Woodyo

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May 17th, 2023
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  1.  
  2. #################
  3. ### TEMPLATES ###
  4. #################
  5.  
  6. TTG-Template-NPC: &NPC_TEMPLATE
  7. Type: HUSK
  8. Faction: ALLY
  9. Options:
  10. MovementSpeed: 0.3
  11. PreventOtherDrops: true
  12. PreventRandomEquipment: true
  13. Silent: true
  14. Despawn: false
  15. Collidable: true
  16. Invincible: true
  17. AlwaysShowName: true
  18. PreventJockeyMounts: true
  19. DamageModifiers:
  20. - DROWNING -0.01
  21. - VOID -0.01
  22. - STARVATION -0.01
  23. - POISON -0.01
  24. - LAVA -0.01
  25. - FALLING_BLOCK -0.01
  26. - MELTING -0.01
  27. - FIRE_TICK -0.01
  28. - FIRE -0.01
  29. - HOT_FLOOR -0.01
  30. - FALL -0.01
  31. - SUFFOCATION -0.01
  32. - CONTACT -0.01
  33. AIGoalSelectors:
  34. - 0 clear
  35. AITargetSelectors:
  36. - 0 clear
  37.  
  38. TTG-Template-FOE: &FOE_TEMPLATE
  39. Type: HUSK
  40. Faction: FOE
  41. Options:
  42. PreventOtherDrops: true
  43. PreventRandomEquipment: true
  44. Silent: true
  45. Despawn: false
  46. AlwaysShowName: true
  47. PreventJockeyMounts: true
  48. DamageModifiers:
  49. - DROWNING -0.01
  50. - VOID -0.01
  51. - STARVATION -0.01
  52. - POISON -0.01
  53. - LAVA -0.01
  54. - FALLING_BLOCK -0.01
  55. - MELTING -0.01
  56. - FIRE_TICK -0.01
  57. - FIRE -0.01
  58. - HOT_FLOOR -0.01
  59. - FALL -0.01
  60. - SUFFOCATION -0.01
  61. - CONTACT -0.01
  62. AIGoalSelectors:
  63. - 0 clear
  64. - 1 meleeattack
  65. - 2 lookaround
  66. AITargetSelectors:
  67. - 0 clear
  68. - 1 players
  69.  
  70. ###########
  71. ### Tier ###
  72. ###########
  73.  
  74. ###########
  75. ### Tier ###
  76. ###########
  77.  
  78. TTG-Tier-Gold_Villager:
  79. <<: *NPC_TEMPLATE
  80. Type: VILLAGER
  81. Display: "&l"
  82. Trades:
  83. 0:
  84. Item1: 1 AIR
  85. Result: AIR
  86. 1:
  87. Item1: 1 AIR
  88. Result: AIR
  89. Skills:
  90. - setstance{s=SPAWN} @Self ~onSpawn
  91.  
  92. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  93.  
  94. - potion{type=SLOW;duration=999999;level=99;p=false;i=false} @Self ~onSpawn
  95.  
  96. AIGoalSelectors:
  97. - 0 clear
  98. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  99.  
  100. TTG-Tier-Gold_Golem:
  101. <<: *NPC_TEMPLATE
  102. Display: "&a&lGold Golem"
  103. Skills:
  104. - setstance{s=SPAWN} @Self ~onSpawn
  105.  
  106. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  107.  
  108. AIGoalSelectors:
  109. - 0 clear
  110. - 1 lookaround
  111. - 2 randomstroll
  112. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  113.  
  114. TTG-Tier-Lock:
  115. <<: *NPC_TEMPLATE
  116. Display: "&a&lLock"
  117. Skills:
  118. - setstance{s=SPAWN} @Self ~onSpawn
  119.  
  120. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  121.  
  122. AIGoalSelectors:
  123. - 0 clear
  124. - 1 lookaround
  125. - 2 randomstroll
  126. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  127.  
  128. TTG-Tier-Gold_Pig:
  129. <<: *NPC_TEMPLATE
  130. Display: "&a&lGold Pig"
  131. Skills:
  132. - setstance{s=SPAWN} @Self ~onSpawn
  133.  
  134. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  135.  
  136. AIGoalSelectors:
  137. - 0 clear
  138. - 1 lookaround
  139. - 2 randomstroll
  140. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  141.  
  142. ###########
  143. ### Tier ###
  144. ###########
  145.  
  146. TTG-Tier-Farmer_Villager:
  147. <<: *NPC_TEMPLATE
  148. Type: VILLAGER
  149. Display: "&l"
  150. Trades:
  151. 0:
  152. Item1: 1 AIR
  153. Result: AIR
  154. 1:
  155. Item1: 1 AIR
  156. Result: AIR
  157. Skills:
  158. - setstance{s=SPAWN} @Self ~onSpawn
  159.  
  160. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  161.  
  162. - potion{type=SLOW;duration=999999;level=99;p=false;i=false} @Self ~onSpawn
  163.  
  164. AIGoalSelectors:
  165. - 0 clear
  166. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  167.  
  168. TTG-Tier-Gold_Dog:
  169. <<: *NPC_TEMPLATE
  170. Type: WOLF
  171. Display: "&a&lGold Dog"
  172. Skills:
  173. - setstance{s=SPAWN} @Self ~onSpawn
  174.  
  175. - setowner @NearestPlayer{r=99} ~onSpawn
  176.  
  177. - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
  178.  
  179. AIGoalSelectors:
  180. - 0 clear
  181. - 1 float
  182. - 2 meleeattack
  183. - 3 gotoowner 5
  184. AITargetSelectors:
  185. - 0 clear
  186. - 1 ownerattacker
  187. - 2 ownertarget
  188. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  189.  
  190. ###########
  191. ### Tier ###
  192. ###########
  193.  
  194. TTG-Tier-Gold_Genie:
  195. <<: *NPC_TEMPLATE
  196. Display: "&a&lGold Genie"
  197. Skills:
  198. - setstance{s=SPAWN} @Self ~onSpawn
  199.  
  200. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=11} ~onTimer:1
  201.  
  202. - skill{s=GENERIC-Effect-Exclamation_Point} ~onTimer:1 ?stance{s=SPAWN;str=true}
  203.  
  204. - skill{s=[ - setstance{s=NULL}
  205.  
  206. - effect:particles{particle=angry_villager;amount=25;hS=0.25;vS=0.50;speed=0.1} @Selflocation{yOffset=1}
  207. - sound{s=entity.villager.no;v=2.00;p=1.00;sc=MASTER}
  208.  
  209. - delay 35
  210.  
  211. - sendtitle{title="&a&lXXX";subtitle="&7&lXXX";d=100;fi=10;fo=10} @Server
  212. - sound{s=entity.player.levelup;v=1.00;p=1.00;sc=MASTER} @Server
  213.  
  214. - delay 100
  215.  
  216. - setstance{s=SPEAK_2} ]} @Self ~onInteract ?stance{s=SPAWN;str=true}
  217.  
  218. - skill{s=[ - setstance{s=NULL}
  219.  
  220. - effect:particles{particle=happy_villager;amount=25;hS=0.25;vS=0.50;speed=0.1} @Selflocation{yOffset=1}
  221. - sound{s=entity.villager.celebrate;v=2.00;p=1.00;sc=MASTER}
  222.  
  223. - delay 35
  224.  
  225. - skill{s=[ - pandeloot{mm:TTG-Tier-ITEM{hologram=DISPLAY;visibility=player;glow=true;color=RED}}
  226. - sound{s=entity.shulker.shoot;v=1.00;p=1.25;sc=MASTER} ]} @Server
  227.  
  228. - delay 100
  229.  
  230. - setstance{s=NULL} ]} @Self ~onInteract ?stance{s=SPEAK_2;str=true}
  231.  
  232. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  233.  
  234. TTG-Tier-Scale:
  235. <<: *NPC_TEMPLATE
  236. Display: "&a&lScale"
  237. Skills:
  238. - setstance{s=SPAWN} @Self ~onSpawn
  239.  
  240. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  241.  
  242. AIGoalSelectors:
  243. - 0 clear
  244. - 1 lookaround
  245. - 2 randomstroll
  246. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  247.  
  248. TTG-Tier-Gold_Cow:
  249. <<: *NPC_TEMPLATE
  250. Display: "&a&lGold Cow"
  251. Skills:
  252. - setstance{s=SPAWN} @Self ~onSpawn
  253.  
  254. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  255.  
  256. AIGoalSelectors:
  257. - 0 clear
  258. - 1 lookaround
  259. - 2 randomstroll
  260. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  261.  
  262. TTG-Tier-Gold_Sheep:
  263. <<: *NPC_TEMPLATE
  264. Display: "&a&lGold Sheep"
  265. Skills:
  266. - setstance{s=SPAWN} @Self ~onSpawn
  267.  
  268. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  269.  
  270. AIGoalSelectors:
  271. - 0 clear
  272. - 1 lookaround
  273. - 2 randomstroll
  274. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  275.  
  276. TTG-Tier-Gold_Chickens:
  277. <<: *NPC_TEMPLATE
  278. Display: "&a&lGold Chickens"
  279. Skills:
  280. - setstance{s=SPAWN} @Self ~onSpawn
  281.  
  282. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  283.  
  284. AIGoalSelectors:
  285. - 0 clear
  286. - 1 lookaround
  287. - 2 randomstroll
  288. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  289.  
  290. TTG-Tier-Bald_Gold_Genie:
  291. <<: *NPC_TEMPLATE
  292. Display: "&a&lBald Gold Genie"
  293. Skills:
  294. - setstance{s=SPAWN} @Self ~onSpawn
  295.  
  296. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  297.  
  298. AIGoalSelectors:
  299. - 0 clear
  300. - 1 lookaround
  301. - 2 randomstroll
  302. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  303.  
  304. TTG-Tier-Giant_Gold_Chicken:
  305. <<: *NPC_TEMPLATE
  306. Type: WOLF
  307. Display: "&a&lGiant Gold Chicken"
  308. Skills:
  309. - setstance{s=SPAWN} @Self ~onSpawn
  310.  
  311. - setowner @NearestPlayer{r=99} ~onSpawn
  312.  
  313. - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
  314.  
  315. AIGoalSelectors:
  316. - 0 clear
  317. - 1 float
  318. - 2 meleeattack
  319. - 3 gotoowner 5
  320. AITargetSelectors:
  321. - 0 clear
  322. - 1 ownerattacker
  323. - 2 ownertarget
  324. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  325.  
  326. ###########
  327. ### Tier ###
  328. ###########
  329.  
  330. TTG-Tier-Gold_Parrot:
  331. <<: *NPC_TEMPLATE
  332. Display: "&a&lGold Parrot"
  333. Skills:
  334. - setstance{s=SPAWN} @Self ~onSpawn
  335.  
  336. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  337.  
  338. AIGoalSelectors:
  339. - 0 clear
  340. - 1 lookaround
  341. - 2 randomstroll
  342. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  343.  
  344. TTG-Tier-Gold_Panda:
  345. <<: *NPC_TEMPLATE
  346. Display: "&a&lGold Panda"
  347. Skills:
  348. - setstance{s=SPAWN} @Self ~onSpawn
  349.  
  350. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  351.  
  352. AIGoalSelectors:
  353. - 0 clear
  354. - 1 lookaround
  355. - 2 randomstroll
  356. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  357.  
  358. TTG-Tier-Gold_Ocelot:
  359. <<: *NPC_TEMPLATE
  360. Display: "&a&lGold Ocelot"
  361. Skills:
  362. - setstance{s=SPAWN} @Self ~onSpawn
  363.  
  364. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  365.  
  366. AIGoalSelectors:
  367. - 0 clear
  368. - 1 lookaround
  369. - 2 randomstroll
  370. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  371.  
  372. TTG-Tier-Golden_Cloud:
  373. <<: *NPC_TEMPLATE
  374. Type: WOLF
  375. Display: "&a&lGolden Cloud"
  376. Skills:
  377. - setstance{s=SPAWN} @Self ~onSpawn
  378.  
  379. - setowner @NearestPlayer{r=99} ~onSpawn
  380.  
  381. - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
  382.  
  383. AIGoalSelectors:
  384. - 0 clear
  385. - 1 float
  386. - 2 meleeattack
  387. - 3 gotoowner 5
  388. AITargetSelectors:
  389. - 0 clear
  390. - 1 ownerattacker
  391. - 2 ownertarget
  392. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  393.  
  394. TTG-Tier-Giant_Golden_Temple_Boss:
  395. <<: *NPC_TEMPLATE
  396. Type: WOLF
  397. Display: "&a&lGiant Golden Temple Boss"
  398. Skills:
  399. - setstance{s=SPAWN} @Self ~onSpawn
  400.  
  401. - setowner @NearestPlayer{r=99} ~onSpawn
  402.  
  403. - teleport @Owner ~onTimer:2 ?playernotwithin{d=24} ?!incombat{}
  404.  
  405. AIGoalSelectors:
  406. - 0 clear
  407. - 1 float
  408. - 2 meleeattack
  409. - 3 gotoowner 5
  410. AITargetSelectors:
  411. - 0 clear
  412. - 1 ownerattacker
  413. - 2 ownertarget
  414. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  415.  
  416. ###########
  417. ### Tier ###
  418. ###########
  419.  
  420. TTG-Tier-Gold_Herobrine:
  421. <<: *NPC_TEMPLATE
  422. Display: "&a&lGold Herobrine"
  423. Skills:
  424. - setstance{s=SPAWN} @Self ~onSpawn
  425.  
  426. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  427.  
  428. AIGoalSelectors:
  429. - 0 clear
  430. - 1 lookaround
  431. - 2 randomstroll
  432. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  433.  
  434. TTG-Tier-Diamond_Herobrine:
  435. <<: *NPC_TEMPLATE
  436. Display: "&a&lDiamond Herobrine"
  437. Skills:
  438. - setstance{s=SPAWN} @Self ~onSpawn
  439.  
  440. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  441.  
  442. AIGoalSelectors:
  443. - 0 clear
  444. - 1 lookaround
  445. - 2 randomstroll
  446. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  447.  
  448. ###########
  449. ### Tier ###
  450. ###########
  451.  
  452. TTG-Tier-_(2):
  453. <<: *NPC_TEMPLATE
  454. Display: "&a&l (2)"
  455. Skills:
  456. - setstance{s=SPAWN} @Self ~onSpawn
  457.  
  458. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  459.  
  460. AIGoalSelectors:
  461. - 0 clear
  462. - 1 lookaround
  463. - 2 randomstroll
  464. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  465.  
  466. ###########
  467. ### Tier ###
  468. ###########
  469.  
  470. TTG-Tier-Gold_Dragon:
  471. <<: *NPC_TEMPLATE
  472. Display: "&a&lGold Dragon"
  473. Skills:
  474. - setstance{s=SPAWN} @Self ~onSpawn
  475.  
  476. - look{headOnly=false;immediately=true;repeat=2;repeatInterval=1} @NearestPlayer{r=3} ~onTimer:1
  477.  
  478. AIGoalSelectors:
  479. - 0 clear
  480. - 1 lookaround
  481. - 2 randomstroll
  482. Disguise: VILLAGER setBiome PLAINS setProfession NONE
  483.  
  484.  
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