 2 ownertarget
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Giant_Golden_Temple_Boss:
- <<: *NPC_TEMPLATE
- Type: WOLF
- Display: "&a&lGiant Golden Temple Boss"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - setowner @NearestPlayer{r=99} ~onSpawn
- - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
- AIGoalSelectors:
- - 0 clear
- - 1 float
- - 2 meleeattack
- - 3 gotoowner 5
- AITargetSelectors:
- - 0 clear
- - 1 ownerattacker
- - 2 ownertarget
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Gold_Herobrine:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Herobrine"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- TTG-Tier-Diamond_Herobrine:
- <<: *NPC_TEMPLATE
- Display: "&a&lDiamond Herobrine"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-_(2):
- <<: *NPC_TEMPLATE
- Display: "&a&l (2)"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
- ###########
- ### Tier ###
- ###########
- TTG-Tier-Gold_Dragon:
- <<: *NPC_TEMPLATE
- Display: "&a&lGold Dragon"
- Skills:
- - setstance{s=SPAWN} @Self ~onSpawn
- - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
- AIGoalSelectors:
- - 0 clear
- - 1 lookaround
- - 2 randomstroll
- Disguise: VILLAGER setBiome PLAINS setProfession NONE
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