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- <~+,^C)z!!%/)b72<R$q+#\g7X-jgc0:D$5+ZOOUD>cm3')=?'$984bh(pg0K3J1\M==0WqVB
- D-bk@Zc?Y2/GZHh_bZe8jY:*1hYYnP4PhSh-4KS*Rm!.V]Y\Ec74ta\3RCi?q5]gmM-#+g?I]
- T[4?_#u\\=M:MY$8k)>Ch$9CaGP:\"*?f95:T>*Ghj([;a<r7%E#,u+@taIi>E8,=38c]X<oq
- gA70R5C^hkrI%)YE.<4mQ$n=pVD=]^8T6f"9\])~>
- That right there is the texture for a dirt block. Full 32bit color image (which includes alpha) in a small amount of data. It's encoded in Base85, which inflates the data 1.5 times it's normal size, but it still is on par (or better) than the regular png format.
- Each texture in the Base85 format is compressed in GZIP, but the format for the data is even simpler. Each gxt has a small 4 byte header, and then all it's pixels laid out in a raw format.
- Header: [short width] [short height]
- RGB Data (In the format of [byte r, byte g, byte b, byte a])
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