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- [2017.06.28-23.29.06:847][238]LogPackageName: SearchForPackageOnDisk took 0.936s to resolve OtherMap.
- [2017.06.28-23.29.06:847][238]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
- [2017.06.28-23.29.06:847][238]LogGameState: Match State Changed from InProgress to LeavingMap
- [2017.06.28-23.29.06:855][238]LogGameMode: ProcessServerTravel: /Game/Maps/OtherMap
- [2017.06.28-23.29.06:855][238]LogWorld: SeamlessTravel to: /Game/Maps/OtherMap
- [2017.06.28-23.29.06:947][240]LogAIModule: Creating AISystem for world transmap
- [2017.06.28-23.29.06:948][240]LogStats: SeamlessTravel FlushLevelStreaming - 0.001 s
- [2017.06.28-23.29.06:948][240]LogWorld: Bringing World /Game/Maps/transmap.transmap up for play (max tick rate 0) at 2017.06.29-01.29.06
- [2017.06.28-23.29.06:948][240]LogWorld: Bringing up level for play took: 0.000354
- [2017.06.28-23.29.06:948][240]LogWorld: Sending NotifyLoadedWorld for LP: LocalPlayer_0 PC: MyPlayerController_C_0
- [2017.06.28-23.29.06:949][240]LogNet:Verbose: NotifyLoadedWorld Begin
- [2017.06.28-23.29.06:949][240]LogNet:VeryVerbose: GetFunctionCallspace Server calling Server function: ServerNotifyLoadedWorld Local
- [2017.06.28-23.29.06:949][240]LogNet:Verbose: NotifyLoadedWorld End
- [2017.06.28-23.29.06:949][240]LogWorld: StartLoadingDestination to: /Game/Maps/OtherMap
- [2017.06.28-23.29.07:080][244]LogStreaming:Warning: FArchiveAsync2::PrecacheInternal Canceled read for ../../../Game/Content/Meshes/props/temp/Skull.uasset Offset = 1660763 Size = 1043381
- [2017.06.28-23.29.07:080][244]LogLinker:Warning: Hitch on async loading of StaticMesh /Game/Meshes/props/temp/Skull.Skull; this export was not properly precached.
- [2017.06.28-23.29.07:086][244]LogWindows: Windows GetLastError: The operation completed successfully. (0)
- [2017.06.28-23.29.32:341][244]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Saved/Crashes/UE4CC-Windows-00BBF5384DF6C64BA05FA4AF377AD37D_0000" -AppName=UE4-Game -CrashGUID=UE4CC-Windows-00BBF5384DF6C64BA05FA4AF377AD37D_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- [2017.06.28-23.29.32:341][244]LogWindows: Could not start CrashReportClient.exe
- [2017.06.28-23.29.32:341][244]LogMemory: Platform Memory Stats for WindowsNoEditor
- [2017.06.28-23.29.32:341][244]LogMemory: Process Physical Memory: 1248.07 MB used, 1518.72 MB peak
- [2017.06.28-23.29.32:341][244]LogMemory: Process Virtual Memory: 2580.13 MB used, 3629.86 MB peak
- [2017.06.28-23.29.32:341][244]LogMemory: Physical Memory: 9064.39 MB used, 15502.71 MB free, 24567.11 MB total
- [2017.06.28-23.29.32:341][244]LogMemory: Virtual Memory: 3260.79 MB used, 15502.71 MB free, 8388608.00 MB total
- [2017.06.28-23.29.32:341][244]LogWindows:Error: === Critical error: ===
- [2017.06.28-23.29.32:341][244]LogWindows:Error:
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Assertion failed: !Block.RawRequest && !Block.Processed && !Block.Raw && !Block.CPUWorkGraphEvent.GetReference() && !Block.ProcessedSize && !Block.RawSize && !Block.bCPUWorkIsComplete [File:H:\UnrealEngine-release\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 3005]
- [2017.06.28-23.29.32:341][244]LogWindows:Error:
- [2017.06.28-23.29.32:341][244]LogWindows:Error:
- [2017.06.28-23.29.32:341][244]LogWindows:Error:
- [2017.06.28-23.29.32:341][244]LogWindows:Error: KERNELBASE.dll!0x00000000FCEE9E5D
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FOutputDeviceWindowsError::Serialize() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FOutputDevice::Logf__VA() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FPakAsyncReadFileHandle::StartBlock() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:3006]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FPakAsyncReadFileHandle::ReadRequest() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:2981]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FArchiveAsync2::PrecacheInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7155]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FArchiveAsync2::Precache() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7269]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3162]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncPackage::PreLoadObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5956]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncPackage::TickAsyncPackage() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5331]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::ProcessAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4358]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::TickAsyncThread() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4811]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::TickAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4569]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!ProcessAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6593]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!UWorld::Tick() [h:\unrealengine-release\engine\source\runtime\engine\private\leveltick.cpp:1310]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!UGameEngine::Tick() [h:\unrealengine-release\engine\source\runtime\engine\private\gameengine.cpp:1152]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FEngineLoop::Tick() [h:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!GuardedMain() [h:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:166]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!GuardedMainWrapper() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!WinMain() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- [2017.06.28-23.29.32:341][244]LogWindows:Error: kernel32.dll!0x0000000076C6652D
- [2017.06.28-23.29.32:341][244]LogWindows:Error: ntdll.dll!0x0000000076E9C541
- [2017.06.28-23.29.32:341][244]LogWindows:Error: ntdll.dll!0x0000000076E9C541
- [2017.06.28-23.29.32:341][244]LogWindows:Error:
- [2017.06.28-23.29.32:349][244]LogExit: Executing StaticShutdownAfterError
- [2017.06.28-23.29.32:357][244]LogWindows: FPlatformMisc::RequestExit(1)
- [2017.06.28-23.29.32:357][244]Log file closed, 06/29/17 01:29:32
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