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- var RADIUS = Math.floor((Math.random() * 40) + 1));
- var MAX = Math.floor((Math.random() * 360) + 1));
- var ANGLE = MAX * Math.PI / 180;
- for (var i = 0; i < MAX; ++i)
- {
- var newX = i + RADIUS * Math.cos(ANGLE);
- var newY = i + RADIUS * Math.sin(ANGLE);
- sprite.x = newX;
- sprite.y = newY;
- }
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