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- Imports GTA
- Imports System.Collections.Generic
- Imports System
- Public Class Hakumai
- Inherits Script
- Public Shared LightsOn As Boolean = False
- Public Shared LV As Vehicle
- Public Shared AllowVehicles As List(Of Model) = New List(Of Model) From {Game.GenerateHash("hakumai")}
- Public Sub New()
- AddHandler Tick, AddressOf OnTick
- End Sub
- Public Shared Sub TurnOnLights(vehicle As Vehicle)
- Select Case LightsOn
- Case False
- vehicle.CloseBombBay()
- Case True
- vehicle.OpenBombBay()
- End Select
- End Sub
- Public Sub OnTick(o As Object, e As EventArgs)
- If Game.Player.Character.LastVehicle.HasBombBay AndAlso AllowVehicles.Contains(Game.Player.Character.LastVehicle.Model) Then
- LV = Game.Player.Character.LastVehicle
- TurnOnLights(Game.Player.Character.LastVehicle)
- If LV.LightsOn = True AndAlso LV.HighBeamsOn = True Then
- LightsOn = True
- ElseIf LV.LightsOn = True AndAlso LV.HighBeamsOn = False Then
- LightsOn = True
- ElseIf LV.LightsOn = False AndAlso LV.HighBeamsOn = True Then
- LightsOn = True
- ElseIf LV.LightsOn = False AndAlso LV.HighBeamsOn = False Then
- LightsOn = False
- End If
- End If
- End Sub
- End Class
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