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๐Ÿ’  (2.34.0) All New Sync Grids (New)

Jun 28th, 2023 (edited)
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  1. ====================================================
  2. Trainer: Liza (Summer 2023)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Attack 5
  21. Attack 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Attack 5
  36. Attack 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. HP 10
  42. HP 10
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Defense 5
  48. Defense 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Speed 5
  54. Speed 5
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Giga Impact: Power 1
  60. Giga Impact: Power โ†‘ 1
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Giga Impact: Power 1
  66. Giga Impact: Power โ†‘ 1
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Giga Impact: Power 1
  72. Giga Impact: Power โ†‘ 1
  73. Color Grid: ๐ŸŸฉ Green
  74. 1 or more adjacent tiles must be activated
  75. Move level must be 2 or higher
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Giga Impact: Move Gauge Refresh 3
  79. Move: Giga Impact Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  80. Color Grid: ๐ŸŸฅ Red
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  85. Super Victory
  86. Applies the Supereffectiveย โ†‘ Next effect to the user when it knocks out an opponent with a move.
  87. Color Grid: ๐ŸŸจ Yellow
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 2 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  92. Tough Cookie
  93. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s moves.
  94. Color Grid: ๐ŸŸจ Yellow
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 3 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  99. Giga Impact: Move Gauge Refresh 9
  100. Move: Giga Impact Charges the userโ€™s move gauge by one when its move is successful.
  101. Color Grid: ๐ŸŸฅ Red
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Speed 5
  107. Speed 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Defense 5
  113. Defense 5
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  118. Antitoxin
  119. Prevents the user from getting poisoned or badly poisoned.
  120. Color Grid: ๐ŸŸจ Yellow
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  124. Attack 5
  125. Attack 5
  126. Color Grid: ๐ŸŸฆ Blue
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  130. HP 10
  131. HP 10
  132. Color Grid: ๐ŸŸฆ Blue
  133. 1 or more adjacent tiles must be activated
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  136. Giga Impact: Accuracy 10
  137. Giga Impact: Accuracy โ†‘ 10
  138. Color Grid: ๐ŸŸฉ Green
  139. 1 or more adjacent tiles must be activated
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  142. Giga Impact: Power 1
  143. Giga Impact: Power โ†‘ 1
  144. Color Grid: ๐ŸŸฉ Green
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  149. Giga Impact: Power 1
  150. Giga Impact: Power โ†‘ 1
  151. Color Grid: ๐ŸŸฉ Green
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 2 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  156. Into the Night Sky!: MP Refresh 2
  157. Move: Into the Night Sky! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  158. Color Grid: ๐ŸŸฅ Red
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 2 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  163. Towering Force
  164. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s sync move.
  165. Color Grid: ๐ŸŸจ Yellow
  166. 1 or more adjacent tiles must be activated
  167. Move level must be 3 or higher
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  170. Team Sentry Entry 2
  171. Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle.
  172. Color Grid: ๐ŸŸจ Yellow
  173. 1 or more adjacent tiles must be activated
  174. Move level must be 3 or higher
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Sp. Def 5
  178. Sp. Def 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  183. Sand Shelter
  184. Protects the user from damage from a sandstorm.
  185. Color Grid: ๐ŸŸจ Yellow
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  189. Protect: Move Gauge Refresh 3
  190. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  191. Color Grid: ๐ŸŸฅ Red
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  195. Speed 5
  196. Speed 5
  197. Color Grid: ๐ŸŸฆ Blue
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  201. Defense 10
  202. Defense 10
  203. Color Grid: ๐ŸŸฆ Blue
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  208. HP Advantage 4
  209. The larger the userโ€™s percentage of remaining HP, the more it powers up the userโ€™s moves.
  210. Color Grid: ๐ŸŸจ Yellow
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  215. Forever Friends Flying Impact: Power 25
  216. Forever Friends Flying Impact: Power โ†‘ 25
  217. Color Grid: ๐ŸŸฉ Green
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Protect: Move: Physical Boost โ†‘3 9
  223. Move: Protect Increases the userโ€™s Physical Movesย โ†‘ Next effect by 3 ranks when its move is successful.
  224. Color Grid: ๐ŸŸฅ Red
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Piercing Gaze
  230. Moves never miss.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. HP 10
  237. HP 10
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Unbending
  243. Defense cannot be lowered.
  244. Color Grid: ๐ŸŸจ Yellow
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  248. Iron Defense: Move Gauge Refresh 3
  249. Move: Iron Defense Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  250. Color Grid: ๐ŸŸฅ Red
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. Attack 5
  255. Attack 5
  256. Color Grid: ๐ŸŸฆ Blue
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  260. Attack 10
  261. Attack 10
  262. Color Grid: ๐ŸŸฆ Blue
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  267. Tough Sync 3
  268. Powers up the userโ€™s sync move when its Defense is raised.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  274. Forever Friends Flying Impact: Power 25
  275. Forever Friends Flying Impact: Power โ†‘ 25
  276. Color Grid: ๐ŸŸฉ Green
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Status P-Move: Physical Boost โ†‘2 9
  282. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 2ย ranks when its Pokรฉmon uses a status move.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Vigilance
  289. Protects the user against critical hits.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Forever Friends Flying Impact: Power 25
  296. Forever Friends Flying Impact: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Forever Friends Flying Impact: Power 25
  303. Forever Friends Flying Impact: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Tate (Summer 2023)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Sp. Atk 5
  343. Sp. Atk 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Defense 5
  349. Defense 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Speed 5
  355. Speed 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. Defense 5
  361. Defense 5
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Flash Cannon: Power 3
  367. Flash Cannon: Power โ†‘ 3
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Flash Cannon: Power 3
  373. Flash Cannon: Power โ†‘ 3
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  379. Flash Cannon: Power 3
  380. Flash Cannon: Power โ†‘ 3
  381. Color Grid: ๐ŸŸฉ Green
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  385. Flash Cannon: Move Gauge Refresh 3
  386. Move: Flash Cannon Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  387. Color Grid: ๐ŸŸฅ Red
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. P-Move on Opp: Attack โ†“ 9
  393. Lowers the targetโ€™s Attack by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent.
  394. Color Grid: ๐ŸŸจ Yellow
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  399. Sp. Atk 10
  400. Sp. Atk 10
  401. Color Grid: ๐ŸŸฆ Blue
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Brainteaser
  407. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  408. Color Grid: ๐ŸŸจ Yellow
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Speed 5
  414. Speed 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Defense 5
  420. Defense 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Flash Cannon: Power 3
  426. Flash Cannon: Power โ†‘ 3
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Flash Cannon: Power 3
  432. Flash Cannon: Power โ†‘ 3
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435. Move level must be 2 or higher
  436.  
  437. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  438. HP 10
  439. HP 10
  440. Color Grid: ๐ŸŸฆ Blue
  441. 1 or more adjacent tiles must be activated
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  444. Flash Cannon: Fortuitous 9
  445. Move: Flash Cannon Raises one of the userโ€™s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  446. Color Grid: ๐ŸŸฅ Red
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  451. Team Lucky Entry 1
  452. Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  453. Color Grid: ๐ŸŸจ Yellow
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Rising Tide
  459. The more the userโ€™s stats are raised, the more it powers up the userโ€™s sync move.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Use Doom Desire: Team Same Stat โ†‘
  466. Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user uses 2 P-Moves: Doom Desire: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  472. Sand Shelter
  473. Protects the user from damage from a sandstorm.
  474. Color Grid: ๐ŸŸจ Yellow
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. Speed 5
  479. Speed 5
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  484. Thunder Wave: Move Gauge Refresh 3
  485. Move: Thunder Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  486. Color Grid: ๐ŸŸฅ Red
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  490. HP 10
  491. HP 10
  492. Color Grid: ๐ŸŸฆ Blue
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  496. Thunder Wave: Accuracy 10
  497. Thunder Wave: Accuracy โ†‘ 10
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500. Move level must be 2 or higher
  501.  
  502. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  503. Status P-Move: Stat โ†‘ 9
  504. Raises one of the userโ€™s following stats by 1 stat rank at random when its Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  505. Color Grid: ๐ŸŸจ Yellow
  506. 1 or more adjacent tiles must be activated
  507. Move level must be 2 or higher
  508.  
  509. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  510. Static Shock 5
  511. Powers up the userโ€™s sync move when the target is paralyzed.
  512. Color Grid: ๐ŸŸจ Yellow
  513. 1 or more adjacent tiles must be activated
  514. Move level must be 3 or higher
  515.  
  516. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  517. Natural Remedy
  518. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  519. Color Grid: ๐ŸŸจ Yellow
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 2 or higher
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  524. Afflicterโ€™s Fervor 1
  525. Reduces the sync move countdown by 1 the first time the userโ€™s Pokรฉmon uses a status move each battle.
  526. Color Grid: ๐ŸŸจ Yellow
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. Sp. Atk 5
  532. Sp. Atk 5
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  537. Defense 5
  538. Defense 5
  539. Color Grid: ๐ŸŸฆ Blue
  540. 1 or more adjacent tiles must be activated
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. HP 10
  544. HP 10
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. Sp. Def 5
  550. Sp. Def 5
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  555. Charm: Move Gauge Refresh 3
  556. Move: Charm Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  557. Color Grid: ๐ŸŸฅ Red
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  561. Wish upon a Star!: MP Refresh 2
  562. Move: Wish upon a Star! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  563. Color Grid: ๐ŸŸฅ Red
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  567. Quick Cure
  568. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  574. Charm: Ramp Up 1
  575. Move: Charm Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  576. Color Grid: ๐ŸŸฅ Red
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  581. Wish upon a Star!: Hit and Heal 9
  582. Move: Wish upon a Star! Applies the Gradual Healing effect to the user when its move is successful.
  583. Color Grid: ๐ŸŸฅ Red
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Charm: BOGO 9
  589. Move: Charm Applies the Free Move Next effect to the user when its move is successful.
  590. Color Grid: ๐ŸŸฅ Red
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Wish upon a Star!: Shared Fortune 2
  596. Move: Wish upon a Star! Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the userโ€™s move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  597. Color Grid: ๐ŸŸฅ Red
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Friends Forever Steel Beam: Power 25
  603. Friends Forever Steel Beam: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Friends Forever Steel Beam: Power 25
  610. Friends Forever Steel Beam: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Mallow (Variety)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Sp. Atk 5
  625. Sp. Atk 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Sp. Atk 5
  650. Sp. Atk 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Sp. Def 5
  656. Sp. Def 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. Defense 5
  662. Defense 5
  663. Color Grid: ๐ŸŸฆ Blue
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  667. Speed 5
  668. Speed 5
  669. Color Grid: ๐ŸŸฆ Blue
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Giga Drain: Power 3
  674. Giga Drain: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  679. Giga Drain: Power 3
  680. Giga Drain: Power โ†‘ 3
  681. Color Grid: ๐ŸŸฉ Green
  682. 1 or more adjacent tiles must be activated
  683. Move level must be 2 or higher
  684.  
  685. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  686. Giga Drain: Power 3
  687. Giga Drain: Power โ†‘ 3
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  692. HP 20
  693. HP 20
  694. Color Grid: ๐ŸŸฆ Blue
  695. 1 or more adjacent tiles must be activated
  696. Move level must be 2 or higher
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  699. Giga Drain: Master Healer 1
  700. Move: Giga Drain Increases the amount of HP restored by the userโ€™s healing moves.
  701. Color Grid: ๐ŸŸฅ Red
  702. 1 or more adjacent tiles must be activated
  703. Move level must be 3 or higher
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  706. Catalyst
  707. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  708. Color Grid: ๐ŸŸจ Yellow
  709. 1 or more adjacent tiles must be activated
  710. Move level must be 2 or higher
  711.  
  712. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Giga Drain: Move Gauge Refresh 9
  714. Move: Giga Drain Charges the userโ€™s move gauge by one when its move is successful.
  715. Color Grid: ๐ŸŸฅ Red
  716. 1 or more adjacent tiles must be activated
  717. Move level must be 3 or higher
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. HP 10
  721. HP 10
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. Defense 5
  727. Defense 5
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  732. Sp. Def 5
  733. Sp. Def 5
  734. Color Grid: ๐ŸŸฆ Blue
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  738. Racing Rain 2
  739. Quickly charges the move gauge when the weather is rainy.
  740. Color Grid: ๐ŸŸจ Yellow
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  744. Refreshing Rain 1
  745. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  746. Color Grid: ๐ŸŸจ Yellow
  747. 1 or more adjacent tiles must be activated
  748. Move level must be 2 or higher
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  751. X Sp. Def All: MP Refresh 2
  752. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  753. Color Grid: ๐ŸŸฅ Red
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  758. X Sp. Def All: Shielded 1
  759. Move: X Sp. Def All Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  760. Color Grid: ๐ŸŸฅ Red
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  765. Endurance
  766. When the user enters battle with full HP, applies the Enduring effect to it.
  767. Color Grid: ๐ŸŸจ Yellow
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  772. Revenge Boost 9
  773. Charges the userโ€™s move gauge by one when it is hit by an attack move.
  774. Color Grid: ๐ŸŸจ Yellow
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. HP 10
  780. HP 10
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. Defense 5
  786. Defense 5
  787. Color Grid: ๐ŸŸฆ Blue
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Sp. Atk 5
  792. Sp. Atk 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. Giga Drain: Power 3
  804. Giga Drain: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  809. Todayโ€™s Special!: MP Refresh 2
  810. Move: Todayโ€™s Special! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  811. Color Grid: ๐ŸŸฅ Red
  812. 1 or more adjacent tiles must be activated
  813. Move level must be 2 or higher
  814.  
  815. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  816. Giga Drain: Power 3
  817. Giga Drain: Power โ†‘ 3
  818. Color Grid: ๐ŸŸฉ Green
  819. 1 or more adjacent tiles must be activated
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  822. Todayโ€™s Special!: Hit and Heal 9
  823. Move: Todayโ€™s Special! Applies the Gradual Healing effect to the user when its move is successful.
  824. Color Grid: ๐ŸŸฅ Red
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  829. โ€œAbsorbsโ€ Hit: Sp. Atk โ†“ 9
  830. Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s attack move that has the absorbs effect tag is successful.
  831. Color Grid: ๐ŸŸจ Yellow
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 3 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  836. Todayโ€™s Special!: Pep Rally 1
  837. Move: Todayโ€™s Special! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  838. Color Grid: ๐ŸŸฅ Red
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 2 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  843. Team Sharp Entry 1
  844. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  845. Color Grid: ๐ŸŸจ Yellow
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. Defense 5
  851. Defense 5
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  856. HP 10
  857. HP 10
  858. Color Grid: ๐ŸŸฆ Blue
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  862. Stalwart
  863. Sp. Def cannot be lowered.
  864. Color Grid: ๐ŸŸจ Yellow
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  868. Stun Spore: Move Gauge Refresh 3
  869. Move: Stun Spore Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  870. Color Grid: ๐ŸŸฅ Red
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  874. Quick Cure
  875. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  876. Color Grid: ๐ŸŸจ Yellow
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  881. Sp. Def 10
  882. Sp. Def 10
  883. Color Grid: ๐ŸŸฆ Blue
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  888. Stun Spore: Accuracy 10
  889. Stun Spore: Accuracy โ†‘ 10
  890. Color Grid: ๐ŸŸฉ Green
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Hit Paralyzed Opp: Recover HP 4
  896. Has a chance (50%) of restoring the userโ€™s HP when its attack move is successful against a paralyzed opponent.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Synchro Healing 1
  903. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Strong Kick to It Bloom Doom: Power 25
  910. Strong Kick to It Bloom Doom: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Strong Kick to It Bloom Doom: Power 25
  917. Strong Kick to It Bloom Doom: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Kiawe (Variety)
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Sp. Atk 5
  932. Sp. Atk 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Sp. Atk 5
  942. Sp. Atk 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. Sp. Atk 5
  957. Sp. Atk 5
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  962. Flameproof
  963. Prevents the user from getting burned.
  964. Color Grid: ๐ŸŸจ Yellow
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  968. Speed 5
  969. Speed 5
  970. Color Grid: ๐ŸŸฆ Blue
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  974. Defense 5
  975. Defense 5
  976. Color Grid: ๐ŸŸฆ Blue
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Ember: Power 4
  981. Ember: Power โ†‘ 4
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984.  
  985. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  986. Ember: Power 4
  987. Ember: Power โ†‘ 4
  988. Color Grid: ๐ŸŸฉ Green
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 2 or higher
  991.  
  992. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Ember: Power 4
  994. Ember: Power โ†‘ 4
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  999. Ember: Move Gauge Refresh 3
  1000. Move: Ember Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1001. Color Grid: ๐ŸŸฅ Red
  1002. 1 or more adjacent tiles must be activated
  1003. Move level must be 2 or higher
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1006. Hit Burned Opp: Attack โ†“ 9
  1007. Lowers the targetโ€™s Attack by 1 stat rank when the userโ€™s attack move is successful against a burned opponent.
  1008. Color Grid: ๐ŸŸจ Yellow
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 3 or higher
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1013. Speed 10
  1014. Speed 10
  1015. Color Grid: ๐ŸŸฆ Blue
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 2 or higher
  1018.  
  1019. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1020. Power Play
  1021. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  1022. Color Grid: ๐ŸŸจ Yellow
  1023. 1 or more adjacent tiles must be activated
  1024. Move level must be 3 or higher
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. Defense 5
  1028. Defense 5
  1029. Color Grid: ๐ŸŸฆ Blue
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1033. Sp. Def 5
  1034. Sp. Def 5
  1035. Color Grid: ๐ŸŸฆ Blue
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1039. Ember: Power 4
  1040. Ember: Power โ†‘ 4
  1041. Color Grid: ๐ŸŸฉ Green
  1042. 1 or more adjacent tiles must be activated
  1043.  
  1044. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1045. Will-O-Wisp: Accuracy 10
  1046. Will-O-Wisp: Accuracy โ†‘ 10
  1047. Color Grid: ๐ŸŸฉ Green
  1048. 1 or more adjacent tiles must be activated
  1049. Move level must be 2 or higher
  1050.  
  1051. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1052. Ember: Power 4
  1053. Ember: Power โ†‘ 4
  1054. Color Grid: ๐ŸŸฉ Green
  1055. 1 or more adjacent tiles must be activated
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1058. Will-O-Wisp: Move Gauge Refresh 3
  1059. Move: Will-O-Wisp Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1060. Color Grid: ๐ŸŸฅ Red
  1061. 1 or more adjacent tiles must be activated
  1062. Move level must be 2 or higher
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1065. Scorcher 2
  1066. Increases the amount of damage an opponent takes from being burned.
  1067. Color Grid: ๐ŸŸจ Yellow
  1068. 1 or more adjacent tiles must be activated
  1069. Move level must be 2 or higher
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1072. Move Gauge Refresh 9
  1073. Charges the userโ€™s move gauge by one when its move is successful.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 3 or higher
  1077.  
  1078. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1079. Terrify 2
  1080. Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  1081. Color Grid: ๐ŸŸจ Yellow
  1082. 1 or more adjacent tiles must be activated
  1083. Move level must be 3 or higher
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Speed 5
  1087. Speed 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. Sp. Def 5
  1093. Sp. Def 5
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1098. Fire Spin: Power 3
  1099. Fire Spin: Power โ†‘ 3
  1100. Color Grid: ๐ŸŸฉ Green
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1104. Fire Spin: Power 3
  1105. Fire Spin: Power โ†‘ 3
  1106. Color Grid: ๐ŸŸฉ Green
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1110. Come On By!: MP Refresh 2
  1111. Move: Come On By! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1112. Color Grid: ๐ŸŸฅ Red
  1113. 1 or more adjacent tiles must be activated
  1114. Move level must be 2 or higher
  1115.  
  1116. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1117. Stationary Target 3
  1118. Powers up the userโ€™s moves when the target is trapped.
  1119. Color Grid: ๐ŸŸจ Yellow
  1120. 1 or more adjacent tiles must be activated
  1121. Move level must be 2 or higher
  1122.  
  1123. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1124. Come On By!: Propulsion 9
  1125. Move: Come On By! Reduces the userโ€™s sync move countdown by one when its move is successful.
  1126. Color Grid: ๐ŸŸฅ Red
  1127. 1 or more adjacent tiles must be activated
  1128. Move level must be 3 or higher
  1129.  
  1130. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1131. Pokey Trap 5
  1132. Increases the amount of damage an opponent takes from being trapped.
  1133. Color Grid: ๐ŸŸจ Yellow
  1134. 1 or more adjacent tiles must be activated
  1135. Move level must be 2 or higher
  1136.  
  1137. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1138. Team Sync Regen
  1139. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  1140. Color Grid: ๐ŸŸจ Yellow
  1141. 1 or more adjacent tiles must be activated
  1142. Move level must be 3 or higher
  1143.  
  1144. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1145. Sp. Atk 5
  1146. Sp. Atk 5
  1147. Color Grid: ๐ŸŸฆ Blue
  1148. 1 or more adjacent tiles must be activated
  1149.  
  1150. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1151. Escape Artist
  1152. Prevents the user from becoming trapped.
  1153. Color Grid: ๐ŸŸจ Yellow
  1154. 1 or more adjacent tiles must be activated
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. HP 10
  1158. HP 10
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1163. Sp. Atk 5
  1164. Sp. Atk 5
  1165. Color Grid: ๐ŸŸฆ Blue
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1169. Fire Spin: Power 3
  1170. Fire Spin: Power โ†‘ 3
  1171. Color Grid: ๐ŸŸฉ Green
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1175. Fire Spin: Power 3
  1176. Fire Spin: Power โ†‘ 3
  1177. Color Grid: ๐ŸŸฉ Green
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1181. Fire Spin: Power 3
  1182. Fire Spin: Power โ†‘ 3
  1183. Color Grid: ๐ŸŸฉ Green
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1188. Fire Spin: Move Gauge Refresh 3
  1189. Move: Fire Spin Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1190. Color Grid: ๐ŸŸฅ Red
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1195. Fire Spin: Accuracy 10
  1196. Fire Spin: Accuracy โ†‘ 10
  1197. Color Grid: ๐ŸŸฉ Green
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1202. Hit Trapped Opp: Speed โ†“ 9
  1203. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move is successful against targets that are trapped.
  1204. Color Grid: ๐ŸŸจ Yellow
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1209. Interference Sync 5
  1210. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Dancing Together Inferno Overdrive: Power 25
  1217. Dancing Together Inferno Overdrive: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Dancing Together Inferno Overdrive: Power 25
  1224. Dancing Together Inferno Overdrive: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Rose
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Attack 5
  1239. Attack 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Attack 5
  1249. Attack 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1263. Superduper Effective 1
  1264. Powers up moves that are super effective.
  1265. Color Grid: ๐ŸŸจ Yellow
  1266. 1 or more adjacent tiles must be activated
  1267. Move level must be 2 or higher
  1268.  
  1269. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1270. Defense Crush 9
  1271. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1272. Color Grid: ๐ŸŸจ Yellow
  1273. 1 or more adjacent tiles must be activated
  1274. Move level must be 4 or higher
  1275.  
  1276. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1277. Steel DF on Opp & Hit: Free Move Next 9
  1278. Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponentโ€™s field of play.
  1279. Color Grid: ๐ŸŸจ Yellow
  1280. 1 or more adjacent tiles must be activated
  1281. Move level must be 5 or higher
  1282.  
  1283. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1284. Double Down 2
  1285. Powers up the userโ€™s sync moves that are super effective.
  1286. Color Grid: ๐ŸŸจ Yellow
  1287. 1 or more adjacent tiles must be activated
  1288. Move level must be 2 or higher
  1289.  
  1290. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1291. G-Max Steelsurge: Power 100
  1292. G-Max Steelsurge: Power โ†‘ 100
  1293. Color Grid: ๐ŸŽ€ Pink
  1294. 1 or more adjacent tiles must be activated
  1295. Move level must be 4 or higher
  1296.  
  1297. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1298. Impervious
  1299. The userโ€™s stats cannot be lowered.
  1300. Color Grid: ๐ŸŸจ Yellow
  1301. 1 or more adjacent tiles must be activated
  1302. Move level must be 5 or higher
  1303.  
  1304. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1305. Attack 5
  1306. Attack 5
  1307. Color Grid: ๐ŸŸฆ Blue
  1308. 1 or more adjacent tiles must be activated
  1309.  
  1310. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1311. HP 10
  1312. HP 10
  1313. Color Grid: ๐ŸŸฆ Blue
  1314. 1 or more adjacent tiles must be activated
  1315.  
  1316. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1317. Attack 5
  1318. Attack 5
  1319. Color Grid: ๐ŸŸฆ Blue
  1320. 1 or more adjacent tiles must be activated
  1321.  
  1322. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1323. Speed 5
  1324. Speed 5
  1325. Color Grid: ๐ŸŸฆ Blue
  1326. 1 or more adjacent tiles must be activated
  1327.  
  1328. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1329. Iron Head: Power 3
  1330. Iron Head: Power โ†‘ 3
  1331. Color Grid: ๐ŸŸฉ Green
  1332. 1 or more adjacent tiles must be activated
  1333.  
  1334. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1335. Iron Head: Power 3
  1336. Iron Head: Power โ†‘ 3
  1337. Color Grid: ๐ŸŸฉ Green
  1338. 1 or more adjacent tiles must be activated
  1339.  
  1340. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1341. Iron Head: Power 3
  1342. Iron Head: Power โ†‘ 3
  1343. Color Grid: ๐ŸŸฉ Green
  1344. 1 or more adjacent tiles must be activated
  1345. Move level must be 2 or higher
  1346.  
  1347. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1348. Interference Immunity
  1349. Prevents the user from flinching, becoming confused, or becoming trapped.
  1350. Color Grid: ๐ŸŸจ Yellow
  1351. 1 or more adjacent tiles must be activated
  1352. Move level must be 2 or higher
  1353.  
  1354. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1355. Attack 10
  1356. Attack 10
  1357. Color Grid: ๐ŸŸฆ Blue
  1358. 1 or more adjacent tiles must be activated
  1359. Move level must be 2 or higher
  1360.  
  1361. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1362. Haymaker
  1363. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1364. Color Grid: ๐ŸŸจ Yellow
  1365. 1 or more adjacent tiles must be activated
  1366. Move level must be 3 or higher
  1367.  
  1368. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1369. Furious Brawn
  1370. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1371. Color Grid: ๐ŸŸจ Yellow
  1372. 1 or more adjacent tiles must be activated
  1373. Move level must be 3 or higher
  1374.  
  1375. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1376. Speed 5
  1377. Speed 5
  1378. Color Grid: ๐ŸŸฆ Blue
  1379. 1 or more adjacent tiles must be activated
  1380.  
  1381. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1382. Defense 5
  1383. Defense 5
  1384. Color Grid: ๐ŸŸฆ Blue
  1385. 1 or more adjacent tiles must be activated
  1386.  
  1387. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1388. Sp. Def 5
  1389. Sp. Def 5
  1390. Color Grid: ๐ŸŸฆ Blue
  1391. 1 or more adjacent tiles must be activated
  1392.  
  1393. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1394. Attack 5
  1395. Attack 5
  1396. Color Grid: ๐ŸŸฆ Blue
  1397. 1 or more adjacent tiles must be activated
  1398.  
  1399. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1400. Iron Head: Power 3
  1401. Iron Head: Power โ†‘ 3
  1402. Color Grid: ๐ŸŸฉ Green
  1403. 1 or more adjacent tiles must be activated
  1404.  
  1405. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1406. Actions, Not Words!: MP Refresh 2
  1407. Move: Actions, Not Words! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1408. Color Grid: ๐ŸŸฅ Red
  1409. 1 or more adjacent tiles must be activated
  1410.  
  1411. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1412. Iron Head: Power 3
  1413. Iron Head: Power โ†‘ 3
  1414. Color Grid: ๐ŸŸฉ Green
  1415. 1 or more adjacent tiles must be activated
  1416. Move level must be 2 or higher
  1417.  
  1418. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1419. Iron Head: Move Gauge Refresh 9
  1420. Move: Iron Head Charges the userโ€™s move gauge by one when its move is successful.
  1421. Color Grid: ๐ŸŸฅ Red
  1422. 1 or more adjacent tiles must be activated
  1423. Move level must be 2 or higher
  1424.  
  1425. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1426. MAX Super Preparation
  1427. Applies the Supereffectiveย โ†‘ Next effect to the user after using its max move.
  1428. Color Grid: ๐ŸŸจ Yellow
  1429. 1 or more adjacent tiles must be activated
  1430. Move level must be 2 or higher
  1431.  
  1432. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1433. Steel DF on Opp: Sync Power โ†‘ 5
  1434. Powers up the userโ€™s sync move when Steel Damage Field is applied to the opponentโ€™s field of play.
  1435. Color Grid: ๐ŸŸจ Yellow
  1436. 1 or more adjacent tiles must be activated
  1437. Move level must be 3 or higher
  1438.  
  1439. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1440. G-Max Steelsurge: Power 100
  1441. G-Max Steelsurge: Power โ†‘ 100
  1442. Color Grid: ๐ŸŽ€ Pink
  1443. 1 or more adjacent tiles must be activated
  1444. Move level must be 3 or higher
  1445.  
  1446. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1447. Defense 5
  1448. Defense 5
  1449. Color Grid: ๐ŸŸฆ Blue
  1450. 1 or more adjacent tiles must be activated
  1451.  
  1452. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1453. Sp. Def 5
  1454. Sp. Def 5
  1455. Color Grid: ๐ŸŸฆ Blue
  1456. 1 or more adjacent tiles must be activated
  1457.  
  1458. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1459. High Horsepower: Power 3
  1460. High Horsepower: Power โ†‘ 3
  1461. Color Grid: ๐ŸŸฉ Green
  1462. 1 or more adjacent tiles must be activated
  1463.  
  1464. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1465. High Horsepower: Power 3
  1466. High Horsepower: Power โ†‘ 3
  1467. Color Grid: ๐ŸŸฉ Green
  1468. 1 or more adjacent tiles must be activated
  1469.  
  1470. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1471. High Horsepower: Power 6
  1472. High Horsepower: Power โ†‘ 6
  1473. Color Grid: ๐ŸŸฉ Green
  1474. 1 or more adjacent tiles must be activated
  1475. Move level must be 2 or higher
  1476.  
  1477. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1478. High Horsepower: Move Gauge Refresh 3
  1479. Move: High Horsepower Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1480. Color Grid: ๐ŸŸฅ Red
  1481. 1 or more adjacent tiles must be activated
  1482. Move level must be 2 or higher
  1483.  
  1484. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1485. Sync Freebie
  1486. Applies the Free Move Next effect to the user after using its sync move.
  1487. Color Grid: ๐ŸŸจ Yellow
  1488. 1 or more adjacent tiles must be activated
  1489. Move level must be 2 or higher
  1490.  
  1491. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1492. MAX Countdown 1
  1493. Reduces the userโ€™s sync move countdown by 1 after using its max move.
  1494. Color Grid: ๐ŸŸจ Yellow
  1495. 1 or more adjacent tiles must be activated
  1496. Move level must be 3 or higher
  1497.  
  1498. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1499. Max Quake: Power 100
  1500. Max Quake: Power โ†‘ 100
  1501. Color Grid: ๐ŸŽ€ Pink
  1502. 1 or more adjacent tiles must be activated
  1503. Move level must be 3 or higher
  1504.  
  1505. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1506. Sand Shelter
  1507. Protects the user from damage from a sandstorm.
  1508. Color Grid: ๐ŸŸจ Yellow
  1509. 1 or more adjacent tiles must be activated
  1510.  
  1511. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1512. HP 10
  1513. HP 10
  1514. Color Grid: ๐ŸŸฆ Blue
  1515. 1 or more adjacent tiles must be activated
  1516.  
  1517. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1518. Stone Edge: Power 3
  1519. Stone Edge: Power โ†‘ 3
  1520. Color Grid: ๐ŸŸฉ Green
  1521. 1 or more adjacent tiles must be activated
  1522.  
  1523. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1524. Stone Edge: Power 3
  1525. Stone Edge: Power โ†‘ 3
  1526. Color Grid: ๐ŸŸช Purple
  1527. 1 or more adjacent tiles must be activated
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Stone Edge: Power 6
  1531. Stone Edge: Power โ†‘ 6
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 2 or higher
  1535.  
  1536. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1537. Stone Edge: Move Gauge Refresh 3
  1538. Move: Stone Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1539. Color Grid: ๐ŸŸฅ Red
  1540. 1 or more adjacent tiles must be activated
  1541. Move level must be 2 or higher
  1542.  
  1543. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1544. Sands of Time 2
  1545. Quickly charges the move gauge during a sandstorm.
  1546. Color Grid: ๐ŸŸจ Yellow
  1547. 1 or more adjacent tiles must be activated
  1548. Move level must be 2 or higher
  1549.  
  1550. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1551. Surging Sand 3
  1552. Powers up the userโ€™s moves during a sandstorm.
  1553. Color Grid: ๐ŸŸจ Yellow
  1554. 1 or more adjacent tiles must be activated
  1555. Move level must be 3 or higher
  1556.  
  1557. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1558. Max Rockfall: Power 100
  1559. Max Rockfall: Power โ†‘ 100
  1560. Color Grid: ๐ŸŽ€ Pink
  1561. 1 or more adjacent tiles must be activated
  1562. Move level must be 3 or higher
  1563.  
  1564. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1565. Millennium from Now Steel Impact: Power 25
  1566. Millennium from Now Steel Impact: Power โ†‘ 25
  1567. Color Grid: ๐ŸŸฉ Green
  1568. 1 or more adjacent tiles must be activated
  1569. Move level must be 3 or higher
  1570.  
  1571. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1572. Millennium from Now Steel Impact: Power 25
  1573. Millennium from Now Steel Impact: Power โ†‘ 25
  1574. Color Grid: ๐ŸŸฉ Green
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 3 or higher
  1577.  
  1578. ====================================================
  1579. Trainer: Oleana
  1580.  
  1581. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1582. HP 10
  1583. HP 10
  1584. Color Grid: ๐ŸŸฆ Blue
  1585.  
  1586. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1587. Attack 5
  1588. Attack 5
  1589. Color Grid: ๐ŸŸฆ Blue
  1590.  
  1591. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1592. Defense 5
  1593. Defense 5
  1594. Color Grid: ๐ŸŸฆ Blue
  1595.  
  1596. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1597. Attack 5
  1598. Attack 5
  1599. Color Grid: ๐ŸŸฆ Blue
  1600.  
  1601. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1602. Sp. Def 5
  1603. Sp. Def 5
  1604. Color Grid: ๐ŸŸฆ Blue
  1605.  
  1606. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1607. Speed 5
  1608. Speed 5
  1609. Color Grid: ๐ŸŸฆ Blue
  1610.  
  1611. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1612. Toxic Power 2
  1613. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  1614. Color Grid: ๐ŸŸจ Yellow
  1615. 1 or more adjacent tiles must be activated
  1616. Move level must be 2 or higher
  1617.  
  1618. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1619. Gunk Shot: Ruthless Toxin 9
  1620. Move: Gunk Shot Lowers one of the targetโ€™s following stats by 2 stat ranks at random when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1621. Color Grid: ๐ŸŸฅ Red
  1622. 1 or more adjacent tiles must be activated
  1623. Move level must be 4 or higher
  1624.  
  1625. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1626. Soften Up 1
  1627. Critical hits land more easily when the user attacks with a sync move.
  1628. Color Grid: ๐ŸŸจ Yellow
  1629. 1 or more adjacent tiles must be activated
  1630. Move level must be 5 or higher
  1631.  
  1632. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1633. Virulent Toxin 2
  1634. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  1635. Color Grid: ๐ŸŸจ Yellow
  1636. 1 or more adjacent tiles must be activated
  1637. Move level must be 2 or higher
  1638.  
  1639. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1640. Max Move: Team Defense โ†“ 2
  1641. Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the userโ€™s max move.
  1642. Color Grid: ๐ŸŸจ Yellow
  1643. 1 or more adjacent tiles must be activated
  1644. Move level must be 4 or higher
  1645.  
  1646. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1647. Venom Drench: Twofer 9
  1648. Move: Venom Drench Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  1649. Color Grid: ๐ŸŸฅ Red
  1650. 1 or more adjacent tiles must be activated
  1651. Move level must be 5 or higher
  1652.  
  1653. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1654. Attack 5
  1655. Attack 5
  1656. Color Grid: ๐ŸŸฆ Blue
  1657. 1 or more adjacent tiles must be activated
  1658.  
  1659. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1660. HP 10
  1661. HP 10
  1662. Color Grid: ๐ŸŸฆ Blue
  1663. 1 or more adjacent tiles must be activated
  1664.  
  1665. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1666. Speed 5
  1667. Speed 5
  1668. Color Grid: ๐ŸŸฆ Blue
  1669. 1 or more adjacent tiles must be activated
  1670.  
  1671. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1672. Gunk Shot: Power 1
  1673. Gunk Shot: Power โ†‘ 1
  1674. Color Grid: ๐ŸŸฉ Green
  1675. 1 or more adjacent tiles must be activated
  1676.  
  1677. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1678. Gunk Shot: Move Gauge Refresh 2
  1679. Move: Gunk Shot Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1680. Color Grid: ๐ŸŸฅ Red
  1681. 1 or more adjacent tiles must be activated
  1682.  
  1683. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1684. Gunk Shot: Power 1
  1685. Gunk Shot: Power โ†‘ 1
  1686. Color Grid: ๐ŸŸฉ Green
  1687. 1 or more adjacent tiles must be activated
  1688. Move level must be 2 or higher
  1689.  
  1690. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1691. Gunk Shot: Power 1
  1692. Gunk Shot: Power โ†‘ 1
  1693. Color Grid: ๐ŸŸฉ Green
  1694. 1 or more adjacent tiles must be activated
  1695.  
  1696. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1697. Gunk Shot: Move Gauge Refresh 4
  1698. Move: Gunk Shot Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  1699. Color Grid: ๐ŸŸฅ Red
  1700. 1 or more adjacent tiles must be activated
  1701. Move level must be 2 or higher
  1702.  
  1703. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1704. Virulent Toxin 5
  1705. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  1706. Color Grid: ๐ŸŸจ Yellow
  1707. 1 or more adjacent tiles must be activated
  1708. Move level must be 3 or higher
  1709.  
  1710. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1711. Gunk Shot: Accuracy 10
  1712. Gunk Shot: Accuracy โ†‘ 10
  1713. Color Grid: ๐ŸŸฉ Green
  1714. 1 or more adjacent tiles must be activated
  1715. Move level must be 2 or higher
  1716.  
  1717. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1718. Toxic Power 3
  1719. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  1720. Color Grid: ๐ŸŸจ Yellow
  1721. 1 or more adjacent tiles must be activated
  1722. Move level must be 3 or higher
  1723.  
  1724. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1725. Defense 5
  1726. Defense 5
  1727. Color Grid: ๐ŸŸฆ Blue
  1728. 1 or more adjacent tiles must be activated
  1729.  
  1730. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1731. Sp. Def 5
  1732. Sp. Def 5
  1733. Color Grid: ๐ŸŸฆ Blue
  1734. 1 or more adjacent tiles must be activated
  1735.  
  1736. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1737. Gunk Shot: Power 1
  1738. Gunk Shot: Power โ†‘ 1
  1739. Color Grid: ๐ŸŸฉ Green
  1740. 1 or more adjacent tiles must be activated
  1741.  
  1742. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1743. Speed 10
  1744. Speed 10
  1745. Color Grid: ๐ŸŸฆ Blue
  1746. 1 or more adjacent tiles must be activated
  1747. Move level must be 2 or higher
  1748.  
  1749. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1750. Gunk Shot: Power 1
  1751. Gunk Shot: Power โ†‘ 1
  1752. Color Grid: ๐ŸŸฉ Green
  1753. 1 or more adjacent tiles must be activated
  1754.  
  1755. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1756. Natural Remedy
  1757. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1758. Color Grid: ๐ŸŸจ Yellow
  1759. 1 or more adjacent tiles must be activated
  1760. Move level must be 2 or higher
  1761.  
  1762. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1763. Move Gauge Boost: MP Refresh 2
  1764. Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1765. Color Grid: ๐ŸŸฅ Red
  1766. 1 or more adjacent tiles must be activated
  1767. Move level must be 2 or higher
  1768.  
  1769. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1770. Ramming Speed
  1771. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  1772. Color Grid: ๐ŸŸจ Yellow
  1773. 1 or more adjacent tiles must be activated
  1774. Move level must be 3 or higher
  1775.  
  1776. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1777. Move Gauge Boost: Pep Rally 2
  1778. Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 2 stat ranks when the userโ€™s move is successful.
  1779. Color Grid: ๐ŸŸฅ Red
  1780. 1 or more adjacent tiles must be activated
  1781. Move level must be 3 or higher
  1782.  
  1783. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1784. Defense 5
  1785. Defense 5
  1786. Color Grid: ๐ŸŸฆ Blue
  1787. 1 or more adjacent tiles must be activated
  1788.  
  1789. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1790. Sp. Def 5
  1791. Sp. Def 5
  1792. Color Grid: ๐ŸŸฆ Blue
  1793. 1 or more adjacent tiles must be activated
  1794.  
  1795. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1796. HP 10
  1797. HP 10
  1798. Color Grid: ๐ŸŸฆ Blue
  1799. 1 or more adjacent tiles must be activated
  1800.  
  1801. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1802. Speed 5
  1803. Speed 5
  1804. Color Grid: ๐ŸŸฆ Blue
  1805. 1 or more adjacent tiles must be activated
  1806.  
  1807. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1808. Please Leave!: MP Refresh 2
  1809. Move: Please Leave! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1810. Color Grid: ๐ŸŸฅ Red
  1811. 1 or more adjacent tiles must be activated
  1812. Move level must be 2 or higher
  1813.  
  1814. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1815. Please Leave!: Hit and Heal 9
  1816. Move: Please Leave! Applies the Gradual Healing effect to the user when its move is successful.
  1817. Color Grid: ๐ŸŸฅ Red
  1818. 1 or more adjacent tiles must be activated
  1819. Move level must be 2 or higher
  1820.  
  1821. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1822. Please Leave!: Berserker 2
  1823. Move: Please Leave! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  1824. Color Grid: ๐ŸŸฅ Red
  1825. 1 or more adjacent tiles must be activated
  1826. Move level must be 3 or higher
  1827.  
  1828. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1829. Potent Toxin 2
  1830. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  1831. Color Grid: ๐ŸŸจ Yellow
  1832. 1 or more adjacent tiles must be activated
  1833. Move level must be 2 or higher
  1834.  
  1835. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1836. Max Guard: Team MAX Shielding Strikes 2
  1837. Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the userโ€™s max move.
  1838. Color Grid: ๐ŸŸฅ Red
  1839. 1 or more adjacent tiles must be activated
  1840. Move level must be 3 or higher
  1841.  
  1842. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1843. Attack 5
  1844. Attack 5
  1845. Color Grid: ๐ŸŸฆ Blue
  1846. 1 or more adjacent tiles must be activated
  1847.  
  1848. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1849. Antitoxin
  1850. Prevents the user from getting poisoned or badly poisoned.
  1851. Color Grid: ๐ŸŸจ Yellow
  1852. 1 or more adjacent tiles must be activated
  1853.  
  1854. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1855. HP 10
  1856. HP 10
  1857. Color Grid: ๐ŸŸฆ Blue
  1858. 1 or more adjacent tiles must be activated
  1859.  
  1860. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1861. Defense 5
  1862. Defense 5
  1863. Color Grid: ๐ŸŸฆ Blue
  1864. 1 or more adjacent tiles must be activated
  1865.  
  1866. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1867. Sp. Def 5
  1868. Sp. Def 5
  1869. Color Grid: ๐ŸŸฆ Blue
  1870. 1 or more adjacent tiles must be activated
  1871.  
  1872. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1873. Venom Drench: Power 0
  1874. Venom Drench: Power โ†‘ 0
  1875. Color Grid: ๐ŸŸช Purple
  1876. 1 or more adjacent tiles must be activated
  1877.  
  1878. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1879. Speed 5
  1880. Speed 5
  1881. Color Grid: ๐ŸŸฆ Blue
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 2 or higher
  1884.  
  1885. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1886. Gunk Shot: Staggering 1
  1887. Move: Gunk Shot Has a chance (20%) of making the target flinch when the userโ€™s attack move against it is successful.
  1888. Color Grid: ๐ŸŸฅ Red
  1889. 1 or more adjacent tiles must be activated
  1890. Move level must be 2 or higher
  1891.  
  1892. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1893. Posthaste 9
  1894. Raises the userโ€™s Speed by two stat ranks when it is hit by an attack move.
  1895. Color Grid: ๐ŸŸจ Yellow
  1896. 1 or more adjacent tiles must be activated
  1897. Move level must be 2 or higher
  1898.  
  1899. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1900. Power Play
  1901. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  1902. Color Grid: ๐ŸŸจ Yellow
  1903. 1 or more adjacent tiles must be activated
  1904. Move level must be 3 or higher
  1905.  
  1906. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1907. G-Max Malodor: Power 100
  1908. G-Max Malodor: Power โ†‘ 100
  1909. Color Grid: ๐ŸŽ€ Pink
  1910. 1 or more adjacent tiles must be activated
  1911. Move level must be 3 or higher
  1912.  
  1913. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1914. Still Good with It Poison Impact: Power 25
  1915. Still Good with It Poison Impact: Power โ†‘ 25
  1916. Color Grid: ๐ŸŸฉ Green
  1917. 1 or more adjacent tiles must be activated
  1918. Move level must be 3 or higher
  1919.  
  1920. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1921. Still Good with It Poison Impact: Power 25
  1922. Still Good with It Poison Impact: Power โ†‘ 25
  1923. Color Grid: ๐ŸŸฉ Green
  1924. 1 or more adjacent tiles must be activated
  1925. Move level must be 3 or higher
  1926.  
  1927. ====================================================
  1928. Trainer: Irida (Lodge)
  1929.  
  1930. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1931. HP 10
  1932. HP 10
  1933. Color Grid: ๐ŸŸฆ Blue
  1934.  
  1935. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1936. Attack 5
  1937. Attack 5
  1938. Color Grid: ๐ŸŸฆ Blue
  1939.  
  1940. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1941. Defense 5
  1942. Defense 5
  1943. Color Grid: ๐ŸŸฆ Blue
  1944.  
  1945. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1946. Attack 5
  1947. Attack 5
  1948. Color Grid: ๐ŸŸฆ Blue
  1949.  
  1950. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1951. Sp. Def 5
  1952. Sp. Def 5
  1953. Color Grid: ๐ŸŸฆ Blue
  1954.  
  1955. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1956. Speed 5
  1957. Speed 5
  1958. Color Grid: ๐ŸŸฆ Blue
  1959.  
  1960. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1961. Attack 5
  1962. Attack 5
  1963. Color Grid: ๐ŸŸฆ Blue
  1964. 1 or more adjacent tiles must be activated
  1965.  
  1966. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1967. Speed 5
  1968. Speed 5
  1969. Color Grid: ๐ŸŸฆ Blue
  1970. 1 or more adjacent tiles must be activated
  1971.  
  1972. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1973. HP 10
  1974. HP 10
  1975. Color Grid: ๐ŸŸฆ Blue
  1976. 1 or more adjacent tiles must be activated
  1977.  
  1978. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1979. Fire Fang: Power 3
  1980. Fire Fang: Power โ†‘ 3
  1981. Color Grid: ๐ŸŸฉ Green
  1982. 1 or more adjacent tiles must be activated
  1983.  
  1984. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1985. Fire Fang: Power 3
  1986. Fire Fang: Power โ†‘ 3
  1987. Color Grid: ๐ŸŸฉ Green
  1988. 1 or more adjacent tiles must be activated
  1989.  
  1990. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1991. Fire Fang: Accuracy 5
  1992. Fire Fang: Accuracy โ†‘ 5
  1993. Color Grid: ๐ŸŸฉ Green
  1994. 1 or more adjacent tiles must be activated
  1995. Move level must be 2 or higher
  1996.  
  1997. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1998. Flameproof
  1999. Prevents the user from getting burned.
  2000. Color Grid: ๐ŸŸจ Yellow
  2001. 1 or more adjacent tiles must be activated
  2002.  
  2003. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2004. Fire Fang: Move Gauge Refresh 3
  2005. Move: Fire Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2006. Color Grid: ๐ŸŸฅ Red
  2007. 1 or more adjacent tiles must be activated
  2008. Move level must be 2 or higher
  2009.  
  2010. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2011. First Aid 4
  2012. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2013. Color Grid: ๐ŸŸจ Yellow
  2014. 1 or more adjacent tiles must be activated
  2015. Move level must be 3 or higher
  2016.  
  2017. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2018. Double Down 3
  2019. Powers up the userโ€™s sync moves that are super effective.
  2020. Color Grid: ๐ŸŸจ Yellow
  2021. 1 or more adjacent tiles must be activated
  2022. Move level must be 2 or higher
  2023.  
  2024. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2025. Aggravation 2
  2026. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2027. Color Grid: ๐ŸŸจ Yellow
  2028. 1 or more adjacent tiles must be activated
  2029. Move level must be 3 or higher
  2030.  
  2031. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2032. Defense 5
  2033. Defense 5
  2034. Color Grid: ๐ŸŸฆ Blue
  2035. 1 or more adjacent tiles must be activated
  2036.  
  2037. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2038. Fire Fang: Power 3
  2039. Fire Fang: Power โ†‘ 3
  2040. Color Grid: ๐ŸŸฉ Green
  2041. 1 or more adjacent tiles must be activated
  2042.  
  2043. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2044. Fire Fang: Power 3
  2045. Fire Fang: Power โ†‘ 3
  2046. Color Grid: ๐ŸŸฉ Green
  2047. 1 or more adjacent tiles must be activated
  2048.  
  2049. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2050. HP 10
  2051. HP 10
  2052. Color Grid: ๐ŸŸฆ Blue
  2053. 1 or more adjacent tiles must be activated
  2054. Move level must be 2 or higher
  2055.  
  2056. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2057. Fire Fang: Power 3
  2058. Fire Fang: Power โ†‘ 3
  2059. Color Grid: ๐ŸŸฉ Green
  2060. 1 or more adjacent tiles must be activated
  2061.  
  2062. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2063. Vast World!: MP Refresh 2
  2064. Move: Vast World! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2065. Color Grid: ๐ŸŸฅ Red
  2066. 1 or more adjacent tiles must be activated
  2067. Move level must be 2 or higher
  2068.  
  2069. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2070. Superduper Effective 2
  2071. Powers up moves that are super effective.
  2072. Color Grid: ๐ŸŸจ Yellow
  2073. 1 or more adjacent tiles must be activated
  2074. Move level must be 2 or higher
  2075.  
  2076. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2077. Scorching Sync 5
  2078. Powers up the userโ€™s sync move when the target is burned.
  2079. Color Grid: ๐ŸŸจ Yellow
  2080. 1 or more adjacent tiles must be activated
  2081. Move level must be 3 or higher
  2082.  
  2083. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2084. Hostile Environment 2
  2085. Raises the chance of inflicting status conditions with the additional effects of moves.
  2086. Color Grid: ๐ŸŸจ Yellow
  2087. 1 or more adjacent tiles must be activated
  2088. Move level must be 3 or higher
  2089.  
  2090. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2091. Defense 5
  2092. Defense 5
  2093. Color Grid: ๐ŸŸฆ Blue
  2094. 1 or more adjacent tiles must be activated
  2095.  
  2096. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2097. Sp. Def 5
  2098. Sp. Def 5
  2099. Color Grid: ๐ŸŸฆ Blue
  2100. 1 or more adjacent tiles must be activated
  2101.  
  2102. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2103. Flare Blitz: Power 3
  2104. Flare Blitz: Power โ†‘ 3
  2105. Color Grid: ๐ŸŸฉ Green
  2106. 1 or more adjacent tiles must be activated
  2107.  
  2108. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2109. Speed 5
  2110. Speed 5
  2111. Color Grid: ๐ŸŸฆ Blue
  2112. 1 or more adjacent tiles must be activated
  2113.  
  2114. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2115. Flare Blitz: Power 3
  2116. Flare Blitz: Power โ†‘ 3
  2117. Color Grid: ๐ŸŸฉ Green
  2118. 1 or more adjacent tiles must be activated
  2119. Move level must be 2 or higher
  2120.  
  2121. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2122. Flare Blitz: Move Gauge Refresh 3
  2123. Move: Flare Blitz Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2124. Color Grid: ๐ŸŸฅ Red
  2125. 1 or more adjacent tiles must be activated
  2126. Move level must be 2 or higher
  2127.  
  2128. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2129. Burn Synergy 3
  2130. Powers up the userโ€™s moves when the target is burned.
  2131. Color Grid: ๐ŸŸจ Yellow
  2132. 1 or more adjacent tiles must be activated
  2133. Move level must be 3 or higher
  2134.  
  2135. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2136. Attack 10
  2137. Attack 10
  2138. Color Grid: ๐ŸŸฆ Blue
  2139. 1 or more adjacent tiles must be activated
  2140. Move level must be 2 or higher
  2141.  
  2142. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2143. Canโ€™t Stand the Swelter Fire Impact: Power 25
  2144. Canโ€™t Stand the Swelter Fire Impact: Power โ†‘ 25
  2145. Color Grid: ๐ŸŸฉ Green
  2146. 1 or more adjacent tiles must be activated
  2147. Move level must be 3 or higher
  2148.  
  2149. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2150. Attack 5
  2151. Attack 5
  2152. Color Grid: ๐ŸŸฆ Blue
  2153. 1 or more adjacent tiles must be activated
  2154.  
  2155. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2156. Headstrong
  2157. Attack cannot be lowered.
  2158. Color Grid: ๐ŸŸจ Yellow
  2159. 1 or more adjacent tiles must be activated
  2160.  
  2161. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2162. Speed 5
  2163. Speed 5
  2164. Color Grid: ๐ŸŸฆ Blue
  2165. 1 or more adjacent tiles must be activated
  2166.  
  2167. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2168. Sp. Def 5
  2169. Sp. Def 5
  2170. Color Grid: ๐ŸŸฆ Blue
  2171. 1 or more adjacent tiles must be activated
  2172.  
  2173. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2174. Flare Blitz: Power 3
  2175. Flare Blitz: Power โ†‘ 3
  2176. Color Grid: ๐ŸŸฉ Green
  2177. 1 or more adjacent tiles must be activated
  2178.  
  2179. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2180. Flare Blitz: Power 3
  2181. Flare Blitz: Power โ†‘ 3
  2182. Color Grid: ๐ŸŸฉ Green
  2183. 1 or more adjacent tiles must be activated
  2184.  
  2185. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2186. Flare Blitz: Power 3
  2187. Flare Blitz: Power โ†‘ 3
  2188. Color Grid: ๐ŸŸฉ Green
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 2 or higher
  2191.  
  2192. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2193. X Attack: Move Gauge Refresh 3
  2194. Move: X Attack Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2195. Color Grid: ๐ŸŸฅ Red
  2196. 1 or more adjacent tiles must be activated
  2197. Move level must be 2 or higher
  2198.  
  2199. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2200. X Attack: MP Refresh 2
  2201. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2202. Color Grid: ๐ŸŸฅ Red
  2203. 1 or more adjacent tiles must be activated
  2204. Move level must be 2 or higher
  2205.  
  2206. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2207. Standfast 5
  2208. Reduces recoil damage received from using moves that have the recoil effect tag.
  2209. Color Grid: ๐ŸŸจ Yellow
  2210. 1 or more adjacent tiles must be activated
  2211. Move level must be 3 or higher
  2212.  
  2213. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2214. Canโ€™t Stand the Swelter Fire Impact: Power 25
  2215. Canโ€™t Stand the Swelter Fire Impact: Power โ†‘ 25
  2216. Color Grid: ๐ŸŸฉ Green
  2217. 1 or more adjacent tiles must be activated
  2218. Move level must be 3 or higher
  2219.  
  2220. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2221. Canโ€™t Stand the Swelter Fire Impact: Power 25
  2222. Canโ€™t Stand the Swelter Fire Impact: Power โ†‘ 25
  2223. Color Grid: ๐ŸŸช Purple
  2224. 1 or more adjacent tiles must be activated
  2225. Move level must be 3 or higher
  2226.  
  2227. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2228. Canโ€™t Stand the Swelter Fire Impact: Power 25
  2229. Canโ€™t Stand the Swelter Fire Impact: Power โ†‘ 25
  2230. Color Grid: ๐ŸŸช Purple
  2231. 1 or more adjacent tiles must be activated
  2232. Move level must be 3 or higher
  2233.  
  2234.  
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