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  1. [2017.06.28-23.29.06:847][238]LogPackageName: SearchForPackageOnDisk took 0.936s to resolve OtherMap.
  2. [2017.06.28-23.29.06:847][238]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
  3. [2017.06.28-23.29.06:847][238]LogGameState: Match State Changed from InProgress to LeavingMap
  4. [2017.06.28-23.29.06:855][238]LogGameMode: ProcessServerTravel: /Game/Maps/OtherMap
  5. [2017.06.28-23.29.06:855][238]LogWorld: SeamlessTravel to: /Game/Maps/OtherMap
  6. [2017.06.28-23.29.06:947][240]LogAIModule: Creating AISystem for world transmap
  7. [2017.06.28-23.29.06:948][240]LogStats: SeamlessTravel FlushLevelStreaming - 0.001 s
  8. [2017.06.28-23.29.06:948][240]LogWorld: Bringing World /Game/Maps/transmap.transmap up for play (max tick rate 0) at 2017.06.29-01.29.06
  9. [2017.06.28-23.29.06:948][240]LogWorld: Bringing up level for play took: 0.000354
  10. [2017.06.28-23.29.06:948][240]LogWorld: Sending NotifyLoadedWorld for LP: LocalPlayer_0 PC: MyPlayerController_C_0
  11. [2017.06.28-23.29.06:949][240]LogNet:Verbose: NotifyLoadedWorld Begin
  12. [2017.06.28-23.29.06:949][240]LogNet:VeryVerbose: GetFunctionCallspace Server calling Server function: ServerNotifyLoadedWorld Local
  13. [2017.06.28-23.29.06:949][240]LogNet:Verbose: NotifyLoadedWorld End
  14. [2017.06.28-23.29.06:949][240]LogWorld: StartLoadingDestination to: /Game/Maps/OtherMap
  15. [2017.06.28-23.29.07:080][244]LogStreaming:Warning: FArchiveAsync2::PrecacheInternal Canceled read for ../../../Game/Content/Meshes/props/temp/Skull.uasset Offset = 1660763 Size = 1043381
  16. [2017.06.28-23.29.07:080][244]LogLinker:Warning: Hitch on async loading of StaticMesh /Game/Meshes/props/temp/Skull.Skull; this export was not properly precached.
  17. [2017.06.28-23.29.07:086][244]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  18. [2017.06.28-23.29.32:341][244]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/Unreal Projects/Game/Saved/StagedBuilds/WindowsNoEditor/Game/Saved/Crashes/UE4CC-Windows-00BBF5384DF6C64BA05FA4AF377AD37D_0000" -AppName=UE4-Game -CrashGUID=UE4CC-Windows-00BBF5384DF6C64BA05FA4AF377AD37D_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  19. [2017.06.28-23.29.32:341][244]LogWindows: Could not start CrashReportClient.exe
  20. [2017.06.28-23.29.32:341][244]LogMemory: Platform Memory Stats for WindowsNoEditor
  21. [2017.06.28-23.29.32:341][244]LogMemory: Process Physical Memory: 1248.07 MB used, 1518.72 MB peak
  22. [2017.06.28-23.29.32:341][244]LogMemory: Process Virtual Memory: 2580.13 MB used, 3629.86 MB peak
  23. [2017.06.28-23.29.32:341][244]LogMemory: Physical Memory: 9064.39 MB used, 15502.71 MB free, 24567.11 MB total
  24. [2017.06.28-23.29.32:341][244]LogMemory: Virtual Memory: 3260.79 MB used, 15502.71 MB free, 8388608.00 MB total
  25. [2017.06.28-23.29.32:341][244]LogWindows:Error: === Critical error: ===
  26. [2017.06.28-23.29.32:341][244]LogWindows:Error:
  27. [2017.06.28-23.29.32:341][244]LogWindows:Error: Assertion failed: !Block.RawRequest && !Block.Processed && !Block.Raw && !Block.CPUWorkGraphEvent.GetReference() && !Block.ProcessedSize && !Block.RawSize && !Block.bCPUWorkIsComplete [File:H:\UnrealEngine-release\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 3005]
  28. [2017.06.28-23.29.32:341][244]LogWindows:Error:
  29. [2017.06.28-23.29.32:341][244]LogWindows:Error:
  30. [2017.06.28-23.29.32:341][244]LogWindows:Error:
  31. [2017.06.28-23.29.32:341][244]LogWindows:Error: KERNELBASE.dll!0x00000000FCEE9E5D
  32. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FOutputDeviceWindowsError::Serialize() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
  33. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FOutputDevice::Logf__VA() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
  34. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  35. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FPakAsyncReadFileHandle::StartBlock() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:3006]
  36. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FPakAsyncReadFileHandle::ReadRequest() [h:\unrealengine-release\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:2981]
  37. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FArchiveAsync2::PrecacheInternal() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7155]
  38. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FArchiveAsync2::Precache() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7269]
  39. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FLinkerLoad::Preload() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3162]
  40. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncPackage::PreLoadObjects() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5956]
  41. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncPackage::TickAsyncPackage() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5331]
  42. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::ProcessAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4358]
  43. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::TickAsyncThread() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4811]
  44. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FAsyncLoadingThread::TickAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4569]
  45. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!ProcessAsyncLoading() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6593]
  46. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!UWorld::Tick() [h:\unrealengine-release\engine\source\runtime\engine\private\leveltick.cpp:1310]
  47. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!UGameEngine::Tick() [h:\unrealengine-release\engine\source\runtime\engine\private\gameengine.cpp:1152]
  48. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!FEngineLoop::Tick() [h:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
  49. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!GuardedMain() [h:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:166]
  50. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!GuardedMainWrapper() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  51. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!WinMain() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  52. [2017.06.28-23.29.32:341][244]LogWindows:Error: Game.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  53. [2017.06.28-23.29.32:341][244]LogWindows:Error: kernel32.dll!0x0000000076C6652D
  54. [2017.06.28-23.29.32:341][244]LogWindows:Error: ntdll.dll!0x0000000076E9C541
  55. [2017.06.28-23.29.32:341][244]LogWindows:Error: ntdll.dll!0x0000000076E9C541
  56. [2017.06.28-23.29.32:341][244]LogWindows:Error:
  57. [2017.06.28-23.29.32:349][244]LogExit: Executing StaticShutdownAfterError
  58. [2017.06.28-23.29.32:357][244]LogWindows: FPlatformMisc::RequestExit(1)
  59. [2017.06.28-23.29.32:357][244]Log file closed, 06/29/17 01:29:32
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